Fun fact, in Ruby, Sapphire, and Emerald, it is possible for the capture tutorial with Wally to end with Ralts fainting. This can only happen if Zigzagoon is generated with 11 Attack, the Ralts has a Nature that lowers Defense, an IV of 3 or less in HP, and 5 or less in Defense. With all this, Zigzagoon can do a maximum of 10 damage with its first Tackle, and after Growl is used on it, 7 with its second. This makes for a total of 17 damage, just enough to knock out Ralts. However, the game continues on as if it had been caught. The normal probability of this alone occurring is 0.01%, but on top of that, it can be a shiny. I'm honestly not sure if seeing this occur in a normal game counts as good luck or bad luck.
That's actually a rare fact, the starting Poochyena will always flee if your Pokémon are low enough health. I think it was so that people wouldn't white out on the first random encounter and potentially mess up the game, but who knows, could have been to not make you feel bad about yourself for losing to a level 2
I have to say, the Shiny placement was an excellent move. You could've just removed them entirely, but going the extra mile and making shinies a guaranteed spawn *only* when you can't possibly catch them was genius.
@@haydes1285 Nah dude. If you look at his HP increase on level up throughout the video, it seems like Ant is HP EV training Shedinja to be max HP. Since Shedinja doesn't have a good HP to begin with, he probably would not do that if it wasn't max IV.
Fun fact: Maxie's magnitude on Blaziken had a total power of 900. 150 for a magnitude 10, 1.5 times for same type attack bonus, 2 times for critical and an additional 2 times for super effective. Edit: just did some calcs. On the low end camerupt dealt around 2400 damage. On the high end camerupt dealt around 4400 damage. Even if magnitude was on a different team member, they would have also died.
I assume that in this mod enemies also always get the highest possible rolls, so 4400 damage it is. btw, when you include things like STAB and effectiveness it's no longer base power, it's just power.
What I really enjoy about Smant's challenge run is that he almost always flips the script and turns his disadvantages into actual parts of his strategy, like instead of complaining about getting a low-roll every turn, he just sees it as guaranteed consistent damage and plans his next move around that.
That is the thing about this mod, it removes random chance from the equation entirely. You always know how much damage is going to be done or received. In some ways that makes it easier, or at least more predictable.
Ah, Wally's disappearing shiny Ralts. Got that in a Nuzlocke once, wish I'd documented that run. I joked that he was sad about his Ralts's hair being a different color than his, so he dyed it green to match.
Werster has a clip of Wally getting a shiny Ralts in a speedrun of the vanilla game, and yeah, it didn't stay shiny for Wally's future encounters (since really Wally's future encounters are already set in the game, not based on the initial catch sequence).
Not sure. It has a hard coded 2 in 3 chance to miss. And i think it still always fails in case of a speed or level difference, but that might just be gen 1. Either way you could always pp stall it
I watched the video and heard him explain Anorith’s ability and still was wondering why he was keeping Harden over the other moves XD this comment reminded me.
The chat was relentless with questions and questioning for the entire playthrough. These streams were very entertaining but surely made you wonder about the average viewer.
@ANTI BLM & LGBTQ, ANTI DRUG SELLING,ANTI IGNORANCE no it's not. Claiming to be both anti BLM and anti ignorance is a bigoted contradiction that automatically makes your content worse than anything by any streamer I have ever watched
And you know that you won’t crit to accidentally kill a potential capture. Also you know how much damage your opponent is going to do to you, it’s a lot but you are always ready for it, no surprising you with an unexpected crit.
Showdown actually had a “Haxmons” mode for a while that was this but for both sides. Lapras kind of ruled the meta thanks to its Shell Armor and immunity to freezing, and Inner Focus was apparently super-popular.
12:53 Dang this is actually a pretty cool bit of trivia to me! The other day, I saw a Shedinja in Colosseum that knew Swords Dance. It's not listed in its moveset anywhere, so I kinda figured that the devs had basically put a hackmon on the NPC team, but to my surprise it looks like devs took this obscure-ish fact into account to make a Shedinja that legitimately knew Swords Dance. I guess Bulbapedia could've told me this too but it's pretty far down and hidden among all the other trivia on Shedinja's page so it's easy to miss.
@@appledognugget2267 Pokémon Showdown, when I’m just fuckin around with gimmick Pokémon like Shedinja or Shuckle. I love gimmick Pokémon, their entire existence is the Pokémon equivalent to the really big but slow moves in Smash Bros that almost never hit but when they do get the whole crowd screamin yknow? Just hit the spot for me
I legitimately lost it at the Knock Off Makuhita, because of course it has that. Of course it has a super-effective move to kill Shedinja. I didn't even remember it got that, but it does.
(31:19) Wow, I don't think I was ever aware that Protect has a 1/65,536 chance of failing on the first use in Gen. 3. It's like the 1/256 miss glitch from Gen. 1 all over again, but squared this time.
I got everything first. 48 conocolup under 8. Calculated 82 critical to get under that loser Kiddanzsa who thought he was PokiKingpin. Not. Attacked by the Red Dog, that's me. I will never be defeated
@@robertbartley2409 not confirm. Crit is positive for doer but negative for taker. If one of his pman does to another its depends on mod definer i guess
It'd be so funny if you stacked this with the mod that made stat drops permanent. It was what I thought of as soon as you said, "If I ever get hit with a sand attack, that pokemon is useless."
when i was young i thought that getting your stats lowered in battle would keep them lowered forever and that special attack was a super move that would be super powerful after using enough moves, so i always used pure attacking moves with no drawbacks
@@imcool4512 I’m gonna be honest, I was worried that my stat drops wouldn’t go away too, but after checking my stats multiple times, I was able to confirm that I was an a idiot
Thinking about it, this challenge would be near impossible in gen 1 due to the 1/256 glitch and opponents not using pp. You'd have to use an x-accuracy in every battle, or exclusively use Swift, amd you can't get either of them before the first gym
If the hack maker (for this supposed "Bad Luck" hack of RBY) ignored the 1/256 glitch it would probably make for quite a good challenge, though the game isn't as luck-centric as emerald until you look at competitive and blue kaizo
@@_y4020 Actually thinkng about it, it's possible Mt Moon might render this challange impossible. Would Charizard+Gyrados have collectively enough PP to make it to the other side? Edit: oh wait nevermind, you can just run away if you outspeed.
