6 DEVS Make a GAME without COMMUNICATING!

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 ก.ย. 2024

ความคิดเห็น • 1.5K

  • @Danidev
    @Danidev 2 ปีที่แล้ว +12540

    yoo this was a sick idea, very fun to watch!

    • @stefanarctic1966
      @stefanarctic1966 2 ปีที่แล้ว +198

      No likes yet lol(you and all other game developers are awesome btw)

    • @ozbae
      @ozbae 2 ปีที่แล้ว +410

      there is milk missing in the game

    • @aria_purple_hihi
      @aria_purple_hihi 2 ปีที่แล้ว +162

      @@ozbae yeah next time dani must work on the game to and then it is a milk chaotic game😂

    • @khechaassia6123
      @khechaassia6123 2 ปีที่แล้ว +55

      MUCK

    • @VtheFifth
      @VtheFifth 2 ปีที่แล้ว +40

      Dani you didn't make it to this challenge I am disappointed at your thick milk 🥛

  • @JonasTyroller
    @JonasTyroller 2 ปีที่แล้ว +5325

    That was fun. Happy that CodeMonkey and Yän found some nice ways to tame my brutally hard balancing a bit. 😅
    Great video!

    • @LoggyDev
      @LoggyDev 2 ปีที่แล้ว +179

      Your section was very impressive, they all were impressive 👏

    • @chandlerrenteria9043
      @chandlerrenteria9043 2 ปีที่แล้ว +11

      jonas, where video?

    • @AaronAsherRandall
      @AaronAsherRandall 2 ปีที่แล้ว +42

      Dude great job balancing the game! Very impressive!

    • @ayushmaanbhava663
      @ayushmaanbhava663 2 ปีที่แล้ว +8

      make a game dev collaboration with Dani!

    • @sapiranimations
      @sapiranimations 2 ปีที่แล้ว +37

      You are the GOAT man. What a professional approach, totally nailed it.

  • @WhoTheHellTookDudedogScrewYou
    @WhoTheHellTookDudedogScrewYou 2 ปีที่แล้ว +8386

    I like how code monkey didn't even realise that you could move

    • @MarkRiverbank
      @MarkRiverbank 2 ปีที่แล้ว +1359

      …or open the shop and add modules.

    • @MrCrompz
      @MrCrompz 2 ปีที่แล้ว +234

      That was funny

    • @fulconini
      @fulconini 2 ปีที่แล้ว +190

      @@MarkRiverbank he did open it

    • @MarkRiverbank
      @MarkRiverbank 2 ปีที่แล้ว +774

      @@fulconini in the edited video, sure he had a clip of it…but absolutely nothing he did to the game suggested he knew there was a store.

    • @rrrrmrmr
      @rrrrmrmr 2 ปีที่แล้ว +285

      I was screaming at my screen the entire time 😂

  • @CodeMonkeyUnity
    @CodeMonkeyUnity 2 ปีที่แล้ว +8161

    Oh wow lol I can't believe I didn't notice the "ship" had movement!
    I thought it was a static tower defense game so I never even touched my keys, I guess that goes to show how important it is to have a tutorial to explain even the basics.
    Despite not communicating with each other the final game came out really nice!
    This was a fun project, thanks for the invite!

    • @6Pope9
      @6Pope9 2 ปีที่แล้ว +600

      Good point. It is another lesson learned on how crucial it is to comunicate with the player even tho you couldn't comunicate with yourselves.
      But at first I even thought that you didn't notice the shop :D

    • @user-hz4tc2pf3x
      @user-hz4tc2pf3x 2 ปีที่แล้ว +235

      That's the funniest thing ever

    • @rachitjasoria9041
      @rachitjasoria9041 2 ปีที่แล้ว +418

      yeah i was smirking and thinking "lol he doesnt know it have wasd movements
      😂😂"

    • @jgoglescu
      @jgoglescu 2 ปีที่แล้ว +21

      yeah this is true

    • @AaronAsherRandall
      @AaronAsherRandall 2 ปีที่แล้ว +108

      And yet, you still added in my favorite mechanic!

  • @PolyMars
    @PolyMars 2 ปีที่แล้ว +2418

    WOW I love this idea, and the game turned out awesome!

    • @realdlps
      @realdlps 2 ปีที่แล้ว +20

      Your going to do this with barji and some others aren't you?

    • @Will-Eves
      @Will-Eves 2 ปีที่แล้ว +3

      By any chance, are you looking for another developer to be in your version of this?
      By any chance?

