The Witness & Bombshell (Zero Punctuation)

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 1.2K

  • @Chocl8215
    @Chocl8215 8 ปีที่แล้ว +1953

    "I'm more of a junior jumble man myself"
    Nyeh heh heh.

    • @denodagor
      @denodagor 8 ปีที่แล้ว +65

      +Chocl8215 Exactly my thoughts

    • @twilightvulpine
      @twilightvulpine 8 ปีที่แล้ว +23

      -_-

    • @halodragonmaster
      @halodragonmaster 8 ปีที่แล้ว

      Oh undanktail~

    • @Enbylissimo
      @Enbylissimo 8 ปีที่แล้ว +13

      +Chocl8215 finally someone gets it.

    • @kasig2013
      @kasig2013 8 ปีที่แล้ว +1

      Ooooh, you wily sod.

  • @stepexgd6628
    @stepexgd6628 2 ปีที่แล้ว +161

    Would've been funny if Yahtzee actually got to the end, stepped into the magical elevator and... erm, spoiler alert.
    Got transported all the way back to the very beginning and seeing all his puzzles undone.

    • @ldmt1995
      @ldmt1995 2 ปีที่แล้ว +12

      For a second I thought you meant in bombshell

    • @prcervi
      @prcervi 2 ปีที่แล้ว +10

      unless you 100% it and find out ye the player were play testing a vr puzzle game and achieved mild insanity of following lines and dots

    • @lexslate2476
      @lexslate2476 2 ปีที่แล้ว +12

      @@prcervi Wait, seriously, that's the way the game ends? The big reveal is that it was a puzzle game? I sure am glad I don't know what Jonathan Blow looks like, else there's be some risk of an assault charge in my future. Christ.

    • @stepexgd6628
      @stepexgd6628 2 ปีที่แล้ว +4

      @@lexslate2476 There is a subset of players who'll never get to see that ending, because they never discover one specific easter egg - one that wasn't necessarily meant to be discovered, and which is one of the major spoilers of the game. Can the secret hotel ending even be considered an ending by that reasoning?

    • @prcervi
      @prcervi 2 ปีที่แล้ว +2

      @@stepexgd6628 secret endings are still endings, and how long does a spoiler warning last? it's been 3 years and that ending has been posted to youtube over a dozen times already

  • @shank549
    @shank549 8 ปีที่แล้ว +2258

    I wonder how quick the Escapist would fall apart if Yahtzee would leave.

    • @disgustingweeabootrash1542
      @disgustingweeabootrash1542 8 ปีที่แล้ว +379

      +DiggingUpGraves I give them five minutes.

    • @anonymoususer3112
      @anonymoususer3112 8 ปีที่แล้ว +78

      +Daedra Sheogorath id give them at least half a day, that's when the lady of the asleep people will wake up and realise.

    • @pikistikman
      @pikistikman 8 ปีที่แล้ว +89

      +DiggingUpGraves For like a year Zero Punctuation were literally the only videos they were uploading (to TH-cam)

    • @justincanu9153
      @justincanu9153 8 ปีที่แล้ว +131

      He is was and always will basically be all the escapist is, so pretty godamn fast considering most people don't even go to the site anymore since they started putting these up on TH-cam.
      Which reminds me that I really should cancel that premium subscription.

    • @whodatninja439
      @whodatninja439 8 ปีที่แล้ว +13

      +pikistikman AND THANK GOD FOR THAT

  • @athousandfeethigh
    @athousandfeethigh 4 ปีที่แล้ว +97

    I wish that in the Witness, instead of the solved puzzles staying put, maybe they magically turned into another part of the environment (ie, the bridges becoming actual bridges instead of flattened puzzles forming a path across, podiums turning into small trees or weathered statues). Would've made completing everything a kind of magical immersive experience, without needing any story behind why.

    • @chao3948
      @chao3948 ปีที่แล้ว +2

      you have to not have actually played the game to think this sugestion makes any sense whatsoever

    • @athousandfeethigh
      @athousandfeethigh ปีที่แล้ว

      @@chao3948 wow you're right how did you know Sherlock?

    • @chao3948
      @chao3948 ปีที่แล้ว +1

      @@athousandfeethigh you are saying that as if you not having played the game was something you outright stated in your comment?

    • @NuclearDuckie02
      @NuclearDuckie02 ปีที่แล้ว

      I actually liked the bridges made of puzzles. Didn't enjoy the puzzles themselves though.

  • @CarEdy23
    @CarEdy23 8 ปีที่แล้ว +295

    "positive role model for young women with grenade lunchers" made my day

    • @nottherealpaulsmith
      @nottherealpaulsmith 7 ปีที่แล้ว +20

      "grenade lunchers"
      Nailed it!

    • @hunt1ngh0und
      @hunt1ngh0und 4 ปีที่แล้ว +9

      ah yes, grenade lunchers, the mythical beasts who only eat personal explosive ordnance

    • @typacsk
      @typacsk ปีที่แล้ว

      @@hunt1ngh0und No relation to the Rocket Lawnchair from Metal Slug

  • @douglewis7946
    @douglewis7946 8 ปีที่แล้ว +565

    Ending all gender politics debates in the comments section by adding a subtle Undertale reference.
    This man js a GENIUS.

    • @remnant_867
      @remnant_867 8 ปีที่แล้ว +20

      +Just “AtticusZed” Atticus Zed it most likely wasnt an undertale reference, but hey, he referenced an extremely old newspaper game that was in undertale for a second, SO IT MUST BE UNDERTALE!!!!! XDDDDDDDD NYEH HEH HEH XDDDDDD XD XD PAPYRUS XDXDXDXDXDXDXDXDXDXDXD

    • @douglewis7946
      @douglewis7946 8 ปีที่แล้ว +3

      ***** Varied tastes, dickweed. >:U

    • @baconinvader
      @baconinvader 8 ปีที่แล้ว +1

      +Just “AtticusZed” Atticus Zed I sense a flame war abrewin'

    • @douglewis7946
      @douglewis7946 8 ปีที่แล้ว +1

      Bacon Invader Nah, it wasn't a genuine insult. I'm just giving the guy a hard time. :p

    • @baconinvader
      @baconinvader 8 ปีที่แล้ว +2

      Sorry,I didn't know there were people who could calmly respond to comments on the internet. :P

  • @peepeemcgee97
    @peepeemcgee97 8 ปีที่แล้ว +885

    I live a meaningless, empty life day in and day out, curled up in the fetal position in a corner. But then, once a week, a light comes to me, it speaks to me in a sarcastic, disinterested tone and I feel. My life is given meaning for five glorious minutes. Then, the light fades away, and I resume my life as a meaningless sack of flesh.