Reminds me of an old run documented on the nuzlocke forums. There was this guy who did a "worst luck possible nuzlocke" run of Ruby. He didn't take the concept quite this far, like IVs were still random for example and encounters worked just like normal, other than that the rules were much the same. Main difference was that he made sure to do every fight optimally, preparing and planning for every encounter so that no pokemon of his would die, or if one had to die, he would get the absolute most out of it (and he also limited leveling so that his mons can never be more than 5 levels higher than next major opponent's ace), so yeah, very similar idea, but very different approach
@@KonixEpyx That was the name, thank you lol been ages since I read the threads but used to love them. And yeah, would be cool if someone managed to get a hold of him
Late thing to add: if he has the persistence to make it to the Elite Four, Shedinja is going to be key to defeating Steven. Metagross's move set is Psychic, Meteor Mash, Earthquake, and Hyper Beam. An incredibly powerful move set... none of which can hurt Shedinja. Then again, he'll probably need to be 70-something to beat Glacia. (Rescinded because Sheer Cold won't work on a higher level Pokemon anyway... But he'll still need really high levels to get past a Walrein that always crits with Surf and always paralyzes with Body Slam)
Fun fact! Someone once did a Nuzlocke challenge of Ruby with a very similar concept - it was called the "Worst Luck Possible Nuzlocke" by someone named Zowayix and it's legendary on the old Nuzlocke Forums. I'd recommend anyone interested to check it out - it's a classic!
Oh man, I was just about to mention that! It’s an absolute masterpiece in my opinion, and I’ve been hoping someone would make a romhack for that ever since I first saw it. Thanks for bringing it up!
I kind of love how they make the Poochyena you can never catch a shiny. And you will never see a shiny ever again after that point. "Worst possible luck" and it makes sure you know that IMMEDIATELY. 19:59 - Sudden propeller hat And also, I literally never knew that Protect had a chance of failing on the first use in gen 3. 1/65,536. I guess we all learned something today!
So freezing moves will always freeze and since when you thaw is dependent on luck you're never gonna thaw. Also Steven is gonna be brutal because he has an armaldo with ancient power for a guaranteed boost and metagross with guaranteed meteor mash attack boosts
Also remember he has a 1-use get-out-of-jail-free card with Wobuffett. Not sure if freezers have supereffective against Shedinja, if not just PP stalling is an option (then swap once PP is gone)
@@Kantcino I`ve tried to see if this will work in other games, Gen 1, and an even harder example, and you literally can`t. Charmander is the only one with a 100% accurate move in Scratch, and it will die to a lvl 5 Pidgey with 3 Crit-Gusts and it can't flee until the 5th turn xD
I randomly thought of this idea one day like “what if you got crit high rolled every turn?” because I saw a clip of a 21 turn freeze. Can’t believe one of my favorite creators had the exact same challenge made and attempted it :)
@@reddog5378 Already thought of it. You stole that from me and I want my thought back please so don’t dillydally around young chappy and don’t think again.
@@reddog5378 Already thought of it. You stole that from me and I want my thought back please so don't dillydally around young chappy and don't think again
I am Dimaduloo. Feel privileged to know such greatness. There will never be such perfection as myself to reply ever again. I demand the respect of all and respect no-one, you are all loosers to the great Dimaduloo.
@@reddog5378 Don't you Dimmadare disrespect the great Doug Dimmadome, the owner of the Dimmsdale Dimmadone. If you want to avoid his wrath, you would best escape soon before you Dimmadie!
Honestly it is interesting to run. But there's still chance dependant things because it's still Pokemon: random encounters. If the coding was evil, the only encounter you'll ever get in any area is either the most or least common one. Doesn't matter overall because it depends on what you'd want, but a fixed encounter with fixed level is the true worst encounter possible.
I would've expected a guts swellow. It would make a lot of sense, it can't be paralized, it's a flyier, it has aerial ace (that bypasses accuracy) and can spam stab facade, plus it's really easy to burn against slugmas since they have flame body. I'm courious to see the second part!
@@Hadaron ??? all pokemon can be paralysed? makuhita can be paralysed too? do you miss the part where thats specifically why he got makuhita/guts, so he can intentionally get poisoned or burned so he can't get paralyse stalled forever this comment is just saying how a guts swellow wouldve been 10x better, with zigzagoon for the hms/surf
I think about too but you honestly need to be very over leveled to be effective because due to the poor stats of your pokemon and the low roll some pokemons are still very hard to OHKO with this strat.
@@BMHorakhty You clearly have never used a Swellow with Guts and Facade. It turns to a 140 * 1.5 with stab * 1.5 Guts boost on Swellow, making it a killing machine with 125 base speed
The shiny poochyena in the beginning floored me. It takes me back i remember getting a shiny mudkip starter and lost my shit. This is literally opposite that lol
Sableye would have been a good pokemon for this challenge too, normal, fighting and psychic types cannot hit you, you get good moves too while leveling up and sabyleye is neutral to other types so you can take couple of hits unlike shedinja.
Moves with "100% accuracy" has NEVER meant guaranteed hits, I don't know why people are acting like it's a betrayal of trust or something. "We'll take the starter with Pound because it can't miss", like what? Have you never played Pokémon before? I just don't get the uproar.
This is an interesting challenge to actually strategize since you have the same outcomes happening. Even planning out guaranteed damage ranges is interesting with this challenge. It also highlights how many moves are unusable if they can miss.
