Thank you for watching the video. If you want to see more you can subscribe and like the video. My other channels: Main channel: www.youtube.com/@Ferzen RPG channel: www.youtube.com/@FerzenRPG Total War: www.youtube.com/@FerzenTotalWar RDR2: www.youtube.com/@FerzenRockstar
Hey dude you should do a minutemen ending where the BOS and railroad are alive with their quest line almost completed (but without destroying each other). Wanna see their reactions.
I could see her hiding in her shop making the robot do all the trading from then on. She has a hard enough time not arguing the whole town on who she thinks is and isn't a synth in the first place.
no, she just act to survive; trying to prove that she is not a syn with the idea that anyone want to prove that they aren't syn they should buy her stuff The Institute ending: she still welcome them; and I watch a video that she have syn-summoning grenade in her inventory after being killed without Institute ending.
If you do the all three other factions survive there's a small chance that you'll see both Brothers in the BOS and Minutemen in Diamond City at the same time. Which is the only difference from the Minuteman ending in Diamond City.
@@deathstroke8118 join the BOS and be the general of the Minutemen and use the Minutemen to take out institute i was at lest a Paladin rank when i did it i seen them around as well
@@deathstroke8118 You ultimately have to use the Minutemen as the attacking the Institute faction, but so long as you don't get to certain quests in each the BoS and Railroad, as both factions have no way back points, there is a way to stay friendly with all three factions after the Institute is dead. I'll include a couple of guides below that should help you out... (1st is better than the 2nd) th-cam.com/video/hRIMM0BhUEU/w-d-xo.html th-cam.com/video/OUFEeYdQnVc/w-d-xo.html
@@FerzenTES If you go down the all three factions at peace route then you potentially can get a bit of every faction's content at the same time. The DC Guards will only acknowledge the Minutemen taking out the Institute, as the all 3 at peace requires you to finish the Institute with the Minutemen, but all the faction NPCs can all potentially spawn with their dialogue, sometimes at the same time with everyone getting along. If you finish one or the other without keeping all three at peace, then you'll only get that factions' NPCs and dialogue.
In my ending only the institute was eliminated. The brotherhood, minutemen and railroad coexisted peacefully. I just did as many quests as possible without destroying a faction so i could experience most of the game and i think its good that the factions can survive. Rilroad is useless but not evil, minuteman is good for the commonwealth and the brotherhood is a much needed army.
The railroad can serve as a CIA like group, the minutemen can serve as the police, and the BOS can serve as the military with all the settlements coming together to form some sort of government now that they don't have to worry about the institute coming to kill them AGAIN
That’s what my cannon ending is my female character she used the minute man as her above ground force and they will be the figure heads for her and the institute will of course help with restoring the common wealth
@@PhantomAce999 "The Prydwen is an aircraft > created< and used by the Brotherhood of Steel " implies rthey built it, meaning they could and most likely DO have more.
Institute should just: 1. Make a small base on surface but with Gen 1 and 2 synths. 2. Cook food and give supplies to those who come to them in peace. 3. Prepare jobs and shelter for those willing to earn their keep. 4. Trade supplies with trader. They will spread their location and their existence. 5. Give friendly warning that violence will only be used on the people who started it. 6. Send convoy to clear up malicious group like raiders, super mutant, gunners, and feral ghouls. 7. When the goodwill of the base is spreading, make friendly contact with settlements. 8. Provide technology support to settlements so they can get more food and water. 9. Establish school in settlements so newer generation is more educated. 10. Provide safety to settlements that request protection. Just like Nick, from the handyman to private detective. If you don't hide your identity, and prove yourself as useful and non threatening, it will only be time before people will at least acknowledged and accept the existence of the Institute.
@@theholypapalspud well someone has to be the bad guy... And based on how institute's real human's think, they already give up on human on surface and think they are the superior one...
According to Shaun, one of his predecessors tried to help the Commonwealth...and it failed miserably, resulting in damage for both sides. Since then, he's taken the approach of simply looking after his own people. To be honest, it's not that surprising. Same thing happens in the real world all the time. Especially with the US.
