The Problematic Current State of Mario Kart

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  • เผยแพร่เมื่อ 27 ก.ย. 2024

ความคิดเห็น • 892

  • @GetMadz
    @GetMadz 2 ปีที่แล้ว +1103

    Sorry gonna have to disagree, Mario Kart Wii was incredibly innovative in it’s mechanics and it still stands on it’s own with it’s unique gameplay mechanics such as tricking, bikes, and the drifting system. Nothing else really feels like it and that shows with how many people still play it today

    • @derple8524
      @derple8524 2 ปีที่แล้ว +33

      I really liked your missed potential for water levels in video games video, I too hope that Mario Sunshine 2 will happen since it's the only game that could rectify water physics into fun ways with slides and depth mechanics.

    • @EWOODJ
      @EWOODJ 2 ปีที่แล้ว +13

      I always found MKWii boring gameplay wise compared to the earlier titles. I tend to go back to all the previous titles from time to time, but Wii is the only one I just don’t find that fun.

    • @thepotatowithhat
      @thepotatowithhat 2 ปีที่แล้ว

      Seems legit

    • @andrescube64
      @andrescube64 2 ปีที่แล้ว +2

      I agree GetMadz

    • @artistanthony1007
      @artistanthony1007 2 ปีที่แล้ว +4

      Those mechanics aren't unique.

  • @icee113
    @icee113 2 ปีที่แล้ว +206

    I feel like you're doing a disservice to Mario Kart Wii, 7, and 8. Wii added bikes and changed how drifting worked, as well as adding the trick system. Yeah 7 added underwater and gliding, which on the surface might not seem like much, but it expands the track design possibilities, and to top things off, the mechanics were polished further from MK Wii. 8 polished things up even more, and I feel like you really did it dirty by brushing off the gravity mechanic as nothing but speed boost when you bump other players. It completely changes the way that tracks can be designed and allows for stretches of tracks to cross and run parallel to each other in ways that just wouldn't have worked before, and you said this while a perfect example in Electrodrome was on screen no less

    • @jmaster4941
      @jmaster4941 2 ปีที่แล้ว +27

      Here's some other things that you didn't mention:
      Wii: With Bikes came inside-drifting vehicles that demanded you cut the curves in different ways.
      7: First person mode and vehicle customization that allowed you to make a light character a speedster or a heavy character easier to control.
      8: Perfect physics, glorious HD visuals and music that would not work on any system that came before.

    • @skycap3081
      @skycap3081 2 ปีที่แล้ว +3

      Also tour does the double dash thing with items linked with characters

    • @fausthanos08
      @fausthanos08 2 ปีที่แล้ว +2

      @@skycap3081 tour doesnt count

    • @arcyarcanine
      @arcyarcanine 2 ปีที่แล้ว +5

      He's probably just a MK casual that doesn't even know how to drift or do tricks.

    • @Peh84
      @Peh84 2 ปีที่แล้ว +3

      Don't forget MKWii added players on a race from 8 to 12 and also added online play for console Mario Kart.

  • @Merricktherox
    @Merricktherox 2 ปีที่แล้ว +563

    I think MKWii should get more credit. The core gameplay is largely the same of course, but the changes to drifting thats still seen in the modern titles as well as the trick system were nice touches overall. And you also didn't mention the online tournament mode with special events they ran until 2014!

    • @lol-ih1tl
      @lol-ih1tl 2 ปีที่แล้ว +12

      Mario Kart Wii is an underrated hidden gem?

    • @edwardsaldana2534
      @edwardsaldana2534 2 ปีที่แล้ว +8

      The item balance ruined the experience for me

    • @geschnitztekiste4111
      @geschnitztekiste4111 2 ปีที่แล้ว +10

      Wii also had those awesome half-pipes, which have yet to return

    • @lol-ih1tl
      @lol-ih1tl 2 ปีที่แล้ว +3

      @@geschnitztekiste4111 they returned in Tour

    • @darkgalaxyi_o_l_o_i7831
      @darkgalaxyi_o_l_o_i7831 2 ปีที่แล้ว +4

      @@edwardsaldana2534 a new mod for mk Wii came out called riibalanced which fixes that problem. It makes the CPU’s actually hard while not making the item balance crazy

  • @westinrick802
    @westinrick802 2 ปีที่แล้ว +87

    I think you have a double standard in your thinking.
    Praising N64 for being the more realized version of Super Mario Kart is just applauding it for upgrading graphics and game design.
    A similar idea can be said for GBA and DS, they just upgraded graphics and game design.
    However with Wii going forward, you ignored the fact that they upgraded graphics and game design, instead you belittled the mechanical changes, which is interesting as most of the original games didn’t have too many mechanical changes other than attempting to find the best drift formula.
    TLDR; you praised the first 5 for simply upgrading the game because new technology allowed it to be upgraded, and the last 3 were belittled for adding “mundane” mechanics (even though they also were upgraded games on better technology)

    • @jmaster4941
      @jmaster4941 2 ปีที่แล้ว +15

      8 is literally the series peak in terms of upgrades. It's the objectively best-looking and best-sounding game in the series with amazing track designs thanks to the anti-gravity. I don't get why he doesn't realize this.

    • @stanzacosmi
      @stanzacosmi 2 ปีที่แล้ว +1

      it's not really a double standard since there's not much you can do different once every game is capable of consistently being in 3D, plus we all know how jank the mash left and right drift style games are

    • @linguine2081
      @linguine2081 2 ปีที่แล้ว

      You got a point tbh

  • @Peng_Wii_Knee2
    @Peng_Wii_Knee2 2 ปีที่แล้ว +390

    I love when he said adding bikes wasn’t too game changing… legit it completely changed the entire game lol

    • @Rickby
      @Rickby 2 ปีที่แล้ว +39

      That’s when I knew he was just talking

    • @vard1865
      @vard1865 2 ปีที่แล้ว +20

      So much that broke it making Karts useless

    • @ifailflash2360
      @ifailflash2360 2 ปีที่แล้ว +9

      Yeah, they made drifting easier, big whoop, what a amazing and particularly different game it is now, glad we have bikes that control slightly different than karts, what more could we even need

    • @savagejack5714
      @savagejack5714 2 ปีที่แล้ว +5

      @@ifailflash2360 yea
      Not like they didn't include retro battle courses, online tournaments, 12 player games,wheelies, bikes, inside drifting, tricking, new items. Nahhh

    • @brandish_0003
      @brandish_0003 2 ปีที่แล้ว +8

      Yea a lot of his points about something not being innovative are kinda void. Bikes changed everything and became the only choice if you wanted to win. Wii also refined the online play which is another gameplay experience.
      Mario kart 7 changed track design forever as well as adding the kart customisation gimmick which I would argue is a welcome change but due to the fact this is a racing game of course there is going to be one meta loadout. No way around it.
      Mario kart 8 again changed track design concepts forever and the deluxe version is a refinement and accumulation of all the previous entries of the series,
      Minus unlimited time mode in battle mode and double dash mechanics.
      How can he be complaining about this? And dlc is a perfect way to extend the life of mario kart. Why would I want to split up the gameplay across two different games when I can have a massive roster of track on an already mechanical perfected game?

  • @_nRool
    @_nRool 2 ปีที่แล้ว +385

    "7 and 8 feel the same"
    I cannot disagree more with any statement of this video.

    • @ThePaperGamerChannel
      @ThePaperGamerChannel 2 ปีที่แล้ว +3

      Same

    • @OdysseyKinsey
      @OdysseyKinsey 2 ปีที่แล้ว +27

      nah, they really don't, I've played both before and they feel a lot different

    • @alxSAJ
      @alxSAJ 2 ปีที่แล้ว +13

      @@OdysseyKinsey as an owner of both 3ds and switch i agree

    • @dimenfer
      @dimenfer 2 ปีที่แล้ว +3

      Sadly without bikes

    • @pandy9049
      @pandy9049 2 ปีที่แล้ว +9

      In my opinion mario kart 8 and 7 do kinda feel the same. mario kart 8 feels more grand and faster than 7 but that's it imo.
      i still love both of the games though they're both great

  • @humankinetic
    @humankinetic 2 ปีที่แล้ว +202

    I have to disagree. I dont think the lack of new innovations is holding back the series. Honestly the big draw for me has always been more tracks and more characters. (Which I know could be accomplished with DLC) My only issue with Mario Kart is how lazy Nintendo has gotten. Not only has it been almost a decade since we got a new mario kart, but the DLC the are giving us seems like little more than rehashing the tracks from Tour, complete with its crappy quality and lack of branching paths and creative mechanics.

