The map design is clearly Massachusetts and Boston. You can see the accurate shore line, Summerville, Boston, and the Prudential center. It's clearly the same map but low poly they use in fallout 4 but instead he's like "it must be some random procedurally generated city"
@@BolognaLover Can't blame a Brit for not being familiar with the details of Boston, but the game being so clearly and loudly set in Boston makes it crazy. Unless he's never played the game.
the way you describe everything is like an alien who just figured out all of these things about humanity like 2 weeks ago and you're still trying to figure out what these common man-made structures are
@@karloveliki5373Why would a pre-war radar dish be floating? Because its a very basic version of the map that pre-war structures are presumably generated on top of after the vault sequence
"The Concord...um...I'm not actually sure what these are." That's a water tower. I don't know what you guys have in the UK, or if you have water towers but they look very different, but that's most definitely a water tower. I think there's even a valve at the bottom if you go up to it in game.
@@boiboi505 it's for overpressure so pipes don't rupture. High pressure goes in tower, rises/losers depending on demand. Contrary to popular belief, a tower of any magnitude would NOT last long enough for a while town.
The antenna you first show is the satellite dish at the Olivia Station just east of Red Rocket. The hole is the quarry called Thicket Excavations. The Concorde thing is indeed a water tower. The rusted "antenna" you then turn to are actually towers for electric power lines (a common sight in North America). The part you suggest might be Diamond City is actually Boston. Those are some of the low detail models for the Boston skyscrapers.
"Very fucking abundantly clear" caught me so off gaurd. Like okay the houses are empty chill Edit: I don't give a shit about the swearing, it was the aggressive way it was said that caught me off guard"
There'd probably be loads of "you missed a house! What about that one?" comments. I can remember at school there was all sorts of BS rumours and made-up stuff about Duke Nukem 3D and GTA that would fly around.
@@madgebishop5409 maybe to you but hardly anyone swears in TH-cam video nowadays I think it’s kinda refreshing to hear it once in awhile it’s the main reason why I give this video a like actually. i’m assuming words hurt you
I remember downloading a mod where you run down the street instead of to the vault, and what happens is the the bombs fall and you next play in a nearby cave as a ghoulified version of your character. You can then head to vault 111 and start the game from there.
I realized recently that I've been inside one of these houses in real life. Grew up right down the street from it. They're modeled after prefab homes that were manufactured here in Ohio by the Lustron Corporation. The house that becomes the main hub after you meet the Minutemen is an almost exact replica of the one I've been in.
Holy shit, you're right. Right down to the weird enameled metal tiles that make up the outer walls. I've always wondered what the deal was with that. Thank you for this.
Water is often a fixed elevation in large world boxes like this. So make something low enough and it just has water by default unless a map designer scripts the water out.
I'm so glad that the houses in pre-war sanctuary are hollow. It's resource/time efficient and shows that when they put it together, they never had any plans to do more with the area.
Depending on who is playing, post-war Sanctuary after the Sole Survivor rebuilds it wouldn't be that bad either, atleast compared to some postwar places
Imagine in fallout 5 you're a mafia gangster who gets to do a few missions pre war before entering the vault, 5 missions in after you've already leveled up a bit lol
Would be cool if some locations look different after the bombs drop if you did something optional there before the bombs drop. Similar to certain events trigger differently if you have or haven’t done something expected.
@@vectinator7605 oh yeah Infamous 2 had moments where your actions meant blowing up a building or two (typically evil choices) and they would remain destroyed the whole game, you don't even realise until your second play through when you notice a building that should be rubble from your memory lol
@@nemiahholden6280 Hopefully it's Super Punch's next game, honestly Ghosts didn't really interest me, there are already a dozen sword play RPGs. I know the samurai theme is different but still... Infamous was unlike anything else (except maybe Spiderman Web Of Shadows).
The hole you came across is thicket extraction. Basically looks to be a granite qaurry that is flooded. Honestly I wanted to build a base here because of the location. But seems it was never possible. It’s linked to a Raider quest who wants to drain it out, for us to only fight raiders here later on…. But I just kill him every time now. (Because he basically leaves a note telling us.) better as a lake, then used against us.
It's a shame they didn't give you the option to build settlements wherever you wanted. Could give you a special workbench you could set up, with certain locations having their own like it already does.
Makes me wish the next game could take place like a week or 2 before the war, so you can experience the entire map pre-war, to give you more realism once you make it out into the post-war world
Yeah, it would have been cool to do more stuff in pre-war Sanctuary Hills. Maybe help the neighbor, mow the lawn, paint the house. Maybe have a school bus drop off some kids. Interacting with neighbors, getting a tour of the neighbor's pre-war/emergency shelter/root cellar as he shares his thoughts on the nuclear scare. Maybe unbox your new Mr. Handy and install a fusion cell and turn him on and program him for the chores you want him to do. Spend an entire day in pre-war Sanctuary Hills, and then wake up to the news on the TV.
