Yeah. Def don't take this guy's rantings too seriously. I'm mostly here to learn about other RPGs. Naturally, seeing Okamiden, an adventure game more comparable to the Zelda series, really confused the hell out of me.
@@psycholuigiman This. I like his vids but I never take his critiques or things he points out as flaws as truth, he tends to talk in hyperbole most of the time lmao.
Stormy Sea in Pokemon Blue Rescue Team. Mostly due to my own incompetence, you need the HM dive to enter the dungeon, you get given the HM and can either teach it to a team mate or keep it in your bag. I had no water pokemon so I did the latter but when you lose in a dungeon _half of your items_ get randomly trashed. Guess what key item I only noticed was missing after I saved.
I'd say Wish Cave is worse, because it has the same barrier ro entry of a HM, but unlike Stormy Sea you start from level 1, so if you get unlucky you can die almost instantly
@@Spieleder1992 admittedly, yeah, I only recently played through Explorers of Sky to Primal Dialga, after years of putting the game off due to a mixture of not having a DS and nostalgia for the Rescue Team games, that being said I commented on Wish Cave because it's in the same game as OP mentioned
@@kurosakikun96 yess but the video was about ds doungens and since i try to clear this doungen now i wantet to mention it. The problem with this doungen is you are alone, beginn with level 1, without items, no money and three of the worst things are the sight of on square in the doungen , there are HP-Monster who give less ep than normal and the worst. you cannot find any revival beans. So one mistake you lost. i know i am not a realy good player but at least after some tries i managed to clear whish cave but this oh man My record is 26 floor then dying because an Quapsel confuesed me and then hit me with aqua gun.Normaly i dy between 5-10th floor, heck i had two tries i died at first floor.
Pokemon gave me the impression that I couldn't even choose my own team because of all of the HMs. If I'm gonna do an endless route, al least let me do it with my preferences T.T
Bibarel is a god-tier HM Slave. Can use almost every HM in the game. Plus, you're almost always going to have a bird pokemon (in my experience) anyways. Good point though, the HM requirements are stupid for people that like to experiment with parties, even if I never did.
I’m so glad the later games fixed this, because before I never got to experiment with TM’s since HM’s took up the slots. I wish the later games had good difficulty to make this experimenting useful
I have to agree that it isn't THAT bad, however the repeated usage of HMs coupled with Diamond/Pearl/Platinum's already slow pace really makes it last longer than it should. At least it had significance to the main plot, otherwise this place would be quite terrible...
Also you really feel like progressing in the game with more and more areas opening up to you till finally you are worthy of the legendary beasts residing on it
@@123GermanGamer maybe it's because i was a kid but i never felt that it dragged much. It was also my first pokemon game so diamond soon became one of my favorites
Yeah IDK why he hates the dungeon. Chuggaconroy stated that the mountain was similar to the Temple of the Ocean King and Tower of Spirits, only MT. Coronet has multiple entrances.
I loved the Belinsk Ruins. The best way I can describe the feeling I got while playing it was finding a cult's abandoned spaceship. Its creators clearly had an excess of knowledge, yet still had their own alien system of beliefs. You can tell so much about the civilization who built it from the way it was designed: a simultaneous reverence for and desire to conquer the natural world.
#6 - Golden Sun: Dark Dawn - Hey, at least the story behind this one is good. :O Albeit really dark. :p The eclipse was a pretty messed up plot... Hell, it's literally like a kid friendly version of THAT eclipse from Berserk. ._. Being used as a pawn by the villains to summon demonic monsters to kill everyone...
Good question, let me think. Gonna go through a list of games I played on it. Stuff from 3rd Birthday AKA the game that totally isn't real. Does Innocent Sin count if it's a remake? If so, some of it's dungeons. I don't remember enough else to pick one (A number of the games where Strategy RPGs and thus don't have conventional dungeons to use.).
There is bound to be one or more annoying dungeons in either any "Legend of Heroes" or any "Ys" released on the PSP. How about "Solomon temple" from the port of "Ys 2"?
This video made me realize how many DS rpgs I haven't played yet. I average about 15 rpgs a year and I still missed so many on this list. Jeez! Great video though. I was thinking about playing Black Sigil soon, but I don't know now! lol. I look forward to your PSP vid.
Would you count stuff from SMT: Persona? I know the original is a ps1 game but the psp version has its differences. Like the Snow Queen path being playable for the first time in the west, it's basically its own game. The different towers in Snow Queen only give you three hours to complete! The dungeons are totally featureless and labyrinthine. You can't get out or save other than suspend-save once you walk in, a party wipe means you start over again. The final and hardest is Thanatos Tower, a character dying means their Persona is sealed, rendering them useless and you have to return to a room to get it unsealed. Iirc, in order to unlock each character's ultimate persona you have to get Ambrosia, and you get the most by tackling the towers in reverse order! Now the Snow Queen route diverges from the main story very early so you're all wayyy underleveled to take on Thanatos tower first if this is your goal! It's a bloody nightmare.
Okay, Eridanus from SMT Strange Journey just HAS to be on this list, cause I don't think it's even possible to top that one in terms of making a dungeon that hates the player. Edit: Meh, I'll take it. The number one spot on this list actually looks like it has a fair chance at beating Eridanus in terms of how evil the design is, I'm impressed..
@@alvedonaren Well, Eridanus has pretty much everything you can think of to make a dungeon a pain, it's a huge, multi-level dungeon where everything looks the same AND in order to traverse it, you gotta go up and down levels a lot, adding to the confusion, there are also whole floors filled with trap panels that poison or sleep you every time you step on em. Then there's the backtracking, if I recall correctly, you have to visit the darn thing like 3-4 times, each visit unlocking a new, even more obnoxious area. Oh, did I mention that Eridanus also has a giant teleport maze with one-way doors AND quest items placed in the maze you gotta find to progress? The only chance you have at going through that without losing your mind is to have a video walkthrough run next to your game and follow it step-by-step. Did I forget something? Oh yeah, it's part of every SJ dungeon, but there are special walls you can analyze to reveal doors, so you can add having to check every single tile of wall to all the stuff I mentioned. The ONE good thing I can say about Eridanus is that the boss at the end is surprisingly fair, at least compared to a lot of other bosses that are pure RNG on wether you win or instantly lose.
I included it as an honorable mention because I consider it a dungeon crawler type game rather than a JRPG and I haven't included a single dungeon crawler game in any of the lists. I did this because that genre is pretty much designed to have punishing dungeons and thus probably would have dominated all of my lists.
so no persona dungeons than, except for maybe p5 and both 2s. 3 and 4, it's closer to a rogue game like mystery dungeon, 1, q and q2 are dungeon crawlers so the games are literally nothing but dungeons and dialogue. weird to say, but I think 5 is the first game in a long time to have proper dungeons. also, I got strange journey for 3ds, and it could just be me or did they make it easier? I've only got a game-over once and it was an optional fight against souped up slimes.
