Elden Ring - Game Critique | Walking the Walk Game Design BTS
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My Elden Ring critque, not only How it's Made by in many ways why it was made the way it was, and what makes it amazing- Walking the Walk Series
Due to the stutter I found in the og footage this is sadly the broll. Which means not aligned. If I didn't do this I am not sure I would have time to do the video ever sadly
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Elden Ring How it's Made - Game and World Analysis - Walking the Walk Series #11
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Coverage includes ps4, PS5, XBox series X, Xbox one, pc, Xbox 360, Wii, Wiiu, Switch, and digital storefronts like Steam, as well as companies like Microsoft, Sony and Nintendo.
Buy, wait for a sale, rent, or never touch it. The Patented Karak review system to see if a game is worth a buy upon release or if I recommend waiting.
Hope you guys like this. Sadly had to use B footage due to the error. But did a ton of work on it.
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Your videos are well made. A true professional. 🤘
You have an excellent point about verbalizing quest directions. There are some quests where you actually have *zero* clue what the next step might be and have to fumble blindly in places you've already been to, and some in character hint would certainly help.
You are spot on about Larry Elmore being an influence on this. Love his work. My best friend and I, used to play D&D after school every day. What a wonderful game! I remember some fools actually thought we were devil worshippers for playing it. Lmao!!
Another artist that must have been an inspiration is Beksinski. I see a lot of his work in both color and environments.
And thank you, for another great video!
truly detailed and thought off work man. You honestly are such a valuable asset to the gaming community. well done.
Honestly, I'm so happy this is my first souls game. Everything i see and do is brand new to me and i never see it coming. this game is a masterpiece.
I've played almost all of them and this still feels new in a lot of ways.
Same. I've played the others for like 2 hours max before quitting. But this has me HOOKED. Top 20 game for me.
I've played all of them for thousands of hours combined over the last 10 years. Alot of Elden Ring seems new and fresh to me as well. Absolute masterpiece!
Don't look at any reviews, don't look at any playthroughs, go buy a ps4 if you don't have one, go buy Bloodborne.
Enjoy it man! Your first soulsborne game will ALWAYS have a special place in your heart. It will change the way you look and play video games forever.
Was not expecting to get an amazing lesson in DnD history, color theory, and impactful story telling in a game review. This was a great video.
The beauty of ACG’s videos
ACG is truly a master at his craft, he is exactly what gamers needed, a complete package that tells you exactly how it is, unfiltered.
I am not even the biggest fan of ACGs Reviews but these walking the walk videos are really great, well informed, and most importantly take the time they need.
(Not to say the regular Reviews were bad. On the contrary, they are still some of the best you'll find.)
It's not the review. He has a separate video for that, called "review".
100 hours in and the game is amazing. The world is much bigger than I thought it would be.
I can’t tell if it’s the actual size or the design. The world certainly feels absolutely massive especially due to the extreme verticality.
@@amysteriousviewer3772 there's actually vertically in the map itself too. There's a whole subterranean area beyond the actual surface level map, not as big but there's a lot there.
Same. Staggering how much of it is optional/missable
I think skyrim is the only thing that came close in scale to me. But I'm sure this is bigger. Elden is so good that I think I'm going to be let down when the next elder scrolls releases because nothing is coming close to this right now
When the sheer size of the world sank in I was shocked lol.
I cannot put this down. I thought it would wear off after I got back to my workweek but I just can't wait to play it the minute I get home. Something about it just hits the spot. I thought the controls were so clumsy, slow, and bad at first, but learned to be precise, never mash buttons, and be patient, and it just clicked, now the controls feel amazing and second nature, sprinting and mounted both, you really grow into this game if you are willing to learn how to play it from the ground up, and leave your hack and slash gaming history at the door when you go in, it won't help here, quite the opposite.
With Elden Ring, its nothing fancy or spectacular that pulls me back in, it's just the feeling you get when you're knee deep in the world and look at your map and there's so many different paths you have to continue down, it just keeps getting bigger and bigger and bigger, I was shocked when I realized what Leyndall was, and thought the northern tip of the map would be Raya Lucaria basically.
That feeling when you look over to Leyndall and realize you can explore all of that. And the first time you get lost in the sewers? Incredible to say the least.
I was shocked to find frikkin' Atlantis underneath what I thought was a random elevator to a mini dungeon, and it was due to running away from that giant bear in Mistwood, lol. Then I got pwned by a bunch of sons of bitches down there....
