How DOOM Looked in October 1993 (Press Release Beta)

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  • เผยแพร่เมื่อ 3 ส.ค. 2024
  • Happy 30th Birthday Doom! Doom was first released to the public on the 10th of December 1993. Because today is the 10th of December I want to celebrate by analysing how Doom looked just before release and compare the design to the final build. So in this video I play the 'Press Release Beta' of Doom, released to game journalists on the 4th of October 1993.
    Download the Press Release Beta here: www.doomworld.com/idgames/his...
    Doom from November 1993 (A Visit to ID Software): • A Visit to id Software...
    Doomwiki page on the Press Release Beta: doomwiki.org/wiki/Doom_press_...
    ID Software's 01/01/93 Press Release about Doom: tcrf.net/Prerelease:Doom_(PC,...)
    00:00 Intro
    01:50 Playthrough
  • เกม

ความคิดเห็น • 168

  • @0neDoomedSpaceMarine
    @0neDoomedSpaceMarine 7 หลายเดือนก่อน +56

    I recall someone asking Sandy Petersen about the Berserk pack and its concept, and he said that punching an enemy so hard that they explode sounds like a John Romero idea.

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +11

      on paper it does kinda sound goofy but it's actually awesome. So yep, I'd say it's most likely a Romero idea ;)

    • @0neDoomedSpaceMarine
      @0neDoomedSpaceMarine 7 หลายเดือนก่อน +6

      @@BeefGeeTV Sounds great even on paper; a top tier soldier at max physical strength taking weird sci-fi steroids/stimulants, and then using a steel knuckle duster (with spikes), he punches an actual demon in the face SO hard that the demon's head explodes. Then he does that many more times.
      It's the exact kind of pulp/heavy metal flavor which the entire game is built on, it fits in like a badly needed long piece in Tetris, we can't go without it.

    • @J.DeLaPoer
      @J.DeLaPoer 7 หลายเดือนก่อน +1

      @@0neDoomedSpaceMarine Exactly, and I've heard this too. I thought I'd seen that bit of trivia it in Masters of Doom, but I may be misremembering as it's been a few years since I've read it cover to cover.

    • @ProbablyNotAChicken
      @ProbablyNotAChicken 7 หลายเดือนก่อน

      I never used berserk as a kid because i played PSX doom and was far too terrified to run up to things like that (i don't even think i knew it was a berserk pack, just a weird medkit that made me pull my fist out lol)
      But as an adult... Romero had the right idea. Punching something into a pile of goo is so, SO fun, even 30 years later.

  • @mundocpc
    @mundocpc 7 หลายเดือนก่อน +25

    When I was a little kid with an Amstrad microcomputer I used to spend evenings thinking about the perfect videogame. In my mind, it had to be something that allowed you to go everywhere, give you tons of freedom and allow you to shoot here and there. I could not see Doom until summer 1994, many years later. It was running on a computer from an expo. I remember being so shocked looking at it, and feeling that it was exactly everything I had dreamed about... I still keep that memory so fresh.

  • @GreatFox42
    @GreatFox42 7 หลายเดือนก่อน +58

    I actually prefer the black, "realistic" sky, a tleast for Phobos, not so much the others. I think it sells the horror atmosphere a lot better, since instead of looking like there's something out there, beyond the bounds of the level...the old sky gave a definitive answer. There is _nothing_ out there. You are all alone on a barren rock in space, millions of miles from home. You are stuck here, and the only way out is through the horde.

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +15

      That's a cool take. I think the black sky could've worked in some maps for the exact reasons you're talking about. But I am a massive fanboy of the grey mountain sky. It just looks neat :)

    • @AtaeHone
      @AtaeHone 7 หลายเดือนก่อน +2

      Given the initial pitch wasn't even about Mars, a black sky filled with distant stars would have worked wonders.

    • @TechnologicallyTechnical
      @TechnologicallyTechnical 7 หลายเดือนก่อน +1

      I think if they’d just added some stars and gas clouds, it could’ve worked.

    • @DinnerForkTongue
      @DinnerForkTongue 7 หลายเดือนก่อน

      That's why I think the space skybox in Stickney Installation is so effective. It amps up that feeling of loneliness in an unfamiliar hostile environment.

    • @DinnerForkTongue
      @DinnerForkTongue 7 หลายเดือนก่อน

      ​@@TechnologicallyTechnical Like what, the skybox in 50 Shades of GRAYTALL?

  • @TheDoomer666
    @TheDoomer666 7 หลายเดือนก่อน +109

    damn, 30 years already... I remember downloading either skulltag or zdaemon back in 2006ish and thought the game was pretty old by then, now that time has more than doubled 😓

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +15

      Yeah, I remember being 'weird' for still playing lots of Doom in the late 90s and 00s. But not weird in a bad way though. Even though Doom was 'old' my mates would be like "man this game is still really good!".

