Ever since i've tried the rotary overdrive for the minigun I cant stop using it. It's basically non-stop firing with an overheat AoE effect and it feels so satisfying!
oh yeah, micro flechettes with extra accuracy and weak point damage makes it super good for long range. Love that overclock. Fantastic secondary for duck & cover too
All of Gunner's new Overclocks in season 5 are my favorites, my other personal favorites are Burning Hell, Lead Storm, Big Bertha, Plasma Burster Missiles, Elephant Rounds, Lead Spray, and Triple-Tech Chambers.
Personally I use the salvo module as a single target weapon, and use electro minlets as a crowd control recently. Dalvo is sooo good on dread missions due to being able to shred armor and do so much damage to weak points with this build : 22212 which is supposed to be not upgrading the area damage at all, but instead the direct damage by any means. Used it on some haz 5s and can asure you its great for praetorians as in theyre not a problem, same with dreadnoghts. Range still is a problem but thats where tap firing helps, since in tier 5 it has stun it makes hitting targets easier xlos eand far, as well as having a direct damage build helps with that even more.
Personally, I prefer to run Neurotoxin layload for the autocannon. It's great for ad clear and the self-healing mission hazard. Adding Neurotoxin coating to the Bulldog and Elephant rounds makes for a great build that is equally good at dps as it at supporting your team. The portable sheild, shield link perk, damage resistance perks, and mod on the Thunderhead make you into nigh unkillable beast too. I highly recommend trying it out if you haven't before.
750 hours into the game and I've had like a dozen people bitch about neurotoxin when I've used it. It's so good that no one else needs to play the game.
@@hunter9188 Most I've gotten is people bitching about clueless newbies that entered a deepdive, and don't try their best. Can't say I haven't done the same, I'm no saint. I might just be lucky though. My only wish is that toxin had more synergies like with fire bonus damage has.
@@Touriquette The tier 5B mod on the Autocannon synergizes with the Toxin in that not only do you poison and slow down bugs, but also scare them off to they can't attack you or your teammates.
I like to pair up the Salvo Module and Hellfire together. Makes for great damage spread and damage burst, near and far. Topped with the Cluster Grenade, it's a fun and effective build.
It's a good single target Overclock for Bulldog, Magic Bullets is made more for swarm clear unless you take all damage mods for a "it's okay to miss build", but Six Shooter is stronger for single target cause it doesn't nerf your base damage.
@@veryheavyalan the real truth is , with the only build that mkes magic bullets work (23212) , its even good at single target . its one of the best build in the game
@kalejarmar3187 I disagree, if it takes more shots to kill single targets like Mactera, Praetorians, or Septic Spreaders then it's not good for single target damage. Magic Bullets can deal with Web and Acid Spitters but that's because they're physically weak as Grunts which Magic Bullets is good at dealing with.
Ever since i've tried the rotary overdrive for the minigun I cant stop using it.
It's basically non-stop firing with an overheat AoE effect and it feels so satisfying!
The only real con of Six-Shooter is the fact it doesn't change the cylinder model
theres a mod for that
@@TTKettu, isn't it outdated?
@@mad_prophet i dont think so
@@TTKettu, I tried it and it replaces the cylinder for all builds, ignoring whether I have Six-Shooter OC or not :(
00:00 Intro
00:39 (Hurricane) Salvo Module
01:25 (Auto-Cannon) Mortar Rounds
02:53 (Coilgun) Hellfire
04:12 (Hurricane) Rocket BaRRAAAAGE
05:00 (BRT7) Lead Spray
05:40 (Bulldog) Six Shooter
06:37 (Hurricane) Plasma Burster Missiles
08:03 (Minigun) Rotary Overdrive
09:05 (Coilgun) The Mole
09:56 (Minigun) Bullet Hell
I love Burning Hell & Big Bertha, and Micro Flechettes for the BRT as well (otherwise I run out so fast....)
oh yeah, micro flechettes with extra accuracy and weak point damage makes it super good for long range. Love that overclock. Fantastic secondary for duck & cover too
All of Gunner's new Overclocks in season 5 are my favorites, my other personal favorites are Burning Hell, Lead Storm, Big Bertha, Plasma Burster Missiles, Elephant Rounds, Lead Spray, and Triple-Tech Chambers.
Personally I use the salvo module as a single target weapon, and use electro minlets as a crowd control recently. Dalvo is sooo good on dread missions due to being able to shred armor and do so much damage to weak points with this build : 22212 which is supposed to be not upgrading the area damage at all, but instead the direct damage by any means. Used it on some haz 5s and can asure you its great for praetorians as in theyre not a problem, same with dreadnoghts. Range still is a problem but thats where tap firing helps, since in tier 5 it has stun it makes hitting targets easier xlos eand far, as well as having a direct damage build helps with that even more.
Personally, I prefer to run Neurotoxin layload for the autocannon. It's great for ad clear and the self-healing mission hazard.
Adding Neurotoxin coating to the Bulldog and Elephant rounds makes for a great build that is equally good at dps as it at supporting your team.
The portable sheild, shield link perk, damage resistance perks, and mod on the Thunderhead make you into nigh unkillable beast too.
I highly recommend trying it out if you haven't before.
750 hours into the game and I've had like a dozen people bitch about neurotoxin when I've used it. It's so good that no one else needs to play the game.
@@hunter9188 Most I've gotten is people bitching about clueless newbies that entered a deepdive, and don't try their best. Can't say I haven't done the same, I'm no saint.
I might just be lucky though. My only wish is that toxin had more synergies like with fire bonus damage has.
@@Touriquette The tier 5B mod on the Autocannon synergizes with the Toxin in that not only do you poison and slow down bugs, but also scare them off to they can't attack you or your teammates.
I like to pair up the Salvo Module and Hellfire together. Makes for great damage spread and damage burst, near and far. Topped with the Cluster Grenade, it's a fun and effective build.
Cluster charges my fav with 6 shooter
My favourite is Micro-Flechettes.
Looking forward to your guides on stalker 2
Data rack heaugh
6 shooter ? is this even good ? its sounds like a nerfed magic bullets ...
It's a good single target Overclock for Bulldog, Magic Bullets is made more for swarm clear unless you take all damage mods for a "it's okay to miss build", but Six Shooter is stronger for single target cause it doesn't nerf your base damage.
@@veryheavyalan the real truth is , with the only build that mkes magic bullets work (23212) , its even good at single target . its one of the best build in the game
@kalejarmar3187 I disagree, if it takes more shots to kill single targets like Mactera, Praetorians, or Septic Spreaders then it's not good for single target damage. Magic Bullets can deal with Web and Acid Spitters but that's because they're physically weak as Grunts which Magic Bullets is good at dealing with.