Exactly this. Elden ring cannot be spoiled for new players, because elden ring never ends hahaha Jesus. 100 hrs in I was like damn I finally explored the whole map. Hah. Hah. Nope.
The patience part is what I tell all new souls player. The entire game is essentially be patient and DONT PANIC! That’s what these games punish, you need to be calm and deliberate
Your* knees deep
The fact that it never holds your hand, gives you map markers or fairy dust trails is so refreshing. You can lose yourself just exploring or get lost trying to find a quest location. It is an outstanding game, despite all the issues to get it to work properly. 30hrs in and I've only just beat Magrit.
.... it LITERALLY gives you fairy dust trails.. check your graphics settings and buy a better monitor... or get glasses. lol
It's really amazing how *not* taking the Ubisoft approach of putting question marks and other random icons all over the map actually encourages exploration and discovery. There could be something cool to find around virtually any corner of the world and it's there purely for the player to discover, not for the game to point out and award you an extra .1% to its completion percentage. I wish more games would do stuff like this.
@@CReaper210 It is called Quest Christmas Lights because WoW popularized it. Ubisucks just made it ubiquitous (and boring) CONSTANTLY distracting you with useless filler because their worlds are so artificially large that they need to do _anything_ to distract the player from that fact.
Elden Ring devs understand _less is more._
It is much harder to balance and pull off but when it works it takes the immersion to the next level.
It actually does have the closest thing to fairy dust trails than I can imagine with the graces(bonfires), but it's not obnoxious.
@@CReaper210 Why do you think Ubisoft and horizon zero dawn devs got so salty? This game has substance and passion put into it, rather than a turd sandwich with some pepperoni on top to try and mask the smelly shite.
The verticality and overall sense of scale in Elden Ring is a real achievement. The core design philosophy reminds me a LOT of Dark Souls 1 which, in its own right, was praised for it's level design. I think this will be the legacy of Elden Ring -- FromSoft managed to create an "open world game" while maintaining all of their industry-leading level design.
Also for anyone interested in further exploring the LORE of Elden Ring, keep an eye on the TH-cam Channel "VaatiVidya" -- he will have some FASCINATING insights into the world of The Lands Between in the very near future!
The lore is insane
The fact that this is From's first open world game and they managed to do what they did is wild. Their open world design will only get better if they continue
Listen to Ratotoskr too because he disagrees with a lot of what Vaati says. Take the lore with a grain of salt because most of it is open to interpretation
The verticality is intentional for sure lol the entire game is essentially LITERALLY climbing a mountain , each new area is higher up then the last , it’s a design choice that permeates throughout every inch of the games design
@@jonathanmeeks6031 been watching vati now that I’m deeper in the game and the lore tree he made is absolutely crazy lol there’s so much here we’ll be discovering stuff for YEARS!
One of my favorite things of Elden ring is how the map works. When you begin the game you can only zoom out so far. As you explore and collect maps you are able to zoom out further. I had a big smile on my face when I found out the map was bigger than I first was lead to believe
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@@-whatsappme27 you desperate
One thing that's stood out to me is the sections of the map that have these giant rock formations you can jump your horse up. There really is no point to jumping your horse up these rocks, as there is rarely any kind of prize. In fact, you can usually just run down the road and find one of those wind jumps that gets you up there much more easily. But you CAN do the horse jumping, so I kept thinking, they clearly knew this was possible, so why did they put this in the game if there were no prizes? I kept jumping to search for prizes, but didn't find any.
After watching your video, suddenly it all made sense to me - that the reward for spending all that time trying to jump up rocks was the practice and familiarity with the particular moves of the horse. Insane.
Another reason for such cragged and broken topography, aside from It's service to the art direction and making it look cool, is the game hides stuff from you by doing so. The cliffs and cracks of the landscape lend themselves very well to the game's organic and natural sense of mystery and discovery. Catacombs and mineshafts on cliffsides, or riding up and over the landscape as it ascends and plateaus to reveal an encampment or an Evergaol. The little details on the map reveal just enough to tell you there might be something there so you'll find yourself carefully studying it and pinpointing those curious spots with a beacon so you can make your way there, riding and leaping over the landscape and finding things in between rather than fast traveling everywhere.
A walking the walk for my lunch break?? This has got to be the best day of my entire life!
