Hi Anika! May I ask you something? I'm playing PSO2 NA. I always love playing a support class in any game, so I really want to main Techter. I'm considering every subclass possible at the current state in NA. Is TeHu the best overall (dps and survivability)? What if I hate wand smack and wanna play like a caster with TeFi/TeFo/TeSu? Is it comparable to TeHu? And which one of them is the best sub for casting play style? What if I hate both and play with a subclass all-class weapon? Is it viable? Thank you Btw, love your videos! Instant sub! Inspired me a lot
Hey there, thanks a lot for tuning in! Theoretically, Te/Hu should have the highest DPS, if we are only discussing pure multipliers provided. That is to say... if you can manage to land your normal hits on mobs/bosses 100% of the time. Unfortunately, PSO2 has a lot of enemies that are just straight up incompatible for wand play. (even more so for EP6, with a vast number of mobs designed around the super-mobile and range-versatile Successor classes) Which is why tech-capable Techer clas combos like Te/Su, Te/Fi, etc. are able to dish out more stable(~ish) DPS Te/Hu still has the basic survivability options though, so it will still be the only bread n' butter "Paladin" class combo before Te/Et arrives. As for which is the best caster class, Te/Fi or Te/Su will be my personal versatile pick. Both can practically use the entire Techer skill tree without significant sacrifice to anything. As slightly hinted by this very video, Te/Fo relies very hard on Talis Tech Bonus for its (non-compound/fused tech) multipliers to catch up. Throwing talis, even for spawn killing purposes, gets less and less efficient at each passing Episode due to more and more mobile mobs. Also, while the concept of throwing talis at an extended range to buff allies is a romantic concept, In practice its not really as efficient, especially in more chaotic situations in EP6 UH. Lastly, Techer is a class that is just utterly incompatible for an all-class subclass weapon. In the old days of EP3 Te/Hu might have its rainbow set of crafted Red Wired Lances/Partizans, Te/Br might have the super all-rounder Rikauteri all the way till the end of EP4, and Te/Bo might go support crazy with Hyper Sunlight during pre-EP5 meta, But today, Techer just cannot afford to sacrifice its multipliers for a weapon with vastly inferior base stats, and without the standard 10% multiplier bonus of equipping native weapons.
Despite of the good video & the explanation you gave us, I'm more surprised of that this video got english subtitle. I mean, WOW, you really did a good job.
I saw some tech gliding in your demonstration and I also saw a Force guide mention it, but I haven't been able to find how you actually do it. Do you just dash during the animation of the cast in the air? Or can you just move normally? Not sure if it's limited to mirage dashes or not, since it doesn't seem to be mentioned on other tech based classes. If it's mirage dash based, I assume you have to turn off Wand Lovers to get it to work?
ah no no, it's not a type of dash, and not a type of mirage evasion either to execute a techslide maneuver, just cast any tech in the air while using a talis or rod, then use your standard move controls to go into any direction that you want slide (press up for forward, back>right for reverse diagonal right, etc.) technically the slide is executed after the tech is cast, but on Ph sub it may visually seem that it happens midway this techslide maneuver was not implemented on wands by the way, and works only on non-Ph rod and non-Hr talis, turning off Wand Lovers is also not necessary for this function to be used, just switch to your talis and start casting midair
Before I moved to PSO2 NA, I also mained Talis as a Te/Ph. The build I went for my Liberate was the S5: Speedy Support combined with Efficient Zanverse and Megiverse. Those two became Instant cast, 1 PP techniques and made my MPA life super easy :D I've also used your videos for ideas. Thank you for your hard work!
Hello, I saw in an older video that you mentioned TeBr. I'm playing on the NA version currently, and I was considering all of my Techer options. Why would you play TeBr?
