2 Years of Game Development

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  • เผยแพร่เมื่อ 27 ก.ย. 2024
  • I've spent 2 years developing Ascendant Dawn, my grand strategy game.
    I'll explain how the game changed over the course of its development and also who the progression from very early versions to the most recent.
    Wishlist Ascendant Dawn on Steam
    store.steampow...
    Discord: / discord

ความคิดเห็น • 7

  • @SleazEThe1andonly
    @SleazEThe1andonly 2 หลายเดือนก่อน +3

    This looks like a cool project. Kinda seems like a mount and blade had a child with kenshi kinda game that they both decided to name Skyrim. I think it's a cool idea and I hope you keep at it.

  • @you8just
    @you8just 2 หลายเดือนก่อน +1

    Nice progress

  • @blanketparty5259
    @blanketparty5259 2 หลายเดือนก่อน

    Nice work ! Would you be interested in doing UI stuff for us ?

  • @subzeroinshorts
    @subzeroinshorts 2 หลายเดือนก่อน

    "Burried" should be spelled "Buried". Game looks great though. Very ambitious to take on a 3d strategy game as an idie dev. Kudos.
    Also did not know M&B was originally going to have fantasy elements. Cool info! I Can see some of the M&B inspo

  • @Da-king-of-memes
    @Da-king-of-memes 2 หลายเดือนก่อน

    Look great !

  • @bisforboss
    @bisforboss หลายเดือนก่อน

    keep up the great work! can anyone help me find a video covering Procedural Content Generation with map seeds where every time you play a new game its a new world I am pulling my hair hair and I saw that you have this in your game!

    • @ascendantdawn
      @ascendantdawn  หลายเดือนก่อน +1

      My game isn't procedurally generated apart from the cities. Procedural generation in terms of landscape etc is generally hard in unreal.