The move locking strat is actually a very good strat for trying to have your pokemon be one hit killed by a super effective move. Just switch in and out till it runs out. Usually i do this with two pokemon which have resistence to two certain moved
Best thing about watching smallant Is he never really shows signs of weariness so you're like " oh this challenge Is easier than I thought" and then you proceed to see he has spent 12 hours
Wasn't long, pretty boring actually. I expected a lot more from Potiputipompus returning to capture the crit in the mokipok energy destabilizer. Did you find the divider too simplistic to quantify a significant departure of crit CT4364 or am I the only intelligent monopoly conveyor playing undercover? Dimadimadamadoos 5734
The one thing that is someone buffed is the fact that since attacks always get the lowest rolls, you can be more strategic and not pray for a high roll
Crazy how I knew about cutting grass in Pokemon Gold at 8 years old, but never once did it again in Gen 3 when those came out. Caught me off guard when Ant used the strat in this run :D
I did it in Sapphire to catch Latias because I thought "If I cut all the grass but one square, it MUST be in that patch!" Knowing about encounter mechanics now I realise that was a dumb idea yet 9-yo me thought it was genius.
this reminds me of that ”can you beat pokemon with the exact same button presses every time” video where he had to make a run where no matter crits, misses and random pokemon spawns u always win the game. its like the same idea except it automatically does it for u and tells u to beat it lol
I love how he switches outfits, changes camera angles, and literally puts on a propeller hat at 19:58 with 0 explanation as to why Edit: how TF did this connect generate an argument in the replies
i just opened twitch for the first time in like half a year and thought i'd check if you're live and turns out.... your moms live.. i've just spent 10 minutes watching her trying to make a goomba stack with chats help just to realize she already got that moon and my heart just melted. she's such a cool mom.
were encounter rates factored into the "luck" portion of this mod? also u always catch everything and get a high roll crit, always land secondary effects, never miss, etc. would not bring any challenge whatsoever. the reason a run like this is interesting is because the base games of everything before gen 4 and after gen 5 are extremely easy even if you play with traditional nuzlocke rules, don't heal in battle, play on set, don't overlevel, etc. so this is a way to force them to be difficult (though it does seem to mostly add tedium since it makes you resort to overleveling the shit out of your pokemons and using x items & healing items in battle)
@@joedorben3504 he was getting encounters every 4 tiles he walked, chat said that's the minimum you can walk before getting an encounter. not sure if there is a max but if there isn't he wouldn't get any wild pokemon. other than that it would probably be easy, I just thought it would be neat, maybe there are some custom nuzlock rules that would make a normal game almost impossible but wouldn't be as bad with this?
It would be unbelievably easy. Even if grass provides no encounters, you can fish, so there is no issue with not having encounters. And if you pick Mudkip, all Pokémon that aren’t flying type or have levitate are immediately invalidated, since it learns mud-slap and muddy water.
Tbh I'm also interested in a best luck run. Say what you will about challenge, I'm interested in doing my very own TAS run without the hassle of reloading to get a preferred outcome. All moves against you that can miss will? Number of ways to fix that but ultimately for you it's a choice to increase evasion. All shinies will get annoying, wish I can turn that off. But best IVs? 100% catch rate? 100% inflict status? I wanna try all that even if it's just for the novelty. Worst luck could wear out its welcome just as quickly if not faster than best. Either you have deep knowledge of the game or learn everything that's up to chance or you're stuck grinding for extended periods just to pass one encounter (10 minute mark he was already at nearly 6 hours gameplay).
This was basically my entire experience with Glazed. I don't know if they messed up something doing the hack rom, but it was absurd. Like getting critically hit 6 times in a row or failed 8 hypnosis in a row without any alteration in my stats.
Atsogn should’ve made it to where if you didn’t have poke balls it would be a 100% chance shiny but as soon as you got one pokeball it turns to 0% shiny chance
I love this mod! You have these moments where you get Spark paralyzed in normal playthroughs too but here it just reminds me of how bad your luck can be it's hilarious!
I remember doing this challenge on Fire Red like 3 or 4 years ago, it was so painful (This rom hack was called RNG strikes back or something like that and is on project Pokémon if somebody wants to give a try too)
Very early on in the video, I noticed something. If all luck rolls are 100% worst outcome, then you ALWAYS know what's gonna happen. If you know the game, that is. Looking at it this way, you don't have bad luck, because you don't have luck at all. Everything becomes set in stone based on the rules, and you can plan accordingly. That isn't to say it's EASY, but it becomes a solvable problem. EDIT: He even says as much later in the vid.
With these rules, your team becomes super shit. You only get Goldeens in the sea and Poochyenas in the grass all over. Especially in gen 1 with a horde of pidgeys and ratatas
Fun little story, on my first playthrough of emerald i picked mudkip because it was my favorite pokemon at the time, i ended up having the poocheyena flee because i missed tackle 6 times in a row, that mudkip only knew one hundred percent accurate moves after that😂
Fun fact, in Ruby, Sapphire, and Emerald, it is possible for the capture tutorial with Wally to end with Ralts fainting. This can only happen if Zigzagoon is generated with 11 Attack, the Ralts has a Nature that lowers Defense, an IV of 3 or less in HP, and 5 or less in Defense. With all this, Zigzagoon can do a maximum of 10 damage with its first Tackle, and after Growl is used on it, 7 with its second. This makes for a total of 17 damage, just enough to knock out Ralts. However, the game continues on as if it had been caught. The normal probability of this alone occurring is 0.01%, but on top of that, it can be a shiny.
I'm honestly not sure if seeing this occur in a normal game counts as good luck or bad luck.
good, because you couldn't catch it anyways so you can just laugh at Wally
In speedruns technically it's good because it's a little bit faster than sitting through the catch animation.
@@riptidetube123 praise!
I do not remember how to do this math but i THINK it is a 0,0002% chance of it hapening
The ultimate ending. The stars align that Zigzagoon kills the Ralts and the Ralts is shiny.
That's actually a rare fact, the starting Poochyena will always flee if your Pokémon are low enough health. I think it was so that people wouldn't white out on the first random encounter and potentially mess up the game, but who knows, could have been to not make you feel bad about yourself for losing to a level 2
Nerd
@@BobRoss-zi4hg 🤓
@@BobRoss-zi4hg L
@@BobRoss-zi4hg 🤓
You can still white out if it crits you just before you hit the flee range. The game just sorta heals you and continues as normal.
I have to say, the Shiny placement was an excellent move. You could've just removed them entirely, but going the extra mile and making shinies a guaranteed spawn *only* when you can't possibly catch them was genius.
