I really love your content lately. As a dad, watching these once the kids are in bed is something I look forward to. Now you’re considering Nuzlocke, I’d love to watch you to a randomised Nuzlocke. This why you have to play on your feet all the time. It’ll be fun, anyway, thanks a lot for content bro!
As a lay out for nuzlocke rules, there are 3 1. One encounter per route/area 2. Faint = death 3. Nickname everything Dupes clause and whiteout=reset are general rules which most players play with (although the reset rule is cruel to beginners) Hardcore rules 1. No bag items except pokeballs in battle 2. No overlevelling 3. Play on set mode
for gen 1 im pretty sure it also includes no intentional use of the badge boost glitch as well, its ok if you gain its effect due to something the opponent does, but you arent really allowed to do it yourself. of course, you can use stats boost for the intended stat, but not for something like using amnesia for speed boost.
And in Gen 2 and later, another commonly used clause is Shiny clause, i.e. if you encounter a random shiny (the red Gyarados does not count), you are allowed to attempt to catch it even if you have already gotten your encounter for that route. Also I guess a kinda implicit exception to the rules would be that if you get so unlucky as to not have any encounter that can learn a HM you need to progress further, you are allowed to catch a HM friend solely for the purpose of using HMs.
@@marcosdheleno That's dumb though, considering, if you're using amnesia for the special boost, you're still getting the speed boost. So what's the actual in-game difference? "Oh, yeah, totally wanted a special boost, yup"...
I think one of the things that makes you a "Great Poketuber" is your in depth yet still casual style. You provide a lot of dense information in a easy and entertaining way. You could possibly do other games if you get passionate about them because the thing that keeps me watching is your presentation.
3:11 To clarify the duplicate clause is optional to give you more team variety and doesn't say you can't catch duplicates, just that you have the option to re-encounter that's why it's called a clause. A lot of people either misunderstand / misinterpret the it as a rule where you can't have any dupes when it was initially just made so that people wouldn't end up with a team full of pidgeys thanks to bad encounter luck for example.
As someone who only does nuzlockes, a 'casual hardcore nuzlocker' is a perfect description for what I do as well. Bringing in calcs and EV training is not fun to me, but hardcore rules are good haha
Ok I'm not a big Nuzlocke guy but this may have been the best way to present this run. Analysing how the game is to Nuzlocke and weaving your results in really worked well :)
Keep up the awesome work Jrose, this has truly been a special month. Like I said before each day has gotten better and better! It’s going to be hard to top this month for sure! This video gets the OG Bug Catcher official stamp of approval! 👍
I want to see nuzlockes where whiting out isn't a loss. You keep going and until you dont have any pokemon left. This way you have to use your B and C teams. I think it would really open up a lot of new pokemon and strats because usually a persons first team to white out is their best pokemon.
For anyone who wants to nuzlocke gen 1 (hardcore or normal), a good thing to keep in mind is that crit chance is based off your Pokemon's base speed. So faster Pokemon crit more often. Also Venusaur is a great option as razor leaf legitimately almost always crits (regardless of speed from my experience). Pokemon like Raticate are extremely valuable early game for this purpose. Same with Pokemon like Jolteon, for another example.
Honestly, due to your solo run series, where you have broken down how to consistently win every fight, you could easily take the information from those, to be the healla best gen 1 nuzlocker.
Loved hearing you talk about how you play the game. Perfectly captured why I don't enjoy watching speedruns. They're too perfect. You actually play the game like it's meant to be played. It's really great to see your real time thought process instead of just going through the motions.
I am a huge fan of doing randomized nuzlockes (or wonder trade nuzlockes in new games). Also, I inadvertently add an additional rule, which is no using Boxes. Once I have 6 in my team, that's it until a space opens~
Personally I think the "challenge" part of Hardcore Nuzlockes is often overstated regardless of generation. It's why so many people throw in additional rules like mono-typings, Or they run Kaizo games where rather than playing a Pokemon game they're basically just rolling a needlessly complicated and tedious slot machine to get the encounters needed to even make the run possible.
@@tewu8257 It is centered around permadeath. When your whole team dies, they're all dead. You lost some good friends, but it's time to pull yourself up by your bootstraps, grab that abandoned pidgey out of the PC and try to make it work
@@priestesslucy well the way i see it is when the character "whites out" its like dying in a normal video game. Nevertheless i can see the appeal in saving the run with pokemon you normally wouldnt use, so your ruleset also makes sense
@@tewu8257 I can't remember a time it's actually happened, but I do accept Gameover in a Whiteout vs a wild Pokemon. No Pokemon to protect you means you done got eaten lol
That is the rule of nuzlocke. If all your Pokemon on your team "faint" and you white out, you lose and it's a game over, even if you have more in the PC. 🤦
I really love that you just play the game how you want it’s what Pokémon is really about everyone using Pokémon to help them enjoy their time with them it just makes me happy
To make it a bit more interesting, I usually do "no grinding" and "no AI abuse" as additional rules. Being underleveled is more challenge but in R/B there's not much challenge to begin with.
@@scoobiusmaximus9508 hahaha that's what I was thinking. The "good AI" essentially makes some battles unlosable unless you go out of your way to screw yourself over
I know from my own personal challenge runs, if you play Red/Blue/Yellow with a team of 6 and you can never beat wild Pokemon, you normally have a team of around L.45 by the end. So it's not too bad, but definitely not easy if you use weak Pokemon.
The first (and so far only) Nuzlocke I ever did was of Yellow, and even keeping the Pikachu for the whole game, using no items, and playing on Set, I only ever lost a single pokemon (a Drowzee early on), and that's with Yellow's boss trainers actually having some semblance of thought put into their movesets. You're right that Gen 1 is just too easy without even farther restrictions, and you're going to end up with mostly the same pokemon every time because there's so little variety in what appears on each route. A randomizer to shake up the wild encounters is probably necessary at the least to make a Gen 1 nuzlocke remotely interesting.
Earliest I've ever been! It's insane how you're doing a video a day for a month, I can't even imagine how much prep time that's taken. Glad you're here!
