MtoA 507 | XGen Fur with aiStandardHair

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  • เผยแพร่เมื่อ 8 ก.ย. 2024

ความคิดเห็น • 133

  • @hoangnamnguyen8809
    @hoangnamnguyen8809 3 หลายเดือนก่อน +1

    damn 6 years later. This is very useful. Thank you

  • @lollipoptjh
    @lollipoptjh 4 ปีที่แล้ว +2

    this is like learning lots of things in just one tutorials, this is very helpful!! Thank youuuu!!!

  • @CherylynnLima
    @CherylynnLima 5 ปีที่แล้ว +2

    your videos give me such joy

  • @MusicViddeos
    @MusicViddeos 5 ปีที่แล้ว +1

    This actually saved my life. Thank you.

  • @Thelaserboy
    @Thelaserboy 6 ปีที่แล้ว +2

    Great tutorial, very useful and straightforward as usual, with Maya it's always welcomed the detail in your workflow!! Cheers man!!!!

    • @arvidurs
      @arvidurs  6 ปีที่แล้ว

      Great! Glad you like it

  • @useresu301
    @useresu301 4 ปีที่แล้ว +9

    25:58 starts the actual fur shading
    I hate everything about Maya's nodes workflow - confusing backwards and glitchy

  • @NiboGL
    @NiboGL 6 ปีที่แล้ว +1

    Thanks a lot Arvid! Awesome tutorial! You ROCK!

  • @mazeillusions
    @mazeillusions 6 ปีที่แล้ว +3

    Hi there, cool tutorial
    I have an issue when applying shader... The fur doesnt take texture color and rendering as a one color shader. I did all steps as you show and when i am unhide fur at 31:58 the fur is just one flat color and on render too. How can i solve it
    Any thouts
    I would really appreciate

  • @mojangindustry4087
    @mojangindustry4087 5 ปีที่แล้ว +1

    Amazing video! It's people like you who make me glad I decided to learn from youtube instead of collage. Quick Question, what computer are you using?

  • @dshaynietheawesome
    @dshaynietheawesome 4 ปีที่แล้ว +1

    no matter what i do the fur will not have the texture applied for some reason both in viewport and render

    • @arvidurs
      @arvidurs  4 ปีที่แล้ว

      Have you checked my latest fur video?

  • @philmehrart
    @philmehrart 3 ปีที่แล้ว

    Dude I don't know much about arnold rendering as I typically work in games/realtime but this has been awesome, definitely gonna try learn more about rendering in general (and fur.) I really hope you do a full training series later on, thanks!

  • @livvyificationable
    @livvyificationable 7 ปีที่แล้ว +4

    Ahhhh Thankyou! Excited for this

  • @clon10x
    @clon10x 7 ปีที่แล้ว

    Thank you Arvid for this tutorial. Please make a leaf shader tutorial

  • @lmSheep
    @lmSheep 6 ปีที่แล้ว +30

    Appreciate the video but i dont think you could have made the fur shading part any more complicated

    • @arvidurs
      @arvidurs  6 ปีที่แล้ว +4

      Sorry to hear that. I will try to make it better the next time. Arvid

    • @TheCrimson147
      @TheCrimson147 5 ปีที่แล้ว +10

      now im scared to watch the video :(

    • @SALX808
      @SALX808 4 ปีที่แล้ว +2

      Yeah I have no idea what is happening as he flies around fixing that blinn issue.

  • @irenecerezowip
    @irenecerezowip ปีที่แล้ว

    Thank you very much for the tutorial. 😍Would you know how to make the hair show up in Arnold's ZDepth pass?

  • @cgfarmerstudio
    @cgfarmerstudio 7 ปีที่แล้ว

    thank you Arvid...i was looking for this awesome video...thanks a lot for your hard work

  • @svivan20
    @svivan20 4 ปีที่แล้ว

    Great tut! Thanks!

  • @lililasson
    @lililasson 6 ปีที่แล้ว

    Thank you so much Arvid !!

  • @DeepakRajan
    @DeepakRajan 7 ปีที่แล้ว +3

    Hi arvid...thank you for the tutorial.....can you make a tutorial on how to import xgen into katana?

  • @OzAdi
    @OzAdi 7 ปีที่แล้ว

    Thank you very much Arvid!

  • @ondudengrund
    @ondudengrund 5 ปีที่แล้ว +3

    Could you make a video about getting the same texture on to Xgen fur made with the groomable splines ( insted of the interactive grooming splines ) ?