    • @larniieplayz6285
      @larniieplayz6285 2 ปีที่แล้ว +3

      They are direct ports from tour

    • @BitchChill
      @BitchChill 2 ปีที่แล้ว

      We got MKT back in 2019

    • @PipesTheVlob
      @PipesTheVlob 2 ปีที่แล้ว +3

      its not lazy
      its spending your budget wisely

    • @humankinetic
      @humankinetic 2 ปีที่แล้ว +4

      @@BitchChill crappy mobile apps don't count. They just exist to scam people out of money

    • @EWOODJ
      @EWOODJ 2 ปีที่แล้ว +2

      We get it, you don’t like it. But you don’t have to lie.

  • @jammyman7085
    @jammyman7085 2 ปีที่แล้ว +175

    I do think you are doing MKW a little dirty since the game brought a variety of necceary iterative improvements including introducing the mordern drifting systems and tricking especially. Both of which have had major effects on track design ever since. That and other minor things like halfpiped and inside drift that give the game a different feel than anything else in the series.
    But yeah do feel ya the new games do sorta lack pizzazz or a solid hook.

    • @andrescube64
      @andrescube64 2 ปีที่แล้ว +2

      I agree

    • @lol-ih1tl
      @lol-ih1tl 2 ปีที่แล้ว +3

      Infinite is more of a Double Dash person.

    • @larniieplayz6285
      @larniieplayz6285 2 ปีที่แล้ว

      How do they lack that?

    • @lol-ih1tl
      @lol-ih1tl 2 ปีที่แล้ว +5

      The Double Dash community does have some rivalry with the Mario Kart Wii community, mainly because Double Dash didn't have any time to become the "best" Mario Kart, because Mario Kart Wii became the "best" Mario Kart right after Mario Kart 64 stopped being the "best" Mario Kart in 2014.
      TL;DR: Mario Kart Wii is like Double Dash's cooler younger brother

    • @jammyman7085
      @jammyman7085 2 ปีที่แล้ว +4

      @@lol-ih1tl honestly I would have figured double dash fans animosity would more so be at the direct follow up in DS for going back to basics and standardizing some of the core elements. Tho I not familiar with community views of the MK games so more you know.
      But Infinate is defo more of a double dash guy, just looking and how much more proficient the footage shown was compared to everything else. That likely informs his own views of wanting more innovation from the MK series.

  • @pigskin1287
    @pigskin1287 2 ปีที่แล้ว +155

    The disrespect to MK Wii is real. I would argue it's the most unique feeling MK. And comparing it to MK 64 is just disgraceful. MK Wii's driving and mechanics is lightyears better

    • @flooidity
      @flooidity 2 ปีที่แล้ว +5

      I wouldn't say MKWiis driving mechanics are better but definitely more accessible. Once you master MK64 it feels amazing to play

    • @daveynorton
      @daveynorton 2 ปีที่แล้ว

      Yea

    • @LivenSixtyFive
      @LivenSixtyFive 2 ปีที่แล้ว +1

      @@flooidity mario kart wii has a skill gap though. So I wouldn’t say its more accessible. If mastered, the gameplay can be lightyears better but, just like smash melee, the controls are not as refined as anyone makes it seem like it is. I would go into a tangent if ultra shortcuts, inside vs outside drift, and tricks but im not going to. Mario kart 7 and 8 are not even that similar to wii.

    • @flooidity
      @flooidity 2 ปีที่แล้ว +1

      @@LivenSixtyFive They are all very similar. I think MKWii isn't as refined as MK7 or 8 but it's still a good time. I know how to play it pretty well but my biggest problem with the game is the controls aren't mapped very well for controller (like up on D-Pad tricks & wheelies are odd) and most of the vehicles suck besides a few in drift bikes. I definitely don't think it has anything going for it that MK7 or 8 don't do better and I feel like it's only very popular in comparison to older MK games because of how many people owned it. MKWii is definitely a good time don't get me wrong, but it's also my least favourite MK game and was definitely the start of simplified drifting. The only real skill gap thing in modern MK is item play but every MK game has that

    • @ajc1476
      @ajc1476 2 ปีที่แล้ว +4

      Sorry, but DD is still the most unique MK

  • @AmyASpaceOdyssey
    @AmyASpaceOdyssey 2 ปีที่แล้ว +506

    I completely understand your point, but I have to respectfully disagree. Early installments of video game franchises are often very different from each other because they are the developers trying to figure out what they wanted that franchise to be. For Mario Kart, I would say that when they got to MKWii, that’s when Nintendo discovered that that is what Mario Kart is. That is why the games after Wii are built on the foundation of it and just attempted to refine it instead of doing something radically different. I feel like your argument here could apply to many other game franchises. Tropical Freeze could just be DLC for Returns, 3D World could just be DLC for 3D Land, etc.

    • @jclkaytwo
      @jclkaytwo 2 ปีที่แล้ว +63

      exactly. I don't understand why mario kart specifically is being targeted here, most video game franchises are taking the same "light innovation" approach at this point.

    • @SMPandanic
      @SMPandanic 2 ปีที่แล้ว +16

      AND the hardware differences help change how the game feels

    • @itryen7632
      @itryen7632 2 ปีที่แล้ว

      Have you ever even played MkWii?

    • @boltstrike2787
      @boltstrike2787 2 ปีที่แล้ว +15

      And I actually feel like 7 and 8 are doing more to build on Wii's foundation than the other games you mentioned. Gliding and antigravity do quite a bit to shake up Mario Kart's mechanics unlike TF which just throws in extra characters that do next to nothing different and mechanics that the Classic trilogy already did and 3D World which likewise throw in extra characters that do next to nothing. I feel like 64, Sunshine, Galaxy, Odyssey, and the Bowser's Fury mode of the 3D World port are the only games that have really innovated platforming. Maybe a few of the Kirby/Yoshi games, but mainly just the sandbox (or in Galaxy's case, pseudo-sandbox) platformers. Nintendo seems to have a thing where they're much more willing to experiment with the sandbox platformers than the linear ones.

    • @jclkaytwo
      @jclkaytwo 2 ปีที่แล้ว +9

      @@boltstrike2787 anti-gravity barely shook up the gameplay tbh.
      oh look, I can get a cool tiny boost after bumping into someone. how innovative.

  • @cris3760
    @cris3760 2 ปีที่แล้ว +387

    i personally don't agree with you, for me mario kart 8 is still incredibly fun every time i play it, but i respect your point of wiews

    • @garywright5112
      @garywright5112 2 ปีที่แล้ว +3

      Well said!

    • @jesse4437
      @jesse4437 2 ปีที่แล้ว +1

      Wiews

    • @fungusz_4292
      @fungusz_4292 2 ปีที่แล้ว +7

      still getting stale and needs a new game/refresh

    • @Nintendo_Wolf
      @Nintendo_Wolf 2 ปีที่แล้ว +7

      Yeah, Mario Kart can never die

    • @OOFUS4103
      @OOFUS4103 2 ปีที่แล้ว

      Try playing it for over 300 hours over and over

  • @element1192
    @element1192 2 ปีที่แล้ว +31

    Mario kart wii is still fun to play today, has a very active community, and still gives great races online. Inside drifting, wheelies, and tricks make the game handle differently than any other racing game. It revolutionized mario kart, especially its tech and its shortcuts, and no subsequent mario kart game has gotten either of those to feel as good as on Wii. That's why it's still the best racing game there is.

    • @quangamershyguyyz7166
      @quangamershyguyyz7166 2 ปีที่แล้ว

      Double Dash, 8 Deluxe, and CTR Nitro Fueled all are much better than Wii.

    • @element1192
      @element1192 2 ปีที่แล้ว +2

      @@quangamershyguyyz7166 Double dash has fewer courses, no tricks, no wheelies, no inside drift. I love that game and I grew up with that game but mario kart wii is better

  • @lewisrich
    @lewisrich 2 ปีที่แล้ว +51

    Mario Kart could definitely use an adventure mode like you said with Diddy Kong racing or even Crash Team Racing. Just having grand prix, and time trial for single player modes gets pretty boring. It'd be cool if they changed the coin system for unlocks as well, like being able to spend the coins you earn on what you want rather then unlocking specific things in a set order.

    • @boltstrike2787
      @boltstrike2787 2 ปีที่แล้ว +1

      It's not even in a set order, it's in a random order. You'll unlock kart parts in a completely different order from how I will, it's like a giant grab bag that you can only pick from after a certain coin threshold. But yeah, Tour's shop is a much better system and I have no idea why they didn't just do that instead from the get go.

    • @lewisrich
      @lewisrich 2 ปีที่แล้ว +1

      @@boltstrike2787 Thanks for the correction. It'll be interesting to see what they eventually do for a future Mario Kart.