    • @gatfromber
      @gatfromber 2 ปีที่แล้ว +3

      So your not dead

    • @Dorbellprod
      @Dorbellprod 2 ปีที่แล้ว +2

      pooly mars

    • @lightning_11
      @lightning_11 2 ปีที่แล้ว +2

      I love how you can just click a link and play the game. It's a great idea! (Unfortunately, unity won't load for me, though...):
      Edit: After enabling 3rd party cookies and disabling a few extensions, it worked. This is awesome, I could totally see this making a ton of money as a mobile game!

  • @GrayCatbird1
    @GrayCatbird1 2 ปีที่แล้ว +515

    I’m really impressed with Jonas’ approach, he went beyond simply adding mechanics and took a deep dive into the game’s mechanics and overall feel, and how he aimed to build a balance and gameplay style for it.

  • @Larso1310
    @Larso1310 2 ปีที่แล้ว +1567

    It would have been nice to see the creators react to the finished version of the game

    • @BetoYu
      @BetoYu 2 ปีที่แล้ว +163

      The last ones should also react to the first version. hahaha

    • @thinkublu
      @thinkublu 2 ปีที่แล้ว +121

      Yeah, the vid felt incomplete without that lol

    • @MDG-mykys
      @MDG-mykys 2 ปีที่แล้ว +11

      Some of them wrote comments.

    • @BetoYu
      @BetoYu 2 ปีที่แล้ว +28

      @@MDG-mykys , comments are not as great as a full reaction. hehehe

    • @meow7192
      @meow7192 2 ปีที่แล้ว +14

      Yeah, I was rlly disappointed that there was no reaction...

  • @thecrewa6938
    @thecrewa6938 2 ปีที่แล้ว +279

    jonas: i made the game never stops getting more difficult.
    code monkey: hold my rocket...

  • @darco1991
    @darco1991 2 ปีที่แล้ว +875

    It would be good to not just do this with content creators but also any full time game devs who are looking to promote their game. it would be a good opporunity

    • @Selawen
      @Selawen 2 ปีที่แล้ว +25

      I mean, sokpop are full time devs, just not in the traditional sense

    • @kamaljohnson2200
      @kamaljohnson2200 2 ปีที่แล้ว +2

      Yeah was just thinking how good this business model is.

    • @MDG-mykys
      @MDG-mykys 2 ปีที่แล้ว

      Too busy for scrubs like these, lol.
      (joking)

    • @leciii7831
      @leciii7831 2 ปีที่แล้ว

      I feel like there was some mtn dew thing that tried to do this and everything went wrong

    • @MDG-mykys
      @MDG-mykys 2 ปีที่แล้ว

      @@leciii7831 I think that Polaris massive fiasco is a bit different than this, lol.

  • @cleoknight4788
    @cleoknight4788 2 ปีที่แล้ว +5002

    Jonas: so anyway, I wanted to make the game harder so you can’t just survive infinitely because that’s not as fun
    CodeMonkey: kill all button go brrrrrr

    • @janthejetplane5668
      @janthejetplane5668 2 ปีที่แล้ว +229

      I mean the button makes the game easier, but not extremely easy, like an escape button once every minut? Not bad but still, you need to survive forever

    • @Palocles
      @Palocles 2 ปีที่แล้ว +184

      That was the worst set of additions to the game, imo.
      The “mega missile” should have been made like a bomb in Raiden or 1944. You got 3. Make ‘’em count,

    • @mickytananu5908
      @mickytananu5908 2 ปีที่แล้ว +243

      code monkey didn't realize you can move so he make it easier

    • @Lolyeet
      @Lolyeet 2 ปีที่แล้ว +43

      what did you expect from zero contact lol

    • @LordBhorak
      @LordBhorak 2 ปีที่แล้ว +124

      @@mickytananu5908 Didn't realize you can move AND upgrade your ship. Probably didn't even read the code and just threw in some shit as the game is brutally hard if you stay still and use just the first gun. 🤦🏻‍♂️

  • @ossebro384
    @ossebro384 2 ปีที่แล้ว +709

    i dont think codemonkey understod the game idea untill the end.

    • @andonivelasco8466
      @andonivelasco8466 2 ปีที่แล้ว +158

      Yeah, the missiles should have been a new module/upgrade. Regardless the game came out awesome haha

    • @aaronking2020
      @aaronking2020 2 ปีที่แล้ว +83

      Yeah he kinda ruined it

    • @romilgoel4191
      @romilgoel4191 2 ปีที่แล้ว +8

      Shhhh....