Te/Br has been one of the archetypal tech-capable Te class combinations before, particularly during EP3, when it still has the more practical multipliers for Techter. It had access to Rikauteri for Banish-teching, the best solution that the class combination had to perfectly erase the single targeting (bossing) problem. With the nerfing of Banish Arrow, the arrival of Te/Su along its wackier DPS options during EP4, the implementation of cooldowns on compound/fused techs, and Rikauteri itself falling behind from the meta due to being an 11-star weapon, It kind of slowly fell into obscurity, finally being phased out completely as Te/Ph came to being in EP6. That being said, with NA still not having Phantom and Etoile just yet, I believe there might still be a bit of room to play Te/Br competitively, mainly because: - Attack Advance giving a nice balance of damage to your wand normals (applies to physical part of your wand strikes only) - Weak/Precision Stance being tremendously useful for scaling element-matched wand explosions on clumped mobs (works on wand explosions) - Weak/Precision Stance providing a consistent and considerably high multiplier if there is a weakpoint to target (can sometimes ignore element matching too) - Weak/Precision Stance being useful as a generic~ish multiplier on boss raids (enemies of which are mostly weak to Light, Wind and Dark) - Te/Su requiring Point Assist to gain max multiplier on an enemy. As such it cannot maximize its multiplier on more than one target unlike Te/Br - Te/Fi's position-conditional stances tend to be quite tricky to use on boss raids, so DPS might not be as consistent as Weak/Precision Stance Te/Br's absolute bane would be heavier targets/bosses with no easily accesible weakpoints (or none at all), and are not weak to Light, Dark or Wind. When facing these types of mobs, do understand that you will be completely outclassed by other tech-capable Te class combinations. Te/Hu will also typically out-DPS a Te/Br when it comes to smacking singular, easily-hittable, but non-weakpoint targets, unless you can compensate with compound/fused techs During these moments, Average/Basic Stance can actually be an emergency option to at least "catch up" and compensate to a considerable~ish degree, But you still won't be nowhere near the Te class combinations who are better in these situations.
@@anikasteinberg Thanks for the reply. I'm a bit unsatisfied with the current techer options in NA. TeHu's tech casting is bad and TeSu is tanky and fine but I forget to add the mark constantly. I'm playing TeSu currently since I screwed a bit my TeHu build but I was looking at other options. I want to be able to tech cast with decent damage alongside my regular wand swinging.
Force and Techer for the most part seems to be missing a few very important tech crafts and updates in NA at the moment (which seems unfair imo since the rest of the other classes are enjoying EP5/EP6 rebalance-updated PA and skill tweaks as early as NA's beta launch) I believe Te/Su should suffice with what you have and want at the moment. It will be relatively easier to play once all tech crafting options are unlocked.
What should I aim for the crafted tech if I want to do this? Just the same configuration as what phantom use? Also, what is that weapon or camo at 1:00?
More or less just the same as Ph, like priority for power-type crafts for example The sample PP battery talis? That is an Eclucio Culte, the 14* talis that allows Deband to also be cast at the same time while casting Shifta
I would still recommend also affixing a good amount of S-atk regardless. Talis may be strong and safe enough to directly compete with wands when it comes to casting now, But a considerable chunk of your fighting capability as a Techer (using a tech-able subclass) Would still rely on combining your normals with techs, or simply purely smacking slow/large/immobile/stunnable targets Heavy Hammer also provides dual functionality either when uncharged (for super armor), or charged (for various wait/standby situations) Something that a talis is just incapable of doing.
^Yup, that is actually Te/Ph. The video was made using Te/Et and Te/Ph class combinations. Unfortunately, I do not have an updated Lv95 Te/Fo skill tree recommendation. If you need updated Te/Et and Te/Ph skill trees however, you may check the channel's description for the links.
@@zevannavalery4482 1 x 0.7 x 2? That's your answer. PS: Some techs have a hard cap on casting speed, so x2 doesn't apply to ALL techs. In particular, the final actual dmg multiplier would theoretically be x (old cast time / new cast time). And not to mention if you're a Techter, the only thing that negatively affected is like....Samegid T0. And some compound techs, which will always be capped in cast speed. For every support tech out there you get all the benefits without the non-benefits.
自分もテクタータリスが好きでメインで遊んでいます。最近クラースタリスを作ってアルティメットのソロソダムを50層までは潜りました。
しかし、この動画をみて衝撃を受けて、こんな戦い方もあるのかと感動しました!
自分も、もっと色々試さないとダメだな!!
と思えるどうがでした!
色んな事に気づかせて頂いて、ありがとうございます!!(*`・ω・´)ノ
ウォンドだとS4S5が手放せないけど
タリスなら別のSOPつけられますし
殴れる距離が維持できないときには
結構安定しますね
Your videos are edited so nicely! Subbed~
Hi Anika! May I ask you something? I'm playing PSO2 NA. I always love playing a support class in any game, so I really want to main Techter. I'm considering every subclass possible at the current state in NA. Is TeHu the best overall (dps and survivability)? What if I hate wand smack and wanna play like a caster with TeFi/TeFo/TeSu? Is it comparable to TeHu? And which one of them is the best sub for casting play style? What if I hate both and play with a subclass all-class weapon? Is it viable? Thank you
Btw, love your videos! Instant sub! Inspired me a lot
Hey there, thanks a lot for tuning in!