    • @judgedreadloomy2889
      @judgedreadloomy2889 7 หลายเดือนก่อน

      Hi there Doomer I’m the owner of zdaemon. We banned you for inappropriate comments made on a server hosting a terry.wad. You deserved it.

    • @zatozatoichi7920
      @zatozatoichi7920 7 หลายเดือนก่อน +3

      Kinda scary, isn't it?

    • @casedistorted
      @casedistorted 7 หลายเดือนก่อน +3

      @@BeefGeeTVyeah I played Doom back in 2003 or 2004 on the old celeron processor laptop my mom had bought me, I used to play Doom on it a lot while at work at a Chinese Restaurant

    • @Capn_Lyssa
      @Capn_Lyssa 7 หลายเดือนก่อน +2

      I was right there alongside you man. Lots of old memories on Skulltag.

  • @Slawa_Saporogez
    @Slawa_Saporogez 7 หลายเดือนก่อน +29

    As you played I noticed ID didn't implement sound system at all in this version, hince not all enemies in one room are alerted after you fired a gun.

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +6

      yeah could be a combo of the early sound propagation code and the different 'ambush' flag.

  • @Andy_Paluzzi
    @Andy_Paluzzi 7 หลายเดือนก่อน +25

    I love seeing this sort of stuff, all the different little things that the devs ironed out for the final release. So much attention to detail in this game, it's really very close to perfection *_*
    Also, glad to hear you are recovering and doing better :)

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +5

      Thanks! Yeah I'm basically better now, just a slight cough but nothing else :)

  • @bowserknight
    @bowserknight 7 หลายเดือนก่อน +15

    I've been using ZDoom and now GZDoom for a while now, and I just noticed it has a few options that might come straight out of this beta version. Like, you can set your hitscan weapons to have vertical spread, like the shotgun here for example. Or the way the infrared / light goggles look. In GZDoom, the screen also turns green, but it sort of "highlights" enemies and other entities so they stick out more. I actually really like this look. You can even see it in its coding name, the Light Amplification Goggles can be summoned with the name "infrared".

    • @DinnerForkTongue
      @DinnerForkTongue 7 หลายเดือนก่อน +1

      Very correct. Even TV Tropes notes that GZDoom brought the night vision aspect of the goggles back from the press release beat, only much improved for visibility on how it renders enemies. (Ashes Afterglow has NVGs that work exactly as the beta's, and really it's only situationally good. I much prefer the lantern TBH.)

  • @kensloth
    @kensloth 6 หลายเดือนก่อน +1

    I remember like yesterday, my best friends older brother excitedly showing this on his pc when it first came out. It was like nothing else ever, and kinda scary with the lights out and sound turned up! One of those memories that stick with you forever.

  • @RetroGamingWithEdgarRivera
    @RetroGamingWithEdgarRivera 7 หลายเดือนก่อน +3

    Can't believe that is 30 years old now I just can't still believe it. I still remember the first time I played doom (Shareware Version) on my dad's 386dx computer and I love it even though it was slow and I had to played on a small window and coming from Wolfenstein 3D I thought it the most advanced and coolest game I ever since, so such much that I ended up getting the full version of Doom my version was the V1.2 release although my dad upgrade to a 486dx2 to get a better experience since on the 386dx was quite slow. Later I got Ultimate Doom because I wanted to play the forth episode "Thy Flesh Consumed" on my Pentium MMX computer. Now days I play doom using Crispy Doom or PrBoom+

  • @BSzili
    @BSzili 7 หลายเดือนก่อน +11

    39:05 One interesting level change is that they completely re-textured this area. It used to have the hellish wood and skin textures, instead of the techbase look in we got in the final game. I'd love to pick Sandy's brain on why this was changed. I prefer this version, but maybe they thought it's too much corruption for such an early map slot.

    • @OblivionWalkerVerified
      @OblivionWalkerVerified 7 หลายเดือนก่อน +4

      I think it was actually because of the common tuttie fruity effect. I think they redesigned it to avoid the glitch

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +3

      could be due to the episode swap. At this stage eps 2 and 3 were the other way round (hence the order of the demo maps), so maybe when they put the 'corrupted base' levels in the episode 2 slot they decided it needed to be less corrupted looking.

  • @Darthhelmet86
    @Darthhelmet86 7 หลายเดือนก่อน +4

    Happy Birthday Doom! So amazing to see how much was similar, the same and how much was so so different.

  • @----Jay----
    @----Jay---- 6 หลายเดือนก่อน +3

    Very cool to see this. I've asked decino if he'd consider doing an Analysis video of this version.

