Some things that I wonder. Can a converted sergeant build donjon? If yes And if a spanish player converts a serjeant, is he affected by construction bonus? Also if you convert a donjon, can you train serjeant? Are donjons affected by ethiopian tower bonus?
No, converted Sarjeants can't build Donjons, and converted Donjons can't train new Sarjeants (unless you are sicilian as well). The reason is that all units (including buildings) are individually locked and unlocked in each civ, and the only civ that has both units "unlocked" are the sicilians.
That was surely the fun way to win this scenario! The less fun way is to sneak to Kerbogha by the south-west map edge avoiding the main troops. The even less fun way is to hide one unit out in a wild somewhere, do nothing and leave the city to the enemy.
You could've sneak around Kerbogha's Guards from Southwest to Northwest to kill Kerbogha. You're 1st that I've seen that attacked Kerbogha's Guards to kill Kerbogha.
That's what I did. During the prep for the first attack, I snuck four villagers out to the top corner of the map along with a platoon of troops. After surviving the first onslaught and having enough stone, I built 3 castles near his tent and gerbaited them all and they fell victim to the arrows along with my elite death square.
I also killed Kerbogha in a straight attack, but in my case I send some 50~60 cavaliers right to him. They were able to tank the damage in the way and still had enough units to finish Kerbogha.
You did not seem to have the problem, but my units were getting extremely stuck in the city behind the inner walls, they did not know how to use gates and they remained stuck even "behind" deleted walls, especially around where green was. Although this "Last Romans Lite" was quite enjoyable!
The Dungeon rush is quite strong. Imo this is another reason why the Longshanks campaign should have had "Normans". Just think of the Wales scenario! Dajans all over the place makes perfect sense
This mission was goofy as hell. Green doesn't fight back until like all their buildings are destroyed, the attacks are fairly easy to defend with castle/skirm/onagers. And then you can cheese the boss by sneaking around the left. The game certainly loves its Crusader defense missions lmao. Also the whole Holy Lance concept is freaking hilarious hahah like its a Monty Python reference or something
So from what I learned, the reason the crusaders took Antioch for themselves was because Alexios marched his men away from the siege... but the reason he had his army turn around was because he heard the crusaders lost the siege 😂
I just sent like 30 Units (Chevs, Horsearches and a Hero) to Kerbogah. They made there way through his army on a direct path and killed him. I just won with his whole army still alive. A lot of campaign scenarios are really confusing.
Here's how I beat this on hard and got achievement (win without losing any hero units. Similar to ornlu but anyway, immediately set all vills to work, make sure when vills gathering stone run out, send them to mine more, there's enough scattered throughout your base, get all eco upgrades and then gather all your units and send them to northwest corner of your base, only upgrade archers fully n knights, Sargent to later when you've gotten important stuff. Keep mangonels spreads around the perimeter of your base, to attack clumps of units but most importantly to kill rams before they breach, all you need to do is get through the first wave without a breach, you're goal is to kill the enemy leader, who is essentially directly north of the northwest gate with the bridge in front. The castle nearest the northwest gate ( a bit south) garrison all hero units, there are 4 or 5, all cavalry, I did this n left them there. Thar castle will be the safest.) By the end of the first wave you can begin, also unless your just a pro and want to, you can ignore your base and that attacks on it from now on, the point now is to defeat the leader before they kill all your castles, i won without them killing even 1. Start by building a donjon at bridge entrance, n garrison with as many arbs as you can, use one of your cavs to lure nearby enemies closer n keep building donjons moving forward, leapfrogging, forward, meanwhile I hotkeyed the 2 nearest stables and archers, since I have all upgrades I need, I use all remaining income the rest of the Game to keep a nice influx of arbs, to garrison into dons n cavalry to keep building cav army for final push, like video you just push forward, once you get the hang of it, it's easy, with upgrades, Don half full of arbs melts, having several behind it also in range just annihilate. The next wave will start once your somewhere past the bridge, and periodically a small army of steppe lancers, cav archers n a 2 mangonels will spawn on top of you, don't freak out, so long as you have a couple dons weakly garrisoned, they clean it up easy, use your units that so far have been patiently waiting to help clean up. Once you get close enough and have a straight shot, throw everything at leader n once he's dead you win n get achievement.
2023 and this is quite changed, but you can still cheese this scenario by defeating green and building a castle within their walls. AI won't attack it as long as you don't lead them there. Then just wait for timer to run out
Man with all that stone , that you used for building Donjons , why haven’t you built a castle , and filled it up with crossbows and it is best vs spams unit like this scenario
This is very easy, 40% of the vills on stone. Defend 1st wave normally. After that destroy 2 gates, north and west. Build 4 castles in each entry a bit far from the entry. Make archers , sarjents (meat shields) and knights (to snipe siege) and put them behind the castles on defense stance. 2k+ kills and only 200+ deaths. This way you invite them in where you want them to go, to your trap.
