Zelda: Tears of the Kingdom's Cut Content!

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  • เผยแพร่เมื่อ 22 ก.ย. 2024
  • Zelda Tears of the Kingdom could have been a very different game and the Concept art of Tears of the Kingdom Master Works confirms it!
    #tearsofthekingdom #zelda #legendofzelda
    Tears of the Kingdom Master Works Translation Credits:
    docs.google.co...
    Music Credits - Cleffernotes Rise and Fall
    • Zelda: Tears of the Ki...
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ความคิดเห็น • 210

  • @a.jthomas6132
    @a.jthomas6132 17 ชั่วโมงที่ผ่านมา +44

    The concept of the “jungle entrance in the Farosh province’ would’ve given us the insight of how Zelda learned more about the Spring Dragons during her time in the Era of Hyrule’s Founding. How Dinraal, Farosh and Naydra were originally Zonais before turning into dragons that later forbids anyone to undergone Draconification.

  • @espvii
    @espvii 14 ชั่วโมงที่ผ่านมา +34

    THE BEGINNING OH MY GOD??? there is nothing I wanted more in this game than for them to mention the champions. The Champion story is so incredibly heartbreaking and the closest thing that we get to some memory is the picture of Zelda’s house. The champions are barely acknowledged in tears of the kingdom, even after everything. I know they wanted to make it independent from breath of the wild, but it’s a direct sequel, it’s not independent.

    • @apushman
      @apushman 14 ชั่วโมงที่ผ่านมา +2

      The Sheikah Shrines were forgotten as well.

    • @hermeschase4113
      @hermeschase4113 13 ชั่วโมงที่ผ่านมา +5

      I really loved how they paid their respects to Mipha with Mipha's Court, however, i was expecting a similar treatment to all the other Champions.
      If you think about it, Mipha is pretty much the only Champion who gets acknowledged more than once in TotK, Daruk gets mentioned ONCE during the stable photographs sidequest, and both Revali and Urbosa are practically without mention anywhere except for their weapon's descriptions.
      I'm not complaining too much, given how Mipha is the only one that mattered to me lmao, but still, it's a pretty big deservice to the rest of the Champions, kinda makes me feel weird knowing Zelda had time to build multiple stone tombstones across Hyrule in honor of the fallen, built a school and took over Link's house, but the thought of honoring her former guardians and friends in some sort of way never crossed her mind lol

    • @espvii
      @espvii 13 ชั่วโมงที่ผ่านมา +2

      @@hermeschase4113 I LOVE HOW THEY CONTINUED TO MENTION MIPHA

    • @Zelink108
      @Zelink108 5 ชั่วโมงที่ผ่านมา

      @@hermeschase4113What, no mention of Link? They were Link’s friends too.

  • @fishnewt1331
    @fishnewt1331 11 ชั่วโมงที่ผ่านมา +11

    What is just as heartbreaking is a little story detail that was sort of hinted at in-game but not fully conveyed. In the Masterworks, there is apparently a section speaking of how Zelda felt an inner conflict with herself over whether she should rebuild Hyrule as a kingdom like before or if the people were better off without a Royal Family, sort of having feelings of inadequacy for not being there for her people when they needed her most during the recovery of the Calamity. It explains why she worked so hard to help Hyrule after destroying Calamity Ganon (beyond just being generally a virtuous Princess overall). Considering the kingdom keeps referring to her as “Princess” and the mass panic for when she goes missing, we sort of already know the answer of what everyone else thinks about reviving the sovereignty of the Royal Family of Hyrule from the people, at least as far as it goes for Zelda.

  • @tattertot8259
    @tattertot8259 16 ชั่วโมงที่ผ่านมา +14

    That dress looks like Marin's dress . And that makes me want to save Marin from being trapped as a seagull forever .

    • @LeviathaninWaves
      @LeviathaninWaves 9 ชั่วโมงที่ผ่านมา +2

      The seagull had a dream that it was Marin.

    • @firionkaiser8291
      @firionkaiser8291 6 ชั่วโมงที่ผ่านมา +2

      You want to save Marin from her wish?

  • @fallatiuso
    @fallatiuso 10 ชั่วโมงที่ผ่านมา +5

    I would have loved to have more sky islands, of a greater variety.
    I recall reading that they tried to have more islands at first, but they felt it ended up cluttering the skies too much.
    My solution to that would be to have a system somewhat like skywards sword's, where from the ground up only the handful of islands that were lowest are visible, but once you've crossed into the sky past a sky-barrier, it reveals _all_ the islands to their full extent.
    Just imagine the visual spectacle of being shot into the skies, and then suddenly having an entire second world in the skies revealed once you pass by the cloud layer.

    • @toast7969
      @toast7969 2 ชั่วโมงที่ผ่านมา

      I think this was a pr reason they stated. The real reason they didn't add it was most likely the power of the switch. They can't just say that publicly when trying to promote their game. They were super ambitious just the switch wasn't going to handle all that. When the game came out people were shocked calling it a technological achievement and how amazing it was they were able to add all those features, rewind, building, physics. They pushed the switch to it's absolute limit.

  • @Cadialvaro
    @Cadialvaro 13 ชั่วโมงที่ผ่านมา +6

    I’d dare say the Switch’s limitations played a role in them not implementing all sky islands designs: look at the complexity of one of the concept arts tho… that’d have been too much

  • @Nimzo25
    @Nimzo25 10 ชั่วโมงที่ผ่านมา +4

    Ganon was originally going to wield his iconic Trident in his Ganondorf form, which would’ve the first canon Zelda game other than Hyrule Warriors from its Legends rerelease onwards.

  • @a.jthomas6132
    @a.jthomas6132 17 ชั่วโมงที่ผ่านมา +53

    I can’t believe we were robbed by Nintendo for not putting in the Hyrule restoration festival into Tears of the Kingdom.
    Let alone The temple of Light that beneath Hyrule Castle and the extra murals that shows more about the history Ganondorf (as seen in both the Master Works and the 2019 teaser of Tears of the Kingdom).