100% agree, the bombs drop too quickly and don't allow for any real attachment to your son or spouse. Like you say, even interacting with the neighbours would be cool, especially since (SPOILERS) you can find them as Ghouls in Boston.
Did you even play the game before making this video? the hole in the ground is thicket excavations, the satellite dish is station Olivia, the skyscraper building is downtown Boston, duh.
The bombs fell above the Glowing Sea. The hole in the ground is the quarry. The Concord thing is a water tower. It's not 200 years before the bombs drop, it's a few minutes. The towers are the skyscrapers in Boston. The barrier at the fence gate to Vault 111 is to prevent players from squeezing past the guard before talking to him.
a fun fact about that dome above the vault door: if you see that bubble when using an alternate start mod, the mod broke your game (it broke the starting script for after you exit the vault, which breaks a lot of other things in the game that you might not notice until it's too late!)! the city is also the skyscrapers from downtown Boston ( that big giant red and white building is, I think the Mass Fusion building you visit with the brotherhood when you "Deal With" the institute ). and they're there because when you're on top of the vault door you can probably just barely see them over the trees. The big giant hole isn't where the bombs dropped, its in the wrong place. You'd have to be looking straight south and go all the way to the bottom left of the map, since the Glowing sea is where the bombs dropped by Boston. Not being mean or rude just letting you know since you've said in the comments you haven't played in a bit! Thanks for the video, it's actually really interesting to see that they modeled so much of the map pre-war even if some of it is post-war assets. It's a bummer about the other houses, but I get it. Why add stuff the player might never see and force extra rendering power in an area it isn't needed, you know? The homes are, essentially, cookie cutters of the same pre-fabricated home, with slight variations in layout. All the same pre-war furniture and appliances would be there ( as evidenced by the state of them post-war). and another thing, they're based on real homes ! Sanctuary is so small because it's a real little neighborhood in Massachusetts, with original homes called the Excelsior Model Homes, prefab houses made of metal that could be configured in several different ways. Just a few years ago, one went up for sale and it was quickly purchased. You can even go visit the nerighborhood in MA and some of the residents allow tours, if you're not pushy or weird about it. And they are GORGEOUS! As someone who loves the retro-futurism of the 40's and 50's, I'd love to own one of them. If only companies started making them again for new homeowners.... I'd build the dang thing myself. : >
The only bomb crater is actually literally the "Crater of Atom" in the center of the Glowing Sea in the lower left of the map. And that is where the bomb on Boston lands. It's not that close to the Vault/Sanctuary at all.
I fucking love hearing British people be genuinely confused about random American things like water towers. The video was already gonna be good, but the presentation absolutely sold me. 10/10 would get obscenities yelled at me by this dude again. Also LMAO at the vault actually loading in to probably everyone's surprise. I wonder if the neighbor's Root Cellar would be accessible?
For those who actually want to do this there's a mod I'm pretty sure it's on PC but I have it on Xbox will you have multiple people that you can have follow you they can build a camp wherever you want wherever you're at in Fallout 4 and in that camp has like a simulation of before the bombs fell where you can walk around and explore this whole entire area
I think that's highly unlikely. There's no reason at all to think he would even know about that cellar, on top of the fact that whoever owned it would probably not let him into it if he'd did know it was there
@@CraahGunn You're probably right. I do wonder if they made any lore for the cellar? I know it sounds funny but you have to wonder why they even put it in thr game.
@@thomasbentley4757 it's just for environmental story telling that's all. Like all the skeletons you find in familiar positions throughout the wasteland that let's us know what they might have been doing when the bombs drop without any real meaningful lore. And they likely put it in for a little bit of immersion too. Ppl really do have cellars like that, that they likely would try to flee to in the event of a nuclear (or any) apocalypse. Idk if you watched the show or not but it's just like right at the very beginning the bombs fall and one of the dudes who was at the party takes his family to a bomb shelter he had in his yard.
@@CraahGunn As the bombs started dropping, I don't think anyone was really sticking around to stop the vault-tec employee from hiding anywhere he pleased. Whether it was the cellar, a storm drain, the neighbor's fridge, you name it. All the residents are up at the vault. Half of them get admitted in the vault, and the other half just got hit with a big shockwave. If he was doing the rounds in the neighborhood. We can probably allude that cellar could have come up in conversation, so he'd at least know of its existence. Edit: Then again, he also had a van, so he could have just dipped out in the van. It really is left open to interpretation. Point is: there's nothing wrong with the cellar theory.
That tower with Concord written on it is a water tower. The pit with the water in it could be the mine that has water in. You can drain the water later on.
Wait that the fuck moment was amazing finding out you could actually reach the vault! Love the genuine content .. hope we’re all around to see you go over the next cyberpunk!😃
All of those assets were put into the game because A) they're tall, and B) they would have been visible from Sanctuary Hills. In fact, those very tall buildings (located in or around downtown Boston) are visible as the bombs are being dropped, and you look in that direction as you're scrambling to get into the Vault. It's for background aesthetics.