    • @titoepfx4272
      @titoepfx4272 2 ปีที่แล้ว +82

      @@andonivelasco8466 the missles would've been fine if the other guy improved on the fact, so if u needed missles to kill a certain type of enemies or something but yea it should've been a module but im assuming he put missles because he thought u couldn't move and u would eventually get over whelmed

    • @MDG-mykys
      @MDG-mykys 2 ปีที่แล้ว +67

      @@aaronking2020 _ruined_ is a bit exaggerated, I like that you have a different "main" weapon.

  • @sonilpro8526
    @sonilpro8526 2 ปีที่แล้ว +412

    Bro, we need the reaction of Liam on the finished game

    • @MarkRiverbank
      @MarkRiverbank 2 ปีที่แล้ว +60

      I was kinda hoping it would get passed through the whole sequence again, or at least give Liam a final round.

    • @Dani_Escalada
      @Dani_Escalada 2 ปีที่แล้ว +16

      totally agree on that we missed this final reaction xD.

  • @MasterQuestMaster
    @MasterQuestMaster 2 ปีที่แล้ว +102

    Aw man, I had hoped that there would be all the developer's reactions to how the game tourned out in here.
    Like having the first developer react to what the others made of the project would have been really cool.

  • @GoldenEvolution
    @GoldenEvolution 2 ปีที่แล้ว +199

    This looks like a super cool idea and it also looks like it was executed really well if I look at the awesome end result! Sounds like an absolute blast to participate in something like this. It would even be super cool if this was in a game jam format 😃. I found it super funny to see that code monkey didn't even realize that you could move the ship, and yet added a really cool feature to the game. Great stuff, everyone who participated!!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity 2 ปีที่แล้ว +19

      Heh yeah I totally missed that! Really thought it was meant to be a static tower defense game, that's a very practical example of how important tutorials are!

    • @GoldenEvolution
      @GoldenEvolution 2 ปีที่แล้ว +9

      @@CodeMonkeyUnity Totally agree, even just having the keys shown around the ship before pressing them would've been enough

    • @jenkathefridge3933
      @jenkathefridge3933 2 ปีที่แล้ว +2

      @@GoldenEvolution or settings where it shows the controls.

  • @GuttMedHatt
    @GuttMedHatt 2 ปีที่แล้ว +39

    Just the fact that the game turned out almost as Liam intended is pretty crazy "A base building game where you control a space ship"

  • @YaenGamedev
    @YaenGamedev 2 ปีที่แล้ว +271

    This has been super fun to watch and participate in. Knowing how everything came together is a revelation :D I had made various guesses what features were made by Jonas and was right about half the time haha
    Also the codemonkey part explained so many things about why the missles were implemented this way ^^

  • @angrygeri7026
    @angrygeri7026 2 ปีที่แล้ว +98

    WE NEEEEED more collab content!
    I especially liked the inclusion of Sokpop, been following them on Twitter for at least a year now and they make cool little stylized games! ❤

  • @MegaAlchemist123
    @MegaAlchemist123 ปีที่แล้ว +6

    I found this challenge and watched all parts of this challenge series. I love them!
    I really really love them and hope for more such content. It's so fascinating to see how the different devs interpret the game and how they want to improve it. It is truly unique and worthy of subscribing.
    Thanks for all the work!

  • @barj
    @barj 2 ปีที่แล้ว +33

    Sheeesh, super high quality vid! I hope we see more challenges from you guys :o

  • @TheShelfman
    @TheShelfman 2 ปีที่แล้ว +38

    It's crazy how cool the end result is! Great job to all of you, especially since you didn't communicate at all

  • @fevner773
    @fevner773 2 ปีที่แล้ว +78

    If there is a next time, i feel like having the art done in one of the final few steps would make this way more chaotic, since people will be trying to guess what the hell they are looking at, and so the style of the game could change speratically.

    • @gilbertbeilschmidt4129
      @gilbertbeilschmidt4129 2 ปีที่แล้ว +6

      Ooh even more chaos! I like it...

    • @tumultuousv
      @tumultuousv 11 หลายเดือนก่อน +1

      Well you can't really know who will make the art. Could be the 2nd dev. Then the 3rd. Or only the 3rd. Or last

  • @adamthewom1245
    @adamthewom1245 2 ปีที่แล้ว +67

    Great challenge, would have loved to have seen each participants reaction to seeing the final game.
    Great job though, the game looks great! 👌

  • @EllaNinto55
    @EllaNinto55 2 ปีที่แล้ว +15

    This was a really cool concept for a video, and I'm impressed how good that game came out.
    Only thing I feel like the video is missing is a segment at the end where we can hear everyone react to the finished product. See people express surprise at later developments and to discuss how it differs from what they expected.