@@zeveria7206 One thing is different in my scenario which is the Institute gives their help for a logical price and they aren't being saint about it. It's like giving a fair deal, not charity. And being frank that any unwanted violence will be punished means that everyone has been warned and everything can be settle in civilized manner as best as they can UNLESS you don't intend to.
At least there was a change. Some open world games just end completely when you finish the main story while others don't change at all. I love the Witcher 3, but I don't like how at the end of the main story, the world just resets to how it was when the game first starts and the same banners and troops occupy the land no matter who won the war.
The institute ending is kinda dumb, so the people who you first met who shot a man out of the theory he might be a synth is now just all fine with synths running around? No resistance at all after all the trouble they have had from them? Just silly to me .
Post-main quest content? Are you joking? You're asking too much from Bethesda. They would rather have modders add that sort of content and maybe eventually add a few creation club quests which have very little story in them.
You're conflating Gen 3 synths and the issue of being perilously close to human with Gen 1 synths which literally are just robots. Your logic really doesn't work here.
After seeing the airship go down? Nobody in Diamond City would have the balls to resist. Be real about that. When people know you can literally just TELEPORT soldiers in, you're gonna behave.
It actually makes more sense for The people to know the lone survivor in the brotherhood of steel ending since the brotherhood is much larger than any other faction present AND they are munched more established as a force word would travel fast especially in supply runs that the knights run
1st = love it 2nd = weird ( funny seeing a synth making soup) 3rd= idk yet 4th= personal favorite love to see my brothers and sisters in town (Yes I like the brotherhood) Everyone has their own likeings
I wanted to see a scenario where the four factions cooperate to aim for the restoration of the federation. Each faction has its strengths and weaknesses, making the future uncertain.
@@mehshutup3041more like Union pidors being friend with Confederacy. I mean they got my grand grandfather. Why he wasn’t allowed to keep his pet darkies ? He was a good master, even gave them a bucket to toilet and fed them two breads a week.
@@elitwedt Yeah but their liars, They claim to care about the surface but they continuaslly contradict themselves. They continue to release Super Mutants on the surface despite virgil explaining that the experiment never changes. They murdered the leaders of the Commonwealth Provisional Goverment. they continue to kill and replace humans with synths and it's never really explained why the institute needs synths to begin with. Even when you take over as leader nothing changes. the board of directors vote on issues without you. you can headcanon that you become a dictator like figure. but nothing changes in game.
@@elitwedt If you can actually control the Institute and decide which research projects get focused on, then they're the best faction over all. For some reason, they keep producing Gen 3 Synths and use them as manual labor, when Gen 1 Synths are perfectly capable of that without the added ethical concerns of sentience.
I'm pretty excited whenever I head into diamond City on my BoS ending, since I did a quest that involved Malcom Latimer .. or something... and I didn't pay him to make the Triggermen stop attacking me in Diamond City, so the BoS just ruins them. Even though a Scribe occasionally dies, lol.
4:06 Seeing how this part of the Brotherhood came out of D.C., them saying that makes sense, like the settlements there are pretty bad like Megaton being a crater in the middle of nowheres and Rivet city being a confusing maze. They make Diamond city look like well, a diamond in comparison.
One time, while I was in Diamond City with Piper, she asked a resident if they were worried about synths infiltrating Diamond City's ruling elite and right after she asked a synth walked up to me and said "Hello father."
@@archdornan8349 Modded, someone took the effort and gave the Enclave an entire storyline. It's really well done and written better than a lot of the main quest. If you're on PC or Xbox the mod is America Rising 2: Legacy of the Enclave.
After seeing the Prydwen in the amazon show, no doubt the BOS ending (or possibly the Minutemen ending where you don't destroy the Prydwen) is now canon. I feel like the writers looked into what the fans were saying and agreed that the Railroad and Institute endings is everyones least 2 favorites.
Man I don’t remember this. Is this a mod or just vanilla and I’m drawing a blank? Because I know you’ll see your faction patrolling the roads a lot more like with the railroad setting up checkpoints but do you really see synths or other factions just roaming around diamond city in the vanilla ending?
