Colosseum SW Pillar Master Guide (OSRS)
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I see a ton of misinformation floating around about which pillar is best and how to approach colosseum, here is the updated Colosseum Guide! I would always recommend Colosseum be completed after Inferno, as it costs 500k per death here and the infernal cape is much more useful in colosseum than quiver in Inferno. Colosseum not only provides the best ranged cape in the game (a huge upgrade), but also provides excellent GP/HR should you learn to complete it consistently and quickly. My strategies allow you to bring an abundance of brew and restore which makes completions much easier than they otherwise would be.
If you need any of my tile markers, check out my twitch chat with !colotiles and that will give you all the commands needed for import.
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caught the osrs sub reddit pulled up in the background lmao nice
gnome we have a group hardcore to prepare for why are you making a guide for the worst pillar in the colosseum
12:18 you came in GnomeMonkey?
@@MF_RUNE Everywhere... He ain't beating these allegations.
Has anyone ever told you that you look like the behemoth guy?
When learning Colo a few weeks ago, I felt like there was a need for more info on how to use SW pillar compared to all the NW pillar guides. Happy to see that you're doing the work to remedy that!
If you wear torva you're strong enough to tank the neighbors
The main issue with SW as opposed to NW pillar is that you have an extra spawn that you will have to deal with//. If you look at the map you showed and divide it in half, there are 1 more spawn locations that will target you when running to the SW pillar. All of the reinforcement mechanics are nice for the SW, but it doesn't matter if you tank 2 40's from an off-pray range because of an extra spawn.
Also, the unsolvable stack you mentioned for NW is actually not that bad. If you switch pillars you can destack and only tank 1-2 off pray hits. Depending on your relentless/doom/frailty situation that may be terrible, or it may not make an impact at all.
Also, for first time quivers it makes no sense to bring melee for the waves. For first timers, you don't care about time, you just care about not getting stacked out. Why force yourself to rotate pillars to bring the spawns close, when you could just bring range/mage and solve the waves albeit slower?
Each person has their preferences, but personally I find relentless I/II/III to be completely free. 95% of the spawns using NW are completely solvable without taking any damage.
The whole point of the colosseum is to learn to handle prayers against multiple monsters well. If rotating pillar to bring stuff closer is too hard for you, then you're really only getting to wave 12 by flukes and lucky spawns. You've basically given up on improving.
The colosseum is supposed to be challenging content, so taking easy ways like nw pillar where you are more likely to be spooned a wave, is rather counter intuitive. The idea of SW pillar is there's basically no/very little RNG involved, since there's a definite solution 100% of the time. The mistakes will always be your fault and you can keep improving.
@@1tubax sw pillar sucks i have 300+ kc at NW pillar and ive never not had a solve. get good. all the WR's are at NW also. I personally have a 19 minute NW time whats ur pb on sw. If you think there isnt a solve for NW pillar 100% of the time you've given up on getting better.
@@tggg2179 I wanna say that I acknowledge that my previous comment was kind of bull crap. NW pillar is fine and yes there's always a solve. Running south is a solve, in cases where you have double stacks on 2 sides of the pillar, if you can tank and not get chanced (aka flick well enough while running) - you have a health pool for that reason. Idk why I was treating it as "oh no if you have to tank a few hits then it's bad!".
I gave NW a shot with melee only and it's really easy for the most part. When I get AB solves and I can't drag, I can immediately run south and not tank manticores.
I still think SW is better for the purposes of improving mechanically and having full control, but in terms of speed and simplicity, NW wins.
A few things about the boss that he doesn't cover. After a phase transition the boss will ALWAYS use a spear attack, because of this you need to pay attention to the last attack he did before you hit the HP threshold, if it was spear 1 you need to dodge to spear 2 spot after transition. In all other cases you are good to dodge it as a spear 1 attack. For this reason its not a bad idea to use the HP percent plugin so you know when he passes the threshold. To follow on this, if you know you broke a threshold and he is in the middle of an attack animation you can step a tile west (or east, if you're on that corner) to make the glass land outside of his 5 front tiles. He doesn't move until he goes to attack so he will sit there and give you enough time to move back. This is something you only want to do in the first one or two transitions, as his attack rate moves from 7 to 6 tick at 75% hp and you want to stay comfortable. You can also run two tiles back (like dodging a shield 2) and put the glass back there, but then you're going to have to deal with it later. Next, the laser attack hits 65+, always focus on dodging it first. If its blocking where you need to move to, do it late. The laser ALWAYS fires a tick before the boss's basic attack, so click to run into it the tick it fires and dodge both.
