Game Development Difficulty Tiers

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  • เผยแพร่เมื่อ 7 มิ.ย. 2024
  • Game Development Difficulty Tiers! Just for fun let's a-go:
    0:00 Intro
    1:12 S Tier
    3:06 A Tier
    5:03 B Tier
    6:34 C Tier
    8:59 D Tier
    * How to Make a Video Game All By Yourself: www.valadria.com/how-to-make-...
    * The Door Problem: lizengland.com/blog/2014/04/t...
    * Music: teknoaxe.com/Link_Code_3.php?...
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ความคิดเห็น • 13

  • @bonehelm
    @bonehelm ปีที่แล้ว +11

    I've heard other devs reference the door problem many times and there's a misconception. They seem to think the article is about how hard doors are to implement. It's not. The point of the article is to illustrate what game designers do in a professional setting, and doors were used as an example.

  • @sosasees
    @sosasees 2 หลายเดือนก่อน

    maybe art direction should be on this list.
    good art is only possible once we have the art direction
    but to find the art direction we have to experiment a lot.
    and the art direction must be found in pre‐production since it affects the very fabric of the game - not just visuals and sound but also gameplay and the design philosophy.
    changing art direction mid‐development into more than just a reskin of the current game _will_ break the whole game into dust which is near‐impossible to reconnect - and even if you just upgrade the current art direction without changing the core, prepare to make a lot of unexpected changes so the new skin feels right.

  • @ErikYuzwa
    @ErikYuzwa ปีที่แล้ว +4

    youtube close captioned uses "tears" instead of "tiers" in a few places and I'm on board with that. In fact, just rename your video to "Tears"

    • @richtaur
      @richtaur ปีที่แล้ว +1

      Hits deep 🥲

    • @HomeSliceGame
      @HomeSliceGame 10 หลายเดือนก่อน

      the game dev tears :')

  • @gabrielresidentevil
    @gabrielresidentevil ปีที่แล้ว +2

    I'm a programmer and I agree the tier list changes based on the Game for sure, each one has its special features and stuff, but I believe generally speaking, ranking from the hardest to the not so easy would go something like this
    1 - Online Multiplayer (It's always a Struggle)
    2 - Finishing (It's always a Struggle to Not Publish before the Correct Finishing Touches are complete)
    3 - Physics (depends on the game, but if you need any feature that involves physics like multiple veichles, cars, planes, etc. it is so hard)
    4 - Optimization/Porting (Those things usually are done and re-done together so many times to get it right)
    The rest of stuff is definately not easy, each has it's own difficulty based on what game we are developing, but I believe those 4 are the ones that Generally are the hardest to implement properly and even big companies have problems with them.

    • @Valadria
      @Valadria  ปีที่แล้ว

      Good ones! I find these super difficult too 😭

  • @XFSC
    @XFSC ปีที่แล้ว +3

    Cool Artstyle man.

    • @Valadria
      @Valadria  ปีที่แล้ว +1

      Thanks! Drawing is super fun.

  • @sosasees
    @sosasees 2 หลายเดือนก่อน

    i feel _creating playable drafts_ and _pre‐production_ should be on this list
    just to remind all game developers to do it
    because doing it wrong or not doing it means that no amount of fine‐tuning can make the game good

  • @sosasees
    @sosasees 2 หลายเดือนก่อน

    i find shaders are much easier in Godot since that engine makes them as high‐level as reasonably possible.
    i never want to touch shaders in Unity
    but in Godot they're a really fun way to polish the graphics with stylish effects - i particularly like simple scalable vector shapes, sometimes with animation and often with programmed or textured fill patterns, as a cool alternative to simple image sprites

  • @StephenCunliffe
    @StephenCunliffe ปีที่แล้ว +4

    Lighting, textures, clipping (guess that's under collisions), knowing where to even start when coming back to your project, Quaternions (under geometry/math), and "design decision analysis paralysis"... which input system should I use?, should you use inheritance or composition?, should I upgrade to Unity 20XX.X?, struct or tuple or class or enum or...?

  • @pixies64
    @pixies64 11 หลายเดือนก่อน

    As a compliance tester im sorry haha