    • @DaddyOho
      @DaddyOho 8 ปีที่แล้ว +39

      Cool!

    • @KrishnaWhatever
      @KrishnaWhatever 8 ปีที่แล้ว +21

      +Tyler Hume fucking edgy bro.

    • @nicomoron001
      @nicomoron001 8 ปีที่แล้ว +26

      +Tyler Hume you know you could just make a zero punctuation marathon and watch every single video he has made, and that will probably be the best day of your life.

    • @Narcissist86
      @Narcissist86 8 ปีที่แล้ว +4

      +Tyler Hume And I so very much wish those five glorious minutes isn't interspersed with a cheap attempt at grabbing viewership in the form of "Judging X by the cover".

    • @OttoVonGarfield
      @OttoVonGarfield 8 ปีที่แล้ว +1

      +Tyler Hume So the president's speeches give you life?

  • @mas_3330
    @mas_3330 8 ปีที่แล้ว +65

    "The weapon upgrades are less significant than a pubic louse in cancer ward" - Yahztees best line to date

  • @Craxin01
    @Craxin01 8 ปีที่แล้ว +17

    The Witness certainly could use some ambient music. The ONLY music in the game is during a totally optional challenge area. You pop down a record player's needle, the record plays some classical music, which is the timer for solving a series of totally random puzzles (the themes are the same in each set, but the puzzles are themselves randomized). There are two pieces of music (the first one escapes me), and the second is "In the Hall of the Mountain King," which is being used here as the warning that your time is running out. It does make the puzzle solving a bit more tense, because as the music starts to speed up, you start to panic a bit. I've gotten through the challenge twice, but that's because I enjoy brain teaser puzzles. It's not for everyone, but I think it's good.

    • @krisrhodes5180
      @krisrhodes5180 ปีที่แล้ว

      There is music also as you approach the nominal end sequence, reminiscent of an organ in an ethereal church service. I would maintain the silence (in terms of music) of most of the game, in the context of the presence of music in the parts you and I mentioned, is centrally thematic. Music playing during the game itself would detract from the loneliness and the search for meaning central to the game's themes. Other games have also explored the importance of silence in exploration--if I remember correctly Shadow of the Colossus is a great example of this, giving you music only to accompany the boss battles in the game, and you spend the rest of the game confronted with silent ambiance.

  • @ManoredRed
    @ManoredRed 5 ปีที่แล้ว +137

    There's actually a ton of environmental puzzles in the Witness, however the're all optional and easy to miss.
    Also, while I enjoyed the game, all his criticisms of it are fair =)

    • @antonlindstrom8373
      @antonlindstrom8373 4 ปีที่แล้ว +3

      Did you miss the part where he mentioned he completed all the areas and got all the laser beams to activate?

    • @antonlindstrom8373
      @antonlindstrom8373 4 ปีที่แล้ว +3

      @@randomness928 Truly profound genius

    • @ManoredRed
      @ManoredRed 4 ปีที่แล้ว +27

      ​@@antonlindstrom8373 The puzzles of which I speak do not activate the laser beams, you can activate all of them without completing a single of these puzzles.

    • @willowpets
      @willowpets 4 ปีที่แล้ว +23

      A surprising amount of reviewers missed all the environmental puzzles, which were absolutely the coolest part of the game

    • @ManoredRed
      @ManoredRed 4 ปีที่แล้ว +9

      @@willowpets They're rather sneaky, I didn't notice them myself until near the end of the game. I obviously saw the squiggly lines all over the environment, but I thought they were hints for later puzzles. It only occurred to me to try clicking them much latter on.

  • @BFedie518
    @BFedie518 8 ปีที่แล้ว +55

    He's been waiting to use that opening joke since he reviewed Braid.

  • @LyricaSilvan
    @LyricaSilvan 8 ปีที่แล้ว +12

    Honestly, your reviews are not only incredibly in-depth and laden with good points, they're also hilarious.
    So much snark. So little time.

  • @killerbee2562
    @killerbee2562 8 ปีที่แล้ว +91

    Didn't bombshell start as a duke nukem game before they lost the IP?

    • @YourCRTube
      @YourCRTube 8 ปีที่แล้ว +11

      Yes, it did.

    • @theaveragehuman378
      @theaveragehuman378 8 ปีที่แล้ว +2

      yep

    • @Betta66
      @Betta66 6 ปีที่แล้ว +9

      That would explain a lot, except why Bombshell isn’t a FPS

    • @NightLeopard000Z
      @NightLeopard000Z 5 ปีที่แล้ว +1

      Shelly is a rejected Duke Nukem Forever character.

    • @kungfuskull
      @kungfuskull 5 ปีที่แล้ว +5

      Ion maiden: she’s a new fps protagonist on the original build engine from 3d realms. ...actually looks fun, time will tell. Check steam.

  • @TheTrailerCREAT0R
    @TheTrailerCREAT0R 8 ปีที่แล้ว +119

    "The P.M.S" lmao wtf were they thinking?

    • @Andri474
      @Andri474 8 ปีที่แล้ว +5

      +Abel Villa (The Cynic)
      Lolololo so funny, right guys?

    • @sharsasuke01
      @sharsasuke01 8 ปีที่แล้ว +8

      +Abel Villa (The Cynic) They were thinking that it was pretty funny. Which is kinda is.

    • @ekscalybur
      @ekscalybur 8 ปีที่แล้ว +30

      +Abel Villa (The Cynic) They should have been honest, and just called it The Cringe.

    • @Greyghostvol1
      @Greyghostvol1 8 ปีที่แล้ว +1

      ***** How!? Pretty sure calling a rocket launcher after such a thing would be worthy of a very brief, very light chuckle regardless of feminism existing.
      Not everything has to be so esoteric.

    • @MintMovies
      @MintMovies 8 ปีที่แล้ว +1

      This comment thread inspires headdesk. No sensibility can be administered. -_- drat

  • @gwensmith7439
    @gwensmith7439 8 ปีที่แล้ว +50

    Nothing like a gender swapped Achilles for a protagonist.

  • @Falcovsleon21
    @Falcovsleon21 5 ปีที่แล้ว +48

    “Congrats on getting through that bowl of dog food player. Here’s your reward, another helping of dog food.”

    • @ArcaneAzmadi
      @ArcaneAzmadi 2 ปีที่แล้ว +2

      I see that you too watched the video...

    • @Falcovsleon21
      @Falcovsleon21 2 ปีที่แล้ว +3

      @@ArcaneAzmadi Hey if I wanna quote my favorite line in the comments, I’m free to.