Making them shiny in wild battles when you can't possibly guarantee to catch them would be even better
@@Liggliluff but hard to code. I say Atsign should’ve made it always be shiny if ant didn’t have and pokeballs
It would’ve been funnier if the game made every single Pokémon shiny when you didn’t have Poké Balls, but shiny locked every Pokémon when you did
@@thetreyceratops is that not what the person right above you just said
@@jpshy1130 I mean it is but the problem is people dont read before commenting for some reason
"We did get lucky for once, we got a max HP Shedinja..." Love it man
Let's gooooooo!!
(such good comedy tho)
I don’t know looks min HP to me
I popped off when I saw that. I'm so glad he noticed too
@@haydes1285 Nah dude. If you look at his HP increase on level up throughout the video, it seems like Ant is HP EV training Shedinja to be max HP. Since Shedinja doesn't have a good HP to begin with, he probably would not do that if it wasn't max IV.
Could you imagine if it just had 0 max hp.
This takes “If it’s not 100% accurate, it’s 50% accurate” to a whole new level.
"If it's not 100% accurate, it's 0% accurate."
If it's not 100% accurate, it's like playing XCOM.
“If it’s not 100% accurate, it’s 0% accurate”
@@civillem3196 “if it’s not 100% accurate, it’s 0% accurate
@@dwightd.eisenhower2031 “If it’s not 100% accurate, it’s 0% accurate”
When protect failed and google revealed the 0.01% chance, it felt like a betrayal
0.00001%😭
@@ignCody 😭😭😭😭
@@ignCody it's actually 0.0015% chance
@@HairyJuan just this game or all of them?
Mud sport was better...
Fun fact: Maxie's magnitude on Blaziken had a total power of 900. 150 for a magnitude 10, 1.5 times for same type attack bonus, 2 times for critical and an additional 2 times for super effective.
Edit: just did some calcs. On the low end camerupt dealt around 2400 damage. On the high end camerupt dealt around 4400 damage. Even if magnitude was on a different team member, they would have also died.
Jesus christ
@@tsyumamatsuthehavenofguard32 Maxie deleted that bird.
I assume that in this mod enemies also always get the highest possible rolls, so 4400 damage it is.
btw, when you include things like STAB and effectiveness it's no longer base power, it's just power.
@@animationtime7265 I think you mean, erased from the timeline.
@@DeuxisWasTaken I was calcing with ivs and evs but taking the highest rolls
What I really enjoy about Smant's challenge run is that he almost always flips the script and turns his disadvantages into actual parts of his strategy, like instead of complaining about getting a low-roll every turn, he just sees it as guaranteed consistent damage and plans his next move around that.
lmao why would anyone complain about getting a low-roll every turn, that's what the hack does
@@mk5291 Oh i know quite a few streamers that would
That is the thing about this mod, it removes random chance from the equation entirely. You always know how much damage is going to be done or received. In some ways that makes it easier, or at least more predictable.
@@trevbequick are they braindead or
I mean. obviously
MandJtv: if it’s not 100% accurate it’s 50% accurate
Smallant: if it’s not 100% accurate it’s 0% accurate
Ah, Wally's disappearing shiny Ralts. Got that in a Nuzlocke once, wish I'd documented that run. I joked that he was sad about his Ralts's hair being a different color than his, so he dyed it green to match.
Honestly that's kinda an adorable thought and I can see Wally doing that after asking his Ralts if it was okay
@@hipowdownx4479 I feel like Wally would be the kind of person to dye his own hair instead honestly
Werster has a clip of Wally getting a shiny Ralts in a speedrun of the vanilla game, and yeah, it didn't stay shiny for Wally's future encounters (since really Wally's future encounters are already set in the game, not based on the initial catch sequence).
This takes my fear of missing a 95% accurate move on the next level.
Exactly as long as a MOVE ISN'T 100% accurate it can miss but their are no 99% accurate moves either just 25% 50% 75% 80% 95% or never misses.
@@veghesther3204 sand attack makes moves with 100% accuracy not 100% accurate
@@veghesther3204 “If its not 100% accurate, its 50%”. Mandjtv
@E Sommerville with this mod: “If it’s not 100% accurate, its 0
If your pokemon holds a wide lens, all it's 90% accurate moves become 99% accurate.
I can see him fighting glacia and her walrein absolutely making him crazy by spamming sheer cold.
@@circularnectarine1439WHAT DID I SAY BRAYDEN, WHAT DID I SAY!
If he outlevels it always fails
@AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA “If you gave it the quick claw it would’ve done it”
Destiny bond
Not sure. It has a hard coded 2 in 3 chance to miss. And i think it still always fails in case of a speed or level difference, but that might just be gen 1. Either way you could always pp stall it
The game normally: *If it's not 100% accurate, it's 50% accurate*
This mod: *If it's not 100% accurate, it's 0% accurate*
was that a man dj tv reference?
Hail yeah it was
Hail yeah
@@TheNico2000 no, the other really popular poketuber that has that as one of their catchphrases...
Hail yeah
The funniest thing about this is that it is theoretically possible for all of it to happen in the base game
Yeah but like, one in a sexvigintillion (yeah you heard me)
@@fardung Kid named vigintillion:
@@ahhhmouuu 😐
@@ahhhmouuu bro got the whole squad laughing
😐😐😐😐😐😐😐😐😐
@@fardung honestly probably not even that
This is one of my favorite challenges you've ever done. I'd love for it to continue.
I laughed super hard when I saw "ANORITH HAS BATTLE ARMOR" above your cam. I didn't watch the streams but I can only imagine how many people asked
Even with it, most of the new people still choose not to read it so it gets even more annoying
I don't know where this is but this sounds amazing
I watched the video and heard him explain Anorith’s ability and still was wondering why he was keeping Harden over the other moves XD this comment reminded me.
The chat was relentless with questions and questioning for the entire playthrough. These streams were very entertaining but surely made you wonder about the average viewer.
@@Akwatypus - He does call them out on it sometimes too. lol
at one point "Anorith has Battle Armor" appears above Smallants head and i can only imagine the insufferable twitch chatters that caused that.