    • @npmmalayalamvfxtutorials1717
      @npmmalayalamvfxtutorials1717 5 ปีที่แล้ว +3

      unwrap object
      Apply lambert
      Xgen
      create description
      go to the preview/output
      scroll down to "custom output parameters"
      enter name - float to color - add
      Create map by right-clicking
      select brush then paint on the object
      then save button
      go to the hypershade
      find the file under textures - graph network
      load the image that you want again to preview or output window
      save button again
      Ta da

    • @ondudengrund
      @ondudengrund 5 ปีที่แล้ว

      @@npmmalayalamvfxtutorials1717 thanks you : )

    • @BOXINGandMODDING
      @BOXINGandMODDING 5 ปีที่แล้ว

      @@npmmalayalamvfxtutorials1717 I failed with final step, can you assist a bit? Can't see colored groom primitives. Even if I just paint black and white iff texture in color in custom shader parameters and svae it, I can't see it working.

    • @npmmalayalamvfxtutorials1717
      @npmmalayalamvfxtutorials1717 5 ปีที่แล้ว

      @@BOXINGandMODDING don't use custom shader

  • @iTsAznThunder
    @iTsAznThunder 7 ปีที่แล้ว

    Hello Arvid! I was wondering if you would consider doing a tutorial covering procedural shading in Arnold? Seems to be extremely useful when having multiple props in a scene. But there doesn't seem to be any tutorials really covering it. Just a suggestion! Keep up the awesome work.

  • @ajlbeer
    @ajlbeer 7 ปีที่แล้ว +2

    Nice stuff Arvid. Thanks for sharing this! And yeah, people hitting the dislike button... lol. What is it with youtube that attracts so many grumpy people? Are they just little kids who don't understand the concept of community, sharing and good will? Or are they genuinely trolls, living under a bridge :P

    • @monocore
      @monocore 6 ปีที่แล้ว

      By far the most comprehensive guide to arnold ive found in this place. I use C4dtoA, and this guy has helped me improve my render game A LOT. I will always be grateful.

  • @luisgerardozavalazamudio5955
    @luisgerardozavalazamudio5955 6 ปีที่แล้ว +3

    Excelent tutorial, but in the minute 16:30 I cant find the "collision" how can I find that option?

  • @lex945
    @lex945 4 ปีที่แล้ว

    good tutorial, thank you

  • @ultraindigo
    @ultraindigo 4 ปีที่แล้ว +1

    Hi there!
    Since this is a long tutorial I was wondering if you could answer a couple of questions.
    1. Is this tutorial compatible with Maya 2016?
    2. Are any of the shading techniques you apply incompatible with another render engine, say Redshift?
    Thanks!

    • @arvidurs
      @arvidurs  4 ปีที่แล้ว

      Hi there! Yes this video is probably a bit dated - and most of the shading techniques are only applicable to Arnold. I have a new version of this on my channel though, which might be a bit better

  • @CherylynnLima
    @CherylynnLima 5 ปีที่แล้ว

    when I try to render the hair, it shows up in the viewport but not in arnold. I just get the gray of the standard surface, while the hair isn't visible at all. this is 2019... do you know why this might happen?

    • @CherylynnLima
      @CherylynnLima 5 ปีที่แล้ว

      I tried rendering the exact same file in 2018 and it works. do you have any idea why this might happen in 2019?

    • @arvidurs
      @arvidurs  5 ปีที่แล้ว

      Hi, I haven’t tried this in 2019.. looks like I need to do another revamped version

    • @CherylynnLima
      @CherylynnLima 5 ปีที่แล้ว

      Arvid Schneider yeah, please let me know your results! I tried redownloading different Arnold and maya 2019 versions and it refuses to work. Not sure if this is a universal issue or a me problem

  • @davidmonteiro6822
    @davidmonteiro6822 6 ปีที่แล้ว

    Hello Arvid, i have a basic but important question regarding xgen on animated characters: if the character is rigged and will be animated with bone deformations but also blendshapes - which workflow would you suggest to create the fur - create the xgen guides on the main mesh or rather duplicate the mesh and have the xgen guides created on the duplicate?
    Either way the mesh would always need to be bound to the deformed bones right?
    Thank you !

  • @mustafanuroncel
    @mustafanuroncel 5 ปีที่แล้ว

    Thank you very much

  • @ronydey2696
    @ronydey2696 ปีที่แล้ว

    Great

  • @sebastianpossel6687
    @sebastianpossel6687 3 ปีที่แล้ว

    how to connect node from node editor to attribute editor?. Thanks for the video

  • @62cky4powerthirst
    @62cky4powerthirst 2 หลายเดือนก่อน

    I cant find aiHair, is it tied to a plugin?
    EDIT:
    Thats because it's only found in the hypershade: not the node editor.

