Don't forget you can order people to move towards you. So it is much safer yelling them to come towards you then rushing in there cuffing them with half of the room unchecked!
@@denycrafty6498 When pointing at someone. Like when you point at a door. You can give commands like "open the door". But when you point at another person you can chose things like "restrain" but also "turn around" or "move towards me" etc.
I don't know if they tweaked the AI at some point but the hostiles tend to bum rush you nowadays all the time, regardless of setting or "background". We basically pick a room that has a great view to a funnel, yell out a couple of times and wait for 99% present of hostiles to just walk in to what is basically a firing range... I would love to see the AI actually barricade in a room the entry goes loud
hopefully 1.0 is close and will prolly be better than now. 'Cause is exactly that, you kill one and just hold an angle to kill the rest that are rushing lol
@@ARMYStrongHOOAH17its still bad? Ive been looking at ready or not for a while now buthavent got it since ive heard for a long time now how bad the ai is
I'd also like to point out, when clearing a hallway, you should take the path of least resistance meaning if you open the door and its on the right, you'll go left as the door provides additional cover, same if it opens on left, you'd go right
Solid explanation and I appreciate you acknowledging your mistakes in the video. I think it’s very important to see how easy it is to make mistakes in these situations. So much so that even the experts make them.
FANTASTIC doctrine! I'm a civilian who has studied CQB for a long time, and it's very rare that I see someone demonstrate these concepts so well and especially open doors from the weak side when alone. Including your failures in the video is such an awesome learning tool for us, too. I want to throw this series out for anybody who wants to learn some real nitty-gritty about CQB, I gleaned a ton of information by this video series by Project Gecko and UF Pro. There are 6 episodes in the playlist, then a 7th episode not included in the playlist before the refresher episode. The playlist also doesn't have the episodes in order. Here are the links to UF Pro's "Pro's Guide to CQB" The asterisks are beside the episodes that are most relevant to Ready Or Not- I organized these when developing SOP for my own RoN group that never came to fruition. *Episode 1: One Man Room Clearing th-cam.com/video/QSzTqh8ZsEE/w-d-xo.html *Episode 2: Weapon Flow in Compressed Environments th-cam.com/video/XWiY-aN4HKQ/w-d-xo.html *Episode 3: Doors & Thresholds th-cam.com/video/6EDsIP5M0xA/w-d-xo.html Episode 4: Wingman Cornering & Mobility th-cam.com/video/zIAV3hdXwz0/w-d-xo.html Episode 5: Solo CQB and Corner Fed Rooms th-cam.com/video/tam5y2qREkk/w-d-xo.html *Episode 6: Human Behavior & Force On Force th-cam.com/video/CXeuPwy8EEo/w-d-xo.html Episode 7: Solo CQB Force On Force th-cam.com/video/1PMHdE1ZZeE/w-d-xo.html Refresher Episode: th-cam.com/video/-8QT8rJXZN8/w-d-xo.html
Loved the video man. Would be cool to see some 4/5 man clears. If you ever need an extra visual aid to illustrate something in a video, Door Kickers 2 has a pretty easy to pick up map maker. Could be useful for translating first person clearing techniques in RoN to a clear top-down perspective.
For the game, I also like to have a shield with me. When having to cuff suspects on the run, I am totally vulnerable in that 2-3 seconds. Therefore I like to pose my back towards the uncleared direction cuffing, knowing my shield got my back. The same applies to when I am seriously hurt in a fatal tunnel and need bandaging.
Already commented on your other CQB tutorial vid but this one is also top notch. You are excellent at explaining basic concepts and kudos for leaving mistakes in as well. Superb guide.