You claim the final dungeon in partners in time was a pain yet the location where you first meet those bubble healers(the toad town ruins) at best case scenario have to deal with them as only the brothers with the weaker bros items unlike in the final area where you have access to powerful bros items and then theres checkpoints just incase you need to restock which i only needed on my first run which was once. Toad town ruins on the other hand doesnt have that and if you run out of items you have to run all the way back to the TT ruins store and backtrack to where you were
Honorary mention: The third Brightmoon Tor dungeon from Final Fantasy Tactics Advance 2. Reasons: -Frigging op enemies -Said enemies have a lot of free turns -Some enemies can cast haste and other buffs on all their allies at once. So they get even more turns. -Confusing to navigate. You can go on circles for a long time.
Dark Dawn really should've been better than what it was. I wouldn't call it a bad game, but it wasn't as fun as the first two. And I do think a big part of it was the cast. I loved the cast from the first two games, but these guys just really got on my nerves.
Tales of Innocence had such terrible dungeons that were super long with unavoidable encounters I was always OP by the time I got to the boss. I played on hard the first time getting S rankings on most of the bosses.
Some of the grotto bonus dungeons for Dragon Quest IX are pretty irritating for several connected reasons. First, the enemies are a lot weaker than the dungeon's boss. A number of bad dungeons do the opposite with super-hard enemies, but too weak enemies have their own issues. Aside from making it hard to gauge the challenge the boss poses (more on that later), if you've leveled up enough to have a decent shot at the boss, the monsters will go down quickly and provide little wealth or experience at this point. so rather than feeling a bit of accomplishment for beating the enemies, they're just a slog you want to get past. Second, the treasure chests are generally located on the main route forward and aren't that exciting. This is a problem since Dragon Quest is notorious for winding dungeons with tons of dead ends. Normally, I'm okay with that, because you need to do some exploring anyways to find all the secret treasures. You get to level up a little more fighting enemies before you reach the boss, so all's good. But here, you'll get all the treasure anyways just by getting to the next set of stairs, so the dead ends just become a waste of time. Third, the power disparity between the regular enemies and the bosses at the end make it hard to gauge how challenging the fight's going to be. Normally, by the time I've reached the boss, my fights against enemies have helped me figure out if I have a fair chance in the coming fight, or if I need to level up more. Here, you're basically going into the boss fights blind. First time I went through one of the grottos, I was confident in myself due to fighting through the regular monsters without any problems, only to get completely stomped. After that, I made a point of backtracking once I reached the end of the dungeon (and memorizing the way back to avoid dead-end delays), went back to a town and saved before doing the dungeon all over again, in case the boss was too strong.
If you count gyms as dungeons, I'd say opelucid gym in pokemon black and white. It's this long stretch of pathways where you can't afford to go back to heal, if you do go back, you'll have to go through the entire puzzle again. I love gen 5 in all but gyms like that are why I prefer black and white 2. My close second worse dungeon would be the sunnyshore gym
@GigaLem That's nothing compared to Sinnoh's Snowpoint City Gym. Sliding in an right angle to get rid of the snowball in an right momentum & knowing where u need to slide while also battling other trainers around them is an pain in the butt. And worst of all us that if u leave to heal up your Pokemon and come back, u have to do the puzzle all over again.
Like this page and what I do here? Consider supporting me on patreon! www.patreon.com/davidvinc [0:29] - 10) Tower of the Sun - Nostalgia [1:11] - 9) Mt. Coronet - Pokemon Diamond/Pearl [2:26] - 8) Tanbel Mine - Lufia: Curse of the Sinistrals [3:47] - 7) Mt. Gote - SaGa 3: Champions of Time and Space: Shadow or Light [5:03] - 6) Belinsk Ruins - Golden Sun: Dark Dawn [6:16] - 5) Shroob Castle - Mario and Luigi: Partners in Time [7:27] - 4) All the Dungeons - Tales of Innocence [8:42] - 3) Block 4 - Sands of Destruction [10:20] - 2) The Dark Realm - Okamiden [11:34] - 1) House of Black Stone - Black Sigil
Why the hate for Golden Suns’ puzzles? You are character in an epic, youre supposed to be faced with many challenges and puzzles. More importantly and impressively to me, all the puzzles in the Golden Sun games are significant to the lore of the area or the overall story
Here’s a tip for anyone wanting to beat Mario and Luigi: Partners in Time. Save up 90 Beans 🫘, go to the Bean ‘n’ Badge Shop beneath Peach’s Castle 🏰, and buy the infinite Bros Item Badge (I forget what it is called). Anyways, it’s an item that lets whichever character is wearing it use infinite Bros items (ie infinite super attacks) on your enemies so long as you have at least one of said item in your inventory. Just give it to your fastest brother and win practically every battle with a tactical nuke in the first turn.
But... so long as you aren’t highly underleveled you will have no trouble with Shroob castle. And you don’t even have to visit half of those rooms, and there’s a constant map telling you exactly where to go so don’t claim it’s confusing
Yeah as an endgame enemy, I think it's ok that the soul bubbles are pretty difficult. Maybe if it's the early or midgame, it would be unreasonable to expect the players to take them down. But by the end of the game they should be a decent challenge for a player who has gotten used to the mechanics off the game. Also the clip shows the player perfectly dodging their attacks, so it's not like they are an unfair enemy who can easily get cheap hits on you. Endgame enemies should be fair, but also test your skill, since you've made it that far.