This is what makes Fallout 4 one of the good games to this day the acknowledgement of how you played the main quest line and not just ignoring important things outside one bit of dialogue from Guards like Skyrim had Who you side with controls the wasteland and take on the duty of Guardian population centers.
Feels like they could've fleshed out the aftermath of the final quest better. Maybe with you in charge of the Institute and both their major threats gone you could order them to send Coursers and synths out to destroy raiders and super mutants.
Diamond city before the instutute ending: SYTHS ARE A THREAT. LETS KILL A FEW CHILDREN TO PROVE OUR POINT Diamond city after the institute ending: Oh synths are just here, oke
You know what I want in the base game more dialogue for the NPCs like (I’m using the BOS in this example) player:hey squire. Squire: merchant x has good deals.
if you have a high affinity with piper when you do the institute ending she prints and distributes a bunch of pro institute papers because she thinks the player will lead the institute into a GOOD future, the institute is also the only faction you can trigger an allied state with the minutemen via Wallace and charisma checks
I remember trying this but my game bugged on the brotherhood ending and i got really salty about it. There was a mission that had you hop on a vertibird to fight the Institute and before you got on it, a warning would appear telling you it would put you on bad terms with the Institute. Everytime I headed inside my game would immediately crash...
i love being part of the minutmen, we are the good this hell on earth need, or you preffer to chose your own poison? the institue with his inhuman experiments? the railroad, that... they are fine, i guess, they exist, or the bos that do not show mercy or understood of those poor synths that by a bad joke can feel, or those poor life mutated creatures that are sentient and can think rationally, the minutment doesnt do any of that
Bro my game is in spanish and seems the forgot to add ANY DIALOGE MAN. its like 2 phrases at most or sometimes even none. Guards at diamond city stay quiet most times or just say “UH?” “What”. Bethesda….
I can’t wait to have my minutemen victory… with the mods I have my minutemen arnt peasants… I can expect them to spawn in with armour and uniforms that turn them from militia to military…
After the Bunker Hill battle you can talk to Kessler and she hands over control of the workbench to you since she saw you at the battle alongside whatever factions were there and realizes at least one of those factions was affiliated with you.
As acting Director of the Institute, Our Gen 1s will provide free soup and packaged food supplement to all impoverished wastelanders who need their daily dietary requirements fulfilled 😉
I only watched for the minute men... Also institute is in my own opinion the 3rd from 10 to 1 being the worst faction, BOS being 6th, and railroad being 8th, minute men are 10 making them morally good guys
Honestly even tho its my least fav ending, kinda wish the institute did more with their ending, like rounding up npcs who were vocal about their hate for synths. Maybe replace myrna with a gen 1 synth out the blue one day, idk.
The minute men ending without killing the railroad or brother hood is alright. But I hated the railroad and brotherhood in fallout 4 so I destroyed them
It’s kinda illusion breaking to see that the people are okay with the player sided with the institute as if the entire game they’re fearful of it, would be cool if dc became hostile to you
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Hey dude you should do a minutemen ending where the BOS and railroad are alive with their quest line almost completed (but without destroying each other). Wanna see their reactions.
0:24 “Heard they’re reforming the Minutemen. Raider hunters or something, in the old fort near Southie. Might consider joining up myself.”
Best comment lol
You, you're just remixing the Dawngaurd talk, aren't you?
Now there's a good remix of guard talk if I ever heard one.
I used to be a scavenger like you, but then I took a bullet to the knee.
Haa fallout 4 version of the Dawnguard dlc for Skyrim heee
Myrna was probably having a stroke at the sight of Gen 1s and screaming "I fucking told you!!!"
I could see her hiding in her shop making the robot do all the trading from then on. She has a hard enough time not arguing the whole town on who she thinks is and isn't a synth in the first place.
@RaccoonRecluse You enter her home and she's just in a corner yelling "Get out of here, Synth."
no, she just act to survive; trying to prove that she is not a syn
with the idea that anyone want to prove that they aren't syn they should buy her stuff
The Institute ending: she still welcome them; and I watch a video that she have syn-summoning grenade in her inventory after being killed without Institute ending.