  • @jclkaytwo
    @jclkaytwo 2 ปีที่แล้ว +29

    while I do have problems with the current state of the mario kart series, I strongly disagree with your main argument here.
    ignoring the fact that mario kart wii introduced 12 player races, completely revamped the drifting mechanics permanently, and introduced an entirely new vehicle type, is doing the game a complete disservice here. and the addition of tricks completely changed the way the tracks themselves were designed on a fundamental level. the core gameplay in MKW was substantially more innovative and influential to the series than MKDS (which innovated in regards to the mission mode, online races and retro tracks, rather than the gameplay itself) and especially super circuit (which added virtually nothing to the series and provided the exact same experience as the SNES game but with different tracks). additionally, I don't understand why double dash's special items are given a pass as a satisfying innovation, while wii's tricks or 7's gliding sections are not. the logic here is very confusing.
    smash ultimate didn't really innovate anything for the smash series whatsoever, as everything the game did had technically been done before. but it's an incredible refinement of the previous games to the point where it easily earns its "ultimate" title. sometimes that's all a sequel needs to be. an improvement on previous entries that doesn't change the core experience, but adds enough new things to justify its existence. and that's exactly what mario kart wii, 7, and 8 do. in fact, it's what every mario kart does. would you say that smash bros has gone stale? point is, we don't need a huge overhaul of a series that has lasted 30 years that has still managed to be able to compete among the best of the racing genre. it's a very different situation from the NSMB or mario party series, which really are just the exact same games every time. so I really don't understand why mario kart is being singled out as "problematic" when mario kart's approach to sequels is basically just video game franchise standard at this point. metroid dread, every smash game, every animal crossing game, tropical freeze, paper mario TTYD... need I go on? these games all use the same sequel approach as mario kart and it worked out amazingly. I don't see an issue here.
    to me, regarding innovation between each new entry, the mario kart series is absolutely going in the right direction. the big problem with the current state of mario kart isn't the games leading up to MK8, it's everything that came _after_ MK8. the only issue to be concerned about here is the fact that we haven't gotten a truly new game since 2014, and nintendo keeps updating said 2014 game (and making forgettable spin-offs) rather than making MK9. nothing more to it.

    • @luigigreen_
      @luigigreen_ 2 ปีที่แล้ว

      glider can just be a straight road because moving slows you down

    • @jclkaytwo
      @jclkaytwo 2 ปีที่แล้ว +2

      @@luigigreen_ I don't really understand how that relates to my comment

    • @mikeywebb9598
      @mikeywebb9598 2 ปีที่แล้ว +2

      My gosh it made me so mad when he said “ultimate has a new story mode” and I’m like 😀 yeah… and 8 has new tracks, that’s the standard, how come for ultimate it’s innovative but not 8?!

    • @jclkaytwo
      @jclkaytwo 2 ปีที่แล้ว

      @@mikeywebb9598 yup, so innovative. now let's just ignore the subspace emissary real quick.

    • @jclkaytwo
      @jclkaytwo 2 ปีที่แล้ว

      @Barney Stinson I have enough reasons. you should gain some respect for other people's opinions.

  • @disneyvillainsfan1666
    @disneyvillainsfan1666 2 ปีที่แล้ว +68

    My best guess for why we don't have Mario Kart 9 is because some people don't want to pay another $60 for another game. But still, I must say that Nintendo is acting too dependent on this one game.

    • @guyfierimtwi
      @guyfierimtwi 2 ปีที่แล้ว +17

      It sells too well. What do you expect? Do you want it to not sell?

    • @disneyvillainsfan1666
      @disneyvillainsfan1666 2 ปีที่แล้ว +2

      @@guyfierimtwi I am aware of that, but still.

    • @stevenmcburney8167
      @stevenmcburney8167 2 ปีที่แล้ว +13

      That’s actually the complete opposite. Nintendo doesn’t care if people complain about £50 price tags, they want to keep this game alive so they can get more people to buy it

    • @MGMVE
      @MGMVE 2 ปีที่แล้ว +22

      Speaking from a business perspective can you blame them? 8 Deluxe is still selling like crazy 5 YEARS after it was released in April 2017,
      Casuals are the ones that speak the loudest, they aren't going to care about random comments on youtube from Mario Kart fanatics. Or a bunch of Mario Kart videos on youtube. Let's be realistic here. 8 Deluxe still sells. whether people like it or not. adding dlc in the from the Booster Course Pass is better than having to purchase an entire seperate game.

    • @jclkaytwo
      @jclkaytwo 2 ปีที่แล้ว +9

      "some people don't want to pay another $60 for another game"
      definitely not. if that was the case, it doesn't explain why splatoon 3 and mario + rabbids sparks of hope are being released on the same console as their predecessors.

  • @Crispeaks
    @Crispeaks 2 ปีที่แล้ว +4

    “Mario Kart Wii is just Mario Kart 64 with bikes”
    WOAH. That’s…certainly a sentence!

  • @AndresRodriguez-ek9lw
    @AndresRodriguez-ek9lw 2 ปีที่แล้ว +24

    I really have to disagree on your perspective for Mario Kart Wii. I feel that it did innovate a new drving technique and the game was designed so good for competitive purposes. I do get your point on that the 1st 5 games were super different in some aspects due to major tech advances in that time. But getting a major change each game would in some sort of way drift from the MK game persona. I truly believe Nintendo comparing to other companies has issues studying what the user wants. Mario Kart 8 is cool due to graphics and the tracks. But it changes the whole "madness" experience that were present in other Mario Kart games. For example, the bell item that can destrpy any item, including blue shells. Blue shells is the most important item in MK. It keeps a balance for the whole racing experience to be enticing not expecting what's gonna happen. The fact that in MK8 shortcuts are super limited almost to nothing makes it not versatile as MK Wii does. To this day, there is an active community of custom tracks for MK Wii for more than 12 years. I really don't think it would be a bad idea to use Mario Kart Wii as a base using other game aspects to build an ultimate game including the ability to create custom tracks. I think people really don't see how MK Wii is still so relevant than other games. Just think about it and make a research.

  • @NinGamer64
    @NinGamer64 2 ปีที่แล้ว +3

    You described tricks in Mario Kart Wii as not too game changing, but that mechanic added a function to ramps that makes them feel lame in older games.

  • @KaiserKaddu
    @KaiserKaddu 2 ปีที่แล้ว +4

    So going from 2.5D to 3D is the biggest innovation (not a logical evolution), but driving in vastly different terrain (underwater, flying, on the ceiling) is not. Ah yes. Of course.

  • @ravio3943
    @ravio3943 2 ปีที่แล้ว +21

    Mariokart 7 is the goat in my opinion. It has the best (most nostalgic) tracks for me and I like how the graphics are less realistic than mk8. The booster pass might change that though, all the game was missing for me was coconut mall, koopa cape, yoshi falls, and waluigi pinball. I love how in depth you went and great video!

    • @lol-ih1tl
      @lol-ih1tl 2 ปีที่แล้ว

      Coconut Mall and Koopa Cape were already in Mario Kart 7

    • @ravio3943
      @ravio3943 2 ปีที่แล้ว +5

      @@lol-ih1tl yeah mk8 was missing those tracks, that's what i loved about 7

    • @lol-ih1tl
      @lol-ih1tl 2 ปีที่แล้ว

      @@ravio3943 Coconut Mall is returning with the DLC now.

    • @ravio3943
      @ravio3943 2 ปีที่แล้ว +5

      @@lol-ih1tl Yeah, that's what gives me hope for the others, which have not been confirmed as far as I know.

    • @Tolani_0100
      @Tolani_0100 2 ปีที่แล้ว

      @@lol-ih1tl Yoshi Falls returned in Wii, not 7.

  • @GravityRaider
    @GravityRaider 2 ปีที่แล้ว +37

    I love how when you described a more in-depth version of Double Dash that you were really just explaining how Crash Tag Team Racing plays. Also, Crash did anti-gravity racing like more than a decade before Mario Kart 8.

    • @eternalroots6753
      @eternalroots6753 2 ปีที่แล้ว

      Gravity Raider I love your channel, double dash is also something I miss in post GameCube Mario Kart

    • @InfiniteBits
      @InfiniteBits  2 ปีที่แล้ว +5

      Then I gotta try out that game then!

    • @NerdyNooki
      @NerdyNooki 2 ปีที่แล้ว +10

      Anti-gravity racing wasn't a new idea when MK8 released, but it's safe to say it got more praise for the idea because it was handled far better than Crash Nitro Kart---where there it felt like a bigger gimmick with wasted potential

    • @guyfierimtwi
      @guyfierimtwi 2 ปีที่แล้ว +1

      @@InfiniteBits Why is everyone begging for double dash.