A randomizer nuzlocke in Gen 1 shakes things up quite a lot. I did one in Yellow, and the amount of times I ran into a Mewtwo that wiped most of my team (either wild or via trainer) was horrifying.
Amazing you really upload a video every. Single. DAY! Love you JRose! Keep on going ❤️ Edit: also please play the Crystal clear romhack and make bunch of crazy videos about it ❤️❤️❤️
@@priestesslucy you told me first about this romhack and I studied some videos. So what does it make worth playing in your opinion and what are your personal highlights if it's not too much to ask! Best greetings 🙌
@@errorfilenotfound It's basically: What if Crystal was made in Gen 6/7 with lots of love and unrushed development. Clear has its Open World gimmick which is cool, but Polished Crystal is a better game as a whole. it's far more.... _polished_ 🥁
Woo, exiting that we are exploring new topics! I have done a few nuzlocke runs (in gen1) and managed to win, but my problem is that I normally let my pokemon get close to 0 hp before healing, and it is hard to get used to healing more often. Also, my personal house rule is to release the starter before battling Brock, I feel like they are too powerful to make it feel real. Adding to that, no new pokemon can be caught if I have a full team. Other than that, during battle, only status altering items are allowed.
Those are some weird rules... Choosing a team of 6 pokemon best suited for the next important fight requires a lot of skill. Only having 6 pokemon at a time delets that skill part of the game and makes the quality of your team way more random.
@@tewu8257 I do it for my own enjoyment, and I personally don't think it is fair to have a huge team of pokemon to chose among. The point of a Nuzlocke to me is to be forced to play with pokemon you normally wouldn't pick. It also helps in making the game more difficult, you cannot cherrypick the best pokemons. Plus, it makes it more exciting once a team member goes down, what will be the replacement? But to each their own!
@@staffan- sure i undestand that. Although i think there are better ways of nerfing/making your team more interesting, like only using unevolved pokemon or pokemon of a certain type.
Man, I just finish a hardcore nuzlocke of red and you basically condense my experience down into 22 minutes. Slowbro sweep the majority of the end game with surf, psychic, and ice beam. The mostly free haunter make the snorlax a free catch with night shade that hit normal type, being immune to its only move, and hypnosis to abuse the broken sleep mechanics. Cloyster just sweep the eight gym with surf and snorlax easily beat sabrina with strength. It's certainly an experience, even though I prefer the remakes for many reasons, including less jank and more storage. It's still worth trying out.
I do think you sell yourself short as far as game knowledge, at least for the early gens. Yeah PC, Wolfy, and the other hard-core Pokemon players might know damage calcs and have more experience in the later games. But you've done 80 odd solo runs of R/B/Y plus the crystal and emerald challenges. You've put in just as many reps in to these games as anyone has, and your game sense and mechanics knowledge reflects that.
I'm loving the variety, firstly because they're great ideas, secondly because it means there's more videos before we're finishing Gen 1, which that'll be sad when Gen 1 is finished, as strange as that is to say about videos for a 25 y/o video game that I had done playing 23 or 24 years ago, but I'll miss the Gen 1 runs, it's a special Gen.
It would be really cool if you do a nuzlocke for every gen game from red and blue till sword and shield and then rate them like in terms of difficulty, fun, time, amount of deaths lol.(maybe only do it until sun and moon since they have speed up)
Jrose today: Guys stop it I am a casual gamer I barely do anything I just press some buttons casually JRose 6 days ago: So I got this Weedle and I'm gonny beat the crap out of everyone with it and it will only take like 100 hours let's goooo Loving the month of JRose keep them comin 👏👏
The thing about Hardcore Nuzlocke challenges with type exclusivities, is that it really forces the player to go with really outstanding strategies to get over at least one Gym/Elite 4 battle, requiring very precise foretelling of events, and sometimes incredible adaptability and luck. I started watching Hardcore Nuzlockes after finding your channel, and it was night and day, as like you said, you're a very reckless player that tends to use very straightforward strategies, whereas the Nuzlocke player I watch is super meticulous in order to successfully win his runs.
You are really the best Pokemon content creator on TH-cam to me. I was wondering what kind of content would come after the solo runs, really happy with the nuzlock decision and the way you approached it.
I did this challenge with retires where I'd play through every game Red, Blue, Yellow, Gold, Silver, Crystal, etc. But if I beat the game with the pokemon, I would retire them and they'd be unable to be used in future playthroughs. Feels much more strategic and not so much relying on good encounters because even with good encounters, I don't necessarily want to use them in the first game they're available. I want to be able to use kadabra/alakazam (I play with allow impossible evos randomizer setting without actually randomizing any encounters) further down the line. So for Red I retired Golem, Fearow, Ditto, Omastar, Butterfree, and Machamp. Pokemon you don't really want to get as encounters or be forced to use in future games. For Blue I retired Dodrio, Beedrill, Parasect, Electrode, Seaking, and Hypno. Again, not really great pokemon after generation 1, especially electrode. Then in Yellow I retired Kingler, Tauros, Sandslash, Dewgong, and Venomoth. Who do I have left after this? Gengar, Alakazam, all 3 starters, Lapras, Golduck, Starmie, Gyarados, Nidoking and Nidoqueen, Dugtrio, Pidgeot and Raticate (the early game can be brutal if you retire all of the route 1 pokemon) Hell, with retiring Butterfree and Beedrill, I'm always guaranteed a pikachu in Viridian Forest, so Misty will never really be an issue. Definitely agree that the difficulty jump into Johto is very hard. The encounters just aren't there.
Thank you jrose11 for doing this challenge. I've never done a nuzlocke before and it was interesting seeing a person with no experience doing this run. Also day three asking if physical chansey is possible. Thank you for another amazing video.
Fun fact for those who might not know: Snorlax is even more useful in Nuzlockes than in casual playthroughs. Having a mon that is bulky enough that it can almost always safely switch in and gets recovery is insanely useful in a Nuzlocke. Chansey and Blissey are considered even more broken for their insane HP+Special Bulk to the point that they're often banned.
myself, i was always a fan of a limited species clause, where you couldn't just stay on a route and force a rare encounter if you had all of the commons already. in past nuzlockes i attempted like 10 years ago i would limit it to 3 encounters on any given route just to make it so you're not "guaranteed" certain pokemon, made it a little more interesting of a challenge.
