To remove the portals a lot faster, you can first to /portal remove_connected_portals and then do /portal delete_portal. All while looking at the same portal.
@@minigunuser25 Oh wow, you're right! Thanks for the heads up, they do say that the Forge version isn't mainly supported so I assume the performance may vary.
I just downloaded the mod based on the videos he's made. If you have any questions on what works I'll be happy to try them out. Things I have tested: Arrows grow when shot from a small portal to a big portal Items grow and shink respectively Minecarts grow and shrink respectively If you throw a chicken egg through, it both enlarges the entity and the chicken when the egg hatches Water and lava treat it as if the portal is not there and flows straight through. Eyes of ender do change size. Tiny creepers do less explosive damage.
Imagine this with the Tardis bukkit plugin. It could work, it'd just have to create and erase portals wherever the Tardis moved, and since the tardis is not an entity and is on the minecraft block grid, misalignment wouldn't be a problem.
you have the energy of an absurdly large minecraft youtuber, which means i'm calling it here that there's at least a 20% chance you'll have 15 million subs by the end of the year
Now I want to use this alongside chisel and bits (and clever building) to make an overworld with dungeons that are way bigger on the inside than they appear on the outside.
yeah that's what I want to know EDIT: I found out use this command while looking at the portal and type the coords of the other portal you want to connect it to /portal set_portal_destination minecraft:overworld x y z
For anyone wondering how he did that at 2:30 Simple.. He's using Fabric. If you're using forge it just won't work because the devs don't actively update the forge version. It took me quite some time to figure this out so thought I'd share it
when i make two portals with different sizes and i have the pehkui mod it makes another portal with the same size of the other portal randomly around the world
warping are so cool ... that made tardis in the void possible while poeople at the extarior of your actual room bigger than the inside, non visible and non accessible wow me i have an area for this like 1000k bloc away from where i play xD
@@j.hawkins8779 I do have the pehkui mod but am having the same issue. I make two different sized portals, but instead of them linking it just creates a new portal.
I know another way to do it if you have the downloaded version of curse forge 1. Go to “create profile” 2. Make it the version of this mod 3. Search “immersive portals” 4. Find it and then press “install” 5. Now search “jump loader” and download it. 6. Make sure your only using mods with the fabric thing. 7. Enjoy!
So what you are saying is... I can make a fun house with this. A maze of mirrors. Or I can make a cave that seems like a normal cave on the inside, but little does the traveler know they have become very very lost.
i don't know why, but in my minecraft, if I create two portals with the portal helper and I light one of them, they don't sync, the portal that I light first create another portal. Does someone know how I can solve the problem?
I've been having a lot of trouble trying to name the portal entity, even with straight up copying and pasting the command into my game. Any advice? EDIT: I've noticed that the portals can be manipulated, destroyed, rerouted, and etc. all through commands. I've been wanting to see if a traveling, bigger on the inside TARDIS is possible with the mod! If I can figure out how to target/name specific portal entities that would be a great start lol
How can I put multiple portals in one block (not like ONE block, but one block thick portals) Like I go into portal 1, I come out of portal 2, I enter portal 3 and come out of portal 4. And I need the portal 2, 3 and 3, 4 in the same place
@@killernyancat8193 starts with the simple visual bug of the portal frames, easily fixable then we have faulty rendering, seeing through the floor or clipping inside of blocks when you get extremely small, or missing chunks when you get extremely big, and very laggy at those extremes - which fixable by setting arbitrary hard limits to those extremes, going against the freedom it gives now *then* there's the features that currently only work through commands, but only some of them could be implemented into survival without having to add a lot of unnecessary stuff - eg: the "restriction zone" that teleports you from one side to another, could be made in survival by adding some block markers that define the zone and maybe an item to activate it... and then how do you get in? the purpose is to restrict access, not delete that space, so you need some other block or item that guarantees that a player can get in, but only when they have it/only one specific player and getting out is the same problem but since they're not the same mechanism (at least from the point of view of the commands), they might require yet another set of blocks/items *and then* the biggest problem, we have thousands of situations where you get the infinite mirror effect, either using the mod's own mirrors or portals or commands, that *really* lag the game - the solution would be to limit the renders... which makes it a bit ugly and unsatisfying, because it has to limit it early of because the strain grows exponentially, and there are situations where you would expect a "simple" reflection, but since its, say, already going to several portals and such, with *moving* entities and all, the reflection just wouldn't work (or worse, appear partially depending on the angle you looked) and bonus: mod compatibility problems, mobs (as in, their AIs) dont usually behave when a different size unless they were specifically programmed to do so (like slimes)... that if they dont crash the game (and what about falling sand?)
