Thanks for making this. I've been using Phantom as a main for a while but the TeLu simply looked very tempting due to the potential for higher damage, more durability and better overall synergy for bonuses. It does seem to be a lesser used combination despite its many benefits.
Just wanted to add that once hitting lv100 I found that Te/Lu with Deep Blue Dawn potential weapons allows you to run Gigrants Zero endlessly while GAINING PP if you want to have some sustained DPS while replenishing your PP. This also makes it ideal for building Voltage when mobs are too spread out to benefit from the Wand's AoE.
I love Te/Lu simply because GS breathes new Life into the gameplay. Being able to status effect more comfortably and use Photon blasts faster is also nice. I just wished this class wouldnt come out when NGS is just around the corner.
Another excellent video Anika. I personally have fallen in love with the TE/LU combination as it mixes well with my play style. I have been using S5:活器応変/S:Vigorous Response at maximum power in combination with LU subs immunity to status to essentially make me a near unstoppable tank. Thanks to that combo I almost never have to stop attacking and it also makes supporting others easier than normal since my own safety isn't as much of an issue. So yeah, LU is my new favorite subclass for TE.
is it possible to main gunblade only for te/lu or would i get kicked from a group for doing that? i love pso2 but i hate the fact that i cant play the way i want. like with force i wanna feel like a black mage and just cast spells, never using melee to recover PP but it feels impossible, and i hate hybriding i just wanna focus on either full melee or full range.
Yes, PP management challenges aside, technically it's possible to main GS for most of the time as Te/Lu. For convenience purposes, I'd still recommend keeping at least one talis and one wand, though. The wand for melting mobs, and the S5: Speedy Support talis for snappy, Te/Ph~like support cycling
Tried getting the weaponoid potential of the Psycho Wand, don't think its available in NA even though we have the boosters. Or i just couldn't figure how to...
hmm, none? the option should come up at the "switch potential" option of the Item Lab maybe the ☆12 Psycho Wand got mixed up with a ☆14 Eternal Psycho Wand? (which doesn't have that potential) could really be unavailable if neither is the case x.x
@@anikasteinberg I went ahead and looked at both weapon at +35 and no option to use weaponoid boosters during the enhancing process and the potential is nowhere to be seen with switching potential for both weapon. Also, Te cannot use the Psycho Wand, its Fo and Ph only. For some reason they fked that up in NA or maybe it was planned ...
Great video, but I feel like gunslash is overlooked overall. Opinion based most likely but the main appeal of sub Lu for me is clearly the gunslash. After a lot of test on my end, I can simply not consider it a third weapon choice, because of how many situation it just outshine wand. In fact, just like it's possible to totally ignore it and play a Te "normally" (wand and talis), it's also possible to focus only on this weapon, and still be a great Te overall (not my playstyle but works), that's how strong gunslash is. and it has been shown either in mobbing section or bossing one. Strezwei shooting form, for example, is used in mobbing, and it's great ! and it can even be used as a DPS option if pressing shift right after making the hit. Slash rave dps is still pretty good as well, not the best but I wouldn't call it weak (Reminder to never use Swiki as the frame data source, if that's what people still use, because it's far from being accurate, just like how it shows serpent air as one of the best dps, when it's not). Aside from that, it's pretty spot on for everything else, well done.
The big issue I have with Gunslash is that you can't get hit because the interrupts/flinch are a killer and the guard frames are not reliable forcing a lot of dodging which kills DPS. Wand wins because heavy hammer + nabarta-0 which keeps the dps consistency up. But for a very small few who have a strong 3k HP set up (without drink) and exploit S5: Vigorous Responses Massive passive it removes the most noticeable GS' weakness and allows you to focus on the more straightforward high damage PAs. PAs like slash rave are something I would rather avoid (in most situations) but is necessary to ensure you dont get interrupted and drop to the ground like a rock. Of course this is only for bossing with potential exception of your Shiva/Varuna/Mitra size bosses where wand is better due to not being impacted by smaller hitboxes and sporadic movement.