First time I did doll house was solo because my ai mates glitches out and couldn't pass through doors. Honestly, it wasn't that hard. And that's coming from a guy who couldn't clear mindjot data center for 3 days. A general tip on picking where to go is to chose the rooms that are the furthest away from the center of the building and work your way around and then in. That way not only can you lessen the risk of getting lost, but also have two of your angles covered, your back and your side, so you can focus on the other two and not worry about getting killed by a crackhead with a shot to the back of your skull. Choosing which door to go is also important. If a door leads to a large, open place with multiple possible point that you can get shot at, maybe chose another way to go, and even better, put a wedge so that people can't flank you since you'll be blocking a major pathway. And always lean when checking doors and corners. There is the q and e lean, but you can press and hold ait to get into a toggle lean mode where you can lean even further. It's pretty useful once you get the hang of it to quickly peek a corner with the "long lean" before doing anything dangerous. The map also matters a lot. A place like the data center or the postal office is harder on solo than the talent show studio place or the dollhouse. It's really about how many angled you are exposing yourself to.
1:42 i don't know how this game was back then, but an armed suspect NEVER surrenders even when you get him by surprise unless they're blinded, disoriented etc. they'll always just turn around and shoot
"Fight with what you can see, and not with what can see you" This means: 1. slice that pie slowly to not overload your processing capacity and 2. Don't telegraph! When you have no choice but to telegraph, don't waste time and quickly snap right in
Great video! It's also strange to hear you had only 47 subscribers when this video was published. A lot of great advice here. One random thought - whether it's correct or just my personal take - at 6:58 when approaching that door, knowing that the left side is likely the exterior of the foundation, so the room likely opens up to the right only, I would actually feel more comfortable hugging the right wall as I approached. Opening the door gives less visibility, but you're less committed and can back out easier from what is another mini-fatal funnel as you're going to be at an angle to any threats with more obstacles between you and them.
This would be a nightmare as one-man. Thoughts: First floor I would have started with end hallway rooms first; due to the door opening directions and house layout, I think you picked the right order. Basement: I probably would do entry on the garage external and proceed to living area as a center-fed clearing to right first and sweeping around fast to dominate the intersecting doorway/corridor at base of stairs. I'd get the hell out of the way of the basement room to the right of the stairwell and proceed to the room that keeps crashing first (garage-adjacent). Collapse back to the corner fed room. Taking time to pie is great but if that door is opened, not sure how the AI is in this game, but shooting through the door and wall would be a great option for a tipped-off defender. One of the complaints I have about Ready or Not and why I've not played a lot is how absurdly sluggish it feels. It doesn't have to be Quake 3 or COD, but your kit isn't *that* heavy and it'd be nice if you could dynamically, elastic-control your speed more with some gameplay mechanic.
I’m glad I learned a bit from this video! And quite surprised that some of the things I do naturally when playing tactical games are things people teach, like prioritizing people over doorways or stopping to listen!
3:23 ...huh, that section of that map is ripped right out of 213 park (the "meth house"), they just reworked it a little, but from the top down that is clearly the section from the first house, ground floor, left side as soon as you come in through the front door.
Disappointed that we didn't get more less-lethal tools in the home invasion update. A quick look through the catalogues of a few companies shows the stuff we could have had. - A 37mm CS grenade that burrows into a wall and launches the payload into the next room - Multi-bang flashbangs with adjustable fuze timers -Tazer shotgun shells -CS pistols & revolvers that use 50/50 pepper powder & tear gas -Strobe light dazzling ballistic shield -Thermal imaging cameras on small FPV drone -Portable ballistic barricades for cover in open areas
I am watching this because I just purchased the game and want to know more about it, and the first door and window that you showed was very familiar to me, also when I saw the pumpkin, I knew it was going to be the house of the first mission of SWAT4, omg, if it is going to be a playable mission I’m going to be so excited
I would also add the correct protocol for police actions in CQB should be People - Open areas - Closed doors. Open areas should be handled before closed doors if possible, though there are exceptions.
Not sure if you read comments or not, but I just wanted to say, I love that phrase you say at the end of your videos. It's something I've been telling myself when I go into work now.