    • @jacob5881
      @jacob5881 2 ปีที่แล้ว

      fr I've thought about Crash Tag Team ever since I played it over a decade ago. So good. I thought that's what got remade when they announced a Crash Racer remake, and was shattered when I realized it wasn't tag team.

  • @FishyLookinLemon
    @FishyLookinLemon 2 ปีที่แล้ว +6

    My problem is that there is no new features that really change the game. Double dash is a great example of a game changing mechanic

  • @geschnitztekiste4111
    @geschnitztekiste4111 2 ปีที่แล้ว +10

    I think MK Wii had the best track designs and the physics feel great

  • @owenfautley
    @owenfautley 2 ปีที่แล้ว +4

    It might be a neat idea to have a gunner seat but as a main game who would want to be stuck in the gunner seat and not drive also how would it play in single player mode. Maybe it could be a mode or like double dash you swap the driver and the controls also swap.

  • @NewGabeOrder
    @NewGabeOrder 2 ปีที่แล้ว +4

    12:30 Mario Kart Arcade GP DX already has a co-op mode like that, but with a twist: you or your partner can use an item to combine your vehicles temporarily so both of you operate a "fusion kart".

  • @TroboTicTac
    @TroboTicTac 2 ปีที่แล้ว +18

    I agree with everything besides Mario Kart Wii, you dont give it enough credit, it added tricking and bikes which every MK after used them. MKWii is the only one to have Half pipes and directional tricks which are very unique and feels completely different then any other MK game.
    I like how you mentioned DKR (better than MK64 btw) but you should have mentioned CTR, it is very unique and its also better than MK64
    also @ 12:28, a game called Crash Tag team Racing already did that and it was horrible

    • @luukkroone4143
      @luukkroone4143 2 ปีที่แล้ว

      Mario kart tour also has half pipes even though they feel weird

    • @TroboTicTac
      @TroboTicTac 2 ปีที่แล้ว

      @@luukkroone4143 yeah because they didn't implement them correctly in Tour

  • @ryans6442
    @ryans6442 2 ปีที่แล้ว +11

    I think each game definitely feels different enough. Going back to games like 7 and Wii are definitely different compared to 8. I haven’t played every Mario kart, but I don’t think the quality of each entry is affected too much. I’m not hating or anything, but i think you might just be burnt out from Mariokart which is perfectly fine but not the games fault

  • @nitrusxd8951
    @nitrusxd8951 2 ปีที่แล้ว +7

    Tbh the core mechanics are good it’s just that the maps got stale after a while but now the problem is going to be solved for the time being

  • @johnnychabin6982
    @johnnychabin6982 2 ปีที่แล้ว +6

    tbh the biggest gameplay change for me in mk8 was 200cc. it’s a big difficulty increase that i welcome. but I agree that DLC tracks, instead of a new release, is a very uninteresting move for nintendo, and I would prefer these tracks were used in a new game with new innovations instead.

  • @MrSiggismund
    @MrSiggismund 2 ปีที่แล้ว +21

    I'm pretty sure Mario Kart 9 exist, it'll be a lauch title for the next console (at least in the launch window) thats my guess.

    • @InfiniteBits
      @InfiniteBits  2 ปีที่แล้ว +2

      Only time will tell

    • @therealjaystone2344
      @therealjaystone2344 2 ปีที่แล้ว +2

      Idea: a new Mario kart game with all retro courses and new characters outside of all characters from past series. The smash ultimate treatment.

    • @lol-ih1tl
      @lol-ih1tl 2 ปีที่แล้ว

      I don't think that it's going to be a launch title. The next Console is more likely going to have a glorified tech demo type of game at launch.

    • @Matthew-tv3fz
      @Matthew-tv3fz 2 ปีที่แล้ว

      Mario Kart 9 is Mario Kart Tour

    • @boltstrike2787
      @boltstrike2787 2 ปีที่แล้ว

      Not soon enough IMO. It's been 5 years since 8D and 8 years since the original 8, that is a very long drought by Mario Kart standards where usually the next game comes in 3 or 4 years.

  • @Alxium
    @Alxium 2 ปีที่แล้ว +4

    As a fellow TH-camr, I'd REALLY like to see the like to dislike ratio for this video, it seems to be quite controversial according to the comment section. (Damn you TH-cam for taking away the count)

  • @MashupProductions22
    @MashupProductions22 2 ปีที่แล้ว +6

    Mario kart 8: (Gets a port and dlc) please let me die
    Nintendo planning to release more character packs and more content: NO MAKE US MORE MONEY

  • @mattbelcher7135
    @mattbelcher7135 2 ปีที่แล้ว +5

    The thing is I don't think Mario Kart needs to be insanely innovative. Because Mario Kart as a franchise is incredibly innovative. Look at all the games you mentioned like Diddy Kong Racing, Sonic and Sega allstar racing. Those games would simply not exist without Mario Kart. The thing about Mario Kart is that it has to be a game that is easy to learn and easy for anyone to pick up and play. I know you said that there haven't been that many innovations however I think things like underwater driving, gliding, and anti gravity, tricks in the are pretty big things. Not from a gameplay perspective but from a track design perspective I think it has made a lot of the newer tracks a lot more unique and have basically made endless possibilities with track design. Not saying that the older tracks are bad in any way but in the newer Mario karts like 8, 7, Wii, and DS I believe they have a much better track selection then the older Mario kart games.

  • @fortherepublic6475
    @fortherepublic6475 2 ปีที่แล้ว +3

    I would agree if MarioKart 8 hadn´t introduced 200ccm. It makes most tracks a lot more challanging, since you actually have to break to make many turns possible.

  • @hoshidonoble0543
    @hoshidonoble0543 2 ปีที่แล้ว +6

    I just wish they would bring back special items for characters. Like they did in Tour! (Also correct me if I'm wrong but I think Nintendo considers Tour part of the series iirc) I always find myself picking the same character in MK8 but special items would really mix things up again. Maybe we wouldn't see a million Waluigis online all the time. Lol

  • @TheCoops119
    @TheCoops119 2 ปีที่แล้ว +5

    I think you make a really good point which I agree with, I never sit down to play Mario kart on my own anymore, only when friends or family are around, it just feels like a very similar experience I’ve been playing for years, but something like double dash I can play a lot more because of the uniqueness

  • @boomboom6410
    @boomboom6410 2 ปีที่แล้ว +4

    I always felt the inclusion of skill trees or course variants could be an interesting way to spice up the Mario Kart formula.

    • @boltstrike2787
      @boltstrike2787 2 ปีที่แล้ว

      They're already doing the latter in Tour, tracks have R variants where you complete the courses backwards and T variants which add a bunch of trick ramps and glider sections (also R/T variants which do both). That's definitely something Tour actually did right that needs to migrate over to the console games.

  • @VictorHernandez-vc5zo
    @VictorHernandez-vc5zo 2 ปีที่แล้ว +8

    In defense of wii, it had almost unmatched jank. Actually I think it does have the most jank. Either way the jank is what set it apart. Also the character roster is still unmatched

  • @lightbeammusic
    @lightbeammusic 2 ปีที่แล้ว +7

    While I do agree that MK7 and MK8 aren't very unique, I'll have to disagree with with your opinion of Mario Kart Wii. The trick system added so much to the game, making jumps and ramps so much more fun to go off of. Not only that, but use a bike and it's an entirely different game. Judging by your footage, it doesn't seem like you know about the wheelie feature present in MKW, but it's a total game changer. In contrast, the bikes in MK8 were and still are a huge disappointment for me, since they don't have the wheelie feature.

    • @graysonwells21
      @graysonwells21 2 ปีที่แล้ว +1

      I feel like 7 having gliding and underwater sections as well as bringing coins back made track layouts more interesting and wild, 8 was just a better revision of that in HD, albeit the gliding got nerfed, in 7 gliding was huge and had really good physics allowing you to glide way longer on a course if you could control it well enough.

  • @StarlightNkyra
    @StarlightNkyra 2 ปีที่แล้ว +4

    Mario kart wii I feel has an identity separate from DS or future titles. Now, I really do think Nintendo needs to come up with better gimmicks than gliders or anti-gravity. To fix this, they could do something so small, yet so big; character abilities.
    Every character feeling different. For example; Mario could control normally, Peach could have longer glide times and King boo could pass through other players. Characters could also get exclusive items instead of abilities; such as Luigi with a poltergust or Bowser with a fireball. There is so much potential to innovate in that category, feel free to leave your own suggestions in the replies.