What I think would be a cool and unique challenge for you would be "generational nuzlocke". See how many nuzlocke playthrough you can beat in a generation if the species clause carries over with each new attempt. That's 4 potential runs in gen 1, one for each starter. It would put your knowledge of Pokemons capabilities and planning to work, make it a lot more challenging because you would need to conserve Pokemon, and would give you a lot more opportunities to make us a new video
Chaotic meatball is doing that right now! Except instead of just the generation, it's every main game in the franchise. It's been a great series so far
@@ReecePlaysDrums_ The problem with that is, red, blue, yellow, fire red, and leaf green. That's 4 games to be done with only 3 pokemon. It's mathematically impossible to complete that challenge without fudging the rules a bit. This is true for kanto, johto, hoenn, sinnoh, unova, and alola. 6 out of 9 regions.
@@ReecePlaysDrums_ That's the point I was making. Fudging the rules at points to make the challenge work is mandatory. In this particular case, it also challenges the integrity of some significant portions of some later runs, potentially. It's not much of a challenge to do your 5th gen 1 nuzlocke when the first "real" encounter doesn't exist until mt moon, and thus you can just use whatever. Especially when Brock is generally the biggest wall to any gen 1 nuzlocke. You have to explicitly avoid routes in order to not cheese the ruleset, directly counter to any strategic decision-making. This is even more true when you remember that you have already ruled that you are allowed to skate by with illegal pokemon if you can't have any legal pokemon yet. Idk, it just makes more sense to have a strict ruleset that you CANT break. Otherwise it opens up too much question about whether you've actually done the challenge you set out to do. If I were to do that challenge, I'd probably stick to 1 set of each pair, then the 3rd game (if it exists), just to make it so you do not break any rules, ever. Always having a legal pokemon circumvents any arguments about the validity of the run, and makes the strategic decisions on which routes to avoid in certain games seem less like actively trying to cheat and more like impactful strategies.
It is getting more common for nuzlockers to use rare candies and the disable ev's because thats only grinding and not having skill in pokemon nuzlocking so if you continue to play nuzlock give it a try:D Love your vids and thank you for uploading everyday. It helps me
One rule I like to add to Nuzlockes is that you are not allowed to trade out pokemon between the front team and the boxes. If you put a pokemon in a box, it's considered retired. That way if you really want to use that Digglet against Lt Surge, you have to retire one of your other pokemon.
More of these, Jrose? Also.. you’re putting out videos so incredibly quick! I haven’t been around in a while and am surprised to see you’re putting out tons of videos :) got a lot to catch up on
I've started playing Nuzlockes a while ago, and I started on Fire Red which is very good for it. It's not too challenging but not as broken as gen 1 either. Also abilities give a lot more variety and different interactions to play around. I lost my first run due not getting a good answer to Rival 2's Charmander and some unfortunate burns in the fight, the second one I almost ran out of pokemon to use but managed to grind a team all the way up and swept the Elite four with it. I'm currently barking up Soul Silver, which has taken me a good number of attempts, first time trying it with a duplicate clause now and it feels a lot better, especially with the number of duplicate encounters Johto and gen 2 Kanto have.
The overleveling clausd is very interesting in gen 2, since the kanto gym leaders are weaker than the e4 you always have to make a new team at that point, for me that is very funny.
Honestly, I just lift the hard cap in Kanto, because it gets really silly otherwise. Admittedly, I also set the E4 cap to the Champion’s level most of the time, since you don’t usually gain THAT many levels in the Elite 4 when using a full team, maybe 2 levels _total_
I've enjoyed for the past few Pokémon games doing a Nuzlocke as my first run of the game, before I look up anything about a Pokémon's stats, evolution path, or typing. It's genuinely been a lot of fun to try Pokémon I'd normally pass up, or to find hidden gems on strange routes. I don't do the whiteout rule, though, since that'd be way too brutal for me.
Small correction to ur understanding/explanation of a rule. The no Dups rule doesn't mean you can't have any of the Pokémon in that evolution line. Only that you can't catch the same Pokémon again so technically you could catch a pidgey and have it die then on the next root u find a pidegot u could capture it. Or some people used it as a way of saying u can't have multiples of the same Pokémon in ur party at the same time but u can catch it on any route u run into on it. What you're referring to with not catching any of that Pokémon evolution line is called the "Species Clause" now whilst these are often used together in tandem they don't have to be because some folks will ignore species clause. There is an additional rule which is shiny clause where any shinies u fund are free game to catch even if it's not the first encounter. I like this rule alot but it's. It often used
"My perspective will be different than that of the other NUTZLOCKERS you watch" honestly i've heard the term but this is the first time someone took the time to explain to me what the heck a Nutzlock *is* so first of all thanks for that :3 unfortunately (or fortunately?) it always makes me think of an ASMR video where a lady was going "nuzzle nuzzle nuzzle" while wearing a doggy outfit, which was very cute. So that's gonna be forever stuck in my head forever.
Personally, part of the fun of Nuzlocking for me has often been the same sort of “I can make this work” that goes into solo runs: things like using Emolga to switch into EQ, click Encore, then get 2 safe turns to do basically anything. Or using a Shuckle with Rocky Helmet and Rest to let enemies just knock themselves out. I _do_ go kinda crazy with damage calcing, but a lot of the fun for Nuzlockes, in my opinion, is with the principle of Pokémon _training_ and not just the battling. Sure, if you have a Dragonite with at least a DV of 3 in attack and 25600 stat Exp at level 55, you can OHKO such and such trainer with hyper beam. But that’s not really the critical question: the important question is, can you train a Dratini to that level of strength? I think that’s what made Nuzlockes popular: they accidentally manage to tap into the same theme as the core games intend to tap into Also, I think the reasons there’s so few RBY Nuzlockes mainly boil down to the games being so mechanically different from later entries.