He said Bowsers NEO Castle was waay to long and stretched out wich might be true if you try to beat it in one setting. This Dungeon literally gives you pipes to travel between sections and hosts 3 Boss Fights with the Final Boss on top. If you try to force this Dungeon it will only hurt your experience
My personal trauma with DS dungeon has to be sector G from SMT: strange Journey, with the stupid warps, the one way door maze, the feel you are just going trougth the worst parts of the previous dungeons, and to top that, the boss, while it's not the hardest in the game, has the worst gimmick of all, insta-killing you if you cast offensive magic, doubling it's agility with a non-remoubable buff, and spaming the most powerful elemental spells in the game. (Sorry if there are grammatical errors, English is a second lenguage)
I always find it crazy when ppl who dislike fighting still insist they love rpg's/jrpg's... I love the fighting "Grinding" as ppl claim, it's my favorite next 2 stories in all rpg's
I hate it, especially with maddening drop rates from the Dragon Quest series. As if i would hunt for hours a specific monster just to get a armor piece wich wears out it's usefulness as soon as i get to another region...or simply visit a shop. And the worst thing is, after the introduction of crafting grinding for materials to craft a weapon (to twist the wheel of fate in a boss fight to your favor) becomes MANDATORY. Also fuck metal slimes, they shouldn't be able to escape round 1
I don't think it's the "fighting" that people have an issue with. It's the fact that they are FORCED to do it in excess. When you force a player to do something repetitive a LOT, it can get old, even if you enjoy it in moderation. This is especially true in older RPGs with simpler combat systems. When you're trying to progress through a dungeon, it can get a little old to get random encounters every 3 seconds of walking (example from my personal experience with FFIV Advance). Older disc-based consoles are even worse, because then you have load times to contend with. Games like Skies of Arcadia, FFIX and certain other PS1 / PS2 / Gamcube RPGs are horrible for load times and those loads can make each battle take an extra 10-15 seconds, which really adds up when you're just trying to progress. Modern games with visible enemies are MUCH better, because you can actively avoid battles if you choose. I recall that Earthbound even had a feature where if you were significantly more powerful than enemies, you just win automatically (neat!).
I beat Rune Prana and I remember neither of these. Although, I will say that the difficulty spike after every section was not great. At least I crafted a powerful weapon about halfway through that helped a lot.
I keep dying on the fire wheel part. I beat it on my other file, but that was by the time I got it I'd made the top optimized equipment, which took ages, and so the fire heals me there. Cannot time it out for the life of me. I was so excited to get that to come up, only to see no I can't actually do it yet.
I agree with this Golden Sun placement, not with the one in the GBA version though. In those games, the dungeon puzzles were the highlights of the game for me and having longer dungeons with better puzzles was a good thing. Dark Dawn... slightly dropped the ball there, or at least the puzzles felt less interesting in that one. The way that the game ends up in a point of no return situation there is also something that can turn off the inexperienced players who might potentially miss out on a lot of stuff/extras by going there straight when they can.
Lars Kaiser Agreed, that was the biggest problem with that game. I loved to backtrack through previous dungeons with new powers in the old games. What saved this game was the characters (minus Himi) and the potential repercussions of the Grave Eclipse.
LOST SANCTUM FROM CHRONO TRIGGER DS. Dear God, the backtracking in that area could make Block 4 blush with envy. And if you fail to talk to the NPC required to access the area, nothing happens! God awful extra content to a phenomenal game.
I saw radiant historia in the intro and I was like "What? What's wrong with it?" Turns out I hadn't played any of these games. Maybe I should start playing more ds rpgs. Also, I've never played an SMT game before, but that clip you showed looked a lot like Etrian Odyssey, and I love love love EO, so are they similar?
Dragonhybrid Jones Most of the dungeons are [not bad, but not good] to traverse except, like, one really, really, REALLY bad one. And you're really gonna hate the bosses more than the dungeons. Like, at times you're gonna be grateful Strange Journey has shit dungeons so you can grind a lot (get mats, currency, level up your MC). The clip he showed was the 3DS remake I believe, which has more story and a difficulty setting (in terms of encounters and bosses).
@@davidvinc Sadly i don't ;_;. The ones i have are from ports (like Final Fantasy 1 horrible dungeons,even if they are easier on the psp) and some of them you already talked about on other Worst Dungeon videos.
Mt. Coronet from pokemon? Carry 2 "hm slave" pokemon with all 8 hms and you can just go through those areas, also keep the exploration until the postgame. Bibarel can learn all hms except fly and have a flying type for the hms it can learn especially if you can get tropius and golduck, but this may require pal park, focus on the objective the first run and then focus on getting the gym for hm fly so you can get around more easily.
hbarudi The problem is that a first time player probably wouldn’t know to do all of that. A player shouldn’t have to change their core team just to travel one area, and I say this as someone who defends D/P.
That doesn't make the dungeons any more tolerable and u still have trouble on figuring out which of your main party members u wanted to take with you. It's still sucks. HM'S are so fricking bad in that game.
Omg, I HATED Mt. Coronet. Gen 4 was among, if not my least favor gen as it is. Having to go through that awful mountain made the games drag on even more. What a nightmare.
Pretty much what I expected. Definitely not as many candidates with truly gaping flaws here (I would rather run a 10-floor dungeon with visible encounters than a 3-floor with random since Sod's Law ensures that you will be battling every three or four steps with that). Still, Pokemon and the Tales series strike once more. Definitely an ongoing problem with both series. For 3DS, my nominees would be YHVH's Universe from Shin Megami Tensei 4: Apocalypse, and either Somnom Woods or Dreamy Wakeport in Mario & Luigi: Dream Team.
I'd like to hear your thoughts on what constitutes a bad dungeon, but more importantly; what constitutes a good one? maybe a list of good dungeons also? With length being a bad thing, I'm not so sure.. it's probably a way to pad out playtime for games that don't have FF-tier budgets. I would find a dungeon rewarding as long as I get something, it doesn't have to be material, it could simply be interesting dialogue as a result of doing it. In one of these videos you say there was no point to X dungeon because nothing changes in the story, or the villain wins anyway or suchlike (sorry for the vagueness!) Wouldn't progress through the game and a continuation thereof be considered a reward?
Chrono Trigger's bonus dungeons are the worst of any I played on the DS. I also disliked Strange Journey's dungeons more than anything I played on this list (honestly, my list would be like 8 Strange Journey dungeons and the 2 bonus dungeons in Chrono Trigger). Final Fantasy III's last dungeon also deserves to be here (hey, you let Saga 3 show up despite being a remake); FFIII's last dungeon is so bad that it kind of deserves to appear at the top of two system's lists. Also, what about Lunar: Dragon Song? I avoided that game like the plague, but I imagine playing through any dungeon in that game is far worse than some mountains in Pokemon.
Honestly surprised Temple of the Ocean King from Phantom Hourglass didn't make its way on here. I guess it is stretching "RPG", but I would argue it really isn't.
Okay, I can DEFINITELY agree with Carol, Sarah, and Shirley. Yes. This is VERY true. And I couldn't agree more about Shirley, but she should be higher because of the whole BS behind her, and Lymle is definitely at the top. I just can't agree with Magilou and Rita being on the list. I found those two charming in their own way. XD
Damn, I knew about the remake of SaGa 2, but not SaGa 3. Even if I hadn't been watching the screen, I would have detected that version of Dion's theme instantly.