@@henrycookivph.d.8991 Only few PAs actually get interrupt, and that's only at the start of it. Most of the PAs, if not all have built in super armor during the motion. So if you have the ability to tank, there's no problem in that regard. As for dps, I've checked both wand on TeLu and gunslash, and like gunslash just hit way, way harder, only compound technique are unbeatable. So long you can keep your combo UP, gunslash is unmatched. On rockbear test: Serpent air alone beats both melee wand and ilgrants, that says a lot.
@@rinrintelephon3099 Yeah during Sodom UQ GS was so good that when switching to my wand to use Compounds I had to be very careful when and where I used it because it could negatively impact my clear time. But as long as you aren't using rainbow its probably better to swap to use compounds.
I saw in one of your comments that casting on gunblade is a bit awkward so I assume you wouldn't have to affix for that. In that case would you affix for both Melee and Range? I heard that Luster uses range stats on the gunblade.
main Luster itself can use either iirc, the highest value will be the one taken (similar mechanic with main Etoile's wand affix) as for regular GS PAs, there are PAs that use both, as a rule of thumb if the animation shoots, that part of the attack is Range, if it slashes or thrusts, its Melee for example Rage Dance uses Melee on the first thrust hits, then Range on the last shooting move so it is recommended to have a good, balanced amount of both for your GS as a *class*/Lu also, casting stuff like Ramegid T0 and Zanverse while using GS are of course still viable, just don't spam techs with it.
all of them (same as other subclass with all-round multipliers), each respective native weapon (wand, talis, GS) scales off of their own stats, and own mechanics (wand explosions, GS shooting motions, GS slashing motions, etc)
imo having both would be more efficient even with Te/Lu relative GS DPS -superiority- parity, there are just some things that wand can still do far more efficiently for example mobbing with zondeel+wand explosions also, GS with native tech stats are very far and few in between, with none of the endgame meta GS having one the stat will not be as useful anyway, as the awkward "fist pump" tech casting animation of non-tech weapons is way slower and is not efficient for spamming even worse, GS is unable to use other features such as tech charge parry and compound tech, which are only available when holding proper tech weps the lack of TCP in particular becomes quite inconvenient during moments where you need your support cycles consistently rotating
I usually split the controls between a controller and a keyboard for the controller: (Xbox layout) Palette 1 / 2 / 3 - LT / Y / RT (respectively) Reverse Palette - X Evade (Step / Roll / Mirage) - B TPS Mode - LB Use Subpalette - RB Lock-on - LSB Map - RSB Access - D-pad UP (NOT confirm) Wep Palette 1 - Shortcut 1 (/mpal1) via Start (XPadder) Wep Palette 2 - Shortcut 2 (/mpal2) via Select (Xpadder) keyboard has the following extra controls: Esc - Main Menu Subpallette - F1~F10 (for non-targeting stuff, such as support techs) Ring switching - as Shortcuts 8, 9, 10 (via /sr) Wep Palettes 3~6 - CTRL + Num3~6 (all XPadder Binded) Subapallete switching - Shortcuts 4, 5 (/spal1 &/spal2)
@@aishtha6077 But considering techer's low overall multiplier: 20% element weak hit (10% if not matching weakness) and 10% shifta strike (something everyone also gets in the same mpa as the techer), it really feels like it falls short compared to other xx/lu classes. I mean I know techer is supposed to be a support class and it's designed to be overall weaker than others and blah blah blah but idk, I feel like techer should have had a bit more GS multiplier, like 15% or 20% more
@@Farius_SP i do agree on that but you also get raw stats from shifta and the access to techs like ramegid 0 and compounds, if you ram0 enough, so lose on gunslash but gain elsewhere
Trillsplosion actually good for guard parry, their rolling animation's the start Iframe to active. Been using set of Strezwei, Ein Raketen Type-0 and Trillsplosion on my pallete, also Aiming shot for the long range attack, along with Ramegid Type-0 for extra damage. Though... the problem with Te/Lu for me is... its too squishy. Probably already get used too long with Te/Et with its high defense.
