I really like your avatar. Not many know who Dr. Cossack is...(The only other Doc, besides Dr. Light to work with Dr. Wily and then get betrayed by him. Dr. C also has the best stage music evarrr!)
It would be so fun as a dm to have the "see invisible creatures" ability reveal a horrifying reality that there are millions of little invisible things everywhere and then never bring it up again, leaving them to wonder if it was merely a hallucination.
The DM: ah, what a fine adventure I crafted, so detailed and full of interesting events, NPCs and paths. A party with a wild sorcerer: Allow us to introduce ourselves.
Which is a normal day for GM in Warhammer 2nd ed. As people in the universe are scared of magic, every manifestation of Chaos (or even normal casting) is a risk, that people will nail you to a tree with a long nail and then burn you, together with the tree.
Gotta love how 2% of people who play this have their first magic surge be them blowing up and straight up dieing along with anyone within 20 feet of them
Imagine if the sorcerer charges the bbeg at level 1, casts a random 1st level spell, and manages to get the fireball to drop on them and the bbeg, and thats how the campaign ends.
Thomas Green You gotta treat your wild surges like an anime and narrate how you must use your forbidden technique to save your friends and live to grab ti'ddies Than use Guidance on your own wild surge to alter the roll because you are the God damn reality stone
We did once a one shot with a magic cube of wild magic. The dm used "The Net Libram of Random Magical Effects", which includes 10'000 random magical effects. One player ended up puking worms for 1 minute, while another fell from a plattform because all stone in an 30 Feet radius desintegrated. It was hilarious.
We've got a homebrew rule specifically for wild magic at our table: you still roll a d20 after each spell, but a wild surge happens if you roll equal to or lower than the level of the spell you cast. Thematically it makes more sense, since more powerful magic would be more susceptible to surges, and mechanically it gives the sorcerer more chances to do their unique thing.
I implore DM’s with wild magic sorcerers in their game to increase the size of the table by doubling the number of outcomes. 100 possibilities, each one has its own number on the percentile role. Plus, you get to add basically anything you want to it. I personally added things like “you gain tremorsense for 1d4 days” and “you Instantly learn the location of any creature that is the same race as you with 6 miles”.
Logan Sanders I saw a campaign where the DM did this, adding stuff ranging from “you can only speak in rhyme” or “everything tastes of mayonnaise” to “you gain a fucking level for free”. It was kinda fun to listen to.
I just use the base table as a vague guide for what to do and then come up with what actually happens on the spot. For example, "you become a potted plant for 1 round" happened outside of combat. I thought that was kind of boring in context so I turned them into a sentient, talking acorn for like 7 minutes. The added "just making shit up as I go" factor really adds to the chaotic part of the wild magic imo. Like you're not supposed to have any fucking idea what's going on IC, so I just made sure to accomodate that.
Correction: Tides of chaos gives you advantage on every other roll as long as you constantly magic surge. Its actually a really fun ability if you do it right.
it says right in the description that if the DM makes you roll on the table they regain their tides of chaos... which is huge and makes the wild magic so much more fun and in my minds makes them much more interesting
omok2 as a DM I tend to rule it as after Tides of Chaos your next levelled spell will *always* cause a Surge. This actually makes Wild Magic Sorcerers feel really powerful, as the majority of Wild Magic effects are neutral/beneficial, so getting advantage on basically everything as long as you keep casting really makes them feel amped up
Yep. Let's boost this comment so he can see it. Tides of chaos with a liberal amount of surges is some real funny stuff and quite powerful. Especially if you and your DM are open to using an expanded wild surge table. It's a case of "single line of text boost this ability to from "meh" to actually interesting".
@@Swarbie8D I'd argue. Many seemingly neutral effects might be quite terrible. You changed your height? You can't use your armor and need to buy one. You've got freaky look? Now you have permanent minus to persuasion.
@@papierowyszczur9234 What kind of a Sorcerer are you if you are using Armour? Unless you are talking mage armour which I doubt would care about a height change. Also freaky look? Like just turning blue? There are literally air and water genasi walking about and let's not even start talking about tieflings with horns, hooves and solid colour eyes, do they get a permanent minus to persuasion too?
Okay there is a super important clarification that needs to be made here: Tides of Chaos is not "advantage once per day". You can use it AS MANY TIMES AS YOU WANT, with risk attached to each use. After using Tides of Chaos, you are guaranteed to surge the next time you cast a spell (other than cantrips). But after that surge, Tides of Chaos resets. You can just keep using it over and over, unless your GM is going to be a dick and decide to not let it reset (rules say the reset is GM's discretion). The key to playing a Wild Magic sorc is to treat yourself like a walking bomb, and Tides of Chaos is the detonation button. And you can keep exploding over and over as long as you're still alive.
Correction, the wild magic surge is at the DM's discretion. Basically they just pick when your wild surge happens and then you get your tides of chaos back.
so im my game i have a home brew rule we use for the wild magic sorcerer. every time the player cast a spell of first level or higher they have to roll a d20 and beat a dc equal to 10 + the level of the spell or a surge happens. for example a player casting fire ball at level 3 has to roll a 14 or higher on the die. I do this for two reasons, one it makes more sense to me that the more powerful the spell you try to cast the more likely a surge can happen. 2 i just find amusement in the wild magic surge table and like to role more often.
I like this, but I would either add the spell mod to the roll or lower the dc to 5. Make it so a surge is dreaded instead of a common thing. Hell, I would make it a natural one just for brevity´s sake.
just read the full discription of tides of chaos for wild magic it gives you a way to constantly have wild magic happen he gave a short description of the full feature
I love reading peoples home brew rules on stuff like this, in our game we treat my wild magic as though hitting a "magical meltdown". Somewhat similar to how you do it, spell of 1st level or higher is additive to the roll, you roll after every spell 1st level or higher, upon wild magic surge it resets back to 1.
