Leo is just as Strong as jun and dragunov feeling like ur better than players With those "degenerate" characters is just wrong Let pepole Play what they want
@@nostalgicturtle6757Hey, thanks for asking :) Tekken terminology. Bok is one of Leo's stances, called Fo Bu in game, and iws stands for instant while standing, which refers to performing a while rising attack as quickly as possible from the standing position. tekken.fandom.com/wiki/Move_Terminology
For wall carry I just do B1,4 d/f ws3 f4 d/f ws3 f4 d/f (qcf)2,1 Very basic combo, but gives good carry. If you can't reach the wall with that, replace the ender with f4 d/f u1 for a screw and dash in d/b2,4 or uf1,2
@@tehkenfightergames4545 at work, but took a screenshot of the reply, gonna try it when I get home, thanks alot! Only combo I learned rn is basicly any launcher into b1,1+2-1-f3-bok1,2 into back 1+2-1+2-qcf2 xD
The technique is called KNK cancel. In short you can return to neutral by pressing up during the crouchdash. The way I would try to explain the timing is to press b1,4 then hold df about until you see Leo do the second hit then tap up and B1,4 again m.th-cam.com/video/T7tAZUNR7c8/w-d-xo.html&pp=ygUNYXlvcmljaGllIGtuaw%3D%3D Hope this helps! ☺️
Can someone plz let me know the input for the best carry combo without tornado? Like the one shown at 1:24 im getting lost after the first knk cancel lol.
That one is d/f2 b1,4 KNKc b1,4 d/f ws3 f4 KNK2 Tbh any combo that reaches the wall will do 90+ dmg, so I'd just go for the most flexible ones, with best wall carry, e.g. b1,4 d/f ws3 f4 d/f then either ws3,1,2 or ws3 f4 d/f qcf2,1 depending on distance
@@tehkenfightergames4545 yeah. A common tactic was 4 , 2 ,hold down for bok, then bok 2. That can't work anymore. Even a simple d4 will blow up that mixup now
i did the wall carries both with Knk dash cancel and without but for some reason my combo counter stops midway and doesnt display it as an entire combo. Am i messing something up or is it because of the recent Leo changes? :/
You'll need to get the timing down, there's a certain time you'll have to hold df after which you can cancel it. So I don't visually confirm the cd, but just try to wait the same amount of time each attempt. Pretty sure b1,4 into b1,4 or f4 is also much more lenient than f4 into f4 luckily.
You people are too brainwashed. Just because something is strong doesn’t make it broken! Fighting games are about combat. Combat isn’t fair, it’s brutal. And the more brutal a game the funner it is to play. The lie of balance is why certain games are Fing boring.
Amazing guide. Leo could have 100% damage combos and it wouldn't make me feel guilty playing against some of these degenerate characters tbh.
Leo is just as Strong as jun and dragunov feeling like ur better than players With those "degenerate" characters is just wrong Let pepole Play what they want
@@fatalishuntinghorn except victor, hes actual garbo
@@fatalishuntinghorncomparing solid mid tier with top 5 and calling him just as strong. Nice one.
I love the way this is put together; looking forward to more Leo guide content in the future!
Thanks a lot!
Beautiful.
Thank you for the information and explanations. 🙏
Super well done video and easy to understand 👌
Thanks bro i really needed this guide
Thank you very much, very good video
Leo also has a stronger re wallsplat combo after bok1+2. If you do a iws 141 you re-wallsplat for 31 damage, but the timing is tight.
You mean to resplat them at the end of the wall combo instead of stomp?
It's not guaranteed, right? Interesting option 🤔
@@tehkenfightergames4545 yeah its guaranteed if they don't stay down, its just that the timing is a little difficult.
Hey guys, what does "bok" and "iws" mean? Pls and ty
@@nostalgicturtle6757Hey, thanks for asking :)
Tekken terminology. Bok is one of Leo's stances, called Fo Bu in game, and iws stands for instant while standing, which refers to performing a while rising attack as quickly as possible from the standing position.
tekken.fandom.com/wiki/Move_Terminology
@@tehkenfightergames4545 thanks a lot!