most of these arent fully the mod's fault, minecraft doesn't have a good rendering engine for that... but that only makes the mod even more fundamentally incompatible with minecraft, the game *REALLY* isnt built for that kind of stuff
@@geekjokes8458 Regarding the lag, Optifine/OptiForge really helps if you disable the Fast Render setting. Amd in later versions of the mod, they *have* implemented set limits for sizes.
@@killernyancat8193 optifine wont help in the situations im talking about, infinite rendering and it's good that the implemented limits, but as i said it goes against the spirit of the mod, in the sense that you shouldn't expect it to go "oops you're going to far bud"
I wish there'd be an update where they'd partner with another mod or include something in their mod so when you go through a rotated portal, it changes your gravity direction.
@@Breadward_MacGluten Yeah, maybe if they take the source code of the UP Down and all Around mod for 1.12.2, they might be able to remake the code to work with the portals and recent versions of mc.
A very weird bug is happening right now for me. Everything in the world (apart from entitys) and in my inventory, are completly invisible. Its running, but its laggy, and everything is invisible. I tried getting optifabric and optifine but they didn't work, and neither did sodium. H E L P P L E A S E
If you want to talk to me about the mod or anything else, join the discord! discord.gg/Px3TB5HPKx
Is this on bedrock or mcpe?
@@zayneth30rc no, bedrock and mcpe don't support java.
@@HungarianGigachad You can join the Discord server and ask that, or look at the commands in the wiki.
you deserve more subs.
@@chips2147 he's blowing up rn
To remove the portals a lot faster, you can first to /portal remove_connected_portals and then do /portal delete_portal. All while looking at the same portal.
I knew there'd be something obvious I overlooked, lol. Thanks for helping out!
@@theomonty 👍
@@nif4345 oh cool thats easier, thanks. 👍
and if you dont want to do commands they added these debug stick things that will execute the command for you and they make things ALOT easier
Actually, use eradicate_portal_clutter, remove connected portals leaves an unremovable porral
This + create mod. It must be wild.
Yeah, I wish they were compatible together, but sadly they use different mod loaders.
@@Frostyflytrap They both have a forge version if you're okay with using forge
They both have forge versions lol
@@minigunuser25 Oh wow, you're right! Thanks for the heads up, they do say that the Forge version isn't mainly supported so I assume the performance may vary.
You could make some really weird contraptions! I imagine there’d be a way to also make infinite energy using scaling.
This is one of the most innovative mods in Minecraft. Thanks for the tutorial!
I just downloaded the mod based on the videos he's made. If you have any questions on what works I'll be happy to try them out.
Things I have tested:
Arrows grow when shot from a small portal to a big portal
Items grow and shink respectively
Minecarts grow and shrink respectively
If you throw a chicken egg through, it both enlarges the entity and the chicken when the egg hatches
Water and lava treat it as if the portal is not there and flows straight through.
Eyes of ender do change size.
Tiny creepers do less explosive damage.
Do big creepers explode more area
@@Appalachian-Mapping Yes
how do i make an invisible portal to another dimension
Watching so many more people using this mod makes me happy since I’ve been playing it for ages
Wrapping portals plus a map of earth, perfection.
But then when you go to the south pole you will go right to the north pole
@@phillystruck9003 make em mirror portals
@@potatos5699 bro is dumb 💀:
Imagine this with the Tardis bukkit plugin. It could work, it'd just have to create and erase portals wherever the Tardis moved, and since the tardis is not an entity and is on the minecraft block grid, misalignment wouldn't be a problem.