In my current game, I'm multiclassing to wild-magic sorcerer and we're doing this cool thing where the magic is building up over time, and so every session from now on, since I've multi-classed, whenever I use a spell I'll roll a D20 for a magic surge, and so session 1 (if I roll a 1 a surge happens) session 2 (if I roll a 1-2), session 3 (if a roll 1-3) and so on. Until I go to the witches for a cure. Though I'm not certain if we're doing every session the likelihood increases, or every spell. xD I'm super excited either way. We're starting this next week.
I'm a first time dm for 6 of my first time player friends, and we have a gnome wild magic sorcerer. They have survived so far and are about to level up to level three, and he hasn't killed the party yet, but I am STOKED for some more randomness in the game
@Sightless_Seeker We had a game where the first surge resulted in the party paladin appearing naked in the Queen's bedchambers, half a world away. He wound up falling from grace, becoming the leader of a cult, and returning as the BBEG.
If your DM is ok with a bit of chaos or just likes to watch you squirm, that advantage is more than once per rest. The DM can make you roll wild magic after any leveled spell you cast after you use that advantage, and the ability resets. You can essentially have unlimited advantage.
We’re all new to D&D in our campaign, and 11 sessions in our D&M realized that the Wild Magic sorcerer’s surges were a thing we all forgot about, and so she worked it in as to why it hadn’t happened all all of these pent up surges led to......... to him growing permanently two inches taller. So all that happened is that out bombastic, 60-something year old sorcerer mid-fight became 6’2” and his clothes are a little short for him now. 🤣
I know this is off topic, but I like the new hair and beard look, although I usually do, I thought I'd say it because not every comment about it is always positive (And the video was also good)
My favorite part is that you roll on the wild magic table every time you cast tides of chaos, but it really is quite weak, so generally I can let people roll on the table as a 1st level spell if they want some effect their class doesnt usually have.
wild magic sorcerer: "I dont know what im going to do, but im going to do something...." also a good/bad point system for a wild magic chart, for the wild magic sorcerer would be amazing. minimum of 20 effects, several neutral effects mixed in randomly, positive and negative points for each effect that must even out. it gives a little bit of control to the character while still being "random". you could have mostly positives, the neutrals, and one massive negative. (ex: uber fireball that engulfs a mile radius centered on you)
@@alecchristiaen4856 i read up on it , thought it would be a fun class to try Nope There isnt enough variance Mostly just role play stuff I would replace the stupidnthings like grow 1d10 inches with lightning bolts
As someone who has never experienced dnd but greatly enjoys learning about its lore and fluff I appreciate the great pains you went through to make this.
The best thing that's ever happened to me in D&D is when my wild magic sorcerer died and the GM gave me one last Wild Magic surge to go out with a bang. I rolled reincarnation.
if i remember correctly tides of chaos can be used over and over again you just guarantee a wild surge when you use another spell but then you get the feature back.
One of my player's characters one time ran a wild magic sorcerer. In the turning point of this particular combat, the sorcerer decided to dimension door onto the back of a wyvern that was high up in the air, as he did so I called for his wild magic roll (I actually chose to roll percentiles every time he cast a spell to make this more random, and it just so happened to come up). He rolled the result that turned him into a potted plant.. where he proceeded to fall a huge distance to the ground and die from the fall damage. There was a slight pause of disbelief at the table before a ton of laughter over what had just happened.
Makes me want to multiclass by having a character that's a Path of Wild Magic Barbarian and a Wild Magic Sorcerer. Imagine how chaotic that would be 0_0
I got the plant in knee-deep water amongst shrubs once while making a surprise attack. The DM gave me the perfect ability and so the fighter charging in from another direction completely drew the enemies' attention as they thought a wizard had engaged, turned invisible, and was repositioning to be behind the fighter.
I once rolled a 2 on the table, then a 1. So for a while I rolled twice on the table every turn. I was enlarged twice, growing to huge size, then got to have the next spell I cast impose disadvantage, then cast polymorph on myself. Rolled with disadvantage and failed. Was now dragon sized sheep. Then I got resistance to everything and started burning everything I touched. I wasn't even a wild mage. I was just a wizard who just got some whack ass rolls in a wild magic zone.
Just one lvl in this and constantly using tides of chaos when you can means, absolute chaos at some of the worst or best times. Now an entire party multiclassing at least 1 level into this, that is my dream.
@@williamvalorious4403 the dice gods have yet to do something bad to one of my characters, I just wanna explode in a fiery inferno but it has yet to happen :(
@@endereaper204 I my low level character lucked with wild magic when dealing with a mid level encounter basically I turned a tree into fireball with a ?d6 peircing and good range, someone made a demonic trenant and our party had no enchanted weapons to began with and only 3 PC at the time...we had an npc but he got "accidentally" killed by "out of control" spells My character almost died, but basically most all the enemies got wiped
My half-orc barbarian just got a legendary magic item that has the same effects as those fey wild magics, but with less options, and what I get is completely up to the dice gods. I CAN'T WAIT TO START USING IT!
Honestly it's hard to keep track and remember to call for wild magic as a DM, and without tides of chaos it's never gonna happen because they need to roll a 1 on a d20. I would have preferred if it was linked to the use of metamagic or something.