    • @JHand04
      @JHand04 17 ชั่วโมงที่ผ่านมา +9

      Not to mention actually have the Water Temple be underwater, or at least part of, or an extension to, the Ancient Water Works. Also, the Depths could have been a true place of nightmares if the Zelda team had done something similar to A Link to the Past: make uglier mirror versions of the monsters you battle above ground. The Frox was a beast that really had potential as being the "dark world" version of the Dodongo!

    • @aaronolson6736
      @aaronolson6736 17 ชั่วโมงที่ผ่านมา +3

      Its okay, they can make a spinoff of restoring all the settlements from 100 years ago.

    • @Elliemaeggles
      @Elliemaeggles 14 ชั่วโมงที่ผ่านมา +4

      Ganondorf was totally robbed in this game. The coolest design and the most powerful, but basically no backstory. I really wish more of the ancient gerudo was shown, I wanted to know how Ganondorf gained power.

    • @a.jthomas6132
      @a.jthomas6132 12 ชั่วโมงที่ผ่านมา

      @@Elliemaeggles we did know how the Sacred Stone allows him to be amplified. But how does Ganondorf gained power? Probably from Kotake and Koume.

    • @a.jthomas6132
      @a.jthomas6132 12 ชั่วโมงที่ผ่านมา

      @@aaronolson6736 A sequel to Age of Calamity? Now that’s what we need!

  • @leopoldmaximus145
    @leopoldmaximus145 17 ชั่วโมงที่ผ่านมา +39

    Though TOTK was a great game, it definitely could have been better and somehow still had untapped potential. One main or side quest I would have liked in the game was rebuilding Castle Town

    • @leftdreamer6881
      @leftdreamer6881 13 ชั่วโมงที่ผ่านมา +1

      I wouldn’t have nothing against a sidegame where we just rebuild the homes and make new settlements in TOTK hyrule

    • @DANBAN119
      @DANBAN119 10 ชั่วโมงที่ผ่านมา

      For a game about building there's a surprising lack of rebuilding the kingdom. Imagine if we had a bunch of different tarry town-like side quests where we went to old ruined towns in botw, and were able to help restore them to a livable town. As is the only one like this is Lurelin, a village we already have visited and know what it looks like.

    • @zelxcdqgssui
      @zelxcdqgssui 10 ชั่วโมงที่ผ่านมา

      I would've loved the festival opening it could've been the festival of all the races come together to party the new champions are created and then link and zelda get a report from a knight about a cave near the castle they found, then link and zelda travel down the cave find the mural reciting the imprisoning war, and find ganondorfs mummy and then we get that cool as awakening cutscence and all the festival goers especially the new champions and impa feel the tremor of ganondorfs power pushing the castle up the people run away screaming. And that's the opening of totk. Oh and mmummified ganondorf would be up in the castle instead of in the depths doing nothing and zelda wouldn't turn into a dragon instead she would find the very first deku tree and place the master sword in its pedestal during the founding of hyrule and use the secret stones power to take her back to the future which causes the secret stone to shatter (i hate how totk was another time paradox) and this would either be DLC or an interlude where we play as zelda in both instances. And there would also be multiple sidequests similar to lurelin village where we rebuild villages. And each area would have a bolsons construction sign instead of them being dotted all over.

    • @rho0w057
      @rho0w057 8 ชั่วโมงที่ผ่านมา

      As much as I think exploring a fully-rebuilt castle town would be beyond awesome, I do kind of get why it is coming along slowly...
      Cities like Warsaw were re-built so quickly because it was home to alot of people...there were tons of people who had lives there and were invested into seeing those lives re-built.
      Meanwhile...even if there were some residents of Castle Town who survived the Calamity, the Calamity was a full century ago. Aside from Zelda, Link...and maybe the three shiekah elders themselves, I don't know if there were any confirmed surviving residents of castle town by the time BOTW happened. The few other hylians in the games who were around to see the Calamity were in Hateno at the time of it, if memory serves...and NOBODY wanted to go back and live anywhere near the center of Hyrule while those ancient guardians were zooming around, that's for sure.
      So Castle Town's rebuilding was likely coming along so slowly because there was a lack of able-bodied people who had viewed it as a home...

    • @speedude0164
      @speedude0164 5 ชั่วโมงที่ผ่านมา

      I was also really interested in this and upset at the unlikelyhood of it actually happening, but then I thought about it some more and realized how pointless it would actually be. The population of Hyrule was significantly decreased following the Calamity, and we're specifically told that all the Castle's residents were killed. Given the present day situation, there just isn't any reason to prioritize rebuilding such a massive settlement since the survivors all appear to have a home already. Certain traveling merchants may not, but at that point you could just build a smaller settlement for them. In addition, I like the idea that the knowledge on how to build with materials used for Hyrule Castle was lost to time as it shows how significant of a setback the Calamity was for the kingdom. The castle falling into neglect in the present is a good indicator for this.

  • @brisky__
    @brisky__ 18 ชั่วโมงที่ผ่านมา +90

    This game deserved better. Despite the open world being massive. So much detail and story was missing. This world of Zelda really disappointed me and I just hope they learn from their mistakes from this onto their next main Zelda game.

    • @javiervasquez625
      @javiervasquez625 17 ชั่วโมงที่ผ่านมา +9

      If Echoes of Wisdom is anything to go by, they do seem to care about the character of Zelda that much to give her a nuanced role within the story. Here's to hoping Nintendo is changing their formula with coming games.

    • @TheSpeedfoever
      @TheSpeedfoever 15 ชั่วโมงที่ผ่านมา +2

      Don't worry we are 4 days for echoes of wisdom so they probably learn their lesson for that! This story will be great!

