also, try to go low ready when by your buddies. you can quickly react and shoot if needed, but it can stop you from killing your teammate and being subject to a lot of angry words. that, and you move faster
Thats for people with what they call "average cognitive abilities". In video games we call them noobs. Well sadly we dont recently. Nowadays we call them "early access participants". Its all the same though. They cry about why they suck. Which usually equates to 'ME CANT NO SHOOT TEAMATE IN CQC ME OOG OOG DUMB MAN". Youll encounter this archetype mostly at gun ranges when not playing video games.
@@TinylittledansonmanI consistently flag my teammates and shoot in close proximity to them and have only killed my teammate once after about 20 mission runs. Why would anyone complain about shooting teammates.
I played a round of Ready or Not with some randoms from a public lobby, a while back. One of them was a ex soldier or marine or something and had taught the others tactics and so... When I was arresting a suspect, they yelled at me for it, to "stop the nonsense". They shot every single suspect, even when they had surrendered and when they went down, "death cehecked" them. Giving them at leat one more bullet to the head... When I told them, it was complete rubbish how they played the game and that getting them alive was the purpose and made it more challenging than killing everything in sight, they laughed at me and told me that "girls should not play mens games." Okay, first the fact that I'm not a "girl" but a 40 year old hag and as I see it, being old enough to be the mother of these guys. And more important, it is a real shame to see the mechanics, story and tactic aspects of the game going to waste. There are more than enough game for the CoD crowed or how to call them, but they press into a brilliant game like this and give it a bad name... Stop the killing is a good motto or like the chief from the first SWAT game put it: "We are in the life saving business!"
thats plain stupid, they are playing the game as they most enjoy it, if you didnt like it you were welcomed to leave, getting them alive isnt harder, its simply different, cuffing suspects can become quickly boring, the room is clear it doesnt matter if the suspect is alive or dead, because its a fucking game mam, you are supposed to play as you wish, perhaps you should find your own friends hag as you call yourself, because if you cant accept how some people have fun at 40 (no mother of mine would be that young) then you wont at 50, 60 nor 100, live and let live, the only bad reputation this game could get is by gatekeepers who infect the community like a pest
I'm starting to become convinced that the entire tactical shooter genre is a psyop to get a bunch of prime age people to learn all the basics of things needed to join police and military forces. Half the people I know have learned how to properly clear rooms and basic gun safety via these games.
@@mallardofmodernia8092 Power fantasy is COD and Battlefield, where you're an ultimate tacticool operator doing cool shit while having the bullet resistance of a dollar store Terminator, not the games where you get one tapped by some dude in a tree or a booby trap on a gas station door.
It would also be nice if my operator in RON didn't have the strength of a new born baby and could at the very least vault himself up an open, 2ft ledge. Because... Literally anyone would take that option over walking an extra 60ft through multiple potential points of fire just to find a 3 step set of stairs 🤷
Hey, I have been applying most of these rules when playing tactical games, but I had only managed to put it as elegantly as "bruh dont shoot when i can get into your muzzle too quickly". Great video!
My biggest pet peeve in RoN is the overuse of the damn optiwand, I think it just completely defeats the purpose of the game knowing exactly whats on the other side of the door as well as brings the pace of the game to a screeching halt. Ive never seen police use these kind of devices in any sort of real scenario, they are usually gonna open up the door and go in. I think leaning on the optiwand to clear buildings hurts your overall time, as well as you should be able to open doors and clear rooms with little to no information as thats where the challenge of this game really comes from.
same, plus its so damn easy to clear rooms, and as you play the game gets easier, idk you but i got quickly to a point where using the AI teammates was way too easy not to mention slow, now i go solo on all my rounds, only carry a breach shotgun and my guns, grenades make the game way to easy as well, and they are thing ive personally never seen police use, im a first responder entering a place that was taken over, im not special forces entering a terrorist compound filled with hostages and enemies alike
I always low ready if I’m not the lead or actively trying to shoot something not only because of flagging, though it was the original reason, you also can move faster while in low ready
They should add a momentary key for high/low ready so if you don't wanna flag someone you just hold that bottom for the duration, as FPS often fix your head to your gun, it's really unnatural to actually aim around your teammate given it moves your view.
They do have a hold version for ready low. It just isn't binded to any keys by default. Only the toggle version is binded (which most people re-bind from home key to shift key anyways).
being a mall cop is way more dangerous and stressful than policing. as a senior lieutenant mall cop, I've gone through things that would give veterans ptsd buddy.
Good video but I must say to those watching don't go around imposing your way of playing on other people who may not enjoy playing a game in a larper kind of way, even if it may seem that the game is made to be played that way the way of playing is in the one playing don't get that mixed up, there are people who have fun going fast, dangerous and risky, without checking without cuffing and not caring about flagging, a lot of people play the Russian way, meaning no cuffing, only bullets. The most important part is to have fun and remember that games are games, guns don't malfunctions so there's no reason to do this but for realism. It is important that the milsim and larping community becomes more friendly, as they have been for long gatekeeping and agaisn't newbies, those who don't know aren't taught, but kicked, and that's scares new players from playing, the community is closed and seems that way, even when a lot of communities are very friendly it is that not so minor minority that keeps people away, without even mentioning the elitism some people share.
