You DO NOT want to be a crafter in Ashes of Creation

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  • เผยแพร่เมื่อ 3 ต.ค. 2024
  • Q's Channel:
    / @sticqeno288
    Ashes of Creation is an open world MMORPG set in a fantasy environment where you can choose different classes and races to adventure through with your friends. Intrepid Studios is the developer behind the game. They’re technically an indie studio, but their creative director Steven Sharif has a clear vision for his video game: Massively Multiplayer Role Playing Game. He wants to put the massive back in MMO. Exploring dungeons, griding for gear, crafting armor/weapons, learning new spells, and competing in large scale PvP battles. High end PvE such as raids will mainly occur in the open world. Bosses will spawn and roam through the land. Are YOU ready to enter the world of Verra?

ความคิดเห็น • 65

  • @apexalcalode5842
    @apexalcalode5842 10 หลายเดือนก่อน +4

    I like the idea of each craftable item having its own skill progression, and maybe its own trees. Think the ability to make fire swords at the expense of not being able to make ice swords. It would allow for some diverse specialization. And yes, even crafter celebrities. Thats not a bad thing.

  • @Behague
    @Behague 10 หลายเดือนก่อน +6

    Hopefully we can craft 'swords' to level our artisanship, then process them again for materials (at a reduced outcome to prevent xp farming). It would also give processors a reason to buy unwanted 'swords' from their guild-mates.

    • @TheCopiumClinic
      @TheCopiumClinic  10 หลายเดือนก่อน +1

      That’s a good point. I don’t know of any deconstruct mechanics yet, but there has to be something, right?!

  • @sticqeno288
    @sticqeno288 10 หลายเดือนก่อน +6

    Curious to see what servers look like 6 months in for Ashes.

    • @TheCopiumClinic
      @TheCopiumClinic  10 หลายเดือนก่อน +1

      Yeah big time. My guess is by then things start to normalize.

  • @LuxeGamingXD
    @LuxeGamingXD 2 หลายเดือนก่อน

    I've watched this video like 5 times already! As someone who wants to focus on both PvP and professions, this content is right up my alley. Can't wait to hear more about your thoughts on crafting and how it ties into the larger economy. Keep up the great work, and looking forward to more insights!

    • @TheCopiumClinic
      @TheCopiumClinic  2 หลายเดือนก่อน

      Thanks Luxe! Glad you liked it.

  • @primalgaming6411
    @primalgaming6411 10 หลายเดือนก่อน

    Another great video! Keep it up. Love the intros btw. Very well made and funny🎉

  • @Markscrackers
    @Markscrackers 10 หลายเดือนก่อน +1

    Great takes . Enjoy your videos

  • @NwD2
    @NwD2 10 หลายเดือนก่อน

    cool video as always !

  • @empire5235
    @empire5235 10 หลายเดือนก่อน +1

    Guilds are the whole reason I love MMOs so much. While my main character will be a gatherer I will eventually have many alts but not initially. As a guild, there will be quite a bit of thought going into just how we will be leveling our crafters which is just part of the fun of MMOs.
    Personally, I just love crafting and I will master them all though it may take years and multiple accounts but then my guild mates know me as that go-to guy if you need materials or something crafted. Really is my jam.

    • @TheCopiumClinic
      @TheCopiumClinic  10 หลายเดือนก่อน

      Same! Wouldn’t be fun without guilds.

  • @DanBeLiving
    @DanBeLiving 9 หลายเดือนก่อน

    Good videos man, keep them up

  • @nordy259
    @nordy259 9 หลายเดือนก่อน +1

    My prediction is its going to look more like am hourglass than a triangle. At launch I think most people will go gathering with a few people going crafting and hardly anyone doing processing. Processing sounds the least fun plus the requirement of having a freehold will drive away the casuals. My plan is to go processing for this reason and help fund my guilds purchase of a freehold so I'll be sure to have access to one

    • @TheCopiumClinic
      @TheCopiumClinic  9 หลายเดือนก่อน

      I could totally see that

  • @christianpucel8711
    @christianpucel8711 10 หลายเดือนก่อน

    Good Stuff

  • @alexmay2203
    @alexmay2203 10 หลายเดือนก่อน

    Things to take into account IMHO:
    1. Its Alpha )))
    2. "The bulk of the time spent in the artisan system resides in the processing branch. The processing time varies based on the quality of the crafting materials." -- AoC WIKI. Whatever that means. Do we need more procesors than gatherers? Are we limited by global workbench capacity? Go figure.
    3. Processing and crafting professions are more about having hightier workbenches in freeholds(processing) or nodes(crafting). Not having refined and final product. E.g. Alchemy(consumable potions) and Cooking(food consumables) are in processing and Jewelcutting(gems for socketing) is in crafting.
    4. Armor and Weapon smithers are needed to repair gear they created, so they should have frequent online unlike gatherers and refiners.
    5. Alts