3:50 that's the mine where you help the guy fix some water pumps just to return and realize he moved his raider gang in there later. The tall buildings in the distant are the ones you can see from sanctuary even in the start that's why they there no other reason. 5:45 the barrier is there, because you can't cross that gate BEFORE you talk with the soldier in the questline to let you in the Vault. Ofcourse in the quest an NPC stand in your way so it's not so noticable.
The map actually looks like its there in a basic form, you can see all the roads and waterways. The white thing you look at is a water tower. We dont get them in the UK (at least not looking like that). The hole in the ground is likely where "Thicket Excavations" is. The first big hole in the ground you come across. Nothing to do with the bombs. The buildings you thought were "diamond city" are just the most recognizable towers in downtown Boston. The first one you come up to is the Mass Fusion building.
The hole in the ground is Thickett Excavations, the deep quarry east of Sanctuary, which has at least one quest first time you visit and later becomes a Raider outpost.
Have you actually played it at all or you really dont remember anything from the game? because all those things where you say "i dont know what this is" would be pretty obvious things for anyone that have played it i believe.... that was something really awkward to watch...
@@SirMZK I mean 70 hours is pretty abysmal considering the game's main story and dlc is about 20 hours total if you hard focus it on a blind playthrough. I've locked in 90+ hours on some playthroughs without even touching dlc. Plus with you being in the UK i can get why you dont know American geography and such... but i mean... how could you not know Boston? unless they dont teach you guys about the boston tea party! >:) Jokes aside, I get if you bee-lined main story content and didnt bother exploring or sidequesting much. Some stuff requires going far off the beaten path from main story content.
I've got about 300+ hours in total over the years. (Which is still small amount of time compared to some other people) Also the big hole in the terrain was probably the quarry where you fix the pipes( I think. I rarely go to that quarry)
@@Confused_Masterwhy would we in the UK know the geographical area of Boston? Do you know the geographical area of Plymouth UK? Bit presumptuous of you. That being said, if you know Fallout 4 at all it’s extremely obvious that is Boston. PS - they don’t teach us about the Boston tea Party unless we go to university and choose to study that specific period of history.
Everything in the distance that is modeled is things you would be able to see from any position during the prologue section (water tower, power lines, boston in the distance that you can see when the bomb drops. The bomb also falls much further than that crater and is roughly positioned as far as where the glowing sea would be in the regular game due to that being the location of the bombs crater in the main game. And the terrain is just what is modeled before terrain with collision is placed over it. The invisible wall at the vault 111 gate is where the military guy stands and doesn't go away until you talk to him once he is loaded in for the bombs falling scene and the black bubble over the vault elevator is just the load zone visible because you are clipping into an area before the game loads all the assets in the vault platform is an asset that is loaded in conditionally because it moves.
Hey question, what do your SPECIAL Stats look like if you go in the freezing pod and advance the story without talking to the Vault-Tech Representative?
I just want to say I love those Lustron houses, they're so 1950s. As for the buildings in the distance, one closest to Sanctuary looks like the Mass Fusion building.
The reason for the invisible wall at the vault gate is because of the part where you talk to the guy with the clipboard there. This wall despawns once he lets you through.
Reminds me of the time a wall didn't load in and I escaped Whiterun to go exploring. Turns out the background is a mostly-complete map at low detail and I got most of the way to Solitude before getting stuck.
The detail in the game is pretty cool. They even used the Lustron house design which back in the back in the day were houses made of steel that were transportable. These were their idea of “the houses of the future”
They make as few assets as possible to make the load time small, only what you can see or touch. That's how all games are designed, you just never notice unless you turn collisions off and/or go into freecam.
Wait, how are you doing this? What normally happens is the moment you approach the bridge the bomb goes off and you die, even if you have god mode on. I thoroughly explored pre-war Sanctuary when it first came out. If you can now cross the bridge then they've removed that trigger for some reason, unless you have a console command that disables it?
In my old games from the 'dinosaur age', I use to have testing areas located in the out-of-bounds areas players would never see. I wonder if devs still do that ...
They do, there’s one in Fallout 4 but it’s a separate spawn to the map. You can access it through teleporting with the console. I’ll make a video showing it off, it’s cool
Before Saturday, October 23, 2077 its name was....something else than Wasteland. To be perfectly precise, I think the Wasteland took over one week after the nuclear exchange, when the disastrous radioactive stuff rained down from the sky that was covered by remnants of mushroom clouds (source: Randall Dean Clark, a former soldier not in F4 but FNV)
I’ve always just wanted a game like this. Would be nice to roam around this world before everything was destroyed. Interact with people and have quests that can be simple stuff. Help your neighbor Jerry fix his sink. Buy a birthday gift for your daughter. Idk. Just really wanna spend more time in that world. I remember Fallout 3 had a cool mission that took place in pre-war times that was awesome.
Lustron Homes. Went into a deep dive about them after seeing the show and jumping in Fallout 4 for the 1st time after watching the show. Interesting stuff.