This is pretty good, got any tips on wall carry? Learning leo now he's one of the character that's feeling the weirdest to me
For wall carry I just do B1,4 d/f ws3 f4 d/f ws3 f4 d/f (qcf)2,1
Very basic combo, but gives good carry. If you can't reach the wall with that, replace the ender with f4 d/f u1 for a screw and dash in d/b2,4 or uf1,2
@@tehkenfightergames4545 at work, but took a screenshot of the reply, gonna try it when I get home, thanks alot!
Only combo I learned rn is basicly any launcher into b1,1+2-1-f3-bok1,2 into back 1+2-1+2-qcf2 xD
@@tehkenfightergames4545 just an update, tried it in practice, was able to do it after a bit with b1, 1+2.
Gonna try in matches now thanks alot
RIP total damage
Really helpful thanks
Can you upload with button commands, step by step: “the no tornado staple combo” PLEASE PLEASE 🙏
How are you able to follow up with another b1,4 after crouch dashing in some of these combos?
The technique is called KNK cancel.
In short you can return to neutral by pressing up during the crouchdash.
The way I would try to explain the timing is to press b1,4 then hold df about until you see Leo do the second hit then tap up and B1,4 again
m.th-cam.com/video/T7tAZUNR7c8/w-d-xo.html&pp=ygUNYXlvcmljaGllIGtuaw%3D%3D
Hope this helps! ☺️
I got it working, thank you very much! ^-^ @@tehkenfightergames4545
Can someone plz let me know the input for the best carry combo without tornado? Like the one shown at 1:24 im getting lost after the first knk cancel lol.
That one is d/f2 b1,4 KNKc b1,4 d/f ws3 f4 KNK2
Tbh any combo that reaches the wall will do 90+ dmg, so I'd just go for the most flexible ones, with best wall carry, e.g. b1,4 d/f ws3 f4 d/f then either ws3,1,2 or ws3 f4 d/f qcf2,1 depending on distance
@@tehkenfightergames4545 thank you that is exactly what i needed, time to hit the lab!!
nice
I tend to use b1+2,1+2, cd2 on the wall
i like that string, but it's not optimal, right?
Maybe second best to bok1+2 if you can't flip
Just why did bok stance get nerfed dammit....
It's nerfed? 🤔Or do you mean her new b1,1+2?
@@tehkenfightergames4545 bok used to duck under highs and mids, now she can be hit by mids
@@denirobernard9745 ohhhh okay, didn't test that yet, thank you
@@tehkenfightergames4545 yeah. A common tactic was 4 , 2 ,hold down for bok, then bok 2. That can't work anymore. Even a simple d4 will blow up that mixup now
@@denirobernard9745 yeah i dont like it because it just looks stupid most of the mids dont even hit bok in animation wise
The stomp combo has been patched right because they can roll back and block?
I don't think so... tested it and still seems guaranteed
@@tehkenfightergames4545ah never mind it’s only if you tailspin them high at the wall they can roll back but others still guaranteed
For the algorithm
i did the wall carries both with Knk dash cancel and without but for some reason my combo counter stops midway and doesnt display it as an entire combo. Am i messing something up or is it because of the recent Leo changes? :/
I think you're delaying the ws3 a bit too much, but I'm not sure 🤔
After which move does the drop occur?
apparently it's both the ws3 and sometimes i somehow manage the timing for it but then the counter stops after qcf 2,1 :/@@tehkenfightergames4545
does the staple combo without tornado spin require a knk cancel?
No, it doesn't 👍
In fact you get similar wall travel
Try b1,4 df ws3 f4 df ws3 f4 df (qcf)2,1
You'll need to delay the second ws3 a bit
how do you cancel the wavedash so fast?
You'll need to get the timing down, there's a certain time you'll have to hold df after which you can cancel it.
So I don't visually confirm the cd, but just try to wait the same amount of time each attempt. Pretty sure b1,4 into b1,4 or f4 is also much more lenient than f4 into f4 luckily.
You people are too brainwashed. Just because something is strong doesn’t make it broken! Fighting games are about combat. Combat isn’t fair, it’s brutal. And the more brutal a game the funner it is to play. The lie of balance is why certain games are Fing boring.
calm down bro... I used the word broken once in the vid 😂
It's hyperbole, no one really thinks a strong wall combo genuinely breaks the game.