-Signed
A dirty BOWFA northwest pillar player who thinks solving northwest is easier than prayer flicking at this level.
Master guide? Are you implying that we're all SUBMISSIVE to YOU? You better start emptying those pockets if you want that kinda service...
Thanks so much for taking the time to explain the pillars in detail with the drawings and movement. Really helps me understand why sw is better. Cheers!
I dont know if you remember me gnome but your inferno guide got me to 13 kc cape now its quiver time let the grind begin!
Grats!!!! you got this in the bag then
Can you do a guide on wave 11 solves please?
I've got completions when I'm lucky with a nice wave 11 but it's not consistent.
I get messed up A LOT, I look at other speedruns/completions on youtube and most people get lucky with the NW pillar.
I pretty much know that when I have a 2/3 stack north of the SW pillar I need to quickly step to the south side, then step back out to the east side with the correct prayers and be in the correct position to put the mage behind the minatour, maybe I just need to get quicker mechanically because often I just don't have the time/get stacked out trying. (I'm in bandos/fang gear)
started colosseum grind yesterday and desperately needed this video on top of your others to really break things down cause fortis feels a lot harder than inferno to me. thanks!!
All of the problems that Gnomonkey is ascribing to north pillar can be solved either by destack tile OR using the middle tile of north side of north pillar (while tanking) then off ticking. The only really problem with north pillar is the inconsistency with mage reinforcement spawn. I am happy to come on and talk more about it sometime.
That being said it could very well be the case that south pillar is easier execution. But I don't think it's fair to say that there's no solves for these scenarios on north pillar
Yeah, this was my thought exactly. I wouldn't call those situations unsolvable like he did in the video, they just take the knowledge of how to get them off tick with the middle tile and then pray flicking between the attacks. I took the time to learn how to set this up instead of pillar running and it made it much easier in the long run instead of brute forcing it.
Yeah why would you make life harder on yourself by going north why not just go south is their some gas leak at the north pillar preventing logical thinking
Nah, you're right - there's nearly zero difference between pillars this guy is just way too much of an egoking to admit it so he had to make a video and give almost no new information. His info on nw pillar is just release info that he doesn't want to think about.
Dude what the hell this is so poggers LOL I love fortnite to epic VICTORY ROYALE intro hahahhaah Glad we're finally making it outta tomato town with this one beast! Where we dropping?? Thats right Colosemen boys right off the battlebus lfg
You can oneshot the fremmy with 4 way (Shadow, Occ, Torm, Anc Hat) + Augury. I would recommend that as learners will make mistakes and brew and lose the oneshot until heart is up again. Maybe its a little harder on execution and its better to wait at wave end for heart but eh
I been using north west pillar alot. From my experience yes gnomonkey is right there are sometimes spawns were itll be rough and you might just straight up die. HOWEVER, most of the time theres only gonna be one monster that can attack you at start making the wave free. Since the colosseum is so short that if you die to an unlucky spawn it really aint a big deal since it doesnt happen often. Also unsolvable stacks can be solved simply running diagnol to south east pillar, manticores are usually never active yet so you dont even take damage doing this just pray against the shockwave and ranger. To sum up, with nw pillar occasionally youll get 2 monsters that have sight of you from middle which will be rough but MOST of the time itll only be one monster making the wave so free.
Part of the point is that you never have to run to another pillar if done correctly. If you are running pillars you are taking damage, even if small it's doom stacks, it's a time waste, it can get you killed and uses supplies. Even if harder to learn it will be more consistent and beneficial long term
The pros outweigh the cons though. South pillar you don't need to bring ranged. North pillar you really don't ever want to be hopping pillars it'll make your learning process take longer and idk about you but I don't have much time to play these days so I gotta learn quickly and get things done quickly. South pillar ftw.