A magic item I gave to one of the players in my group is an item that lets them charge a spell into it, and cast it at one level higher than what they put in, but causes an automatic wild Magic surge. It’s pretty good but totally worth the easier encounters as it can totally ruin their plans as well
personally I think since the RAW table isn't super dangerous, that you could pump the roll up to 5 on a d20 then make it prof per long/short rest so they can force surges
My Sorcerer was just a young regular con man who seemed to be awfully lucky at gambling. One day he tried to con a wizard who thought his luck was an unrefined form of magic and brought him to his college where the yet to be Sorcerer would study for years. Unfortunately, the young man had nothing special, he was just very lucky. He was then unceremoniously thrown out by the very same wizard tham brought him in, and sent back home. Determined to prove him wrong, he branded himself in the back with an intricate symbol that was supposed to channel the magic energy of his surroundings and tried to accomplish a very difficult ritual in his basement to turn into a powerful wizard. He managed to conjure a manifestation of pure magic for a second but lost control and blinked his house, belongings and family into the ethereal plane. In the meantime, some of the conjured manifestation of magic rushed inside his symbol; giving him his Sorcerer powers. And after a long process of recovery and understanding of his new abilities, he then started trying to find his family to bring them back into his plane of existence.
My DnD group uses an extended table for wild magic. Last time our sorcerer had to roll on wild magic, the nearest castle got filled with skunks. Which is the only time she's had to roll on the wild magic table after at least 12 sessions. Wild magic doesn't happen often.
"As a wild magic sorcerer I only know one thing for certain: I'm going to die." As someone who use to play wild mages back in 2nd edition, I can completely relate to this statement.
BRO easily some of the funniest content you’ve ever created! And not just from laughing at you for the costume and filming yourself yelling alone. Your tone and timing on some of this made me scream my head off
It's good because we got so much snow that everything is cancelled and I don't have to leave the house. The bad is that we have so much snow, everything is cancelled. Now we gotta shovel.
I've got planned a tabaxi wild-magic sorcerer who's insane and fascinated by the wild magic. The idea being, he didn't figure out how to do magic, and wild effects sometimes happen, but rather, he causes wild effects, and has learned to focus some of them.
I have a Wild Magic Sorcerer whose magical origin was a result of an accidental draw from a Deck of Many Things. Their parent was an arcane scholar and had been given a rare full deck by a mysterious stranger, and was conducting research into it. My character, being a child, found it and began to play with it, and in doing so drew a card. Before looking at it though, her parent snatched it out of her hand. the card (Donjon) caused the parent, to vanish, leaving everything- including thrme cards- behind. My character, having evaded the result of their draw, was marked by The Fates, and part of the chaotic magic woven within the deck splintered off and took root in my character's soul. Now as an adventurer, she keeps the deck closely protected as she looks for leads surrounding the deck's creation and the identities of those who passed it on, and wishfully hoping that she can bring her parent back.
The way my group does it- instead of just 1, it's spell lv+1+spells since last surge, which we refer to as "magical constipation. Additionally, so long as MC is at even just one, I can force a surge. Just as well, if it reaches 10 it goes off instantly, but the highest I've seen is 5 sooo
To make the WIIIILD MAGIC trigger more I made my pc rely on a shard of condensed wild magic, using it as his focus (lore reasons). He can use the shard, breaking it, and unleash a random magic from PHB from level 1 to his current level. The downside is that without it I throw 2 d20 every spell I cast, until I will fetch another one from the same place I got the first one.
Notice: Tides of chaos recharges and automatically triggers wild magic surge whenever you cast a leveled spell. Bend luck is a reaction (as opposed to guidance's action) and you can use it to add to or penalize, not just ability checks, but also attack rolls and saving throws.
In the game that I run with a (now dead) wild magic sorcerer, we used the Baldurs Gate 2 wild magic table and rolled for EVERY spell. It was some of the most fun I've ever had playing D&D.
I love the skits in this one and the addition of the gag reel at the end, can tell you put a lot of effort into this one and it really shows, love the content man
-Ah, I guess Dingo Doodle's DM must be using a homebrew wild magic table, as I have seen no effect that causes a zone of permanent dead magic- Edit: I am wrong and a fool, ignore my idiocy
@@roguefoster623 I didn't specify any edition, but yeah, looking at it, there is a permanent dead magic effect, also, kinda yikes that the size is determined by caster level. I shall redact myself
It's interesting how Runesmith's Content continues to get better, while Jacob's slowly declines. I think that it's partially because Jacob yells too much.
I love the Wild Magic Sorcerer class. I've never had the chance to play it, cause it's 3.5E yet I love it. The table of wackiness effects wouldbe so fun to play.
4:15 The Dimension 20 game The Unsleeping City had a great take on wild magic. Everytime you fail to roll a crit, a number gets taken off the d20. You can't go more than 19 spells without a wild magic surge. A.G.
A note on Tides of Chaos, it recharges once a day, OR ON ACTIVATION OF WILD MAGIC. And when using it, your DM can immediately make you use wild magic upon ANY CAST OF ANY SPELL.
In last 5E game I had a player who is the very definition of Chaotic with a capital 'C'. Naturally, he played a Wild Magic Sorcerer, but since he's pretty much always a Schroedinger's box of lolwutrandom, it hat little impact at the table. Since he was happy though and the group dynamic was fun I didn't fiddle with the effects table, aside from one or two special locations with magical vortexes and stuff.
I played a wild magic sorcerer once for a one-shot. I rolled a 1 to have the effects of the table continue to be added on for a minute. I ended up as a giant sheep that lit the ground on fire wherever it walked, was surrounded by an aura of butterflies, flower pedals, and faint music, that kept releasing pink bubbles from its mouth every time it tried to bleat. This is the greatest subclass in the game.