Gen 1 is definitely a good starting point, it gets you in the groove of the system and the team building and its both less reliable and more easy which means the in depth calcing isn't needed yet
I don't know if the night and day joke was on purpose or not, but I got a big chuckle when you said it considering Gen. 2 is the one where the day/night mechanic was implemented lol
I recently did this since I needed to clear red and blue a few times for a living dex kind of thing, and the end result is basically what you described. Early game you want to be careful, so you end up grinding in middling spots, abd after that, frankly even matters what you use, because the odds are so stacked in your favor. Yeah I won, but it was so trivial I didn't even add it to my Nuzlocke tracking. I couldn't tell you what my team was beyond kadabra getting blown up by a random voltorb or something.
There is an optional rule which allows for infinite rare candies to avoid grinding. With the level cap it prevents cheating. Edit: I now see it being mentioned in the video. Technically it is possible to get infinite rare candies with a cartridge through gameshark devices. Anyways I think what might be a middle ground would be to allow yourself 5 rare candies between every gym leader and before the elite 4.
If anything with Rare Candies you save time for the sake of losing out on Stat Experience. And it's possible to do it without a cheating device though not until later in the game.
I feel like rare candying misses the point: it’s about Pokémon TRAINING, not Pokémon BATTLING. If you can just press a button to instantly get all of the moves and stats you want, it kind of defeats the entire purpose of playing the single player campaign rather than playing something like Pokémon Showdown. That’s not a knock on Showdown, either, that’s just me saying that Nuzlocking without leveling up naturally is kinda… like playing Pokémon without ever needing to think about training a weak Pokémon up: kinda boring
I also did my first hardcore nuzlocke in Blue, and it really is the perfect place to start if you're not sure about the challenge. The weak gym leaders (especially their movesets), the consistently good pokemon (snorlax, eevee, etc) and the general lack of pokemon allowing you to easily route encounters with the dupes clause. Would not recommend gen 2 though, the grinding neccessary is insane and not worth the effort in my opinion.
@@jordanthejq12 I took the candy pill after my crystal run. Never looked back. Spent like 6 hours grinding for red only to destroy him with a still underleveled team. Emerald was the first hardcore nuzlocke to really challenge me, took 3 attempts, but with candies it took less time than crystal despite one of the emerald runs dying to drake.
gen1 is one of the easiest games to nuzlocke by standard “rulesets,” since magikarp, eevee, dratini, abra, and lapras are all gifted to you. Granted, dratini requires grinding to make good, but all you have to do is catch ONE Pokémon to replace him. The ideal teams in this game can be made without catching a single pokemon. Plus you can get a guaranteed lvl 6 mew encounter if you know the glitch, and a little luck gives you nidoking or nidoqueen.
i've been on and off practising hardcore leafgreen, and i must say that your almost always guaranteed to get a sandshrew outside of Cerulean city with dupes clause. of cause if you get the route 22 Mankey encounter, then you can easily beat Brock if you picked Charmander, but i tried charmander runs, and it just didn't work out. even training to the level cap and getting metal claw, brock can still use rock tomb, which just gives you a hard time. but once you beat Misty, the game just opens up so much, and your teams diversity gets so much better
I really love your content lately. As a dad, watching these once the kids are in bed is something I look forward to. Now you’re considering Nuzlocke, I’d love to watch you to a randomised Nuzlocke. This why you have to play on your feet all the time. It’ll be fun, anyway, thanks a lot for content bro!
I think this would be really fun.
Ha, I just show my 9 month old son. He thinks this is the dankest shit ever.
Ahaha literally me every night the last week
@@calvin8857 ill take things that never happened for 1000
Preach it brother! As a fellow dad I can testify one of my favourite things to do when my son is in bed is to chill out and watch Jrose on TH-cam
As a lay out for nuzlocke rules, there are 3
1. One encounter per route/area
2. Faint = death
3. Nickname everything
Dupes clause and whiteout=reset are general rules which most players play with (although the reset rule is cruel to beginners)
Hardcore rules
1. No bag items except pokeballs in battle
2. No overlevelling
3. Play on set mode
for gen 1 im pretty sure it also includes no intentional use of the badge boost glitch as well, its ok if you gain its effect due to something the opponent does, but you arent really allowed to do it yourself. of course, you can use stats boost for the intended stat, but not for something like using amnesia for speed boost.
@@marcosdheleno Amnesia is pretty busted in Gen 1 to be fair. It's a double Calm Mind essentially even without accounting for the badge boost glitch.
And in Gen 2 and later, another commonly used clause is Shiny clause, i.e. if you encounter a random shiny (the red Gyarados does not count), you are allowed to attempt to catch it even if you have already gotten your encounter for that route.
Also I guess a kinda implicit exception to the rules would be that if you get so unlucky as to not have any encounter that can learn a HM you need to progress further, you are allowed to catch a HM friend solely for the purpose of using HMs.
@@marcosdheleno That's dumb though, considering, if you're using amnesia for the special boost, you're still getting the speed boost. So what's the actual in-game difference? "Oh, yeah, totally wanted a special boost, yup"...
I’ll always see “nickname everything” as optional as it has zero impact on gameplay.
I think one of the things that makes you a "Great Poketuber" is your in depth yet still casual style. You provide a lot of dense information in a easy and entertaining way. You could possibly do other games if you get passionate about them because the thing that keeps me watching is your presentation.
This month is the best month
December is great and right after the worst one too
Been a nice watch every day
I really appreciate these videos. Been having a rough time and Jrose is making this period so much better.
Lots of episodes to sleep to!
3:11 To clarify the duplicate clause is optional to give you more team variety and doesn't say you can't catch duplicates, just that you have the option to re-encounter that's why it's called a clause. A lot of people either misunderstand / misinterpret the it as a rule where you can't have any dupes when it was initially just made so that people wouldn't end up with a team full of pidgeys thanks to bad encounter luck for example.
As someone who only does nuzlockes, a 'casual hardcore nuzlocker' is a perfect description for what I do as well. Bringing in calcs and EV training is not fun to me, but hardcore rules are good haha
Ok I'm not a big Nuzlocke guy but this may have been the best way to present this run. Analysing how the game is to Nuzlocke and weaving your results in really worked well :)
Keep up the awesome work Jrose, this has truly been a special month. Like I said before each day has gotten better and better! It’s going to be hard to top this month for sure!