    • @Linkskyfyre
      @Linkskyfyre 14 ชั่วโมงที่ผ่านมา +3

      It’s because they decided to pull resources from cool story elements and settlements being made to make room for gimmicky mechanics like ultra-hand.

    • @Ray-dl5mp
      @Ray-dl5mp 13 ชั่วโมงที่ผ่านมา +1

      I think they wanted to believe story didn't matter and only gameplay. I still think it's a great gameplay game overall. I hope they return to story mattering way more next time like Skyward Sword. And not giving us a huge open world to start would be nice for a change too.

    • @Linkskyfyre
      @Linkskyfyre 13 ชั่วโมงที่ผ่านมา +2

      @@Ray-dl5mp I like open world, but if I don’t care for the npcs, the plight of the people, or can’t connect any of the lore because they retconned everything, it makes it pointless to explore. Like when I thought the pirate quest was to save the village from pirates, I imagined actual pirates or rogue hylian factions that are pillaging, but instead we got monsters cosplaying as pirates. It just seemed lazy and lot of the direction they went with because they had to sacrifice all these cool ideas just so they could make sure their new gimmicks with the engine would work day 1 and not be buggy or break the game too hard. Zelda isn’t minecraft and I think they forgot that to some degree. I’ve been playing since Zelda 1, just see my channel I’m obsessed with Zelda and no, not just the classics, BotW is my favorite. And this game just felt like a knockoff of that game, with a worser story, and not a sequel at all because the game doesn’t truly feel connected to that game. It acts like most of it never happened except for some small minor details.

  • @febebe9851
    @febebe9851 17 ชั่วโมงที่ผ่านมา +30

    Man I need a DLC for totk so bad.

    • @Obeliiix
      @Obeliiix 15 ชั่วโมงที่ผ่านมา +7

      The whole game is a DLC, so there's that. 🤡

    • @a.jthomas6132
      @a.jthomas6132 12 ชั่วโมงที่ผ่านมา +4

      @@Obeliiix it feel more like an actual game than a dlc.

    • @a.jthomas6132
      @a.jthomas6132 12 ชั่วโมงที่ผ่านมา +3

      I hear you. And a playable Zelda would’ve been a great DLC. Since the game’s story has been divided into two separate time periods and two different perspective, i would like to see more of the Era of Hyrule’s founding.

    • @Zelink108
      @Zelink108 10 ชั่วโมงที่ผ่านมา

      @@a.jthomas6132They should have had Link and Zelda together the whole game, not have time travel shenanigans and a retconned founding of Hyrule.

    • @Zelink108
      @Zelink108 10 ชั่วโมงที่ผ่านมา

      @@a.jthomas6132 No, it felt emptier compared to BotW. It definitely felt like a glorified DLC.

  • @Kristen242008
    @Kristen242008 13 ชั่วโมงที่ผ่านมา +7

    I LOVE the original concepts way better. I have only played through this game once, and that was right after release. I haven't had the desire to play it again. Tears of the Kingdom was a huge letdown for me.

  • @unlimited971
    @unlimited971 11 ชั่วโมงที่ผ่านมา +4

    I believe personally. The legend of link idea were original supposed to be in totk with zelda playable past a point. But they didn t have time so they made a new game with link s awakening new style.

  • @TheHitsubasa
    @TheHitsubasa 15 ชั่วโมงที่ผ่านมา +5

    I need this book. When is it gonna be released in the states 😭

  • @thecrispyacorn
    @thecrispyacorn 11 ชั่วโมงที่ผ่านมา +1

    We can still get these concepts in future games! I know they may not involve Zonai or any of the characters we know from BOTW/TOTK but I would still love to see ancient ruins that look like these concepts.

  • @Jai_dinn
    @Jai_dinn 15 ชั่วโมงที่ผ่านมา +3

    There are alot of things i wish were in this game but it was still a great time

  • @eeeeeezeeee
    @eeeeeezeeee 18 ชั่วโมงที่ผ่านมา +25

    I wish this was real, link deserved better.

    • @anturanx
      @anturanx 18 ชั่วโมงที่ผ่านมา +3

      Big agree…

    • @javiervasquez625
      @javiervasquez625 17 ชั่วโมงที่ผ่านมา +2

      So true, it's as if Nintendo was so invested in the Ultrahand and Ascend mechanics that they simply didn't care about the story to the extent of what Link and Zelda deserved following the events of the previous game.

    • @a.jthomas6132
      @a.jthomas6132 17 ชั่วโมงที่ผ่านมา +2

      Same goes with Zelda. A playable Princess Zelda would’ve help the story itself. Exploring Hyrule in the Ear of Hyrule’s Founding is what we all wanted to explore.

    • @wace9174
      @wace9174 11 ชั่วโมงที่ผ่านมา +2

      I agree, I would have loved to see more of Link's character such as his backstory before and after he got the master seeing transition from a curious, lighthearted boy to a stoic and distant knight and how he deals with regaining all his memories. I would've also felt more connected and immersed in the story if we saw more of Link's emotions regarding the dragon tears and maybe a sort of personal journal similar to the Japanese adventure log in botw.

    • @javiervasquez625
      @javiervasquez625 11 ชั่วโมงที่ผ่านมา +1

      @@wace9174 So agree. If only this Link had been fleshed out more like his Twilight Princess and Skyward Sword counterparts, it would have been a mile more engaging experience compared to the emotionless mime the Wild games gave us.