  • @rofahad.4063
    @rofahad.4063 2 ปีที่แล้ว +5

    If your still open to suggestions I would say that instead of losing a heart every time the enemy comes in contact..
    I would make it so the parts that have been added by the player take damage and fall (you can add a reinforce upgrade that protects it from +1 hits and make it more expensive every time you use it)
    And
    If all the extra parts are gone and it hits the main body then you take the heart and maybe add some particles or effect to make it seem more serious, as the current version of losing a hear feels like its not a big deal.

  • @iantaggart3064
    @iantaggart3064 ปีที่แล้ว +6

    The game in concept was fun, but Jonas truly made it playable.

  • @LocalContentShow
    @LocalContentShow 2 ปีที่แล้ว +7

    Some of the things Jonas thought of and the way he really thought about the knock-on effect of the different changes was really cleverly done. MVP on a team where everyone was already more than pulling their weight

  • @bbradleyjoness
    @bbradleyjoness 2 ปีที่แล้ว +22

    This was one of the cooler game dev challenges out there! I'd love to see this again but different people, maybe less people. Different types of people (devs, animators, graphics, etc) and I could see so much content here !

  • @oliverscott6913
    @oliverscott6913 2 ปีที่แล้ว +21

    Damn Noah always coming through with the creative content, great job to all who participated!

  • @amirrezahashemzadeh9839
    @amirrezahashemzadeh9839 2 ปีที่แล้ว +210

    This was the coolest video i have seen in a long time
    i can tell it was hard to make this video
    definitely i want more .Good job👍

    • @loturzelrestaurant
      @loturzelrestaurant 2 ปีที่แล้ว

      GIVE THEM ONE MORE HOUR
      and the Game's superior to Yandere-Simulator.
      ...Telling, aint it?
      Jokes aside:
      Game Making is truly an Art-Form AND a Science.
      Unfortunately, i dont know how one can better themselves in Art,
      except one advice: Check out other people's work. Learn, get inspired, respect
      youre colleages and predecessors.
      If someone has no Respect... well... lets say Doctor Who and other Franchises got to feel
      what it means to be taken over by those without Respect.
      Sorry for the long comment, but at long last, my point: I do know how to become better
      at Science, which is checking out various TH-camrs like Professor Dave, Sci Show, Sci Man Dan, Hbomberguy,
      Tom Scott and Joe Scott.

  • @Skeffles
    @Skeffles 2 ปีที่แล้ว +3

    Fantastic to see this didn't all fall to pieces. I've often thought about similar challenges with multiple devs working on 1 game. It's great to see you actually go through with it.

  • @BlackStarForge
    @BlackStarForge 2 ปีที่แล้ว +5

    Such a cool project. I really love the fact you went for no communication at all.
    And the game is actually fun adn looks good.
    I wonder if this could work for even longer chain (20+ people). I guess just getting into code would maybe take too much time, or there would not be easy way to add complexity without reworking the core.

    • @FlipYourLearning
      @FlipYourLearning 2 ปีที่แล้ว +1

      Hey, nice to see you here :) I'm a fan of your Rogue Earth project.

    • @BlackStarForge
      @BlackStarForge 2 ปีที่แล้ว +1

      @@FlipYourLearning Hello, nice to meet a fan at such early stage. I rarely comment on YT but this challenge really stands out.

    • @FlipYourLearning
      @FlipYourLearning 2 ปีที่แล้ว +1

      @@BlackStarForge I am making a game inspired by Kurzgesagt's videos too (their immune system ones in my case). It's still not developed enough for Reddit, but seeing the enthusiasm that the community showed for yours was very encouraging early on (I began coding about one month before your first post), and I admire how you have managed the community side of your project and adapted to the outcome of the conversations with Kurzgesagt.

  • @greenberrygk
    @greenberrygk ปีที่แล้ว +1

    You could have added dropped items and missions to collect a certain number of dropped items. Then your player would have to leave your ship to pick them up. This would add a lot more depth to where you place modules because your ship would not be able to move while you are outside.

  • @UnusualxD
    @UnusualxD 2 ปีที่แล้ว +2

    I used to play a flash-based game called "Bubble tank" back in the days and it has a similar vibe and its really exciting seeing you recreate the idea. Good job guys.

  • @iamdozerq
    @iamdozerq 2 ปีที่แล้ว +1

    First prototype was already huge btw. Second addition (modules and movement) was a jump over the head. Code Monkey was bringing not just new silly mechanic, but idea of it. Some more of this silly things around not ship but modules and play with balance and enemies and it will be very nice "son of" crimsonland.
    I now can see why hyper casuals won the game for mobile gaming. Prototyping is a huge initial one-step way to most important first part of games - gameplay.