And it not even the worst part, people constantly asked how he can catch pokemon with worse luck possible.
it was REALLY bad during the first stream
@ANTI BLM & LGBTQ, ANTI DRUG SELLING,ANTI IGNORANCE no it's not.
Claiming to be both anti BLM and anti ignorance is a bigoted contradiction that automatically makes your content worse than anything by any streamer I have ever watched
@@thehiddenninja3428 to me it looks like a bot, especially with the special characters in the words 'my content'. either way it's not worth your time
@@PokeShadow77 pokemon twitch chat is really, really, REALLY dumb. Like, insufferably dumb.
Always low-rolling actually feels kinda useful because you know at all times how much damage your attacks are gonna do.
And you know that you won’t crit to accidentally kill a potential capture. Also you know how much damage your opponent is going to do to you, it’s a lot but you are always ready for it, no surprising you with an unexpected crit.
Showdown actually had a “Haxmons” mode for a while that was this but for both sides. Lapras kind of ruled the meta thanks to its Shell Armor and immunity to freezing, and Inner Focus was apparently super-popular.
Super interesting, thanks
Le me using Air Slash Ninjask to always flinch
@@silverrey7379 Air Slash has 95 accuracy so it cannot hit :/
@@platum21 rip
Well, time to headbutt with linoone
@@silverrey7379 Ironically (kinda), Jirachi's Iron Head might still be the best flinch move even in theses rules due to speed + no immunities
12:53 Dang this is actually a pretty cool bit of trivia to me! The other day, I saw a Shedinja in Colosseum that knew Swords Dance. It's not listed in its moveset anywhere, so I kinda figured that the devs had basically put a hackmon on the NPC team, but to my surprise it looks like devs took this obscure-ish fact into account to make a Shedinja that legitimately knew Swords Dance. I guess Bulbapedia could've told me this too but it's pretty far down and hidden among all the other trivia on Shedinja's page so it's easy to miss.
I didn’t blink an eye at swords dance Shedinja, I use him all the time
@@swordsmancsFor what???
@@appledognugget2267 Pokémon Showdown, when I’m just fuckin around with gimmick Pokémon like Shedinja or Shuckle. I love gimmick Pokémon, their entire existence is the Pokémon equivalent to the really big but slow moves in Smash Bros that almost never hit but when they do get the whole crowd screamin yknow? Just hit the spot for me
I legitimately lost it at the Knock Off Makuhita, because of course it has that. Of course it has a super-effective move to kill Shedinja. I didn't even remember it got that, but it does.
(31:19) Wow, I don't think I was ever aware that Protect has a 1/65,536 chance of failing on the first use in Gen. 3. It's like the 1/256 miss glitch from Gen. 1 all over again, but squared this time.
ok
I definitely remember that happening and not trusting Protect for many years after.
well the first gen thing is not a glitch,they were just too dumb to do a true 100% hit rate,it is always 99.6% or 99.2
imagine,you are at world finals and then protect fails and you lose💀
@@lollezzo
I classify that as a glitch, and so do the majority of other people that refer to it.
31:21 Ah yes, more people discovering the 1/65536 Protect fail in Gen 3.
I was so amazed by Siri actually being helpful for once though
Had no idea this was a thing until I was watching this stream and protect failed on him
That was some cool facting
Lol I failed in battle tower so much 😅 protect def failed me before
Gen 1 miss to another level
I love how if your unlucky enough, there is a SMALL chance this could happen to you in a normal run.
I feel like someone this unlucky would be incompatable with life, lmao
I really really like this challenge! So often it's just "Oh, we wait till we get a crit" but that just can't happen in this mod. Neat!
Not true he can crit himself in double battles
I got everything first. 48 conocolup under 8. Calculated 82 critical to get under that loser Kiddanzsa who thought he was PokiKingpin. Not.
Attacked by the Red Dog, that's me. I will never be defeated
@van truong thiI am the greatest, try to better the great Dimaduloo. I am thee.
@@robertbartley2409 not confirm. Crit is positive for doer but negative for taker. If one of his pman does to another its depends on mod definer i guess
It'd be so funny if you stacked this with the mod that made stat drops permanent. It was what I thought of as soon as you said, "If I ever get hit with a sand attack, that pokemon is useless."
when i was young i thought that getting your stats lowered in battle would keep them lowered forever and that special attack was a super move that would be super powerful after using enough moves, so i always used pure attacking moves with no drawbacks
@@imcool4512 I’m gonna be honest, I was worried that my stat drops wouldn’t go away too, but after checking my stats multiple times, I was able to confirm that I was an a idiot
@@potatoe972 I am able to confirm that you were an a idiot as well.
Tbh ditto in emerald used to have permanent stat changes
@@potatoe972 I thought they lasted until you next went to a Pokemon center, like poison or paralysis
Patiently waiting for Smallant to finish this challenge.
Edit: at this point, I'm IMPATIENTLY waiting. Come on, Smallant, finish this challenge!
100% agree
There is only a 1/65536 chance of him failing to finish it
Still waiting for this challenge to be finished…🥲
@@beywheelzhater8930 ...Which means it's guaranteed that he doesn't finish it, thanks to the challenge.
@@roanxx tis the joke, yes
I suspect the mod intentionally made it so shinies would appear whenever you couldn't catch it, since that would be horrible luck
your suspicion is valid, because it's 100% accurate
@@_WiZ420 100% accurate unlike most moves
Imagine if it was always shiny when you’ve run out of Pokeballs. Or even if you don’t have anything that could have a 100% catch rate.
Ough wreahlly!!11! Definitly wasnt the most obvious thing in the whole video
Ace detective right here folks. Takes a certain level of IQ to figure this one out.
Thinking about it, this challenge would be near impossible in gen 1 due to the 1/256 glitch and opponents not using pp. You'd have to use an x-accuracy in every battle, or exclusively use Swift, amd you can't get either of them before the first gym
Luckily, Gen 1’s gyms are optional. You can just wrong-warp to the game’s end credits without even leaving the player character’s bedroom.