I like to replace some of the wild magic my favorite one is the randomly changed the stats of a Player character. My second favorite is that turn a random character race to a different race. Ex a orc into a hobbit :)
My most memorable BG2 experience was when I played a Wild Mage and got challenged to a fight by an NPC in the Athkatla slums tavern. I cast Magic Missile, rolled the 2x Wild Surge, then one of those rolled the 4x Wild Surge, and I accidentally chunked half the patrons with an unwanted Fireball, crippling my reputation and making the entire party hate me. "FUN"
“The cyclists pass again. Take 2d6 psychic damage for filming alone in a bath towel.”
Andrew Villegas this should have 100.000 more likes
Is this vicious mockery
I can't help but giggle and hope he rolled damage
EMOTIONAL DAMAGE
These outtakes at the end. This is how I always imagined filming yourself running around with a towel as a cape.
These likes are Stan.
I love that half the outtakes involve the cat
Ah yes, Doctor Strange's cousin twice removed. The Sorcerer Soup Cream.
ngl, the cosplay is on point.
I really like your avatar. Not many know who Dr. Cossack is...(The only other Doc, besides Dr. Light to work with Dr. Wily and then get betrayed by him. Dr. C also has the best stage music evarrr!)
Katie Marigold omg I’m not the only one who noticed
The Emperor Karl Franz's cousin, twice removed, second of his name and maybe a bit too inbred for polite society.
And their mutual relative who taught Gordon Ramsey:
Sorcerer Soup Ream.
It would be so fun as a dm to have the "see invisible creatures" ability reveal a horrifying reality that there are millions of little invisible things everywhere and then never bring it up again, leaving them to wonder if it was merely a hallucination.
Suddenly they have microscopic vision and are acutely aware that tiny things are crawling all over everything.
Lol like the ice king hes constantly torturered by ghost watching him. Its funny becuase he jokes about seeing things much earlier in the show.
if memory serves, there was a lovecraft story about just this
@@hera5614 from beyond i think
Antonie van Leeuwenhoek when he discovered germs
I wasn't there for this, but my brother once TPKed his own party during the first session with a Wild Magic Surge fireball.
Lvl 1 wild magic sorcerors have the highest damage posible on one turn of all classes.
DarthBinary This is what worries me about a Wild Magic sorcerer being in our campaign. If I die because of HIS random magic, I’m gonna be so mad! 😂
The dream
The highest form of death
@@seanmcgcostumes Could he worse. In 2nd edition, I believe it was a maximized fireball centered on you
The DM: ah, what a fine adventure I crafted, so detailed and full of interesting events, NPCs and paths.
A party with a wild sorcerer: Allow us to introduce ourselves.
I read it as "A party of wild sorcerers"...imagine 5 wild sorcerers rolling into town :D
@@benjoe1993 now that's way better
Honestly, you could have just said "A Party" and the result would be the same. Except with fewer point-blank Fireballs. (Not zero, but fewer).
the all wild magic party
Which is a normal day for GM in Warhammer 2nd ed. As people in the universe are scared of magic, every manifestation of Chaos (or even normal casting) is a risk, that people will nail you to a tree with a long nail and then burn you, together with the tree.
The Jak and Daxter reference was much appreciated, thank you.
I was about to comment this xD
When did this happen
And Ratchet & Clank one!
that made the whole video for me
I saw it and I immediately thought "Oh he is gonna rip the whole thing is he" He did, I loved it
Gotta love how 2% of people who play this have their first magic surge be them blowing up and straight up dieing along with anyone within 20 feet of them
"There is a non-zero chance that when you play this class, you will randomly explode."
Imagine if the sorcerer charges the bbeg at level 1, casts a random 1st level spell, and manages to get the fireball to drop on them and the bbeg, and thats how the campaign ends.
This is legit how my first sorcerer "died". Session 1, two turns into a fight with some gobbos and I went KABLAM.
Ours was the potted plant
Thomas Green
You gotta treat your wild surges like an anime and narrate how you must use your forbidden technique to save your friends and live to grab ti'ddies
Than use Guidance on your own wild surge to alter the roll because you are the God damn reality stone
Did *you* ever want to irreversibly want to become a hamster?
Well we HAVE THE CLASS FOR YOU!
a level 20 druid
@@summermermaidstar756 You're missing the irreversible part.
@@s.colins2050 you got a point there.
But who wouldnt want to permanently become a hamster and be the party's pet?
@@summermermaidstar756 I mean, depends on the party. Also depends on how fed up the paladin is of having to be the common sense dependence.
@@s.colins2050 that and druid has a limited amount of times they can wild shape.
Until level 20
DID YOU NAME YOUR CAT SIX BECAUSE HE HAS SIX FINGERS AAAAAAAAAAAAAAAAAAAAAAAA THATS SO CUTE
I named mine 3 because he has only 3 legs and my mon say I need to get help, this is unfair.
My cat campus named Tripod
Guess why
I know a family with a cat like his. They named her Mittens ❤️
He could be friends with ford
well your cat grew a thumb
Character idea. Play a dragonborn Wild Mage. Everytime you roll on the Wildmagic surge table your draconic ancestry changes.
"OH GOD, MY PARENTS ARE BLACK NOW!"
>Changes to Psuedodragon ancestry.
>Crawl up the big bad's butt.
>Ant Man him with next change.
Try the Abyssal Tiefling variant, it's an official race that's basically that.
Unfortunately, I don't think anyone has ever played a dragonborn sorcerer and not picked draconic bloodline
RGB DRAGON
We did once a one shot with a magic cube of wild magic. The dm used "The Net Libram of Random Magical Effects", which
includes 10'000 random magical effects. One player ended up puking worms for 1 minute, while another fell from a plattform because all stone in an 30 Feet radius desintegrated. It was hilarious.