  • @englishwithwhite
    @englishwithwhite 2 ปีที่แล้ว +49

    I’m planning to play Mario Kart 9 with my grandchildren in 2070
    Joke aside thanks for the frequent uploads and love your videos as always man. Mario contents are my favorite

    • @InfiniteBits
      @InfiniteBits  2 ปีที่แล้ว +8

      lol thank you man

    • @PLAYER42_ready
      @PLAYER42_ready 2 ปีที่แล้ว +2

      No I think they’ll make MK9 In 7363527382934666113413

    • @realthemariogamer
      @realthemariogamer 2 ปีที่แล้ว

      @@PLAYER42_ready i think the universe by then would just not exist anymore.

  • @shibememes
    @shibememes 2 ปีที่แล้ว +3

    i think it’s fine if a game mainly just perfects gameplay and design, but yeah… it gets tiring when like 3 games in a row do that.

  • @ComradeChyrk
    @ComradeChyrk 2 ปีที่แล้ว +4

    I think as a new innovation for mk9 would be to have tracks that you can interact with. Kind of like levelution from battlefield 4, have parts of the track that if you do a certain thing, the track would react and could hamper with other racers. The zelda track in 8 kinda has this with that one boost pad that can only be accessed by hitting the pegs. Do that but bigger. Maybe be able to initiate an avalanche on a snow track or a rock slide on a mountain map

  • @custom-r
    @custom-r 2 ปีที่แล้ว +3

    Mario Kart should have a track editor like the F-Zero Expansion Kit. I mean ModNations Racers on PS3 also had a track editor as well.

  • @krypto1390
    @krypto1390 2 ปีที่แล้ว +4

    Mario Kart Wii is my favorite and third favorite game of all time. Also I think the only similar ones are 7 and 8

  • @matthewwilliams4569
    @matthewwilliams4569 2 ปีที่แล้ว +3

    Like a lot of people here, I can’t agree with your disservice to Wii, 7 and 8. I love Double Dash, DS, Wii, 7 and even the first three entries got some things right and are fun to play but 8 is the best in terms of feeling to play. The mechanics are sound and the driving and handling is the most reliable. The tracks are great, we need more of them, and the item system, while not perfect, does work ok. Double items are a good thing and you can make any vehicle viable, unlike in Wii, when you couldn’t really. The gameplay is the most sound and most people agree with that. There’s a reason Nintendo aren’t giving us a new game. It’s like how you said “if it ain’t broke don’t fix it”. MK8D gets far too much right to be changed drastically and Nintendo and most people now, just want more tracks, maybe more items and ideally more characters. Personally, not too bothered about the latter point but I can see why there’s appeal there

  • @williamnorton2428
    @williamnorton2428 2 ปีที่แล้ว +3

    The easiest way to make it feel fresh is to go do something else. When you come back it'll feel brand new

  • @sheridan5175
    @sheridan5175 2 ปีที่แล้ว +2

    It'd be a big ask, but having your character/kart/wheels/gliders change gameplay more than just stats would be a great way to give the series life, e.g. Different item use or special abilities
    Like
    Link can use spin attack, or Mario can use a fireball
    Or item affinity and synergy with special abilities

  • @henreebee6561
    @henreebee6561 2 ปีที่แล้ว +21

    I agree that there’s been a lack of innovation in the series. I’d love to see them change things up. However, Mario kart is still Mario kart, and still fun!

  • @LazyKing3D2Y
    @LazyKing3D2Y 2 ปีที่แล้ว +1

    What i want in mario kart 9 is:
    1. more tracks
    2. more car customization more originality.
    As in stickers, picking your color palettes Etc
    3. bring the bike wheely back.
    4. give the characters different skins
    5. more characters
    6. more items
    7. more modes
    As in make a double dash mode.
    8. 250cc
    9. fix the course picking in online.
    If people pick 1 course more then others that's the course we play, not that stupid roulette thing.
    10. Not expecting this but what about a open world Mario kart.
    these are the things I can think of right now feel free to add your own.

  • @kittenzrulz2314
    @kittenzrulz2314 2 ปีที่แล้ว +5

    10:15 when you mentioned other kart racers why didn't you mention Super Tux Kart. It may not be a big console racer with fancy IPs backing it up but what it does it does well. The course and character design is amazing and it feels amazing. The controls are tight and heavily customizable. Its available on PCs and phones and can run on a raspberry pi. And yet despite this its a free to play FOSS (Free and Open Source Software) game. Becouse of this and the active encouragement and even a mod browser people can add whatever they want. Charicters, Karts, and even entire courses can be fan-made.

  • @youareweirdforreadingthis
    @youareweirdforreadingthis 2 ปีที่แล้ว +1

    I think it would be cool if they had all the past modes, tracks, with incredible graphics into one game, with all new modes and other things, and introduce some of the most unique things inspired by other games. They could introduce characters from other games owned by Nintendo, and even have some sega and other characters. They would make these abilities from previous games amplified, Customization would be vast, and Mii characters could be swapped by old, and new. It would take long to code, probably by 2025-2030 but i think with some effort, it could happen.

  • @outofideasexe
    @outofideasexe 2 ปีที่แล้ว +1

    Wii littetly defined how all future games are made and 7 introduced what is probably the most popular difference of custom karts allowing for any combos which play different from others

  • @Not_so_Klever
    @Not_so_Klever 2 ปีที่แล้ว +3

    You’re concept was essentially just crash tag team racing lol. I do have to agree though, that Mario kart really needs something to change up the formula. Especially since I was a Wii U owner who bought the dlc at the time so I got essentially nothing new to experience and since I avidly play tour, when the booster pass was announced I immediately recognized that all the tracks are straight up ports from tour so I really can’t be excited for the upcoming dlc. Man it really sucks though cuz double dash was my first Mario kart and that game changed it’s formula so much and I replayed it about a year ago and it offers so much in terms of single player content with how many unlockables there are and how difficult it can be to get some of them.

    • @InfiniteBits
      @InfiniteBits  2 ปีที่แล้ว

      Damn I gotta play that game then!

    • @Not_so_Klever
      @Not_so_Klever 2 ปีที่แล้ว

      @@InfiniteBits I don't know if you should though, the concept is neat with having to fuse with your opponent mid race to use a machine gun but it's ruined due to the racing feeling very stiff and rigid. I would recommend the original crash team racing or it's incredible remake, ctr nitro feuled. While it is a simple racing game, it has a unique mechanic with its drifting which encourages high risk, high reward gameplay and it feels very rewarding speeding through tracks if you have the skill or practice for it. It also has a story mode and the remake has many, many unlockables that, if determined enough, can keep you playing for months or maybe even a year given it's brutal time trials and many skin unlockables, which can be acquired from racing multiple times with certain characters or its in-game shop. The remake also includes the tracks from the original, its sequel, and tracks made specifically for it. It also includes many modes to keep you busy. I heavily recommend nitro feuled if you're looking for a more skill based racer.

  • @blacksabbath9844
    @blacksabbath9844 2 ปีที่แล้ว +1

    Mario kart needs a way of including a pad that instantly inverts your cart with anti-gravity or maybe some more intuitive shortcuts with more randomness for places 5 through 3 since half the time it's a banana, shell, or red shell. There should also be differences in drifting more similar to mario kart wii and a more wider camera as well as I think that's what mainly sets mario kart 7 and 8 from wii. These are just my thoughts though...

  • @froakie1404
    @froakie1404 2 ปีที่แล้ว +2

    Couldn’t disagree more, I honestly think mario kart tour’s existence is holding the entire franchise back, even to the point where the new DLC tracks are just ported tour tracks and retros

  • @potato44_
    @potato44_ 2 ปีที่แล้ว +2

    Mario Kart Wii has different mechanics from DS, I feel like the sluggish feel for the series really started with 7 as that game was basically just wii on the go. Wii had some of the best ideas for tracks, the best selection of characters with few filler, in-depth gameplay mechanics that even 8 doesn't have and the online is free unlike the newest one. Wii is worth going back to as much as Double Dash and DS

  • @tiku80
    @tiku80 2 ปีที่แล้ว +1

    MK8D did add 200CC which, together with the anti-grav, added just enough to set it apart from the previous games

  • @egc998
    @egc998 2 ปีที่แล้ว +13

    You underestimate how big anti-gravity is. On paper, it doesn’t seem to add much, but these courses feel so much better with it on, and that’s the main reason why nearly all the tracks in Mario Kart 8 are considered great

    • @jclkaytwo
      @jclkaytwo 2 ปีที่แล้ว +4

      I honestly don't give a crap about the anti-gravity. however, I think MK8 has the best track selection in the series. imo it's not because of the anti-gravity, it's because every track has really creative thematic elements and flows very smoothly.