    • @MrTeton
      @MrTeton 5 หลายเดือนก่อน

      Did he ever respond?

  • @TheMISTERAMD
    @TheMISTERAMD 7 หลายเดือนก่อน +1

    They really did a hell of a lot of work between October and December if you rewatch this, comparing to the "final" game we all know now.
    Fixing a lot of bugs, creating maps, rebuilding maps, removing items, adding stuff,...
    So happy to see this early build.

  • @pauls4522
    @pauls4522 7 หลายเดือนก่อน +4

    The first FPS game I ever played was Either Doom 2 or Heretic. I do not remember which one was my first, but regardless both fine games to start on back in 1996!

  • @shizukajonouchi2562
    @shizukajonouchi2562 7 หลายเดือนก่อน +4

    I love looking at these old builds and I'm glad there's a video longer than ten minutes looking at one of them now.
    Its a bit sad that theres not much that survived from the builds even older than this though. Those ones are truly fascinating!

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +1

      There are a few older Alphas that are public, although the jump in time is pretty massive. I think Alpha .05 (the next one back) is from May of 93.

    • @aprildenham5376
      @aprildenham5376 5 หลายเดือนก่อน

      Yeah, if 0.9 (the likely "last beta before the press release") ever surfaces, minds will likely be blown.

    • @shizukajonouchi2562
      @shizukajonouchi2562 5 หลายเดือนก่อน

      @@aprildenham5376 I really want to see those hitscanning lost souls lol

  • @petofiarkwright3236
    @petofiarkwright3236 7 หลายเดือนก่อน +2

    Your content is awesome!! I love your videos, they are so interesting :D

  • @lancebaylis3169
    @lancebaylis3169 7 หลายเดือนก่อน +3

    This pre-release looks and feels almost-but-not-quite there in ways that are astonishing. There seem to have been so many late stage design changes, everything seems altered in some small way even though, certainly when compared to the alpha versions, this one feels a lot more like the game we got. The use of a score system and having treasure like pick-ups, as well as still having lives, all feel like design carry-overs from Womfenstein that someone at iD woke up one morning and realized they just didn't need anymore.

  • @jugomebu
    @jugomebu 7 หลายเดือนก่อน

    Wonderdul upload! Thanks for all the time you spent collecting the tidbits of history.

  • @jabonly009
    @jabonly009 7 หลายเดือนก่อน +14

    🎂🎂🎂🥳🎉🎉🎉
    best game ever

    • @ClassicDOOM
      @ClassicDOOM 7 หลายเดือนก่อน +6

      Damn right. 😃

    • @gusdotd894
      @gusdotd894 7 หลายเดือนก่อน +2

      Happy 30th to Doom!

  • @RetroGamesCouple
    @RetroGamesCouple 6 หลายเดือนก่อน

    Had never seen that version before!! Certainly looks like all the changes that happened in the last two months were MAJOR improvements in the flow and scope of the game (esp. lives and score being omitted and the BFG being changed to have a more powerful feeling). Although the atmosphere and the gameplay are still spot on in this version as well. Thanks for sharing 🙏

  • @tacosunbirth
    @tacosunbirth 7 หลายเดือนก่อน

    Great video, Happy Doomiversery 🎉

  • @lanceFin85
    @lanceFin85 7 หลายเดือนก่อน +3

    Damn, I remember reading those hype pieces again and again back in the day.

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน

      must've been so satisfying when Doom actually delivered

  • @rsu5861
    @rsu5861 7 หลายเดือนก่อน +1

    its absolutely stunning how far the game was from finished 2 months prior to release, yet how good it already was. How much they changed only in these 2 months (for the better) and how well these few people must have worked together in order to pull this one off.

  • @Contmotore
    @Contmotore 7 หลายเดือนก่อน

    Such an interesting video, thanks for sharing!

  • @BackroomsSlayer
    @BackroomsSlayer 7 หลายเดือนก่อน +3

    I actually played the beta version of this game in the 90s on actual date accurate hardware. I remember barons throwing red projectiles instead of green at the time.

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +2

      oh wow, that must've been really cool!

    • @BackroomsSlayer
      @BackroomsSlayer 7 หลายเดือนก่อน +1

      @@BeefGeeTV It really felt brand new

  • @bluebay0
    @bluebay0 7 หลายเดือนก่อน +2

    18:56 I really like this. I prefer it to the original room with the walkway even if the original made more sense as a "real" place in a tech base, whose layout was likely affected by the demon invasion to begin with.
    I agree. Most of the changes to the final release were for the better.