This video gets the OG Bug Catcher official stamp of approval! 👍
I want to see nuzlockes where whiting out isn't a loss. You keep going and until you dont have any pokemon left. This way you have to use your B and C teams. I think it would really open up a lot of new pokemon and strats because usually a persons first team to white out is their best pokemon.
For anyone who wants to nuzlocke gen 1 (hardcore or normal), a good thing to keep in mind is that crit chance is based off your Pokemon's base speed. So faster Pokemon crit more often. Also Venusaur is a great option as razor leaf legitimately almost always crits (regardless of speed from my experience). Pokemon like Raticate are extremely valuable early game for this purpose. Same with Pokemon like Jolteon, for another example.
Honestly, due to your solo run series, where you have broken down how to consistently win every fight, you could easily take the information from those, to be the healla best gen 1 nuzlocker.
Loved hearing you talk about how you play the game. Perfectly captured why I don't enjoy watching speedruns. They're too perfect. You actually play the game like it's meant to be played. It's really great to see your real time thought process instead of just going through the motions.
Keep up the good work, Jrose! Much love to you, and your editors too!
Thank you for all of this content Jrose! Don't burn yourself out!
Loving all the content from recent videos, is something I eager want to watch after work and before going to bed
I am a huge fan of doing randomized nuzlockes (or wonder trade nuzlockes in new games). Also, I inadvertently add an additional rule, which is no using Boxes. Once I have 6 in my team, that's it until a space opens~
Personally I think the "challenge" part of Hardcore Nuzlockes is often overstated regardless of generation.
It's why so many people throw in additional rules like mono-typings,
Or they run Kaizo games where rather than playing a Pokemon game they're basically just rolling a needlessly complicated and tedious slot machine to get the encounters needed to even make the run possible.
Nuzrose forgot the most important nuzlocking rule: You have to give a nickname to all your mons!
Thats the least important rule lol
Thank you for acknowledging that by default, nuzlocks aren't defeat=gameover.
So many people just assume it because most content creators use it
Because that rule makes sense? The Nuzlocke Challenge is supposed to be centered around permadeath after all.
@@tewu8257 It is centered around permadeath.
When your whole team dies, they're all dead. You lost some good friends, but it's time to pull yourself up by your bootstraps, grab that abandoned pidgey out of the PC and try to make it work
@@priestesslucy well the way i see it is when the character "whites out" its like dying in a normal video game. Nevertheless i can see the appeal in saving the run with pokemon you normally wouldnt use, so your ruleset also makes sense
@@tewu8257 I can't remember a time it's actually happened, but I do accept Gameover in a Whiteout vs a wild Pokemon.
No Pokemon to protect you means you done got eaten lol
That is the rule of nuzlocke. If all your Pokemon on your team "faint" and you white out, you lose and it's a game over, even if you have more in the PC. 🤦
In HC, it's also standard that using items during a battle besides Pokéballs and held Items (though it doesn't matter in Gen 1 anyway) is not allowed.
I really love that you just play the game how you want it’s what Pokémon is really about everyone using Pokémon to help them enjoy their time with them it just makes me happy
I believe that most of the difficulty of a nuzlocke comes from the knowledge or lack of knowledge of a particular game.
"I'm not speedrunning but I do want to beat it as fast as possible."
Yeah that's called speedrunning.
Please do these more, I would love to see more of this in your signature jrose style
To make it a bit more interesting, I usually do "no grinding" and "no AI abuse" as additional rules. Being underleveled is more challenge but in R/B there's not much challenge to begin with.
How would you even not abuse the AI in gen 1? It's so bad it abuses itself.
To be fair a hardcore nuzlocke does restrict grinding by inputting a level cap for every gym leader.
@@scoobiusmaximus9508 hahaha that's what I was thinking. The "good AI" essentially makes some battles unlosable unless you go out of your way to screw yourself over
I know from my own personal challenge runs, if you play Red/Blue/Yellow with a team of 6 and you can never beat wild Pokemon, you normally have a team of around L.45 by the end. So it's not too bad, but definitely not easy if you use weak Pokemon.
@@fluffybug229 It does to a point. If you go in underlevelled, if your Pokemon is super good, it'll come out the other side.
Your breezy style keeps each video novel, it's quite the peaceful vibe.
The first (and so far only) Nuzlocke I ever did was of Yellow, and even keeping the Pikachu for the whole game, using no items, and playing on Set, I only ever lost a single pokemon (a Drowzee early on), and that's with Yellow's boss trainers actually having some semblance of thought put into their movesets. You're right that Gen 1 is just too easy without even farther restrictions, and you're going to end up with mostly the same pokemon every time because there's so little variety in what appears on each route. A randomizer to shake up the wild encounters is probably necessary at the least to make a Gen 1 nuzlocke remotely interesting.
Earliest I've ever been! It's insane how you're doing a video a day for a month, I can't even imagine how much prep time that's taken. Glad you're here!
YOUR FACIAL EXPRESSION AT THE END WAS PRICELESS AHAHAHA!! (also I'm upset you didn't name your pokemon, shame on you)
A randomizer nuzlocke in Gen 1 shakes things up quite a lot. I did one in Yellow, and the amount of times I ran into a Mewtwo that wiped most of my team (either wild or via trainer) was horrifying.
Love the video! Always fun to watch Nuzlocke challenges. I'm not the best at them, but I do enjoy them now and again
Amazing you really upload a video every. Single. DAY!
Love you JRose! Keep on going ❤️
Edit: also please play the Crystal clear romhack and make bunch of crazy videos about it ❤️❤️❤️
Polished Crystal > Crystal Clear 😋
@@priestesslucy you told me first about this romhack and I studied some videos. So what does it make worth playing in your opinion and what are your personal highlights if it's not too much to ask!
Best greetings 🙌
@@errorfilenotfound It's basically: What if Crystal was made in Gen 6/7 with lots of love and unrushed development.
Clear has its Open World gimmick which is cool, but Polished Crystal is a better game as a whole. it's far more.... _polished_ 🥁
Woo, exiting that we are exploring new topics!
I have done a few nuzlocke runs (in gen1) and managed to win, but my problem is that I normally let my pokemon get close to 0 hp before healing, and it is hard to get used to healing more often.
