The Plus/4 sure has a lot of untapped potential. Sometimes I think about applying my VIC-20 skills to Plus/4 coding. Unlike the C64, you don't have to fight color RAM raster time (you have full double buffering ... I'm an NTSC guy also, so fighting raster time on the C64 can be even tougher.
@@CommodoreRediscovered The question is ... what would really take advantage of the Plus/4's particular capabilities? With the combination of interlace and horizontal scroll alternation, it could do 320x400 resolution with lots of colors ... really awesome potential compared to other 8-bit computers, maybe for old school CRPGs or point-and-clicks. I'm not sure.
I know TED have no hardware sprites, but I have no idea is there hardware scrolling or not. I think the only better Lemmings on 8bit I have seen are on Sam Coupe.
Scrolling is there, but TED like VIC-II increase the side border width for it . Atari would just change the pitch. And scrolling is only 0..7 pixels?! Come on TED. Memory is all yours. No PLA, SRAM. Why can a write to scanline position on screen register, but not to read out pointer in memory register?
Very appreciable video, and the games have been played in a very competent way. But the flickering in Alpharay and other particulars are telling me that you're using a mediocre emulator. JustJamie, is you again in a different channel?
The Chaos Engine C64 Preview Gameplay: th-cam.com/video/IHUVeGYni8o/w-d-xo.html
Everything shown here was coded by a handful of people :-) (Dr. TerrorZ, Mad, KiCHY, TCFS and me.)
Let me chime in... 😉
Very talented people 😊
Thanks for your dedication.
The PETSCII game was a visual treat
The "creme de la creme" of plus/4 games. :) Great choices.
Hey, thanks. Just doing my bit to support the Commodore scene.
The Plus/4 sure has a lot of untapped potential. Sometimes I think about applying my VIC-20 skills to Plus/4 coding. Unlike the C64, you don't have to fight color RAM raster time (you have full double buffering ... I'm an NTSC guy also, so fighting raster time on the C64 can be even tougher.
Most definitely. The Plus/4 world needs more support.
@@CommodoreRediscovered The question is ... what would really take advantage of the Plus/4's particular capabilities? With the combination of interlace and horizontal scroll alternation, it could do 320x400 resolution with lots of colors ... really awesome potential compared to other 8-bit computers, maybe for old school CRPGs or point-and-clicks. I'm not sure.
Very cool. Got my C116 around 1984. Where can I buy those games, please?❤
Giana sisters wow !!!! I did't know
I know TED have no hardware sprites, but I have no idea is there hardware scrolling or not.
I think the only better Lemmings on 8bit I have seen are on Sam Coupe.
Scrolling is there, but TED like VIC-II increase the side border width for it . Atari would just change the pitch. And scrolling is only 0..7 pixels?! Come on TED. Memory is all yours. No PLA, SRAM. Why can a write to scanline position on screen register, but not to read out pointer in memory register?
There is a great Lemmings version for SMS and Game Gear. And there is s good port for the CPC, iirc done by the guy who made the graphical CPC OS...
Very appreciable video, and the games have been played in a very competent way. But the flickering in Alpharay and other particulars are telling me that you're using a mediocre emulator. JustJamie, is you again in a different channel?
Hey. This is Yape emulator being used here.
@@CommodoreRediscovered which version? That flickering would have been unexpected in any of the latter versions.
@@Kekule1025 the latest
@CommodoreRediscovered we checked it and no flicker occurred, it's a mystery (or an Occam's razor case).
To late.. 36 years