It's actually good practice to check behind the door after moving into the room, since that is a valid space for people. Believe it or not, coincidentally, that has happened in RON a few times to me. And checking has saved me a restart or two... now sometimes the AI will shoot through it. Not much you can do about that.
i think its so funny where you're teaching telegraphing (very good explanation btw) the ai guy is just standing right outside the window LOL i died laughing
That stairs as a fatal funnel was useful. I kept dying to that one guy on the first floor of the Voll house who kept shooting me through the gaps of the stair's steps lmao I had my team clear it instead when I had enough
Great vid, will try this now. Entering rooms in PUBG back in the day was so stressful for me that I eventually stopped doing it. This game forces me to change that.
All in all good tutorial video, you need to remember the phrase "slow is smooth, smooth is fast" making mistakes happen and is great for learning but the name of the game is to not take a 12g buckshot to the chest, that was probably my biggest gripe in the video
I always pi check in Counter Strike (GO) but then the enemy jump shots me with a Tec-9 lol. In a more serious note, even if its not One Man, I learned that it's pretty much down to patience and efficiency. Most of my fails in SWAT 4 is me getting impatient or taking too long setting up door wedges and checking under with the camera stick. I don't think Ready or Not (I don't have the game) has door wedges so if I want to play it, I really gotta learn not using or over abusing door wedges.
You can command your ai to wedge the doors themselves as you watch their backs. Also, you are not supposed to wedge every door, just doors that you suspect will be flanked
personally i would move much slower and stay leaning if im checking a room, im only gonna start walking around when im sure theres no hostiles or theres no where else to peek
Can’t believe you’ve had only 47 subs when making the video! You put so much effort no matter of the audience! Live your vids, wish I could have a job like that, lol
Well is not correct at 100% but its a start i recommend u to see basic clearing from UF PRO the german PMC trainning, and basic clearing videos too from this guys
the best strategy is to not be alone. i think a wise, very angry drill sergeant said "you have been stabbed because you do not have a battle buddy! terrorists attack people in ones! safety in numbers!"
Tbh this is a really good video for like new rookies of ready or not but really the main thing about room clearing and coming up to a door. Is don't always rush. The more ye rush the more chance you will be the 1st person to likely get shot.. So ya pretty much slow down and think how you will be doing it.
2 mistakes I noticed when you went to arrest that guy you went straight into the hallway even though guys to flank you from the stairs or the rooms and you didn’t check the stairwell if a threat was there
I think he didn't make a mistake when he entered the room and did it to show us mistakes. However, the important thing is that there is a difference between being careful and playing the careful person.
Man, I wish I could fully execute on this by seeing the people right in front of me lol So many shooters I play just run me through a whole crisis with how blind I am I swear lol
Wouldn’t it be a good idea to close doors? So like if someone decides to reposition you would notice the door closing or that the door has been moved? I don’t know because I’m not a police officer, it’s why I ask.
this would work if the enemies didnt react to the first pixel that their line of sights catch because by the time you swing to engage theyre already shooting
Well...if the guy is literally posted at the door waiting to shoot at the first sign of movement, wouldn't that make sense? If you're holed up in a building, KNOW that SWAT is coming, *and* you've decided you're going to go down firing, are you not going to shoot at the first sign of movement? Or are you going to be "oh look, an open door, surely it must have been the wi- OH SHIT! SWAT! I give! I give!"