See that's the mentality that gnomonkey dislikes. You're basically fine with accepting that there's a chance you can get an unsolvable wave on nw pillar, but you're fine with that chance. Whereas with southwest pillar, it's more challenging but you can solve it every time.
@@1tubax There are no "unsolvable waves. There are just some waves where you have to take 1-2 hits. And that's assuming you are rotating around the pillar to bring the waves close for melee. If you bring range, there is never a situation where you have to tank hits, because the manticore never is revealed and will never hit you in the time it takes to run to another pillar. Gnomemonkey primarily likes doing 1000% effort. That doesnt mean people who enjoy content at 90% effort are somehow less than. Just different preferences.
For reference, you can do 4-way mage + Augury for one-shotting melee fremmy. Shadow, Occult, Tormented, and Ancy Hat should do it.
Any ancy works, but hat loses the least defense.
i definitely preferred this over heart since it meant i wouldn't screw over one hitting melee if i had to brew at any point
@@mikaelcrucible That was exactly what I ran into using the heart.
I *think* you can solve every stack he said was unsolvable on NW by running to another pillar lol refusing to switch pillars for a bad stack is absolutely handicapping you getting your first quiver. Don’t listen to elite players that shame you for using strategies that work just because they are less technically difficult to pull off.
You can do the same thing in inferno, it's just that you'll take damage that can be avoided with a little knowledge. To each their own, but his reasoning is solid.
@@ruru9886to call an easily solvable stack unsolvable for the sake of your own ego isn’t reasonable or solid. Put on your melee gear, pray mage and piety, run to your next pillar. If you watched his HCGIM quiver, he sheds a lot of this elitist approach and does play it safe/easy to get his quiver. Just like people should on their first quivers/when they aren’t as skilled.
Wouldn’t it be unsolvable, if the solve is to run and tank damage to get a different stack at a different pillar? I think that is the point he is making.
I have not got a quiver, and I’m inclined to think this strategy is more for high level players. However, I feel like your comment confirmed his statement.
@@dgarcia0727Gnome’s whole schtick is shaming people for switching pillars or using the “wrong” pillar. The “solve” is switching pillars. That’s the solve. Taking one or two range hits off prayer while wearing your tank gear and physically being unable to die while doing so is the solution. I don’t understand why that would ever be considered unsolvable or be used as supporting evidence for not using the obviously less technically demanding pillar.
@@adamrice6631 I think that is a fair point. I’m far from perfect and any method requiring perfection is way out of my capabilities anyways lol. I love a good ole tank and pray when needed.
Manticores DO NOT sync up like he said. If they both see you same tick they will sync. IF they do not see you same tick they will not sync up properly and you will die.
That's a glitch they do sync up. Your scenario happens very very very rarely
Major problems I see with SW pillar that were showcased in this example run are that you are much more likely to get 2 or 3 mobs spawning North than you are to get a double south spawn at NW pillar. Spawns aren't getting stuck behind SE pillar like they do at NE pillar and opens you up to harder stacks (more likely to end up needing to use the z-stack solve like in this video). The whole theory about mage blocking was immediately debunked when the minotaur got stuck in this example so you still had to deal with the mage just like at NW pillar.
While every wave may be solvable from SW pillar alone, the solves are much more difficult for learners than at NW pillar. There aren't many unsolavable waves from NW pillar, but if you get unlucky and pull one, it is pretty safe to run south while only tanking 1 or 2 hits maximum and solving the wave. This isn't ideal, but with how short colo is and with this not happening very often, it is perfectly viable.
the reason the minotaur got stuck was because he had two mantis side by side as a result of moving south of pillar too early. he needed to let the stack settle a bit more first, so it was a mistake on his part. it's something that you learn with practice, but his point still stands. SW allows for 100% success rate on reinforcement stalls, whereas NW doesn't.