  • @randomstuff6094
    @randomstuff6094 6 ปีที่แล้ว +2

    i did the same settings as you but it renders out as a strips of rectangles even though i tweaked the taper.

    • @jackr8558
      @jackr8558 6 ปีที่แล้ว

      Are you using the arnold renderer?

  • @shefahealthcare3303
    @shefahealthcare3303 2 ปีที่แล้ว

    I found it very completed as compare to 2020.
    Is there any other way to directly color and make the pattern?

  • @superpacmaniac
    @superpacmaniac 6 ปีที่แล้ว

    Very helpful, thanks!

  • @LuizRCGoncalves
    @LuizRCGoncalves 5 ปีที่แล้ว

    Nice tutorial! I only have one question: what are the AOVs available for the Standard Hair Shader? It seems I can't get any passes other the the beauty pass. Thanks in advance!

  • @josephbradley1781
    @josephbradley1781 6 ปีที่แล้ว

    Hi, There. Amazing tutorial. Much more in-depth than others I have seen. Could you answer two questions for me. One, What is XGEN actually doing, creating a Material or creating a Shader or not creating anything. Two, how do you export your finished product to use outside of Maya. This is great if you can use it elsewhere. It's ok if you are using it to create marketing material where you only need a completed render, but totally useless if you need to use it for a game engine or other animation program like DAZ3D but can't . Thank you

    • @arvidurs
      @arvidurs  6 ปีที่แล้ว

      Xgen is just generating the curves for the render engine. The renderer itself does all the heavy lifting. To use it in external packages, you would need to cache and bake out the sequence as curves..depending on what the package supports..maybe alembic

    • @josephbradley1781
      @josephbradley1781 6 ปีที่แล้ว

      Arvid Schneider thank you for your answer, Arvid. I appreciate it. Now, being somewhat new to Xgen can you explain the purpose of it if you can’t use it outside of Maya.

    • @bazonga9085
      @bazonga9085 5 ปีที่แล้ว

      R Golbraith
      Using it inside of maya is enough. That’s where it is rendered. You don’t need to take it out.

    • @seencapone
      @seencapone 4 ปีที่แล้ว

      @@josephbradley1781 The purpose of it is to create, groom and render hair on your characters in Maya. There are ways to export the hair as polys for game engine characters and whatnot. But Maya is intended to be a complete production solution and most animators use it as such.

  • @lgtwzrd
    @lgtwzrd 6 ปีที่แล้ว +2

    I'm new to this so I wonder why you chose this approach of creating hair with the interactive groom editor instead of the standard XGen panel. I also don't understand how those two editors connect at all. Very confusing interface.

    • @dotunakinlabi3253
      @dotunakinlabi3253 6 ปีที่แล้ว

      You read my mind exactly

    • @BOXINGandMODDING
      @BOXINGandMODDING 5 ปีที่แล้ว +2

      Answer is here - knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-CharEffEnvBuild/files/GUID-C0470142-600B-4615-8110-EC779934DF5F-htm.html

    • @simonzhang7008
      @simonzhang7008 5 ปีที่แล้ว

      @@BOXINGandMODDING holy shit yes this is so important

  • @junhyuk9000
    @junhyuk9000 5 ปีที่แล้ว +1

    why are you make a two sculpt layer ? 11:30

  • @davidmonteiro6822
    @davidmonteiro6822 6 ปีที่แล้ว +1

    Hello Arvid,
    Is the alstandartHair shader working with Maya 2018 now?
    i have 2 Maya lights in the scene but i just get a black render... any ideas what the problem could be?
    Thank you!

    • @christianraxo7535
      @christianraxo7535 5 ปีที่แล้ว

      Make the render on arnold.. and add a loooot of light

  • @mariokim6873
    @mariokim6873 2 ปีที่แล้ว

    Trying to render xgen fur in Maya 2020.4. Arnold will not render xgen at all. What is the trick? Searched in google nobody seems to have this problem? I tried in 2 different machines. Any ideas?

  • @mordecai1484
    @mordecai1484 2 ปีที่แล้ว

    Thanks for your videos, They are full of information.
    How do we give different color to a fur along the curve? Can i find tutorial about that in your videos?

    • @arvidurs
      @arvidurs  2 ปีที่แล้ว

      it depends how you read the uvs - it's a little bit more tricky, but using the aiRamp node it's possible

  • @p5rry
    @p5rry 4 ปีที่แล้ว

    How are you resizing/moving Arnold Renderview window without selecting the borders?