  • @twistedliverstudio
    @twistedliverstudio 2 ปีที่แล้ว +5

    I have to say you guys really killed it and what a fun looking project, kudos.

  • @wingdingfontbro
    @wingdingfontbro 2 ปีที่แล้ว

    EEEEEEEE OMG I LOVE THIS!!! I feel Code Monkey was the dev who didn’t add the most. He didn’t seem to play the game as he didn’t even move from the “spawn point” and I wish he improvised on the missiles with the shop adding another weapon type. He didn’t ruin the game as it works as a good panic button late game.

  • @alittlekittycat21
    @alittlekittycat21 2 ปีที่แล้ว +3

    I’m sorry but “code monkey” has a suspicious voice that almost resembles Kermit the Frog- I couldn’t stop thinking about it.

  • @ifroad33
    @ifroad33 2 ปีที่แล้ว +2

    Sokpop amazed me. Getting all of those ideas pretty much instantly and executing them very well takes so much skill. Awesome video! I'd love to see more of this!

  • @googsson8246
    @googsson8246 2 ปีที่แล้ว +5

    This is so cool!!!! I cant believe how badass it turned out!

  • @delugedrop1558
    @delugedrop1558 2 ปีที่แล้ว +1

    This was super cool! Great video, guys!

  • @stark9983
    @stark9983 2 ปีที่แล้ว +18

    This is a well made video and a great Idea, very entertaining. Some Feedback: Would have been nice to have a reaction of the final game from all participating Devs

  • @hory-portier
    @hory-portier 2 ปีที่แล้ว +1

    I would love to see a talk at the end where you get together and learn what others had in mind or what were the strange peaces of code that later ones didn't use were meant for.

  • @DawnosaurDev
    @DawnosaurDev 2 ปีที่แล้ว +5

    Wow, that looked awesome! Really well executed with the constraints of the format, I'll have to try something like it one day
    Super interesting mechanics and gorgeous art style, man I might just have to steal the game idea :D

  • @lvdb2006
    @lvdb2006 2 ปีที่แล้ว +5

    I love your videos, they always inspire me to work on my own games. Keep up the good work!

  • @MicroMidas
    @MicroMidas 11 หลายเดือนก่อน +1

    Damn! I'm impressed. That turned out well.
    I know you do it nowadays, but I wish I could have seen the devs play it, and all react together on this one as well!😋

  • @YasserSedrati
    @YasserSedrati 2 ปีที่แล้ว +7

    I would love if you finish the video by the reactions of all the developers when they see the final look of it. Specially the one who came up with the prototype.

  • @Forest1538
    @Forest1538 ปีที่แล้ว +2

    I still wish there was a section at the end where the devs convene and talk about what the project became

  • @futchplayz5145
    @futchplayz5145 2 ปีที่แล้ว +3

    I think it would be cool to have final reactions of the developers playing the final game (for the beginning couple)

  • @Edmar_Thorn
    @Edmar_Thorn 2 ปีที่แล้ว

    I think the ONLY thing I would add to the final product (aside from a 'controls' splashscreen) would be that those asteroid slimes (whatever the enemies are called) could only be broken by a rocket before you could kill them.
    10/10 amazing work from everyone!

  • @SamRichardson1990
    @SamRichardson1990 2 ปีที่แล้ว +4

    Any one know THE MUSIC at Last 30 sec??

  • @Bella-qw4dw
    @Bella-qw4dw ปีที่แล้ว

    cute art style ✨♥️ can't wait to see how the game turns out in the future.
    quick suggestions: maybe have a mini ecosystem for environment immersion? like small fishes jumping put of the pond, frogs chillin on lilypads, sheeps roaming around and stuff.

  • @AaronAsherRandall
    @AaronAsherRandall 2 ปีที่แล้ว +6

    This is so cool!
    My favorite addition was the middle attack Code Monkey added in.
    Such a cool looking game.
    You guys gonna release the source code by chance? 😆

  • @copycat500
    @copycat500 2 ปีที่แล้ว +1

    I like how it started out as a simple Tower Defense and slowly turned into a Master-Piece

  • @ChipboardDev
    @ChipboardDev 2 ปีที่แล้ว +2

    This is amazing! I'm jealous, I hope I get the opportunity to be a great developer like you all and work in a team that makes a nice polished game one day.