#2 - Um... no offense, but you know Okami and Okamiden literally pronounce the way you say it every time you start the game, right? o.O This time you're wrong, it's "O-kah-me-den", not "Oak-kuh-me-den". :p That being said, I usually hate mandatory boss rushes... optionally would be fun though, backtracking on nostalgic battles. Just... don't force it when people just want to beat the final boss man... Klonoa Wii and I think Banjo-Tooie are the only examples that come to mind at the moment that make this fun. :p Bomberman Hero is also an odd 50/50 example. It's mandatory before the final boss, but you can also redo it too, and with perfect scores on every level if you want that bonus dungeon. :p (Katia X2 is one of the hardest bosses to speed run and beat at all in the first place though, geez...)
I actually thought it was a great reboot/remake of the series. Sure, I would have loved an actual new game, but I thought it was a pretty decent Ys style action RPG. I wish they had done a Lufia 1 remake as the sequel.
McScuse me, Tower of Light/Dark's first stage was worse than Block 4 in Sands of Destruction. I mean, it was worth it considering...but you had to navigate through the first stage so much with almost no indication of whether you're going in the right directions or not.
So...do you want to play "Baby Mode" in RPGS? Dungeon trekking, puzzles and battles are the trope of any RPGS. Some games are even known to be challenging in the last dungeon. It's a good list, looking forward to the next console list.
Eridanus is just a stupid dungeon, the teleports are just annoying as hell, worst dungeon ever. It’s even ridiculous that the next dungeons in the game are way easier and less confusing.
No way Belinsk Ruins is worse than Craggy Peak. At least Belinsk Ruins has some plot significance and interesting puzzles. Craggy Peak is just obnoxious filler that drags on waaaaaay too long.
So you haven't played Tales of the Tempest... lucky you. Let's just say that the dungeons in Innocence are a slightly better version of the ones in Tempest.
You want more painful tower of light my god that place is absolutely nightmare finding tower is by far the worst dungeon onr mistake you have to start all over again
BP doesn't exist in PIT. It's the only game that doesn't. Instead, all of the Bros. Attacks are INDIVIDUAL items. This is what makes the Ulti-Free badge so broken.
@@davidvinc First one that comes in my mind is Monster Kingdom Jewel Summoner's Monolith and the post game dungeon. Forgot its name, both are equally annoying, later one is worst of course. But that game is a hidden gem itself, one of the best in PSP, too bad it didn't get a sequel. Some games that are coming to my mind are actually port from other consoles, like Riviera, Tales of Phantasia and Eternia both and I am assuming you are making this video on specific console. Growlenser got some annoying dungeon btw. I am trying to recall more, I will let you know, when are you making that video?
To genetically engineer pokemon might let parents make smarter kids....letting random 10 yr olds run all over the u.s to capture freaks of nature in a tiny shrinking laser ball makes responsible kids
"All the enemies are faster than you." Proceeds to out run enemies.
lol I was thinking the same thing
Yeah. Def don't take this guy's rantings too seriously. I'm mostly here to learn about other RPGs. Naturally, seeing Okamiden, an adventure game more comparable to the Zelda series, really confused the hell out of me.
@@psycholuigiman Very weird, especially considering he didn't consider LTTP an RPG.
@@psycholuigiman This. I like his vids but I never take his critiques or things he points out as flaws as truth, he tends to talk in hyperbole most of the time lmao.
I guess he just got luckier next round
Stormy Sea in Pokemon Blue Rescue Team. Mostly due to my own incompetence, you need the HM dive to enter the dungeon, you get given the HM and can either teach it to a team mate or keep it in your bag. I had no water pokemon so I did the latter but when you lose in a dungeon _half of your items_ get randomly trashed. Guess what key item I only noticed was missing after I saved.
I'd say Wish Cave is worse, because it has the same barrier ro entry of a HM, but unlike Stormy Sea you start from level 1, so if you get unlucky you can die almost instantly
@@kurosakikun96 you never played from the next gen the destiny tower
@@Spieleder1992 admittedly, yeah, I only recently played through Explorers of Sky to Primal Dialga, after years of putting the game off due to a mixture of not having a DS and nostalgia for the Rescue Team games, that being said I commented on Wish Cave because it's in the same game as OP mentioned
@@kurosakikun96 yess but the video was about ds doungens and since i try to clear this doungen now i wantet to mention it.
The problem with this doungen is you are alone, beginn with level 1, without items, no money and three of the worst things are the sight of on square in the doungen , there are HP-Monster who give less ep than normal and the worst. you cannot find any revival beans. So one mistake you lost.
i know i am not a realy good player but at least after some tries i managed to clear whish cave but this oh man
My record is 26 floor then dying because an Quapsel confuesed me and then hit me with aqua gun.Normaly i dy between 5-10th floor, heck i had two tries i died at first floor.
@@Spieleder1992 so it's the Purity Forest of the game, gotcha
Again: Simple man. Sees Golden Sun. I click.
Pokemon gave me the impression that I couldn't even choose my own team because of all of the HMs. If I'm gonna do an endless route, al least let me do it with my preferences T.T
Agree, sometime you have to keep two or three HM slaves in your team, so you are only using half of your party in battle
I just split up HMs among my party. Everyone needs to pull their weight.
Bibarel is a god-tier HM Slave. Can use almost every HM in the game.
Plus, you're almost always going to have a bird pokemon (in my experience) anyways. Good point though, the HM requirements are stupid for people that like to experiment with parties, even if I never did.
I’m so glad the later games fixed this, because before I never got to experiment with TM’s since HM’s took up the slots. I wish the later games had good difficulty to make this experimenting useful
Mt. Coronet isn't that bad, really. It just takes some time. It makes the mountain's presence more impressive.
I have to agree that it isn't THAT bad, however the repeated usage of HMs coupled with Diamond/Pearl/Platinum's already slow pace really makes it last longer than it should. At least it had significance to the main plot, otherwise this place would be quite terrible...
Also you really feel like progressing in the game with more and more areas opening up to you till finally you are worthy of the legendary beasts residing on it
@@123GermanGamer maybe it's because i was a kid but i never felt that it dragged much. It was also my first pokemon game so diamond soon became one of my favorites
Yeah IDK why he hates the dungeon. Chuggaconroy stated that the mountain was similar to the Temple of the Ocean King and Tower of Spirits, only MT. Coronet has multiple entrances.
I loved the Belinsk Ruins. The best way I can describe the feeling I got while playing it was finding a cult's abandoned spaceship. Its creators clearly had an excess of knowledge, yet still had their own alien system of beliefs. You can tell so much about the civilization who built it from the way it was designed: a simultaneous reverence for and desire to conquer the natural world.