  • @DoomKid
    @DoomKid 7 หลายเดือนก่อน

    Excellent idea for the 30th, great video BeefGee!

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน

      Thanks Doomkid! Hope you're keeping well btw :)

  • @QuantumPurradox
    @QuantumPurradox 7 หลายเดือนก่อน +1

    I remember when my dad installed this when I was really young I grew up playing this one also... Oct 4 was my day lol

  • @scriptles
    @scriptles 7 หลายเดือนก่อน +2

    Awesome video, thanks for link to the beta. I do think you play a bit weird. I always played right side of keyboard with right shift, right ctrl. Because it was closer to the < and > keys which were strafe keys and it made it easier to dodge things. But interesting to see someone play left side of keyboard. Never seen that before.

    • @aprildenham5376
      @aprildenham5376 5 หลายเดือนก่อน +2

      Right side here also, because I was firmly keyboard only and having everything near the arrow keys is important.

  • @MultiDudeman
    @MultiDudeman 7 หลายเดือนก่อน

    Super cool to see this!

  • @Quarantineism
    @Quarantineism 7 หลายเดือนก่อน +1

    Damn, that 2 month crunch did quite a lot to the game. I guess the developers slept through christmas.

  • @stormykeep9213
    @stormykeep9213 7 หลายเดือนก่อน +1

    I'm so glad to have lived through the time when Doom originally came onto the scene. Wolfenstein 3D was the first DOS game I've ever played, and coupled with the excellent SoundBlaster 16, the game just blew me away (and stopped me from bugging my parents to get me an SNES, as I became a PC gamer from then on!) When Doom was released, it took everything great about Wolfenstein and jacked it up a million percent! Can't tell you how many times I've played through that shareware episode.

  • @NeilForshaw
    @NeilForshaw 7 หลายเดือนก่อน +4

    A WAD comparison would be interesting. Bet there's tonnes of stuff in Beta WAD that you don't get to see playing the Beta.

    • @aprildenham5376
      @aprildenham5376 5 หลายเดือนก่อน

      There's some, but not nearly as much as you'd think. The WAD had a lot of that stripped out.

  • @wadmodderschalton5763
    @wadmodderschalton5763 7 หลายเดือนก่อน +3

    The beta BFG feels like a bunch of lower-budgeted special effects put into a blender to create the Christmas Gun or the Christmas Cannon. (36:44)

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน

      it definitely feels a little lazy at this point. It's just a hyped up version of the plasma rifle.

  • @paddyDeeful
    @paddyDeeful 7 หลายเดือนก่อน +2

    something about the outside background I actually really like. cant decide.. just the pure blackness of space. makes it creepy.

  • @tjbalistic
    @tjbalistic 7 หลายเดือนก่อน +1

    Earlier versions of Doom had no limit to the armor. You could pick up armor packs into the 300's.

    • @aprildenham5376
      @aprildenham5376 5 หลายเดือนก่อน +1

      But could only get your health to 199, which was weird.

  • @Bannanawaffles2
    @Bannanawaffles2 7 หลายเดือนก่อน +1

    I just had the thought that the lack of sound in all of the available Doom prototypes (but being present in behind-the-scenes content) is probably due to the licensing terms of the DMX sound engine they utilized for the game. They probably figured (or knew) that they couldn't distribute components of the audio engine's code in preview copies of the game.
    ID's dissatisfaction with DMX and Paul Radek probably warranted them being very careful with what happened to copies of the game compiled with the sound code.

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +1

      Doomwiki notes that the sound code was still very basic at this stage so it was probably disabled to avoid making a negative impression. Also, I don't think the sound effects themselves were done yet. In the 'visit to ID software' video from November 93 they're using wolfenstein sounds as placeholders.

  • @ravick007
    @ravick007 7 หลายเดือนก่อน +3

    The beta Lostsoul's attack is not a hitscan. It actually just takes away some of your health. When it starts its attacking state it'll hurt you unless it flinches or is killed.

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +4

      true, good distinction to point out. although, because it needs line of sight to begin the attack state it ends up being very similar to hitscan.

    • @ravick007
      @ravick007 7 หลายเดือนก่อน

      @@BeefGeeTV You're right, it is indeed. The only gameplay difference is that it'll hit even if the play get cover after the attack state sequence has begun (but the sequence is so short it almost doesn't matter anyway).
      :)

  • @andresbravo2003
    @andresbravo2003 7 หลายเดือนก่อน

    It was very cool of this Beta Version of Doom because, Gaming is Power for a FPS Genre. Here's to 30 Years of Doom!