This game is 100 hours of PURE gameplay. No sitting in cutscenes or dialog trees. Just splorin and splunkin all through.
A lot more if you do everything
@@mikerzisu9508 I was gonna say.. I clocked 200. Did some pvping tho so that inflated it a bit.
I never got bored through my entire playthrough. It's the longest game I've played to completion and I immediately started NG+. From software games just nail everything that makes gaming actually enjoyable.
100 hours bud? Did you rush through it cuz there's plenty more
@@joshhimmel13 he had to of rushed main path only and skipped everything else, completely robbing himself of the experience. Gg
Random: recently started reading the 'Berserk' manga around the time elden ring released. Its bin such an enjoyable experience seeing how these two different artforms compliment and inform each other.
Great vid, appreciate your work bro!
The Dragon slayer sword and black swordsman armour are in the game as well
Hell an npc named Blaaid is pretty much just Guts
Berserk is from the 80s. Miyazaki is a long time fan
@@slyaspie4934 also the “graveyard” of swords is pulled directly from berserk panels lol
@@mookiestewart3776 yeah, there's quite a few little things dotted about world that have been Berserk inspired
The cool thing about this game, to me, is that it doesn't tell you much and I learn a lot from the community of gamers such as where to find a weapon or absolve my sins, etc. This makes it feel like there is a real-life aspect to it, like you are all part of my quest. Maybe cheesy, but that's how it feels.
And that's 100% intentional on From's part, that's why you the message system and bloodstains and things like that in the game, it's also why there arent different difficulty levels. It's meant to be a community experience.
From back in the day when people would leave journals next to arcade cabinets and people would write tips in them or combos for fighting games or random immature comments.
Reminds me of playing Pokemon as a kid, people at school would tell you something you didn't know about the game and you'd be like woah :O
@@SkelNeldory damn that actually really is crazy how the cycle repeats, it just changes format and context.
It feels like a game before internet. When people talked about a game cuz they all knew something the others didn't.
30 hours in. It now is one of my favorite games. I haven't played many From Software games (10 hours of Bloodborne, 10 of the Demon Souls remake), but I'm loving just exploring and slowly learning the systems. I play a lot of D&D, and I can say this is the best D&D video game.
Uh.. Divinity Original Sin 2 and Baldur's Gate 3 exists.. those are more "dnd" than this.. but okay
@@Hexentric8 They are a thing, yes, but I would say D&D isn't 5e. It's go-anywhere storytelling while slowly building your character and class. Both Divinity and Baldur's Gate feel limited in their systems and narrative. Not saying this is an objective fact, just my opinion!
@@nategarland4413 It's objective
You're actually the 2nd or 3rd person I've heard say this exact same thing. I've never played D&D despite wanting too and I think the thing that's really grabbing D&D players about Elden Ring is the same thing that's grabbing me -- short of having traveling companions you really do feel like you're on not just an adventure but a true odyssey with danger & the unknown around every corner. Its fuckin magical.
I'm not saying your wrong, thats your opinion but I don't really think D&D when I play this game. Have you tried Pathfinder Wrath of the Rightous or Baldurs Gate 2?
Definitely one of the most beautiful and fascinating open worlds of all time.
By a fair amount. I'm 75 hours in and have barely scratched Caelin or whatever. I found the capital
@@joejackson7140 when I first started I was exploring this ruin and opened a chest that sent me to sellia…i was like “what the heck is this place? And why am i here? I got one shotted by a wizard 😂…now i’ve completely finished that area of the map. What an amazing world!!!!
@@imSLO- same thing happened to me ! Came back after gaining 90 levels and got my revenge
If you call PS3 graphics beautiful then OK.
Imagine if we haven't had any news of Bloodborne 2 because they're working on an open world Bloodborne
I honestly don't know how they made this game 50gigs. Its massive. Absolutely filled with content
Thats called talent. Everyone at From is legit. These people have passion. Even though they make misteps and mistakes, you can just feel the soul.
Remember Sekiro? That game had a good 35 hours of content at least, and it was 12 GB. When I saw that Elden Ring had similar graphical fidelity, but weighed 4 times more, I realized just how massive this game would be. And it still manages to impress me even now, 100 hours in
As a gamer and computer science nerd, the 50 GB download is insanely impressive after my 100 GB Baldur's Gate 3 download.