    • @geschnitztekiste4111
      @geschnitztekiste4111 2 ปีที่แล้ว +1

      I disagree, I think the Tracks felt a lot more exciting when you felt like you were on the verge of falling off like in MKWii. Now in 8, every mildly steep slope is an antigravity section which just sucks all the meaning out of verticality. A lot of the tracks are cool in theory, like the Möbius strip, but you don‘t really feel any of that while driving.

    • @jclkaytwo
      @jclkaytwo 2 ปีที่แล้ว +2

      @@geschnitztekiste4111 I feel like your comment is pointed specifically at wario's gold mine lol

  • @marcoasturias8520
    @marcoasturias8520 2 ปีที่แล้ว +2

    Were the big "1 lap" courses first added in MK7? Cus they are awesome

  • @NunnyNugget
    @NunnyNugget 2 ปีที่แล้ว +2

    Stupid quotes in this video:
    About Mk7: “we already have the ability to play a 3D Mario kart on the DS” this sound like you’re upset that Mario Kart isn’t jumping into a whole new medium or something?? Like cmon what is it that you actually expect from the game..
    Mk8: “It just feels like Mario Kart 7 but with new courses, something you can’t say about older titles” mhm I would never suggest that Super Circuit is like that

  • @ryanhlfc
    @ryanhlfc 2 ปีที่แล้ว +2

    Literally nobody has called the booster course pass “Mario kart 9”

  • @Andrew-wp1bz
    @Andrew-wp1bz 2 ปีที่แล้ว +3

    All I personally want is new maps.
    I’ve never enjoyed other game modes, and don’t particularly care about new characters or karts.
    So the DCL is perfection to me.

    • @sonictheeagel7758
      @sonictheeagel7758 2 ปีที่แล้ว

      Well thats great! For just 25 bucks you will get 2 new cups to play

  • @capgangchannel6309
    @capgangchannel6309 2 ปีที่แล้ว +7

    Dude if you have been feeling this way about mariokart since mariokart ds then this series probably just isnt for you, there have been plenty of innovations since ds that shaked up the formula: bikes, proper online, motion controls, playable miis, gliders and underwater, kart customization, anti gravity, 200cc, renegade roundup, steer assist (which is highly underrated by the way, all of my friends who are t that good at it can still have a super fun time) not to mention an explosion in character variety, i mean we even have link, animal crossing characters and inklings.

  • @finalcountdown3210
    @finalcountdown3210 2 ปีที่แล้ว +1

    Hard disagree on the Wii/7/8 all feeling the same. I can almost buy Wii to 7, but MK8 has a completely different feel. It runs so smooth, the tracks are beautifully designed with tons of color and detail

    • @blami8
      @blami8 2 ปีที่แล้ว

      The HD is a very big improvement

  • @blu3ntv
    @blu3ntv 2 ปีที่แล้ว +2

    dude complained new games feel like dlc of the old one, and then complain we're getting dlc instead of a new game

  • @XX_MelobraacRedux
    @XX_MelobraacRedux 2 ปีที่แล้ว +2

    Why do people keep saying Mario Kart Tour isn’t a mainline Mario Kart game? It honestly just sounds like serious copium to me just because people didn’t like the gacha elements to the game. Nintendo already confirmed it was an official mainline Mario Kart in the Nintendo Direct too so people saying the next game will be called Mario Kart 9 doesn’t make any sense…

  • @glotero
    @glotero 2 ปีที่แล้ว +8

    I think that you are judging the series a bit unfairly by mistaking innovation with technological advancement. Sure, Super Mario Kart is going to feel different to Mario Kart 64, because the game is now in 3D....and the same can be said about Super Circuit to Mario Kart DS.
    But in essence, Mario Kart 64 is the same thing as Mario Kart DS, is just that at that point, we were experiencing the series progression through the help of technological progression. But we are past that point...The 3DS being the next portable system to the DS means that before Mario Kart 7, there was already a fully functional and playable 3D portable Mario Kart for DS. So that innovation you recall, that magic you felt playing MK DS, well naturally, wont be in Mario Kart 7 - but its not innovation per se, because Mario Kart DS is basically Mario Kart 64 like I said - It was just the novelty of experiencing that on the DS. PS: I know DS had that cool mission mode, but its a side thing, I wouldn't call that necessarily innovation.
    Now I will give you Mario Kart Double Dash for Gamecube because in addition of being a huge graphical leap from MK64, it also introduced the 2 characters in one Kart concept which was pretty cool and definitely makes it stand out from the rest of the series...but that is a one game in a series of 8 games already - and they strayed away from that concept in an effort to make the series more cohesive I feel, to bring it back to the roots of the original, because as fun as MK Double Dash was, you may understand that not everybody loved it.
    So whats left to do? The Wii wasn't that big of a graphical upgrade from Gamecube, and 3DS was now a portable system capable of producing Gamecube-like graphics , so off course without the technology bump, both Mario Kart Wii and 7 felt pretty similar. Those were the games I personally felt that the series felt more stagnant, and yet, I can still appreciate that like you said, both entries still introduced little quirks and things that differentiated them a little. Wii introduced the bikes and tricks, plus changed the drifting mechanics permanently, and MK7 introduced the gliders, underwater sections and customizable karts.
    Now with Mario Kart 8 - I did felt a little freshen up by how beautiful it looked, you gotta remember it was the first HD Mario Kart game - and the anti-gravity mechanics are indeed a little something, but I also feel like that concept allowed them to make the courses what they are, they feel like rollercoasters now and are some of the best in the series. Plus its the first time non- Mario characters have been put in the game, and there has been DLC, 200 cc and so on. Little things? Maybe. But I can still appreciate that they do try to bring new concepts and ideas to the core gameplay. Really, not every developer does that and even less if its a racing/kart game series.
    So Mario Kart 8 feeling less impactful may be a consequence of there being maybe too many Mario Karts already and being at a point in time, where gaming has solidified itself and isn't really having those huge technological jumps we used to have when it was more on its infancy.

  • @quincykeeps295
    @quincykeeps295 2 ปีที่แล้ว +1

    "I actually have a few ideas for a brand new Mario Kart gam-"
    Ok then, make it.

  • @sammyconarroe9847
    @sammyconarroe9847 2 ปีที่แล้ว +1

    Honestly I love mario kart, but a part of me agrees. Despite the fact we have more tracks and characters than ever before, I dont find myself coming back and playing this game as much as I did older titles but I couldnt figure out why. More modes would be great as well as a better unlocking system, more kart customization (maybe be able to change the color of karts to your liking), bring back character specific traits so you have a reason to pick someone other than aesthetics or weight class alone

  • @blu3ntv
    @blu3ntv 2 ปีที่แล้ว +1

    mariokart has become the benchmark for kart racers, it wouldnt be as big of a name if it did what other art racers are doing which is just taking the core gameplay and applying a wild twist on it

  • @Rickby
    @Rickby 2 ปีที่แล้ว +2

    I genuinely feel like you were making great points till you got to MKWii, then everything went downhill. Mario kart Wii is MK64 with bikes?? Like huh??

  • @KhakiCap
    @KhakiCap 2 ปีที่แล้ว +1

    I give Mario Kart Wii a pass but a small one. But with the recent entries, I kinda feel like you described. The recent entries feel stale and quite boring. Probably one of the most memorable Mario Kart games to me is Double Dash, because of that two-character kart racing. It looks real awesome and I would like to try it. It would be neat if Nintendo added an update for Mario Kart 8 that will add missions, Double-dash mode or even the team mode, like in the new recent Sonic racing game.

  • @VonTachyon
    @VonTachyon 2 ปีที่แล้ว +13

    With all due respect, I don't have any problems at all with them just adding DLC to MK8DX. The game might not be too innovative, but it's very *polished.* You know the saying "If it ain't broke, don't fix it"?
    Plus, it sure beats having to buy another console and game whenever MK9 comes out.

    • @InfiniteBits
      @InfiniteBits  2 ปีที่แล้ว +3

      To each their own!

    • @VonTachyon
      @VonTachyon 2 ปีที่แล้ว +1

      @@InfiniteBits Words to live by.

    • @XX_MelobraacRedux
      @XX_MelobraacRedux 2 ปีที่แล้ว

      @@InfiniteBits Entitlement pretty much.