  • @neal2399
    @neal2399 4 ปีที่แล้ว +12

    It’s funny to see how far along Bombshell came by downgrading like crazy to the Build engine and actually taking time to make a fun game

  • @KingTut559
    @KingTut559 6 ปีที่แล้ว +8

    These are the prime example of 5 min videos that eat your whole day away in laughter

  • @ZaoJin
    @ZaoJin 3 ปีที่แล้ว +7

    damn I remember in the Braid review he lamented that Braid was actually pretty good because he wanted to make a pun on Johnathan Blow's name, he'd been holding onto that one for a while lmao

  • @pseudohippie55
    @pseudohippie55 9 หลายเดือนก่อน +2

    This is still one of my favorite Fully Ramblomatic episodes for me.

  • @GameFaceMax
    @GameFaceMax 8 ปีที่แล้ว +250

    Junior Jumble? That's for baby bones!

    • @greatgoblin3065
      @greatgoblin3065 6 ปีที่แล้ว +7

      GameFace Referential humor is a crutch.

    • @aluas4654
      @aluas4654 6 ปีที่แล้ว

      @@greatgoblin3065 Ouch

    • @KniGhTKrawLeR9
      @KniGhTKrawLeR9 5 ปีที่แล้ว +6

      @@greatgoblin3065 Maybe, but isn't pointing that out here a bit like chiding a casual music fan for singing karaoke? 🤷🏾‍♂️

    • @Trevin_Taylor
      @Trevin_Taylor 5 ปีที่แล้ว

      KniGhTKrawLeR9 karaoke isn’t a crutch?

  • @DeathTrooperA001
    @DeathTrooperA001 8 ปีที่แล้ว +2

    I am happy the stock image he used was a CNC control panel at 5:20

  • @BrandonJonesToji
    @BrandonJonesToji 8 ปีที่แล้ว +26

    Not gonna argue with the Witness critique, because it's definitely not a game for everybody. Did make me chuckle when he complained that the puzzles are disconnected from the pretty environment, though. Honestly I've never seen a game where the puzzles and the environment were so closely intertwined.

    • @adamj4759
      @adamj4759 4 ปีที่แล้ว

      @@trequor yeah it's always hilarious to watch puzzle games be overly pretentious, or fail to be funny.
      Portal is the king of puzzle games.

    • @willowpets
      @willowpets 4 ปีที่แล้ว

      @@adamj4759 Not arguing with Portal’s status as king of puzzle games. It’s better in some ways, but it seriously doesn’t come close to integrating with the environment as The Witness. The only time it even integrates them at all is at the end of Portal 2. Seriously, in what other game do you solve a puzzle by noticing the sound of your footsteps as you walk through a maze, noticing the shadows cast by a tree, or by standing at different locations to see sunlight reflect off of metal?

  • @brycehutcheson8462
    @brycehutcheson8462 8 ปีที่แล้ว +32

    Damn this is one of the most cynical reviewers I've ever seen. I like it.

  • @gottesurteil3201
    @gottesurteil3201 8 ปีที่แล้ว +511

    Frankly I find Portal had the best female protagonist. She never spoke and she never did anything without the approval of the man in her life, namely myself.

    • @malcomchase9777
      @malcomchase9777 8 ปีที่แล้ว +49

      +Nathan Higgins Yeah, about that... you were Chell. Like, she was your avatar. You weren't bossing her around, you were experiencing the world through her.
      Now there is a little bit of woman in you.

    • @GalanDun
      @GalanDun 8 ปีที่แล้ว +143

      +Malcom Chase My good sir, I do believe you missed the god-damn point of the fucking joke.

    • @malcomchase9777
      @malcomchase9777 8 ปีที่แล้ว +25

      Alex Shannon I thought the "Now there is a little bit of woman in you." would add levity to the comment so it wasn't taken so seriously.
      But truth be told, I bet anything that a few people in this comment section will think that the only way to make a cool female protagonist is to go full silent hero like Chell or early Samus.

    • @ThePlayer920
      @ThePlayer920 8 ปีที่แล้ว +27

      Nah, she doesn't spend enough time in the kitchen.

    • @Thraim.
      @Thraim. 8 ปีที่แล้ว +70

      +ThePlayer920
      I resenet that remark. She was dutifully persuing a delicious cake for almost the whole length of the game.

  • @lpsp442
    @lpsp442 4 ปีที่แล้ว +2

    Yahtzee rather-stealthily lifted a line from an old Penny Arcade comic there - "bubbles with non-specific rage" vs "smoulders with generic rage" from a strip about Prince of Persia 2.

  • @BFedie518
    @BFedie518 5 ปีที่แล้ว +8

    Turns out Bombshell was supposed to be a Duke Nukem game...except 3D Realms sold the Duke Nukem IP to Gearbox back in 2010. Gearbox sued, 3D Realms changed the game to not include Duke Nukem.
    Bombshell has a sequel now. It's an FPS in the Build engine called Ion Fury. They were going to call it Ion Maiden, but the band Iron Maiden sued them. At this point the lawsuit is still ongoing, but they changed the name and released the game anyway.

  • @TheEpicPancake
    @TheEpicPancake 6 ปีที่แล้ว +11

    The inside of the mountain I've heard is the best part of the game. They start switching up stuff pretty hard in there.

  • @Marconius6
    @Marconius6 8 ปีที่แล้ว +9

    Oh yeah, the Witness didn't have music... I didn't even notice. Personally I think having one or two tracks that looped would have just driven me insane and I'd have turned it off anyway.

    • @Groxseum
      @Groxseum 8 ปีที่แล้ว +27

      Or maybe they could've actually made a full fucking soundtrack. That would've been better.

    • @Lol10000000000000001
      @Lol10000000000000001 8 ปีที่แล้ว +7

      +Jacob Thomson
      but then you wouldn't be able the hear the unique variety of 1,100 footstep sound effects

    • @Groxseum
      @Groxseum 8 ปีที่แล้ว

      +ɢᴀᴍᴇʀ ᴅᴜᴅᴇ™ Kek

  • @jamster251
    @jamster251 8 ปีที่แล้ว +2

    The picture of Freud fucking killed me. :D great work as always.