  • @stars_and_lattes3078
    @stars_and_lattes3078 7 ชั่วโมงที่ผ่านมา

    I think what we got was great, but I do agree that they had so many amazing concepts that weren't fully realized in the end. More variety in the sky islands and depths would have made up for a lot of that honestly. The depths were far to vast to be simply one monotonous aesthetic throughout the area. I would have, at the very least, wanted the same amount of "regions" in the depths as we had on the surface (Akkala being autumn-themed, Faron being jungle/rainforest-themed, Lanayru being more wet, and having different stones making up the cliffs, Gerudo being a desert, Hebra being an arctic region, and so forth). I would have also loved to honestly see more zonai influence beneath the depths, apart from supply/vehicle depots, and the occasional forge or ruin. Why were they down there, apart from mining zonaite? What were the mysteries behind the mysterious statue of the dog-like race never before mentioned in BOTW/TOTK's universe?
    I feel like the limitations of the switch definitely played a big part in how much they could pack into the game, especially given the versatility the new abilities provided, so from a technical perspective, I understand why we didn't get that level of detail, it's still just a tad bit disappointing, given that we'll most likely never see these places again in the foreseeable future, unless they go back to BOTW or TOTK's storyline somewhere down the line after whatever is coming next for the franchise since I believe the zelda team has already stated that they're moving on from BOTW and TOTK (Honestly, I don't foresee us getting another open-world zelda game in a similar manner for a long time since they'd always be compared to BOTW and TOTK. They'll probably focus on remakes and remake sequels like Link's Awakening HD and Echoes of Wisdom, maybe even HD remasters of older games like Ocarina of Time, giving it a fresh modern coat of paint that they tend to do with their game franchises-)

  • @carolinel9517
    @carolinel9517 16 ชั่วโมงที่ผ่านมา +13

    At least five years since the Calamity and the only thing Princess Zelda got done were some grave stone-like monuments in various areas and moving into Link's house? What a disservice to the Princess.
    Not all of Castle Town had to be rebuilt, but there could have been some completed buildings or even just nearly completed buildings. Something showing true progress. We didn't really see new buildings or towns anywhere; Hateno was the same, Gerudo Town was the same (didn't even have anything more at Kara Kara), Goron City, Kakariko, Zora's Domain (unless you count moving Mipha's statue to it's new place), same, same, same. None of these places had any progress from the multi year period that Zelda and Link wandered around? It doesn't fit with what we're told by various townsfolk Zelda did after the Calamity.

    • @fallatiuso
      @fallatiuso 10 ชั่วโมงที่ผ่านมา +1

      Imagine if you could have kept building up Hyrule Town as a sidequest in the game, same as you did in Tarrey town.
      Honestly when i saw the construction material platforms i got the impression and really hoped you'd actually be helping restore Hyrule amidst all the calamity bit by bit. shame that never happened and it only remained a resource pile for fusion and ultra-hand.
      Could easily had it so the pile is initially full and inaccessible, but once you help complete a nearby construction effort you get access to the leftover materials, same as currently.

  • @jamesmabe7696
    @jamesmabe7696 13 ชั่วโมงที่ผ่านมา +13

    Not sure what to make of the comments here. TOTK improved on BOTW in so many ways, bigger world, more vertical, more ways to traverse the world, better dungeons, better bosses, even more and exceptional creativity applied to the gameplay. Then people watch this video and now TOTK is a terrible game... good job I guess. Perhaps the reason a lot of stuff was cut was because the switch hardware couldn't handle it all. I mean they only made seamless travel between sky to ground to underground maps which seems impossible for the switch already. Could they have added more to TOTK, sure. Are there reasons they didn't, probably good ones. Was TOTK a disappointment, not in the slightest.

    • @Ray-dl5mp
      @Ray-dl5mp 13 ชั่วโมงที่ผ่านมา +5

      The internet is full of outrage mostly these days, it's where negativity goes to party. If we had TH-cam comments in the 90's, people would complain a lot then too. People seem to not see that though. Happiness for video game crowds are shortly lived. Negativity also sells really well for clicks. So it's part human nature (people online in general), and part what works for clicks. So it all kinda feeds itself back to negativity.

    • @abdieljove2011
      @abdieljove2011 12 ชั่วโมงที่ผ่านมา +3

      I mean…you can love TotK and that’s fine, and it’s a critical and financial success. But it’s probably the most controversial Zelda game within the fanbase since Skyward Sword and has been for a year. No idea why you’re acting surprised about it here.

    • @Ray-dl5mp
      @Ray-dl5mp 12 ชั่วโมงที่ผ่านมา

      @@abdieljove2011 the funny thing is every one of the last 3 games have been a huge controversy, but point taken. I usually defend the game, but Nintendo deciding to not change the art style, or world was always going to lead to this.

    • @JohnnyBoiiiiiiiii2004
      @JohnnyBoiiiiiiiii2004 9 ชั่วโมงที่ผ่านมา +4

      ​@@Ray-dl5mpThis is exactly what would happen, I was around for the release of Ocarina of Time and we all just complained in AoL chatrooms instead. The comments I heard then, they haven't changed. "OoT is just ALttP in 3d, OoT is empty, OoT's beta seemed cooler than the actual game we got, etc" this is a thing that's been going on for years unfortunately and you're correct, negativity gets clicks more so than someone saying "big popular game is good". When the next 3d Zelda comes out, everyone will complain about that then praise Tears of the Kingdom. Happens every time
      Breath of the Wild was also slammed for being too empty, not having enough content, the game having cooler concepts in its art book/Master works than what we got in the game, etc. Now it's perfect? Zelda fans are ridiculous TBH

    • @Ray-dl5mp
      @Ray-dl5mp 9 ชั่วโมงที่ผ่านมา

      @@JohnnyBoiiiiiiiii2004 yes the only thing that might hurt TOTK long term is if people just lump it tougher with BOTW but I agree with everything else you said and good insights. I also think in some ways people might not realize how good we have it with things like Fuse. This game (TOTK) really had a fun and cool gameplay loop that improved on BOTW that might be hard to top.

  • @matheusdalbem6605
    @matheusdalbem6605 9 ชั่วโมงที่ผ่านมา +4

    I actually prefer the idea that Zelda is still not sure about rebuilding Hyrule to its former self. I was actually happy that there was no Hyrule capital back to what it was. I was hoping for maybe another village in the surface, but sure not for a full-on rebuilt Hyrule.
    The natural landscapes are what sells both of those games for me and I think that is what should be the focus.