If the hack maker (for this supposed "Bad Luck" hack of RBY) ignored the 1/256 glitch it would probably make for quite a good challenge, though the game isn't as luck-centric as emerald until you look at competitive and blue kaizo
The 256 glitch wasn't due to any game mechanics so it wouldn't be affected by this
@@_y4020
I'm pretty sure you have a chance to get an encounter with every step in Gen 1, so Mount Moon would be a complete nightmare.
@@_y4020
Actually thinkng about it, it's possible Mt Moon might render this challange impossible.
Would Charizard+Gyrados have collectively enough PP to make it to the other side?
Edit: oh wait nevermind, you can just run away if you outspeed.
We're all waiting for you to finish this challenge Smant!!
did he ever?
@@jordil5469someone tell me the answer
@@jordil5469 yeah its on the vods channel
Reminds me of an old run documented on the nuzlocke forums. There was this guy who did a "worst luck possible nuzlocke" run of Ruby. He didn't take the concept quite this far, like IVs were still random for example and encounters worked just like normal, other than that the rules were much the same. Main difference was that he made sure to do every fight optimally, preparing and planning for every encounter so that no pokemon of his would die, or if one had to die, he would get the absolute most out of it (and he also limited leveling so that his mons can never be more than 5 levels higher than next major opponent's ace), so yeah, very similar idea, but very different approach
I was looking for someone to mention Zowayix! Someone should get a hold of him (I know he's still active on Smogon) and see if he's seen this yet.
@@KonixEpyx That was the name, thank you lol
been ages since I read the threads but used to love them. And yeah, would be cool if someone managed to get a hold of him
@@KonixEpyx his youtube name is BlueApple128
Woah 😳
He's a legend !
SmallAnt, *Struggling to think of a surfing pokemon*
Zigzagoon: Am I a joke to you?
And the answer is, yes
Plus it could pick up all sorts of random x-items
@@Hushoo Ah yes pickup "has a 10% chance of creating a held item for itself" and random chance, I see no problems here whatsoever.
@@troylee6416 completely forgot about that one. I think covet wouldn't work either
@@Hushoo since pickup only activates on a 10% chance after winning a battle, it would never find any items
Late thing to add: if he has the persistence to make it to the Elite Four, Shedinja is going to be key to defeating Steven. Metagross's move set is Psychic, Meteor Mash, Earthquake, and Hyper Beam. An incredibly powerful move set... none of which can hurt Shedinja.
Then again, he'll probably need to be 70-something to beat Glacia. (Rescinded because Sheer Cold won't work on a higher level Pokemon anyway... But he'll still need really high levels to get past a Walrein that always crits with Surf and always paralyzes with Body Slam)
Fun fact! Someone once did a Nuzlocke challenge of Ruby with a very similar concept - it was called the "Worst Luck Possible Nuzlocke" by someone named Zowayix and it's legendary on the old Nuzlocke Forums. I'd recommend anyone interested to check it out - it's a classic!
I was wondering when someone was going to bring that up here. It's a shame they never finished it though.
Oh man, I was just about to mention that! It’s an absolute masterpiece in my opinion, and I’ve been hoping someone would make a romhack for that ever since I first saw it. Thanks for bringing it up!
@@providence1517 He at least made it up through the Champion! He just never finished the postgame bonus challenges.
I was trying to find it but all the links on the nuzlock forums are broken. Anyone have any idea where I could find it?
That’s the name I remember the run but couldn’t remember the name
I kind of love how they make the Poochyena you can never catch a shiny. And you will never see a shiny ever again after that point.
"Worst possible luck" and it makes sure you know that IMMEDIATELY.
19:59 - Sudden propeller hat
And also, I literally never knew that Protect had a chance of failing on the first use in gen 3. 1/65,536. I guess we all learned something today!
R.I.P part 2
So freezing moves will always freeze and since when you thaw is dependent on luck you're never gonna thaw. Also Steven is gonna be brutal because he has an armaldo with ancient power for a guaranteed boost and metagross with guaranteed meteor mash attack boosts
Armaldo is gonna have the omni boost, Metagross the only atack boost
Can’t be frozen with sunlight, I’d guess that’s the strat
Could sheinja beat metagross I dont remember it having anything super effective against it.
Also remember he has a 1-use get-out-of-jail-free card with Wobuffett. Not sure if freezers have supereffective against Shedinja, if not just PP stalling is an option (then swap once PP is gone)
meteor mash is not omniboost
Pokémon, but you say “what could go wrong” every second
Yep lol
"watch this"
I mean technically, nothing can go wrong, since it's 100% predictable :P
It’s been over a month Smallant, I need the other half!
9 now lol
Dude what have I been doing for the last nine months
@@matthewgallagher9714
its been a year.
wake up.
it's not gonna happen.
i want it to.
it wont.
this is my favorite video of his tho
Hold on I have a plan
jajajaja
I love how he was absolutely hyped for Shedinja and for the first two gyms it was absolutely useless
I really really like this challenge!
tambem acredito
Good earning money for this chanal
Cool
Good earning
Meow
The coolest challenge you've done, rooting hard for its continuation
I agree, I usually find nuzlockes rather boring to watch, but the depth of these strats are in a whole other level
@@Kantcino I`ve tried to see if this will work in other games, Gen 1, and an even harder example, and you literally can`t. Charmander is the only one with a 100% accurate move in Scratch, and it will die to a lvl 5 Pidgey with 3 Crit-Gusts and it can't flee until the 5th turn xD
I randomly thought of this idea one day like “what if you got crit high rolled every turn?” because I saw a clip of a 21 turn freeze. Can’t believe one of my favorite creators had the exact same challenge made and attempted it :)
Already thought of it. You stole that from me and I want my thought back please so don't dillydally around young chappy and don't think again.
@@reddog5378 Already thought of it. You stole that from me and I want my thought back please so don’t dillydally around young chappy and don’t think again.
@@reddog5378 Already thought of it. You stole that from me and I want my thought back please so don't dillydally around young chappy and don't think again
The fact that protect can miss is hilarious
I am Dimaduloo. Feel privileged to know such greatness. There will never be such perfection as myself to reply ever again. I demand the respect of all and respect no-one, you are all loosers to the great Dimaduloo.