I figured that if you let the top break open they rush through it, keep mid defended by a single castle and two Donjons, and bot can be defended with Donjons.
Easiest way to beat this is to take your starting army and go all the way around from the bottom to the top left core to take out the hero with 1000 HP
Literally perfect and easiest way to win this campaign. It's an instant win the moment you kill him, just your knights and heroes are enough however you can always research cav/upgrades while you're on your way to snipe the hero.
You're right. It is overkill. Two attacks is nothing. They should've added in another requirement to win. I cleared this today by just building a few donjons and spamming with skirms mostly.
It's the first crusade against Yaghisiyan who held the citadel and Kerbogha who lead a relief forces ,they're Turkish comander, Who is Ahmad ibn Marwan?back then the Turks still use native name not Arab Islamic name , anothet Famous Turks still have name like Barqiyarouq, is Ahmad ibn Marwan same with onr of those two guys
I enjoyed really much Longshanks and Burgundians campaigns, but not Hauteville. In facts, I only enjoyed the last mission. This 4th mission was really weird. I've been reckless 'cause that was my first attempt, but I still won... Because they didn't destroy everything. We can win with an hidden villager, which is akward. Defending something (a wonder, castles) would have been more logic.
my man recycled the last romans, so proud of him
11:20 "Hainaut" is from the burgundian campaign, she was Jacqueline of Hainaut
Hainaut is a province in Belgium, just like Bouillon is a city in Belgium.
She was the baroness of some dutch cities and her name here is Jacoba van Beieren
@@ramsesvandendriessche2463 just like cognac and champagne are french regions lol
I choosed the défensive option and i killed 1700 enemy units while i lost nearly 650 units that was a bloodbath scenario
Hehe i had 2300 - 300 something like that i play hard
Some things that I wonder. Can a converted sergeant build donjon? If yes And if a spanish player converts a serjeant, is he affected by construction bonus? Also if you convert a donjon, can you train serjeant? Are donjons affected by ethiopian tower bonus?
No, converted Sarjeants can't build Donjons, and converted Donjons can't train new Sarjeants (unless you are sicilian as well). The reason is that all units (including buildings) are individually locked and unlocked in each civ, and the only civ that has both units "unlocked" are the sicilians.
the Monty Python reference lol
Baz Battles did a really good series on the First Crusade. This siege is included. I'd recommend checking it out
That was surely the fun way to win this scenario! The less fun way is to sneak to Kerbogha by the south-west map edge avoiding the main troops. The even less fun way is to hide one unit out in a wild somewhere, do nothing and leave the city to the enemy.
You could've sneak around Kerbogha's Guards from Southwest to Northwest to kill Kerbogha. You're 1st that I've seen that attacked Kerbogha's Guards to kill Kerbogha.
That's what I did. During the prep for the first attack, I snuck four villagers out to the top corner of the map along with a platoon of troops. After surviving the first onslaught and having enough stone, I built 3 castles near his tent and gerbaited them all and they fell victim to the arrows along with my elite death square.
you saved me. i was wondering how is this possible.
That's what I did. Then I walked through it in 10min.
I also killed Kerbogha in a straight attack, but in my case I send some 50~60 cavaliers right to him. They were able to tank the damage in the way and still had enough units to finish Kerbogha.
I figured this out before reading your message, bro works like a charm, finished the whole thing in 5 mins hahahah
Damn i was hoping for some revenge against the poisonous stepmother and uncle
You did not seem to have the problem, but my units were getting extremely stuck in the city behind the inner walls, they did not know how to use gates and they remained stuck even "behind" deleted walls, especially around where green was. Although this "Last Romans Lite" was quite enjoyable!
I had this too, is there any pathfinding problem? Villagers dont go through greens base
The Dungeon rush is quite strong.
Imo this is another reason why the Longshanks campaign should have had "Normans". Just think of the Wales scenario! Dajans all over the place makes perfect sense
I come for the cool campaign content, I stay for the relevant gamestop jokes
Too bad those Turks didn't have range-boosted Bombard Cannons, otherwise they would've had a much easier time taking a heavily fortified city.
