Cheating Titans Challenge | Age of Mythology
ฝัง
- เผยแพร่เมื่อ 28 มิ.ย. 2024
- Using the L33T SUPA H4X0R cheat where everything basically gathers and builds instantly, how many AI's can I take down?
This challenge is a bit of a dumb one but can be a lot of fun. I started off very slow in the 1v1 but after that realised what I needed to do. It's such a different way to play the game, and high APM is definitely needed to take it further than I can.
I didn't state how many I beat in the title as I've been told by some that it ruins it. Let me know either way!
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Gaia Lush feels like it would be super powerful with this
what you can do is spam cyclops (or another food and favor units really) since favour and food are easily gathered in your safe base and infinitely.
I did try that initially as I thought the same but the AI has a big army in their base so quick that a rush gets shutdown hard
@@mooseaomfast mythic dwarven gold mine seems a good strat
Next challenge: AoM, but every age you advange you get one use of BAWK BAWK BOOM
advance*
Damn every comment I made hade a typo lol
It gets extremely hard but i think you could win up to 1v5. Maybe spam food myth units and set up dummy bases at the start for them to be occupied with. Also another tip i think of would be to play as atlanteans since you get resource way faster than other civs, so faster rush and age upgrade
Mythic age food myth units and plenty of scouting at the start and getting all the town centres might be the way to go. I’ll give it a try. Atlanteans should be good in this for gathering but their late game isn’t great
@mooseaom yeah choosing atlanteas for late game is kinda bad that's why with this cheat you can get tons of res as fast as possible and start rushing them. Taking out 1 or 2 out 4 before late game would be great. Behemoth rushing perhaps and snipping buildings.
This is fun.
Also healing is super-fast so if you can micro properly, you can make some units immortal
Fritomos
Oh also, you seem to be building way too many farms. Farms are consistent, generate a lot of food, One tc surrounded by farms is usually enough.
Also also, you should spread out your gold vilagers, too many villagers just increases bumping. Instead you can assign 2-3 vils to one gold mine and they'll be really efficient, and spread the rest to other mines. That way you also have to worry less about reassigning gold miners.
There’s definitely a lot of improvements to make, I thought the same thing after watching it back! Might try again with some more optimised strats down the line
Is there a benefit to creating a trade route when using this cheat? I would think the caravans would be way slower than regular gold miners since they still need to walk all the way back and forth. Does the L33t cheat generate extra gold?
You might be right there, I didn’t think about it. Would be worth a test when I try again
Wall strategy on jotunheim to bug the ai out for 1v5 and up
What about Hephaestus' Plenty?
I need to do more testing, if that gathers faster then Greek might be the go to civ
@@mooseaom In my test, Plenty vault didn't make much of a difference. It might have been faster than regular but definitely not significant. However, the Chinese gardens actually gather resources stupid fast. Also, Chinese monks convert units instantly... I am assuming Chinese is out of the play for this one, otherwise infinite easy res with intant-converting monks makes Chinese undoubtedly the best for this context.
@@mushfiqurrahman1107 I didn’t test china, as I never really think about them. But I saw someone has already beat the challenge 1v11 with china because of the gardens! For the sake of it being a challenge I’d exclude them from it