Made my comment nicer and easier to understand, I mightve gotten a little bit defensive (100%) but this is still what I meant, and I like to accept my mistakes, so this one should be read nicer.
These rules are just too simplified. I get that they are helpful and perhaps they are the best rules out there but if I see baddie here actually finger on the trigger aimed at my partners head I'm taking the shot. It all depends on skill. Imagine that the soldier in the scenario about to be executed is someone you deeply care about and you believe for certain it's more likely they live if you shoot.
@@SixtyAteWhiskey show me some videos of actual law enforcement or military who is flagging eachother then. i think you just made a BS claim to make this cringe video
Brother, I work in law enforcement and I’m in the military. I’ve seen it happen. We do training on this stuff to help prevent it. Cross fire and flagging occurs a lot in our professions. There are plenty of body cam videos proving the same. That doesn’t mean it ALWAYS happens, but it just shouldn’t happen and that’s why we train.
@@SixtyAteWhiskey well blame the teachers then, if yall out there flagging eachother after going trough training then you should NOT be out there protecting the people if you dont even know where to point a deadly weapon.
I’m so confused. You’re mad at me because I used this video as a teaching tool, then you got mad because I made a “cringe video” because you believe people don’t flag each other in military or LE, then you get mad at me for saying that it happens. What’s your deal? Like you said it’s not that deep my man.
I have to friendly fire my teamates when going for S because the AI can't Handle a suspect close to them
also, try to go low ready when by your buddies. you can quickly react and shoot if needed, but it can stop you from killing your teammate and being subject to a lot of angry words. that, and you move faster
Thats for people with what they call "average cognitive abilities". In video games we call them noobs. Well sadly we dont recently. Nowadays we call them "early access participants". Its all the same though. They cry about why they suck. Which usually equates to 'ME CANT NO SHOOT TEAMATE IN CQC ME OOG OOG DUMB MAN". Youll encounter this archetype mostly at gun ranges when not playing video games.
@@TinylittledansonmanI consistently flag my teammates and shoot in close proximity to them and have only killed my teammate once after about 20 mission runs. Why would anyone complain about shooting teammates.
i LOVE these top down ilustrations you do!
I played a round of Ready or Not with some randoms from a public lobby, a while back. One of them was a ex soldier or marine or something and had taught the others tactics and so... When I was arresting a suspect, they yelled at me for it, to "stop the nonsense". They shot every single suspect, even when they had surrendered and when they went down, "death cehecked" them. Giving them at leat one more bullet to the head...
When I told them, it was complete rubbish how they played the game and that getting them alive was the purpose and made it more challenging than killing everything in sight, they laughed at me and told me that "girls should not play mens games." Okay, first the fact that I'm not a "girl" but a 40 year old hag and as I see it, being old enough to be the mother of these guys. And more important, it is a real shame to see the mechanics, story and tactic aspects of the game going to waste. There are more than enough game for the CoD crowed or how to call them, but they press into a brilliant game like this and give it a bad name...
Stop the killing is a good motto or like the chief from the first SWAT game put it: "We are in the life saving business!"
thats plain stupid, they are playing the game as they most enjoy it, if you didnt like it you were welcomed to leave, getting them alive isnt harder, its simply different, cuffing suspects can become quickly boring, the room is clear it doesnt matter if the suspect is alive or dead, because its a fucking game mam, you are supposed to play as you wish, perhaps you should find your own friends hag as you call yourself, because if you cant accept how some people have fun at 40 (no mother of mine would be that young) then you wont at 50, 60 nor 100, live and let live, the only bad reputation this game could get is by gatekeepers who infect the community like a pest
What do you expect? They were soldiers, and what they learned is killing people, not saving people
I'm starting to become convinced that the entire tactical shooter genre is a psyop to get a bunch of prime age people to learn all the basics of things needed to join police and military forces. Half the people I know have learned how to properly clear rooms and basic gun safety via these games.
mgs 4 predicted this
Or people just want their power fantasies and digital role playing and that makes bank.
Ty
👀
@@mallardofmodernia8092 Power fantasy is COD and Battlefield, where you're an ultimate tacticool operator doing cool shit while having the bullet resistance of a dollar store Terminator, not the games where you get one tapped by some dude in a tree or a booby trap on a gas station door.
It would also be nice if my operator in RON didn't have the strength of a new born baby and could at the very least vault himself up an open, 2ft ledge. Because... Literally anyone would take that option over walking an extra 60ft through multiple potential points of fire just to find a 3 step set of stairs 🤷
Great video, I never knew of the 45° rule before.
