Making a Chinese Antique From Start to Finish Using Maya, Substance and Zbrush

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  • เผยแพร่เมื่อ 5 ต.ค. 2020
  • In today's video I will show you how to create this Chinese ornament from start to finish using Maya, Zbrush, Substance Designer and Substance Painter.
    I will talk about building the basic shape in Maya, sculpt and displace the ornament details in Zbrush and finally texturing this in Substance painter.
    Every time we choose to create something new we always encounter new challenges as well and we need to come up with different solutions for them. That make every asset creation process a unique one. That is what I am hoping to show you with these asset creation videos! Hope it's helpful!
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ความคิดเห็น • 105

  • @sturm3d
    @sturm3d 3 ปีที่แล้ว +27

    general strategy is much appreciated in contrast to step by step! Thanks and Great Job!

  • @MOUATEZTV
    @MOUATEZTV 2 ปีที่แล้ว +1

    I've never seen a workflow explained like this before ! AMAZING DETAILS ! Thank you very much !

  • @tkk0o
    @tkk0o 3 ปีที่แล้ว +1

    Thank you for the masterly tuts - it saves one so much time in gaining insight into the professional workflows. Focused, clear and on point, and the models are fantastic.

  • @MsUndertaker99
    @MsUndertaker99 6 หลายเดือนก่อน +1

    This video is very helpfull. You can also use Substance Painter instead of Mari for projecting details. If it wasn't for you, i would have never even think about doing something like this. Thanks a lot!

  • @daniellesand1337
    @daniellesand1337 3 ปีที่แล้ว

    I'm so glad I found your video! Great tutorial!

  • @VayronV
    @VayronV 3 ปีที่แล้ว

    Thanks, just what I was looking for! It's really hard to find such informative video that focuses on the whole workflow and problem-solving part.

  • @cheehow5630
    @cheehow5630 3 ปีที่แล้ว +1

    I really like the way you go though from blocking to texture, keep up the good work

  • @DarksiderDarmoset
    @DarksiderDarmoset 3 ปีที่แล้ว

    This is a wonderful tutorial! Thank you so much!

  • @rajendrameena1170
    @rajendrameena1170 3 ปีที่แล้ว

    Amazing explanation with a professional tutor tone, especially the workflow explanation is phenomenal.

  • @leoatfanta
    @leoatfanta 3 ปีที่แล้ว

    Great and compact video! Great and ambitious work too!

  • @vincentz2631
    @vincentz2631 3 ปีที่แล้ว

    Pretty awesome tutorial. looking forward to watching your next one.

  • @blakeXYZ
    @blakeXYZ 3 ปีที่แล้ว

    Wonderful breakdown! Thanks for all the great insight

  • @CaptainPrice360
    @CaptainPrice360 3 ปีที่แล้ว

    Youre an absolute boss. PLEASE keep up the good work!

  • @mohitarora1701
    @mohitarora1701 3 ปีที่แล้ว +1

    Must say you did a great job in sculpting 👍🏻

  • @rafaeljohn
    @rafaeljohn 3 ปีที่แล้ว

    this format is better actually :)
    Thanks for sharing your thought process and problem solving parts :) Best bits actually!

  • @solaryang
    @solaryang 2 ปีที่แล้ว

    Thank you! It's a great work!

  • @NayLinHtaik
    @NayLinHtaik 3 ปีที่แล้ว

    You are amazing. Thank you so much for shearing the process :)

  • @PeteDimitrov
    @PeteDimitrov 3 ปีที่แล้ว

    Nice! Looks great and thanks for the tips.

  • @nevilthummar7920
    @nevilthummar7920 3 ปีที่แล้ว +1

    I like your all Tutorials. All of them are very helpful and will definitely try to use it in my work.
    Please don't stop making this kind of videos. And Thank you for providing Tips and Tricks. Cheers :)

  • @senjiryakketsu
    @senjiryakketsu 3 ปีที่แล้ว

    thank you for these amazing tutorials and informations.

  • @MrNo5feratu
    @MrNo5feratu 2 ปีที่แล้ว

    It's black magic! Awersome work =)

  • @scarabrae
    @scarabrae 3 ปีที่แล้ว

    Lovely example of getting from a to b. Cheers.