*Dimension Stacking gives a whole new meaning to Minecraft Speedruns*
You can finally dig straight down
To go to the Nether
your channel is so underated its frustrating.. thankfully this appeared in my recommended so the algorithm is working in ur favor i guess.. but still
Small tip, if you want to get inside an outward wrapping zone to delete it, stand at the edge of it and then teleport yourself a block or two forward.
you have the energy of an absurdly large minecraft youtuber, which means i'm calling it here that there's at least a 20% chance you'll have 15 million subs by the end of the year
There's no way he could get 15 millions subs in 10 months
@@davr1 you'd be shocked
You have super high quality production I literally can’t believe that you don’t have 10mil
beautiful gg thx mate i needed this even tho i had it installed already
Now I want to use this alongside chisel and bits (and clever building) to make an overworld with dungeons that are way bigger on the inside than they appear on the outside.
antichamber map here we go
Thanks! I was wondering why I couldn’t change size with just the immersive portals mod
3:03 when I heard the background music I thought I was gonna get some earrape lol
Without further ado I'll subscribe
If you think about it the wrapping portal is like a genjutsu lmao
4:44
That’s literally the Mirror Dimension in Minecraft
(This video is freaking amazing I love it)
Idk why im watching this i dont even have java, i guess im watching it because this video is really good quality
I'm actually considering getting java so I can play around with this lol
So it doesn’t work on pe? :(
@@hairje1340 i assume that it doesn’t exist on bedrock edition
I will show this channel to all my friends, this is underrated.
That's so awesome! Thanks a bunch, I'm glad you like it :)
@@theomonty you're welcome! And thank you for making such amazing content!
If you go to the bottom of the misc page in creative, it has these commands in stick form, and right clicking will execute that command on the portal.
Umm I downloaded Pehkui and I can't get the portals to do what you did.
man you honestly need at least 500k subs
Thanks a bunch :)
Than you!!! I had no idea how to delete a portal, I just made a new world when I messed up a portal, thank you soo much!!
does anyone know how to link portals with other portals?
specific ones, since going a distance away or deleting the old one gets to be a hassle.
yeah that's what I want to know EDIT: I found out use this command while looking at the portal and type the coords of the other portal you want to connect it to
/portal set_portal_destination minecraft:overworld x y z
For anyone wondering how he did that at 2:30
Simple.. He's using Fabric. If you're using forge it just won't work because the devs don't actively update the forge version. It took me quite some time to figure this out so thought I'd share it
thx
it works on forge now btw
He is so underrated he needs more subs
It's easy to make a video like this but so good I agree
This is such a great video! I love the editing and how clear the explanations are. Keep up the great work, Theo :))
Thanks for watching it! I'll try :)
Inward wrapping portals are inescapable
Outward wrapping portals make a space inaccessible
Combining the 2 would make the worlds greatest prison
Thank you dude, you are the real helpful than Spectator, PerKing.
Wait... what?! I thought this mod only let you make nether portals invisible
No, that's only the very surface of what it can do...it's easily one of my more favorite mods because of everything you can do with it.
SAME
I think that's a different mod
nah this mod is absolutely insane
@@CrownedDoomer immersive portals make nether and end portals invis
Exploring it itself is so much better
This could make the most seamless Narnia Mod ever.. 🤯
OOOOOOHHHHHH imma try to make a closet to narnia
Great production value!
when i make two portals with different sizes and i have the pehkui mod it makes another portal with the same size of the other portal randomly around the world
uhm, Ratios
depends on if the smaller portal can grow to the size of the bigger portal perfectly
This is well-edited my dude!
What if I create two different sized portals, set one on fire, and a new portal appears above it, and the old one is not used?
Same :/
Ive reinstalled the mod and it works now
I only thought this mad nether and end portals work like this!