  • @joosh.e
    @joosh.e 2 ปีที่แล้ว +1

    Was hoping to see you (and maybe even the other devs) give your first reaction/impression to the completed game.
    Still a great video, subscribing and cant wait to see more!

  • @r0nel0
    @r0nel0 2 ปีที่แล้ว +1

    I liked how every person had his own style of edit and talking. Hope for more this kind of videos . Thank you.

  • @augustogoncalez6625
    @augustogoncalez6625 ปีที่แล้ว

    PLEASE make as many of these videos as possible! I am absolutely loving it!!

  • @Red_Bastion
    @Red_Bastion 2 ปีที่แล้ว

    If possible with schedules, would like to see this concept again but with a 2nd loop, where after the last dev it goes back to the first and they all get another time chunk to work on it! Sounds fun to see people react to and try to work with their vision of the game after every other dev had put their hands on it

  • @SpikeTheSpiker
    @SpikeTheSpiker 2 ปีที่แล้ว

    Hilarious how everyone feature creeped the superfluous stuff but only one person at the very end tried to expand the core shooting loop. Really important lesson to learn there

  • @bensenbakker8233
    @bensenbakker8233 ปีที่แล้ว

    I think the row you guys take part in this has much influence. I would love to see you guys switching who starts.
    Awesome video and outcome

  • @GaleGrim
    @GaleGrim 2 ปีที่แล้ว

    I love that with Jonas and CodeMonkey you see two/three design principles collide in ways that change the game quite a bit.
    Jonas is slow and steady, the player's choices are low impact but add up and determine victory or defeat collectively. Every choice matters in the end.
    CodeMonkey is fast and precise, letting the player take high impact decisions that are never undone or out balanced by the previous, each decision leads to a momentary and immediate victory. Every choice matters immediately.
    Jonas takes passive skills like planing and modal placement, and rewards that with results. An expanded list of pieces and effects to add to your ship as an opportunity for passive skill as reward for active skill.
    CodeMonkey takes active skills like timing and live predictions, and rewards that with results. A high impact targeted attack, and a volley attack that gives breathing room from enemies for active skill.
    Then Jonas with a focus on slowing game flow to give space. Managing the expectation of skill on the player. Giving them time to think.
    With CodeMonkey making them think faster to create space.
    It's so interesting, and it also collides with how CodeMonkey didn't know WASD let you move because like how a player might not know. The game didn't tell them.
    It's so cool!

  • @EVILBUNNY28
    @EVILBUNNY28 2 ปีที่แล้ว +2

    Jonas: I made the game harder to balance it out
    Code Monkey: So anyway... KILL BUTTON GO BRRRRRRRRRRRR

  • @Essiggurke-r2h
    @Essiggurke-r2h 7 หลายเดือนก่อน

    honestly i dont watch these for the chaos (like others who were complaining about the lack of chaos) i watch them for the creativity and also i like when people handle others ideas with respect but without being scared to improve them. we all have different skill sets so more people can always improve on one persons work

  • @Joshuathegreatest7
    @Joshuathegreatest7 2 ปีที่แล้ว

    This idea is awesome :D Honestly I hope to see more of this in the future with even more developers like Dani, or maybe even doing another variant of this where you start off with a child creating a small game idea (since they tend to have some crazy ideas and drawings) and starting the creation process using a game developer with less experience, and slowly moving to more experienced developers. So going from a child, to a high school developer, to a college developer, to an indie developer, to a big time developer and so forth all in this style of no communication.

  • @adamsinclair1959
    @adamsinclair1959 ปีที่แล้ว +1

    I love these challenge videos, but of them all, this is the one that definitely resulted in the best game in my opinion. I keep going back to play it over and over, would never have guessed it was made in such a chaotic way if I hadn't seen the vid.

  • @michaelpease2103
    @michaelpease2103 8 หลายเดือนก่อน +1

    Jonas was the goat in this one. Made me laugh out loud even though I'm sick with a high fever. Thanks for the great, healing energy y'all.

  • @filippiat9151
    @filippiat9151 2 ปีที่แล้ว +1

    Very cool video, great idea. Makes me want to focus on my gamedev skills more to be able to take part in something like that.
    I was just hoping that there wold be some video call that you gyus would record and shere where you all play and react to the final version of the game and discuss what each of you were thinking.