Also, my personal house rule is to release the starter before battling Brock, I feel like they are too powerful to make it feel real. Adding to that, no new pokemon can be caught if I have a full team. Other than that, during battle, only status altering items are allowed.
Those are some weird rules... Choosing a team of 6 pokemon best suited for the next important fight requires a lot of skill. Only having 6 pokemon at a time delets that skill part of the game and makes the quality of your team way more random.
@@tewu8257 I do it for my own enjoyment, and I personally don't think it is fair to have a huge team of pokemon to chose among. The point of a Nuzlocke to me is to be forced to play with pokemon you normally wouldn't pick. It also helps in making the game more difficult, you cannot cherrypick the best pokemons. Plus, it makes it more exciting once a team member goes down, what will be the replacement? But to each their own!
@@staffan- sure i undestand that. Although i think there are better ways of nerfing/making your team more interesting, like only using unevolved pokemon or pokemon of a certain type.
Ooh, now this is an interesting new idea for a video! I’m really curious to see what tips and tricks you’ll have for us!
Man, I just finish a hardcore nuzlocke of red and you basically condense my experience down into 22 minutes. Slowbro sweep the majority of the end game with surf, psychic, and ice beam. The mostly free haunter make the snorlax a free catch with night shade that hit normal type, being immune to its only move, and hypnosis to abuse the broken sleep mechanics. Cloyster just sweep the eight gym with surf and snorlax easily beat sabrina with strength. It's certainly an experience, even though I prefer the remakes for many reasons, including less jank and more storage. It's still worth trying out.
I do think you sell yourself short as far as game knowledge, at least for the early gens. Yeah PC, Wolfy, and the other hard-core Pokemon players might know damage calcs and have more experience in the later games. But you've done 80 odd solo runs of R/B/Y plus the crystal and emerald challenges. You've put in just as many reps in to these games as anyone has, and your game sense and mechanics knowledge reflects that.
I'm loving the variety, firstly because they're great ideas, secondly because it means there's more videos before we're finishing Gen 1, which that'll be sad when Gen 1 is finished, as strange as that is to say about videos for a 25 y/o video game that I had done playing 23 or 24 years ago, but I'll miss the Gen 1 runs, it's a special Gen.
I've been watching how people do nuzlockes, but to see the run from the inside is different. Thank you for the interesting video=)
It would be really cool if you do a nuzlocke for every gen game from red and blue till sword and shield and then rate them like in terms of difficulty, fun, time, amount of deaths lol.(maybe only do it until sun and moon since they have speed up)
JohnstoneYT's randomized nuzlockes were so fun to follow. I'm hyped for this series from you, JRose!
"I dont even want to talk about Bruno" yeah because WE DONT TALK ABOUT BRUNO NO NO
Jrose today: Guys stop it I am a casual gamer I barely do anything I just press some buttons casually
JRose 6 days ago: So I got this Weedle and I'm gonny beat the crap out of everyone with it and it will only take like 100 hours let's goooo
Loving the month of JRose keep them comin 👏👏
Your content is so consistent, but I love that you're still willing to try stuff out
Really happy to see you pumping out the content Jrose
The thing about Hardcore Nuzlocke challenges with type exclusivities, is that it really forces the player to go with really outstanding strategies to get over at least one Gym/Elite 4 battle, requiring very precise foretelling of events, and sometimes incredible adaptability and luck.
I started watching Hardcore Nuzlockes after finding your channel, and it was night and day, as like you said, you're a very reckless player that tends to use very straightforward strategies, whereas the Nuzlocke player I watch is super meticulous in order to successfully win his runs.
In earlier Gens, types are pretty unbalanced and some are so much better than others.
You are really the best Pokemon content creator on TH-cam to me. I was wondering what kind of content would come after the solo runs, really happy with the nuzlock decision and the way you approached it.
I did this challenge with retires where I'd play through every game Red, Blue, Yellow, Gold, Silver, Crystal, etc. But if I beat the game with the pokemon, I would retire them and they'd be unable to be used in future playthroughs. Feels much more strategic and not so much relying on good encounters because even with good encounters, I don't necessarily want to use them in the first game they're available. I want to be able to use kadabra/alakazam (I play with allow impossible evos randomizer setting without actually randomizing any encounters) further down the line. So for Red I retired Golem, Fearow, Ditto, Omastar, Butterfree, and Machamp. Pokemon you don't really want to get as encounters or be forced to use in future games. For Blue I retired Dodrio, Beedrill, Parasect, Electrode, Seaking, and Hypno. Again, not really great pokemon after generation 1, especially electrode. Then in Yellow I retired Kingler, Tauros, Sandslash, Dewgong, and Venomoth. Who do I have left after this? Gengar, Alakazam, all 3 starters, Lapras, Golduck, Starmie, Gyarados, Nidoking and Nidoqueen, Dugtrio, Pidgeot and Raticate (the early game can be brutal if you retire all of the route 1 pokemon) Hell, with retiring Butterfree and Beedrill, I'm always guaranteed a pikachu in Viridian Forest, so Misty will never really be an issue. Definitely agree that the difficulty jump into Johto is very hard. The encounters just aren't there.
I never had any interest in doing any sort of nuzlocke until I heard jrose talking about a nuzlocke.
This is why jrose is the goat!
Why did it take me so long to notice all your thumbnails are reminiscent of the original gameboy game packaging? That is so awesome!
Love how after 25+ years, gen 1 games still get love (although a lot of hate too). Keep it up Jrose!
Fuck the haters
Thank you jrose11 for doing this challenge. I've never done a nuzlocke before and it was interesting seeing a person with no experience doing this run. Also day three asking if physical chansey is possible. Thank you for another amazing video.
I would absolutely love to see you nuzlocke all of the gens WITHOUT items !
JRose11 doing nuzlockes is the smile I didn’t know I needed today
Fun fact for those who might not know: Snorlax is even more useful in Nuzlockes than in casual playthroughs. Having a mon that is bulky enough that it can almost always safely switch in and gets recovery is insanely useful in a Nuzlocke.