  • @NourSalem-pb2nx
    @NourSalem-pb2nx 8 ชั่วโมงที่ผ่านมา +1

    I kinda wished we could travel between Zelda and links timeline which would be hard but way better!

  • @cato3277
    @cato3277 3 ชั่วโมงที่ผ่านมา

    I can understand why in Creating a Champion why a lot of cut concepts didn’t make it into the game. For ToTK’s cut concepts, they feel like they would’ve just added so much and I can’t understand why they would’ve been cut.

  • @clayton2847
    @clayton2847 14 ชั่วโมงที่ผ่านมา +3

    This is the ultimate conclusion of: gameplay is the focal point of our mission with story as an after effect. Things were changed and removed or underdeveloped due to the world building being an afterthought. Even being fair they did strive to include actual dungeons (even though easily circumvented) and providing a narrative of succession. I wanted them to flesh out even any few things to their narrative conclusions vs the 100s of half finished plothole ridden extranious inclusions. It's just a shame that lore loving fans such as myself must rely mainly on perception and speculation vs hard conclusive points to enjoy.

  • @itzriotplayz2377
    @itzriotplayz2377 14 ชั่วโมงที่ผ่านมา +1

    I wish they could"ve included the cut content in the game and that would made it more better but that"s ok and i still liked the game and i"m excited and can"t wait to play echoes of wisdom!

  • @TornadoTheKnight
    @TornadoTheKnight 11 ชั่วโมงที่ผ่านมา +4

    Why don’t they add this cut content along with playable Zelda as a DLC like, after Ganondorf is destroyed, why does the game just end like that? No free play? No nothing?!!?

  • @xinpingdonohoe3978
    @xinpingdonohoe3978 ชั่วโมงที่ผ่านมา

    I still don't think it has to have been over 5 years between them. You can have full conversations with 3 and 4 year old humans in our world, and you're forgetting that Gerudo mature faster than Hylians, who are most comparable to our world humans.

  • @charleshanson9467
    @charleshanson9467 8 ชั่วโมงที่ผ่านมา

    Seeing some of the concepts for other sky islands makes me sad/mad they didn't go harder on the Zonai culture shown through the ruins.
    They should have leaned a lot harder into the archeology aspect. Maybe totally do away with the launch towers and making regional maps available from NPCs after completing quests to help them, but that also reveal new Zonai lore to the player. Retrieving items from the sky to give the archeologists? Or make the maps some sort of Zonai artifact left by Mineru to download into the PurahPad. (I know the towers are the "go check out that thing on the horizon" strategy that worked so well for BotW, but it was just too similar)
    I think they should have made early game traversing the sky to other islands mandatory before going to the surface. Loftwings? or some Zonai version. (Put the hand powers as in-world items to earn going around the GSI instead of just in the Shrines BotW style. Only ofter completing some main sky/Zonai related quest does the light dragon do her thing to reveal access to the surface.
    They should have only put shrines in the sky only and then require a sky-dive to surface locations. (Of course more better sky islands, but far fewer and more dense shrines. Maybe only whole vessels as rewards instead of orbs.)
    As for a rebuilt Castle Town. My thoughts are they should have leaned into Zelda as a time traveler and had Link wake up to a never-Calamity Hyrule totally in tact with a sitting royal family, including a Princess Zelda (but not the one Link lost), that he has to earn her trust to then help all the Regions. Just imagine the entire Map filled with small villages all over to explore, an entire Castle Town to learn its secrets, the other regions with more developed townships, and all the farms with people working their fields (to save from monsters). The Upheaval is the biggest thing to ever happen since the Prophet Zelda had been right about how to avoid all the horrible things so far. She did not predict the Upheaval!! btw, the Light Dragon is worshiped and has her own Spring somewhere just like the original three. also also: OG Zelda doesn't get transformed back, and remains the Light Dragon forever. However, new Zelda befriends the Hero, takes her on as her guard and so on.

  • @teneleven2818
    @teneleven2818 6 ชั่วโมงที่ผ่านมา

    They say how they want a new version of BotW for switch 2 but I think TotK deserves it more considering how much was left out

  • @mightythistle
    @mightythistle 4 ชั่วโมงที่ผ่านมา

    Wish the main story dungeons storylines and dungeons were more fleshed out, and longer. I feel like the game is mostly side action and quests and adventures and the main quests are like 30% of the game

  • @generaljimmies3429
    @generaljimmies3429 14 ชั่วโมงที่ผ่านมา +2

    Modders, get to work!

  • @edwardperkins1225
    @edwardperkins1225 8 ชั่วโมงที่ผ่านมา

    There should have been at least 10 times the sky islands, and 10 times ones at least a fourth the size of the Great Sky Island. Given how far apart the are you don't really have a choice to land on a different set even when lauched by a tower. They should have had more things to find other than shrines. I would have traded The Depths for what I've mentioned for the sky islands

  • @Pomshka
    @Pomshka 22 นาทีที่ผ่านมา

    I love TOTK but it causes me equal amounts of sadness and disappointment. It deserved so much more! A lot of the game seems unfinished, storylines don't wrap up or end, loads of stuff hinted but not included. I wanted so much more for this game and the Zonai

  • @MarshallTheArtist
    @MarshallTheArtist 4 ชั่วโมงที่ผ่านมา

    The problem is that they made the world too big. If they had made it smaller, then they would have included more interesting content overall. Decreased quantity would have increased quality.

  • @charlesdarwin9830
    @charlesdarwin9830 15 ชั่วโมงที่ผ่านมา +1

    A few more Sky Island shrines could've given us those last 2 Heart Containers. A friend of mine also had an idea to bring the Big Octo back as an overworld boss in the Depths.