  • @arievix8744
    @arievix8744 2 ปีที่แล้ว +1

    this is amazing! I love how each section had that creators editing style it made it really cool. And the game itself is amazing too

  • @jaredjosephsongheng372
    @jaredjosephsongheng372 2 ปีที่แล้ว +1

    6:56
    Jonas: Now I can already I Can Already imagine people will play it and say "Jonas! You ruined the balancing you made it, you broke it"
    Reality
    Codemonkey: *Makes a f*cking Kill All Button and the Difficulty Scaling that Jonas did was made absolutely useless*

  • @Stealthfang270
    @Stealthfang270 2 ปีที่แล้ว +1

    Not only is this really impressive, but also the game looks incredibly fun! I can't wait to try it out

    • @loturzelrestaurant
      @loturzelrestaurant 2 ปีที่แล้ว +1

      GIVE THEM ONE MORE HOUR
      and the Game's superior to Yandere-Simulator.
      ...Telling, aint it?
      Jokes aside:
      Game Making is truly an Art-Form AND a Science.
      Unfortunately, i dont know how one can better themselves in Art,
      except one advice: Check out other people's work. Learn, get inspired, respect
      youre colleages and predecessors.
      If someone has no Respect... well... lets say Doctor Who and other Franchises got to feel
      what it means to be taken over by those without Respect.

  • @nativegaming1337
    @nativegaming1337 2 ปีที่แล้ว

    just downloaded and for a game that is collaborated on without communication this is very polished, I love the art especially, the music almost made me zone out in the middle of playing, Great project and i wish you all the best!

  • @Jiminal_
    @Jiminal_ 2 ปีที่แล้ว +1

    Woah, Noa, Liam and everyone else who participated in this little game challenge, that was amazing. Not only did a really good game come out of it in the end an entertaining video was made in the process. This is truly one of the most impressive things I’ve seen and I would love to see more like this. As always I’m Gamerworks, leaving my little appreciation for this awesome video

  • @Ken-vt4yy
    @Ken-vt4yy 4 หลายเดือนก่อน

    The artwork the second dev, Noa, made was amazing!

  • @jakewatson9767
    @jakewatson9767 หลายเดือนก่อน

    3rd guy DROPPED THE BALL, 4th guy spent all his time cleaning it up and 5/6th really made it a game lol

  • @chauvetwoods95
    @chauvetwoods95 2 ปีที่แล้ว +1

    Game was brilliant! Thanks for adding a browser version :D

  • @MyLittleWeirdFriend
    @MyLittleWeirdFriend 2 ปีที่แล้ว +1

    This is scarily close to my latest game jam project! altough 10000 times better since you guys actually know what you are doing compared to me 🤣
    really fun concept, i hope to see more of these collabarations in the future!

  • @zackmarkham4240
    @zackmarkham4240 2 ปีที่แล้ว +1

    Reminds me a lot of this old flash game on Kongregate. Can't remember the name, though. You were a bubble, could shoot enemies, buy upgrades, and progress through levels getting harder and harder as it went. Bosses every like 5 levels, many MANY different enemies that would feature the upgrades from the shop. It was really fun and I played and beat it a lot. I wish I could remember the name or even just play it again.

    • @slevinchannel7589
      @slevinchannel7589 2 ปีที่แล้ว

      Oh, how i wished some talented, young Programmers would make
      a HunterxHunter Game. Until now, no one has done real-good with this, despite the franchise being so super-popular and it’s magic-system being even more popular.

  • @ThomasStewartDev
    @ThomasStewartDev 2 ปีที่แล้ว +1

    What a fun challenge! I would love to do something like this. It's kind of like the game dev version of the telephone game.
    I also like the idea of taking what was obviously the intent of the other developers and completely flipping it into something else!

  • @nand3kudasai
    @nand3kudasai 2 ปีที่แล้ว

    this reminds me to a gamejam who started me as game developer, where there was lots of developers to make a level of a game and after that all they are joined, it was AMAZING.

  • @cedricsyllebranque5745
    @cedricsyllebranque5745 2 ปีที่แล้ว +1

    Awesome! It would have been cool to see the reactions of all the first 5 devs testing the final game...

  • @siddhant4882
    @siddhant4882 2 ปีที่แล้ว +1

    Watching this collaboration was so fun. A very simple game turns into challenging and interesting.

  • @bednarekcharles9280
    @bednarekcharles9280 2 ปีที่แล้ว

    I love this idea! This was amazing! Can you do it again? Maybe you send it to everyone 2x but in the same order.. person 1,2,3,4,5,6 and then person 1 would get it back and it goes down the line one last time. I think everyone would have more freedom while also getting the chance to focus on polishing the final product.