I remember everything being so immensely easy in that game that I was happy to finally get a challenge! 😂🤣
#6 - Golden Sun: Dark Dawn - Hey, at least the story behind this one is good. :O Albeit really dark. :p The eclipse was a pretty messed up plot... Hell, it's literally like a kid friendly version of THAT eclipse from Berserk. ._. Being used as a pawn by the villains to summon demonic monsters to kill everyone...
The PSP Edition will be coming up soon, I would love to hear your suggestions for the system!
Good question, let me think.
Gonna go through a list of games I played on it.
Stuff from 3rd Birthday AKA the game that totally isn't real.
Does Innocent Sin count if it's a remake? If so, some of it's dungeons.
I don't remember enough else to pick one (A number of the games where Strategy RPGs and thus don't have conventional dungeons to use.).
Good video bro
There is bound to be one or more annoying dungeons in either any "Legend of Heroes" or any "Ys" released on the PSP. How about "Solomon temple" from the port of "Ys 2"?
This video made me realize how many DS rpgs I haven't played yet. I average about 15 rpgs a year and I still missed so many on this list. Jeez! Great video though. I was thinking about playing Black Sigil soon, but I don't know now! lol. I look forward to your PSP vid.
Would you count stuff from SMT: Persona?
I know the original is a ps1 game but the psp version has its differences. Like the Snow Queen path being playable for the first time in the west, it's basically its own game.
The different towers in Snow Queen only give you three hours to complete! The dungeons are totally featureless and labyrinthine. You can't get out or save other than suspend-save once you walk in, a party wipe means you start over again. The final and hardest is Thanatos Tower, a character dying means their Persona is sealed, rendering them useless and you have to return to a room to get it unsealed.
Iirc, in order to unlock each character's ultimate persona you have to get Ambrosia, and you get the most by tackling the towers in reverse order! Now the Snow Queen route diverges from the main story very early so you're all wayyy underleveled to take on Thanatos tower first if this is your goal!
It's a bloody nightmare.
“Don’t do a boss rush WITH random encounters”
*final fantasy III final dungeon flashbacks*
What i learned from your videos: The tales series' creators should hire someone who knows his shit with dungeons
I've made and released a game made with RPG Maker on Steam. One of the aspects people liked were the dungeons. Maybe they should hire me lol
Number 0: ANYWHERE in Sonic Chronicles The Dark Brotherhood. Touch Screen only controls IS NOT HOW YOU DESIGN A DS GAME!!!!
phantom hourglass and spirit tracks had that too but they were designed around it. and people actually like them.
Agreed.
Relax...
There are a pretty decent number of touch screen only games that are great.
So you never play Inazuma games?
Once you finish the PSP "Worst Dungeons" video, why not start doing a series on the best dungeons?
Okay, Eridanus from SMT Strange Journey just HAS to be on this list, cause I don't think it's even possible to top that one in terms of making a dungeon that hates the player.
Edit: Meh, I'll take it. The number one spot on this list actually looks like it has a fair chance at beating Eridanus in terms of how evil the design is, I'm impressed..
Could you please enlighten us uninitiated on Eridanus? It sounds "interesting".
@@alvedonaren Well, Eridanus has pretty much everything you can think of to make a dungeon a pain, it's a huge, multi-level dungeon where everything looks the same AND in order to traverse it, you gotta go up and down levels a lot, adding to the confusion, there are also whole floors filled with trap panels that poison or sleep you every time you step on em.
Then there's the backtracking, if I recall correctly, you have to visit the darn thing like 3-4 times, each visit unlocking a new, even more obnoxious area. Oh, did I mention that Eridanus also has a giant teleport maze with one-way doors AND quest items placed in the maze you gotta find to progress? The only chance you have at going through that without losing your mind is to have a video walkthrough run next to your game and follow it step-by-step. Did I forget something? Oh yeah, it's part of every SJ dungeon, but there are special walls you can analyze to reveal doors, so you can add having to check every single tile of wall to all the stuff I mentioned.
The ONE good thing I can say about Eridanus is that the boss at the end is surprisingly fair, at least compared to a lot of other bosses that are pure RNG on wether you win or instantly lose.
I included it as an honorable mention because I consider it a dungeon crawler type game rather than a JRPG and I haven't included a single dungeon crawler game in any of the lists. I did this because that genre is pretty much designed to have punishing dungeons and thus probably would have dominated all of my lists.
so no persona dungeons than, except for maybe p5 and both 2s. 3 and 4, it's closer to a rogue game like mystery dungeon, 1, q and q2 are dungeon crawlers so the games are literally nothing but dungeons and dialogue. weird to say, but I think 5 is the first game in a long time to have proper dungeons. also, I got strange journey for 3ds, and it could just be me or did they make it easier? I've only got a game-over once and it was an optional fight against souped up slimes.
Its similar to some Etrian dungeons, but its probably the most evil teleport type dungeon I've ever played. Lord.
You claim the final dungeon in partners in time was a pain yet the location where you first meet those bubble healers(the toad town ruins) at best case scenario have to deal with them as only the brothers with the weaker bros items unlike in the final area where you have access to powerful bros items and then theres checkpoints just incase you need to restock which i only needed on my first run which was once. Toad town ruins on the other hand doesnt have that and if you run out of items you have to run all the way back to the TT ruins store and backtrack to where you were
Honorary mention: The third Brightmoon Tor dungeon from Final Fantasy Tactics Advance 2.
Reasons:
-Frigging op enemies
-Said enemies have a lot of free turns
-Some enemies can cast haste and other buffs on all their allies at once. So they get even more turns.
-Confusing to navigate. You can go on circles for a long time.
Dark Dawn really should've been better than what it was. I wouldn't call it a bad game, but it wasn't as fun as the first two. And I do think a big part of it was the cast. I loved the cast from the first two games, but these guys just really got on my nerves.
Winged Mirage It’s still a really solid RPG though, true it’s not as good as 1 and 2 but it doesn’t deserve anywhere NEAR the hate it gets
TheNCSmaster True. It's not an awful game. I did still have a lot of fun with it.
They also didn't do anything with Alex and the wise one from lost age
Pretty disappointed that you didnt include any of the Strange Journey dungeons in there😂
Tales of Innocence had such terrible dungeons that were super long with unavoidable encounters I was always OP by the time I got to the boss. I played on hard the first time getting S rankings on most of the bosses.
Sands of Destruction: How to take a fun idea and then proceed to do pretty much everything wrong with it.
Hey its david the soft spoken power-top. Lmao!
Youre a great youtuber, you need more subs
Top? Lmao
@@davidvinc lol!!
Some of the grotto bonus dungeons for Dragon Quest IX are pretty irritating for several connected reasons.