We've got a homebrew rule specifically for wild magic at our table: you still roll a d20 after each spell, but a wild surge happens if you roll equal to or lower than the level of the spell you cast. Thematically it makes more sense, since more powerful magic would be more susceptible to surges, and mechanically it gives the sorcerer more chances to do their unique thing.
I implore DM’s with wild magic sorcerers in their game to increase the size of the table by doubling the number of outcomes. 100 possibilities, each one has its own number on the percentile role. Plus, you get to add basically anything you want to it. I personally added things like “you gain tremorsense for 1d4 days” and “you Instantly learn the location of any creature that is the same race as you with 6 miles”.
Logan Sanders I saw a campaign where the DM did this, adding stuff ranging from “you can only speak in rhyme” or “everything tastes of mayonnaise” to “you gain a fucking level for free”.
It was kinda fun to listen to.
I remember a video about a wild magic wand where one of the results was "you fill the room with marshmallows."
@@cadencenavigator958 the nearest paladin is teleported, naked, into the nearest Queen's bedchambers.
I like to use a D10 000 wild surge table, it makes it more interesting
I just use the base table as a vague guide for what to do and then come up with what actually happens on the spot.
For example, "you become a potted plant for 1 round" happened outside of combat. I thought that was kind of boring in context so I turned them into a sentient, talking acorn for like 7 minutes.
The added "just making shit up as I go" factor really adds to the chaotic part of the wild magic imo. Like you're not supposed to have any fucking idea what's going on IC, so I just made sure to accomodate that.
Correction: Tides of chaos gives you advantage on every other roll as long as you constantly magic surge. Its actually a really fun ability if you do it right.
it says right in the description that if the DM makes you roll on the table they regain their tides of chaos... which is huge and makes the wild magic so much more fun and in my minds makes them much more interesting
omok2 as a DM I tend to rule it as after Tides of Chaos your next levelled spell will *always* cause a Surge. This actually makes Wild Magic Sorcerers feel really powerful, as the majority of Wild Magic effects are neutral/beneficial, so getting advantage on basically everything as long as you keep casting really makes them feel amped up
Yep. Let's boost this comment so he can see it.
Tides of chaos with a liberal amount of surges is some real funny stuff and quite powerful. Especially if you and your DM are open to using an expanded wild surge table.
It's a case of "single line of text boost this ability to from "meh" to actually interesting".
@@Swarbie8D I'd argue. Many seemingly neutral effects might be quite terrible. You changed your height? You can't use your armor and need to buy one. You've got freaky look? Now you have permanent minus to persuasion.
@@papierowyszczur9234 What kind of a Sorcerer are you if you are using Armour? Unless you are talking mage armour which I doubt would care about a height change. Also freaky look? Like just turning blue? There are literally air and water genasi walking about and let's not even start talking about tieflings with horns, hooves and solid colour eyes, do they get a permanent minus to persuasion too?
wild magic is so unpredictable you could accidentally summon a tarrasque when you meant to cast dancing lights
Well, dnd doesn’t have a lot of stuff on TH-cam, so we understand that reference.
"As a wild magic sorcerer, I only know one thing for certain: I'm going to die."
Okay there is a super important clarification that needs to be made here: Tides of Chaos is not "advantage once per day". You can use it AS MANY TIMES AS YOU WANT, with risk attached to each use. After using Tides of Chaos, you are guaranteed to surge the next time you cast a spell (other than cantrips). But after that surge, Tides of Chaos resets. You can just keep using it over and over, unless your GM is going to be a dick and decide to not let it reset (rules say the reset is GM's discretion).
The key to playing a Wild Magic sorc is to treat yourself like a walking bomb, and Tides of Chaos is the detonation button. And you can keep exploding over and over as long as you're still alive.
Correction, the wild magic surge is at the DM's discretion. Basically they just pick when your wild surge happens and then you get your tides of chaos back.
@@emilygordbort7300 I think he's operating on the idea that most DM's just decide to make it work that way.
@@emilygordbort7300 The ability resets only after the surge, so it's up to the DM's discretion when the surge happens and when you get it back.
"You gotta ask yourself one question. Do you feel lucky?"
"I SURE FUCKING DO! SURGE AGAIN!"
@@emilygordbort7300 while true, most DMs will have it proc every time unless they say no.
It's time for the WHEEL OF WILD MAGIIIIIICCCCCC!
Gimme a second I gotta get my sword and shield.
The regular sword or the one that says "FUCK" when you swing it?
as of course the one that says fuck
It's name is Gordon Stabsy you plebs.
And that's how you make a reference- Your welcome
Okay let's see how we'll I can remember this, ahem.
Double laser shotgun earrings with detachable drinks dispensers, ooh and built in cup holders
The his wisdom forever be a secret was the moment I noticed his cape is a towel
Ford Prefect would be proud
ah I get it, this new series is "Basically DM's Bane Subclasses"
Or DMs pet bitch class. Because there is no way I would let those rolls be up to chance. Just take charge of them and incomperate them into the story.
Can I play my wild magic Sorc/lore Bard/divination wizard halfling?
@@Carewolf No fun allowed, clearly.
Yes
@@cryw1092 apparently
I'll always remember my wild magic sorc casting fireball, then blowing himself up with a magic surge fireball
a soul for a soul
so im my game i have a home brew rule we use for the wild magic sorcerer. every time the player cast a spell of first level or higher they have to roll a d20 and beat a dc equal to 10 + the level of the spell or a surge happens. for example a player casting fire ball at level 3 has to roll a 14 or higher on the die. I do this for two reasons, one it makes more sense to me that the more powerful the spell you try to cast the more likely a surge can happen. 2 i just find amusement in the wild magic surge table and like to role more often.