@@user-gm4kv2my4u yeah but I mean in the most literal sense that they detect you before you’re actually able to be scene most of the time. And then u peak and they shoot and then back off but they track you through the wall and kill you. And I don’t mean blind luck I mean they hit every shot through the wall with pinpoint accuracy
One thing I would like to mention at 2:00 is, I wouldn't cuff suspects or civs while near unchecked doors, I understand you do it for realism, but the game for some reason doesn't work like that, multiple times I've noticed now that the enemies know when you are cuffing someone, and they begin to move, they will go through door to try to get to you and shoot you while cuffing. Its stupid and it shouldn't happen, they shouldn't magically know when you are restraining suspects, but they do. For that reason I don't leave any doors open behind me, if I am to cuff a suspect I make sure all doors are safe first, this means I'll make sure all doors are infront of me, and those that aren't I'll either wedge or my more likely option is to take a peak inside as wedging takes to long and imo seems unrealistic, why unrealistic? Because I like to play as if I was a first swat responder so to speak, like when police first roll up on a situation, all I use is my weapons and sometimes less than lethal, if ever I'll wedge the main doors only, the ones that lead to the outside, but I do it because if find it more challenging and fun that way. If I am honest, I don't need this video, for me clearing rooms is intuitive, I just wanted to see what was said, the video is good ofc, takes it a little to life like considering the game has many flaws which stray it further from life, but it should be fine, I like playing fast however, and I use the game logic to my advantage, I'll often times learn how many enemies are there supposed to be, where they usually spawn and practice ways to take them out as fast and safe as possible.
A good example for pie, Imagine The Point Shooting Grip From I:SS. Go Into Your Settings, you wanna be able to move steadily, in an Arching motion, while focusing on a single point. Now, Lock Your Aim On The 90° Angle, slowly clear while keeping minimum line of sight. I've been playing Insurgency, Usually at night, Using NVG & Flashlight on Ministry. Flash first, Breach And Clear. Strike fast, No Mercy. Anyway Sub To PEAKyBOB. Stay Strong Brothers 🤟
One man how to one house not die all the tactics
Don't forget you can order people to move towards you. So it is much safer yelling them to come towards you then rushing in there cuffing them with half of the room unchecked!
what key?
@@denycrafty6498 The same as any other command. Just point on them.
@@davidgreenwitch does not work for me
@@denycrafty6498 When pointing at someone. Like when you point at a door. You can give commands like "open the door". But when you point at another person you can chose things like "restrain" but also "turn around" or "move towards me" etc.
Dude really solid simple guide here. A lot of the milsim community likes to overcomplicate room clearing but this is perfect for teaching beginners.
This is what the CQB Gaming community needs . Great tutorial my man learnt some new things today 👍
On top of multiple man room clears, it'd be great to have a video on how we can incorporate less lethal weaponry into our room clears and SOPs.
I don't know if they tweaked the AI at some point but the hostiles tend to bum rush you nowadays all the time, regardless of setting or "background". We basically pick a room that has a great view to a funnel, yell out a couple of times and wait for 99% present of hostiles to just walk in to what is basically a firing range... I would love to see the AI actually barricade in a room the entry goes loud
hopefully 1.0 is close and will prolly be better than now. 'Cause is exactly that, you kill one and just hold an angle to kill the rest that are rushing lol
@@dotKilluaFPS lol
@@dylancounte1448Lol right? Now they’re fuckin Terminators
@Dre_Clips well that comment didn't age well 😂
@@ARMYStrongHOOAH17its still bad? Ive been looking at ready or not for a while now buthavent got it since ive heard for a long time now how bad the ai is
I'd also like to point out, when clearing a hallway, you should take the path of least resistance meaning if you open the door and its on the right, you'll go left as the door provides additional cover, same if it opens on left, you'd go right
Solid explanation and I appreciate you acknowledging your mistakes in the video. I think it’s very important to see how easy it is to make mistakes in these situations. So much so that even the experts make them.
FANTASTIC doctrine! I'm a civilian who has studied CQB for a long time, and it's very rare that I see someone demonstrate these concepts so well and especially open doors from the weak side when alone. Including your failures in the video is such an awesome learning tool for us, too.
I want to throw this series out for anybody who wants to learn some real nitty-gritty about CQB, I gleaned a ton of information by this video series by Project Gecko and UF Pro. There are 6 episodes in the playlist, then a 7th episode not included in the playlist before the refresher episode. The playlist also doesn't have the episodes in order.