Theoretically, Te/Hu should have the highest DPS, if we are only discussing pure multipliers provided.
That is to say... if you can manage to land your normal hits on mobs/bosses 100% of the time.
Unfortunately, PSO2 has a lot of enemies that are just straight up incompatible for wand play.
(even more so for EP6, with a vast number of mobs designed around the super-mobile and range-versatile Successor classes)
Which is why tech-capable Techer clas combos like Te/Su, Te/Fi, etc. are able to dish out more stable(~ish) DPS
Te/Hu still has the basic survivability options though, so it will still be the only bread n' butter "Paladin" class combo before Te/Et arrives.
As for which is the best caster class,
Te/Fi or Te/Su will be my personal versatile pick.
Both can practically use the entire Techer skill tree without significant sacrifice to anything.
As slightly hinted by this very video, Te/Fo relies very hard on Talis Tech Bonus for its (non-compound/fused tech) multipliers to catch up.
Throwing talis, even for spawn killing purposes, gets less and less efficient at each passing Episode due to more and more mobile mobs.
Also, while the concept of throwing talis at an extended range to buff allies is a romantic concept,
In practice its not really as efficient, especially in more chaotic situations in EP6 UH.
Lastly, Techer is a class that is just utterly incompatible for an all-class subclass weapon.
In the old days of EP3 Te/Hu might have its rainbow set of crafted Red Wired Lances/Partizans,
Te/Br might have the super all-rounder Rikauteri all the way till the end of EP4,
and Te/Bo might go support crazy with Hyper Sunlight during pre-EP5 meta,
But today, Techer just cannot afford to sacrifice its multipliers for a weapon with vastly inferior base stats,
and without the standard 10% multiplier bonus of equipping native weapons.
thank you
Still heavily linking where I can, hope it gets you to 3k subs!!
自分の好きなクラスとか武器を貫いてる人って本当にかっこいいって思うんよね。
これからも陰ながら応援してます!
I've been using Talis on Te/Ph ever since Liberate came out. I'm really glad Techer is no longer a mono-weapon class!
もともと打撃や射撃、後継メインでクエストに行ってましたがこの動画の他にもたくさんの動画を見させてもらい「あ、テクターやろ」と思いました!
ppリチャージあって一気に攻められるのが便利でシオンタリス使ってるけど、なるほどリバレイトに輝器応変+錬成萌花だとまじでpp効率鬼になるんだ。ゲノンもあることだしそっちに乗り換えるのもいいな
+1 for the Sen no Kiseki music
Despite of the good video & the explanation you gave us, I'm more surprised of that this video got english subtitle. I mean, WOW, you really did a good job.
ウォンドはマルチ向け(アーマーで補助を強引にばら撒く)、
タリスはソロ向け(空中テクで回避しながら戦う) って感じですね。
特にファレグ戦だと、一念滞空付けてジャンピングドッジからのイルグランツ連発するとすごく戦いやすい。
前々からずっと気になってたんです。
動画内容と直接関係ないので迷ってたんですが、普段の衣装ってどんなレイヤリングを使っていらっしゃるんでしょう…?
いえいえ、衣装について質問しても全然OKです~!
そうですね... 普段使っている衣装はこちらになります:
アウター: 東衣仙妃[Ou]
ベース: レイシア・レプカ[Ba]
インナー: ベースから見えないパンツとか
そしてこの動画のTe/Etの衣装なら:
アウター: ハートエフェクタ[Ou]
ベース: スウィートマリス[Ba]
インナー: どれもよし
5月くらいからよく拝見させていただき、参考にさせてもらってます。今年になってFo/TeからTe/Foに変更してタリスでやってきたのですが、Anikaさんの動画を見て、パリングで押し切るTeがカッコよくてw。ウォンドに切り替えようと、武器を揃えた矢先にこの動画。やっぱり今までを貫くか、それともウォンドを取り入れるかで、また悩み始めました。
いつもご視聴ありがとうございます!
個人的にその場合、両方を持つほうがいいと思いますよ。
この動画の結論のとおり、コンビネーション攻撃ができる状況ならまだウォンドのほうが上です。
例えば、チャージハンマーを放つ後すぐにテクを繋げる時とか
それと、UH環境で(ゾンディールできる)周囲の敵を全滅するにはやはりウォンドの法爆が必須です。
@@anikasteinberg 返信ありがとうございます。武器パレットをいろいろ錯誤してみて、いい組み合わせを考えてみます。とりあえずはテックCパリングをがんばります。
Talis & Gunslash are such cool weapons. Its time for them to get some love.