  • @vria-xt2pe
    @vria-xt2pe 8 ชั่วโมงที่ผ่านมา

    The most far ahead issues problem would be the Switch Tech, probably the sky island is super hard to build like how do you map and draw this into the paper , imagine you look at a plane paper nothing else just white how to you want it to see the floating rock formations with sunset meadow grass and golden apple trees close to the cotton candy cloud of golden Sun, falling water falls that reflects a rainbow 🌈 from the sky and shattered pieces clustering rain drops have taken to fall from the land of Hyrule. With the power of Switch 2 Hopefully Nintendo would consider this to brush up in All there Sky island 🏝️ 👍🖤✌️💪.

  • @yviefae
    @yviefae 8 ชั่วโมงที่ผ่านมา

    kinda mad they didnt just restore castle town. like yall wanted to ? why not? im sure we all wouldve rather had castle town than the entire depths

  • @gundamwarrior
    @gundamwarrior 16 ชั่วโมงที่ผ่านมา

    I was hoping there'd be other sky islands the other two ceremony armor sets would've been revealed to being to unlocking or something...would've been nice. And I agree we should've had either rauru or mineru as guides but at the same time how could they do that without spoiling the story for us? Since either of them could've told us practically everything. Its a shame in the end we got what we ended up getting. Could have been much more but they kind of pigeon holed themselves

  • @Cotoko-m2e
    @Cotoko-m2e 10 ชั่วโมงที่ผ่านมา +1

    Every zelda game has cut content and unused concepts. People who thinks this makes totk unfinished are braindead with the youtubers bandwagon

  • @JoseGonzalez-pf7md
    @JoseGonzalez-pf7md 5 ชั่วโมงที่ผ่านมา

    Disappointing masterpiece is an accurate summary. It was good, missed the mark on some lore reveals and missed the mark on active time events that happen presently, not through memories..much more was missing but that was the majority of what irked me.. I also feel like villages should have been more numerous with more stuff to actually do in them that makes each place feel special..and obviously dungeons were missing lol

  • @fatalwaffle1715
    @fatalwaffle1715 4 ชั่วโมงที่ผ่านมา +1

    Cool Video!

  • @TintaFiksi
    @TintaFiksi 4 ชั่วโมงที่ผ่านมา

    I know why they cuz that much content because hardware issues... But damn can i cope get definitive edition or DLC with cut content for Switch 2? That hardware probably 3 time more stronger then current switch

  • @d3va383
    @d3va383 17 ชั่วโมงที่ผ่านมา +7

    They sold the bag bro. First time I've ever felt the Zelda team underdelivered ngl.

  • @chrisrey0018
    @chrisrey0018 17 ชั่วโมงที่ผ่านมา

    uh oh

  • @Graf-Fischgen-von-Fischgesicht
    @Graf-Fischgen-von-Fischgesicht 18 ชั่วโมงที่ผ่านมา +2

    Idk but this one 3:36 bery much reminds me of castle in the sky

  • @imperiomx6392
    @imperiomx6392 17 ชั่วโมงที่ผ่านมา +12

    We were robbed.

  • @ProjectMirai64
    @ProjectMirai64 13 ชั่วโมงที่ผ่านมา

    nice

  • @dice5709
    @dice5709 2 ชั่วโมงที่ผ่านมา

    Such a fumble. Why Nintendo???

  • @noobstoise1024
    @noobstoise1024 16 ชั่วโมงที่ผ่านมา +3

    We could of had so much more than we got in totk. This makes me so disappointed with the final product we got 😢

    • @Mirage475
      @Mirage475 11 ชั่วโมงที่ผ่านมา

      They probably are saving other ideas for the next 3D game

  • @mrtesticlease4638
    @mrtesticlease4638 3 ชั่วโมงที่ผ่านมา

    "tears of the kingdom is great" no, the concept art is

  • @WilsonBeacher-s9i
    @WilsonBeacher-s9i 3 ชั่วโมงที่ผ่านมา

    Jones Jeffrey Lewis Betty Robinson Scott

  • @Luke_totally_luke
    @Luke_totally_luke 17 ชั่วโมงที่ผ่านมา +8

    Man, it really was just a BotW DLC afterall 😔

  • @monsieurdorito
    @monsieurdorito 6 ชั่วโมงที่ผ่านมา

    So much wasted potential, damn

  • @Ghazannn
    @Ghazannn 2 ชั่วโมงที่ผ่านมา

    Im begging you to start adding volume to end of your sentences. Your videos are amazing but I canNOT here the end of your sentence.

  • @trapadvisor
    @trapadvisor 17 ชั่วโมงที่ผ่านมา +5

    Man why did they screw it up so badly. I wanted another 1000 hour experience but got 300 instead.

  • @AP90x
    @AP90x 3 ชั่วโมงที่ผ่านมา

    You people b’tching and complaining realize this game is on the switch right?

  • @Riis-Bro
    @Riis-Bro 7 ชั่วโมงที่ผ่านมา

    Honestly, an unobtrusive Fi-like companion such as Rauru or Mineru would’ve automatically made the game way more interesting

  • @Kschreck
    @Kschreck 10 ชั่วโมงที่ผ่านมา

    Why is the artwork of cut content far more exciting and interesting then what we actually got? :( I liked BOTW and TOTK but I'm very much ready to move on from this and I hope the next Zelda games are for more exciting. Even if Nintendo has to put even more time and resources into them. Give me that next gen Zelda feel!