Here are the links to UF Pro's "Pro's Guide to CQB"
The asterisks are beside the episodes that are most relevant to Ready Or Not- I organized these when developing SOP for my own RoN group that never came to fruition.
*Episode 1: One Man Room Clearing th-cam.com/video/QSzTqh8ZsEE/w-d-xo.html
*Episode 2: Weapon Flow in Compressed Environments th-cam.com/video/XWiY-aN4HKQ/w-d-xo.html
*Episode 3: Doors & Thresholds th-cam.com/video/6EDsIP5M0xA/w-d-xo.html
Episode 4: Wingman Cornering & Mobility th-cam.com/video/zIAV3hdXwz0/w-d-xo.html
Episode 5: Solo CQB and Corner Fed Rooms th-cam.com/video/tam5y2qREkk/w-d-xo.html
*Episode 6: Human Behavior & Force On Force th-cam.com/video/CXeuPwy8EEo/w-d-xo.html
Episode 7: Solo CQB Force On Force th-cam.com/video/1PMHdE1ZZeE/w-d-xo.html
Refresher Episode: th-cam.com/video/-8QT8rJXZN8/w-d-xo.html
Loved the video man.
Would be cool to see some 4/5 man clears. If you ever need an extra visual aid to illustrate something in a video, Door Kickers 2 has a pretty easy to pick up map maker. Could be useful for translating first person clearing techniques in RoN to a clear top-down perspective.
I second this!
Door kickers is excellent for teaching basic movements and covering angles
For the game, I also like to have a shield with me. When having to cuff suspects on the run, I am totally vulnerable in that 2-3 seconds. Therefore I like to pose my back towards the uncleared direction cuffing, knowing my shield got my back. The same applies to when I am seriously hurt in a fatal tunnel and need bandaging.
Already commented on your other CQB tutorial vid but this one is also top notch. You are excellent at explaining basic concepts and kudos for leaving mistakes in as well. Superb guide.
This Chanel is absolutely amazing, I am totally thrilled. As a big SWAT 4 lover, this is the perfect game for me.
This is such a fantastic and valuable video, thank you so much for breaking in down so clearly!
First time I did doll house was solo because my ai mates glitches out and couldn't pass through doors.
Honestly, it wasn't that hard. And that's coming from a guy who couldn't clear mindjot data center for 3 days.
A general tip on picking where to go is to chose the rooms that are the furthest away from the center of the building and work your way around and then in. That way not only can you lessen the risk of getting lost, but also have two of your angles covered, your back and your side, so you can focus on the other two and not worry about getting killed by a crackhead with a shot to the back of your skull.
Choosing which door to go is also important. If a door leads to a large, open place with multiple possible point that you can get shot at, maybe chose another way to go, and even better, put a wedge so that people can't flank you since you'll be blocking a major pathway.
And always lean when checking doors and corners. There is the q and e lean, but you can press and hold ait to get into a toggle lean mode where you can lean even further. It's pretty useful once you get the hang of it to quickly peek a corner with the "long lean" before doing anything dangerous.
The map also matters a lot. A place like the data center or the postal office is harder on solo than the talent show studio place or the dollhouse. It's really about how many angled you are exposing yourself to.
I'm stuck on datacenter right now. that's the reason I decided to watch this video.
1:42 i don't know how this game was back then, but an armed suspect NEVER surrenders even when you get him by surprise unless they're blinded, disoriented etc. they'll always just turn around and shoot
"Fight with what you can see, and not with what can see you" This means: 1. slice that pie slowly to not overload your processing capacity and 2. Don't telegraph! When you have no choice but to telegraph, don't waste time and quickly snap right in
Really good guide and walkthrough of your gameplay. I also really liked the rebuilt Swat 4 map!
Great video! It's also strange to hear you had only 47 subscribers when this video was published. A lot of great advice here.