before the shifta drink update I used to focus on weak(ness/point) drink but nowadays I mostly just use shifta drink, then use weak drink only on specific quests
I found the 2nd JA if GS PA Ein Rakaten-0 to be fairly inefficient DPS wise if you have ample PP. Canceling the 2nd JA into rage or serpent is ideal with serpent being the best if altitude isn't an issue. I only use the 2nd JA when the enemy runs and I have to chase making other PA ranges irrelevant. Though I usually rotate the three to control altitude and proc the 60% pp reduction. Also I quickly abandoned strezwel for safoie-0 to chase as strezwel can have tracking/ lock on issues, the attack animation while highest damage is dps inefficient forcing you to cancel the dash into a step which causes taja issues. There's also the issue where the guard frames of strezwel dont do well with multi hit attacks leaving you in a slow motion animation state taking multiple hits.
@@rinrintelephon3099 not using swiki but Rockbear data. Serpent is the fastest PA with its frames being decreased on that last GS adjustment. Damage wise its just under Rage Dance but rage dance having more frames balances them out and makes it situation dependent, but when height is not as issue serpent wins out.
@@henrycookivph.d.8991 ignoring striking/shooting multiplier, that is false, rage dance actually does better dps. (1370 vs 1344). I don't know rockstar data, but I know swiki list serpent air at 48f. It's in reality 54f, while rage dance is 72f, it's power is not just above, the math checks out here (strictly speaking on paper, not situation where using a faster PA is better). If you have a link for that data, I'd like to check it out, also if you don't believe me that's fine, I don't really have a way to prove it other than just saying to test it yourself, but don't believe the frame data blindly, you'd be surprised of how many wrong infos there are.
After re-reading, I was wondering if you were speaking just about ein into serpent or rage dance, which in that case, you're right. as a standalone PA though, it is not.
@@rinrintelephon3099 Yep when you look at them by themselves Rage wins hands down. But The goal for GS should be Ein-0 JA1 and getting as many as those out as fast as possible, which is where Serpent shines.
めっちゃ分かりやすくて助かる
スキルツリーなどしりたかったけどスキルツリー一部しか出さないのですねメインテクタースキルツリーの形も出していたらけるとたすかりますが?
ごめん >.<
この動画をUPした当時, メインテクターのスキルツリー (Te/Ph, Te/Et, Te/Lu) はほぼ同じだったんで
わざわざ見せて教える必要性がありませんでした
この時期使っていたスキルツリーはこちらです:
bit.ly/2JunePd
Thanks for making this. I've been using Phantom as a main for a while but the TeLu simply looked very tempting due to the potential for higher damage, more durability and better overall synergy for bonuses. It does seem to be a lesser used combination despite its many benefits.
Just wanted to add that once hitting lv100 I found that Te/Lu with Deep Blue Dawn potential weapons allows you to run Gigrants Zero endlessly while GAINING PP if you want to have some sustained DPS while replenishing your PP. This also makes it ideal for building Voltage when mobs are too spread out to benefit from the Wand's AoE.
I love Te/Lu simply because GS breathes new Life into the gameplay. Being able to status effect more comfortably and use Photon blasts faster is also nice. I just wished this class wouldnt come out when NGS is just around the corner.
Another excellent video Anika.
I personally have fallen in love with the TE/LU combination as it mixes well with my play style. I have been using S5:活器応変/S:Vigorous Response at maximum power in combination with LU subs immunity to status to essentially make me a near unstoppable tank. Thanks to that combo I almost never have to stop attacking and it also makes supporting others easier than normal since my own safety isn't as much of an issue.
So yeah, LU is my new favorite subclass for TE.
is it possible to main gunblade only for te/lu or would i get kicked from a group for doing that? i love pso2 but i hate the fact that i cant play the way i want. like with force i wanna feel like a black mage and just cast spells, never using melee to recover PP but it feels impossible, and i hate hybriding i just wanna focus on either full melee or full range.