as for getting double spawns more often on SW pillar, that is true; however, the strength of sw is that you can rotate around and force a standard offtick on the stack once it settles, this isn't always the case on nw. sw is far more flexible (and engaging, imo), but requires a good knowledge of stack solves on the fly, and some of the strategies revolve around quick decision making. with nw pillar, on 85% of the waves you're just sitting behind pillar waiting for stack to settle. in rare occasions, you will be dealt with unsolvable stacks forcing you to run se/sw. some people like this, while some people prefer the playstyle of sw where you're in control of everything if you play correctly. additionally, nw pillar forces you to sit and wait for reinforcements because all the mobs will be east of pillar. with sw, you had a more even distribution of mobs on each side of the pillar, which allows you to eliminate more downtime, which leads to faster runs (and again, higher level of player engagement).
@@andrewsong7760 Like I said, every wave may be solvable from SW pillar, but for learners NW is going to be much easier to get first quiver on. SW just over complicates things for a first kc
@@abaum1 it's preference
The best colosseum guide out thanks monkey man
at 27:18 you encounter the same problem you pointed out at the nw pillar, which you called unsolveable and you die. yes it is not perfectly solvable, but you can just (at nw pillar) run north of the pillar und stack up 2 enemies at south and run back with off tic. ofc you will tank a single hit while doing that, which is exactly what you did at 27:18 so this is obviously not a big problem allthough it might not be absolutely perfect. also i think ppl just like nw pillar because we are conditioned by the inferno, and when you are comfortable you do less mistakes. btw i like the thought of decreasing stack occurences with the g5 tile.
NW coper
@@jbarela237 you are obviously too stupid to understand that i complimented the sw g5 tech. i am even testing that currently.
@@bigpasto I've done northwest and southwest quivers...still plenty to learn but my current view is to try both and see what you like more. Mage trap tile has come in clutch for me on southwest at times, but a lot of runs on NW are so completely free you'd be crazy not to at least try it especially for first completion. When I was learning, I died 25 times in a row on SW and then switched to NW and got it first try.
Problem with Gnome's view here is that in theory with perfect play and strategy, SW is better, but in practice NW usually gives you only one monster to deal with on spawn. Which for less experienced players is way way easier to manage because you can just focus on killing fremmies and one monster and wait for reinforcements...after which you can then take your time solving the other stack without having to think on your feet as much
@@bigpasto Most people who run usually for efficiency/speed do die a lot because they're conditioned not to lose ticks so they don't eat, yes. Thats not surprising.
@@TrveKvlt-j1o NW way more chill on a first cape for first timers, Hell look at 36:00 and see what he has to do for a solve at the start and to use the mage trap tile while perfectly flicking, Massively off-putting for first timers and they really should just look for a NW guide tbh.
Gnomo your guides and aatys helped me get the infernal cape recently.
I could literally hear you saying KILLL ZUKK when I was killing zuk.
Now it's time to get quiver too!
The thing is gnome that if you go northwest you can solve every wave without taking damage, all you do is offtick whatever spawns south and it's solved. Southwest you get to rotate pillars to solve waves which gives you alot more options but it's more difficult.
But the thing about northwest, is you can get stacks where there's no solution and you're forced to run south and destack. And god forbid if you misclick at the start, your AB offtick is ruined and you're gonna plank. If rotating pillars is difficult, you should take that as a challenge then. That's the whole reason you're in the colosseum.
@@1tubax The A B manticore spawns are one thing but for the shamans there is also a third spawn that will come behind the pillar. NW pillar you solve the wave as it spawns which is easier but slower while SW pillar is harder but more engaging and faster.
