good mod, i stopped playing Tekken two months ago and never reached anything crazy (Eternal Ruler on Lee was my max), so my opinion may be kinda shitty. Anyway, i think giving qcf3 -2 is a bad thing, no point in using any other low at this rate, since -2 is pretty much nothing, and throw it gives on counter is just last nail in the coffin. But other changes are good nonetheless. Keep up good work man
He still has his d+2 that remains untouched at -13 on block and 0 on normal hit. Plus, qcf+3 is -15 on block so most characters can launch him for it, which still sounds alright given the Attack Throw. While qcf+3 is fast, I think it is also the speed of d+2 that sets up the mind games for his u/f+4 and WR+2. In general though, I suppose qcf+3 is a move you use when you're fishing for a counter. Otherwise, you'd play it safer with d+2 or a d/b+4.
@@TwinT22 so while mindgames with d+2 is still there it's just going to be secondary main low in Drag disposal, since qcf+3 is so damn fast it's practically free for him to get 17 damage and if he got the timing - counter throw (and in really rare instances it can even launch). And with that he can really easily continue his never-ending war on bones
@@kirayoshikage5873 Though it is fast, I wouldn't say it is exactly free. A lot, if not most players block lows on intuition/prediction rather than reaction. Especially if the move is used more than twice, then the opponent (if they know what's good for them) will keep it in mind. And with the risk being so high, I imagine safe play would be preferable against a knowledgeable opponent.
@@TwinT22 mm, you got me there. People are blocking most of the attacks on predictions, rather than on reaction, and by making qcf+3 such a good move it will create a caution for the opponent to watch out for it more. Point taken
good mod, i stopped playing Tekken two months ago and never reached anything crazy (Eternal Ruler on Lee was my max), so my opinion may be kinda shitty. Anyway, i think giving qcf3 -2 is a bad thing, no point in using any other low at this rate, since -2 is pretty much nothing, and throw it gives on counter is just last nail in the coffin. But other changes are good nonetheless. Keep up good work man
He still has his d+2 that remains untouched at -13 on block and 0 on normal hit. Plus, qcf+3 is -15 on block so most characters can launch him for it, which still sounds alright given the Attack Throw.
While qcf+3 is fast, I think it is also the speed of d+2 that sets up the mind games for his u/f+4 and WR+2.
In general though, I suppose qcf+3 is a move you use when you're fishing for a counter. Otherwise, you'd play it safer with d+2 or a d/b+4.
Also, your opinion isn't shitty. I appreciate what I can get.
@@TwinT22 so while mindgames with d+2 is still there it's just going to be secondary main low in Drag disposal, since qcf+3 is so damn fast it's practically free for him to get 17 damage and if he got the timing - counter throw (and in really rare instances it can even launch). And with that he can really easily continue his never-ending war on bones
@@kirayoshikage5873 Though it is fast, I wouldn't say it is exactly free. A lot, if not most players block lows on intuition/prediction rather than reaction.
Especially if the move is used more than twice, then the opponent (if they know what's good for them) will keep it in mind. And with the risk being so high, I imagine safe play would be preferable against a knowledgeable opponent.
@@TwinT22 mm, you got me there. People are blocking most of the attacks on predictions, rather than on reaction, and by making qcf+3 such a good move it will create a caution for the opponent to watch out for it more. Point taken
No problem