Yes, PP management challenges aside, technically it's possible to main GS for most of the time as Te/Lu.
For convenience purposes, I'd still recommend keeping at least one talis and one wand, though.
The wand for melting mobs, and the S5: Speedy Support talis for snappy, Te/Ph~like support cycling
コメント失礼します。te/phでやっているのですが、殴りメインかPAメインどっちの方が火力出るのでしょうか?
PAではなく、テクニックですm(_ _)m
すみません
Te/Phの場合はどっちかをメインにするのじゃなく、やはりターゲット次第で戦い方を変更するほうがいいと思います。
(あんまり) 動かない・大きいターゲットなら殴り (+零式ラ・メギド)、
よく動き回る・小さくて当てづらいターゲットならテクニックを使うほうが効率的です。
ちなみに一発で二体以上の敵をヒットすることができるなら、断然殴りのほうが強いです
@@anikasteinberg 返信ありがとうございます!
Tried getting the weaponoid potential of the Psycho Wand, don't think its available in NA even though we have the boosters. Or i just couldn't figure how to...
hmm, none? the option should come up at the "switch potential" option of the Item Lab
maybe the ☆12 Psycho Wand got mixed up with a ☆14 Eternal Psycho Wand? (which doesn't have that potential)
could really be unavailable if neither is the case x.x
@@anikasteinberg I went ahead and looked at both weapon at +35 and no option to use weaponoid boosters during the enhancing process and the potential is nowhere to be seen with switching potential for both weapon. Also, Te cannot use the Psycho Wand, its Fo and Ph only. For some reason they fked that up in NA or maybe it was planned ...
oh, and it's not even natively Techer-equippable?
hmm, that tweak sounds very peculiar, and maybe its (apparent) absence in NA really was deliberate
6:33 ここマグ何を吐き出させてるんですかね?
あれは「メギド」の攻撃マグアクションです
Great video, but I feel like gunslash is overlooked overall. Opinion based most likely but the main appeal of sub Lu for me is clearly the gunslash. After a lot of test on my end, I can simply not consider it a third weapon choice, because of how many situation it just outshine wand.
In fact, just like it's possible to totally ignore it and play a Te "normally" (wand and talis), it's also possible to focus only on this weapon, and still be a great Te overall (not my playstyle but works), that's how strong gunslash is. and it has been shown either in mobbing section or bossing one.
Strezwei shooting form, for example, is used in mobbing, and it's great ! and it can even be used as a DPS option if pressing shift right after making the hit. Slash rave dps is still pretty good as well, not the best but I wouldn't call it weak (Reminder to never use Swiki as the frame data source, if that's what people still use, because it's far from being accurate, just like how it shows serpent air as one of the best dps, when it's not).
Aside from that, it's pretty spot on for everything else, well done.
The big issue I have with Gunslash is that you can't get hit because the interrupts/flinch are a killer and the guard frames are not reliable forcing a lot of dodging which kills DPS. Wand wins because heavy hammer + nabarta-0 which keeps the dps consistency up. But for a very small few who have a strong 3k HP set up (without drink) and exploit S5: Vigorous Responses Massive passive it removes the most noticeable GS' weakness and allows you to focus on the more straightforward high damage PAs.
PAs like slash rave are something I would rather avoid (in most situations) but is necessary to ensure you dont get interrupted and drop to the ground like a rock.
Of course this is only for bossing with potential exception of your Shiva/Varuna/Mitra size bosses where wand is better due to not being impacted by smaller hitboxes and sporadic movement.
@@henrycookivph.d.8991 Only few PAs actually get interrupt, and that's only at the start of it. Most of the PAs, if not all have built in super armor during the motion. So if you have the ability to tank, there's no problem in that regard.
As for dps, I've checked both wand on TeLu and gunslash, and like gunslash just hit way, way harder, only compound technique are unbeatable. So long you can keep your combo UP, gunslash is unmatched.
On rockbear test: Serpent air alone beats both melee wand and ilgrants, that says a lot.