First, the enemies are a lot weaker than the dungeon's boss. A number of bad dungeons do the opposite with super-hard enemies, but too weak enemies have their own issues. Aside from making it hard to gauge the challenge the boss poses (more on that later), if you've leveled up enough to have a decent shot at the boss, the monsters will go down quickly and provide little wealth or experience at this point. so rather than feeling a bit of accomplishment for beating the enemies, they're just a slog you want to get past.
Second, the treasure chests are generally located on the main route forward and aren't that exciting. This is a problem since Dragon Quest is notorious for winding dungeons with tons of dead ends. Normally, I'm okay with that, because you need to do some exploring anyways to find all the secret treasures. You get to level up a little more fighting enemies before you reach the boss, so all's good. But here, you'll get all the treasure anyways just by getting to the next set of stairs, so the dead ends just become a waste of time.
Third, the power disparity between the regular enemies and the bosses at the end make it hard to gauge how challenging the fight's going to be. Normally, by the time I've reached the boss, my fights against enemies have helped me figure out if I have a fair chance in the coming fight, or if I need to level up more. Here, you're basically going into the boss fights blind. First time I went through one of the grottos, I was confident in myself due to fighting through the regular monsters without any problems, only to get completely stomped. After that, I made a point of backtracking once I reached the end of the dungeon (and memorizing the way back to avoid dead-end delays), went back to a town and saved before doing the dungeon all over again, in case the boss was too strong.
If you count gyms as dungeons, I'd say opelucid gym in pokemon black and white. It's this long stretch of pathways where you can't afford to go back to heal, if you do go back, you'll have to go through the entire puzzle again. I love gen 5 in all but gyms like that are why I prefer black and white 2. My close second worse dungeon would be the sunnyshore gym
All the more reason to love Jasmine's gym in Generation 2
@@SEESBoy-hy8jz or Gen 4 in the Remakes, just a nice straight pathway.
I don't want to know what doing that gym would be like in a Nuzlock with no items.
@GigaLem That's nothing compared to Sinnoh's Snowpoint City Gym. Sliding in an right angle to get rid of the snowball in an right momentum & knowing where u need to slide while also battling other trainers around them is an pain in the butt. And worst of all us that if u leave to heal up your Pokemon and come back, u have to do the puzzle all over again.
“Oh-ka-me den”. I don’t know if I have ever heard it pronounced that way before.
Recently just stumbled upon your channel and i gotta say, I'm loving all the rpg content. Just subbed, keep up the good work!
Like this page and what I do here? Consider supporting me on patreon! www.patreon.com/davidvinc
[0:29] - 10) Tower of the Sun - Nostalgia
[1:11] - 9) Mt. Coronet - Pokemon Diamond/Pearl
[2:26] - 8) Tanbel Mine - Lufia: Curse of the Sinistrals
[3:47] - 7) Mt. Gote - SaGa 3: Champions of Time and Space: Shadow or Light
[5:03] - 6) Belinsk Ruins - Golden Sun: Dark Dawn
[6:16] - 5) Shroob Castle - Mario and Luigi: Partners in Time
[7:27] - 4) All the Dungeons - Tales of Innocence
[8:42] - 3) Block 4 - Sands of Destruction
[10:20] - 2) The Dark Realm - Okamiden
[11:34] - 1) House of Black Stone - Black Sigil
why is Strange Journey debatle for this list. Fun Fact Womb of Grief and the Empyrean Ascent of the remake redux on the 3ds is even more difficult.
Why the hate for Golden Suns’ puzzles? You are character in an epic, youre supposed to be faced with many challenges and puzzles. More importantly and impressively to me, all the puzzles in the Golden Sun games are significant to the lore of the area or the overall story
Here’s a tip for anyone wanting to beat Mario and Luigi: Partners in Time. Save up 90 Beans 🫘, go to the Bean ‘n’ Badge Shop beneath Peach’s Castle 🏰, and buy the infinite Bros Item Badge (I forget what it is called). Anyways, it’s an item that lets whichever character is wearing it use infinite Bros items (ie infinite super attacks) on your enemies so long as you have at least one of said item in your inventory. Just give it to your fastest brother and win practically every battle with a tactical nuke in the first turn.
4:35
"They're all faster than you are"
>Shows footage of him outrunning two monsters with a decent speed difference
Your videos are just...❤ Now I want to play all these games. Cant wait for your next video!
But... so long as you aren’t highly underleveled you will have no trouble with Shroob castle. And you don’t even have to visit half of those rooms, and there’s a constant map telling you exactly where to go so don’t claim it’s confusing
Yeah as an endgame enemy, I think it's ok that the soul bubbles are pretty difficult. Maybe if it's the early or midgame, it would be unreasonable to expect the players to take them down. But by the end of the game they should be a decent challenge for a player who has gotten used to the mechanics off the game. Also the clip shows the player perfectly dodging their attacks, so it's not like they are an unfair enemy who can easily get cheap hits on you. Endgame enemies should be fair, but also test your skill, since you've made it that far.
He said Bowsers NEO Castle was waay to long and stretched out wich might be true if you try to beat it in one setting.
This Dungeon literally gives you pipes to travel between sections and hosts 3 Boss Fights with the Final Boss on top.
If you try to force this Dungeon it will only hurt your experience
Ya... all I remember about diamond and pearl was half my party were HM slaves and I just used 1 or 2 high level dragons
My personal trauma with DS dungeon has to be sector G from SMT: strange Journey, with the stupid warps, the one way door maze, the feel you are just going trougth the worst parts of the previous dungeons, and to top that, the boss, while it's not the hardest in the game, has the worst gimmick of all, insta-killing you if you cast offensive magic, doubling it's agility with a non-remoubable buff, and spaming the most powerful elemental spells in the game.
(Sorry if there are grammatical errors, English is a second lenguage)
Hello David, I love your videos. What do you think about doing special videos focusing on some beloved RPG series and telling curiosities about them?
I always find it crazy when ppl who dislike fighting still insist they love rpg's/jrpg's... I love the fighting "Grinding" as ppl claim, it's my favorite next 2 stories in all rpg's
I hate it, especially with maddening drop rates from the Dragon Quest series. As if i would hunt for hours a specific monster just to get a armor piece wich wears out it's usefulness as soon as i get to another region...or simply visit a shop. And the worst thing is, after the introduction of crafting grinding for materials to craft a weapon (to twist the wheel of fate in a boss fight to your favor) becomes MANDATORY. Also fuck metal slimes, they shouldn't be able to escape round 1
I don't think it's the "fighting" that people have an issue with.
It's the fact that they are FORCED to do it in excess. When you force a player to do something repetitive a LOT, it can get old, even if you enjoy it in moderation. This is especially true in older RPGs with simpler combat systems. When you're trying to progress through a dungeon, it can get a little old to get random encounters every 3 seconds of walking (example from my personal experience with FFIV Advance).
