Hey Jack, Zach here! I've got 7 Arachnarock Spiders and 30 Spider Riders we're working to get ready for the new release. We might even see Lindsay on the other side of the camera for it!
Love your BRs, here just a few pointers. Just a reminder, Arcane tome does not give a wizard another unbind or dispel. Only an additional cast. You use Crimson Feast (+1 A CA from the Vamp Lord) in the combat phase, not the hero phase. Which might matter because of ranges. You do not get a 3rd row of models to attack via the bonds of battle rule on 25mm bases. It only helps bigger bases to get the 2nd row in. I think I also disagree on the Fulminators vs. Concussors thing. Concussors deal 26% more damage then Fulminators when they get charged, but Fulminators deal 51% more damage on their charge. Fulmis also take buffs better. With Celestial blades and All out attack Fulmis deal 62% more damage then Concussors (same buffs) on charge and Concussors only deal 18% more then Fulmis upon getting charged (same buffs again). They are your hammer... Keep them save as good you can and you have control over their situation most of the time. I get that you play the models you have in front of you, but Fulminators are the better choice imo.
A note on Concussors VS Fulminators, concussors only do like, 1.6 damage more on average than a fulminator that didn't charge, but fulminators on the charge deal around 6-7 more damage than concussors on average against a 4+ save or worse.
Dire wolves are definitely good with maintaining board control. I tend to charge them into units which I don’t want going into my zombies and holding them in place. This allows my zombies move up the board and onto objectives without being charged and it also allows them to go into units one by one where they won’t be immediately killed off. However, unless you have belladamma or Chadakar, you shouldn’t be bringing ,ore dire wolves than zombies as dire wolves in my opinion are not good for survivability and if you’re strategy is to keep them alive, you will be disappointed. They’re good support but not good as your main battleline
49:00 or so. did SCE REALLY need to go that far? Or alternatively didn't care can they charge or not? I never move 7.6-8.5" if I want to be charging and redeploy not used. As bare minimum it's still 9" charge. Even going for 7" natural charge is dubious as redeploy is still too big of a threat and just settle for 9" charge.
Fulminators like to charge, Concussors and Desolators don't mind being charged unless the enemy has charge bonuses Tempestors like being charged by some units because of Unleash Hell A lot of shots with crossbow + The Dracoth breath
Expert conquerors only count as 3 models when contesting objectives. The core battalion specific says objectives. Terrain feature are controlled the same way as objective, but are by definition not an objective
Okay lots of armies in the pipeline and these are one of them! We have a limited but beautiful collection Brian has here and we'll likely whip up a new one Summer 2023. So expect a little here and there but I think we'll be ready for a new release if we get one in 2023!
Thanks for another very great game!! - Luved the part where the Nurgle Dudes did the thing!! - Nurgle Bless Our Constitution In The Kindest Of Ways!!
Amazing show as always. Thanks so much. I know they're not great right now but can we please see some Gloomspite.
Hey Jack, Zach here! I've got 7 Arachnarock Spiders and 30 Spider Riders we're working to get ready for the new release. We might even see Lindsay on the other side of the camera for it!
Thanks for another awesome game! Maybe someday we’ll see BoC!
Love your BRs, here just a few pointers.
Just a reminder, Arcane tome does not give a wizard another unbind or dispel. Only an additional cast.
You use Crimson Feast (+1 A CA from the Vamp Lord) in the combat phase, not the hero phase. Which might matter because of ranges.
You do not get a 3rd row of models to attack via the bonds of battle rule on 25mm bases. It only helps bigger bases to get the 2nd row in.
I think I also disagree on the Fulminators vs. Concussors thing. Concussors deal 26% more damage then Fulminators when they get charged, but Fulminators deal 51% more damage on their charge.
Fulmis also take buffs better. With Celestial blades and All out attack Fulmis deal 62% more damage then Concussors (same buffs) on charge and Concussors only deal 18% more then Fulmis upon getting charged (same buffs again).
They are your hammer... Keep them save as good you can and you have control over their situation most of the time.
I get that you play the models you have in front of you, but Fulminators are the better choice imo.
12:39 "Jon is a Fiend" Banner Hype !
Love to see the spooky bois!! Great games as always guys
I'm feeling those dice rolls!! Ouch...I have switched to perfect square dice. Those rounded corners don't do well for me!!!
A note on Concussors VS Fulminators, concussors only do like, 1.6 damage more on average than a fulminator that didn't charge, but fulminators on the charge deal around 6-7 more damage than concussors on average against a 4+ save or worse.
this is per unit of 2
Hopefully we have Fulminators and Tempestors on the way in the near future!
Yo! So much Zach!
I love Mondays.
I love Mondays!!
Thanks Jacob! Tell you friends (and fiends!)
Dire wolves are definitely good with maintaining board control. I tend to charge them into units which I don’t want going into my zombies and holding them in place. This allows my zombies move up the board and onto objectives without being charged and it also allows them to go into units one by one where they won’t be immediately killed off. However, unless you have belladamma or Chadakar, you shouldn’t be bringing ,ore dire wolves than zombies as dire wolves in my opinion are not good for survivability and if you’re strategy is to keep them alive, you will be disappointed. They’re good support but not good as your main battleline
49:00 or so. did SCE REALLY need to go that far? Or alternatively didn't care can they charge or not? I never move 7.6-8.5" if I want to be charging and redeploy not used. As bare minimum it's still 9" charge. Even going for 7" natural charge is dubious as redeploy is still too big of a threat and just settle for 9" charge.
Fulminators like to charge, Concussors and Desolators don't mind being charged unless the enemy has charge bonuses
Tempestors like being charged by some units because of Unleash Hell
A lot of shots with crossbow + The Dracoth breath
There was mention of making zombies auto run 6. How do you do that or did I misunderstand?
There is a core rule to run 6 without a dice roll for a CP. At The Double is the name.
@@RyanForT3hWin thank you! I thought he meant a SBGL rule and I'm new. Thanks for the info!
Expert conquerors only count as 3 models when contesting objectives.
The core battalion specific says objectives. Terrain feature are controlled the same way as objective, but are by definition not an objective
Yes they do. Check the FAQ.
@@tommegens Thank you. I dont mind being proven wrong 👍
lol caught more then a few peeps off guard on this with my Shadow Stalkers!
Good game y'all!
Fun match
Skittle trails
Ramon! Good to hear from you!
May seem harsh but Jon needs to throw that hand written stuff out and start again. Just too many rules paraphrasing gone wrong I think.
4:14 female Lord Arcanum? Proper term is Lady….
SERAPHON PLS
Okay lots of armies in the pipeline and these are one of them! We have a limited but beautiful collection Brian has here and we'll likely whip up a new one Summer 2023. So expect a little here and there but I think we'll be ready for a new release if we get one in 2023!