One random thought - whether it's correct or just my personal take - at 6:58 when approaching that door, knowing that the left side is likely the exterior of the foundation, so the room likely opens up to the right only, I would actually feel more comfortable hugging the right wall as I approached. Opening the door gives less visibility, but you're less committed and can back out easier from what is another mini-fatal funnel as you're going to be at an angle to any threats with more obstacles between you and them.
As someone who is super keen to learn about tactics and CQB, this video was very enjoyable and interesting!
Really appreciate these types of videos. Hopefully you will do a squad clearing tutorial soon.
cool to see you were celebrating 47 subs at the time this was made, congrats on 12.2k dude!
Learned a lot and learned that I knew a few things already without knowing what they’re called. Thanks for the content, especially for solo players
This would be a nightmare as one-man. Thoughts: First floor I would have started with end hallway rooms first; due to the door opening directions and house layout, I think you picked the right order. Basement: I probably would do entry on the garage external and proceed to living area as a center-fed clearing to right first and sweeping around fast to dominate the intersecting doorway/corridor at base of stairs. I'd get the hell out of the way of the basement room to the right of the stairwell and proceed to the room that keeps crashing first (garage-adjacent). Collapse back to the corner fed room. Taking time to pie is great but if that door is opened, not sure how the AI is in this game, but shooting through the door and wall would be a great option for a tipped-off defender. One of the complaints I have about Ready or Not and why I've not played a lot is how absurdly sluggish it feels. It doesn't have to be Quake 3 or COD, but your kit isn't *that* heavy and it'd be nice if you could dynamically, elastic-control your speed more with some gameplay mechanic.
ur vids are so good dude! always look forward to ur new uploads
One thing I learned the hard way is to also check every single entryway for traps.
Yup, and also the fact that traps can be on your side too
"A lethal obsession" taught me that
I’m glad I learned a bit from this video!
And quite surprised that some of the things I do naturally when playing tactical games are things people teach, like prioritizing people over doorways or stopping to listen!
3:23
...huh, that section of that map is ripped right out of 213 park (the "meth house"), they just reworked it a little, but from the top down that is clearly the section from the first house, ground floor, left side as soon as you come in through the front door.
Disappointed that we didn't get more less-lethal tools in the home invasion update.
A quick look through the catalogues of a few companies shows the stuff we could have had.
- A 37mm CS grenade that burrows into a wall and launches the payload into the next room
- Multi-bang flashbangs with adjustable fuze timers
-Tazer shotgun shells
-CS pistols & revolvers that use 50/50 pepper powder & tear gas
-Strobe light dazzling ballistic shield
-Thermal imaging cameras on small FPV drone
-Portable ballistic barricades for cover in open areas
I learned by watching you learn from your mistakes. Keep up the great work!
Super underrated Video and channel overall. I hope your subs and views will skyrocket because you deserve more
Also moving as far away from the door as you are doing the "pie" thing lets you see hostiles/hostages first (like 0.2 seconds faster)
Man I just bought the game and this is exactly the video I needed. Thanks so much!!
I am watching this because I just purchased the game and want to know more about it, and the first door and window that you showed was very familiar to me, also when I saw the pumpkin, I knew it was going to be the house of the first mission of SWAT4, omg, if it is going to be a playable mission I’m going to be so excited
It’s a modded map! :D
I would also add the correct protocol for police actions in CQB should be People - Open areas - Closed doors. Open areas should be handled before closed doors if possible, though there are exceptions.
Great vid, imma try some of these
Also, that soundtrack at 2:03 goes so damn hard
a simple yet highly effective guide, great work man!
CQB tactics and VSauce music?
Subbed.
Not sure if you read comments or not, but I just wanted to say, I love that phrase you say at the end of your videos. It's something I've been telling myself when I go into work now.
Pie scanning is what I have always done in video games, but it's the first time a hear it's an established named concept
You can use the mouse wheel to command secured npcs to move to a place you aim at. They will shuffle slow but it’s gets them out of the way.