  • @thiagoborges8484
    @thiagoborges8484 18 ชั่วโมงที่ผ่านมา +20

    It is incredible how tears of the kingdom simply destroyed the zelda hype inside of me

    • @gbr4732
      @gbr4732 17 ชั่วโมงที่ผ่านมา +2

      It’s just one bad game execution, future Zelda games will be great

    • @javiervasquez625
      @javiervasquez625 17 ชั่วโมงที่ผ่านมา +6

      ​@@gbr4732 How can you tell when Aonuma and Fujibayashi's recent interviews all seem to imply "open air Zelda is the _future_ of the series"? All the creativity and substance fans loved in previous installments has been replaced with openworld exploration, endless collectathon fetch quests and non engaging "optional storylines", emphasizing hours upon hours of repetition instead of an enjoyable and creative experience going through a proper narrative while traversing puzzle-filled dungeons, dilluting everything which made classic Zelda be loved by millions of fans.

    • @schutze1399
      @schutze1399 16 ชั่วโมงที่ผ่านมา +3

      BOTW and TOTK have some of the best side quests in the franchise, in addition to BOTW having one of the best, if not the BEST story in the franchise, with by far the best characters. And let's not act as if the old games weren't VERY flawed, gameplay wise and ESPECIALLY story wise.

    • @jonathanvelasco7332
      @jonathanvelasco7332 14 ชั่วโมงที่ผ่านมา

      ​@javiervasquez625 what creativity and substance from previous games was lost? Provide examples please.

    • @jamescoconut1282
      @jamescoconut1282 13 ชั่วโมงที่ผ่านมา +1

      It's depressing

  • @woafie
    @woafie 13 ชั่วโมงที่ผ่านมา

    grezzo didnt make echoes of wisdom

    • @timevergreen3619
      @timevergreen3619 12 ชั่วโมงที่ผ่านมา +2

      Yes they did

    • @matheusdalbem6605
      @matheusdalbem6605 8 ชั่วโมงที่ผ่านมา +1

      they did.

    • @woafie
      @woafie 8 ชั่วโมงที่ผ่านมา

      @@matheusdalbem6605 nope. ive played it. although they are mentioned as collaborators, they were not the ones who made it.

    • @woafie
      @woafie 8 ชั่วโมงที่ผ่านมา

      @@timevergreen3619 nope. ive played it. although they are mentioned as collaborators, they were not the ones who made it.

    • @timevergreen3619
      @timevergreen3619 8 ชั่วโมงที่ผ่านมา

      @@woafie they helped make the game bro 🤡

  • @APsGTG
    @APsGTG 15 ชั่วโมงที่ผ่านมา +2

    I really wonder how they dropped the ball this badly with Tears of the Kingdom. So many cool ideas here and 0 execution despite the game having a longer development cycle than its predecessor on the same engine. It’s been almost 2 years and I’m still feeling the disappointment. Was hyped about this game for years just for it to be a dlc, I still don’t fully understand.

  • @supremeleaderfrancisco9062
    @supremeleaderfrancisco9062 17 ชั่วโมงที่ผ่านมา +2

    we were robbed

  • @TheMegaMarshtomp
    @TheMegaMarshtomp 13 ชั่วโมงที่ผ่านมา +2

    Tears of the Kingdom is... okay. Gameplay wise, it struggles to differentiate itself from Breath of the Wild. Ultrahand is the only real change to the formula, but it is nearly impossible to use productively, and a massive step down from the Master Cycle Zero.
    Narrative wise, the game seems like it is intentionally ignoring BotW. Even if you really want to remove the Ocarina of Time connections that BotW was filled with, the chronology maintained from BotW is shaky at best. At the very least, the Shiekah Tech needed to remain a part of Hyrule, or give a explanation of why it ceased to exist.
    I don't see why you have to call it "great", but everytime I see an issue pointed out, without additionally saying "It's still a great masterpiece of a game" or "I also hated BotW", people seem to just appear out of nowhere to belittle the original comment. It's actually disturbing that complaining about TotK is so triggering, I think more than any other controversy in the Zelda community. But this is what I believe:
    *TotK is fun.* I have beaten it three times, and each time I enjoyed it a bit more than the last. However, *BotW is more fun,* I've beaten it seven or eight times, and each time I play it I discover something new and amazing about Hyrule. TotK doesn't seem to have the same level of detail, and because of that, I, personally, didn't find that it hit the expectations of a Zelda title. I do like TotK. But that doesn't stop it from being disappointing.

    • @chooongusbug724
      @chooongusbug724 12 ชั่วโมงที่ผ่านมา +3

      Beta of the Wild is overrated 🤷‍♀️

    • @TheMegaMarshtomp
      @TheMegaMarshtomp 12 ชั่วโมงที่ผ่านมา +1

      @@chooongusbug724 Perhaps, but if BotW is overrated, then TotK is WAY overrated.

    • @chooongusbug724
      @chooongusbug724 11 ชั่วโมงที่ผ่านมา +2

      @@TheMegaMarshtomp Naw, TotK made BotW feel like an actual game with what TotK added (meaningful side quests that weren't just grab 40 pieces of wood and 5000 rupees for an opal or standing on a Sheikah pedestal, naked and waiting for a blood moon. The caves, shrines being better, combat shrines not being just single copy/pasted guardian, etc). I wouldnt expect a Pokemon fan to know what a good game is though 😘

    • @TheMegaMarshtomp
      @TheMegaMarshtomp 11 ชั่วโมงที่ผ่านมา

      @@chooongusbug724 Not sure where to start here. One-sixth (20/120) of BotW's base game Shrines are Combat Trials, but the weapons you have and the strategies you use will be completely different as you progress through the game. There are possibly too many, but they still show far more interesting gameplay then the Blessing Shrines, which I would think is where the Shrine redundancy argument is strongest.
      BotW has 29 Blessing Shrines. That's 29 times you expect gameplay and are met with an empty room. Very disappointing. However, TotK has 48 Blessing Shrines, out of 152, that means almost a third of the Shrines are nothing! TotK's Shrines are longer and more intricate then BotW's, but there are fewer interesting ones.
      As for the side quests, it's hard to say one thing about them. Sometimes you're looking for a random NPC in the desert, other times you're cooking a specific recipe. There are several quests where you are just asked for materials (like Mattison's Independence, where you give 10 Sundelions). There are varying levels of quests, some far more entertaining than others, and I would argue that it would be nigh-impossible to prove one game's quests to be better than the other's, that is unless you go through both quest logs, judging on a quest by quest basis.
      You aren't the first to use my profile picture to attempt to discredit my argument. True, I don't think most Pokémon games are bad. You've found an excellent example of the ad hominem fallacy! Congrats!