The reason the houses don't have interiors is because rendering the inside would take speed, pre war Boston isn't procedurally generated my theory is they just added mountains, trees, buildings assuming you will see it from a distance.
Fun fact! If you own Forza Motorsport 6 and fallout 4 and go back in time to 2018, you can get a key to get the Corvega as a car you can race in fm6, even has a forzavista model. Just thought it would fit the theme of the video
That would be a water tower. Water is pumped up into it and then gravity fuels the water to its final destination. If you ever see one, there will be no buildings taller than it that get water from it because there’s no push behind the water to get it higher than the source.
Can I just TCL and rush into the vault to start the game? Will this work? Will this glitch mods relying on triggers to activate like alternate start mods do?
Yeah you can it works perfectly vanilla. Unsure about mods though. The vault basically acts a trigger so the entire pre war sanctuary bit is just for show
"idk what this is, some sort of pre-war city"
that would be boston
Well.. some of it anyway
The map design is clearly Massachusetts and Boston. You can see the accurate shore line, Summerville, Boston, and the Prudential center. It's clearly the same map but low poly they use in fallout 4 but instead he's like "it must be some random procedurally generated city"
@@BolognaLover Can't blame a Brit for not being familiar with the details of Boston, but the game being so clearly and loudly set in Boston makes it crazy. Unless he's never played the game.
"isn't that the mass fusion building?"
has he never played fallout 4? Lol
the way you describe everything is like an alien who just figured out all of these things about humanity like 2 weeks ago and you're still trying to figure out what these common man-made structures are
Lmao
😂😂 I’m crying. Pretty accurate
*looks at a water tower* "WHAT IS THIS THING?!?!?!!"
plot twist: he actually is
Ya he's trying to hard 😅
The huge hole with water is probably supposed to be the quarry where you fix the pipes
Exactly ! and the Dish is surely the Olivia station where you go for the Abernaty's
Why would a pre-war quarry be filled with water?
@@karloveliki5373Why would a pre-war radar dish be floating? Because its a very basic version of the map that pre-war structures are presumably generated on top of after the vault sequence
@@karloveliki5373 There are quarries filled with water all over the world right now, it doesn't require an apocalypse.
Exactly my thought too
"The Concord...um...I'm not actually sure what these are." That's a water tower. I don't know what you guys have in the UK, or if you have water towers but they look very different, but that's most definitely a water tower. I think there's even a valve at the bottom if you go up to it in game.
We mainly have reservoirs with pumping stations that serve pretty much the same purpose
@@boiboi505 it's for overpressure so pipes don't rupture. High pressure goes in tower, rises/losers depending on demand. Contrary to popular belief, a tower of any magnitude would NOT last long enough for a while town.
We do have some water towers! I lived near one a little North of london
@@linuxtuxvolds5917This! I always believed water towers were water reserves lol, but it make so much more sense to use it for pressure
It has purified water next to it too
Well this does take place in 2077, I think it fits
Had to double check because it seemed too coincidental
🤯
And cybernetic implants are present too
Did the war start in 2077 in all the games? I don´t remember when it was in the tv-series, but I think they didn´t change that
@@artoodiitoo it did, in everything
The antenna you first show is the satellite dish at the Olivia Station just east of Red Rocket. The hole is the quarry called Thicket Excavations. The Concorde thing is indeed a water tower. The rusted "antenna" you then turn to are actually towers for electric power lines (a common sight in North America). The part you suggest might be Diamond City is actually Boston. Those are some of the low detail models for the Boston skyscrapers.
not be to negative but i feel like that would have taken him like an extra 10 min of research to find out
Power lines are common in the UK too, I think this dunce just wanted a quick and dirty video for views...
@@thestati0nmaster579 I've never had the pleasure of visiting the UK. So you have those large towers too?
@@frenchmensexactly what I was thinking, this level of research is very surface level, he just turned on record and started exploring
@@Rigel_Chiokis I think those power line towers are a thing everywhere in the world that has a good amount of electricity.
"Very fucking abundantly clear" caught me so off gaurd. Like okay the houses are empty chill
Edit: I don't give a shit about the swearing, it was the aggressive way it was said that caught me off guard"
when people swear for the sake of it, its horrendously cringey
@@madgebishop5409 just like you saying that stupid fucking word....fuck fuck fuckity fuck
There'd probably be loads of "you missed a house! What about that one?" comments.
I can remember at school there was all sorts of BS rumours and made-up stuff about Duke Nukem 3D and GTA that would fly around.
@@madgebishop5409 maybe to you but hardly anyone swears in TH-cam video nowadays I think it’s kinda refreshing to hear it once in awhile it’s the main reason why I give this video a like actually. i’m assuming words hurt you
@@ogdizzie5190 nah just cringe stuff hurts me 😂
Diamond city is literally a stadium
Wow, you don’t say? Who would have thought…
@@GlobalTossPot he was saying that in response to 4:50. Watch the video before hand or risk looking like a smart ass.
He might not have gotten that far.
lol I looked for this comment as soon as he said that.
