Unreal Engine 5 | Enzo Behind the Scenes | Part 4: Metahuman Body Control Rig Overview

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  • เผยแพร่เมื่อ 25 ส.ค. 2024

ความคิดเห็น • 20

  • @Max01912
    @Max01912 ปีที่แล้ว

    Thank you for sharing all these tutorials/making of about your movie Enzo.
    That's very inspiring.
    Plus, your videos are always of high quality.
    Keep the good work, cheers.

  • @MortalShores
    @MortalShores ปีที่แล้ว

    So dang helpful! Love the tip on adjusting curves/locking the axis.

  • @JonathanWinbush
    @JonathanWinbush ปีที่แล้ว

    A lot of useful information here!

  • @nataliefernandez8477
    @nataliefernandez8477 ปีที่แล้ว

    This is wonderful! Very informative! Great work!

  • @GTshortStories
    @GTshortStories ปีที่แล้ว

    Awesome video as always. Thanks for the info

  • @vjnaoconsta7036
    @vjnaoconsta7036 ปีที่แล้ว

    great video

  • @binyaminbass
    @binyaminbass ปีที่แล้ว +1

    The ability to clean up mocap data in engine is a huge time saver. But that super-awesome rig is only available for metahuman...is there anyway to borrow it for other characters.

    • @FeedingWolves
      @FeedingWolves  ปีที่แล้ว

      Agreed that the Metahumans have awesome control rigs. I do not believe you can transfer those to other rigs, however Epic has released a ton of resources that can help you create your own custom control rigs for your characters. dev.epicgames.com/community/learning/tutorials/6VM8/unreal-engine-control-rig-resources

  • @hotsauce7124
    @hotsauce7124 10 หลายเดือนก่อน

    Hello you made a great UE Animation Fellowship MVN to Metahuman lecture. I have a question about that lecture. Question: at time index 44:10. In the Details tab, what “Remap” asset did you plugged into the “Retarget Asset drop down selection menu?”

    • @FeedingWolves
      @FeedingWolves  10 หลายเดือนก่อน +1

      I created an IK Rig for the MetaHuman and IK Rig for the Puppet (source) and then created an IK Retargeter asset to retarget the data from the Puppet to the MetaHuman. I assigned that IK Retargeter Asset. Is that what you are asking?

    • @hotsauce7124
      @hotsauce7124 10 หลายเดือนก่อน

      Thank you so much! I love your enthusiasm for UE5 and Xsens mocap. Thank you so much for you videos. I'm learning a lot from your Faceware to UE tutorials as well. Faceware looks like an amazing tool.@@FeedingWolves

  • @hotsauce7124
    @hotsauce7124 ปีที่แล้ว

    Is there a free Metahuman project with a Control Rig?

  • @user-PayWorld
    @user-PayWorld 2 หลายเดือนก่อน

    Can someone please tell me how to use the animation at the beginning of the metahuman warming up?

    • @FeedingWolves
      @FeedingWolves  2 หลายเดือนก่อน

      what do you mean use the animation? have you keyframed it?

    • @user-PayWorld
      @user-PayWorld 2 หลายเดือนก่อน

      @@FeedingWolves How can I use the animation that the character does at 0:27 in the video?

    • @FeedingWolves
      @FeedingWolves  2 หลายเดือนก่อน

      @@user-PayWorld Oh I keyframed that. I just went through each control, made an adjustment and then copied and pasted the keys to the other side.

    • @user-PayWorld
      @user-PayWorld 2 หลายเดือนก่อน

      @@FeedingWolves I guess what I wanted to say was, "Where is the animation called f_med_nrw_ron_01?"
      This animation doesn't appear in my environment.
      How can I make it appear?

    • @FeedingWolves
      @FeedingWolves  2 หลายเดือนก่อน

      @@user-PayWorld It will not appear because it does not exist in any project😥 I created it from scratch. Add a metahuman to sequencer, then use the body control rig, and go through each bone an animate it and set a key. You can then bake it to an animation sequence and use it in all your projects.