@@reddog5378 You are Red Dog
@@HomemadeArtistry No! I am the Great Dimaduloo!
@@reddog5378 Don't you Dimmadare disrespect the great Doug Dimmadome, the owner of the Dimmsdale Dimmadone. If you want to avoid his wrath, you would best escape soon before you Dimmadie!
Dimaduloo gives respect where respect is due. You Dimmadone must earn respect from the Great Dimaduloo.
You can really tell that he plays Emerald more than Ruby or Sapphire, just by the way he reacts to the differences in teams
The better usability of the Boxes in Emerald over R/S alone is reason enough to mostly play Emerald.
@@press_x_tojason wdym
When you think about it, it's kinda nice for everything to be consistent for once.
Honestly it is interesting to run. But there's still chance dependant things because it's still Pokemon: random encounters. If the coding was evil, the only encounter you'll ever get in any area is either the most or least common one. Doesn't matter overall because it depends on what you'd want, but a fixed encounter with fixed level is the true worst encounter possible.
I’ve fully accepted that Smallant will not make a part 2 to this video. May the series rest in peace. Cancelled before it could even begin 😔
We demand part 2!
I would've expected a guts swellow. It would make a lot of sense, it can't be paralized, it's a flyier, it has aerial ace (that bypasses accuracy) and can spam stab facade, plus it's really easy to burn against slugmas since they have flame body. I'm courious to see the second part!
Guts pokemon can be paralyzed though
@@Hadaron not if they are already burnt
@@Hadaron ??? all pokemon can be paralysed? makuhita can be paralysed too? do you miss the part where thats specifically why he got makuhita/guts, so he can intentionally get poisoned or burned so he can't get paralyse stalled forever
this comment is just saying how a guts swellow wouldve been 10x better, with zigzagoon for the hms/surf
I think about too but you honestly need to be very over leveled to be effective because due to the poor stats of your pokemon and the low roll some pokemons are still very hard to OHKO with this strat.
@@BMHorakhty You clearly have never used a Swellow with Guts and Facade.
It turns to a 140 * 1.5 with stab * 1.5 Guts boost on Swellow, making it a killing machine with 125 base speed
the protect having that low odds to miss is still so funny to me 😂😂
Yeah it’s really funny
forget 1 in 2^8 glitch, we have the 1 in 2^16 glitch 😂😂😂
@@dashingclasher it's not a glitch, just how protect was programmed in this gen
@@rooislangwtf so... it's a glitch
@@chlorobyte_projects a glitch is unintended, protect having a 1/65535 chance to fail on the first turn is intended
Bruh it's been 11 months where is part 2?
I really enjoy watching you figure out how to get through these challenges; your Pokémon knowledge is enviable.
The shiny poochyena in the beginning floored me. It takes me back i remember getting a shiny mudkip starter and lost my shit. This is literally opposite that lol
Sableye would have been a good pokemon for this challenge too, normal, fighting and psychic types cannot hit you, you get good moves too while leveling up and sabyleye is neutral to other types so you can take couple of hits unlike shedinja.
This mod reminds me of my time playing Yellow, back to back gen 1 misses of Ice Beam. To this day, cannot trust 100% accuracy moves.
256^2 chances of that happening, what
What is that, 1 in +65k?
fr pokemon and accuracy is so weird
@@free_playstation_2 1/65,536, or 0.0015%
Moves with "100% accuracy" has NEVER meant guaranteed hits, I don't know why people are acting like it's a betrayal of trust or something. "We'll take the starter with Pound because it can't miss", like what? Have you never played Pokémon before? I just don't get the uproar.
@@mokarokas-1727 no, but without anything to lower the chances (sand attack, fog etc), a 100% accurate move should not miss.
This is an interesting challenge to actually strategize since you have the same outcomes happening.
Even planning out guaranteed damage ranges is interesting with this challenge.
It also highlights how many moves are unusable if they can miss.
The move locking strat is actually a very good strat for trying to have your pokemon be one hit killed by a super effective move. Just switch in and out till it runs out. Usually i do this with two pokemon which have resistence to two certain moved
“Everything that can go wrong, will” Ant quantum tunnels into the sun during stream.
Alternate title: my average Pokémon play thru
our*
I love how someone put in the chat, "Shedinja only died because crit mattered" 💀💀
Best thing about watching smallant Is he never really shows signs of weariness so you're like " oh this challenge Is easier than I thought" and then you proceed to see he has spent 12 hours
I really appreciate this format, where the stream highlights speak for themselves without any other commentary.
Really enjoyed this video!
This was such a great challenge idea, so sad to see it never got finished...
:c
Been waiting for this after all the clips! I can't even imagine how long and arduous the full journey was!
Wasn't long, pretty boring actually. I expected a lot more from Potiputipompus returning to capture the crit in the mokipok energy destabilizer. Did you find the divider too simplistic to quantify a significant departure of crit CT4364 or am I the only intelligent monopoly conveyor playing undercover?
Dimadimadamadoos 5734
"We're not confused, in love, or asleep, ever again." That sounds so funny out of context-
The f*ck's a condom?
@@tsyumamatsuthehavenofguard32 ???
The one thing that is someone buffed is the fact that since attacks always get the lowest rolls, you can be more strategic and not pray for a high roll
Crazy how I knew about cutting grass in Pokemon Gold at 8 years old, but never once did it again in Gen 3 when those came out. Caught me off guard when Ant used the strat in this run :D
I did it in Sapphire to catch Latias because I thought "If I cut all the grass but one square, it MUST be in that patch!" Knowing about encounter mechanics now I realise that was a dumb idea yet 9-yo me thought it was genius.
this reminds me of that ”can you beat pokemon with the exact same button presses every time” video where he had to make a run where no matter crits, misses and random pokemon spawns u always win the game. its like the same idea except it automatically does it for u and tells u to beat it lol
aaw I expected him to play through the whole game.