@@GlobalTossPotyou’re an ass
I remember downloading a mod where you run down the street instead of to the vault, and what happens is the the bombs fall and you next play in a nearby cave as a ghoulified version of your character. You can then head to vault 111 and start the game from there.
whats the mod name?
@@guy13677 i just found it it's called ghoulified alternate start
@@guy13677 Ghoulified Start
@@jamesherald5389 ty
But then how does the story happen? 😅
"This looks like a pre-war city"
It's... It's... It's downtown Boston, why would you not know that?
Agreed. He hasn't actually played it yet or something 🤷
A little rusty on the game currently… haven’t played since about 2019. But I’m sure it’ll come back with time
Because he shouldn't be making fallout content.
I’m sorry fallout police
@@norrislaitinen5011I mean it's not like he's making lore videos or anything. It's just a view of the map
I realized recently that I've been inside one of these houses in real life. Grew up right down the street from it. They're modeled after prefab homes that were manufactured here in Ohio by the Lustron Corporation. The house that becomes the main hub after you meet the Minutemen is an almost exact replica of the one I've been in.
Well That’s Fucking Cool
Holy shit, you're right. Right down to the weird enameled metal tiles that make up the outer walls. I've always wondered what the deal was with that. Thank you for this.
Only 2600 were built between 1948 and 1950 :)
Wow really?
Liar
Water is often a fixed elevation in large world boxes like this. So make something low enough and it just has water by default unless a map designer scripts the water out.
The shade thrown at Bethesda before the ‘Im completely fucking wrong’ made me laugh so much
Sometimes you gotta take the humbling
Clipping in a game and going places you shouldn't is like exploring in a lucid dream
I'm so glad that the houses in pre-war sanctuary are hollow. It's resource/time efficient and shows that when they put it together, they never had any plans to do more with the area.
The Great War aside pre war sanctuary would be a really nice place to live
At long as the HOA isn't too strict!
Depending on who is playing, post-war Sanctuary after the Sole Survivor rebuilds it wouldn't be that bad either, atleast compared to some postwar places
@4:20 its a water tower
Do people not know what water towers are?
@@a2t4r75some other countries might not have them
@@a2t4r75hes from the uk we don’t got them here
Imagine in fallout 5 you're a mafia gangster who gets to do a few missions pre war before entering the vault, 5 missions in after you've already leveled up a bit lol
Would be cool if some locations look different after the bombs drop if you did something optional there before the bombs drop.
Similar to certain events trigger differently if you have or haven’t done something expected.
@@vectinator7605 oh yeah Infamous 2 had moments where your actions meant blowing up a building or two (typically evil choices) and they would remain destroyed the whole game, you don't even realise until your second play through when you notice a building that should be rubble from your memory lol
@@NewOrderOfAlexandriainfamous was such a good game series Shane they never followed up
A game taking place shortly after the bombs went off would be awesome
@@nemiahholden6280 Hopefully it's Super Punch's next game, honestly Ghosts didn't really interest me, there are already a dozen sword play RPGs. I know the samurai theme is different but still... Infamous was unlike anything else (except maybe Spiderman Web Of Shadows).
The hole you came across is thicket extraction. Basically looks to be a granite qaurry that is flooded. Honestly I wanted to build a base here because of the location. But seems it was never possible. It’s linked to a Raider quest who wants to drain it out, for us to only fight raiders here later on…. But I just kill him every time now. (Because he basically leaves a note telling us.) better as a lake, then used against us.
It also could giant pit where you find legendary glowing ghoul.
You can get build anywhere mods
It's a shame they didn't give you the option to build settlements wherever you wanted. Could give you a special workbench you could set up, with certain locations having their own like it already does.
Makes me wish the next game could take place like a week or 2 before the war, so you can experience the entire map pre-war, to give you more realism once you make it out into the post-war world
Yeah, it would have been cool to do more stuff in pre-war Sanctuary Hills. Maybe help the neighbor, mow the lawn, paint the house. Maybe have a school bus drop off some kids. Interacting with neighbors, getting a tour of the neighbor's pre-war/emergency shelter/root cellar as he shares his thoughts on the nuclear scare. Maybe unbox your new Mr. Handy and install a fusion cell and turn him on and program him for the chores you want him to do. Spend an entire day in pre-war Sanctuary Hills, and then wake up to the news on the TV.
100% agree, the bombs drop too quickly and don't allow for any real attachment to your son or spouse. Like you say, even interacting with the neighbours would be cool, especially since (SPOILERS) you can find them as Ghouls in Boston.
Technically its not 200 years before the bombs dropped its about 5 mins.😂
Yeah I clocked that when editing… another nit pick for people to get upset over lol
Did you even play the game before making this video? the hole in the ground is thicket excavations, the satellite dish is station Olivia, the skyscraper building is downtown Boston, duh.
REEEEEEEE
bro does it matter if he played the game or not?
@@yes7648yea. It does.