@@rinrintelephon3099 Yeah during Sodom UQ GS was so good that when switching to my wand to use Compounds I had to be very careful when and where I used it because it could negatively impact my clear time. But as long as you aren't using rainbow its probably better to swap to use compounds.
バウンサーのサブにしても強いですかね?
Bo/Luに関してはあんまり調べていませんので
いけるクラスコンビなのかどうかは分からないです、すみません。 >.
今は強いね特にPBFがボルテージさえたまればリキャス0
I saw in one of your comments that casting on gunblade is a bit awkward so I assume you wouldn't have to affix for that. In that case would you affix for both Melee and Range? I heard that Luster uses range stats on the gunblade.
main Luster itself can use either iirc, the highest value will be the one taken (similar mechanic with main Etoile's wand affix)
as for regular GS PAs, there are PAs that use both, as a rule of thumb if the animation shoots, that part of the attack is Range, if it slashes or thrusts, its Melee
for example Rage Dance uses Melee on the first thrust hits, then Range on the last shooting move
so it is recommended to have a good, balanced amount of both for your GS as a *class*/Lu
also, casting stuff like Ramegid T0 and Zanverse while using GS are of course still viable, just don't spam techs with it.
Awesome! Thanks so much!
Trails fan xD
what te/lu scale dmg of ? Rng ? or mel or tec im confuse
all of them (same as other subclass with all-round multipliers), each respective native weapon (wand, talis, GS) scales off of their own stats,
and own mechanics (wand explosions, GS shooting motions, GS slashing motions, etc)
So for TeLu... Should i go for the GS with tech stat or simply wand?
imo having both would be more efficient
even with Te/Lu relative GS DPS -superiority- parity, there are just some things that wand can still do far more efficiently
for example mobbing with zondeel+wand explosions
also, GS with native tech stats are very far and few in between, with none of the endgame meta GS having one
the stat will not be as useful anyway, as the awkward "fist pump" tech casting animation of non-tech weapons is way slower and is not efficient for spamming
even worse, GS is unable to use other features such as tech charge parry and compound tech, which are only available when holding proper tech weps
the lack of TCP in particular becomes quite inconvenient during moments where you need your support cycles consistently rotating
@@anikasteinberg thank you very much for this detailed explanation. I'll keep everything in mind.
覚えること大杉+やること多すぎてむずかしそうだーッ
Can you give your build skils whery can i find me self if is Possible of course . Nice Video There !
Can you post your controls somewhere please? The default for controller is awful with stick buttons for subpallet
I usually split the controls between a controller and a keyboard
for the controller:
(Xbox layout)
Palette 1 / 2 / 3 - LT / Y / RT (respectively)
Reverse Palette - X
Evade (Step / Roll / Mirage) - B
TPS Mode - LB
Use Subpalette - RB
Lock-on - LSB
Map - RSB
Access - D-pad UP (NOT confirm)
Wep Palette 1 - Shortcut 1 (/mpal1) via Start (XPadder)
Wep Palette 2 - Shortcut 2 (/mpal2) via Select (Xpadder)
keyboard has the following extra controls:
Esc - Main Menu
Subpallette - F1~F10 (for non-targeting stuff, such as support techs)
Ring switching - as Shortcuts 8, 9, 10 (via /sr)
Wep Palettes 3~6 - CTRL + Num3~6 (all XPadder Binded)
Subapallete switching - Shortcuts 4, 5 (/spal1 &/spal2)
ソロ運用は楽しそうなクラス構成ですね!
サブパレット足りるかな…w
あとs5急速補助のタリスじゃなくてもモタブの禁書でもいいのかな?
@@まぬけたろう-j3c
モタブの禁書 (改) は確かに悪くわないですが、
リバレイト (改) とスティルがそれぞれS4・S123付けられるので
最低限の機能を拡張しやすいです。
あと、ステータス的には普通のテク武器として使えますし。(UH環境で)
Kinda pissed at sega for giving Te/Lu a lowish gs multiplier and making voltage shifta/deband not work with party assist...