She probably doesn't care about them since they're not hidden or sth. They're simply visible robots
The synth making himself soup 🥺🥺
.... I'd make him into chopped parts feed to a mutant
I can imagine some local thinking "well 1 robot already makes us food.."
True
A summary of Bethesda’s writing
He should be making it for me.
Ad victoriam!
*Shows Enclave's armor*
Didn’t realize it actually translated to “to victory”
@@clashking6660 yeah im pretty sure its spanish
@@Henry-wb5pmLatin, actually. They're medieval larpers, and the medieval times loved Latin.
@@PointingFinger mb thanks for correcting me
They litteraly tell you in the game what it means
I like how everyone's buying supplies meanwhile the synth was just cooking noodles
Broken Mask about to happen all over again.
Better than a broken protectron
I like how you can see Danny bleeding out in the background at 0:18 while you're just listening to folks
Where?
I wanna know too, where?
@@VeryEvilGMthe 4 huddled on the left where Danny lies
By the base of the two ramps in the background, next to all-faiths chapel
There it is! So tiny!
If you do the all three other factions survive there's a small chance that you'll see both Brothers in the BOS and Minutemen in Diamond City at the same time. Which is the only difference from the Minuteman ending in Diamond City.
how do you get that ending?
@@deathstroke8118 join the BOS and be the general of the Minutemen and use the Minutemen to take out institute i was at lest a Paladin rank when i did it i seen them around as well
@@deathstroke8118 You ultimately have to use the Minutemen as the attacking the Institute faction, but so long as you don't get to certain quests in each the BoS and Railroad, as both factions have no way back points, there is a way to stay friendly with all three factions after the Institute is dead.
I'll include a couple of guides below that should help you out... (1st is better than the 2nd)
th-cam.com/video/hRIMM0BhUEU/w-d-xo.html
th-cam.com/video/OUFEeYdQnVc/w-d-xo.html
I have this ending when destroyed Institute with Minutemen. I just did Minutemen questline
@@FerzenTES If you go down the all three factions at peace route then you potentially can get a bit of every faction's content at the same time. The DC Guards will only acknowledge the Minutemen taking out the Institute, as the all 3 at peace requires you to finish the Institute with the Minutemen, but all the faction NPCs can all potentially spawn with their dialogue, sometimes at the same time with everyone getting along.
If you finish one or the other without keeping all three at peace, then you'll only get that factions' NPCs and dialogue.
the third person show of enclave armour made me laugh
“Ad Victoriam.” (Camera turns around) “Semper Fi”
0:22 MENTATS BUFFOUT STIMPAKS JET EVERYTHING TO EVEN YOU OUT🗣️🗣️🗣️🔥🔥🔥🔥
1:00 OMG HE SAID FALLOUT
Game credits
roll credits *adds one sin to counter*
so only the BoS gives you the credit. the railroad just takes all the credit for themself
Even the minutemen give you the credits, you are their general, and without you they would've never became so strong again
That line is a generic line. I've gotten it on a railroad ending.
Yeah but you join THE RAILROAD to beat the game that way, so technically everyone gets credit
@@boogiesaiyaman yeah except they did shit all compared to the player
dont diss my boys
2:34 cmon dude give shefield the damn nukacola
3:36 DUDE HES THIRSTY IT COSTS LIKE 20 CAPS GET THIS MAN A DRINK
Drink... some... water.
1:58 Hey that’s the male elite officer voice actor from Dishonored 2!
4:16 Lucy: Hi :) Scribe: Ad victorium :/
In my ending only the institute was eliminated. The brotherhood, minutemen and railroad coexisted peacefully. I just did as many quests as possible without destroying a faction so i could experience most of the game and i think its good that the factions can survive. Rilroad is useless but not evil, minuteman is good for the commonwealth and the brotherhood is a much needed army.
It's the first time I see a fallout comment I can't disagree in any point with. 100% true.
The railroad can serve as a CIA like group, the minutemen can serve as the police, and the BOS can serve as the military with all the settlements coming together to form some sort of government now that they don't have to worry about the institute coming to kill them AGAIN
Same in my Minutemen ending
Railroad is useful and good. Minutemen are saints and the Brotherhood are degenerate fascists.