The bombs fell above the Glowing Sea. The hole in the ground is the quarry. The Concord thing is a water tower. It's not 200 years before the bombs drop, it's a few minutes. The towers are the skyscrapers in Boston. The barrier at the fence gate to Vault 111 is to prevent players from squeezing past the guard before talking to him.
There was another bomb that dropped almost in the middle of Boston. Very close to the city.
a fun fact about that dome above the vault door: if you see that bubble when using an alternate start mod, the mod broke your game (it broke the starting script for after you exit the vault, which breaks a lot of other things in the game that you might not notice until it's too late!)! the city is also the skyscrapers from downtown Boston ( that big giant red and white building is, I think the Mass Fusion building you visit with the brotherhood when you "Deal With" the institute ). and they're there because when you're on top of the vault door you can probably just barely see them over the trees.
The big giant hole isn't where the bombs dropped, its in the wrong place. You'd have to be looking straight south and go all the way to the bottom left of the map, since the Glowing sea is where the bombs dropped by Boston. Not being mean or rude just letting you know since you've said in the comments you haven't played in a bit! Thanks for the video, it's actually really interesting to see that they modeled so much of the map pre-war even if some of it is post-war assets. It's a bummer about the other houses, but I get it. Why add stuff the player might never see and force extra rendering power in an area it isn't needed, you know? The homes are, essentially, cookie cutters of the same pre-fabricated home, with slight variations in layout. All the same pre-war furniture and appliances would be there ( as evidenced by the state of them post-war).
and another thing, they're based on real homes ! Sanctuary is so small because it's a real little neighborhood in Massachusetts, with original homes called the Excelsior Model Homes, prefab houses made of metal that could be configured in several different ways. Just a few years ago, one went up for sale and it was quickly purchased. You can even go visit the nerighborhood in MA and some of the residents allow tours, if you're not pushy or weird about it. And they are GORGEOUS! As someone who loves the retro-futurism of the 40's and 50's, I'd love to own one of them. If only companies started making them again for new homeowners.... I'd build the dang thing myself. : >
The building are all supposed to be Boston
The bomb fell far to the southwest of Sanctuary, nowhere near the vault.
I have 0 confidence this guy has ever actually played fallout 4
“So Vault 111 actually does exist, I’m, uh, completely fucking wrong.” 😂😂 Brilliant
The only bomb crater is actually literally the "Crater of Atom" in the center of the Glowing Sea in the lower left of the map. And that is where the bomb on Boston lands. It's not that close to the Vault/Sanctuary at all.
I fucking love hearing British people be genuinely confused about random American things like water towers. The video was already gonna be good, but the presentation absolutely sold me. 10/10 would get obscenities yelled at me by this dude again.
Also LMAO at the vault actually loading in to probably everyone's surprise. I wonder if the neighbor's Root Cellar would be accessible?
The fallout 4 opening area we never got... :D
Now this is epic
For those who actually want to do this there's a mod I'm pretty sure it's on PC but I have it on Xbox will you have multiple people that you can have follow you they can build a camp wherever you want wherever you're at in Fallout 4 and in that camp has like a simulation of before the bombs fell where you can walk around and explore this whole entire area
I wonder where the Vault-tech rep goes after he runs off?
Story wise I think he entered the small cellar behind the house in Santuary.
I think that's highly unlikely. There's no reason at all to think he would even know about that cellar, on top of the fact that whoever owned it would probably not let him into it if he'd did know it was there
He never goes into any shelters and he is found later in the story, as a Ghoul.
@@CraahGunn You're probably right.
I do wonder if they made any lore for the cellar?
I know it sounds funny but you have to wonder why they even put it in thr game.
@@thomasbentley4757 it's just for environmental story telling that's all. Like all the skeletons you find in familiar positions throughout the wasteland that let's us know what they might have been doing when the bombs drop without any real meaningful lore. And they likely put it in for a little bit of immersion too. Ppl really do have cellars like that, that they likely would try to flee to in the event of a nuclear (or any) apocalypse. Idk if you watched the show or not but it's just like right at the very beginning the bombs fall and one of the dudes who was at the party takes his family to a bomb shelter he had in his yard.
@@CraahGunn As the bombs started dropping, I don't think anyone was really sticking around to stop the vault-tec employee from hiding anywhere he pleased. Whether it was the cellar, a storm drain, the neighbor's fridge, you name it.
All the residents are up at the vault. Half of them get admitted in the vault, and the other half just got hit with a big shockwave. If he was doing the rounds in the neighborhood. We can probably allude that cellar could have come up in conversation, so he'd at least know of its existence.
Edit: Then again, he also had a van, so he could have just dipped out in the van. It really is left open to interpretation. Point is: there's nothing wrong with the cellar theory.
Really, this is a great showcase of how well optimised the pre-war fallout map is
That tower with Concord written on it is a water tower.
The pit with the water in it could be the mine that has water in. You can drain the water later on.
"With Fallout making a surprising come back. I thought it only right to ride the wave & make a quick buck." Fixed
Correct
Polyhistor would be proud of your quantum leap into a Bethesda game
4:00
Water in pits is normal... Water used below map terrain is normal.