I like this, but I would either add the spell mod to the roll or lower the dc to 5.
Make it so a surge is dreaded instead of a common thing. Hell, I would make it a natural one just for brevity´s sake.
just read the full discription of tides of chaos for wild magic it gives you a way to constantly have wild magic happen he gave a short description of the full feature
I love reading peoples home brew rules on stuff like this, in our game we treat my wild magic as though hitting a "magical meltdown". Somewhat similar to how you do it, spell of 1st level or higher is additive to the roll, you roll after every spell 1st level or higher, upon wild magic surge it resets back to 1.
In my current game, I'm multiclassing to wild-magic sorcerer and we're doing this cool thing where the magic is building up over time, and so every session from now on, since I've multi-classed, whenever I use a spell I'll roll a D20 for a magic surge, and so session 1 (if I roll a 1 a surge happens) session 2 (if I roll a 1-2), session 3 (if a roll 1-3) and so on. Until I go to the witches for a cure. Though I'm not certain if we're doing every session the likelihood increases, or every spell. xD I'm super excited either way. We're starting this next week.
@@johannamckibben8575 that sounds like a really cool dynamic
I'm a first time dm for 6 of my first time player friends, and we have a gnome wild magic sorcerer. They have survived so far and are about to level up to level three, and he hasn't killed the party yet, but I am STOKED for some more randomness in the game
50 outcomes? boy we need to get those numbers up.
*opens up d10k table pdf.
Let the fun begin.
@Sightless_Seeker We had a game where the first surge resulted in the party paladin appearing naked in the Queen's bedchambers, half a world away. He wound up falling from grace, becoming the leader of a cult, and returning as the BBEG.
Isn't the 10,000 option for that just "THE STARS ARE RIGHT"?
@@sagecolvard9644 I mean, why wouldn't they be?
Lol I printed one of those out so M I could flip through it by hand
Not gonna lie, the d10k table is pretty garbage.
If your DM is ok with a bit of chaos or just likes to watch you squirm, that advantage is more than once per rest. The DM can make you roll wild magic after any leveled spell you cast after you use that advantage, and the ability resets. You can essentially have unlimited advantage.
"you get to have fun... or explode"
You say that like it's two different things.
We’re all new to D&D in our campaign, and 11 sessions in our D&M realized that the Wild Magic sorcerer’s surges were a thing we all forgot about, and so she worked it in as to why it hadn’t happened all all of these pent up surges led to......... to him growing permanently two inches taller. So all that happened is that out bombastic, 60-something year old sorcerer mid-fight became 6’2” and his clothes are a little short for him now. 🤣
01:48 EuGhhH Yeeees the lusty argonian maid backstory
I know this is off topic, but I like the new hair and beard look, although I usually do, I thought I'd say it because not every comment about it is always positive
(And the video was also good)
Every Wizard in training needs one so when they drop out of magic school the can sell beard oil
My favorite part is that you roll on the wild magic table every time you cast tides of chaos, but it really is quite weak, so generally I can let people roll on the table as a 1st level spell if they want some effect their class doesnt usually have.
8:46 "USPS Pizza" For when you want a pizza, but you want it delivered upside down, 4-6 days later...
3:33
“As a Wild Magic Sorcerer, I only know one thing for certain.”
Holds up hotdog to fight roaring lion
“I’m going to die.”
😂😂😂
Imagine bend luck(is that what is called), guidance, and bless adding a total of 3d4 which is pretty good for initiative or skill checks
Bend luck is also a reaction while guidance is a full action
And Guidance only applies to ability checks.
Bend Luck is for attack rolls and saving throws, too
bruh
wild magic sorcerer: "I dont know what im going to do, but im going to do something...."
also a good/bad point system for a wild magic chart, for the wild magic sorcerer would be amazing. minimum of 20 effects, several neutral effects mixed in randomly, positive and negative points for each effect that must even out. it gives a little bit of control to the character while still being "random".
you could have mostly positives, the neutrals, and one massive negative. (ex: uber fireball that engulfs a mile radius centered on you)
wait? 50 options
that's insultingly low
any wild magic table that doesn't require at least a D10000 is vetoed in all the games i run.
I know you are kidding but man can you think of 1000 effects?
Nevermind 10k
@@howmuchbeforechamp a lot are similar in nature but are slightly different
@@alecchristiaen4856 i read up on it , thought it would be a fun class to try
Nope
There isnt enough variance
Mostly just role play stuff
I would replace the stupidnthings like grow 1d10 inches with lightning bolts
As someone who has never experienced dnd but greatly enjoys learning about its lore and fluff I appreciate the great pains you went through to make this.
The best thing that's ever happened to me in D&D is when my wild magic sorcerer died and the GM gave me one last Wild Magic surge to go out with a bang. I rolled reincarnation.
Kkkkkkkkkkk
Even thogh Dr. Strange is called a "sourcorer supreme" In D&D he's more of a wizard, with possibly a dip into monk.
"Wild magicians have the greatest variety in origins"
This child was blessed by RNGesus
Blessed or Cursed?
@@jeffreyseamons5514 both
@@jeffreyseamons5514 roll d2 to determine what
if i remember correctly tides of chaos can be used over and over again you just guarantee a wild surge when you use another spell but then you get the feature back.
Depending on dm fiat
You get it back after a surge. So dm fiat.
7:35 "We are number one" starts playing in the background.
Party of 5 all wild magic sorcerers.
That would be fun
Wild Magic summed up in one sentence...
"Sorcerer used Metronome!"