  • @bhuwansharmaa
    @bhuwansharmaa 6 ปีที่แล้ว

    I am grooming a bird in xgen and having problem with texture map..... dont know why!!!!!!!!!!!!!!!!
    the grooms are not inheriting the UVs of the surface they are attached to and thus i cant customize the color pattern .......
    can you help??????

  • @afcmontero
    @afcmontero ปีที่แล้ว

    Is there a way to scale the xgen along with the rig character? seems that the "xgGuides" are not able to follow the rig structrure whe you try to scale the character

  • @kiransurwade3576
    @kiransurwade3576 7 ปีที่แล้ว

    awesome video !..
    sir can you please tell us how to do the same with redshift renderer ?

  • @linliu4909
    @linliu4909 7 ปีที่แล้ว

    Hi Arvid, thanks for great video here. I have a question for you. How can I get display number on the grid?

  • @michaelsingh6174
    @michaelsingh6174 ปีที่แล้ว

    I tried this but i found each strand had a texture on it instead of the the strands adopting the mesh pattern overall.

  • @frostofficial3497
    @frostofficial3497 6 ปีที่แล้ว

    My approximate spline count is stucked at very lower counts, can tell me what to do about it??

  • @teddude75
    @teddude75 7 ปีที่แล้ว

    Can you explain what a probability map is? And maybe how to apply it to a shader.

  • @wilsonhuang2299
    @wilsonhuang2299 7 ปีที่แล้ว

    Great ! Thank you so much~~!!!!!

  • @TheCrimson147
    @TheCrimson147 5 ปีที่แล้ว

    Can you please explain how you did the shading part, what's connected to what? Maybe send a screenshot of the final hypershade? After you deleted some shaders to fix render issues and connected some others, I got lost. edit: nevermind, fixed by changing render attributes. Thanks for tutorial.

    • @arvidurs
      @arvidurs  5 ปีที่แล้ว +1

      Great for solving it. I agree things do seem to change and it’s not always that straight forward. Happy rendering

  • @yeahyeahyeahokayyyyy
    @yeahyeahyeahokayyyyy 7 ปีที่แล้ว +1

    Thank you!!!

  • @tstanimations13
    @tstanimations13 7 ปีที่แล้ว

    Great Tutorial ;) Thank you! I had the same issues on creating the fur like you...I think there are still some bugs, but it is a really great tool. How would you transfer the fur to a character with animation? I don't want to make the groom in my rigging or animation scene. I only want to replace my alembic cache, but I doesn't work. Anyone with a solution for transfering the fur? ( The transfer function crashes everytime I use it)

  • @ryart579
    @ryart579 4 ปีที่แล้ว

    I'm currently doing a tiger for my college project but I've had no advice as to how to texture the entire body of a tiger. Any advice?

  • @ahmedteeka
    @ahmedteeka 7 ปีที่แล้ว

    Amazing thanks alot

  • @cassou124
    @cassou124 6 ปีที่แล้ว +1

    Have you made a tutorial on how to animate XGen fur, and, if not, will you do one in the future? (I can't seem to find any tutorials for moving meshes, for some reason)
    Thank you

    • @arvidurs
      @arvidurs  6 ปีที่แล้ว

      Hey, currently not planning to do so

    • @cassou124
      @cassou124 6 ปีที่แล้ว

      Alright, thanks for answering!

  • @9_granger
    @9_granger ปีที่แล้ว

    wow

  • @charlottekimberly6745
    @charlottekimberly6745 4 ปีที่แล้ว

    Interactive Groom Editor doesn't show up for me. What should I do?

  • @WildHawkShadow
    @WildHawkShadow 6 ปีที่แล้ว

    Does anyone know if you can render hair in marmoset that you made with xgen?

  • @downoladfullmovies3665
    @downoladfullmovies3665 7 ปีที่แล้ว

    helpfully!!!!!!

  • @elmanu38
    @elmanu38 4 ปีที่แล้ว

    good day!! do you have a tutorial or a tip for exporting xgen to unreal uvs or textures??

    • @arvidurs
      @arvidurs  4 ปีที่แล้ว

      Nope sorry - never tried

  • @zhangjack9164
    @zhangjack9164 6 ปีที่แล้ว

    Thx for your tutorial.But I can not achieve same result like you while I follow your step。I want the hair color link to texture,like animals skin,different areas have different color.When
    i link the base color to a texture, every fur turn to same color,like linked to a ramp texture.I have looked for help in arnold help document,but there is not any tutorial about that.I find your tutorial can achieve the result that i want,but i can not make the same result..