To further prove the railroad is inherently useless they turned their only assaultron an icon of death, into a calculator…
The Minutemen as the power structure and the Institute as the major research and development house.
That’s what my cannon ending is my female character she used the minute man as her above ground force and they will be the figure heads for her and the institute will of course help with restoring the common wealth
The Minutemen as the unhinged, hyper-authoritarian military dictatorship under the glorious iron fist of General Nate the Rake!
@@OfficerIreneEnclave But The Prydwen appears in the TV series that take place nine years after Fallout 4.
Yep, seems the brotherhood either won or the minutemen didnt shoot it down.@PhantomAce999
@@PhantomAce999 "The Prydwen is an aircraft > created< and used by the Brotherhood of Steel " implies rthey built it, meaning they could and most likely DO have more.
Institute should just:
1. Make a small base on surface but with Gen 1 and 2 synths.
2. Cook food and give supplies to those who come to them in peace.
3. Prepare jobs and shelter for those willing to earn their keep.
4. Trade supplies with trader. They will spread their location and their existence.
5. Give friendly warning that violence will only be used on the people who started it.
6. Send convoy to clear up malicious group like raiders, super mutant, gunners, and feral ghouls.
7. When the goodwill of the base is spreading, make friendly contact with settlements.
8. Provide technology support to settlements so they can get more food and water.
9. Establish school in settlements so newer generation is more educated.
10. Provide safety to settlements that request protection.
Just like Nick, from the handyman to private detective. If you don't hide your identity, and prove yourself as useful and non threatening, it will only be time before people will at least acknowledged and accept the existence of the Institute.
Makes sense but todd needs the institute to look worse than BoS
@@theholypapalspud well someone has to be the bad guy... And based on how institute's real human's think, they already give up on human on surface and think they are the superior one...
According to Shaun, one of his predecessors tried to help the Commonwealth...and it failed miserably, resulting in damage for both sides. Since then, he's taken the approach of simply looking after his own people. To be honest, it's not that surprising. Same thing happens in the real world all the time. Especially with the US.
@@zeveria7206 One thing is different in my scenario which is the Institute gives their help for a logical price and they aren't being saint about it. It's like giving a fair deal, not charity. And being frank that any unwanted violence will be punished means that everyone has been warned and everything can be settle in civilized manner as best as they can UNLESS you don't intend to.
The institute should have just kept after itself. Their destruction is their own doing@@zeveria7206
2 NPCs and a couple of flags. What a massive change.
A npc will run up to preston (if he's a follower) and fanboy/girl over him
Your sarcasm sucks, unlike the in-game sarcasm which is actually funny.
@@The-Ent1ty This can happen before the ending though if he's following you. Has nothing too do with ending.
At least there was a change. Some open world games just end completely when you finish the main story while others don't change at all. I love the Witcher 3, but I don't like how at the end of the main story, the world just resets to how it was when the game first starts and the same banners and troops occupy the land no matter who won the war.
@@mrquirky3626 Cause it's a story about characters, not world.
"Ad Victorium." *Shows wearing the enclave shirt.* XD
The institute ending is kinda dumb, so the people who you first met who shot a man out of the theory he might be a synth is now just all fine with synths running around? No resistance at all after all the trouble they have had from them? Just silly to me
.
Post-main quest content? Are you joking? You're asking too much from Bethesda. They would rather have modders add that sort of content and maybe eventually add a few creation club quests which have very little story in them.
I mean, the Institute can always just kill 'em all at this point. They have nothing to lose or gain from the surface dwellers either way.
They're fine with the mechanical synths, Nick been living there for years and the guards didnt do shit to him
You're conflating Gen 3 synths and the issue of being perilously close to human with Gen 1 synths which literally are just robots. Your logic really doesn't work here.
@@ThunderTheBlackShadowKitty Don't bother, people just want to hate on Fallout 4.
“I won’t serve a synth”
“System running at full capacity”
"There are no synths in diamond city" The soup synth in the back:
They just allow synths to chill in Diamond city? Nobody bats an eye, not even Myrna.. that is ridiculous
If they killed the synths there they would most definitely be destroyed by a army of synths
to be fair Mayor McDonough is a synth, he probably gave up the charade once the institute won.