It's actually good practice to check behind the door after moving into the room, since that is a valid space for people. Believe it or not, coincidentally, that has happened in RON a few times to me. And checking has saved me a restart or two... now sometimes the AI will shoot through it. Not much you can do about that.
i think its so funny where you're teaching telegraphing (very good explanation btw) the ai guy is just standing right outside the window LOL i died laughing
That stairs as a fatal funnel was useful. I kept dying to that one guy on the first floor of the Voll house who kept shooting me through the gaps of the stair's steps lmao I had my team clear it instead when I had enough
Great vid, will try this now. Entering rooms in PUBG back in the day was so stressful for me that I eventually stopped doing it. This game forces me to change that.
That house layout was straight out of Swat 4
In the new version, you can ask the person to come to you. It's better. It avoid getting exposed.
This is really good advice for someone in a full lobby
Great video advice for plans in minecraft
Does anyone remember the sniper feature from swat 4 on this map? it was SO useful
Bravo, great vid! Subscribed!!! 😊
All in all good tutorial video, you need to remember the phrase "slow is smooth, smooth is fast" making mistakes happen and is great for learning but the name of the game is to not take a 12g buckshot to the chest, that was probably my biggest gripe in the video
I always pi check in Counter Strike (GO) but then the enemy jump shots me with a Tec-9 lol.
In a more serious note, even if its not One Man,
I learned that it's pretty much down to patience and efficiency.
Most of my fails in SWAT 4 is me getting impatient or taking too long setting up door wedges and checking under with the camera stick.
I don't think Ready or Not (I don't have the game) has door wedges so if I want to play it,
I really gotta learn not using or over abusing door wedges.
It does have door wedges, so you don’t need to worry!
@@Idontknow-vm1iy nice
You can command your ai to wedge the doors themselves as you watch their backs. Also, you are not supposed to wedge every door, just doors that you suspect will be flanked
What Es Pie then the music chiming in got me rolling 😂😂😂
personally i would move much slower and stay leaning if im checking a room, im only gonna start walking around when im sure theres no hostiles or theres no where else to peek
Thanks for the video, I've been dying a lot in this game.
Good video, I like it. Could you include a "perfect" run in the end?
Love the swat 4 map made in ready or not
Nice tip, any tips on AI using aimbot/wallhack and milisec deleting you? XD
At 2:30 why not pull to the left of the door then peek so you can pi with it instead of against?
love how he uses fairfax residence to demonstrate this
Personally, I just launch m320 HE grenades into every room. seems to do the job
Can’t believe you’ve had only 47 subs when making the video! You put so much effort no matter of the audience! Live your vids, wish I could have a job like that, lol
i really suck at this game, so thanks for this tutorial!
something in my brain activated when the vsauce music started playing
Well is not correct at 100% but its a start i recommend u to see basic clearing from UF PRO the german PMC trainning, and basic clearing videos too from this guys
Oh man, they remade the Fairfax Residence mission from SWAT 4? Neat.
Thank you it easy to understand 🎉
the best strategy is to not be alone. i think a wise, very angry drill sergeant said "you have been stabbed because you do not have a battle buddy! terrorists attack people in ones! safety in numbers!"
Tbh this is a really good video for like new rookies of ready or not but really the main thing about room clearing and coming up to a door. Is don't always rush. The more ye rush the more chance you will be the 1st person to likely get shot.. So ya pretty much slow down and think how you will be doing it.
Just realized its the Fairfax residence map from SWAT 4😂 Love swat4, and the fairfax map is my favourite
"One-man How to One house Not die All the tactics"
if two targets are aiming at the door ur team is coming through u lose right?
and all of this is thrown out with 1.0 lol
The secret to doing one man CQB is you don’t. It should only be done as the very last resort or in the most dire situations.
This looks like a SWAT 4 clone, but not as good. Thanks for all the tactical tips.