@@Vinsmokedu I've bitten the bullet and tried NW with melee, and it's significantly easier with dealing with the beginning of the wave if you get 1 spawn that looks at you. Since I'm doing melee only, I'm forced to run south if I get an AB spawn, which honestly is fine after putting on my crystal shield and praying augury. You have a health pool for a reason and you should use it. Wave 10-11 stacks is where SW is undeniably better than NW, since you're going to have to run south 50% of the time. Maybe make it tech to use both pillars lol
@@1tubax well for melee only you should go sw pillar for sure.
the way he's talking to us is so funny it reminds me of "that's right it fits in the square hole"
That's his youtube voice
NW pillar gang
I’ve done over 50 kc on nw pillar without any issues, can’t say the same for sw pillar. If everyone disagrees with you about this as you said at the beginning of this video maybe that’s a sign lol. All the issues you’ve said nw Pilar has are very easily solvable and it’s very easy to just offtick the reinforcements and to setup offticks for double stacks on the east side in the beginning of the wave. Sw pillar might be the best for YOU but tht doesn’t mean nw is wrong. For the cock stack you can run to south east pillar and they’ll stack up fine. You might tank a hit but you’ll live. The npcs on the west side won’t even see you til you get far away if at all
Ancestral top + Shadow + Occult + Torm with Augury is enough to one-shot the berserker and uses the same amount of inventory. It's definitely lamer than bringing a heart because it's a 4-way switch + Augury compared to a 3-way and no prayer, but prevents that awkwardness where you brewed down your heart boost and have to wait for the heart cooldown before starting the next wave.
When I was in school they told me Northwest was the best direction. Everyone knows this. Kanye knows this. Don’t trust this guy
I swear every guide makes the colo much harder than it needs to be. NW pillar with shadow is basically free. 11 quivers with my own strat
How long do those runs take on average?
@@lucidjosh766 30-40 mins
Very nice sponsor choice, good on you for making sure we all Don't Starve
Glad to see you recognize my voice from my brother's TH-cam :)
Great video Gnomonkey. For someone that is confortable doing money runs using soulreaper axe, would you recommend bringing anything else? A more complex range switch could be useful or nah?
New Gnomonkey? I didn't even try colosseum, but I clicked.
Nobody talks about it when it comes to downgrades, but if you dont have a scythe or soulreaper axe, osmumten's fang is actually the best budget weapon for everything except the boss, so just take that and a whip switch for the boss and you're good
I've been messing with budget gear calcs (berserker ring, dboots, ddefennder, bgloves) and fang is a ~1 second time save on most of the wave enemies over tent whip. blood moon maracas perform similarly overall for waves vs fang, with a faster ttk on shamans, jags, and colossus, but the armor set has poor ranged def and it is 2h which is bad for a whip switch on boss. blood moon does have positive mage defense unlike bandos and torva. wearing blood moon, the mage enemies are ~20% less accurate on you vs bandos + faceguard and is ~10% worse for tanking the non magic attacks. it is pretty funny that even with the fang slash nerf, fang is usable in colo.
8:40 Either you off-tick/same tick the eastern manti and javelin or you stay and if you messed up and they're not off-ticked properly to flick, then you're tanking some damage (1 javelin hit every 10 ticks) and probably SGSing through that southern Javelin till he is no more :D
I love those plushies on your desk during the Factor Ad! ❤️ I really want those rat ones lmao.
They come from an Instagram called Lemon Sprinkles, Hedron found them for me. They have tons! They are very cute
@@GnomonkeyRS Thank you very much! I’ll go check them out. :D
what's the 1st song that's playing in the vid?
On sol first attack I move to the left to dodge spear 1. and then on its next attack I move 2 tiles northeast which will dodge any possible atack (spear 1 or shield 1) and position myself east of sol. I let sol pee on the north eastern tiles on his first 1 ~2 transitions. That way after I get pushed on the east wall I reposition myself back to south of sol and get maximum move space possible on his later phases.
Yeah that wave 8 is a perfect example of why a first caper shouldn't be doing melee only SW. That's just going to be a death for them.
Mage/range gear + NW pillar avoids being put in that situation.
The south ranger can always be brought into tbow/shadow/bowfa range even with myopia 3. The manticore wouldn't see you instantly so you have the option to do a simple mage/range flick to SW to destack them all.
Wave 6 is also questionable.
Starting at SW as a first caper is just a no go unless you're extremely quick to recognise off ticks and do them on the fly.