You know this. Stop stretching.
Wait that the fuck moment was amazing finding out you could actually reach the vault! Love the genuine content .. hope we’re all around to see you go over the next cyberpunk!😃
The big water hole is a location in after the war. It’s some kind of mine that flooded if I’m not wrong and there is a quest to dry it I think
Thicket excavations is a raider site but alright
@@pinkskellyzit becomes a raider site once drained
All of those assets were put into the game because A) they're tall, and B) they would have been visible from Sanctuary Hills. In fact, those very tall buildings (located in or around downtown Boston) are visible as the bombs are being dropped, and you look in that direction as you're scrambling to get into the Vault. It's for background aesthetics.
that hole is the location of a quarry you can empty out, i forgets its name but thats why its there
6:21. Gold tier commentary
3:50 that's the mine where you help the guy fix some water pumps just to return and realize he moved his raider gang in there later.
The tall buildings in the distant are the ones you can see from sanctuary even in the start that's why they there no other reason.
5:45 the barrier is there, because you can't cross that gate BEFORE you talk with the soldier in the questline to let you in the Vault. Ofcourse in the quest an NPC stand in your way so it's not so noticable.
The map actually looks like its there in a basic form, you can see all the roads and waterways.
The white thing you look at is a water tower. We dont get them in the UK (at least not looking like that).
The hole in the ground is likely where "Thicket Excavations" is. The first big hole in the ground you come across. Nothing to do with the bombs.
The buildings you thought were "diamond city" are just the most recognizable towers in downtown Boston. The first one you come up to is the Mass Fusion building.
Him not knowing what a water tower is is quite funny
The dish I think is ussaf point Olivia and the hole is thicket excavations
You can see the skyscrapers from the vault right before and as the bomb goes off. That's why they are there.
I like the fact that you can explore this part of the map that aren't ussually ment to be seen
Hole is Thicket Excavation - The quarry, Sattelite would be sattelite station olivia, and the "Prewar city" is Boston
i literally opened the cyberpunk launcher the second he said that 0:17
3:30 that dish is a raider hideout/air force bunker and the hole in the ground is the quarry I believe
Isp designed that big hole
Oh, yeah. they don't have water towers in the UK. except for a few basic concrete cylinders.
The hole in the ground is Thickett Excavations, the deep quarry east of Sanctuary, which has at least one quest first time you visit and later becomes a Raider outpost.
Have you actually played it at all or you really dont remember anything from the game? because all those things where you say "i dont know what this is" would be pretty obvious things for anyone that have played it i believe.... that was something really awkward to watch...
Oh I haven’t played it since about 2019/2020? Completed it when it launched and put about 70 hours into it. Been a long while
@@SirMZK I mean 70 hours is pretty abysmal considering the game's main story and dlc is about 20 hours total if you hard focus it on a blind playthrough. I've locked in 90+ hours on some playthroughs without even touching dlc. Plus with you being in the UK i can get why you dont know American geography and such... but i mean... how could you not know Boston? unless they dont teach you guys about the boston tea party! >:)
Jokes aside, I get if you bee-lined main story content and didnt bother exploring or sidequesting much. Some stuff requires going far off the beaten path from main story content.
I've got about 300+ hours in total over the years. (Which is still small amount of time compared to some other people)
Also the big hole in the terrain was probably the quarry where you fix the pipes( I think. I rarely go to that quarry)
@SirMZK how tf you get to forget basic shi like mass fusion building
@@Confused_Masterwhy would we in the UK know the geographical area of Boston? Do you know the geographical area of Plymouth UK? Bit presumptuous of you.
That being said, if you know Fallout 4 at all it’s extremely obvious that is Boston.
PS - they don’t teach us about the Boston tea Party unless we go to university and choose to study that specific period of history.
Everything in the distance that is modeled is things you would be able to see from any position during the prologue section (water tower, power lines, boston in the distance that you can see when the bomb drops. The bomb also falls much further than that crater and is roughly positioned as far as where the glowing sea would be in the regular game due to that being the location of the bombs crater in the main game. And the terrain is just what is modeled before terrain with collision is placed over it. The invisible wall at the vault 111 gate is where the military guy stands and doesn't go away until you talk to him once he is loaded in for the bombs falling scene and the black bubble over the vault elevator is just the load zone visible because you are clipping into an area before the game loads all the assets in the vault platform is an asset that is loaded in conditionally because it moves.
AtomPunk 2077 looking lovely today
How about the cellar behind one of the houses? Can you go in there?
Pretty sure it’s not there in the pre war version… I wonder why
4:17 that's funny, what you are looking at is a standard water tower found in many towns.
Do... do you not know what water towers are??
Hey question, what do your SPECIAL Stats look like if you go in the freezing pod and advance the story without talking to the Vault-Tech Representative?