But its the second highest one?
@@aishtha6077 But considering techer's low overall multiplier: 20% element weak hit (10% if not matching weakness) and 10% shifta strike (something everyone also gets in the same mpa as the techer), it really feels like it falls short compared to other xx/lu classes.
I mean I know techer is supposed to be a support class and it's designed to be overall weaker than others and blah blah blah but idk, I feel like techer should have had a bit more GS multiplier, like 15% or 20% more
@@Farius_SP i do agree on that but you also get raw stats from shifta and the access to techs like ramegid 0 and compounds, if you ram0 enough, so lose on gunslash but gain elsewhere
Nah, TeLu GS is pretty strong, tottaly helps Techer Solo play
Te/Lu is like one of the best Classes for Gunslash gameplay only beaten by ra/lu & br/lu when attacking weak bullet & weak points
Trillsplosion actually good for guard parry, their rolling animation's the start Iframe to active.
Been using set of Strezwei, Ein Raketen Type-0 and Trillsplosion on my pallete, also Aiming shot for the long range attack, along with Ramegid Type-0 for extra damage.
Though... the problem with Te/Lu for me is... its too squishy. Probably already get used too long with Te/Et with its high defense.
What drink do you use?
before the shifta drink update I used to focus on weak(ness/point) drink
but nowadays I mostly just use shifta drink, then use weak drink only on specific quests
この動画を観てはじめたが どの敵にも対処出来ると言うか 出せる火力を選択出来るとでも言うのかな? PhやEtは今あるものの強化という感じだったけど サブLuは新たな選択肢が増えたという見解を抱いたよ あと単純に火力が可笑しい
テクターコンビとしては火力が安定(?)していますが (どんな敵・距離でもいくつかの戦い方で対処できる)
あいかわらず他のクラスに比べると基本倍率はまだ低めのほうですね。
I found the 2nd JA if GS PA Ein Rakaten-0 to be fairly inefficient DPS wise if you have ample PP.
Canceling the 2nd JA into rage or serpent is ideal with serpent being the best if altitude isn't an issue. I only use the 2nd JA when the enemy runs and I have to chase making other PA ranges irrelevant.
Though I usually rotate the three to control altitude and proc the 60% pp reduction.
Also I quickly abandoned strezwel for safoie-0 to chase as strezwel can have tracking/ lock on issues, the attack animation while highest damage is dps inefficient forcing you to cancel the dash into a step which causes taja issues.
There's also the issue where the guard frames of strezwel dont do well with multi hit attacks leaving you in a slow motion animation state taking multiple hits.
I'd like to point out that if you refer to serpent air DPS via Swiki, most of its frame data about gunslash is completely wrong, including this PA
@@rinrintelephon3099 not using swiki but Rockbear data. Serpent is the fastest PA with its frames being decreased on that last GS adjustment. Damage wise its just under Rage Dance but rage dance having more frames balances them out and makes it situation dependent, but when height is not as issue serpent wins out.
@@henrycookivph.d.8991 ignoring striking/shooting multiplier, that is false, rage dance actually does better dps. (1370 vs 1344). I don't know rockstar data, but I know swiki list serpent air at 48f. It's in reality 54f, while rage dance is 72f, it's power is not just above, the math checks out here (strictly speaking on paper, not situation where using a faster PA is better). If you have a link for that data, I'd like to check it out, also if you don't believe me that's fine, I don't really have a way to prove it other than just saying to test it yourself, but don't believe the frame data blindly, you'd be surprised of how many wrong infos there are.
After re-reading, I was wondering if you were speaking just about ein into serpent or rage dance, which in that case, you're right. as a standalone PA though, it is not.
@@rinrintelephon3099 Yep when you look at them by themselves Rage wins hands down. But The goal for GS should be Ein-0 JA1 and getting as many as those out as fast as possible, which is where Serpent shines.
I wish we have 9 weapon slots so I can try on GS lol
Yay! lol... also Super First