The information here is very useful though for if you need to rotate to SW. Good watch :)
NW is get the offtick or die.
Or
Don't get the 2x2 stack and have to rotate an entire pillar. If you have to rotate pillars, then it's not a good solution. Dying is a part of learning. NW also has no guarantee mage block so hope you don't get a shit stack and have to offtick the mage. Which you never have to worry about SW. I have had plenty of newer players use SW and get their capes. Plenty who have used NW and switched and got their capes. It has nothing to do with "SW is better if ----". SW is always better objectively for many reasons. We even have a mod who has done hundreds of KC North and south pillars and agrees NW is trolling.
We eating good tonight with the south pillar guide bois.
I definitely want to come back to greenlog + Pet on the ironman. Blessing quiver using the North pillar was an experience for sure lol.
I will now attempt thanks for the guide >:)
The original SRA SW video got me my quiver, the pillar is genuinely goated ESPECIALLY if you are doing melee only!!
If you stand one tile south of the B tile behind nw pillar, you will never even have a peen stack. Since the front mob will be dragged around the pillar that way. Having a stack like that is the result of bad pathing/positioning.
Is it ideal to use shadow primarily for waves? Or rather shadow only waves?
Shadow is only for the fremmy. Maging Colosseum is trolling
@@GnomonkeyRS Gotcha, thanks dude!
small correction: You only need 4 way mage + aug to 1 shot the fremmy
I have bandos/faceguard and blade of saeldor/fang rather than torva and scythe. Would you still recommend melee for the waves like you did here? I have shadow and tbow/masori on the iron.
Yup! Lot of people I know do it with whip even.
@@GnomonkeyRS ty!
Negative comments still boost the videos standing in the algorithm! You should call maxed gear a budget setup get it twisted!
at 37:14 did you take dmg and die from the rangers air attack? couldn't you have alternate stepped one tile west to prevent it, or would that have caused an attack from the shaman?
Why would I do south west when I've been doing south east just fine????
secrets of grindea music so goated
do you have a place for your radius markers I can import? I grabbed your tile markers. thanks!
!colotiles should bring up the shaman one
Are bone claws better than dragon claws? And should bone claws be on stab or slash?
Burning claws, yes. In Colosseum they should be on Slash.
"Stop copying to what everybody else does." *does first cape with north east pillar*
i need them tile markers, and also what is that plugin for marker colours on floor thats cool as hell
Stream chat has em all !colotiles
I get it SW might be better, but I’m a player who only has 2 zuk KCs and I use NW pillar and have 175 sol heredit KCs. It’s definitely easier* maybe not better
It's somewhat more reliant on rng with mage/minotaur reinforcements...but the spawns are drastically easier to deal with most of the time. So he's technically correct that SW gives you more flexibility if you know what you're doing, but for just getting your quiver you will die SO MANY FUCKING TIMES if you try to use SW instead of just sending NW attempts
One setup that is screwing me a bit over is Shaman + Javelin North side while east side is occupied by manticore/javelin if wave 5/6.
If you go west shaman and javelin will be sameticked, is there a solution similar to 36:33 or would you have to step east to offtick the javelin and then run back west to hide from reinforcements and kill the shaman?
I have a good one for this though not sure if optimal. Run from far east tile on pillar to diagonal 2 tiles out of the west tile of the pillar, it's always off ticked, works for serp first and range first. Works on NW also but flipped upside down (common stack I hate)
@@Slabfish Ill check this out next time i send some attemps
Damn gnomonkey is a lot bigger than i thought he was. Surely 6 2" +
EEEEAAAT GNOMONKEY EEEEAAAATT !!
If you have to brew during a wave and your heart is on cool down, what do you do? Wait for it to be off cd? Send wave and 2 hit melee fremmy?
You can wait in between the wave for it to be ready. You can also instead bring a 4-way (shadow, occult, tormented, ancestral piece) and use augury and that will also one shot it.
@@TrveKvlt-j1o yeah, I started bringing in anc hat. Thanks!
sad thing is, with mid-tier gear having to offtick 2 enemies while also dealing with fremmy's w/o max gear is HELL... ive tried SW pillar a few times and i get DPS's so many times more than i do at NW :(
Also dose the when dose the shock wave attack register is it when his animation start or as it hits you?