Voicework eats actually a lot of Space and there is not that much in Elden Ring. At least compared to other games like RDR2, Horizon, GTA, Final Fantasy 7 Remake etc. In RDR 2 they recorded a lot of voicework twice even for conversations. When you are close to someone you talk and when your far away you shout etc. Things like that make the Filesizes so huge of some of these games.
Reusing textures and textures aren't very high quality at close up.
The game is a work of art on a whole other level. I hope they make a new IP in another open world like this but a totally different time and setting.
Just imagine them creating a SciFi epic like this... 🤯
Fromsoftware always does their best work when they make new IPs imo
@@mbrochh82 that’s what I’m thinking
Sekiro or Bloodborne open world sequels? 👀
@@SoFarSoGoodSoWhat14 Bloodborne 2 being open world seems difficult but they could pull it off. Maybe a new gothic city, but this time huge with secret to find around every corner.
This whole video is truth… I could not articulate this as well but you literally said it all, thank you!
As a lifelong D&D Player since The Red Box, people don't realize part of what made @LarryElmore and other Artists LEGENDS (Heavy Metal™!) was that we only had our IMAGINATIONs & maybe Movie Fx from 80's & earlier. When Artists inspire like they did, you know it's Genius Work!
This was SUCH a good video. I really appreciate the tie-ins to D&D and the discussion around GRR's role in the design process. No one else is making videos like this about Elden Ring. Really well done.
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I can't get over how they completely rEvolutionized so many Open World staples on their FIRST Open World! E.g., This is how Horses & WayPointing will be DONE from now on, not even touching on the Level Design, etc.
When I was young: this game is cool dude!
Older: I'ma watch hour long videos breaking down every single thing about this game
I could listen to these for hours. First one I watched was Mad Max. Your knowledge continues to astound me. Always a pleasure.
His mad max video was so good
I love how there is a game for everybody, but no game is for everybody. "There are as many ways to view the world as there are people in it." This applies to games as well. I love Elden Ring but I have other tastes, I want to play other things too. I don't want every game to be Elden Ring but I want it to exist.
cleared the "main missions" in about 60 hours and I remember every journey it took, all the pain and joy of getting owned and owning the different bosses. I haven't experienced this for a long time.
This game has a jellyfish shield that buffs damage when you yank the tentacle. 10\10 and thats what she said.
That shield is awesome. Weighs nothing, blocks everything, buffs damage. Nice
I just love this game, every turn of the corner you find something new, a new enemy or a new cave, just amazing. My favourite location so far is AINSEL RIVER with the big sitting statue is the setting for boss fight with DRAGONKIN SOLDIER OF NOKSTELLA
Such a creepy space to turn a corner and find yourself in.
I constantly find myself saying woah that's awesome. There are really amazing settings and scenery in this game. Not to mention the amazing g sense of scale that they just nailed in this game.
This is the first one of these Walking the Walk videos of yours I've watched and it's fascinating. Amazing work, your research and knowledge know no bounds.
Don't feel bad about the slow reception to these videos. These are the kind of things people find late at night on the weekend. Great content, and I love the game as well. Playing on base PS4 and haven't had anything but a couple stutters during boss battles.
Also a lot of people are still playing the game and are warry of getting spoiled
Just got to an ending that gave me chills. This was such a special gaming experiece and one of the few games that I jumped back into right after seeing credits.
@pınned by ACG . . . Do I win a coupon if I figure out what this code is?
Walking the Walks unwanted!? Hell no, I even watch the WtWs for games I'm not interested in. The work put into them deserves my time regardless of my interest, and I can only hope you continue the series.
Shoutout to Dragonlance, those books got me through the boring days at school in the 90s
Menus in Elden Ring are pretty good when every invader and coop player is hot swapping their entire load out mid roll and mid fight. Think people are disliking the menus because they refuse to read the controls at the bottom of the screen or reading the explanations. Most people didn't read any of it so they don't know they can check off sites of grace, sort by recently acquired, not using the chest to reduce the number of items to go through while in combat or even using the pouches.
Your right man! I need to use that!!
It’s hilarious that in a 1-hour video he lightly criticized a single game element (which is objectively terrible, btw) and it prompted you to rush to the comments to defend it.
The reputation of the Souls community is well earned.