  • @i_amthearteest4129
    @i_amthearteest4129 2 ปีที่แล้ว

    This was very helpful. Thank you :)

  • @Kasawayu
    @Kasawayu 3 ปีที่แล้ว

    Great video! you definitively deserve more subscribers

  • @JanBuczny
    @JanBuczny 3 ปีที่แล้ว

    Great job!

  • @lockhrt6961
    @lockhrt6961 3 ปีที่แล้ว

    Good educational content. Thank you and keep up the good work.

  • @murdoch5499
    @murdoch5499 3 ปีที่แล้ว

    Perfect style of tutorial, definitely prefer this rather than 'step by step' and explaining the basics everytime.

  • @christianlee1423
    @christianlee1423 3 ปีที่แล้ว

    The beeeest teacher

  • @shannasportelli
    @shannasportelli 3 ปีที่แล้ว +12

    I am currently trying to build a nice portfolio for my admission to university in a 3D Art program here in Montreal. For someone like me who is trying to understand the workflow/general strategy in order to create my own assets, this is perfect!! Thank you so much, I look forward to the next videos!

    • @vasoolibhai4167
      @vasoolibhai4167 3 ปีที่แล้ว

      Hy i was also planning to join uni in Canada !! is there any good uni you can suggest!! That will be much more generous

  • @RahulKumar-ce7fr
    @RahulKumar-ce7fr 2 ปีที่แล้ว

    Awesome work👌👌👌

  • @ChittaranjanMaharana
    @ChittaranjanMaharana 3 ปีที่แล้ว

    You are awesome! So it took 5 software to achieve the final result! Bravo :)

  • @amasun13
    @amasun13 3 ปีที่แล้ว

    You are a genius , light of China

  • @07bieke10
    @07bieke10 3 ปีที่แล้ว

    你好杨小姐 我很欣赏你的作品,我们是同行在你视频中能学到好多新的知识。继续加油

  • @amineroula
    @amineroula 3 ปีที่แล้ว

    I love your videos

  • @QDWorld-SwiftUI
    @QDWorld-SwiftUI 3 ปีที่แล้ว

    It’s quite complicated.. but you are the best

  • @Namidadee
    @Namidadee 3 ปีที่แล้ว

    You're a goddess, thank you so much!!

  • @user-xz6ex1xr5l
    @user-xz6ex1xr5l 3 ปีที่แล้ว

    Good lesson)

  • @sandeepdevrara3317
    @sandeepdevrara3317 3 ปีที่แล้ว

    Awesome

  • @marko8095
    @marko8095 3 ปีที่แล้ว

    fire!

  • @UncleTiaoTiao
    @UncleTiaoTiao 3 ปีที่แล้ว

    cool~

  • @nickvenz8212
    @nickvenz8212 3 ปีที่แล้ว

    Thanks..

  • @Sergei_CG
    @Sergei_CG 2 ปีที่แล้ว

    Nice video! Thank you for sharing you experience! Where do you render your assets?

  • @pathikbiswas9039
    @pathikbiswas9039 3 ปีที่แล้ว +1

    If possible please make a video on how to set up a referance images for complex model.

  • @ArtsofPrado
    @ArtsofPrado 3 ปีที่แล้ว

    thx ;D

  • @geoffroysainte-catherine8023
    @geoffroysainte-catherine8023 3 ปีที่แล้ว

    I love your videos, I really appreciate seeing another artist approach to different kinds of problems! You're teaching me a lot especially on how to plan the whole process and breaking down the different problems, I'm just too chaotic and my lack of planning result in a lot of redoing haha ^^. Is there a reson you didn't do the merging of the paterns in substance designer?

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว

      Merging of the pattern?

    • @geoffroysainte-catherine8023
      @geoffroysainte-catherine8023 3 ปีที่แล้ว

      @@ArtruismDigital You merged the repeating patterns in Mari to place them on their respective portion of the uv space as well as creating masks. Is it a preference over substance designer or is it easier in Mari?

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว +1

      The pattern created in designer is a tillable pattern. I'm tiling it inside of Mari. You can do the same in painter.

  • @KiRsLLe
    @KiRsLLe 8 หลายเดือนก่อน

    Hello, please, what program is this where you correct the position of the UV???
    Thank you very much in advance and congratulations on the beautiful work.