Sorcerer used Roar of Time
It's super effective!
The foe's Goblin Chief fainted.
One of my player's characters one time ran a wild magic sorcerer. In the turning point of this particular combat, the sorcerer decided to dimension door onto the back of a wyvern that was high up in the air, as he did so I called for his wild magic roll (I actually chose to roll percentiles every time he cast a spell to make this more random, and it just so happened to come up). He rolled the result that turned him into a potted plant.. where he proceeded to fall a huge distance to the ground and die from the fall damage. There was a slight pause of disbelief at the table before a ton of laughter over what had just happened.
Makes me want to multiclass by having a character that's a Path of Wild Magic Barbarian and a Wild Magic Sorcerer. Imagine how chaotic that would be 0_0
Aww your cat has thumbs! Thats adorable!
Oh my god, they're literally born to be wild
I got the plant in knee-deep water amongst shrubs once while making a surprise attack. The DM gave me the perfect ability and so the fighter charging in from another direction completely drew the enemies' attention as they thought a wizard had engaged, turned invisible, and was repositioning to be behind the fighter.
1:40 ok I don’t remember this episode of adventure time
Is in what it takes to be a wizard
It's one of the very first ones
I once rolled a 2 on the table, then a 1. So for a while I rolled twice on the table every turn. I was enlarged twice, growing to huge size, then got to have the next spell I cast impose disadvantage, then cast polymorph on myself. Rolled with disadvantage and failed. Was now dragon sized sheep. Then I got resistance to everything and started burning everything I touched.
I wasn't even a wild mage. I was just a wizard who just got some whack ass rolls in a wild magic zone.
Just one lvl in this and constantly using tides of chaos when you can means, absolute chaos at some of the worst or best times. Now an entire party multiclassing at least 1 level into this, that is my dream.
Basically the dice god reigns over all the god damn magic
@@williamvalorious4403 it would be pure chaos
@@endereaper204 I managed a character with such a challenge mind you the dice god only said how bad, the dm clerified what happened
@@williamvalorious4403 the dice gods have yet to do something bad to one of my characters, I just wanna explode in a fiery inferno but it has yet to happen :(
@@endereaper204 I my low level character lucked with wild magic when dealing with a mid level encounter basically I turned a tree into fireball with a ?d6 peircing and good range, someone made a demonic trenant and our party had no enchanted weapons to began with and only 3 PC at the time...we had an npc but he got "accidentally" killed by "out of control" spells
My character almost died, but basically most all the enemies got wiped
My half-orc barbarian just got a legendary magic item that has the same effects as those fey wild magics, but with less options, and what I get is completely up to the dice gods. I CAN'T WAIT TO START USING IT!
Honestly it's hard to keep track and remember to call for wild magic as a DM, and without tides of chaos it's never gonna happen because they need to roll a 1 on a d20. I would have preferred if it was linked to the use of metamagic or something.
A magic item I gave to one of the players in my group is an item that lets them charge a spell into it, and cast it at one level higher than what they put in, but causes an automatic wild Magic surge. It’s pretty good but totally worth the easier encounters as it can totally ruin their plans as well
personally I think since the RAW table isn't super dangerous, that you could pump the roll up to 5 on a d20 then make it prof per long/short rest so they can force surges
My Sorcerer was just a young regular con man who seemed to be awfully lucky at gambling. One day he tried to con a wizard who thought his luck was an unrefined form of magic and brought him to his college where the yet to be Sorcerer would study for years. Unfortunately, the young man had nothing special, he was just very lucky. He was then unceremoniously thrown out by the very same wizard tham brought him in, and sent back home.
Determined to prove him wrong, he branded himself in the back with an intricate symbol that was supposed to channel the magic energy of his surroundings and tried to accomplish a very difficult ritual in his basement to turn into a powerful wizard. He managed to conjure a manifestation of pure magic for a second but lost control and blinked his house, belongings and family into the ethereal plane. In the meantime, some of the conjured manifestation of magic rushed inside his symbol; giving him his Sorcerer powers.
And after a long process of recovery and understanding of his new abilities, he then started trying to find his family to bring them back into his plane of existence.
"So I need you guys to lie down and pretend to be dead."
"Dead? How did we die?"
"Magic missiles from my butt."
My DnD group uses an extended table for wild magic. Last time our sorcerer had to roll on wild magic, the nearest castle got filled with skunks. Which is the only time she's had to roll on the wild magic table after at least 12 sessions. Wild magic doesn't happen often.
9:00
So are the archery guys gonna tell him or......😂
7:25 is this why Sips (Dingo Doodles) killed a flock sheep, and won't talk about it?
Always love a Jak reference.
The dancing hotdog is always there, we just couldn't see it before
"As a wild magic sorcerer I only know one thing for certain: I'm going to die."
As someone who use to play wild mages back in 2nd edition, I can completely relate to this statement.
BRO easily some of the funniest content you’ve ever created! And not just from laughing at you for the costume and filming yourself yelling alone. Your tone and timing on some of this made me scream my head off
My absolute favorite characters to play!!!
Playing a wild magic sorcerer with the extended wild magic table is amazing!
Ahh, my very first character was a wild magic... a sorceress going through puberty.
omg, the B roll... it's so much better than I ever guessed it would have been
Greetings early people, hope you're having a good day
Thank you sir
Call Me Tycho
Tycho as in Tycho Brahe?
@@ethanlocke3604 no
It's good because we got so much snow that everything is cancelled and I don't have to leave the house. The bad is that we have so much snow, everything is cancelled. Now we gotta shovel.