私はエンドレスクエストにテクターソロで行くようになってから、タリスを本格的に使い始めました。
空中スライドの実装によって、タリスでなければ安全でない場合も出てきている現環境には心強いパレットとして機能してくれています。
ゲノンタリスは言わずもがな、もう無しでは生きていけないかも知れません(笑)
TePh使ってて雨風でアンガ出てきた時にEtウォンドで耐性着くのでタリス急遽作って立ち回り困っていたので助かりました
I saw some tech gliding in your demonstration and I also saw a Force guide mention it, but I haven't been able to find how you actually do it. Do you just dash during the animation of the cast in the air? Or can you just move normally? Not sure if it's limited to mirage dashes or not, since it doesn't seem to be mentioned on other tech based classes. If it's mirage dash based, I assume you have to turn off Wand Lovers to get it to work?
ah no no, it's not a type of dash, and not a type of mirage evasion either
to execute a techslide maneuver, just cast any tech in the air while using a talis or rod,
then use your standard move controls to go into any direction that you want slide (press up for forward, back>right for reverse diagonal right, etc.)
technically the slide is executed after the tech is cast, but on Ph sub it may visually seem that it happens midway
this techslide maneuver was not implemented on wands by the way, and works only on non-Ph rod and non-Hr talis,
turning off Wand Lovers is also not necessary for this function to be used, just switch to your talis and start casting midair
Before I moved to PSO2 NA, I also mained Talis as a Te/Ph.
The build I went for my Liberate was the S5: Speedy Support combined with Efficient Zanverse and Megiverse. Those two became Instant cast, 1 PP techniques and made my MPA life super easy :D
I've also used your videos for ideas. Thank you for your hard work!
私もTeタリス道を貫いてる身として、この動画を応援させていただきたいです!
この動画に出会えたことに感謝を!(´;д;`)ウッ・・
Hello, I saw in an older video that you mentioned TeBr. I'm playing on the NA version currently, and I was considering all of my Techer options. Why would you play TeBr?
Te/Br has been one of the archetypal tech-capable Te class combinations before, particularly during EP3, when it still has the more practical multipliers for Techter.
It had access to Rikauteri for Banish-teching, the best solution that the class combination had to perfectly erase the single targeting (bossing) problem.
With the nerfing of Banish Arrow, the arrival of Te/Su along its wackier DPS options during EP4,
the implementation of cooldowns on compound/fused techs, and Rikauteri itself falling behind from the meta due to being an 11-star weapon,
It kind of slowly fell into obscurity, finally being phased out completely as Te/Ph came to being in EP6.
That being said, with NA still not having Phantom and Etoile just yet, I believe there might still be a bit of room to play Te/Br competitively, mainly because:
- Attack Advance giving a nice balance of damage to your wand normals (applies to physical part of your wand strikes only)
- Weak/Precision Stance being tremendously useful for scaling element-matched wand explosions on clumped mobs (works on wand explosions)
- Weak/Precision Stance providing a consistent and considerably high multiplier if there is a weakpoint to target (can sometimes ignore element matching too)
- Weak/Precision Stance being useful as a generic~ish multiplier on boss raids (enemies of which are mostly weak to Light, Wind and Dark)
- Te/Su requiring Point Assist to gain max multiplier on an enemy. As such it cannot maximize its multiplier on more than one target unlike Te/Br
- Te/Fi's position-conditional stances tend to be quite tricky to use on boss raids, so DPS might not be as consistent as Weak/Precision Stance
Te/Br's absolute bane would be heavier targets/bosses with no easily accesible weakpoints (or none at all), and are not weak to Light, Dark or Wind.
When facing these types of mobs, do understand that you will be completely outclassed by other tech-capable Te class combinations.
Te/Hu will also typically out-DPS a Te/Br when it comes to smacking singular, easily-hittable, but non-weakpoint targets, unless you can compensate with compound/fused techs
During these moments, Average/Basic Stance can actually be an emergency option to at least "catch up" and compensate to a considerable~ish degree,
But you still won't be nowhere near the Te class combinations who are better in these situations.
@@anikasteinberg Thanks for the reply. I'm a bit unsatisfied with the current techer options in NA. TeHu's tech casting is bad and TeSu is tanky and fine but I forget to add the mark constantly. I'm playing TeSu currently since I screwed a bit my TeHu build but I was looking at other options. I want to be able to tech cast with decent damage alongside my regular wand swinging.