Wait, this is that same non-euclidean stuff mod? I need to download rhis shit immediatly
YOU ARE SO COOL tHX😀
THE MIRRORS ARE SO COOL AND MODERN
i like it soo much 👌
this editing tho 🥵🥵🥵
warping are so cool ... that made tardis in the void possible while poeople at the extarior of your actual room bigger than the inside, non visible and non accessible wow
me i have an area for this like 1000k bloc away from where i play xD
8:57 this is how google's safe passwords look like
loved the corner shoutout to mumbo lol
3:57 hold on my brain exploded
so did my computer
how to make a immersieve portal as a circle??
*this is a thing in minecraft and I never knew about it- I- w h a t-*
*exactly*
that's how I'm going to get a billion views :')
:0
@@theomonty only 5k but it deserves a billion
@@RubyPiec 174K now
This is the best tutorial for this mod. Thank you
everytime i light one it creates a new one somewhere
Try making the two portals the same size, unless you have the pehkui mod
@@j.hawkins8779 I do have the pehkui mod but am having the same issue. I make two different sized portals, but instead of them linking it just creates a new portal.
@@Cyclops_Unibrow yeah, I tried, and I'm having the same problem
@@j.hawkins8779 weird
@@Cyclops_Unibrow yeah
definitely an *in-depth* guide
dud thank u i wanted to mess with my friends tho i accideantly destroyed my last braincell
I know another way to do it if you have the downloaded version of curse forge
1. Go to “create profile”
2. Make it the version of this mod
3. Search “immersive portals”
4. Find it and then press “install”
5. Now search “jump loader” and download it.
6. Make sure your only using mods with the fabric thing.
7. Enjoy!
I hope this helped
You can also do /portal eradigate_portal_cluster or something like that to delete
Love the Animal Crossing music!
So what you are saying is... I can make a fun house with this. A maze of mirrors. Or I can make a cave that seems like a normal cave on the inside, but little does the traveler know they have become very very lost.
i don't know why, but in my minecraft, if I create two portals with the portal helper and I light one of them, they don't sync, the portal that I light first create another portal. Does someone know how I can solve the problem?
I've been having a lot of trouble trying to name the portal entity, even with straight up copying and pasting the command into my game. Any advice?
EDIT: I've noticed that the portals can be manipulated, destroyed, rerouted, and etc. all through commands. I've been wanting to see if a traveling, bigger on the inside TARDIS is possible with the mod! If I can figure out how to target/name specific portal entities that would be a great start lol
check out mumbo jumbo's video about making a TARDIS with this mod. Its really cool
Definitely making the TARDIS
You are so underrated
How do you do make it so that a wall portal leads to a ceiling/floor portal just like in your previous video on this?
/portal set portal rotation
this is so much smoother than the better portals mod, and better portals only change nether and end portals!
Idea for Non Euclidean minecraft:try pushing blocks into the portal!
I have a feeling once big yters find this mod its gonna be CRAZY
btw the nether portal can thanks to this mod be used when it's face down on the ground instead of standing upwards
How can I put multiple portals in one block (not like ONE block, but one block thick portals) Like I go into portal 1, I come out of portal 2, I enter portal 3 and come out of portal 4. And I need the portal 2, 3 and 3, 4 in the same place
Wow this mod really is awsome
i cant seem to connect two portals because when i light one of them it makes a new portal and doesn't seem to connect to the portal i made
The wraping portals look like some STALKER styled anomalies
I’ve seen folks make micro houses that take less than a block of space using this mod!
Great content, keep it up!
This deserves more likes
I'm glad you enjoyed it!
I appreciate that :)
anyone trying the size thing keep in mind that it doesnt work with forge it works in fabric
Absolutely loved the vid! Super helpful, as well as informative and clear. Best tutorial ive watched 👍👍👍❤❤❤
If you have a portal behind you and then one in front can you punch yourself through the portal?
Idk
Holy shit the production quality for only 1k subs is ridiculous
Thanks a lot :)
Mark my worlds, 1m till January easily. You have a production quality as good as a 4m subs youtuber....