Gonna chow down and pet my cat a bunch, great day
I've got planned a tabaxi wild-magic sorcerer who's insane and fascinated by the wild magic. The idea being, he didn't figure out how to do magic, and wild effects sometimes happen, but rather, he causes wild effects, and has learned to focus some of them.
The Jak and Daxter reference fueled my soul
I have a Wild Magic Sorcerer whose magical origin was a result of an accidental draw from a Deck of Many Things. Their parent was an arcane scholar and had been given a rare full deck by a mysterious stranger, and was conducting research into it. My character, being a child, found it and began to play with it, and in doing so drew a card. Before looking at it though, her parent snatched it out of her hand. the card (Donjon) caused the parent, to vanish, leaving everything- including thrme cards- behind. My character, having evaded the result of their draw, was marked by The Fates, and part of the chaotic magic woven within the deck splintered off and took root in my character's soul. Now as an adventurer, she keeps the deck closely protected as she looks for leads surrounding the deck's creation and the identities of those who passed it on, and wishfully hoping that she can bring her parent back.
Honestly enough, you definitely pull off the Doctor strange look
The way my group does it- instead of just 1, it's spell lv+1+spells since last surge, which we refer to as "magical constipation. Additionally, so long as MC is at even just one, I can force a surge. Just as well, if it reaches 10 it goes off instantly, but the highest I've seen is 5 sooo
This was uploaded on my Birthday! Wooooh! Best present ever! =D
Happy birthday random stranger
Hey. My current build. No I haven’t cast tongues to get wild magiced into being unable to speak for a minute.
Your sacrifice of dignity was not in vain
To make the WIIIILD MAGIC trigger more I made my pc rely on a shard of condensed wild magic, using it as his focus (lore reasons). He can use the shard, breaking it, and unleash a random magic from PHB from level 1 to his current level. The downside is that without it I throw 2 d20 every spell I cast, until I will fetch another one from the same place I got the first one.
Video starts at 0:47
Notice: Tides of chaos recharges and automatically triggers wild magic surge whenever you cast a leveled spell.
Bend luck is a reaction (as opposed to guidance's action) and you can use it to add to or penalize, not just ability checks, but also attack rolls and saving throws.
Appreciate that Jak and Daxter reference.
In the game that I run with a (now dead) wild magic sorcerer, we used the Baldurs Gate 2 wild magic table and rolled for EVERY spell. It was some of the most fun I've ever had playing D&D.
That pizza looks absolutely amazing. Pepperoni, sausage, pepper, and mushrooms. 10/10 im jealous and am gona order a pizza soon.
I love the skits in this one and the addition of the gag reel at the end, can tell you put a lot of effort into this one and it really shows, love the content man
-Ah, I guess Dingo Doodle's DM must be using a homebrew wild magic table, as I have seen no effect that causes a zone of permanent dead magic-
Edit: I am wrong and a fool, ignore my idiocy
Yeah she uses a lot of homebrew stuff.
They don't play 5th edition, they play 3.5
@@roguefoster623 I didn't specify any edition, but yeah, looking at it, there is a permanent dead magic effect, also, kinda yikes that the size is determined by caster level. I shall redact myself
Becoming an acrobatic athletic lord of punching through getting bit by a thing is an excellent flavor for Sorcer
It's interesting how Runesmith's Content continues to get better, while Jacob's slowly declines.
I think that it's partially because Jacob yells too much.
How does it decline
I love the Wild Magic Sorcerer class. I've never had the chance to play it, cause it's 3.5E yet I love it. The table of wackiness effects wouldbe so fun to play.
4:15 The Dimension 20 game The Unsleeping City had a great take on wild magic. Everytime you fail to roll a crit, a number gets taken off the d20. You can't go more than 19 spells without a wild magic surge.
A.G.
A note on Tides of Chaos, it recharges once a day, OR ON ACTIVATION OF WILD MAGIC. And when using it, your DM can immediately make you use wild magic upon ANY CAST OF ANY SPELL.
In last 5E game I had a player who is the very definition of Chaotic with a capital 'C'. Naturally, he played a Wild Magic Sorcerer, but since he's pretty much always a Schroedinger's box of lolwutrandom, it hat little impact at the table. Since he was happy though and the group dynamic was fun I didn't fiddle with the effects table, aside from one or two special locations with magical vortexes and stuff.
Took way too long to realise you were wearing a towel as a cape. 10/10 for prop management!
I played a wild magic sorcerer once for a one-shot. I rolled a 1 to have the effects of the table continue to be added on for a minute. I ended up as a giant sheep that lit the ground on fire wherever it walked, was surrounded by an aura of butterflies, flower pedals, and faint music, that kept releasing pink bubbles from its mouth every time it tried to bleat. This is the greatest subclass in the game.
I like to replace some of the wild magic my favorite one is the randomly changed the stats of a Player character. My second favorite is that turn a random character race to a different race. Ex a orc into a hobbit :)
My most memorable BG2 experience was when I played a Wild Mage and got challenged to a fight by an NPC in the Athkatla slums tavern.
I cast Magic Missile, rolled the 2x Wild Surge, then one of those rolled the 4x Wild Surge, and I accidentally chunked half the patrons with an unwanted Fireball, crippling my reputation and making the entire party hate me.
"FUN"
7:00 Relatable, I've been hiding for 6 years and I'm starting to wonder if I should come out now, but I'm in it for the long run!
3:32 but with the tavern brawler feat. I'll let you think about the lions fate now, when you have the high ground and can throw sausages
The Jak and daxter references always make me happy, growing up never met a single other person that played them
I love the direction your videos are heading, the changes are good and it was a good decision to mix it up!!
I'm personally very proud of my homebrew wild magic system. It's basically a wild improv effect system.