    • @chooongusbug724
      @chooongusbug724 10 ชั่วโมงที่ผ่านมา +2

      @@TheMegaMarshtomp so 49 nothing shrines in BotW when combining the blessings and the boring combat shrines. Everything you said is nothing more than being blinded by nostalgia for a 60 dollar beta devoid of content. But hey, if you like empty grassy plains with nothing but Korok poo, do you. BotW has almost half of its shrines being nothing while TotK has almost a third...All you did was show why TotK is the complete game while BotW was a big nothing burger, held up my rose tinted glasses 😭😭😭😭 but again, Pokemon fans don't know a good game if it slaps them in the face

  • @logansdad26
    @logansdad26 18 ชั่วโมงที่ผ่านมา

    First

  • @blazingphoenix1000
    @blazingphoenix1000 11 ชั่วโมงที่ผ่านมา

    WTF I still love totk but this is bullshit we were robbed the game would have been perfect if we had this they better implement this in a future Zelda game 🤬

  • @rockowlgamer631
    @rockowlgamer631 15 ชั่วโมงที่ผ่านมา +1

    It always irritates me when developers do this, I know they had a time window, but surely they seen how mid TotK was in the end. I mean they had an extra year just for bug fixes.

    • @chooongusbug724
      @chooongusbug724 12 ชั่วโมงที่ผ่านมา +2

      Tears of the Kingdom>>>>>>>>>>>Beta of the Wild 🥰

    • @matheusdalbem6605
      @matheusdalbem6605 8 ชั่วโมงที่ผ่านมา

      Sure, they know the game was mid after selling 21 million copies and getting critical praise from the whole industry because some random on TH-cam said that it was so. They are going to listen to that fair criticism and make another less- reputable, less-commercially-succesful SS because sale figures and acclaim mean nothing for dev teams and don't secure them their literal careers.

  • @timevergreen3619
    @timevergreen3619 12 ชั่วโมงที่ผ่านมา

    Nintendo are getting lazy

  • @timevergreen3619
    @timevergreen3619 12 ชั่วโมงที่ผ่านมา

    The new zelda game is embarrassing

  • @GhostKunShinka
    @GhostKunShinka 13 ชั่วโมงที่ผ่านมา +1

    so. did they just f*ckin lie about this game having 1 year of polishment? cuz this game looks unfinished as F*CK man.
    "breath of the wild is a tech demo" was the misundestanding of the CENTURY man, that game was a MASTERPIECE compared to tears.
    maybe the pandemic "rushed" the devs to just finish already instead of what the creative team actually wanted? cuz idk how u mess up THIS BAD with things like the water temple. somethin like this never ever happened in the past with this franchise. always so creative, so passionate. this game just feels like they pumped up sh*t on top of botw and called it a day LMFAO

    • @chooongusbug724
      @chooongusbug724 12 ชั่วโมงที่ผ่านมา +2

      Beta of the Wild was exactly that, a beta. Take off those rose tinted glasses and cry harder that TotK, adding actual content to the world, makes people realize what BotW was...a beta devoid of content 🥰

    • @GhostKunShinka
      @GhostKunShinka 12 ชั่วโมงที่ผ่านมา

      @@chooongusbug724 mmm yes content... i love me some 1000 koroks and 50 empty shrines... cant wait to have me some mediocre storytelling and wasted potential... thank you nintendaddy for giving us a perfect game! couldnt ask for anything better

    • @chooongusbug724
      @chooongusbug724 11 ชั่วโมงที่ผ่านมา

      @@GhostKunShinka all BotW had was Koroks and 30 plus empty shrines with those combat shrines and another 20 with the blessings. Not to mention outside of those shrines and Koroks, BotW had nothing. Nostalgia is wild lol
      Edit: both have mediocre storytelling but at least TotK doesn't tell the story within the first hour like Beta of the Wild did 😘

    • @GhostKunShinka
      @GhostKunShinka 11 ชั่วโมงที่ผ่านมา

      @@chooongusbug724 botw still has more actual puzzle shrines than TOTK lmao 😭
      3/10 ragebait man, do better

    • @chooongusbug724
      @chooongusbug724 10 ชั่วโมงที่ผ่านมา +1

      @@GhostKunShinka actually, that's not true, over 20 combat shrines with a copy/pasted guardian and 29 blessings. Combat shrines are better in TotK and there's only 48 blessings in TotK (all of which require more than waiting on a pedestal in Link's boxers for a blood moon). Nostalgia is crazy lol

  • @Klotzy4433
    @Klotzy4433 12 ชั่วโมงที่ผ่านมา

    I thought a Dress for Link was scrapped and got mad but thats just some woman... 1:17

    • @xinpingdonohoe3978
      @xinpingdonohoe3978 ชั่วโมงที่ผ่านมา

      You really miss the crossdressing, eh? It makes me wonder where Villa went. Unless, of course, he does appear without his disguise. There are so many new characters, maybe he is actually one of them. For example, perhaps he's Rahdo.

  • @iinvexx
    @iinvexx 12 ชั่วโมงที่ผ่านมา +1

    would of been nice but would it of been worth the extra time we would still be waiting for it to come out I'm happy with what I got I loved it

  • @TheFondalizer
    @TheFondalizer 6 ชั่วโมงที่ผ่านมา

    The concept looks like a xenoblade/zelda game, I love it. The world would have made exploration actually interesting past the first 10 hours.