  • @kevinschultz6091
    @kevinschultz6091 8 ปีที่แล้ว +41

    Fom a conventional writing perspective, every detail in a story should be there for at least 2 reasons that do something,, from the following list (in no particular order)
    1. Set the scene (ie, characterizing the environment that the scene takes place in)
    2. Characterize the person doing the describing. (ie, what they notice, and how they describe it to themselves.)
    3. remind the audience of something
    4. Foreshadow
    5. support the theme
    6. Symbolize
    7...And a few other things, which I can't immediately recall from my writing classes.
    If you don't do at least two things, then the detail usually feels flat. It's the difference between
    A. "There was a black man at the door."
    B. "My homie JayBoy showed up at my crib."
    C. "Master Joseph rung my doorbell at noon sharp."
    Same number of words in each line, but the first is a flat description of scene, while the second and third describe the scene, characterizes the narrators, and suggest the social relationship between the narrator and the person at the door.
    Gender almost always is easily a part of #1: it sets the scene as a concrete detail. Which is fine: pretty much every character (with certain exceptions) in a scene has a gender that is usually easily definable, and so it's as necessary to describe the physical environment as is height, weight, hair color, and so on.
    The second easy thing most (written) stories can use gender for is to characterize the narrator (ie, the way the narrator thinks of women by how they describe them.) For video games, that sort of perspective part is kind of hard, as video games are usually done in an over-the-shoulder, 3rd person limited omniscient view; thus, the player/audience gets something of a 'neutral' perspective of the scene. (Hotline Miami being an interesting exception, as I believe it implies that the PoV character is on drugs. Similarly, the Arkham Asylum scenes where Batman has been hit by the Scarecrow's fear toxin is a basic example of a PoV character with a definite bias to his perceptions.)
    As such, for most games, the only other easy thing to do is to characterize the woman herself - that is, to use it as an intrinsic part of the backstory that defines the character. (note that this is an issue with visual mediums in general, not just video games. But for movies and plays, you have an actor that is trained to communicate that sort of subtext using visual and auditory cues, so it's a bit easier to do.) And that's an issue in Bombshell - her gender doesn't seem to be relevant, aside from an occasional allegedly witty one-liner or visual gag. As such, it ends up feeling flat and unimportant, which leads us into the next point:
    Flat and unimportant details is either a sign of bad writing, or it's a sign he writer is inadvertently communicating something they didn't mean to.
    For example, if an author keeps on describing a character as "black", but doesn't seem to do anything with it - they are either just being an inexperienced writer, or they think they ARE communicating something, such as the likelihood of the character enjoying rap music and having a criminal record (or whatever vision of 'blackness' the author has in mind.)
    And yes - this is very often implicit bigotry, as the author has a vision of race/gender/politics (or whatever) that they assume is so obvious that they don't need to explicitly state it.
    Getting back to Bombshell - in this example, it's entirely likely that the addition of gender is just flat - they chose a gender, and it doesn't matter. (EDIT - yet they seem to keep reminding the player of it on a regular basis.)
    However, by doing so, and then not doing anything with it, is likely both an example of bad writing, and mildly sexist "I don't know what to do with this detail, so I'll go over the top and make her exactly like a an uninteresting male protagonist, only with breasts, and then call it a wrap."
    And in sort of a twisted way, that would be fine...had they actually done something with the idea that it didn't matter. Asking and examining the question "does sex and gender matter in this scenario - and if so, why?" is pretty much what modern mainstream Feminist Theory is about.
    For example - comparing and contrasting her behavior with a more realistic version of a woman; or having a man that took the role of the stereotypical love interest, and had him do all the (stereotypically female) role in the game. Then having some sort of in-game discussion or examination to see what happens and what the consequences would be of that. Or maybe even a deconstruction of the typical action hero as a male power fantasy, and contrasting that with a female power fantasy might look like. Or even going with the very idea of action hero as patriarchal construct, or whatever.
    Note that I wouldn't necessarily agree with any of the tentative conclusions one might draw from this (after all, it's just a hypothetical video game that I'm imagining), but I would certainly be WAY more interested in something like that, then what Yahtzee apparently reviewed. As it is? It just Just really bad writing, and probably a bit of implicit (or not so implicit) sexism of the "I don't know what to do with this detail, other than turn it into softcore fanservice" sort of thing.

    • @halogeek6
      @halogeek6 4 ปีที่แล้ว

      In all likely good the game was written by someone who was told to make the character female and make it as obvious as possible too avoid another feminazi rage fest. So they took it the opposite and alienated anyone not a feminazi. As a result the vast majority of people find the game to be shit. Since quite frankly feminism doesnt need to exist anymore. We live in an equal society. We have lived in an equal society since the late 90s. The same exact opportunities exist for both men and women. Sexism is like racism. It wasnt an issue until Obama got into office. And before you say Obama isnt racist name one time Obama has stood up for a white person. All I can think of are examples of him turning a blind eye or streight up actively being racist. Tje result? American racism is back with a vengeance. Before Obama I wasnt afraid of someone with a different skin color then me. Now? I get nervous when I am in am elevator with someone of a different race. Point is people need to acknowledge when the fight is won so it can stay won. Feminazi arent making things easier for women they are making things worse.

  • @rileyrobertson7067
    @rileyrobertson7067 3 ปีที่แล้ว +1

    "Twat-finder General"
    Wonderful. Don't mind me, just pocketing that one real quick

  • @seanruebush1273
    @seanruebush1273 3 ปีที่แล้ว +3

    The further forward you go, the further back the fun is found.

  • @richiem5112
    @richiem5112 6 ปีที่แล้ว +2

    Less significant than a public louse in a cancer ward. Truly he is a master of his craft.

  • @FDGabe
    @FDGabe 8 ปีที่แล้ว +12

    I thought I was alone on the witness, my enjoyment with the game was on a steady decline the more I went on. It's just not fun or fulfilling. And just like yahtzee, as soon as I saw one more fucking puzzle inside the mountain I shut the game off and have not gone back.

  • @cloudcity4194
    @cloudcity4194 4 ปีที่แล้ว +19

    I love this. Jonathan Blow is a hack.

  • @amelie-3429
    @amelie-3429 4 ปีที่แล้ว +4

    0:50 is a very apt metaphor to express why i never finished spec ops the line

  • @criticalgeek9187
    @criticalgeek9187 8 ปีที่แล้ว +46

    Did any of you catch the secret third ending involving Rich Evan's pee?

  • @dreadpiraterobertsnumba5
    @dreadpiraterobertsnumba5 8 ปีที่แล้ว +4

    Looks like Yahtzee joined the club of finding the way to the secret ending in the Witness SO easily that he didn't even notice it WAS the secret ending.

    • @willowpets
      @willowpets 4 ปีที่แล้ว +6

      ....He really didn’t, it sounds like he never even noticed a single secret puzzle. The secret ending isn’t in the mountain.