Every mob inside Colo damage is calculated off of the attack animation start.
where do i find the tile markers, is there a pastebin on an earlyer guide video per chance?
!colotile in twitch chat
wait I'm confused, should I use NW pillar?
Can you explain why hammer is better than maul at Sol? You didnt go into it really in the video
Because it saves an inventory slots, which is good for learners. I use EM for speeds with burning claws.
i just got my first KC ever after i switch to SW pillar. 190ish deaths at NW pillar, waves 10-11 was SOO much more consistent at SW pillar. Thanks @gnomonkeyRS
if i dont have shadow and scythe should i stay away from this guide? or is it still viable for me?
Nope! This works with Soulreaper and Whip as well. I've had people also sell their Tbows and get Scythe + Torva/Ultor ring to get their Quiver as well
@@GnomonkeyRS I’m a Ironman and have a tbow. Should I look to camp that or take the trident in place of shadow?
uhh br0 your twitch chat is in emote only ;- ;
he's typically afraid of criticism
Unfortunately missed the vid as I was stunlocked by the intro
unironically best colo guide i’ve seen anyone post
Good guide but north is better for learners and most players
What is the second best thing after Scythe?
Soulreaper Axe
you only need 4 way mage if you use anc hat + shadow + occult + bracelet + aug
Yeah, I don't know. Still going NW pillar 😅
14:38 How do go back to the other side of the pillar if the manticore is mage-range-melee? You cant offtick them can you?
You move from middle of pillar just like you did in the beginning, and it offticks them. That's what's great about Southwest pillar
@@GnomonkeyRS You can offtick the north stack at 14:38? Won't the manticore and the javelin see you at the same time?
@@alexchristie4274 yep its offticked. Range would have LOS first when rotating from middle pillar. Range pray, then manti. Solved. Also a slight nitpick, the example 3x3 npcs he put arent aligned to the middle tile. A north double stack is never sticking out like that if on the correct starting tile.
Edits: less misinformation
@@eXolusiatious ahhhhh. Thanks I see now.
@@alexchristie4274actually to add one more thing, if manti is range you’d want to start from the edge tile (1 tile west of middle tile on south side SW pillar) so that they get sameticked
How do you block out some of your prayers? is it a plugin?
Rightclick your prayer book icon -> enable prayer filtering. Select which ones you want to hide, disable prayer filtering.
It all makes so much sense…. But Aaty says you’re wrong so there’s that.
ugh... this is so hard without a one shot mage option, can't get stable before I have to deal with reinforcements
this seems way scarier theres like 4 things attcking u at once ?
back again for the zelda music (:
Anyone know the plugin name he uses to add "-15" runes from his shadow at 16:22 for death charge?
Charge calc
How did you die at 37:10?
Max hit for 48 is actually 4 way with augury
beautiful
finally, gnomonkey ate. irl, but still.
thank you for this
my budget is 2k and a purple sweet can i colloseum
This is not a budget setup
He said max budget
@@danielhabberley3325 0:05 yea he did 🤣 0:14 dis not budget joke...
"Unfortunately heart is very expensive"
It's not even top five in this setup!
What gear if torva is off limits?
Bandos
I love your comedy, it's gold
4 way mage + Augury one shots btw. Probably best for learners
How can I get my npcs highlighted like you have the fremmy?
In the Discord under Colosseum Resources
@@GnomonkeyRS sorry for the dumb question btw but where can I find your discord?
Pastebin for Southwest tiles?
!colotile in twitch chat
gnome hat rizz w
Thats my Hair!!!
Anyone know wher I can find the tiles? the commands in twitch chat dont work
!colotile
@@GnomonkeyRS gonna start colo using this guide this week. Thanks much
ERRRM MR. Monke. Ty for Video. Big Fan ok I Like Vid now!
LMFAOOO
Lmfao that intro sent me
That's great and all but north is better because
im listening master runescaper of Gielinor