Lol yea. I forgot about the chest. I have 3 weapons I swap around depending on the enemy and I have to go through the whole weapon inventory to find the one I need because I never put the rest in storage. Thank you for reminding me. Lol
Love how you pointed out that most games allow you to turn off a lot of the hud elements and I agree with you that a lot of those games do a good job or explaining where you need to go and what to do. The thing with Elden Ring for me though is the world is so well imagined that you can drop me in any part of the map and I’ll know exactly where I am and how to get back to the opening area without ever looking at the map.
Easily ACG's best series, love this stuff.
Lol, your comments about a journal were spot on! This is the first game I took written notes on since Everquest in like 2002
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I really appreciate the depth of your early D&D lore and the way you apply it to analysis.
Yeah, I’m getting such Forgotten Realms Campaign Set vibes from this game.
D&D for the win!
That trivia about George R.R. Martin and RPG was pretty good! Great video.
I think one thing nobody talks about with Elden Ring is that it’s the first From Software game that gives you an opportunity to simply practice combat. I spent a couple of hours sparring against a giant without any fear of losing any progress. That helped break down many walls that I could never get through playing a Dark Souls game.
That bit at the end about different philosophies of the open world games is fantastic. I say I like Elden Ring and even my friends take it as a shot against Horizon Forbidden West, when in reality I love both games for different reasons. Two master-crafted games like this is gonna keep me busy till the end of Summer.
Some weird and immature fanboy friends.
I really like the Wild Cards mention. I feel that George R.R. Martin excels in setting the foundations for shared worlds like that one, so it totally makes sense that he'd be able to blend in with (and yet enhance) Fromsoft's writing for an highly communal game like Elden Ring.
I'm convinced that Karak is part human and part machine. The guy's been working hard non-stop with reviews and "Walking the Walk" videos and they've all been top tier quality. Unfortunately, I have yet to dive into Elden Ring, but I plan on doing so very soon. I know what I'm getting myself into before hand, especially with Elden Ring being FromSoftware's most challenging release to date. I definitely look forward to it for sure. Otherwise, thanks once again Karak for another wonderful video. Thanks for digging deep into Elden Ring's amazing world. It was akin to watching a surgeon as he carefully dissects a specimen with absolute precision. Stellar job as always and I really appreciate!
Can you imagine what this type of open world with complex dungeons gameplay would be like in a Bloodborne style world?
Villages, streets, huge cathedral like buildings. Dark murky woodlands and underground crypts. The cityscapes could be incredible.
Top it all off with eldritch horrors floating amongst the clouds as you are scurrying around on the ground.
@@snappy2725 imagine this is what they have in store for you? I mean it IS all a dream
@@snappy2725 but then Xbox players wouldn’t get it
@@snappy2725 bloodborne 2 would be awesome, but it is tough to beat the first one. Might be better if they leave it alone as much as I would love a bloodborne 2.
Dude the deep history, grasp, and insight of the creative process you bring is fucking amazing
For me personally, after Witcher 3, this is the only game that makes me want to take it in slowly, like savoring fine wine after a hard day's work. To me, along with the other giants like The Witcher series, Mass Effect Trilogy, etc, Elden Ring makes me happy to coexist in a world where we have such a wondrous, grandiose work of art which we can actively be a part of. Thank you ACG for your thorough follow-up videos on Elden Ring. I hope more and more player give this game a chance in due time.
43:12 "Greeting's human, we've been expecting you." 😂
The sense of discovery is something i've never experienced to this level before. I kept exclaiming "get out of here!" or "WTF" so many times. I actually didn't love it for like 15 hours.. It's now a borderline unhealthy obsession. What a damn game. I'm now a card carrying From Soft fanboy.. It's official.
Welcome!!
I feel like a kid again exited about coming home from school to play this game, but Its from work now.
Great look! I also loved how balanced your initial review of the game was.
The world here reminds me alot of how BotW handles things and the difference between open world design. HZD for instance or Ubisoft, or whatever. Usually you are "going" to a spot. You know where something is and you go there and check things off a list. This isn't terrible. Forbidden West is a terrific game with amazing creature design, an amazing world, etc...But in Elden Ring or BotW for instance; you are exploring, you are going somewhere and maybe you find something, maybe you don't. You aren't going to a point where you know where something is unless you pick up on the actual physical map queues (caves in Elden Ring for instance have a distinct look on the actual physical map). In BotW, you see something off in the distance that looks cool and you just go there.
Both these games are super different than what you typically see in open world where it's "this is marked for this quest (even sidequests), go here". And in Elden Ring especially, you are handsomely rewarded by exploring. The early game in Elden Ring especially gives you so many different early options for whatever style you want.