I love how he switches outfits, changes camera angles, and literally puts on a propeller hat at 19:58 with 0 explanation as to why
Edit: how TF did this connect generate an argument in the replies
it was probably recorded on a different day lol
@@punished_chris it was I was there for the streams
@@punished_chris Dude, you missed the joke.
As opposed to figuratively putting on a propeller hat
@@mujigant the metaphorical propeller hat
i just opened twitch for the first time in like half a year and thought i'd check if you're live and turns out.... your moms live.. i've just spent 10 minutes watching her trying to make a goomba stack with chats help just to realize she already got that moon and my heart just melted. she's such a cool mom.
The shidinja evolving to faint is just a hilarious idea
I'd love to see the reverse of this with perfect luck. could bring it's own challenges having limited wild pokemon.
were encounter rates factored into the "luck" portion of this mod? also u always catch everything and get a high roll crit, always land secondary effects, never miss, etc. would not bring any challenge whatsoever. the reason a run like this is interesting is because the base games of everything before gen 4 and after gen 5 are extremely easy even if you play with traditional nuzlocke rules, don't heal in battle, play on set, don't overlevel, etc. so this is a way to force them to be difficult (though it does seem to mostly add tedium since it makes you resort to overleveling the shit out of your pokemons and using x items & healing items in battle)
@@joedorben3504 he was getting encounters every 4 tiles he walked, chat said that's the minimum you can walk before getting an encounter. not sure if there is a max but if there isn't he wouldn't get any wild pokemon. other than that it would probably be easy, I just thought it would be neat, maybe there are some custom nuzlock rules that would make a normal game almost impossible but wouldn't be as bad with this?
It would be unbelievably easy. Even if grass provides no encounters, you can fish, so there is no issue with not having encounters. And if you pick Mudkip, all Pokémon that aren’t flying type or have levitate are immediately invalidated, since it learns mud-slap and muddy water.
A single sand attack makes it a complete pushover
Tbh I'm also interested in a best luck run. Say what you will about challenge, I'm interested in doing my very own TAS run without the hassle of reloading to get a preferred outcome. All moves against you that can miss will? Number of ways to fix that but ultimately for you it's a choice to increase evasion. All shinies will get annoying, wish I can turn that off. But best IVs? 100% catch rate? 100% inflict status? I wanna try all that even if it's just for the novelty.
Worst luck could wear out its welcome just as quickly if not faster than best. Either you have deep knowledge of the game or learn everything that's up to chance or you're stuck grinding for extended periods just to pass one encounter (10 minute mark he was already at nearly 6 hours gameplay).
"We did get lucky for once, we got a max HP Shedinja..." Love it man right
"were not confused in love or asleep ever again" thats deep
A part 2 would be great. I want to see the end.
This was basically my entire experience with Glazed. I don't know if they messed up something doing the hack rom, but it was absurd. Like getting critically hit 6 times in a row or failed 8 hypnosis in a row without any alteration in my stats.
i swear in glazed it's impossible to one hit ko trainers, they always manage to survive with a sliver of hp and then use a potion
Your knowledge of Pokemon games is incredible. Love the thought process you go through to be successful in these challenges.
Alternate title: Milo Murphy plays Pokémon.
YESSSSS
Lmao
That show got robbed.
YES!
I would pay to see someone voice act milo murphy and copy everything smant says in this video.
Where's the part 2 of this video?
Atsogn should’ve made it to where if you didn’t have poke balls it would be a 100% chance shiny but as soon as you got one pokeball it turns to 0% shiny chance
Imagine if one of the NPCs used protect, it would always get the protect for as many times in a row it uses it
This looks like such a genuinely fun mod to try out. So many mechanics to try out that have been hiding under our noses all this while.
I love this mod! You have these moments where you get Spark paralyzed in normal playthroughs too but here it just reminds me of how bad your luck can be it's hilarious!
In all my years of playing Pokémon, I never knew you could cut the grass... _and Ruby was my first game!_
"We got the max HP shedinja" I love you man.
I remember doing this challenge on Fire Red like 3 or 4 years ago, it was so painful
(This rom hack was called RNG strikes back or something like that and is on project Pokémon if somebody wants to give a try too)
Love this! Really looking forward to seeing the rest of the journey
I love how the Guts description is “Ups ATTACK if suffering”
“We got the max HP Shedinja” made me laugh more than it realistically should’ve.
How sad is it that this ^ type of bot exists because people actually do fall for them?
@@mokarokas-1727 very sad that youtube won't do anything about the comment bots
Shedinja is such a cool gimmick pokemon
“We got the max HP shedinja” is such a dumb joke I had to laugh
I really look forward to part 2. It’s a shame videos seem to be slow nowadays
I'm heavily looking forward to part 2.
Check of the clips and vods
Very early on in the video, I noticed something. If all luck rolls are 100% worst outcome, then you ALWAYS know what's gonna happen. If you know the game, that is.
Looking at it this way, you don't have bad luck, because you don't have luck at all. Everything becomes set in stone based on the rules, and you can plan accordingly.
That isn't to say it's EASY, but it becomes a solvable problem.
EDIT: He even says as much later in the vid.
With these rules, your team becomes super shit. You only get Goldeens in the sea and Poochyenas in the grass all over. Especially in gen 1 with a horde of pidgeys and ratatas
@@filiporvik2782 Chess with only pawns and knights is still chess, especially if the opponent plays random moves unless they can take pieces
@@mihaiioc.3809 Yeah but that’s not what he’s doing. He has Shedinja
"We are no longer confused, in love or sleeping anymore"
Yea sound about right
That Protect fail got me laughing so hard!!!
honestly he should have gone back for a poocheyena for odor sleuth or feint attack
"we have to kill it" was so funny. It's like he was giving his kids bad news
My first Emerald playthrough, Wally's wild Ralts encounter was shiny.
oof
shiny gardevoir is hype
@@Lumiesfinetoo Sadge, cuz it doesn't stick.
My brother's too
Fun little story, on my first playthrough of emerald i picked mudkip because it was my favorite pokemon at the time, i ended up having the poocheyena flee because i missed tackle 6 times in a row, that mudkip only knew one hundred percent accurate moves after that😂