Older disc-based consoles are even worse, because then you have load times to contend with. Games like Skies of Arcadia, FFIX and certain other PS1 / PS2 / Gamcube RPGs are horrible for load times and those loads can make each battle take an extra 10-15 seconds, which really adds up when you're just trying to progress.
Modern games with visible enemies are MUCH better, because you can actively avoid battles if you choose. I recall that Earthbound even had a feature where if you were significantly more powerful than enemies, you just win automatically (neat!).
If you ever think of doing top 10 worst dungeon in 3ds dont ever forget to include rune prana of rune factory 4
Don't remind me. I still haven't rescued Venti because of Death Wall's stupid one-hit KO attack. Makes me so mad.
@@BlueDragonknight375 you know what i hate the most, that fkin golem that keeps knocking me up to air! And yeah i hate that wall aswell.
I beat Rune Prana and I remember neither of these. Although, I will say that the difficulty spike after every section was not great. At least I crafted a powerful weapon about halfway through that helped a lot.
I keep dying on the fire wheel part. I beat it on my other file, but that was by the time I got it I'd made the top optimized equipment, which took ages, and so the fire heals me there. Cannot time it out for the life of me.
I was so excited to get that to come up, only to see no I can't actually do it yet.
I'm stuck on the octopus boss. Wombo combo hell and my equipment isn't that bad either. 😭
I agree with this Golden Sun placement, not with the one in the GBA version though. In those games, the dungeon puzzles were the highlights of the game for me and having longer dungeons with better puzzles was a good thing. Dark Dawn... slightly dropped the ball there, or at least the puzzles felt less interesting in that one. The way that the game ends up in a point of no return situation there is also something that can turn off the inexperienced players who might potentially miss out on a lot of stuff/extras by going there straight when they can.
Lars Kaiser Agreed, that was the biggest problem with that game. I loved to backtrack through previous dungeons with new powers in the old games. What saved this game was the characters (minus Himi) and the potential repercussions of the Grave Eclipse.
Very well made. Deserves more attention.
LOST SANCTUM FROM CHRONO TRIGGER DS. Dear God, the backtracking in that area could make Block 4 blush with envy. And if you fail to talk to the NPC required to access the area, nothing happens! God awful extra content to a phenomenal game.
I actually like the Belinsk Ruins kind of. I remember going through them at night in my room and thinking, "hey, this is a pretty cool design!"
Can you sacrifice a chicken on top of a ford tauros, to bring back the Lufia series!
Massive disagree about Golden Sun. I honestly wish most games had ones like it
The fact that I dealed with Mt coronet when I was 13 I had patience
I saw radiant historia in the intro and I was like "What? What's wrong with it?" Turns out I hadn't played any of these games. Maybe I should start playing more ds rpgs.
Also, I've never played an SMT game before, but that clip you showed looked a lot like Etrian Odyssey, and I love love love EO, so are they similar?
Yes, they are both dungeon crawlers, except in EO you form a party while in SMT you recruit monsters.
Thanks for the reply! I'll have to try it sometime...or maybe not, if the dungeon is that bad >.>
Dragonhybrid Jones Most of the dungeons are [not bad, but not good] to traverse except, like, one really, really, REALLY bad one. And you're really gonna hate the bosses more than the dungeons. Like, at times you're gonna be grateful Strange Journey has shit dungeons so you can grind a lot (get mats, currency, level up your MC). The clip he showed was the 3DS remake I believe, which has more story and a difficulty setting (in terms of encounters and bosses).
Another great video! You are hardcore with your RPG gaming! Do you play RPG's on Steam? It's my go to choice nowadays. 🕺
Some, not many though, I pretty much stick to consoles. I guess I’m set in ways.
WHAT are you talking about? I LOVED it in the Belinsk Ruins!
I really appreciate this series!
Are you going to do Worst RPG Dungeons for the PSP?
I sure am! Do you have any suggestions?
@@davidvinc Sadly i don't ;_;. The ones i have are from ports (like Final Fantasy 1 horrible dungeons,even if they are easier on the psp) and some of them you already talked about on other Worst Dungeon videos.
Belinsk ruins was supposed to be long because it's the end of the first half. Also lore wise it makes sense for it to be long
Mt. Coronet from pokemon? Carry 2 "hm slave" pokemon with all 8 hms and you can just go through those areas, also keep the exploration until the postgame. Bibarel can learn all hms except fly and have a flying type for the hms it can learn especially if you can get tropius and golduck, but this may require pal park, focus on the objective the first run and then focus on getting the gym for hm fly so you can get around more easily.
hbarudi The problem is that a first time player probably wouldn’t know to do all of that. A player shouldn’t have to change their core team just to travel one area, and I say this as someone who defends D/P.
That doesn't make the dungeons any more tolerable and u still have trouble on figuring out which of your main party members u wanted to take with you. It's still sucks. HM'S are so fricking bad in that game.
Omg, I HATED Mt. Coronet. Gen 4 was among, if not my least favor gen as it is. Having to go through that awful mountain made the games drag on even more. What a nightmare.
Pretty much what I expected. Definitely not as many candidates with truly gaping flaws here (I would rather run a 10-floor dungeon with visible encounters than a 3-floor with random since Sod's Law ensures that you will be battling every three or four steps with that). Still, Pokemon and the Tales series strike once more. Definitely an ongoing problem with both series.
For 3DS, my nominees would be YHVH's Universe from Shin Megami Tensei 4: Apocalypse, and either Somnom Woods or Dreamy Wakeport in Mario & Luigi: Dream Team.
I'd like to hear your thoughts on what constitutes a bad dungeon, but more importantly; what constitutes a good one?
maybe a list of good dungeons also?
With length being a bad thing, I'm not so sure.. it's probably a way to pad out playtime for games that don't have FF-tier budgets.
I would find a dungeon rewarding as long as I get something, it doesn't have to be material, it could simply be interesting dialogue as a result of doing it. In one of these videos you say there was no point to X dungeon because nothing changes in the story, or the villain wins anyway or suchlike (sorry for the vagueness!)
Wouldn't progress through the game and a continuation thereof be considered a reward?
In pokemon, you have access to repels to minimize wild pokemon to help you out.
0:10
HA!
Shepard as in Mass Effect, given the Neutral ending and what Shepard in Mass effect does, that's pretty damn fitting (And hilarious).