One other thing with Elden Ring is how great the NPCs are. They've always been interesting, but I feel like the rest of the game, this game really increased the volume of NPCs, the dialogue, the questlines, the art of them, etc...Plus just how they melded different art designs from all their games. This really feels like a cumulation of all their souls games. It's crazy to think how they've been building on the art/design since freaking Kings Field.
What I love about Karak is the fact, I can close my eyes, and still visualise, vividly; what he describes, and what he means. It’s reminiscent to that feeling of reading a book silently, and you have a readers voice in your head. He is that voice for me. What a great guy and a great team at ACG.
That’s what can happen when you hire a real writer to stage the lore (instead of some wannabe game designer who thinks they can write.) They inspire others.
I've played 72 hours and am only about to fight the second major boss. I'm looking at a 200 hour playthrough without going slow. It's nuts
I've played 100 hours and I have about fifteen bosses left including main. I'll be done after 120 I think
If you have that much time in and exploration, you might be too overleveled going into the story boss
The first moment I went up an elevator, looked down and noticed, there is stuff below an elevator... I was surprised like never before :D
This game definitely has a Casper David Friedrich art style feel with enemies from Bosch paintings.
These are my favorite videos of yours! Idk why people don’t want these videos I think they are fantastic!
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I have over 100 hours on a single playthrough. I just beat the third story boss and I haven't felt like anything I've done was repetitive at all. I know there's so much left to discover. I love this game so much.
Yes, absolutely. I’m at 100 hours in and am currently trying to beat the 3rd boss. The game does not feel sluggish in anyway. The NPC storylines are really cool. I’m completely surprised that the hours have stacked up the way that it has. Completely addicting.
Sick
As usual, best reviewer out there, with insightful commentary and palpable love for the game that is carefully explained. It’s like you are putting words on all those emotions the players feel while playing, and you do this better than almost anyone. Great work, thank you!
Many games can indeed remove their HUDs. However it's painfully clear that in most of them the game was built with the HUD in mind so without it the game doesn't function nearly as smoothly. For example the NPCs and the world don't give enough information on where to go for quests so without the HUD and without prior knowledge(previous playthrough, guide, etc) you tend to get lost(and not in a good way).
Glad to see WTW getting some love, great series, I often revisit these videos because they are thorough and entertaining. And nobody else delivers the way you do describing the details, the tech, and development tidbits thrown in.
This game got me into Game of Thrones, some of the armour designs look straight from the show
First 5 seasons are perfection! 6 is very good. Season 7 is… okay, still entertaining at parts. Season 8 doesn’t exist and I refuse to believe otherwise, no matter how many people said it happened.
@@dannydesperado9211 4* S5 has like 3 good episodes
@@iiReaperv2 Eh I disagree. To be fair it’s been a bit since I’ve watched it but I remember the season as a whole being quite good. I think the real drop didn’t happen until the next season.
Nothing better than listening to a video about Elden Ring while playing Elden Ring
I’m actually seeing fewer stutters than when the game first launched. Still happens periodically, often during a first time with a new boss, but most of the time it runs fine. Definitely playable if not perfect.
Depends on the location for me. Stormhill can stutter like crazy, with 2-3 second drops below 30, while other areas seem mostly fine.
I'm getting worse stutters than launch.
I think Digital Foundry noted that. It seems to happen when you get to new locations but improves in places you already been to.
I play @4k max settings. Day 1 I thought my computer had something wrong with it or there was a utilization problem. After the updates, I have no problems at all. Besides PvP bastards using the Eclipse Shotel and Flame Sin combo.
My first Walking the Walk and I am loving how in-depth this goes in the first 10 mins. Lots of info to take on here, a series I’ll be viewing going forward.
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I just want to know how long was this game in development? Also how many people worked on it? Because I haven’t seen this much content in over a decade.
At least 4 yrs, since 2018. Probably took all of Bandai Namco own studios (including Fromsoft) to make it.
The best part about it is that exploring the world doesn't feel like a chore. I'm filling out the map with points of interest as I find them, not having check off a list of spots.
I find this game incredibly difficult but incredibly fun
It's not my type of game but it looks good and I kinda wish it was my type.
Git gud
@@Elwaves2925 didn’t think it was gonna be my type either. I never played dark souls or anything like that.
But a friend bought it for me, and I have to say; as hard as it is-I’m really enjoying it.
