One tip I just noticed while doing this process, there's no need to include the zsphere as one of the points. It can literally be floating in the middle of the mesh, you go into draw and just click your first point on the bone, draw your quads out like this process and just never touch the zsphere again. It will place the first point as a floating one without drawing a limb back to the sphere, so you can save yourself an extra face in the draw step
this is really cool, Im currently trying to visualize a feathered dragon for my thesis project and it has some funky membrane feathers on the points of its wings- I pretty much did the body without the membranes like you did here but I want to animate it later, do you think I can somehow still merge it? Im a little afraid the poly-numbers are too different and Ill f*** up my base mesh with another zremesh... 3d can be so exhausting
I have a small problem. Using the third method, when you use inflate to simulate air drag through the wing membrane, my wings go in the opposite direction. Instead of inflating backwards, as if catching air, they inflate inwards. I've went over all the steps and cannot figure out what we did differently, i followed everything. Could you please help?
One tip I just noticed while doing this process, there's no need to include the zsphere as one of the points. It can literally be floating in the middle of the mesh, you go into draw and just click your first point on the bone, draw your quads out like this process and just never touch the zsphere again. It will place the first point as a floating one without drawing a limb back to the sphere, so you can save yourself an extra face in the draw step
You are the best, never forget that mushroom
Gracias bro!))) I use the gravity method.
Ah yes, my favorite 3d tutorial creator. Keep 'em comin my dude.
it's extremely rare to click a Like and even subscribe, and this time I did both and was actually happy to do it. Thanks for the share man. Respect!
Cheers! glad you like the video
This is just amazing! Thank you for the tutorial, great explanation, love it!
Thanks for 3 methods
another excellent tutorial! Thanks Pablo!!!
Glad you liked it!
Nice! I like the gravity method, I'll try it out next time I have wings I need to create.
Glas you like it. I you check the ZBGs post, I also added an extra tip using Marvelous designer ;)
Thanks so much for this. This vid goes straight to my Precious Tutorials playlist for sure!
Great content dude!
Cheers, I appreciate it!
gracias muy buen tutorial como siempre , algún día me gustaría que hicieras alguno en español , saludos
Pablo you always bring us amazing and useful content! Thank you so much.
Awesome tips as usual ! Thanks !
No worries!
this tuto is amazing!
I'm glad you like it
Amazing tutorial! I have think this is the best while watching each method, but then i saw next ) 🙃
haha happy to hear that!
Very informative and well put out, thanks!
Outstanding, Thank You 🏆🏆🏆😁!
You're welcome!
very nice job
Thanks man appreciate it a lot. Just in time for HALLOWEEEN as well!
ahh yeah for sure! I didn't think of that haha
great tutorial!
so cool ) thanks⚡
Solid!
this is really cool, Im currently trying to visualize a feathered dragon for my thesis project and it has some funky membrane feathers on the points of its wings- I pretty much did the body without the membranes like you did here but I want to animate it later, do you think I can somehow still merge it? Im a little afraid the poly-numbers are too different and Ill f*** up my base mesh with another zremesh... 3d can be so exhausting
Nice tips
very useful
cheers!
tks bro
Nice, i so great, now how you would creatre an bird or angel wing? beacuse feathers have a very specifific pattern
I have a dedicated ebook about it, here's the link in case you are curious: www.zbrushguides.com/tutorials/creating-feathers-in-zbrush
but how do we merge and fuse the wings to the model? didn't cover that step. Ive tried Dynamesh and mask bridging Zmodeler they both fail to work.
I didn't merge them but you can maybe use Remesh by Union (boolean operation) to combine them and then run a ZRemesher
thaaaanks
Welcome!
Super super
Thank you
thank you but how to create mask brush
you can find the step by step on how I created my custom mask brush here: www.zbrushguides.com/tutorials/zbrush-masking-tips-and-tricks
thank you
is it possible to pose this inside Zbrush? or is it better to rig it in something like Blender?
I have a small problem. Using the third method, when you use inflate to simulate air drag through the wing membrane, my wings go in the opposite direction. Instead of inflating backwards, as if catching air, they inflate inwards. I've went over all the steps and cannot figure out what we did differently, i followed everything. Could you please help?
Maybe you have to flip normals for the wings to inflate in the other direction.
P❤️BS!
I give up I can barely find half the buttons since your UI is so custom. Sigh