  • @captnsnacks2606
    @captnsnacks2606 10 หลายเดือนก่อน +1

    Great video as always doc

  • @Xillin
    @Xillin 10 หลายเดือนก่อน +7

    I don't know who this Pareto guy is, but I don't like him. Everything should be fair, and I should get the same gear as the people who are really good at the game and are in big guilds.

    • @noahzdddd
      @noahzdddd 10 หลายเดือนก่อน +2

      Same!

    • @TheCopiumClinic
      @TheCopiumClinic  10 หลายเดือนก่อน +1

      Best part about Pareto is his rhyming first name, Varedo.

    • @Behague
      @Behague 10 หลายเดือนก่อน +1

      😂

  • @jeremydavis43
    @jeremydavis43 10 หลายเดือนก่อน

    Successful video dude. Hell yeah!

  • @justinwhite2725
    @justinwhite2725 10 หลายเดือนก่อน

    2:33 I think items being sold down will be less common than salvaging/disenchanting.

  • @kylebrett4125
    @kylebrett4125 10 หลายเดือนก่อน

    Great video!

  • @Deathwish_99
    @Deathwish_99 10 หลายเดือนก่อน

    I commented in the first min of the video being uploaded..but unable to see my comment .. TH-cam need to focus on improving their App rather than focusing on AD blockers😅😅

    • @TheCopiumClinic
      @TheCopiumClinic  10 หลายเดือนก่อน

      Haha I appreciate the support bro.

  • @YullishPelor
    @YullishPelor 10 หลายเดือนก่อน +1

    Was convinced to be a crafter yesterday, let's see if you can convince me

    • @TheCopiumClinic
      @TheCopiumClinic  10 หลายเดือนก่อน

      What’s the verdict?

    • @YullishPelor
      @YullishPelor 10 หลายเดือนก่อน

      @@TheCopiumClinic you make some good points, I will primarily be pvp focused and will be in a smaller guild. Would probably be better to be the one buying the gear off the markets and focus on processing. Me and a friend are probably going bandits for the start of a2 so that sounds good

    • @YullishPelor
      @YullishPelor 10 หลายเดือนก่อน

      @@TheCopiumClinic but being bandits may make it beneficial to have gathering, since high level gathering bags may require higher level gathering.

    • @captnsnacks2606
      @captnsnacks2606 10 หลายเดือนก่อน +1

      In other words you convinced him haha

  • @justinwhite2725
    @justinwhite2725 10 หลายเดือนก่อน

    I know your graph was arbitrary, but from what we understand the higher level content gets unlocked as nodes rank up. Since it will take a month or more for a metro to exist, high level content won't necessarily exist which will make it take that much longer to hit level cap.

    • @TheCopiumClinic
      @TheCopiumClinic  10 หลายเดือนก่อน +1

      I’ve had this same thought, but I dug into it and found that it will! Apparently the farther away from the starting locations you are, the higher level content there will be. I’ll incorporate the full Steven quote into an upcoming video.

    • @justinwhite2725
      @justinwhite2725 10 หลายเดือนก่อน

      @@TheCopiumClinic cool, good to know!

  • @danny3120
    @danny3120 10 หลายเดือนก่อน

    Making the crafter leveling system interactive and time consuming would be a great way to discourage the masses of picking crafting early.
    It should take the same amount of actual play time to level crafting to max level, as it does to level a character to max level. So a month's time at least.
    Adapted version of the crafting systems in FF 14 would be ideal, but with no automation what so ever. Make it so YOU have to make every single item yourself.

  • @squatchbigfoot8577
    @squatchbigfoot8577 10 หลายเดือนก่อน

    Very informative Video! I'm one of the people who doesn't want any 2 master crafts in any branch.

