Creating USD Assets with Component Builder | Chris Rydalch | Solaris Workshop
ฝัง
- เผยแพร่เมื่อ 6 ก.พ. 2025
- This workshop covers building USD assets in Solaris, using the Component Builder tool-set added in Houdini 19. We'll discuss what USD assets can look like, and how the Component Builder simplifies making good USD assets even for artists new to USD/Solaris. We will also cover how to leverage some of these features down the road, in later stages of a pipeline. Hopefully by the end you will come away with more confidence about USD assets, as well as a better understanding of using the Component Builder in your projects.
Chris Rydalch has worked in feature animation for the last 10 years. Most of that time has been spent in production as a character simulation, crowds, and FX TD at Pixar, DreamWorks, and Blue Sky Studios. His most recent role at Blue Sky was Production Technology TD, where he helped roll out a new pipeline based around USD. Today he works at SideFX in the R&D group, primarily focused on workflows and tools for Solaris and Karma.
16:32
22:08 Component Material Node
27:13 Geometry Variants
31:32 Variants For Each Loop
Thanks a lot for this tutorial!!!
Brilliant, thanks!
Thanks. Helped me a lot 😊
Great tutorial. Thank you a lot!
This is great. Is scene file in this tutorial available to download?
Really cool. How to create my own Asset gallery, that will be located, on my network, or another drive, not on C disc?
How to get a filename and external texture linked to the USD material for use in other software?
I have asset with variants exported from component builder with variant layers turned off to avoid generating Layout Asset Galery entry for each one. How to modify instancer generated by Layout LOP to use variants ?
found an answer?
Is there a way to reference a .mtlx file externally?
I got it already thanks! The problem now is: I cant reference eexternal .mtlx with images. Just the ones that comes as example in Houdini. But these ones doesnt have any image. Why? :(
@@RonnieMirands Did u get the textures working,
If so,
would you mind helping me out setting things up ?
@@nictanghe98 I found the solution on the Stomz channel. TH-cam dont allow more to post links, so search for this tutorial: OSL and MaterialX Shading in Angie/Clarisse 5.5 by Stormz
@@RonnieMirands did you manage to make the a mtlx network that works in both Angie and Karma?