"Stop the killing, stop the dying." sounds like my school motto lol
Hey, I have been applying most of these rules when playing tactical games, but I had only managed to put it as elegantly as "bruh dont shoot when i can get into your muzzle too quickly". Great video!
This is one of my new favorite channels.
You've earned a subscription sir!
I think about 95% of the time I'm trying to to fill my team with lead, rarely is it unintentional
My biggest pet peeve in RoN is the overuse of the damn optiwand, I think it just completely defeats the purpose of the game knowing exactly whats on the other side of the door as well as brings the pace of the game to a screeching halt. Ive never seen police use these kind of devices in any sort of real scenario, they are usually gonna open up the door and go in. I think leaning on the optiwand to clear buildings hurts your overall time, as well as you should be able to open doors and clear rooms with little to no information as thats where the challenge of this game really comes from.
same, plus its so damn easy to clear rooms, and as you play the game gets easier, idk you but i got quickly to a point where using the AI teammates was way too easy not to mention slow, now i go solo on all my rounds, only carry a breach shotgun and my guns, grenades make the game way to easy as well, and they are thing ive personally never seen police use, im a first responder entering a place that was taken over, im not special forces entering a terrorist compound filled with hostages and enemies alike
I always low ready if I’m not the lead or actively trying to shoot something not only because of flagging, though it was the original reason, you also can move faster while in low ready
Great video. On a side note, this camera angle just made me want a Police Quest SWAT 2 remake even more.
They should add a momentary key for high/low ready so if you don't wanna flag someone you just hold that bottom for the duration, as FPS often fix your head to your gun, it's really unnatural to actually aim around your teammate given it moves your view.
They do have a hold version for ready low. It just isn't binded to any keys by default. Only the toggle version is binded (which most people re-bind from home key to shift key anyways).
great breakdown, thanks
being a mall cop is way more dangerous and stressful than policing. as a senior lieutenant mall cop, I've gone through things that would give veterans ptsd buddy.
So so true
@@SixtyAteWhiskey only real mall troops know the secret keyword... but i'm willing to share it with you just once..
Cool video, it’s nice to see a verse at the end.
I like the video, thank you! It's really interesting
TBH the scariest and the most annoy thing in RON is friendly fire my homies just love to kill teammates for no reason
thank you, very good video and visualisation
Good video but I must say to those watching don't go around imposing your way of playing on other people who may not enjoy playing a game in a larper kind of way, even if it may seem that the game is made to be played that way the way of playing is in the one playing don't get that mixed up, there are people who have fun going fast, dangerous and risky, without checking without cuffing and not caring about flagging, a lot of people play the Russian way, meaning no cuffing, only bullets.
The most important part is to have fun and remember that games are games, guns don't malfunctions so there's no reason to do this but for realism.
It is important that the milsim and larping community becomes more friendly, as they have been for long gatekeeping and agaisn't newbies, those who don't know aren't taught, but kicked, and that's scares new players from playing, the community is closed and seems that way, even when a lot of communities are very friendly it is that not so minor minority that keeps people away, without even mentioning the elitism some people share.
Made my comment nicer and easier to understand, I mightve gotten a little bit defensive (100%) but this is still what I meant, and I like to accept my mistakes, so this one should be read nicer.
I dig it man, I appreciate you! Good message overall.
Your gun world vr video is still not on your channel
Nice vid
These rules are just too simplified. I get that they are helpful and perhaps they are the best rules out there but if I see baddie here actually finger on the trigger aimed at my partners head I'm taking the shot. It all depends on skill. Imagine that the soldier in the scenario about to be executed is someone you deeply care about and you believe for certain it's more likely they live if you shoot.
Its a game
Very adept.
I’m using Ready Or Not to demonstrate good tactics, not stating that you have to use these tactics while playing.
I thought it was a movie!
bruh its a video game, its not that deep
My friend it’s a teaching tool. I meant for this to help demonstrate real world tactics.
@@SixtyAteWhiskey show me some videos of actual law enforcement or military who is flagging eachother then. i think you just made a BS claim to make this cringe video
Brother, I work in law enforcement and I’m in the military. I’ve seen it happen. We do training on this stuff to help prevent it. Cross fire and flagging occurs a lot in our professions.
There are plenty of body cam videos proving the same. That doesn’t mean it ALWAYS happens, but it just shouldn’t happen and that’s why we train.
@@SixtyAteWhiskey well blame the teachers then, if yall out there flagging eachother after going trough training then you should NOT be out there protecting the people if you dont even know where to point a deadly weapon.
I’m so confused.
You’re mad at me because I used this video as a teaching tool, then you got mad because I made a “cringe video” because you believe people don’t flag each other in military or LE, then you get mad at me for saying that it happens. What’s your deal? Like you said it’s not that deep my man.
This feels like a personal attack @onlycops @christhecop 😅😅
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