@@NC-curious I try
@@scottiemccarthy896 For me, it's not the difficulty or Souls like aspect, it's that I don't like hack and slash games. I've tried several, including the Witcher 3 three times and Sekiro but I never gelled with them. The one exception was Jedi Fallen Order and I think that was because it was Star Wars and lightsabers. 🙂
I see a 'git gud' idiot has turned up. They really are pathetic.
Without the compass every frame looks like a painting 💟
Beat my first souls game last year getting ready for this game . Dark souls 3 is one of my favorite games didn’t think I would 100 percent it and make it to NG6 before moving on and still love going back to duel online
Came from the podcast! Love these
Awesome deep dive into this massive game. Thank you for your hard work and great content!
I’ve been playing video games consistently since the 80’s and with 120 hours into Elden Ring, I can easily say the this game fits the word masterpiece more than any other title I’ve ever played.
I don't think I agree that the overall lore and mythology of Elden Ring bears the signature of GRRM. To me it feels very much like standard FromSoft stuff.
Naw, the political themes and factions have a GRRM feeling to em.
It's the DETAILS that have the typical From flavour
I changed my NVidia 3D settings => Shader Cache to unlimited. Worked fantastic, sometimes in bosses I still have stutters. Still unacceptable just thought I would throw it out there.
Also disable Microsoft root enumerator under device manager. Those two fixes helped performance on my system a ton.
@@phillyconqueso Oh I forgot I did that too!
Personally BY FAR the most helpful thing I did was use borderless mode.
I don't know why it works, and typically it shouldn't work, but it does
Playing on base ps4. 15hours in no bugs in game.
Been playing From's games since the original Demon Souls and it's insane how this game is a culmination of everything they've learned from past entries. I love the steps they took to help newcomers, everyone should be exposed to this game/series/studio. Surprised you didn't bring up the fact they allow you to go to any region you'd like from the beginning, even skip the entire first region/region boss if you take an alternate path. I love how they've solved their biggest problem with this series in the past for the mass audience and that was gateway/roadblock bosses. I just wish they would've guided people to the southern region aswell from the First Step instead of having to see the "guiding grace" southbound from the Agheel Lake South checkpoint, would've helped alot of folks as I feel that Southern region is the "starting" one moreso than Limgrave.
Great walk as always Karak 👌
Agreed. Didn’t explore that part of the map at all until I was about 30 hours in 😂
This is objectively one of the greatest games ever made alongside Witcher 3, Rdr2, BOTW and Bloodborne.
Missing a lot of the historical greats like Deus Ex, which was basically the granddaddy of games that play like, say, Breath of the Wild.
Max Payne (The first especially), both KOTOR games, New Vegas also. :)
TW3 doesn't deserve to be on that list at all. The only good thing about it was the storytelling (not the story, the story was horrible except in Hearts of Stone), the atmosphere, artstyle and music (the music was perfect especially in Skellige).
The gameplay is the worst I've ever seen in a AAA title, for sure. I don't know how the janky combat and horseriding made it through the quality check.
Great Video 😎🤙👍
Elden Ring is a Masterpiece
I can't believe there are people
out there saying it's terrible? 🤨
How is that even possible?
I think it might be the best game
I've ever played
Before elden ring I had never played a souls game, two weeks later I'm 105 hours in and just made it passed radahn 4th try 😂the exploration and immersion in this game is unmatched. Just bought sekiro Bloodborne and DS3 too 🤣
I play for a few Days now with a 980ti. 50-60fps, max xettings, no stutter at all. FROM outdone themself here. Best Soulsgame so far. Atmosphere is far and beyond.
I have atm problems with a boss tho. But hey, thats how it is. The Quests are cool too, but its almost impossible to follow them without a guide.
Man, If Fromsoftware used Ureal 5 engine in this game.🤯👀
Most important thing to me: "Let the player figure it out." HZD was my favorite game last gen, and I was looking forward to HFW, but too much accessibility and hand holding, too easy to change the difficulty settings on the fly, and as much as I love that game, I set it aside for Elden Ring. Elden Ring is just refreshing among the landscape of open world games. No hand holding, you can miss things, no quest or waypoint tracking, no radar-style minimap,. That's fantastic. I didn't know just how much I needed and wanted that after years of Ubisoft-style open world games everyone makes.