Chrono Trigger's bonus dungeons are the worst of any I played on the DS. I also disliked Strange Journey's dungeons more than anything I played on this list (honestly, my list would be like 8 Strange Journey dungeons and the 2 bonus dungeons in Chrono Trigger). Final Fantasy III's last dungeon also deserves to be here (hey, you let Saga 3 show up despite being a remake); FFIII's last dungeon is so bad that it kind of deserves to appear at the top of two system's lists. Also, what about Lunar: Dragon Song? I avoided that game like the plague, but I imagine playing through any dungeon in that game is far worse than some mountains in Pokemon.
Git gud scrub!!!
4:25 lunar silver star harmony for psp had load times so it made the narrow/huge encounters even worse at the end. I had to quit.
Honestly surprised Temple of the Ocean King from Phantom Hourglass didn't make its way on here. I guess it is stretching "RPG", but I would argue it really isn't.
Okay, I can DEFINITELY agree with Carol, Sarah, and Shirley. Yes. This is VERY true. And I couldn't agree more about Shirley, but she should be higher because of the whole BS behind her, and Lymle is definitely at the top. I just can't agree with Magilou and Rita being on the list. I found those two charming in their own way. XD
Damn, I knew about the remake of SaGa 2, but not SaGa 3. Even if I hadn't been watching the screen, I would have detected that version of Dion's theme instantly.
0:23
What game is that?
#2 - Um... no offense, but you know Okami and Okamiden literally pronounce the way you say it every time you start the game, right? o.O This time you're wrong, it's "O-kah-me-den", not "Oak-kuh-me-den". :p
That being said, I usually hate mandatory boss rushes... optionally would be fun though, backtracking on nostalgic battles. Just... don't force it when people just want to beat the final boss man...
Klonoa Wii and I think Banjo-Tooie are the only examples that come to mind at the moment that make this fun. :p Bomberman Hero is also an odd 50/50 example. It's mandatory before the final boss, but you can also redo it too, and with perfect scores on every level if you want that bonus dungeon. :p (Katia X2 is one of the hardest bosses to speed run and beat at all in the first place though, geez...)
I HATED HATED HATED HATED Lufia Curse of the Sinistrals. To me that was the final nail in the coffin for the Lufia series.
I actually thought it was a great reboot/remake of the series. Sure, I would have loved an actual new game, but I thought it was a pretty decent Ys style action RPG. I wish they had done a Lufia 1 remake as the sequel.
McScuse me, Tower of Light/Dark's first stage was worse than Block 4 in Sands of Destruction. I mean, it was worth it considering...but you had to navigate through the first stage so much with almost no indication of whether you're going in the right directions or not.
I remember that nightmare that is My Coronet. I was only 10 when me and my brother had to figure that crap out.
The only thing wrong with Golden Sun Lost Age is that if you play on PSP it will crash but if you play on Ds or Ds emulator it good
So...do you want to play "Baby Mode" in RPGS?
Dungeon trekking, puzzles and battles are the trope of any RPGS. Some games are even known to be challenging in the last dungeon.
It's a good list, looking forward to the next console list.
Time wasting is not difficulty
the avatar dungeon in kingdom hearts recoded and the tower of gods come to mind.i honestly had fun with the temple of the oceanking
Good thing I got bored of Black Sigil after one town.
You list so many games I've never heard of!!!
Thank god I'm not the only one who has a problem with Shroob Castle.
Eridanus is just a stupid dungeon, the teleports are just annoying as hell, worst dungeon ever. It’s even ridiculous that the next dungeons in the game are way easier and less confusing.
Why is strange journey not on this list? There are many confusing dungeons in that game.
Golden Sun Dark Dawn is a great game that gets way to much hate
No way Belinsk Ruins is worse than Craggy Peak. At least Belinsk Ruins has some plot significance and interesting puzzles. Craggy Peak is just obnoxious filler that drags on waaaaaay too long.
So you haven't played Tales of the Tempest... lucky you. Let's just say that the dungeons in Innocence are a slightly better version of the ones in Tempest.
But can you really call Tempest's areas "Dungeons"? In its case, they just suffer from existing in this trainwreck of a game.
You want more painful tower of light my god that place is absolutely nightmare finding tower is by far the worst dungeon onr mistake you have to start all over again
I really don’t like the Aegis Cave in Pokémon Mystery Dungeon Explorers
I love Nostalgia! It was a great game and I feel like it never gets enough attention as it should. It truly is a hidden gem.
Ima pretty patient, stubborn, and determined. I can take anything!
I was going to play tales of innocence next and also Sands of destruction. I doubt I will now lol
7:19 maybe just use a BP attack on them? Also they revive with half health so you do make progress
BP doesn't exist in PIT. It's the only game that doesn't. Instead, all of the Bros. Attacks are INDIVIDUAL items. This is what makes the Ulti-Free badge so broken.
@@mb778_ hopefully not one time consumables like sticker star. I hated that system so much
Ageis fucking Cave from Pokémon Mystery Dungeon Explorers of Sky is one of the worst levels I’ve ever played.
Do people... not like partners in time?
Lol..i'm replaying Innocence R right now and i guess the dungeons are not too bad even if the enemyies aren't visible like in ds version.
That lufia challenge sucked haha
Are you going to make one about PSP RPGs???
Yes, any suggestions?
@@davidvinc First one that comes in my mind is Monster Kingdom Jewel Summoner's Monolith and the post game dungeon. Forgot its name, both are equally annoying, later one is worst of course. But that game is a hidden gem itself, one of the best in PSP, too bad it didn't get a sequel. Some games that are coming to my mind are actually port from other consoles, like Riviera, Tales of Phantasia and Eternia both and I am assuming you are making this video on specific console. Growlenser got some annoying dungeon btw. I am trying to recall more, I will let you know, when are you making that video?
Can someone link me to the music used in this video :)
One I hate is the Lost Sanctum dungeon from Chrono trigger ds. Your be hoping from 65 bc to 600 Ad a lot to compete it
yeah ds golden sun was shallow compaired to the originals
Ey, I liked sands of fate. I really enjoyed the battle system
Try dungeons in the wizard of ozz beyond the yellow brick road
Their are dumb and to kill a boss you have to grind for ages
Eridanus isnt that bad, its Horologium thats bad
To genetically engineer pokemon might let parents make smarter kids....letting random 10 yr olds run all over the u.s to capture freaks of nature in a tiny shrinking laser ball makes responsible kids
Mt. Coronet is the best dungeon to ever exist
No Claret Hollows from Etrian Odyssey?
Did somebody said RAPING TREE ?! I cannot hear you over the screams of despair
3:32 i recomend you don't play shantae for the gbc
The real #1: Every Phantom Hourglass Dungeon
Mario and Luigi isn't a bad RPG
i loved sands of destruction
Same.
In pokemon I got 100s of repel so it wasn't so bad then