This mission was goofy as hell. Green doesn't fight back until like all their buildings are destroyed, the attacks are fairly easy to defend with castle/skirm/onagers. And then you can cheese the boss by sneaking around the left. The game certainly loves its Crusader defense missions lmao. Also the whole Holy Lance concept is freaking hilarious hahah like its a Monty Python reference or something
So from what I learned, the reason the crusaders took Antioch for themselves was because Alexios marched his men away from the siege... but the reason he had his army turn around was because he heard the crusaders lost the siege 😂
Disinformation
The reason was Bohemond knew he was disinherited and Antioch was only what he was getting
I just sent like 30 Units (Chevs, Horsearches and a Hero) to Kerbogah. They made there way through his army on a direct path and killed him. I just won with his whole army still alive. A lot of campaign scenarios are really confusing.
you can go there without killing the all army of korbego from the left side is empty
Here's how I beat this on hard and got achievement (win without losing any hero units. Similar to ornlu but anyway, immediately set all vills to work, make sure when vills gathering stone run out, send them to mine more, there's enough scattered throughout your base, get all eco upgrades and then gather all your units and send them to northwest corner of your base, only upgrade archers fully n knights, Sargent to later when you've gotten important stuff. Keep mangonels spreads around the perimeter of your base, to attack clumps of units but most importantly to kill rams before they breach, all you need to do is get through the first wave without a breach, you're goal is to kill the enemy leader, who is essentially directly north of the northwest gate with the bridge in front. The castle nearest the northwest gate ( a bit south) garrison all hero units, there are 4 or 5, all cavalry, I did this n left them there. Thar castle will be the safest.)
By the end of the first wave you can begin, also unless your just a pro and want to, you can ignore your base and that attacks on it from now on, the point now is to defeat the leader before they kill all your castles, i won without them killing even 1. Start by building a donjon at bridge entrance, n garrison with as many arbs as you can, use one of your cavs to lure nearby enemies closer n keep building donjons moving forward, leapfrogging, forward, meanwhile I hotkeyed the 2 nearest stables and archers, since I have all upgrades I need, I use all remaining income the rest of the Game to keep a nice influx of arbs, to garrison into dons n cavalry to keep building cav army for final push, like video you just push forward, once you get the hang of it, it's easy, with upgrades, Don half full of arbs melts, having several behind it also in range just annihilate. The next wave will start once your somewhere past the bridge, and periodically a small army of steppe lancers, cav archers n a 2 mangonels will spawn on top of you, don't freak out, so long as you have a couple dons weakly garrisoned, they clean it up easy, use your units that so far have been patiently waiting to help clean up. Once you get close enough and have a straight shot, throw everything at leader n once he's dead you win n get achievement.
2023 and this is quite changed, but you can still cheese this scenario by defeating green and building a castle within their walls. AI won't attack it as long as you don't lead them there. Then just wait for timer to run out
Man with all that stone , that you used for building Donjons , why haven’t you built a castle , and filled it up with crossbows and it is best vs spams unit like this scenario
This is very easy, 40% of the vills on stone. Defend 1st wave normally. After that destroy 2 gates, north and west. Build 4 castles in each entry a bit far from the entry. Make archers , sarjents (meat shields) and knights (to snipe siege) and put them behind the castles on defense stance. 2k+ kills and only 200+ deaths. This way you invite them in where you want them to go, to your trap.
watching you build a donjon and immediately pulling those serjants away was painfull
I figured that if you let the top break open they rush through it, keep mid defended by a single castle and two Donjons, and bot can be defended with Donjons.
Are you quora user in Indonesia
😂🤣
Easiest way to beat this is to take your starting army and go all the way around from the bottom to the top left core to take out the hero with 1000 HP
Literally perfect and easiest way to win this campaign. It's an instant win the moment you kill him, just your knights and heroes are enough however you can always research cav/upgrades while you're on your way to snipe the hero.
As making campaings myself it's awesome to see this cause I can't do this I don't know how they get units there but it's still awesome
Which campaigns are you making sir?
@@barthoekstra6760 well I have worked on a kinda reverse Aztec one where the aztecs attack cortez and follow him
@@ozzy-bj3ov sounds Nice, is it the Tlaxcalans?
@@barthoekstra6760 well it start to unify them all after that you play as inca Maya and aztec
@@ozzy-bj3ov Nice man👌
You're right. It is overkill. Two attacks is nothing. They should've added in another requirement to win. I cleared this today by just building a few donjons and spamming with skirms mostly.
i had an easy time here, just spammed donjons and siege onagers with locked gates :p
so u are a viper fan i saw u in his comment section
I just defended lost only 1 castle
It's the first crusade against Yaghisiyan who held the citadel and Kerbogha who lead a relief forces
,they're Turkish comander, Who is Ahmad ibn Marwan?back then the Turks still use native name not Arab Islamic name , anothet Famous Turks still have name like Barqiyarouq, is Ahmad ibn Marwan same with onr of those two guys
Marwan was a lieutenant to Yaghisiyan.
Yes Yes sure
IM SO EARLY OMG
I enjoyed really much Longshanks and Burgundians campaigns, but not Hauteville. In facts, I only enjoyed the last mission. This 4th mission was really weird. I've been reckless 'cause that was my first attempt, but I still won... Because they didn't destroy everything. We can win with an hidden villager, which is akward. Defending something (a wonder, castles) would have been more logic.
Combat Engineers OP