  • @daviddeltoro1808
    @daviddeltoro1808 7 หลายเดือนก่อน +1

    cozy Doom archeaology/history, goated content more pls

  • @fryinandflyin9100
    @fryinandflyin9100 7 หลายเดือนก่อน

    Loved and appreciated the video....sorry to sound like a broken record.... but the next doom 2 rpg when?? Haha

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน

      haha yeah, really soon I promise. Just a combo of getting COVID and making this vid for Doom's 30th b'day meant the regular series had to go on hold for a couple of weeks.

  • @lafeeshmeister
    @lafeeshmeister 7 หลายเดือนก่อน

    Impressive research.

  • @france976
    @france976 7 หลายเดือนก่อน

    Amazing

  • @-IE_it_yourself
    @-IE_it_yourself 7 หลายเดือนก่อน

    they added so much polish in only a few months

  • @TheDoomer666
    @TheDoomer666 7 หลายเดือนก่อน +2

    the running with right shift is correct because the strafe keys were *"."* and *","* thus your finger would reach there easily,
    unless you remapped them actions, it was weird seeing you play with the left side of the keyboard

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +2

      yeah true, I remember seeing video of Shawn Green playing with his fingers all bunched up. Still, great decision to allow the left shift to run as well, because it's way more comfortable to play with hands spread apart.

  • @priestfan81
    @priestfan81 7 หลายเดือนก่อน

    Everybody playing original doom for it's 30th birthday but ain't nobody playing it keys only, no mouselook, until I saw this. Nicely done 🤟🏻

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน

      Keyboard only is the number one thing this channel is all about :)

    • @frankhalgas3798
      @frankhalgas3798 7 หลายเดือนก่อน

      It was common to play keyboard only. It's easier for me. Mouse wasn't really a big thing until Quake and even that I played mostly keyboard at first. When I install Quake on a new machine, I have to change the mouse look setup.

  • @murrfox
    @murrfox 7 หลายเดือนก่อน

    I remember dad buying me this game for my 5th birthday :) ... when it released..
    *shakes cane*
    But seriously, growing up with Doom, Doom 2 and Duke Nukem has shaped the way I appreciate games. No matter how far games come, they'll never make me appreciate playing a game the way Doom did when I was growing up. A true classic definition game :)

  • @lordpalandus11
    @lordpalandus11 7 หลายเดือนก่อน

    8:00 = Also the backpack doesn't give the same ammo. Believe its 50 bullets, 8 shells, 2 rockets and 20 cells in launch build.

  • @nofurrysallowedgotit
    @nofurrysallowedgotit 7 หลายเดือนก่อน

    YAYYYYYY DOOMS STILL STANDING

  • @Markworth
    @Markworth 7 หลายเดือนก่อน

    The old timey keyboard controls were designed for left hand over right (not left) ctrl, and right hand over arrow keys. Strafe keys on < and >. Games with inventory used all of the keys above right shift. Hexen used / for jump. Look and flying controls on the block above the arrow keys. Don't like reaching that far to switch weapons? Too freaking bad.
    Trackball was a decent option for DM, but "pointing devices" have come a long way since then.

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +1

      I'm glad they allowed left shift in the final release anyway, because that's how I learned way back in the day. Just didn't even know about the dedicated < > strafe buttons until decades later lol

  • @J.DeLaPoer
    @J.DeLaPoer 7 หลายเดือนก่อน +1

    I also meant to comment on the changes. All of them were for the better I think in the final version, *except the removed "occult item" pickups.* Having to collect them as treasure for score/points like Wolf3D would've been just as tedious and out of place as the lives system, absolutely, and I'm glad was ditched. But I would've loved if they'd remained in game as _usable items._ For example have the Demonic Dagger give you a time-limited damage increase, and the Skull Chest could be temp inf ammo. Or even make some of them "powerdowns", for example picking up an Unholy Bible could make you lose a health point every few seconds or warp your vision: Perfect for the Lovecraftian influences.
    I'm thinking of the many unusual pickup items in *Rise of the Triad* (another of my all time most beloved fps) and how some of them were powerups, some were powerdowns, and some just neutral/weird like "shrooms". Most had pros and cons you had to decide if it was worth grabbing or not, but in some maps the outright powerdown items would be placed almost like traps you had to be careful not to accidentally pick up -- and it added some depth and strategy to what would otherwise be very basic fps formula of shooting everything that moved, hitting switches and grabbing keys. I mean Doom already utilized the Megsphere, Soulsphere, invisibility, etc as conventional usable items.... But given the dark tone and supernatural/occult/demonic themes of Doom I think it was a mistake to remove the various "occult items" entirely when they fit in so well and had so much potential as modifiers!

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +2

      I don't think it's a coincidence that Doom removed those kind of things after Tom Hall left, and then he went and helped make ROTT which did have them, like you say.