Chansey and Blissey are considered even more broken for their insane HP+Special Bulk to the point that they're often banned.
myself, i was always a fan of a limited species clause, where you couldn't just stay on a route and force a rare encounter if you had all of the commons already. in past nuzlockes i attempted like 10 years ago i would limit it to 3 encounters on any given route just to make it so you're not "guaranteed" certain pokemon, made it a little more interesting of a challenge.
I'd LOVE to see a hardcore randomizer run
I don't know how you are doing all this content lately my dude but good stuff!!
Even if it wasn't very challenging, it was still fun to watch. Can't wait for the gen 2 one!
What I think would be a cool and unique challenge for you would be "generational nuzlocke". See how many nuzlocke playthrough you can beat in a generation if the species clause carries over with each new attempt. That's 4 potential runs in gen 1, one for each starter. It would put your knowledge of Pokemons capabilities and planning to work, make it a lot more challenging because you would need to conserve Pokemon, and would give you a lot more opportunities to make us a new video
Chaotic meatball is doing that right now! Except instead of just the generation, it's every main game in the franchise. It's been a great series so far
@@ReecePlaysDrums_ The problem with that is, red, blue, yellow, fire red, and leaf green. That's 4 games to be done with only 3 pokemon. It's mathematically impossible to complete that challenge without fudging the rules a bit. This is true for kanto, johto, hoenn, sinnoh, unova, and alola. 6 out of 9 regions.
@@dontmisunderstand6041outside of initial mandatory battles before catching your first Pokémon, not remotely, he's gotten to black and white 2 already
Check it out, it makes for a great watch
@@ReecePlaysDrums_ That's the point I was making. Fudging the rules at points to make the challenge work is mandatory. In this particular case, it also challenges the integrity of some significant portions of some later runs, potentially. It's not much of a challenge to do your 5th gen 1 nuzlocke when the first "real" encounter doesn't exist until mt moon, and thus you can just use whatever. Especially when Brock is generally the biggest wall to any gen 1 nuzlocke. You have to explicitly avoid routes in order to not cheese the ruleset, directly counter to any strategic decision-making. This is even more true when you remember that you have already ruled that you are allowed to skate by with illegal pokemon if you can't have any legal pokemon yet.
Idk, it just makes more sense to have a strict ruleset that you CANT break. Otherwise it opens up too much question about whether you've actually done the challenge you set out to do. If I were to do that challenge, I'd probably stick to 1 set of each pair, then the 3rd game (if it exists), just to make it so you do not break any rules, ever. Always having a legal pokemon circumvents any arguments about the validity of the run, and makes the strategic decisions on which routes to avoid in certain games seem less like actively trying to cheat and more like impactful strategies.
“I don’t even wanna talk about Bruno”
I don’t know if that was on purpose, but that was just an incredible line.
It is getting more common for nuzlockers to use rare candies and the disable ev's because thats only grinding and not having skill in pokemon nuzlocking so if you continue to play nuzlock give it a try:D
Love your vids and thank you for uploading everyday. It helps me
ANOTHER NEW SERIES?!?! Jrose you absolute legend. Favorite TH-camr by far
One rule I like to add to Nuzlockes is that you are not allowed to trade out pokemon between the front team and the boxes. If you put a pokemon in a box, it's considered retired.
That way if you really want to use that Digglet against Lt Surge, you have to retire one of your other pokemon.
So exciting to see you doing this kind of challenge!
I look forward to more of this series!
Really liking all your new content. Appreciate your work!
Yoooo jrose!! thank you for this month of banger content, you’re killing the game lately!
Cant wait to see gen 2!!! (My favorite gen)! Keep up the great work, loving jrose month!!
I've been inspired to make a video like this, but with a strat where you're 100% guarenteed to win no matter how bad ur luck is
More of these, Jrose? Also.. you’re putting out videos so incredibly quick! I haven’t been around in a while and am surprised to see you’re putting out tons of videos :) got a lot to catch up on
he’s doing a month of daily uploads (somehow)
I've started playing Nuzlockes a while ago, and I started on Fire Red which is very good for it. It's not too challenging but not as broken as gen 1 either. Also abilities give a lot more variety and different interactions to play around. I lost my first run due not getting a good answer to Rival 2's Charmander and some unfortunate burns in the fight, the second one I almost ran out of pokemon to use but managed to grind a team all the way up and swept the Elite four with it. I'm currently barking up Soul Silver, which has taken me a good number of attempts, first time trying it with a duplicate clause now and it feels a lot better, especially with the number of duplicate encounters Johto and gen 2 Kanto have.
The overleveling clausd is very interesting in gen 2, since the kanto gym leaders are weaker than the e4 you always have to make a new team at that point, for me that is very funny.
Honestly, I just lift the hard cap in Kanto, because it gets really silly otherwise. Admittedly, I also set the E4 cap to the Champion’s level most of the time, since you don’t usually gain THAT many levels in the Elite 4 when using a full team, maybe 2 levels _total_
Keep up the content grind man I love it gets me through exam season
I was about to sleep but Jrose posted so obviously I have to watch it
Keep being you JRose. That's why we love you 👍
I am here wondering if i will ever find love and jrose is here to cheer me up, thanks man, it means a lot.
I've enjoyed for the past few Pokémon games doing a Nuzlocke as my first run of the game, before I look up anything about a Pokémon's stats, evolution path, or typing. It's genuinely been a lot of fun to try Pokémon I'd normally pass up, or to find hidden gems on strange routes. I don't do the whiteout rule, though, since that'd be way too brutal for me.
The cliffhanger to the gen 2 nuzlocke has me hooked.
It's nice to have a video to look forward to watch every day.
Tears in my eyes seeing an evolved Poliswag 🥺🥺🥺
"Nuzlocking really rewards patience [...] I will never be doing that." 😂😂
Small correction to ur understanding/explanation of a rule.
The no Dups rule doesn't mean you can't have any of the Pokémon in that evolution line. Only that you can't catch the same Pokémon again so technically you could catch a pidgey and have it die then on the next root u find a pidegot u could capture it. Or some people used it as a way of saying u can't have multiples of the same Pokémon in ur party at the same time but u can catch it on any route u run into on it.