@@Haru-spicy no he doesn't.
After seeing the airship go down? Nobody in Diamond City would have the balls to resist. Be real about that. When people know you can literally just TELEPORT soldiers in, you're gonna behave.
They allow Nick, do they not?
It actually makes more sense for The people to know the lone survivor in the brotherhood of steel ending since the brotherhood is much larger than any other faction present AND they are munched more established as a force word would travel fast especially in supply runs that the knights run
1:40 aMoNgOs
1st = love it
2nd = weird ( funny seeing a synth making soup)
3rd= idk yet
4th= personal favorite love to see my brothers and sisters in town
(Yes I like the brotherhood)
Everyone has their own likeings
I wanted to see a scenario where the four factions cooperate to aim for the restoration of the federation. Each faction has its strengths and weaknesses, making the future uncertain.
except the railroad who are thieves and the institute who are human traffickers and murderers.
Railroad and Institue would never coexist lol. It's like you being friend with your neighbor who keeps stealing your package
@@mehshutup3041more like Union pidors being friend with Confederacy. I mean they got my grand grandfather. Why he wasn’t allowed to keep his pet darkies ? He was a good master, even gave them a bucket to toilet and fed them two breads a week.
Having the Minutemen patrolling Diamond City just feels right
Minutemen is whats best for the Commonweath followed by brotherhood.
I prefer siding with the Institute despite them lacking the raw appeal that the Brotherhood seems to possess
Institute, Railroad and Minutemen are all equally good. Brotherhood don't even come close, they are scum.
@@elitwedt Yeah but their liars, They claim to care about the surface but they continuaslly contradict themselves. They continue to release Super Mutants on the surface despite virgil explaining that the experiment never changes. They murdered the leaders of the Commonwealth Provisional Goverment. they continue to kill and replace humans with synths and it's never really explained why the institute needs synths to begin with. Even when you take over as leader nothing changes. the board of directors vote on issues without you. you can headcanon that you become a dictator like figure. but nothing changes in game.
@@elitwedt If you can actually control the Institute and decide which research projects get focused on, then they're the best faction over all.
For some reason, they keep producing Gen 3 Synths and use them as manual labor, when Gen 1 Synths are perfectly capable of that without the added ethical concerns of sentience.
And Railroad with them too.
I'm pretty excited whenever I head into diamond City on my BoS ending, since I did a quest that involved Malcom Latimer .. or something... and I didn't pay him to make the Triggermen stop attacking me in Diamond City, so the BoS just ruins them.
Even though a Scribe occasionally dies, lol.
Idk, the people seem happiest when the Brotherhood win, and they even boost local economies.
Yeah, the brotherhood is a good influence on the commonwealth
but also the brotherhood are just bad
@@Grayson-tk5hn Only if you're a mutant, feral ghoul, or a Greg. Which one are you?
@@TattleDelta greg
Honestly, the Brotherhood is the most logical choice in Fallout 4
4:06 Seeing how this part of the Brotherhood came out of D.C., them saying that makes sense, like the settlements there are pretty bad like Megaton being a crater in the middle of nowheres and Rivet city being a confusing maze. They make Diamond city look like well, a diamond in comparison.
One time, while I was in Diamond City with Piper, she asked a resident if they were worried about synths infiltrating Diamond City's ruling elite and right after she asked a synth walked up to me and said "Hello father."
Does Myrna ever react to the synths in the institute ending?
Yeah does she serve synths now haha
She's probably just taking drugs to cope.
They should have done something. Like made her freak out and get put down for it. Her robot could have stayed as the merchant after. 😂
I like the Enclave ending
The enclave ending ? 🤨
@@archdornan8349 Modded, someone took the effort and gave the Enclave an entire storyline. It's really well done and written better than a lot of the main quest. If you're on PC or Xbox the mod is America Rising 2: Legacy of the Enclave.
@@archdornan8349the best ending we never got😢
If you are talking about american rising 2, that mod is definitely the best I ever played. 100% recommend
Even with mods, making a good enclave ending is a total misunderstanding of fallout world. They are pure evil since fallout 2.