  • @Kristian.Ofsteng
    @Kristian.Ofsteng 2 ปีที่แล้ว +2

    I’m sorry. But there isn’t too much I agree with on this. 7 and 8 don’t feel the same. Wii is simply terrific with one of the absolute strongest communities I’ve seen a game from the late 2000s manage to maintain (new fan-made content is still being produced for that game this many years in the future) and bikes + tricks whether you agree or not changed the dynamic for the game entirely.
    I do, however, agree that out of all of the entries in the franchise that 8 is indeed the one that suffered most with its innovation… Or rather, lack thereof. But despite that, even for me it’s one of my utmost favourite Mario Kart games simply due to the fact that it’s nothing but pure joy and excitement. You flip that game on with your friends and it’s always a good time. Simple as. It sounds like I’m giving Nintendo a pass for their laziness on this one but… there’s no need for innovation if the game not only looks terrific, but also plays excellently with your buds and/or family too 🤷🏻‍♂️
    My biggest and really… probably my only problem with the franchise now is less it’s innovation, and rather how much Nintendo insists on milking the shit of the game. Pardon my language lmao.
    I mean… this new booster course DLC pack (though the idea at its core is indeed great) means one of two things. A. It’s pure laziness and we won’t be seeing MK “9” for at least another five years (AT LEAST) and it ends up being a shameless cash grab targeted at players who are so desperate for new content (like myself) that they are willing to pay real money for relatively lazy ports of already free-to-play courses from a mobile game…
    Or B. It’s still a shameless cash grab with all the same points previously stated attached to it…
    BUT, they are gonna get even more money from it by then releasing Mario Kart 9 in a years time, absolutely shitting on everyone who previously bought the booster pack and further scraping more money from innocent consumer’s pockets.
    Granted… this would mean a lot more content in a very short time. Revitalising the communities fanbase hella much. But be honest, would you really buy this Booster pack again if Nintendo had instead openly confirmed they were to release a brand new Mario Kart game coming out in just a years time? I probably wouldn’t lol.
    Rant over lol. I sound like an angry little man. Apologies lmao. I’m not angry about the dlc, but indeed disappointed that people will be (kinda) pressured into paying for a half baked scummy concept because.. honestly, who really knows when the next game will be released? This might be your last chance sorta dealio you know? Lol. That’s the only problem I personally have with Mario Kart in the modern day and age. Peace out

  • @KLGB76
    @KLGB76 2 ปีที่แล้ว +1

    I totally agree except for the fact that MKW deserve more credit. I’m one of the very few Switch owners that doesn’t own MK8D and that’s because I played enough of it on the Wii U.
    I’m tired of classic Mario Kart. For me, it doesn’t feel as fun as it was a decade ago.
    However, I love to play new modes created by fans (most of them are on MKW) and interesting new karting games like Chocobo GP.
    In fact, for me, Chocobo GP feels like the new Mario Kart I’ve been waiting for years even though when you look at it closely, it doesn’t add much but it’s enough to get a fresh new experience.

  • @multipleSpiders
    @multipleSpiders 2 ปีที่แล้ว +2

    so
    innovative
    smk: first one
    mk64: in 3d, characters have voices
    mkss: on handheld
    mkdd: two characters at a time, character specific items
    mkds: in 3d on handheld, mission mode
    not innovative
    mkwii (kinda innovative): motion controls, tricks and bikes
    mk7: gliders and underwater, kart customization
    mk8: anti gravity sections
    mk8d: minor improvements on mk8
    Features such as kart customization and anti gravity are criticized as hardly changing the gameplay, while the old innovations listed tend to have little to do with gameplay changes and more to do with the games’ presentation.
    Older games’ “innovations”, like being in 3d, seem mainly like innovations of the abilities of their consoles’ hardware to me, which motion controls in mkwii are partially discounted for being.

  • @UltimateTS64
    @UltimateTS64 2 ปีที่แล้ว +1

    Funny how the reason they abandoned F-Zero was because they felt they couldn't come up with any new ideas, but then proceed to run out of ideas for Mario Kart 😂

    • @vanderquakSP
      @vanderquakSP 2 ปีที่แล้ว

      It’s because of Nintendo’s philosophy: “if it features Mario, everyone will enjoy it.”

  • @bigcheese6417
    @bigcheese6417 ปีที่แล้ว

    The trick mechanic is one of the biggest additions to track design and Wii made that possible.
    All games follow up with this mechanic returning. Think about how often a trick will fill in gaps in racing between drifting.
    I'd also highlight the trick ramps which gave alternate paths to the same turn providing item boxes and a speed boost with great control over angle.
    This Mario kart also scaled up massively in content. More tracks, more characters, more secrets, a global online mode with lobbies for battle and multiple CC's
    This wasnt just a Mario kart, it was a Mario kart that changed the course of the series. Especially to the APM/flow of the racing

  • @adroduke5052
    @adroduke5052 2 ปีที่แล้ว +1

    I just want special items for characters to come back, n the special items themselves to come back too. that made the game so much fun

  • @Usman-haider
    @Usman-haider 2 ปีที่แล้ว +3

    Awesome video The game isn't fun anymore in my opinion so yeah and btw the reason I was not making comments is because I was sick but now I am like in the mid of sick and good

    • @Pyro03333
      @Pyro03333 2 ปีที่แล้ว

      *making

    • @Usman-haider
      @Usman-haider 2 ปีที่แล้ว

      @@Pyro03333 I like say makin like makin up cookies

    • @InfiniteBits
      @InfiniteBits  2 ปีที่แล้ว

      Thank you Usman, glad you enjoyed

  • @ZeDiglett
    @ZeDiglett 2 ปีที่แล้ว

    This is an issue I've noticed with a lot of Nintendo series like Smash in recent years; it iterates rather than innovates. Personally, I loved Mario Kart 8 when it first came out, but by now I'm just sick of it and want something new.

  • @artistanthony1007
    @artistanthony1007 2 ปีที่แล้ว

    Seriously let's compare shall we?
    Sonic Riders Zero Gravity (2008) gives you Gravity Bands that induce a mini Artificial Blackhole to either, (w/ Gravity Control) lift objects & yourself, drift tightly, orient yourself to a wall if you aim the character at it and induces a sick transition before skipping a part of a level song or (w/ Gravity Dive), lift character up, sends them flying at extremely high speed and utilizing Meteor Burst allows you to ricochet off of objects pulled in by the Gravitational Field & also does the transition.
    Mario Kart 8 (2014) transforms your Kart into a Magnetic one, that's it, that is all it does.

  • @dolphinsfan4905
    @dolphinsfan4905 2 ปีที่แล้ว +1

    You brush over the fact that plenty of innovations have been made, but they've been optional. Tilt controls, labo, iphone gameplay, augmented reality. None of those have stuck because the core gameplay is already good. I don't want gimmicks forced down my throat. Also, what about 200cc? Why was that not mentioned? that changes the game significantly, and unlike the other
    "innovations" actually has a large group that has accepted it.

  • @TheKaleb503
    @TheKaleb503 2 ปีที่แล้ว

    It's the Skyrim paradox where everyone wants a new game but they keep buying the old game so much that we keep getting ports/DLC. It sucks that has become the new norm in the last decade with popular franchises.

  • @awetome
    @awetome 2 ปีที่แล้ว +1

    Mariokart "ultimate" would actually be really cool, even better would be if they had all the maps and you could choose if you wanted the original graphics or the remastered version

  • @MrRedGreenBlue1
    @MrRedGreenBlue1 2 ปีที่แล้ว +2

    I'm going to have to respectfully disagree with your opinions here, while I think we've been lingering on MK8 a bit too long and are way past overdue for a new Mario Kart at the same time I feel like Mario Kart is one of those series that you can make small tweaks to that have huge effects on how the game is played. For as much as you rag on 7 for being just 3D Mario Kart on a handheld again the glider and underwater mechanics really do change both how the Mario Kart team went into designing that game and 8's newer tracks and how players went through older tracks. I remember distinctly after playing MK8 for years I went back to my second favourite game in the series, Mario Kart Double Dash, and actually missed the extra routes MK8's underwater mechanics adds to that course. I feel like Gliders, Underwater and to a lesser extent zero gravity are some of those mechanics you won't realize just how big there are until they're gone, assuming MK9 drops them.
    Now I'm going to have to less respectfully disagree with you praising Mario Golf Speed Rush over Mario Kart 8. What the actual fuck is wrong with you? THAT is what you want from Mario Kart? You fucking idiot. You stupid, shallow fuck. Okay, sure on paper a fucking ignorant brain dead subhuman moron could look at the two and say "Mario Golf Super Rush added two all new modes and a story mode, Mario Kart 8 Deluxe only added the series staple battle mode" and in a way they'd be right, but counter arguement: Everything new Mario Golf Super Rush adds to it's series is boringly inoffensive at best and horrendously awful at worst. And the series staple story mode it brings back is the worst in the entier Mario Golf- nay, the entier Mario Sports series. Sure Mario Kart 8 Deluxe added like one hand's worth of new characters and a series staple mode but everything it added was good, fun and consistently enjoyable.
    This constant demand for new modes and new things for the sake of new things with no regard to the quality of those things is more toxic then this fucking comment. Brain dead vegetable humans would probably say something like "oh but atleast Super Rush tried!" No. No it didn't try, it made a mode that looks good in trailers and wouldn't require any new assets (Camelot had to make Character Models and long courses anyways, can't be that fucking hard to make those character models run through those courses. Everybody's Golf's been doing it since before it was called Everybody's Golf in North America!) and then used that engine to crap out a second, worse mode. That barely qualifies for a fucking participation medal, you didn't try to make a good new mode you just slapped mediocre platforming into a mediocre golf game and called it a day. Imagine if Mario Golf Super Rush didn't do this new modes for the sake of new modes thing, imagine if instead of making a flashy and gimmicky golf game Camelot they just made another stellar golf game? Sure you'd be here bitching about it but everyone who actually matters would actually be rather happy.
    So in short when Miyamoto says F-Zero's dead because they can't find a new shit gimmick to market the game on, he's marketing the game to people like you.
    You're the reason F-Zero's dead.