  • @12XFactor
    @12XFactor 3 ปีที่แล้ว

    I would have some questions just to be clear because maybe I missed some steps. =) This model is not retopolized, right? And "instead" of creating a retopo, create a UV, add the surface details / pattern via a texture displacement map, you integrated them directly onto the model and textured this high poly model in Painter using masks for the different areas?

  • @MohamadDavud
    @MohamadDavud 3 ปีที่แล้ว

    thank you for sharing this , when you start substance painter proccess i see many uv in 2d view and i couldn't exactly understand the purpose? you seperate mesh to 5 uv sets to get better resolution?

  • @jalvarez6842
    @jalvarez6842 2 ปีที่แล้ว

    Nice!!! Is it possible if I make those ornament patterns inside zbrush using the mask by noise in surface and bump it and bake it as normal map? Or I really need to use Substance Designer to have clear pattern bumps into my model. Im just curious and a 5 months beginner. Thanks ma'am!

  • @MatheooPL
    @MatheooPL 3 ปีที่แล้ว

    Great video!. How did you merge head to tail? Did you use dynamesh?

  • @WhimsiLooml1118
    @WhimsiLooml1118 3 ปีที่แล้ว

    nice tutorail,by the way could you just do a tutorial about how to make miro uv layout in maya

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว

      I am sure if you search on TH-cam there is something out there.

  • @daniboiyy
    @daniboiyy 3 ปีที่แล้ว

    when you brought it from z brush to painter, did you bake the high poly onto a low poly mesh in painter, or are you using the the high poly mesh straight from Zbrush?

  • @lucas2656
    @lucas2656 3 ปีที่แล้ว

    Hey, i have a question have you done a retopo for the mesh or did you use the first mesh that you made when you began with zbrush and imported it?

  • @aaron0405peace
    @aaron0405peace ปีที่แล้ว

    Hi, I'm wondering if there's an alternative software I could use instead of Mari. Is it possible to do it in Maya?

  • @tomraijasse9493
    @tomraijasse9493 ปีที่แล้ว

    Hi ! I Saw that you working with UDIM !
    I try to import an obj character with UDIM in zbrsuh but i dont know how to do it , would you have an idea ? Thanks a lot !

  • @cristinita99
    @cristinita99 3 ปีที่แล้ว +1

    Great job! But please allow automatic subtitles some words i dont understand because my english is not perfect and with the automatic subtitles i can understand better. Thanks so much

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว +1

      Done!

    • @cgmaster
      @cgmaster 3 ปีที่แล้ว +1

      It’s so funny to see those zebra shh, zebrafish instead of zbrush, Santa Mary instead of send to Mari etc, 😂👍

  • @funchidor
    @funchidor 2 ปีที่แล้ว

    your voice remind me sakimichan voice XD maybe sisters ))

  • @batboy5626
    @batboy5626 3 ปีที่แล้ว +1

    could have projected the height maps in painter instead of going with mari right?

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว

      Of course, use whatever you like.

    • @taibou44
      @taibou44 3 ปีที่แล้ว

      did you figure out how to do it ?

  • @kamaltlt668
    @kamaltlt668 3 ปีที่แล้ว

    is it necessary to have 4k monitor for 3d and texure or 1080p monitor good

    • @daniboiyy
      @daniboiyy 3 ปีที่แล้ว +1

      1080p is good, u dont have to have a 4K monitor

    • @kamaltlt668
      @kamaltlt668 3 ปีที่แล้ว

      @@daniboiyy thank u 🌷❤

  • @1Robertwaterworth
    @1Robertwaterworth 3 ปีที่แล้ว

    Great video, but I am not sure why you took the extra steps to use Mari? Why not just unwrap and then map your UVs in Maya since you made the asset in Maya already?

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว

      Mari was for creating displacement map to add sculpting details.

  • @cgmaster
    @cgmaster 3 ปีที่แล้ว

    I think using Mari for this and then displacing those patterns is an overkill) It could be sculpted more easily in zbrush with more control using brushes and/or on flattened uv geometry. Just sayin)

    • @taibou44
      @taibou44 3 ปีที่แล้ว

      can i do the same method in substance painter ??