After seeing the Prydwen in the amazon show, no doubt the BOS ending (or possibly the Minutemen ending where you don't destroy the Prydwen) is now canon. I feel like the writers looked into what the fans were saying and agreed that the Railroad and Institute endings is everyones least 2 favorites.
The airship came from somewhere. It could have been in the show, traveled and get destroyed in fo4
@@abroamgthe show is after fallout 4
BoS was one of the most hated endings in 4, alongside RR. 😅
@@Maowka Y'know who would say something like that? A SYNTH. Now go away, I believe you're late for you're memory wiping appointment.
@@Maowkathat’s just flat out wrong. Not only is the BOS the most popular ending it’s by quite a large margin
Turns 3rd person
Enclave armor lol good shit.
Sneed clave for life.
It's kinda funny how everyone is chill with Synth's roaming around. No one seems mad or disappointed.
1:39 THERE IT IS
I kinda wish the brotherhood would replace the normal dc guards, to show how they've successfully taken over the commonwealth.
Geiger counter, redeifned. Ad Victoriam, general.
Saved the best for last I see 😎
The worst.
@@ThunderTheBlackShadowKitty the best* 😎😎😎😎😎😎
@@ThunderTheBlackShadowKittyrailroad/minutemen peasant
The Minutemen weren't the last shown
@@TheOne-oo6fq The worst. BOS suck dick.
daimond city's reactions to large faction event is very funny and interesting.
In all of these 9 years, I never knew some folk from your faction can roam around the DC.
Man I don’t remember this. Is this a mod or just vanilla and I’m drawing a blank? Because I know you’ll see your faction patrolling the roads a lot more like with the railroad setting up checkpoints but do you really see synths or other factions just roaming around diamond city in the vanilla ending?
It's vanilla.
Vanilla
Chocolate
@@simplemanners3979Chocolate? CHOCOLATE?!
CHOCLATE
0:36 Walter white joined minuteman???
"Jesse, another settlement needs our help."
Ad victoriam🗣🔥
This is what makes Fallout 4 one of the good games to this day the acknowledgement of how you played the main quest line and not just ignoring important things outside one bit of dialogue from Guards like Skyrim had Who you side with controls the wasteland and take on the duty of Guardian population centers.
Civilians clearly speak about the events on what happend when you was raising hell in the Institute, Railroad HQ or Predwin.
Just remember not to make the mistake i did and not get Belistic Weave befor destoying the Railroad because screw the RR
it is best to see minutemen, brotherhood, and railroad members all in diamond city together
Minutemen+institute=best ending
I swear, Bethesda really just snatched up all the mass effect voice actors for this game. In this four minute video, I heard Ashley, Garrus and Jack.
I love how you literally walk up to a pair of brotherhood soldiers Fully dressed in enclave, combat armor…
Feels like they could've fleshed out the aftermath of the final quest better. Maybe with you in charge of the Institute and both their major threats gone you could order them to send Coursers and synths out to destroy raiders and super mutants.
Railroad lives forever
This video pretty much confirms that the institute and railroad endings are not the official ones
bruhhh
institute ending on diamond city impact be like: Dammn synth walking around like they have an insurance? welp, shit happen.
It's hard not to hear the diamond city guards and not hear the Democracy Officer lol
How is the Railroad so measly that they still need to operate undercover even after destroying the Institute. Who are they hiding from at this point?
Diamond city before the instutute ending: SYTHS ARE A THREAT. LETS KILL A FEW CHILDREN TO PROVE OUR POINT
Diamond city after the institute ending: Oh synths are just here, oke
You know what I want in the base game more dialogue for the NPCs like (I’m using the BOS in this example) player:hey squire.
Squire: merchant x has good deals.
Linerty Prime and the extermination of the railroad and the institute were the best.
That Knight that talked about not seeing the worst settlement on her tours makes me think about Filly.
