I've really struggled to learn this game and you are by far the best teacher of it. I tried learning from this other guy but he was bringing up spreadsheets and a calculator and it was going waaay over my head
@@giacomovaninetti6976 yeah I started a new game after watching this and built coal, iron, tools, and steel all in the same province and the line started going up. The line has never gone up before so I was pretty stoked
Yep, a historical approach in Vicky 3 is the best. The grand strategy games are about eras and their problems or ideas. We think and learn about strategies and tactics that will work in these times. I really like the approach that Paradox made that CK2/CK3 is about dynasties, feudal rule, and gaining power. EU4 is about conquest. Vicky 3, on the other side, is about people and the biggest evolutionary change in our history. Industrial revolution, new philosophies and ideas. The game tries to focus on people and changes in community. HOI4 focus is on testing these ideologies and ideas in world order through war. I think they should make a game after World War times that focuses on our modern era problems and ideas and rebuilding nations after the war. The richness of the Cold War era is enormous. Countries needed to rebuild and think to adapt. I'm a European from Central/Eastern Europe. We have a rich and sad history over the last 60 years. The 90s were a hard time after communism. Communism itself was terrible. People always adapt to new times. So a game that would focus on times and problems after the war would be an amazing approach.
So excited to see 1.8 create true nationalist movements that will make multinational empires like Austria, Russia and the Ottomans a real challenge to develop and the overseas empires much more difficult to hold together as colonial peoples begin to have nationalist awakenings.
Another great video, thank you! I'd like to take this opportunity to ask you, in your opinion, for industries such as furniture, clothing, distillery, food, etc., is it better to build them in every state or concentrate them in certain states ?
At the start of the game, I like to concentrate them in vertical integration models. But, towards the middle and end of the game, I'm looking to build those where I have population in need of work, spreading them around at that point.
From your experience and time in Victoria 3 will you always be expected or eventually have your country become industrialized because it really seems like the end goal for Victoria 3
It's the story arc for most nations, that's for sure. Failure to industrialize usually means an industrialized nation will bring your nation into its sphere to exploit its market and resources for *its* industrializaion.
I've really struggled to learn this game and you are by far the best teacher of it. I tried learning from this other guy but he was bringing up spreadsheets and a calculator and it was going waaay over my head
Glad you enjoy! I prefer a 19th-century approach to things, I find it more immersive. :-)
its always like that in the beginning of paradox games. dont worry you will look back and say that it wasnt so bad
@@giacomovaninetti6976 yeah I started a new game after watching this and built coal, iron, tools, and steel all in the same province and the line started going up. The line has never gone up before so I was pretty stoked
@thunderbagel3886 So glad I was able to help!
Yep, a historical approach in Vicky 3 is the best. The grand strategy games are about eras and their problems or ideas. We think and learn about strategies and tactics that will work in these times. I really like the approach that Paradox made that CK2/CK3 is about dynasties, feudal rule, and gaining power. EU4 is about conquest. Vicky 3, on the other side, is about people and the biggest evolutionary change in our history. Industrial revolution, new philosophies and ideas. The game tries to focus on people and changes in community. HOI4 focus is on testing these ideologies and ideas in world order through war. I think they should make a game after World War times that focuses on our modern era problems and ideas and rebuilding nations after the war. The richness of the Cold War era is enormous. Countries needed to rebuild and think to adapt. I'm a European from Central/Eastern Europe. We have a rich and sad history over the last 60 years. The 90s were a hard time after communism. Communism itself was terrible. People always adapt to new times. So a game that would focus on times and problems after the war would be an amazing approach.
100% on a postwar game being a thing we want to see. The Cold War mods for HOI4 &Vicky3 tell a tale we want told.
You are back!🎉 Nice!
Yes, very glad to be back!
So excited to see 1.8 create true nationalist movements that will make multinational empires like Austria, Russia and the Ottomans a real challenge to develop and the overseas empires much more difficult to hold together as colonial peoples begin to have nationalist awakenings.
That is going to be so exciting!
So glad to see you back at it!
Me too, it's been a rough month for me! :-)
I love the way you teach!
Thank you very much, it's my pleasure!
You're back, huzzah!
Had a rough month, and it's good to be back.
Another great video, thank you! I'd like to take this opportunity to ask you, in your opinion, for industries such as furniture, clothing, distillery, food, etc., is it better to build them in every state or concentrate them in certain states ?
At the start of the game, I like to concentrate them in vertical integration models. But, towards the middle and end of the game, I'm looking to build those where I have population in need of work, spreading them around at that point.
France's inner Belgium is Belgium. ;)
From your experience and time in Victoria 3 will you always be expected or eventually have your country become industrialized because it really seems like the end goal for Victoria 3
It's the story arc for most nations, that's for sure. Failure to industrialize usually means an industrialized nation will bring your nation into its sphere to exploit its market and resources for *its* industrializaion.