  • @nilsmuller-cleve6769
    @nilsmuller-cleve6769 2 ปีที่แล้ว

    Very cool project and the result turned out way better than I would have ever imagined after hearing what the challenge is.
    A small suggestion if you are doing a video like this again (because I think thas has the same potential for a great series like mizizizi's 4 devs jam - 1 art kit):
    I'd really love see a response / reaction from each dev when they see the final result. Stuff like: "oh I'm glad you picked up on this" or "well that turned out way different than I expected".

  • @Т1000-м1и
    @Т1000-м1и 2 ปีที่แล้ว +1

    Watching people make games knowing you'll never get to do it is awesome.

  • @superitgel1
    @superitgel1 2 ปีที่แล้ว

    Jonas Tryoller guy did the most work IMO. Fixing the bugs is hell of a work.

  • @NewbieIndieGameDev
    @NewbieIndieGameDev 2 ปีที่แล้ว +1

    I really hope this becomes a series. Amazing idea, great guests, cool game and super fun to watch! 😃👾

  • @calamar1e320
    @calamar1e320 2 ปีที่แล้ว

    Adopting this idea into a wider project would be really interesting to see. I make no claims in the realm of game development, but an interesting addition to this would be basic story elements and potentially even a planet placed somewhere on the far bottom of the map. I had this vision as one of the devs was piloting the ship down the screen that there could be a flashing set of text triggered by being close to what the system could recognize as a planet, saying something like: sensors are picking up a strong gravitational reading, before the bottom of the screen is enveloped by what could definitely be a sphere if it's top was not a literal wave of blue and green. The player could pass over this zone, following into another one where the ship controls a "descent" animation that transitions the player into another map on the ground, with the ship nearby and ready to pilot. The top down view could really make for an interesting experiment in terms of how to make these transitions feel stable. Regardless of what you guys plan to do with the finished product, this was so amazing to watch and it really took my imagination out and let it roam with your guys' additions. Thank you so much for this video

  • @danishchief1078
    @danishchief1078 2 ปีที่แล้ว

    5:02 "Who CAAARES AS LONG AS IT WOOOORKS" I could relate 🤣🤣🤣

  • @cyberneticbutterfly8506
    @cyberneticbutterfly8506 2 ปีที่แล้ว

    Makes me think that 95% without communication might be the sweet spot. No excessive meetings and a hard cap on how much you can communicate would be an extreme teamwork method.
    For small games and prototyping anyway. I suspect it would need more for bigger projects.

  • @nichegames9590
    @nichegames9590 2 ปีที่แล้ว

    I'm surprised that worked out so well. Good job!

  • @NeoNthriller
    @NeoNthriller 2 ปีที่แล้ว

    Yoooo, that was fun to see. I hope you will organize another one.

  • @simonotosdev1716
    @simonotosdev1716 2 ปีที่แล้ว

    It was really fun to watch especially how each dev had their own idea of the game adding features that in a solo dev process wouldn't either come out!

  • @alejolab
    @alejolab 2 ปีที่แล้ว

    This was great to watch. I remember suggesting this in another video but it was a ring of games, everyone would start one game and finish another. But I guess this is much convenient for us viewers to follow along.
    I enjoyed following everyone's creative processes and loved the result.
    It's very suitable for a series ;)

  • @alloutej
    @alloutej ปีที่แล้ว

    This was actually very satisfying to watch as a low game developer myself to witness creativty and art at its finest this was a truly amazing video and idea props to you @Blackthornprod!

  • @pch1370
    @pch1370 2 ปีที่แล้ว

    Jonas makes it harder and Code Monkey has no problem with just standing still. He just has a very good gaming chair.

  • @AniMatrixXD
    @AniMatrixXD 2 ปีที่แล้ว

    Awesome idea guys! Loved to watch the video!

  • @devcybiko
    @devcybiko 2 ปีที่แล้ว

    Interesting that for each new developer the overhead of understanding the previous work got longer.

  • @nTu4Ka
    @nTu4Ka ปีที่แล้ว

    You need to give each following dev increasingly more time - to explore and find out what's already built.
    E.g. +30 mins to dev 2, +45 mins to to dev 3, etc.
    It makes sense because more and more content is added that requires to get familiar with.

  • @sergodobro2569
    @sergodobro2569 2 ปีที่แล้ว +1

    Cool idea and realisation!
    Is there a chance you would call Sebastian Lague (Coding Adventures), CodeParade, Carykh or Onigiri?
    Because the idea is amazing! (Reminds me of Crusader Kings 2 playthrough where each ruler is played by different players (you die and your heir is played by another player))

  • @CeinX
    @CeinX 2 ปีที่แล้ว

    I have been ushing Production Crate for YEARS NOW! I love them soooo much