Thank you for sharing all these tutorials/making of about your movie Enzo. That's very inspiring. Plus, your videos are always of high quality. Keep the good work, cheers.
The ability to clean up mocap data in engine is a huge time saver. But that super-awesome rig is only available for metahuman...is there anyway to borrow it for other characters.
Agreed that the Metahumans have awesome control rigs. I do not believe you can transfer those to other rigs, however Epic has released a ton of resources that can help you create your own custom control rigs for your characters. dev.epicgames.com/community/learning/tutorials/6VM8/unreal-engine-control-rig-resources
Hello you made a great UE Animation Fellowship MVN to Metahuman lecture. I have a question about that lecture. Question: at time index 44:10. In the Details tab, what “Remap” asset did you plugged into the “Retarget Asset drop down selection menu?”
I created an IK Rig for the MetaHuman and IK Rig for the Puppet (source) and then created an IK Retargeter asset to retarget the data from the Puppet to the MetaHuman. I assigned that IK Retargeter Asset. Is that what you are asking?
Thank you so much! I love your enthusiasm for UE5 and Xsens mocap. Thank you so much for you videos. I'm learning a lot from your Faceware to UE tutorials as well. Faceware looks like an amazing tool.@@FeedingWolves
@@FeedingWolves I guess what I wanted to say was, "Where is the animation called f_med_nrw_ron_01?" This animation doesn't appear in my environment. How can I make it appear?
@@user-PayWorld It will not appear because it does not exist in any project😥 I created it from scratch. Add a metahuman to sequencer, then use the body control rig, and go through each bone an animate it and set a key. You can then bake it to an animation sequence and use it in all your projects.
Thank you for sharing all these tutorials/making of about your movie Enzo.
That's very inspiring.
Plus, your videos are always of high quality.
Keep the good work, cheers.
So dang helpful! Love the tip on adjusting curves/locking the axis.
A lot of useful information here!
This is wonderful! Very informative! Great work!
Awesome video as always. Thanks for the info
great video
The ability to clean up mocap data in engine is a huge time saver. But that super-awesome rig is only available for metahuman...is there anyway to borrow it for other characters.
Agreed that the Metahumans have awesome control rigs. I do not believe you can transfer those to other rigs, however Epic has released a ton of resources that can help you create your own custom control rigs for your characters. dev.epicgames.com/community/learning/tutorials/6VM8/unreal-engine-control-rig-resources
Hello you made a great UE Animation Fellowship MVN to Metahuman lecture. I have a question about that lecture. Question: at time index 44:10. In the Details tab, what “Remap” asset did you plugged into the “Retarget Asset drop down selection menu?”
I created an IK Rig for the MetaHuman and IK Rig for the Puppet (source) and then created an IK Retargeter asset to retarget the data from the Puppet to the MetaHuman. I assigned that IK Retargeter Asset. Is that what you are asking?
Thank you so much! I love your enthusiasm for UE5 and Xsens mocap. Thank you so much for you videos. I'm learning a lot from your Faceware to UE tutorials as well. Faceware looks like an amazing tool.@@FeedingWolves
Is there a free Metahuman project with a Control Rig?
Can someone please tell me how to use the animation at the beginning of the metahuman warming up?
what do you mean use the animation? have you keyframed it?
@@FeedingWolves How can I use the animation that the character does at 0:27 in the video?
@@user-PayWorld Oh I keyframed that. I just went through each control, made an adjustment and then copied and pasted the keys to the other side.
@@FeedingWolves I guess what I wanted to say was, "Where is the animation called f_med_nrw_ron_01?"
This animation doesn't appear in my environment.
How can I make it appear?
@@user-PayWorld It will not appear because it does not exist in any project😥 I created it from scratch. Add a metahuman to sequencer, then use the body control rig, and go through each bone an animate it and set a key. You can then bake it to an animation sequence and use it in all your projects.