What you're referring to with not catching any of that Pokémon evolution line is called the "Species Clause" now whilst these are often used together in tandem they don't have to be because some folks will ignore species clause.
There is an additional rule which is shiny clause where any shinies u fund are free game to catch even if it's not the first encounter. I like this rule alot but it's. It often used
"My perspective will be different than that of the other NUTZLOCKERS you watch" honestly i've heard the term but this is the first time someone took the time to explain to me what the heck a Nutzlock *is* so first of all thanks for that :3 unfortunately (or fortunately?) it always makes me think of an ASMR video where a lady was going "nuzzle nuzzle nuzzle" while wearing a doggy outfit, which was very cute. So that's gonna be forever stuck in my head forever.
“I didn’t know if this (highly popular challenge) would be fun!”
- the same guy who did a solo Weedle run
Personally, part of the fun of Nuzlocking for me has often been the same sort of “I can make this work” that goes into solo runs: things like using Emolga to switch into EQ, click Encore, then get 2 safe turns to do basically anything. Or using a Shuckle with Rocky Helmet and Rest to let enemies just knock themselves out. I _do_ go kinda crazy with damage calcing, but a lot of the fun for Nuzlockes, in my opinion, is with the principle of Pokémon _training_ and not just the battling. Sure, if you have a Dragonite with at least a DV of 3 in attack and 25600 stat Exp at level 55, you can OHKO such and such trainer with hyper beam. But that’s not really the critical question: the important question is, can you train a Dratini to that level of strength? I think that’s what made Nuzlockes popular: they accidentally manage to tap into the same theme as the core games intend to tap into
Also, I think the reasons there’s so few RBY Nuzlockes mainly boil down to the games being so mechanically different from later entries.
Finally!!! I’ve been hoping for this 🎉🎉
Gen 1 is definitely a good starting point, it gets you in the groove of the system and the team building and its both less reliable and more easy which means the in depth calcing isn't needed yet
the mainline games flat out do not need calcs. Rom hacks, absolutely.
@@dontmisunderstand6041 yeah for standard hc nuzlocke i agree, but when you add more and more rules some of them do
Dude, I have been waiting for this for sooooo long.
I did a Nuzlocke on Blue. The girl with the Jigglypuff before Mt Moon ended my run. I felt like a failure.
Seeing Venomoth dominate certain opponents during the Elite 4 brings back memories of Twitch Plays Pokémon and ATV (AATTVVV).
I don't know if the night and day joke was on purpose or not, but I got a big chuckle when you said it considering Gen. 2 is the one where the day/night mechanic was implemented lol
I recently did this since I needed to clear red and blue a few times for a living dex kind of thing, and the end result is basically what you described.
Early game you want to be careful, so you end up grinding in middling spots, abd after that, frankly even matters what you use, because the odds are so stacked in your favor.
Yeah I won, but it was so trivial I didn't even add it to my Nuzlocke tracking. I couldn't tell you what my team was beyond kadabra getting blown up by a random voltorb or something.
There is an optional rule which allows for infinite rare candies to avoid grinding. With the level cap it prevents cheating.
Edit: I now see it being mentioned in the video. Technically it is possible to get infinite rare candies with a cartridge through gameshark devices. Anyways I think what might be a middle ground would be to allow yourself 5 rare candies between every gym leader and before the elite 4.
If anything with Rare Candies you save time for the sake of losing out on Stat Experience. And it's possible to do it without a cheating device though not until later in the game.
I feel like rare candying misses the point: it’s about Pokémon TRAINING, not Pokémon BATTLING. If you can just press a button to instantly get all of the moves and stats you want, it kind of defeats the entire purpose of playing the single player campaign rather than playing something like Pokémon Showdown. That’s not a knock on Showdown, either, that’s just me saying that Nuzlocking without leveling up naturally is kinda… like playing Pokémon without ever needing to think about training a weak Pokémon up: kinda boring
Love this video, I had no idea what nuzlock was until now.
I also did my first hardcore nuzlocke in Blue, and it really is the perfect place to start if you're not sure about the challenge. The weak gym leaders (especially their movesets), the consistently good pokemon (snorlax, eevee, etc) and the general lack of pokemon allowing you to easily route encounters with the dupes clause. Would not recommend gen 2 though, the grinding neccessary is insane and not worth the effort in my opinion.
And that's why we Candy. Especially in Johto.
(VC players crying in the corner at this.)
@@jordanthejq12 I just candy after the Blue fight in order to fight Red. That grind serves no purpose other than to waste human life.
@@jordanthejq12 I took the candy pill after my crystal run. Never looked back. Spent like 6 hours grinding for red only to destroy him with a still underleveled team. Emerald was the first hardcore nuzlocke to really challenge me, took 3 attempts, but with candies it took less time than crystal despite one of the emerald runs dying to drake.
Hell yes!!! Long live Jrose and his 30 straight days of pokemon challenges!!! Day 16
that pikachu in veridian forest scared the heck outta me when squirtle couldn't escape XD
Pikachu is one of the fastest Pokemon at that point in the game and still decent compared to others later game. Base 90 Speed is no joke.
Bro you are pumping out like a video a day. What a fucking champ. Thank you!
Gen 1 - Voltorb/Electrode, Magnemite/Ton, Vulpix, Vileplume, Seel, MissingNo. Let's see it
gen1 is one of the easiest games to nuzlocke by standard “rulesets,” since magikarp, eevee, dratini, abra, and lapras are all gifted to you. Granted, dratini requires grinding to make good, but all you have to do is catch ONE Pokémon to replace him. The ideal teams in this game can be made without catching a single pokemon.
Plus you can get a guaranteed lvl 6 mew encounter if you know the glitch, and a little luck gives you nidoking or nidoqueen.
i've been on and off practising hardcore leafgreen, and i must say that your almost always guaranteed to get a sandshrew outside of Cerulean city with dupes clause. of cause if you get the route 22 Mankey encounter, then you can easily beat Brock if you picked Charmander, but i tried charmander runs, and it just didn't work out. even training to the level cap and getting metal claw, brock can still use rock tomb, which just gives you a hard time. but once you beat Misty, the game just opens up so much, and your teams diversity gets so much better