Force and Techer for the most part seems to be missing a few very important tech crafts and updates in NA at the moment
(which seems unfair imo since the rest of the other classes are enjoying EP5/EP6 rebalance-updated PA and skill tweaks as early as NA's beta launch)
I believe Te/Su should suffice with what you have and want at the moment. It will be relatively easier to play once all tech crafting options are unlocked.
質問なのですが、テクターはキーボードのほうがやりやすいのでしょうか?主さんのプレイ環境を教えていただきたいです
魔法使いみたいなジョブクラスだから理論上、キーボードのほうがプレイしやすいですねテクターは。
私の場合、キーボードとコントローラー両方使っています。
主なアクション・動きはコントローラーで
そしてサブパレット使用、スキルリング切り替えなどの行動はキーボードでやっています。
Nice video. Also, LoH: Trails of Cold Steel has some nice OSTs.
Hr使ってたら タリス馬鹿には出来なくなる・・Teでも使われる可能性が出来たのならよき
呪いのS4:短杖強打が外せることによるカスタマイズ性能があるリバレイトタリスが最優のタリスですかね?
S1~3にPP系、S5に急速補助の補助特化のスティルタリスも面白いかもしれないと思いましたが手間に見合ってはいなさそうですね、距離をとって安全に戦えるタリスが強くなるのはテクターの立ち回りが変わりそうで楽しみです
万能までとは言いませんが、リバレイトタリスはかなりいいタリスですよ。
スティルタリスの圧倒的な倍率と法撃力に勝てませんが
今なら入手しやすいし、潜在能力がPP軽減効果を含めています。
後はS4とS5の組み合わせ次第で主な効用を簡単に調整できます。
What should I aim for the crafted tech if I want to do this? Just the same configuration as what phantom use?
Also, what is that weapon or camo at 1:00?
More or less just the same as Ph, like priority for power-type crafts for example
The sample PP battery talis? That is an Eclucio Culte, the 14* talis that allows Deband to also be cast at the same time while casting Shifta
面白そうなので後を追わせてもらいます。こういうネタ職や使ったことのない武器での戦いは大好物です( ´∀`)
If I'm using talis should I be affixing for pure t atk?
I would still recommend also affixing a good amount of S-atk regardless.
Talis may be strong and safe enough to directly compete with wands when it comes to casting now,
But a considerable chunk of your fighting capability as a Techer (using a tech-able subclass)
Would still rely on combining your normals with techs, or simply purely smacking slow/large/immobile/stunnable targets
Heavy Hammer also provides dual functionality either when uncharged (for super armor), or charged (for various wait/standby situations)
Something that a talis is just incapable of doing.
@@anikasteinberg i see, thank you for taking the time to write this!
Can I copy skill tree Te/Fo ?
ZayZero he’s not tefo user.
@@t.crow9531 Te/Et ? sry ;w;
I see weapons damage recover 30 hp at 8:21 I think him play Te/Fo class
@@ZayZeroMaster Maybe he's TePh.
he definitely is since the charge time is so quick.
^Yup, that is actually Te/Ph. The video was made using Te/Et and Te/Ph class combinations.
Unfortunately, I do not have an updated Lv95 Te/Fo skill tree recommendation.
If you need updated Te/Et and Te/Ph skill trees however, you may check the channel's description for the links.
タリス使う理由にはなってなくない…?ゲノン以外
PSO2の強化システム、何をしているかわからなくなるほどの過剰エフェクト、
上達するどころではない即死必至のダメージについていけなくなってしまった自分には実用性皆無。
そもそもエフェクト軽減可能だし、変な見栄や言い訳しないで死ぬぐらいならHP盛るなりダメージ軽減するOP付ければいいだけだよ。
そもそも即死攻撃なんて避けやすい大技ぐらいできちんと装備整えればそこまで難しくないゲームに何いってんのってレベル。
i need your advice, about sub ph skill tree "tech short charge"
should i take it or not? i little confuse about reduce tech damage 70%
I mean its the whole point of Ph sub, half charge time for only 30% reduced damage. It makes Force weaker but not Techer
If you aren't using Tech Short Charge, why ARE you using Ph as sub?
@@Kimiyomi what you mean but not techer?
@@ronelm2000 so it's ok for only have 70% tech damage but casting half faster?
@@zevannavalery4482 1 x 0.7 x 2? That's your answer.
PS: Some techs have a hard cap on casting speed, so x2 doesn't apply to ALL techs. In particular, the final actual dmg multiplier would theoretically be x (old cast time / new cast time).
And not to mention if you're a Techter, the only thing that negatively affected is like....Samegid T0. And some compound techs, which will always be capped in cast speed. For every support tech out there you get all the benefits without the non-benefits.