  • @Tounushi
    @Tounushi 8 ปีที่แล้ว +5

    Sounds like Yahtzee ALMOST got laughing at the space-bar bit :D

  • @Caitlin_TheGreat
    @Caitlin_TheGreat 8 ปีที่แล้ว +5

    I knew yahtzee wouldn't let me down on The Witness.
    I feel like the puzzles in that game should be in a paperback book sitting on the coffee table next to some crosswords and sudoku puzzles.
    They're mostly fine puzzles, they just don't feel like enough to carry a game, or even tie into the abandoned amusement park island. The best you get are "overlays" hidden somewhere nearby the puzzles, which are not at all hinted at and you have to know that the reason you're getting the puzzle wrong is because of a hidden element you have to go find. Pretty much turns half the game into a hidden object game.
    Playing through the game, I thought most of the puzzles were just a matter of sussing out the more or less irrelevant rules and only a few really required thought to puzzle out the elements. Those few puzzles I enjoyed. But most of them I found to be a nuisance of guesswork.

  • @arbazsiddiquiWITHINADVERSITY
    @arbazsiddiquiWITHINADVERSITY 8 ปีที่แล้ว +2

    Straight and honest!.....thanks for your review sir!!!

  • @TheGreatRakatan
    @TheGreatRakatan 8 ปีที่แล้ว +3

    Yeah, I agree with Yahtzee on the Witness as far as the mountain went. I had lots of fun figuring out all of the puzzles on the island in that sort of Eureka I just remembered where I put my keys last night kind of way and felt super proud of every one that I correctly solved because I enjoy that sort of thing but when I was presented with more of the same puzzles in the moment that I was going to be told why the hell all the people on the island mysteriously turned to stone and instead was greeted by more of the same albeit harder puzzles I lost interest and went to bed, only to solve a couple of those puzzles in my sleep, as you do, which only led me to even more frustrating puzzles and no answers and I haven't really played the game since even thought I would like to finish it. It's a game made specifically for the kind of people who enjoy the thrill of figuring out a puzzle and then solving it and it's pretty unashamed in that sense so anyone who says it's really good or really bad, take with a grain of salt because it is a very specific genre that appeals quite a bit to some people and very little to others. To counteract one point the good old Yahtzee made, part of the fun (for the puzzle solver type) is figuring out what rule needs to be followed in order to solve the puzzle, and I think they did a pretty good job of giving very easy tutorial like puzzles at the beginning of an area to let you in on the mechanic before giving you any actual puzzles to solve with said mechanic.

    • @krisrhodes5180
      @krisrhodes5180 ปีที่แล้ว

      Hello from seven years in the future. I love this game, but in part because it does never actually explain anything at all, even if you finish it. So if you haven't already learned this, I tell it to you now so you don't accidentally try to finish it!

  • @BRANDX1000
    @BRANDX1000 8 ปีที่แล้ว +29

    I would argue that The Witness sells to the same crowd as the Irish Adventure puzzle series. You get a puzzle with little to no explanation as to how it works and when you solve it it simply opens the door to more puzzles of increasing difficulty. No story, no music, just puzzle. This is a very, very niche crowd, but it was super well designed for that type of person.
    Sean Plott is one of these people, and as it happens he loved this game. So did I. I don't think it's too objective to say it was absolutely boring when there was a lot of really interesting design choices made with this kind of person in mind.
    That being said, this is a comedy channel and I'm pretty sure the only game Yahtzee hasn't shit on is Portal, so I'm not even mad. XD

    • @BRANDX1000
      @BRANDX1000 8 ปีที่แล้ว

      *Isis, not Irish.

  • @coldytm3222
    @coldytm3222 8 ปีที่แล้ว +5

    When i saw the name i thought it was about a game whose story involves a witness to a crime and a loose cannon cop called Bombshell

  • @diegofloor
    @diegofloor 8 ปีที่แล้ว +2

    "Wait, a ZP I haven't watched yet?" I'm always randomly clicking those videos in the hopes of seeing something I missed. Then I realized it came out exactly now.

  • @DrMcFly28
    @DrMcFly28 7 ปีที่แล้ว +7

    Regarding "The Witness", I must say that in retrospect I immensely enjoy
    the colossal misfire of the "puzzles do not integrate with the
    environment at all" statement. :P

  • @iainjames03
    @iainjames03 5 ปีที่แล้ว +1

    1:29 Substitute 'water effects' for 'laurels' and Yahtzee suddenly sounds like the Knights of Ni

  • @skyround2002
    @skyround2002 8 ปีที่แล้ว +20

    But "The puzzles don't integrate with the lovely environment" .... It's wrong.
    This game truly starts when you get +1 on your save file.

  • @brigidtheirish
    @brigidtheirish 4 ปีที่แล้ว +1

    Myst works because the puzzles are varied and the walking serves to connect pieces of the puzzles. The Witness should take notes.

  • @brainflash1
    @brainflash1 8 ปีที่แล้ว +4

    5:30 Sounds like the sort of boss monster Steven Joyce would love to fight.

  • @powerpc127
    @powerpc127 8 ปีที่แล้ว +2

    I do so miss the little quips he would put into the credits and the funny five frame, text-free comic that they would overlay. I wonder if the videos on escapist's website still have those... or do they just embed youtube videos like everyone else does now?

  • @Mrpike91
    @Mrpike91 8 ปีที่แล้ว +10

    the moment he said that the puzzles don't blend into the enviroment i laughed out loud. such irony

  • @MDK-fo7jw
    @MDK-fo7jw 8 ปีที่แล้ว +1

    4:15 - Fucks sakes, nobody remembers Duke's Major being a clone of Duke.

  • @YourCRTube
    @YourCRTube 8 ปีที่แล้ว +30

    Lol, you so nailed the Witness. I like the game, but all it is justified.
    And BTW, *NO, there is no story at the end, and NOTHING to tight it all together*
    (Yes I know the secret ending. No, It does not help)

    • @pikanew95
      @pikanew95 8 ปีที่แล้ว +14

      If anything the secret ending makes even less sense than flying away in a fucking elevator.

    • @theaveragehuman378
      @theaveragehuman378 8 ปีที่แล้ว

      Secret ending?

    • @pikanew95
      @pikanew95 8 ปีที่แล้ว +1

      ya, you can get it in less than 10 minutes into the game.

    • @theaveragehuman378
      @theaveragehuman378 8 ปีที่แล้ว

      how?

    • @pikanew95
      @pikanew95 8 ปีที่แล้ว

      When you get to the first gate at the very beginning of the game DO NOT OPEN IT! Use the sun as a starting point for an environmental puzzle and the antenna on the gate as a trail, when done right, the gate will open into a brand new place!

  • @Triple33Threat
    @Triple33Threat 8 ปีที่แล้ว +2

    This is the best review Yahtzee has done in months. I can't stop rewatching.