Also, the difficulty. I don't want difficulty settings. I want to talk to friends about if they beat this boss or how they beat that one, and we are all playing on the same initial difficulty. Save difficulty for NG+, where it just gets harder, and leveling, where you can make it easier. A problem I have with HFW is if you can change the difficulty at any second to Easy or Story, then what is even the point of challenging yourself to learn and overcome. The game loses that important feeling for me when I know I can just do that at any moment. I love that I cannot do that here.
Props too for mentioning Larry Elmore. Met him at a Gen Con one year. Such a great guy and he sort of defined role-playing and imagination for an entire generation, just as you said. Can see some of that here.
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As soon as I got to the hold for the first time, I saw Martin's influence. He's like, y'all liked sword chair? How about sword table?
how about a sword sword?
All Praise From Software 🙌🏻
I can watch this video just for the B-roll’s merits alone, but the commentary is so insightful and valuable, as is this amazing world of Elden Ring. This is a game I will never be able to play (cant afford a ps4, ps5 or good pc) but i can appreciate this masterpiece of level design. I’ve watched 95 hours of LobosJr’s first play-through, and damn! What a world!
I’m on ps5, I haven’t had a single technical issue in 50 hours of gameplay. Maybe I’m just lucky? I also have a hard drive? Maybe that has something to do with it. Has anyone else on ps5 experienced any issues?
So much work is put in this review and it’s free to watch. It amazes me that people still pre-order or buy games on date of release. I saved so much money by watching these types of reviews and haven’t wasted any time playing broken games. Thank you so much for these awesome reviews!
I'm glad that this game is bringing more new players into the soulsborne style game. This game is a masterpiece and should be enjoyed by many as possible. Love the video, also another masterpiece.
i dont need a quest log but please allow us to assign notes on markers in map themselves same way messages are written in the world. Expand the word choice a tiny bit (like oddly i cant find 'stairs') along with making online way better and not kicking after death
Fantastic Idea i would love that.
What a game !!!!!!!!!!
Regardless of the crappy performance
God Luirnia of the Lakes is so fucking pretty
This is a beautiful game. FromSoft has really stepped up their visuals. If only it didn't have such performance issues marring an otherwise outstanding game.
Meh. It looks ok in 4K on pc but when compared to Demons Souls PS5 they have a long way to go
@@jamesbb4 It doesn't sound like you've played it. Play it and you'll see what I'm talking about. I was as skeptical as anyone about what to expect with Elden Ring's graphics, it being a FromSoft game, but this is one of the most beautiful games out there and I've been playing Horizon Forbidden West. Strong art direction can elevate visuals beyond pure technical proficiency.
I played Bloodborne years ago, rage quit after 2 hours, and skipped all the other From games. With Elden Ring, I’m 37 hours in, and barely scratching the surface. It’s in my top 3 favorite games of all time.
I’ve been gaming for 25 years of my life and I have never played a FromSoft game before Elden Ring. Honestly this is not only the most immersive open world game I’ve ever played but one of the best games I’ve ever played.
So what have you been playing then? Genuinely curious because a lot of people are saying this but not saying what they've been playing. I always assume it's pokémon or some mmo.
Congrats you have being selected among out shortlisted WINNER 🏆 👏 🙌 💙 W=h=a=t-s-A=p.........
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@@SkelNeldory Mostly MMO’s and looter shooters. Destiny, Warframe, FF14 mainly.
Another example of a D&D campaign being turned into books, video games and movies/TV series is "Record of Lodoss War". I think it even went full circle and became its own original RPG.
YESYESYES
Only tech issue on Series X I've had after 150 yours is a weird one where I came back from co-op play and then when I reloaded the game after that night I had lost all progress made after getting back to my own world. Hallingtree needed to be re-explored but luckily I hadn't beat Melania yet 🤣
Can't wait to get this once the easy mode comes out!!
It already has an easy mode lol (not in the settings)
cya never
Play "Hello Kitty Island Adventure" instead then. :D
Yea, never going to happen. Why are people so scared to challenge themselves? My dad is a gamer but he plays EVERYTHING on easy. It shouldn’t bother me but it does. People learn through failure and hardship.
@@JJsiN84 kids these days are raised by the weak willed have you seen the culture today compared to the 90s it's disastrous
Thank you for doing this informative dive into elden ring. This is TH-cam gold to me!
Excellent work 👍
Love these walkin the walk videos. So good, just watching the footage, and talking about the whole build altogether. Thank you!