    • @zeniktorres4320
      @zeniktorres4320 2 ปีที่แล้ว +2

      Been a gamer for over 45 years from its basic graphics and I agree.

  • @supaskiltz9877
    @supaskiltz9877 2 ปีที่แล้ว +2

    This seems like one of those videos that gains an advantage by having the dislike button removed

  • @NewGabeOrder
    @NewGabeOrder 2 ปีที่แล้ว

    I'm glad you brought up Diddy Kong Racing's Adventure Mode, and I think the next Mario Kart game can benefit from that alone. Also, I've come up with a list of features Mario Kart should have next game:
    * Adventure Mode
    * Star fragment challenges on battle arenas as opposed to having Vs. CPU Battles
    * Red coin challenges
    * Re-mappable controls (honestly, I prefer accelerating with B and braking with Y)
    * Triple-boost drifts (separate drift boosts, not a single chargeable one)
    * Two drift buttons (L and R would be the buttons; the A button would end up as the item button by default)
    * Powered-up items when player has 10 coins
    * Reset boosts (only Super Circuit had that)
    * Visible boost meters on starting countdowns (gas button), drifting (drift button) and resetting vehicle (gas button)
    * A different Grand Prix qualification system: one or the other
    1. Finish in the top half to go to next race; finish in bottom half and you race the same course again until you qualify or quit
    2. If your current points reach the qualification quota, you can go to the next round. However, it's an instant Game Over if your current point total is under the qualification quota when you finish a race
    * "Last Kart Driving" Battle game
    * Fall or get hurt to lose a balloon; lose all of them to be "kicked out"
    * Bob-Omb cars can be driven if player's "kicked out"
    * "Extended" Battle mode
    * 5 minutes to power up player's stats in a hangout space, followed by a random 1-lap race, battle game or special event
    * No more engine classes for Grand Prixs: skill levels replace the former due to a revamped boosting system being present
    * Bubble item that protects player from incoming traps, obstacles, shots and attacks; unlike Starman it can be used in any position as a defensive item
    * Banana bunches use 5 peels instead of 3
    * Fake Item Boxes return
    * Red fakes (Normal) serve as countdown bombs that land on player's head and blow up past 0; jump rapidly to let them jump off and explode behind you
    * Green fakes (Powered-Up) work just like the old Fake Item Boxes; also Red fakes work like Green fakes if player has a Red fake on his or her head
    * Health Bar Race mode (optional)
    * Get hurt by a trap, obstacle, shot or attack and lose health
    * Player's kicked out of the race by knockout (empty health meter) or falling out of the course
    * Turbo counter showing how many boosts you made in a row before speed returns to normal
    * Platinum trophies for winning all of the races in a Grand Prix cup
    * Hair Down Peach (there hasn't been a Mario Kart game after Super Circuit where Peach can race with her hair free)

  • @spacekitsune4970
    @spacekitsune4970 2 ปีที่แล้ว

    I think the thing that makes Mario Kart as it is now great is because it's the same across platforms. My family has different consoles across households, so at Christmas the grandkids converge to my uncle's Wii, stays at my place involve intense Switch battles and with Easter we all play the game on the DS at my grandma's. Because it's the same, we all know how to play, and can share the fun between 4-19 yr old kids without having to take forever explaining gameplay mechanics to the lot of us with different consoles at home.

  • @KathiCurry
    @KathiCurry 2 ปีที่แล้ว +1

    Hype for the DLC
    Hope Mario Kart 9 is around the corner and brings back 2 people in 1 kart

  • @Lucky_9705
    @Lucky_9705 2 ปีที่แล้ว +2

    I miss the insane fun of Mario Kart Wii

  • @banjo416
    @banjo416 2 ปีที่แล้ว +1

    N64 and Ds Mario Kart changes were also motivated by a hardware upgrade. I like to think that the switch is the home of definitive editions of games (Mario Kart, Smash bros and many other series) and in the next console they'll bring newer versions of those series with less contet but more quality.

    • @ifailflash2360
      @ifailflash2360 2 ปีที่แล้ว

      If the next MK has any less content than MK8, that'll be super depressing lmao MK8 barely has content

  • @gdmrhotshot3731
    @gdmrhotshot3731 2 ปีที่แล้ว +1

    i hate how infinite bits is calling mkwii "just another mario kart game that isnt special and worth buying" HOW DARE U, mario kart wii is legit the best, it has so much fun, the competition is the best, it has so many cool forgotten mechanics, the physics were rlly fun, and everything was done well. u can do wheelies, shortcuts, and it feels like it has the competition, while yes the other games are good (besides that awful mobile game we dont talk about) mario kart wii rlly hit the home run for this

  • @grantpridemore119
    @grantpridemore119 2 ปีที่แล้ว +2

    My man has auto steering on half the time lol

  • @solarpellets
    @solarpellets 2 ปีที่แล้ว +1

    I'm sorry, but I'm gonna need you to play DS and then Wii and tell me Wii isn't completely different. It has the same coat of paint, but even the controls with a controller are so drastically different it's ridiculous to assert its existence wasn't warranted. Wii is probably my least favorite game in the series purely do to the controls, I'm not saying this out of defense for my favorite game. The drifting is different, the tricking changes the dynamic of an entire facet of the game, bikes, especially inside drifting ones, have a completely different racing strategy. I can't believe you managed to say that Wii was where the series started stagnating with a straight face. Art style wise it hasn't changed much since then, but that's hardly a cutting criticism. Saying 7 isn't different to DS is even more asinine, but I think I've made enough of a point. It honestly feels like you looked at some videos and went "yep, they're the same" without even playing a single race. Even drifting is fundamentally different in 7 and 8. Reminds me of the people who say "A new Tetris game? Why? They're all the same."

  • @thisistheplan414
    @thisistheplan414 2 ปีที่แล้ว +2

    yeah no disrespect but you can tell from the vehicles he drives in MKW that he wont see any of the innovation MKW offers

  • @grrgrrgrr0202
    @grrgrrgrr0202 2 ปีที่แล้ว +3

    This is a pretty poor take through and through. Each Mario Kart game is essentially a well-organized package of race tracks, designed with the system's capabilities in mind. If you are sick of Mario Kart, then steer away from the series. But let younger generations have the joy you had in your childhood on current-gen systems!
    I think you also completely missed the mark on Double Dash. The "innovations" on the game itself were quite a mess, though I guessed this paved a way for later entries. The 2-player gimmick was pointless and caused the game to have a worse control scheme. The unique item system was cool on paper, but bad in practice, and many special items were rather poorly designed (although I'd love to see most return, along an item switch). But the game was still good. Do you know why? It was still Mario Kart and the tracks used the Gamecube's capablities pretty well (and were just a massive improvement in general).
    And Mario Kart 8 is still a massive improvement compared to MK7 and MKWii as it uses the system's HD capabilities extremely well. The track selection was also well put together. And the biggest reason we haven't seen an MK9 is because it has become too hard to make its tracks stand out from 8.
    And what's mostly concerning about the DLC is that the tracks are too much of a ripoff from Tour, with very little attempt in making them "proper" MK8 tracks. On top of that, the game will ultimately have 24 cups with little to no structure; there used to be a progression in terms of difficulty. And this approach is also rather unfair to the 1% of gamers that got the game during the Wii U era.

    • @blami8
      @blami8 2 ปีที่แล้ว +2

      Well explained

  • @CowTipper53
    @CowTipper53 2 ปีที่แล้ว

    The reason innovation is not integral to a game like Mario Kart vs Supwr Mario or Call of Duty is because Mario Kart is a party game at its core, it’s primarily placed causally

  • @fanodast
    @fanodast 2 ปีที่แล้ว

    Mario Kart 9 is here, it's called Mario Kart Tour.
    It also features a gameplay innovation: the focus on points which forces you to make combos.