    • @J.DeLaPoer
      @J.DeLaPoer 7 หลายเดือนก่อน +1

      @@BeefGeeTV Fair point, and I hadn't considered that. ROTT was actually very unique with many "firsts" and innovations in this genre. Not to get too off topic but I'm still convinced if ROTT wasn't stuck with archaic 90-degree-angle map architecture and extremely limited sprite memory (Wolf engine), it would've blown every other fps away at the time. Including Doom. Even then it's incredible what they achieved within the limitations of the engine.

  • @lordpalandus11
    @lordpalandus11 7 หลายเดือนก่อน

    17:30 = To be fair, Right Shift was used to sprint in Wolf3D, as it used the arrow keys to move. So it wasn't so awkward if you came off wolf3d to play it.

  • @appidydafoo
    @appidydafoo 7 หลายเดือนก่อน

    Glad your hands and keyboard were in the video 😅

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน

      I do all my regular playthrough videos keyboard only, may as well leave it all on even for this kind of video :)

  • @TummyTimeTimmy
    @TummyTimeTimmy 7 หลายเดือนก่อน

    Cool video bro, nice job

  • @Casketkrusher_
    @Casketkrusher_ 7 หลายเดือนก่อน

    I love the beta bfg tbh

  • @lordpalandus11
    @lordpalandus11 7 หลายเดือนก่อน

    18:01 = To be fair, that was how wolf3d also controlled with the mouse. Super haphazard, ultra fast and difficult to control... so it makes sense early doom had the same issue.

  • @esmerylan
    @esmerylan 7 หลายเดือนก่อน +1

    Unholy Cathedral seems like such a bizarre inclusion in a press release beta. Of all the levels to show off your game, why that one? Then again, two months out from release I doubt anyone could have predicted it would become one of the least-loved levels in the game, and it does show off a lot of the engine's shiny new features nicely.

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +2

      I think you nailed it with that last part. Also, mazey puzzley stuff was kinda the style of the time.

  • @drb0mb
    @drb0mb 7 หลายเดือนก่อน

    you know, the skybox just looks like it's not finished rather than they made a design change. All it woulda taken is a peppering of white pixels with varying brightness or twinkling to be a nice starry sky, and something even that easy wasn't done. Looks more like "ah shit we still just have the default blank sky... kevin do you have that mountain texture you can drop in quick?"
    I notice that the light amp goggles do remove all shadows, they just tint the view green on top of it in this version. I think all they really did was remove the green palette swap; the shadow-eliminating effects are just a little hidden with the hue shift.

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน

      I think the mountains in this beta sky formed the based of episode 2s sky. At least in concept.

  • @DrGreenThumbNZL
    @DrGreenThumbNZL 7 หลายเดือนก่อน

    DooM is easily top 5 game of all time , first game to scare me when i heard an imp snarl the first time , pretty much invented online co-op and deathmatch.

  • @retrocompaq5212
    @retrocompaq5212 7 หลายเดือนก่อน

    i was 6 when it came out, my older brother got it for christmas and we played on our 386 33, computer was too slow we had to play in a very small square, 30 years later i got it back, old 386 with trident 1024, sb2 and doom!

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน

      nice, I remember having to play it in a reduced window sometimes. Then I pressed the 'turbo' button on the front of the computer and all was good ;)

  • @JoeyJoJoJoestarJuniorShabadoo
    @JoeyJoJoJoestarJuniorShabadoo 7 หลายเดือนก่อน +2

    DEMONIC dagger, EVIL scepter, UNHOLY bible! Those guys were just too edgy we weren't ready for that yet.

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน

      hahaha yeah they couldn't wait to chuck that kind of thing back into the game with level names and text screens and so on. Look at the map names of Sigil and Sigil II lol.

  • @daviddeltoro1808
    @daviddeltoro1808 7 หลายเดือนก่อน +1

    by the way does anyone know where to find all those super super ancient usenet posts about Doom that had posts before during and after Dooms release? Always wanted to read them but cant find them

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +1

      I'd be interested to know too. I wouldn't know where to start other than googling. Maybe there's a discord server that archives them?

    • @DoomKid
      @DoomKid 7 หลายเดือนก่อน

      They're on Google Groups these days! Alt.gaming.doom and several others (there were 4 main Doomy Usenet groups iirc)

    • @JayLS
      @JayLS 7 หลายเดือนก่อน

      Alt (dot) games (dot) doom, going back to January 1994, is available via Google Groups. The Doom Wiki has an article on Usenet groups and lists several others.

  • @lordpalandus11
    @lordpalandus11 7 หลายเดือนก่อน

    11:18 = Lives were poorly implemented you mean. In Doom Eternal, extra lives meant you'd resurrect where you died in the level, rather than restart checkpoints. If they had done lives like this, it would have worked a lot better. Plus have different items worth different amounts, so that you'd get an extra life sooner.