  • @willdiaz9925
    @willdiaz9925 5 ปีที่แล้ว +36

    "the puzzles don't integrate with the environment at all" missed the entire part of the game where the environment is the puzzle

  • @BerenElendilAPGaming
    @BerenElendilAPGaming 8 ปีที่แล้ว +2

    Did anyone read that "I like Virginia Woolf" line with a bit of a metal scream-y voice?

  • @AexisRai
    @AexisRai 8 ปีที่แล้ว +8

    1:32 - "The trouble is that most of the puzzles don't integrate with the lovely environments at all."
    Ha. Hahaha. Hahahahahaha...
    I'm very disappointed that Yahtzee missed out on over a quarter of the puzzles in the game.

    • @YourCRTube
      @YourCRTube 8 ปีที่แล้ว +8

      I noticed that too, but still the main game, the one that has been advertised is with the cereal-case ones.
      Its like in 3d shooter to say, "there is not enough ammo and health to progress", and one to answer, well, "there is plenty in the secrets".

  • @TheFleeingPhoenix
    @TheFleeingPhoenix 8 ปีที่แล้ว +2

    Seriously, one of your best reviews ever? Fucking hilarious through and through.

  • @LB_
    @LB_ 8 ปีที่แล้ว +4

    Yeah, The Witness isn't for everyone. I thoroughly enjoyed it because I like solving puzzles without reason. I also really enjoy playing Portal 2 community chambers.

    • @alexanderfreeman3406
      @alexanderfreeman3406 8 ปีที่แล้ว +2

      The issue isn't the puzzles, it's that the puzzles are completely divorced from the environment. Ask yourself this: Is there any reason for this game to be a game, rather than just a puzzle book?

    • @LB_
      @LB_ 8 ปีที่แล้ว

      Alexander Freeman Nope! But it's more amazing this way :)

    • @alexanderfreeman3406
      @alexanderfreeman3406 8 ปีที่แล้ว +2

      I disagree. It really feels like Blow (idk if that's how you spell his name) spent 8 years on the set dressing rather than adding anything of actual substance to the game. Then again, he's always been a bit of a pretentious auteur.

    • @LB_
      @LB_ 8 ปีที่แล้ว

      Alexander Freeman The set dressing is nice but it is certainly not what took 8 years. All of the puzzles I played were very cleverly design and I appreciated how they always challenged me. It seems clear to me that most of the time went into designing the puzzles. It felt like they really understood how I thought and actively disabled paths I would naturally take to force me to try something else. It was very enjoyable. A friend of mine had the same thoughts.

    • @alexanderfreeman3406
      @alexanderfreeman3406 8 ปีที่แล้ว +1

      I can't say I agree. The only part of the puzzles that ever tripped me up were the "guess what JB wants you to do here" bits, which isn't really a puzzle.

  • @oddluck4180
    @oddluck4180 8 ปีที่แล้ว +2

    The revolver in bombshell is awesome looking though.

  • @SuperZez
    @SuperZez 8 ปีที่แล้ว +29

    "Made by Jonathan Blow. Ironically, it sucks."
    Or fittingly, it blows.

  • @kyuui007
    @kyuui007 8 ปีที่แล้ว +276

    The Witness is one of the most anti-game video games of all time. And by that I mean it gives no reward to the player, and the further you delve into the game, the more you regret trying to proceed. It's extremely boring and lifeless, nothing stands out about it. Everything about it is just awful

    • @harpadarp4308
      @harpadarp4308 8 ปีที่แล้ว +16

      +Elite Scruffy said with discontent as he was blinded with the positive reaction that had been given by the target audience of the game he was playing.

    • @umaroxp5207
      @umaroxp5207 8 ปีที่แล้ว +22

      +Elite Scruffy "Everything about it is just awful"... *loses all credibility with one simple statement.

    • @twilightvulpine
      @twilightvulpine 8 ปีที่แล้ว +1

      I see you didn't player enough pretentious art games. Try something from Tale of Tales.

    • @umaroxp5207
      @umaroxp5207 8 ปีที่แล้ว +2

      inoffensive coddler I take it you didin't discover the Obelisk puzzles.

    • @Narcissist86
      @Narcissist86 8 ปีที่แล้ว +22

      +Elite Scruffy The reward is solving puzzles.
      If you don't find that rewarding it's fine - it's just not your type of game. It doesn't make it any more "anti-game" than picking any assortment of video games you like and saying that the particular game mechanic isn't rewarding for me.

  • @MrPokination
    @MrPokination 8 ปีที่แล้ว +3

    "personally I am more of a junior jumble man"
    Isn't that an undertale quote?

  • @8minecrafter8
    @8minecrafter8 6 ปีที่แล้ว +7

    30+ years playing games, and The Witness is in my top 10. I absolutely loved every second of it.

    • @nosferathu258
      @nosferathu258 4 ปีที่แล้ว +2

      Look, a different opinion! Quick, get him!
      I personally didn't like it mainly for the same reasons as Yahtzee, but I can certainly see the appeal though. Mark Brown from Game Maker's Toolkit (strongly recommend the channel if you've never heard of it) liked it too and has some really nice comments about why this game is good in its conceptual way.

  • @rabbidowl1235
    @rabbidowl1235 8 ปีที่แล้ว +3

    in "The Witness" maybe he could have made the puzzles be in the landscape and such, so you would have to look at the wilderness to find a pattern of sorts?

    • @SinaelDOverom
      @SinaelDOverom 6 ปีที่แล้ว +6

      Sorry for necro, That's exactly the thing with it. There are patterns, dots and lines in the environment that must be looked at from certain perspective (i.e. if you see a circle somewhere in the environment, like a pond or a plate - look for a point where things around it form a puzzle) and activated, and lead to the actual end part, which 95% the players (Yahtzee included) missed completely.

    • @Fluffy6555
      @Fluffy6555 3 ปีที่แล้ว

      There's also puzzles that integrate the environment into solutions. For example, you have to line up two rock faces to get the right solution.

    • @rabbidowl1235
      @rabbidowl1235 3 ปีที่แล้ว

      @@Fluffy6555 ..dude this comment is 5 years old. how the hell did you even find it?

    • @Fluffy6555
      @Fluffy6555 3 ปีที่แล้ว

      @@rabbidowl1235 I watched the video and you were one of the first comments that showed up?

    • @rabbidowl1235
      @rabbidowl1235 3 ปีที่แล้ว

      @@Fluffy6555 weird, thought newer comments/ ones with more likes would be shown first

  • @BelatedGamer
    @BelatedGamer 8 ปีที่แล้ว +44

    The Witness really doesn't have a plot at all; it's mostly just pretentious quotes from various sources.
    That's what's disappointing to me about it -- I was looking forward to a game full of logic puzzles tied together with an interesting plot. Something with more thinking than a walking simulator, like Myst or similar games. But the story just wasn't there at all.