The enclave at the end 🤣
if you have a high affinity with piper when you do the institute ending she prints and distributes a bunch of pro institute papers because she thinks the player will lead the institute into a GOOD future, the institute is also the only faction you can trigger an allied state with the minutemen via Wallace and charisma checks
Siding with the institute makes Myrna let synths shop at her store which makes me like the institute ending more
I wonder if you choose not to confront the mayor about being a synth if theres bonus dialogue with him after the Institute wins.
The reveal that you're wearing an enclave armor is so funny to me idk why
The minuteman ending is the best (and cannon):
Change my mind
Preston is gay for the sole survivor change my mind
@@capcap184 i won't because it's true, have to turn him down every time lmao
I remember trying this but my game bugged on the brotherhood ending and i got really salty about it.
There was a mission that had you hop on a vertibird to fight the Institute and before you got on it, a warning would appear telling you it would put you on bad terms with the Institute.
Everytime I headed inside my game would immediately crash...
I love Fallout 4, I just wish they had put more effort into the main story 😭
i love being part of the minutmen, we are the good this hell on earth need, or you preffer to chose your own poison? the institue with his inhuman experiments? the railroad, that... they are fine, i guess, they exist, or the bos that do not show mercy or understood of those poor synths that by a bad joke can feel, or those poor life mutated creatures that are sentient and can think rationally, the minutment doesnt do any of that
Bro my game is in spanish and seems the forgot to add ANY DIALOGE MAN. its like 2 phrases at most or sometimes even none. Guards at diamond city stay quiet most times or just say “UH?” “What”. Bethesda….
Wait but how does Myrna react to Synths walking around???
Did that brotherhood knight have the voice of Ashley williams from mass effect?
why would the railroad even still be a thing if the institute is gone
Bigotry against synths. Railroad looks out for synths.
I can’t wait to have my minutemen victory… with the mods I have my minutemen arnt peasants… I can expect them to spawn in with armour and uniforms that turn them from militia to military…
I really wish Nuka World Raiders were a faction that could’ve been part of the main campaign. Would’ve been cool.
"Yes, im a synth. Yes, im a human. We exist!"
(Hope someone gets what im referencing)
Dose anything change at bunker hill?
No you can go into the bunker we’re the fight was and expolre
After the Bunker Hill battle you can talk to Kessler and she hands over control of the workbench to you since she saw you at the battle alongside whatever factions were there and realizes at least one of those factions was affiliated with you.
It can be recruited to be your settlement, and it will generate a lot of income
wait until they realise the enclave has returned
As acting Director of the Institute, Our Gen 1s will provide free soup and packaged food supplement to all impoverished wastelanders who need their daily dietary requirements fulfilled 😉
Ad victorian......wait you ENCLAVE 😯 war again 😂😂😂😂
4 playthroughs and you didn't give him a Nuka-cola for shame for shame
at the end she is an Enclave lader and this is only the beginning......to be continued?
Not the enclave armor at the end
Ad victoriam
Ad Victoriam!
I only watched for the minute men...
Also institute is in my own opinion the 3rd from 10 to 1 being the worst faction, BOS being 6th, and railroad being 8th, minute men are 10 making them morally good guys
Honestly even tho its my least fav ending, kinda wish the institute did more with their ending, like rounding up npcs who were vocal about their hate for synths. Maybe replace myrna with a gen 1 synth out the blue one day, idk.
I saved Shaun synth in hole tape he give you what your sun Shaun is sad but it is nice
Ad Victoriam!!
Ad Victoriam brother
The minute men ending without killing the railroad or brother hood is alright. But I hated the railroad and brotherhood in fallout 4 so I destroyed them
It’s kinda illusion breaking to see that the people are okay with the player sided with the institute as if the entire game they’re fearful of it, would be cool if dc became hostile to you
How do you get the one with the Minutemen? I'm trying to finish the whole thing as one without messing up. Any helpful tips are appreciated.
I didn't join any other factions. When I reached Institute I killed Father immediately
Why would diamond city security be concerned with the concept of graffiti?
Hi ferzen w content I hope you have a great day
why does the railroad still need to be secretive if the institute is gone?
People still hate synths. Especially here in diamond city.
Bigotry doesn't die overnight. Sad yet true.
I taught everyone that the minutemen were back and better than ever! I turned the institute into a crater, and I made the prydwen fall