  • @user-fk5bc4tr4z
    @user-fk5bc4tr4z หลายเดือนก่อน +1

    Doesn't the shotgun in the release version have an even, four-shot spread? It looks like the spread is randomised in the beta.

    • @BeefGeeTV
      @BeefGeeTV  หลายเดือนก่อน +1

      The release shotgun has 7 pellets with vertical spread only. I feel like the beta one is also 7 pellets with vertical spread, but with a tighter range of potential angles. Could be totally wrong about that tho. Unfortunately no way to check unless we get access to the press release beta's source code.

  • @LyingSecret
    @LyingSecret 7 หลายเดือนก่อน +1

    Huh I never really questioned the 3 health packs at near the end of that first level, though why there are 3 of them if they all still full heal.... I am not sure.

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน

      medikits heal you by 25 in this, same as the final game

    • @LyingSecret
      @LyingSecret 7 หลายเดือนก่อน

      @@BeefGeeTV Oh wait yeah, I thought they did 100 each, it's been quite a while since I played Doom.

  • @The_Gallowglass
    @The_Gallowglass 7 หลายเดือนก่อน

    Mandeller effect. Never heard of it.

  • @Chriskros1984
    @Chriskros1984 6 หลายเดือนก่อน

    Glad i was a 90s kid

  • @podfuk
    @podfuk 7 หลายเดือนก่อน +1

    Last moment changes are not always the better ones, but in the case of Doom, it was just final touch game needed to achieve its perfection ;)
    Especially in comparison with Doom 64 where they made everything worse IMHO

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +1

      Really shows how great ID were at design, all their final tweaks were in excellent taste.

  • @BunnyBun11
    @BunnyBun11 7 หลายเดือนก่อน

    So crazy to think lost souls could have been even more annoying! xD Love doom!

  • @brownpaste
    @brownpaste 7 หลายเดือนก่อน

    based MX518 enthusiast

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +1

      hell yeah, excellent mouse

  • @mrcowboyzombie
    @mrcowboyzombie 6 หลายเดือนก่อน

    Honestly I prefer this version than final product

  • @nerdodragonnerdpl4167
    @nerdodragonnerdpl4167 7 หลายเดือนก่อน

    I used to play mods what changes what was changed in final release leaving untoutched what wasn't there
    There was also delta doom focused purely on gameplay with doom squad or delta squad or delta doom squad...however you wanna call them
    It's class system with option of wolfensteine like items and futuristic helmet ui with map, secret count and al...with inmaker from some reason but also oldschool weapons and monsters with some of them even customizable deppanding on with version of lost soul let's say you preffer
    Why they ge ridded sprites of shell?

  • @johnballantyne3458
    @johnballantyne3458 7 หลายเดือนก่อน

    You cheated AND used the mouse? Unsubbed! :)
    Great video as always!

  • @iLikeTheUDK
    @iLikeTheUDK 7 หลายเดือนก่อน +1

    Why no mouse?

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน

      I talk about controls and use the mouse for a brief moment at 17:02
      but generally speaking I use keyboard only because that's how I learned to play Doom in the 90s and it's nostalgic for me :)

  • @thomasbaldwin6956
    @thomasbaldwin6956 7 หลายเดือนก่อน

    dehacked

  • @ArneChristianRosenfeldt
    @ArneChristianRosenfeldt 7 หลายเดือนก่อน

    Wolfenstein3d had sliding doors (within a cell), why are they gone? Swing doors like in DukeNukem3d?

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +4

      It's extremely hard to have doors which move vertically in the Doom engine because of the way level data is coded (e.g. BSP trees). Doors are just sectors which change height, same as lifts, and height data can easily be manipulated on the fly. However, the vertical coordinates of sectors are precalculated to allow for Doom's incredible rendering speed. Manipulating them on the fly would be outrageously slow, especially on 90s hardware.

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 7 หลายเดือนก่อน

      @@BeefGeeTV you precalculate the static level and maybe start with the walls which surround the door sector. The door only has 4 walls which need to be split into the BSP.
      But then again I like how Doom only does necessary stuff. Other games have much more lines of code.

    • @aprildenham5376
      @aprildenham5376 5 หลายเดือนก่อน +1

      Also note that Hexen, all of two years later and based on the Doom engine, can do both swinging and sliding doors (polyobjects are a wonderful thing).

    • @BeefGeeTV
      @BeefGeeTV  5 หลายเดือนก่อน

      @@aprildenham5376 yeah, it was a heavily modified doom engine at that point and that was an amazing programming feat. Carmack himself had trouble trying to code moving sectors in the original Doom engine.