2 mistakes I noticed when you went to arrest that guy you went straight into the hallway even though guys to flank you from the stairs or the rooms and you didn’t check the stairwell if a threat was there
I learned, thank you!
all nice and well but i always get shot from windows i cant see trough because they ALWAYS reflect an incredibly dumb amount of light
2:00
Me just searching every video of White Bat Audio in YT to look for this theme, like seriously, where the hell is it?
I think he didn't make a mistake when he entered the room and did it to show us mistakes. However, the important thing is that there is a difference between being careful and playing the careful person.
I recognize Fairfax residence instantly dear lord
i learned this in the hard way dying more than 3 times 😂😂
I swear this is the swat 4 fairfax residence
very very good tutorial! thx:)
It’s crazy the gameplay is identical to SWAT4 form 2005 😉
i think there should be a multiplayer shooter like this where it's human v human
Man, I wish I could fully execute on this by seeing the people right in front of me lol
So many shooters I play just run me through a whole crisis with how blind I am I swear lol
Wouldn’t it be a good idea to close doors? So like if someone decides to reposition you would notice the door closing or that the door has been moved? I don’t know because I’m not a police officer, it’s why I ask.
thank you six :D now imma better tactical guy
this would work if the enemies didnt react to the first pixel that their line of sights catch because by the time you swing to engage theyre already shooting
Well...if the guy is literally posted at the door waiting to shoot at the first sign of movement, wouldn't that make sense? If you're holed up in a building, KNOW that SWAT is coming, *and* you've decided you're going to go down firing, are you not going to shoot at the first sign of movement? Or are you going to be "oh look, an open door, surely it must have been the wi- OH SHIT! SWAT! I give! I give!"
@@user-gm4kv2my4u yeah but I mean in the most literal sense that they detect you before you’re actually able to be scene most of the time. And then u peak and they shoot and then back off but they track you through the wall and kill you. And I don’t mean blind luck I mean they hit every shot through the wall with pinpoint accuracy
What map was this one?
Pavlov players know this house by heart.
True
There is so many moving parts to a cops mind while clearing a room ita crazy
Truly an underrated channel.
thanks, now i know how feds think
My pleasure mi amigo
One thing I would like to mention at 2:00 is, I wouldn't cuff suspects or civs while near unchecked doors, I understand you do it for realism, but the game for some reason doesn't work like that, multiple times I've noticed now that the enemies know when you are cuffing someone, and they begin to move, they will go through door to try to get to you and shoot you while cuffing.
Its stupid and it shouldn't happen, they shouldn't magically know when you are restraining suspects, but they do.
For that reason I don't leave any doors open behind me, if I am to cuff a suspect I make sure all doors are safe first, this means I'll make sure all doors are infront of me, and those that aren't I'll either wedge or my more likely option is to take a peak inside as wedging takes to long and imo seems unrealistic, why unrealistic? Because I like to play as if I was a first swat responder so to speak, like when police first roll up on a situation, all I use is my weapons and sometimes less than lethal, if ever I'll wedge the main doors only, the ones that lead to the outside, but I do it because if find it more challenging and fun that way.
If I am honest, I don't need this video, for me clearing rooms is intuitive, I just wanted to see what was said, the video is good ofc, takes it a little to life like considering the game has many flaws which stray it further from life, but it should be fine, I like playing fast however, and I use the game logic to my advantage, I'll often times learn how many enemies are there supposed to be, where they usually spawn and practice ways to take them out as fast and safe as possible.
How many times will I have to be taught what slicing the pie is
A good example for pie, Imagine The Point Shooting Grip From I:SS.
Go Into Your Settings, you wanna be able to move steadily, in an Arching motion, while focusing on a single point.
Now, Lock Your Aim On The 90° Angle, slowly clear while keeping minimum line of sight.
I've been playing Insurgency, Usually at night, Using NVG & Flashlight on Ministry.
Flash first, Breach And Clear. Strike fast, No Mercy.
Anyway Sub To PEAKyBOB.
Stay Strong Brothers 🤟
Damn youve done well from 47 to 18.2k