  • @IGarrettI
    @IGarrettI 3 ปีที่แล้ว

    I have a question, and I can't seem to get an answer anywhere. I see youve added a lot of damage in zbrush, tiny cracks and such. I know I could easily add it in Painter and less destructive. This goes for many materials, and not just damages. What are the advantages of doing it in Zbrush?

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว

      It's whatever you prefer. For me zbrush has more customized control.

    • @knl654
      @knl654 3 ปีที่แล้ว

      Not a pro at sub paint or zbrush but I think if you do it in Zbrush then you can bake curvature map with it sub paint, instead of just adding it in painter which might not take cracks created in painter to create curvature map. I you can bake curvature map based on crack solely painted in substance painter then you should use that technique, I haven’t used that tech yet.

  • @NotCoolHandleSystem
    @NotCoolHandleSystem 2 ปีที่แล้ว

    can i know (software)tool's name on 7:37 ?

  • @unknownworldhindi7592
    @unknownworldhindi7592 3 ปีที่แล้ว

    Haii

  • @executioner3226
    @executioner3226 3 ปีที่แล้ว

    Projecting the pattern on uv its possible only with Mari ??
    8:00

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว

      can do it in substance painter too, and a few other software such as zbrush, mudbox, blender...

    • @executioner3226
      @executioner3226 3 ปีที่แล้ว

      @@ArtruismDigital
      How to do it in zbrush ?

    • @taibou44
      @taibou44 3 ปีที่แล้ว

      did you figure out to do it ?

  • @akhileshd2016
    @akhileshd2016 3 ปีที่แล้ว

    How many days you took to finish this asset??

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว +1

      I was working on this on my free time, so roughly 4 days all together maybe

  • @pa-papower5074
    @pa-papower5074 3 ปีที่แล้ว

    It looks like elephant heads with twisted trunks

  • @ferencszabo3504
    @ferencszabo3504 3 ปีที่แล้ว

    5:48 I don't get it , when you have an already straight uv but the mesh is curved why would you project anything in Mari,the UV is already belongs to the mesh ! Maybe you've wanted to say that your final texturing is gonna be in Mari,right?These days to say project something could have different context. I think that you're making some procedure overcomplicated,but the outcome was gorgeous! I would never pop in to Maya just for UVs,there are better all-rounders for such things. Of course if that is a studio workflow habit than it's OK.

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว

      the final texturing was done in substance painter, I did uv in uv layout actually, just using Maya to organize.

  • @axelvirtus2514
    @axelvirtus2514 3 ปีที่แล้ว

    Blender or Maya for beginner whp wanna work in 3D?

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว

      Blender is free and it's use is growing but right now there are prob 5% studio uses it as it's primary software. so learn maya is better for jobs.

    • @axelvirtus2514
      @axelvirtus2514 3 ปีที่แล้ว

      @@ArtruismDigital maya overpriced for me,if i learn blender ant then change to maya it would be easy?

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว

      You have to convince the studios that you can switch in production.

  • @rezo856
    @rezo856 3 ปีที่แล้ว +1

    This looks so hard to create it. Too many techniques.

  • @wenboyang1144
    @wenboyang1144 3 ปีที่แล้ว

    做得好,但是不知道为什么,看结果图感觉和照片不一样。中国味没了,反而有点欧洲味。可能细节图形不对,我不确定,我再琢磨琢磨。不管怎么说。完成度挺高的。好作品

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว

      Ya it's definitely not quite there, using a different texture too. That's why practice right?

  • @devjitpaul1191
    @devjitpaul1191 3 ปีที่แล้ว

    4:06 seems doable
    4:07 oh hell naww, sigh... i just cant find a teacher, despite searching for months on end, either they time-lapse or they charge absurd amounts of money to teach, what will it take to become "industry ready" i may never know :(

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว

      the more you sculpt the better you can sculpt, it's all just practice.

  • @madfrogsk8946
    @madfrogsk8946 3 ปีที่แล้ว

    哇 原来你是中国人???

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว +1

      是啊。

    • @madfrogsk8946
      @madfrogsk8946 3 ปีที่แล้ว

      @@ArtruismDigital 做的真好,很喜欢你的每一期视频,加油加油~!