    • @QwertyuiopThePie
      @QwertyuiopThePie 8 ปีที่แล้ว +2

      +BelatedGamer I mean, it sort of does, but it's hidden in six audio logs in a secret area of the game. It's a shame, they could have told so much of the story through the scenery if they had pulled it off well.

    • @josh18230
      @josh18230 5 ปีที่แล้ว +8

      Yup it was just a way to show off aesthetics and add some deep quotes hidden every now and then. I feel like it was all made by a logic major with a grudge and his philosophy major dropout roommate.

  • @DarshUK1
    @DarshUK1 8 ปีที่แล้ว +114

    "The puzzles don't integrate with the lovely environment"... Ummm

    • @DarshUK1
      @DarshUK1 8 ปีที่แล้ว +7

      Fair enough though, it's far from a perfect game and everyone's entitled to an opinion lol

    • @Anastas1786
      @Anastas1786 8 ปีที่แล้ว +90

      +Tharsshanan2 Why did you need two comments to finish one thought?

    • @erybotond
      @erybotond 8 ปีที่แล้ว +21

      +Anastas1786 I'm not sure...

    • @erybotond
      @erybotond 8 ปีที่แล้ว +52

      +erybotond ...but I want to make this a joke.

    • @3ternalHours
      @3ternalHours 8 ปีที่แล้ว +14

      +Anastas1786 Thatwould probably be because he commented before finishing watching...

  • @CraftKitty007
    @CraftKitty007 8 ปีที่แล้ว

    "Peachy fucking keen!"
    best line of the video

  • @petermanfox2535
    @petermanfox2535 3 ปีที่แล้ว +6

    I got the Witness because I liked the idea of a game where there's only cereal box puzzles.
    I started hating the game 30 minutes in.

  • @ThomasBlithe
    @ThomasBlithe 5 ปีที่แล้ว +1

    Cant believe bombshell got a kickass sequel on the build engine

    • @elinfini
      @elinfini 4 ปีที่แล้ว

      Actually that build-engine game is meant to be a _prequel_ to Bombshell, but yeah...

  • @Visuwyg
    @Visuwyg 8 ปีที่แล้ว +12

    The Witness must be the first game Yhatzee and I disagree about. Bummer it didn't click with him, because it sure as hell did with me. It shouldn't work on paper, but it does beautifully.

  • @DinosaurFan88
    @DinosaurFan88 6 ปีที่แล้ว +2

    2:51
    Well, Gary Larson probably isn't, considering the particular placement of his comic screwed him over at one point.

  • @AKMDN
    @AKMDN 4 ปีที่แล้ว +3

    2:03 Wondering now if "twat-finder General" is a minor reference to Monkey Dust

  • @1money11
    @1money11 8 ปีที่แล้ว

    The opening joke gets me every time dude!

  • @Montesama314
    @Montesama314 8 ปีที่แล้ว +7

    Holy crap, it's like they made Duke Nukem with a female character.

    • @theaveragehuman378
      @theaveragehuman378 8 ปีที่แล้ว +2

      I think bombshell was supposed to be duke nukem game,but it was scrapped.

    • @Kaunte
      @Kaunte 8 ปีที่แล้ว +2

      it started out as a Duke Nukem game, but Gearbox but a stop to that since they now have the rights to the character.

  • @Optimus6128
    @Optimus6128 8 ปีที่แล้ว +2

    I do agree with many negative reviewers of The Witness, it's really an empty island with puzzles upon more puzzles of the same kind (which also change based on new rules or the environment) and almost no reward. Also there is no music and I found the character movement really slow (it's like you are stuck in honey). Yet again, I started playing it thinking I will not like and strangely the game really grabbed my attention.
    I have played Talos Principle before which I loved. The Witness is bad compared to Talos Principle, although some of it's puzzle are more sophisticated. In Talos Principle the puzzle are all around your space, not just concentrated on a board. There is amazing music, it's a really emotional experience. All the computer messages, contemplations about consciousness, AI, life, history and everything, it really blends well as a puzzler with a story. The Witness lacks a lot of these elements, although maybe the choice to not have music caught with me. You really feel the loneliness of the island.
    I am not sure. I know that Talos Principle is my favorite game of 2015. Compared to that, The Witness is nothing, yet it also managed to keep me interested, despite it's (intentional?) flaws. Many times in his speech, Jonathan says games are not about fun necessarily. I guess he kept that concept in this game, he did the game he wanted to do despite this being counterintuitive about what game design should be. I am wondering if he does intentionally some things to piss of players or if it's his twisted vision of what a good game should be.
    I mean, I did like The Witness strangely enough, but I get it's totally not fun.

    • @ddrussianinja
      @ddrussianinja 8 ปีที่แล้ว +1

      +Optimus6128 "In Talos Principle the puzzle are all around your space, not just concentrated on a board."
      I think you need to look harder at the environment in "The Witness". Specifically, go to the top of the mountain, play that audio log from Rusty Schweickart, and really look around at the island below from there. I suspect you might have a startling realization.

    • @Optimus6128
      @Optimus6128 8 ปีที่แล้ว

      ***** Yes I know, but it's the acceleration of the player that is so slow. When you stop to look around and then decide to go somewhere it's cumbersome.

    • @Optimus6128
      @Optimus6128 8 ปีที่แล้ว

      Pat Hulse True, some puzzles are based on shadows and background scenery and more, I liked those ideas, they were brilliant. I was on the top of the mountain and will have a look again. But I just mean that for the most of the time, it feels to the players that they are looking at board puzzles in front of their nose.

    • @ddrussianinja
      @ddrussianinja 8 ปีที่แล้ว +1

      Optimus6128 That's a fair argument. I do agree that the board puzzles are perhaps more common than they should be. Certain sections go on perhaps a bit longer than they should and the challenges can sometimes be based less in understanding the problem and more in trying to apply the solution. That is generally where the game is at its most frustrating. Fortunately, the game's open-ended nature allows you to take a break from one section and just run off to a different section. It creates these great organic moments where you realize the solution to a problem from hours earlier and get all excited to run back and try it again.
      But yeah, go to the mountain, play that audio log, look down at the river, and just ponder it for a while while listening to Rusty

  • @PancakeGeneral
    @PancakeGeneral 8 ปีที่แล้ว +37

    Junior Jumble master race

  • @lifearies989
    @lifearies989 8 ปีที่แล้ว

    sex and the city dvds. gold. pure gold man.