This was the experience from the happiest family in fallout 4
3:12 "Unfortunately, I deliberately misled in the title to farm engagement"
1:30 dang bro sorry😭
I just want to say I love those Lustron houses, they're so 1950s. As for the buildings in the distance, one closest to Sanctuary looks like the Mass Fusion building.
It would be interesting to have a fallout game that takes place before the war
Really love the Autumn Foliage in the backdrop in Prewar Sanctuary Hills. 🍂
They do a pretty good job of making it feel like you’re actually there before the bombs drop
The reason for the invisible wall at the vault gate is because of the part where you talk to the guy with the clipboard there. This wall despawns once he lets you through.
Reminds me of the time a wall didn't load in and I escaped Whiterun to go exploring. Turns out the background is a mostly-complete map at low detail and I got most of the way to Solitude before getting stuck.
I hope fallout 5 has an extensive pre-war section or even time travel. It would be really cool to explore the wasteland before it's destroyed!
I just wish we can roam Sanctuary for a little bit before the bomb fell
Ah yes, my favorite game, 4.
Perhaps controversial but I respect it
Can't wait for 5🙏
@@SirMZK I think he's joking, the fallout hasn't happened yet so it is just 4
The detail in the game is pretty cool. They even used the Lustron house design which back in the back in the day were houses made of steel that were transportable. These were their idea of “the houses of the future”
Reinstalling a Bethesda game for the sole purpose of fucking around with console commands is exactly what reinstalling Bethesda games should be about.
I like that you are branching out to other games, great videos keep it up
Cheers will do
They make as few assets as possible to make the load time small, only what you can see or touch. That's how all games are designed, you just never notice unless you turn collisions off and/or go into freecam.
Wait, how are you doing this? What normally happens is the moment you approach the bridge the bomb goes off and you die, even if you have god mode on. I thoroughly explored pre-war Sanctuary when it first came out. If you can now cross the bridge then they've removed that trigger for some reason, unless you have a console command that disables it?
Gamer learns what LOD is
That's exactly how my Vault is looking in my Fallout 4 Playthrough right now!
In my old games from the 'dinosaur age', I use to have testing areas located in the out-of-bounds areas players would never see.
I wonder if devs still do that ...
They do, there’s one in Fallout 4 but it’s a separate spawn to the map. You can access it through teleporting with the console. I’ll make a video showing it off, it’s cool
Bethesda games still do, even the multiplayer Fallout 76 has a Dev Room.
Before Saturday, October 23, 2077 its name was....something else than Wasteland. To be perfectly precise, I think the Wasteland took over one week after the nuclear exchange, when the disastrous radioactive stuff rained down from the sky that was covered by remnants of mushroom clouds (source: Randall Dean Clark, a former soldier not in F4 but FNV)
I’ve always just wanted a game like this. Would be nice to roam around this world before everything was destroyed.
Interact with people and have quests that can be simple stuff. Help your neighbor Jerry fix his sink.
Buy a birthday gift for your daughter.
Idk. Just really wanna spend more time in that world. I remember Fallout 3 had a cool mission that took place in pre-war times that was awesome.
I always thought how cool it would be to have a few hours of gameplay pre war.
"unexpectedly these houses are absolutely hollow" much like Bethesda's soul
From what I read somewhere there were plans for you to do more exploring in the prewar area before the bombs went off. But it was cut.
That’s interesting actually because I’ve always thought the prologue seems rushed. No real time to build up a relationship with anything or anyone.
This is like a Zullie the Witch post but for Fallout4. Nicely done!
Lustron Homes.
Went into a deep dive about them after seeing the show and jumping in Fallout 4 for the 1st time after watching the show.
Interesting stuff.
The reason the houses don't have interiors is because rendering the inside would take speed, pre war Boston isn't procedurally generated my theory is they just added mountains, trees, buildings assuming you will see it from a distance.
4:14 it is a water tower most people think of the Warner Bro. Water Tower but they do come in globe shape
that semi-sphere above the vault door sometimes appears post war when far away
I'm pretty sure most of the random buildings like the radar dish and the tall buildings are seen in the background.
Fun fact! If you own Forza Motorsport 6 and fallout 4 and go back in time to 2018, you can get a key to get the Corvega as a car you can race in fm6, even has a forzavista model. Just thought it would fit the theme of the video
That would be a water tower. Water is pumped up into it and then gravity fuels the water to its final destination. If you ever see one, there will be no buildings taller than it that get water from it because there’s no push behind the water to get it higher than the source.
Mate why do you think the glowing sea exists if the bombs dropped in like the middle of the map
Would’ve been funny if Sanctuary was the only Pre-War location and as you exit out, you just see the wasteland as you know it 210 years later
Can I just TCL and rush into the vault to start the game? Will this work? Will this glitch mods relying on triggers to activate like alternate start mods do?
Yeah you can it works perfectly vanilla. Unsure about mods though. The vault basically acts a trigger so the entire pre war sanctuary bit is just for show
So the cellar, in sanctuary isn't visitable? The one with all that great starter gear and food in it?
Can you show the map after the bombs as soon as you reach the bottone of the vault 111?