    • @xxshotxdownxheartxx
      @xxshotxdownxheartxx 5 ปีที่แล้ว

      i have the same issue. Where you ever able to solve the problem?

  • @OlegKhartov
    @OlegKhartov 3 ปีที่แล้ว

    how to bake Fur for texture?

  • @4kingdrift345
    @4kingdrift345 3 ปีที่แล้ว

    How are the ruler numbers on the view realized?

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      You can change the grid settings in maya display menus. And add those axis

  • @grizzzzzzli
    @grizzzzzzli 7 ปีที่แล้ว

    How much performance to consume that?

  • @keenanlucas702
    @keenanlucas702 7 ปีที่แล้ว

    Why does it not batch render?????????

  • @Mrproto
    @Mrproto 3 ปีที่แล้ว

    doesn´t work for Xgen core

  • @konstantinoschtenelis2350
    @konstantinoschtenelis2350 7 ปีที่แล้ว

    I can't find "aistandrardhair", i have the student's version of maya with arnold loaded. I can find "aihair". Plz help!

  • @LetsPaintTogether
    @LetsPaintTogether 3 ปีที่แล้ว

    it dont cost money to open hypershade

  • @speliermus3159
    @speliermus3159 6 ปีที่แล้ว

    It can be export to unity?

  • @toon_rays_animation
    @toon_rays_animation 5 ปีที่แล้ว +1

    nothing understood and hard to realise

  • @downoladfullmovies3665
    @downoladfullmovies3665 7 ปีที่แล้ว +11

    who are the foolishers dislike this!!! ;(

  • @theplaguedaemon
    @theplaguedaemon 7 ปีที่แล้ว

    Mine just renders the fur black :/

  • @yippycat5303
    @yippycat5303 6 หลายเดือนก่อน

    27:28

  • @NewtaoV
    @NewtaoV 9 หลายเดือนก่อน

    In some cases, aiStandardSurface looks better than aiStandardHair.

  • @contaxHH
    @contaxHH 5 ปีที่แล้ว

    i have no idea how to follow this tutorial

    • @arvidurs
      @arvidurs  5 ปีที่แล้ว +1

      Sorry about that. I might consider revisiting this video.

    • @kylez1750
      @kylez1750 5 ปีที่แล้ว

      @@arvidurs yes please

  • @jacobhinston1676
    @jacobhinston1676 7 ปีที่แล้ว

    Hi , your work is fascinating i was just wondering though if you could do a tutorial on how to obtain an sss shader with a wet map like the one on the cg shark in this link area.autodesk.com/learning/kon_tiki_shark_shot_walk_through_by_ilp
    or the type of gold with reflection and all like in the WARNER BROS LOGO.........................please leave me your reply ASAP.Thanx in advance.

  • @txyzlux1137
    @txyzlux1137 7 ปีที่แล้ว

    :,), thk 1000

  • @sizlax
    @sizlax 4 ปีที่แล้ว

    Protip: ignore blinn? Best I can tell, don't even add it? Seems like it was added by accident and has maybe no relevance in the tutorial.

  • @grahamhiggins1816
    @grahamhiggins1816 6 ปีที่แล้ว

    This is all far too complicated... I mean on mayas end. Its fiddly and complex. I'm lost.

  • @A-museDesign
    @A-museDesign 5 ปีที่แล้ว

    So sir, I think when you were upset about the guide curves density, the answer was in the in guides_base, density multiplier. And are you single? lets get married!

  • @sizlax
    @sizlax 4 ปีที่แล้ว

    Fur Artificial Intelligence Sexually Transmitted Disease hair? >,>

  • @tyrant351
    @tyrant351 6 ปีที่แล้ว

    So what bugs me about this tutorial is the viewport looked way better than anything you let render. Idk if it's because you just didn't let it fully render or what but I have 0 way of being sure your method works when you show us a pre-made product and not an actual finished process product.
    I appreciate the lessons on using XGen/Arnold for fur but-- yeah.

    • @arvidurs
      @arvidurs  6 ปีที่แล้ว

      Maybe you should just try the method and see if it works.

    • @ShaneCasserly
      @ShaneCasserly 5 ปีที่แล้ว

      It will look good, this guy is a pro.

  • @AP-if4pm
    @AP-if4pm 5 ปีที่แล้ว

    This is a tutorial about how to take 5 minutes of content and stretch it to a 45 minute video.

  • @ezzatullahfiroozi8518
    @ezzatullahfiroozi8518 2 ปีที่แล้ว

    wow