  • @adamih96
    @adamih96 8 ปีที่แล้ว +7

    1:30 Puzzles dont integrate with the inviroment?... He hasnt fount the collectibles has he? they are wonderfull and very clever.

  • @anenchanter
    @anenchanter 8 ปีที่แล้ว

    That obnoxious laugh is the best laugh I've heard in years.

  • @demonintellect9834
    @demonintellect9834 5 ปีที่แล้ว +7

    It's funny how his description of bombshell can be applied to any movie with a female lead in the last couple of years...

  • @-datrandomdude-6979
    @-datrandomdude-6979 8 ปีที่แล้ว

    I can already see Firewatch being one of the next games he'll talk about.

  • @English_Thespian
    @English_Thespian 8 ปีที่แล้ว +24

    A new Zero Punctuation?!
    26 minutes ago?!?!?!
    HUZZAH

    • @gyarufatima
      @gyarufatima 8 ปีที่แล้ว

      +MusketWalrus Hyeh heh heh

  • @bangarang3810
    @bangarang3810 8 ปีที่แล้ว +2

    I loved The Witness but this review is fantastic.

  • @noahbobrow
    @noahbobrow 8 ปีที่แล้ว +10

    But the environments DO come into play with puzzles! THERE ARE PUZZLES THAT ARE FUCKING AWESOME IN THE LANDSCAPE!!! Plus it doesn't NEED to explain the puzzles directly cause it takes like 5 seconds to figure out the theme.

    • @smbmadman1
      @smbmadman1 8 ปีที่แล้ว +7

      oh goodie. more graph paper

  • @rougenarwhal8378
    @rougenarwhal8378 8 ปีที่แล้ว

    that sigmund froid reference was glorious

  • @axonn101
    @axonn101 8 ปีที่แล้ว +4

    The thing about The Witness is I will say it is a great puzzle game. Some of the environmental solutions gave me a "oh I get it" kind of moment. But when the game started throwing the black and white squares and tetris pieces at me I found the game began to forget its own rules. I think a puzzle game you pay $40 for should not be narrow-minded to say "those lines you drew fit the rules of the game, but it isn't what Jonathan Blow/Jesus Christ thought it would be."
    All in all it was a great premise, had some good mystery to the marketing, had good ideas, but ultimately fell flat on its face.

  • @Elmo9001
    @Elmo9001 8 ปีที่แล้ว

    I don't know which one I'd choose, but I do know that The Witness is a piddly little 20% off in the Steam Summer Sale, which still puts it at around £24.
    Bombshell is 66% off and you can get it for a tenner. I'm going with that one.

  • @wheremybike
    @wheremybike 8 ปีที่แล้ว +213

    i got here quick. wait. undertale references already?

    • @Morec0
      @Morec0 8 ปีที่แล้ว +2

      +whereismybike Let us pray for more.

    • @Bram06
      @Bram06 8 ปีที่แล้ว +12

      +whereismybike*The sight of undertale references fills you with determination*

    • @KuroroSama42
      @KuroroSama42 8 ปีที่แล้ว

      +whereismybike h0i! i'M Undertale Reference!

    • @Bram06
      @Bram06 8 ปีที่แล้ว

      KuroroSama42 hOI!!!!

    • @draagon9900
      @draagon9900 8 ปีที่แล้ว +5

      +Bram06 undertale is a good game * ending music *

  • @joannawood7352
    @joannawood7352 8 ปีที่แล้ว

    I like the line where Yhatzee(sic) reminds us he's a bitter old man who gets money for being a bitter old man

  • @liampendergast8670
    @liampendergast8670 8 ปีที่แล้ว +10

    Bombshell would make a fun Let's Drown Out episode.

  • @Gobsnachaz
    @Gobsnachaz 6 ปีที่แล้ว

    I greatly enjoyed when he said "peachy fucking keen".

  • @420praiseit2
    @420praiseit2 8 ปีที่แล้ว +60

    Jim Sterling got his own channel, which was greatly to his benefit because people knew what they were in for. Before I felt like the jimquisition was out of place and felt weird, now I watch every episode of it. You should make your own channel too and your popularity will most likely increase and this channel will be nothing, because your content is the only quality content left on this pathetic channel. You're better than this, make your own thing.

    • @anahte4003
      @anahte4003 8 ปีที่แล้ว +4

      +crestfallenllama
      He has his own channel...

    • @RandomGamerCory
      @RandomGamerCory 8 ปีที่แล้ว +3

      +crestfallenllama he does let's plays with his buddy

    • @julian1000
      @julian1000 8 ปีที่แล้ว +2

      +RandomGamerCory and they aren't that good

    • @ShadyProductionsMC
      @ShadyProductionsMC 8 ปีที่แล้ว +11

      +julian1000 Actually they are pretty funny, he just never advertises it. It is so down played and the episodes are obviously too long. It could be a legit channel with some editing or something.

    • @inlaricrontherooster5070
      @inlaricrontherooster5070 8 ปีที่แล้ว

      +crestfallenllama Praise the sun? more like... PRAISE THE SUN!

  • @rebeccaliar9873
    @rebeccaliar9873 8 ปีที่แล้ว

    There's one good thing about Bombshell:
    You just showed us a graphic of a woman riding an enormous revolver. No matter how bad the ensuing whatever would be, I want Gun Rider now.

  • @jomolisious
    @jomolisious 8 ปีที่แล้ว +8

    'puzzles don't integrate with the world'
    that's actually just wrong

  • @Mark73
    @Mark73 5 ปีที่แล้ว +1

    So I just started playing this game with Epic's free giveaway. I started out thinking the game was ok. But then I found the environmental puzzles and fell in love.
    Yahtzee doesn't mention them, and they aren't required to finish the game, so I'm not sure he actually found them. They completely turn reality on its head.

  • @dtscurvy7601
    @dtscurvy7601 8 ปีที่แล้ว +9

    Ooh boy Undertale reference now I too must make an Undertale reference look at me give me your attention screw you dad

    • @SirBlacknoiseIII
      @SirBlacknoiseIII 8 ปีที่แล้ว +14

      +Mr. Stretch That got freudian REALLY fast

    • @mehdude9999
      @mehdude9999 8 ปีที่แล้ว

      Dark...

    • @mehdude9999
      @mehdude9999 8 ปีที่แล้ว +1

      ...like your dad.

  • @DannOfSteel
    @DannOfSteel 8 ปีที่แล้ว +2

    Yahtzee: Connoisseur of "water effects."

    • @coldytm3222
      @coldytm3222 8 ปีที่แล้ว +1

      Yahtzees perfect game would be a first person game where you are staring at an ocean with mind blowing water effects while from time to time dolphins jump out and do erotic poses