Imagine immersive portals combined with compact machines.
you can kinda do that with the box view thing but it will take up space in the overworld/nether/end instead of its own dimension
the fabric link doesn't bring me to the website ;-;
this is one of those really cool mods that is just... not supposed to be played
its so full of bugs and can break so easily
Oh? What do you mean by that?
@@killernyancat8193 starts with the simple visual bug of the portal frames, easily fixable
then we have faulty rendering, seeing through the floor or clipping inside of blocks when you get extremely small, or missing chunks when you get extremely big, and very laggy at those extremes - which fixable by setting arbitrary hard limits to those extremes, going against the freedom it gives now
*then* there's the features that currently only work through commands, but only some of them could be implemented into survival without having to add a lot of unnecessary stuff - eg: the "restriction zone" that teleports you from one side to another, could be made in survival by adding some block markers that define the zone and maybe an item to activate it... and then how do you get in? the purpose is to restrict access, not delete that space, so you need some other block or item that guarantees that a player can get in, but only when they have it/only one specific player
and getting out is the same problem but since they're not the same mechanism (at least from the point of view of the commands), they might require yet another set of blocks/items
*and then* the biggest problem, we have thousands of situations where you get the infinite mirror effect, either using the mod's own mirrors or portals or commands, that *really* lag the game - the solution would be to limit the renders... which makes it a bit ugly and unsatisfying, because it has to limit it early of because the strain grows exponentially, and there are situations where you would expect a "simple" reflection, but since its, say, already going to several portals and such, with *moving* entities and all, the reflection just wouldn't work (or worse, appear partially depending on the angle you looked)
and bonus: mod compatibility problems, mobs (as in, their AIs) dont usually behave when a different size unless they were specifically programmed to do so (like slimes)... that if they dont crash the game (and what about falling sand?)
most of these arent fully the mod's fault, minecraft doesn't have a good rendering engine for that... but that only makes the mod even more fundamentally incompatible with minecraft, the game *REALLY* isnt built for that kind of stuff
@@geekjokes8458 Regarding the lag, Optifine/OptiForge really helps if you disable the Fast Render setting. Amd in later versions of the mod, they *have* implemented set limits for sizes.
@@killernyancat8193 optifine wont help in the situations im talking about, infinite rendering
and it's good that the implemented limits, but as i said it goes against the spirit of the mod, in the sense that you shouldn't expect it to go "oops you're going to far bud"
I wish there'd be an update where they'd partner with another mod or include something in their mod so when you go through a rotated portal, it changes your gravity direction.
Matthew Cleland omg with that paired with the size change that would become crazy, like those old optical illusion paintings
@@Breadward_MacGluten Yeah, maybe if they take the source code of the UP Down and all Around mod for 1.12.2, they might be able to remake the code to work with the portals and recent versions of mc.
Wow Theomonty, this was a very good TH-cam video!
Thanks for the tutorial!
uhhh theomonty you forgot about the sticks which you can use instead of the commands
but still great vid!
to change portals faster use the enchanted sticks
thx for this tutorial it realy helps me out
Holy shit how long have I been watching Theo
A very weird bug is happening right now for me. Everything in the world (apart from entitys) and in my inventory, are completly invisible. Its running, but its laggy, and everything is invisible. I tried getting optifabric and optifine but they didn't work, and neither did sodium.
H E L P
P L E A S E
Yup...absolutely understand all of that....yup
Immersive portals + create mod + gravity changer + pehkui
Would be the ultimate recipe for confusion
With the wrapping portals YOU COULD MAKE THE BACKROOMS IN MINECRAFT
and to remove the portal faster there are sticks you can select that says remove entire portal entity
This mod is so bloody good omg
I can't scale while going through a bigger portal to a smaller one, is there a game rule?
Dammit Forge, why not include that with the pehkui mod.
How do I connect two different shaped portals?
Question:
Does the confic pure mirrow just makes the mirror pure?
most commands have enchanted sticks that do the same thing like the debug stick
my pehkui mod works with the commands but doesn't change size when I go through the portals