  • @ggoddkkiller1342
    @ggoddkkiller1342 10 หลายเดือนก่อน

    I started playing new world one and half month after release and i was making iron tools then selling them to new players at starting zones, ofc for 10 times higher than their cost lol. This zone choosing was quite benefical before they merged entire market. I kept crafting though two years and made millions, if i wasn't too unlucky ofc. Most people always hated gamble system but it was making sure resources are expensive so both farmers and refiners could earn a lot.
    Now they completely get rid of gamble system and before even two months passed entire economy collapsed. There was farms paying 20-30k a hour only two months ago but now the best one is giving 5k a hour at most. So devs supposedly tried to make bis gear cheaper while absolutely nothing changed for not gold buying players, you could buy a bis for 200-300k that you could farm in 10 hours. Now bis is 40-50k but you still need to farm for 10 hours. On the other hand a whale can buy 300k and get 6 bis items instead of one, yay!!
    In short i really believe luck is necessary to make the system work, only exp requirement would make crafters working for free and there will be way too much low level gear, good luck selling them for even pennies (Expect early days). Another problem will be trust, astronomical xp requirements will discourage anybody from giving materials to crafters for free. Especially while they could use other more skilled crafters who will be also offering their service for free. Some large guilds would use it for sure but i really doubt there will be a player cooperation like you claimed. It looks like they are thinking to make crafting unique and rewarding which is good but this isn't it, they need to work more on it.

    • @TheCopiumClinic
      @TheCopiumClinic  10 หลายเดือนก่อน

      You rode the wave! 🌊

  • @Erock634
    @Erock634 10 หลายเดือนก่อน

    This was great tips. How will you tell how your server is distributed?

    • @TheCopiumClinic
      @TheCopiumClinic  10 หลายเดือนก่อน

      Probably have to keep an eye on the market.

    • @Erock634
      @Erock634 10 หลายเดือนก่อน

      @@TheCopiumClinic But how? Unless you're in an economic node or its vassals it will be hard to tell the markets. I really want to try to choose my path to be a compliment to what is needed but I'm unaware with how to tell that.

    • @TheCopiumClinic
      @TheCopiumClinic  10 หลายเดือนก่อน

      @@Erock634 this is one of the reasons I think economic metros will be the best. You get a better feel for the server based on the markets.

  • @h.jonasrhynedahll1013
    @h.jonasrhynedahll1013 10 หลายเดือนก่อน

    I rather expect that high level crafters will charge high, perhaps exorbitant, fees for their services; in games where everyone can't do everything, this is the norm.. In terms of a tip, I presume that you are talking about your potential buddy who is a crafter. It all depends on the level of effort and expense required to achieve Grand Master tier, but it may wind up that players without wealthy guilds will find getting top tier crafted items a very expensive endeavor.

  • @TheToledoTrumpton
    @TheToledoTrumpton 10 หลายเดือนก่อน

    I suspect that even the best swords will eventually break and have to be replaced. If you are creating a real economy, things can't last forever. So by the "End" game gatherers will just be gathering end game mats, and the economy will be ticking over as mats and crafting replace items as they get broken/consumed.

    • @TheCopiumClinic
      @TheCopiumClinic  10 หลายเดือนก่อน

      Great point, makes sense to me.

    • @squatchbigfoot8577
      @squatchbigfoot8577 10 หลายเดือนก่อน

      THink i read that they want to implement mats to repair some of the higher end stuff instead of it just being a gold sink....

    • @TheToledoTrumpton
      @TheToledoTrumpton 10 หลายเดือนก่อน

      @@squatchbigfoot8577 Yeah and it should also take processing and crafting skill. If they do it right, there is no real difference between processing, crafting and gathering, just like real life.

  • @Lunethia
    @Lunethia 9 หลายเดือนก่อน

    Oh, cool, it's like narc, but AI images, and not washed like he is now :owo:

  • @atlasfishmo
    @atlasfishmo 4 หลายเดือนก่อน

    Are you a plastic surgeon? Resident or attending?

    • @TheCopiumClinic
      @TheCopiumClinic  4 หลายเดือนก่อน

      I’m a radiologist attending. Thought about plastics though. Are you in medicine?

    • @atlasfishmo
      @atlasfishmo 4 หลายเดือนก่อน

      @@TheCopiumClinic that's awesome man. I'll be starting neurosurgery residency this June. Always good to see a fellow content creator balance med life and gaming

    • @TheCopiumClinic
      @TheCopiumClinic  4 หลายเดือนก่อน +1

      @@atlasfishmo nice dude! Good luck.

  • @hentaimonster
    @hentaimonster 10 หลายเดือนก่อน

    Ahh yes, dumb click bait.