  • @plasmaastronaut
    @plasmaastronaut 7 หลายเดือนก่อน

    >playing it on a modern PC
    should have played it on a 486 DX50

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +1

      I mean, yeah that'd be cool and all. I used to play Doom on something like that back in 1995. Dosbox is quite faithful to that experience tho IMO.

  • @Hellseeker1
    @Hellseeker1 7 หลายเดือนก่อน +4

    I wish they would have changed it to magazine instead of clip for the remaster instead of changing the stupid red cross to green. You can't copyright a red plus sign, sorry. Every medpack in America has a red cross on it, every medicine cabinet.

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +1

      Some custom wads change it to a red heart symbol which I think works pretty well. But yeah, the red cross is best for sure.

  • @techmouse.
    @techmouse. 7 หลายเดือนก่อน

    10:00 This room will also look familiar to anybody who remembers seeing Bill Gates in Doom.
    "These games are getting very realistic." He's wanted Doom for decades and, now that Microsoft owns Zenimax, which owns Bethesda, which owns ID, which owns Doom, he finally has it.

  • @boilingmanTV
    @boilingmanTV 7 หลายเดือนก่อน

    The idle state jogging animation was and still is really odd and unfinished looking though. Surely all the undead chars could have stood still in place in the commercial release, it might have even enhanced the horror aspect of the game 🤔 demonic enemies could have had a variation on a standing frame to give them a pulse 🤔 But no, jogging in place 😆

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน

      yeah jogging does also look weird, although IMO slightly less weird. If they had more time, or maybe even space, they could have made a secondary idle frame for each monster to swap between.

  • @UltimatePerfection
    @UltimatePerfection 7 หลายเดือนก่อน

    The original BFG is way cooler IMO

  • @brolybroly4485
    @brolybroly4485 7 หลายเดือนก่อน

    Lol

  • @GibsonguyLondon
    @GibsonguyLondon 7 หลายเดือนก่อน

    You wasnt there bro

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน

      well I technically was, just too young to really know what was going on

  • @tech2titan444
    @tech2titan444 7 หลายเดือนก่อน

    4:15 Would like to correct you there and say instead "Sent to a few game journalists back when they were relevant and could actually play games"

  • @KamiJoJo
    @KamiJoJo 7 หลายเดือนก่อน

    I find it ironic that Romero claims to have spent time during these so called tight decisions in development, but when you take a look at his current design choices for SIGIL 1 and 2 there's non that were carried over and it just becomes a vertical mess that wasn't there to begin with. It's mostly just a sloppy way of designing maps that don't remotely resemble what the original game was going for while enforcing an overused and tiresome gimmick.

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +2

      I guess a couple of decades doing other stuff changes a man. But yeah, his techbase maps for E1M4b and E1M8b were good IMO. Even the techbase parts of Sigil II suggest to me he could still make those kind of maps if he wanted to.

    • @KamiJoJo
      @KamiJoJo 7 หลายเดือนก่อน

      @@BeefGeeTV yeah I think if he stuck to the techbase aesthetic it could benefit way more for his design choice, as long as there's no eye switches or FIREBLU secrets (seriously, what was he thinking with this one?)

  • @chummy_lectern
    @chummy_lectern 7 หลายเดือนก่อน +1

    22:47 Ah, yes. Nothing gets people more hyped for Doom than the worst level in the game.

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน +3

      haha yeah its funny to think they might've thought that was one of the best. It is a relative visual spectacle for it's time, given how big some of the rooms are.

  • @rapierwhip
    @rapierwhip 7 หลายเดือนก่อน

    you don't strafe and that is a sin!

    • @BeefGeeTV
      @BeefGeeTV  7 หลายเดือนก่อน

      ...I strafe all the time...

  • @J.DeLaPoer
    @J.DeLaPoer 7 หลายเดือนก่อน +1

    Ah, I remember the old days when Wolf3D was out and Doom was mind-blowing. Yes, I'm _old...._ I still say the era of c1992 to c2012 was the golden age of PC gaming though, and it's mostly gone downhill ever since -- especially since the current megastudio/AAA era. The cancer of lootboxes, pay-to-win, endless DLC, releasing buggy unfinished alpha/beta content as "full version", the cancer of microtransactions; and now the even more godawful cancer of leftist "woke" nonsense being forced on us through DEI investment firms like Blackrock & Vanguard (F YOU LARRY FINK!) and companies like Sweet Baby. Ugh. It's all so tiresome. I miss the old days.

  • @dononeeye9912
    @dononeeye9912 7 หลายเดือนก่อน

    46 minutes of real knowledge 💪