The sensationalist narratives are so attractive and much easier to build an audience around. We need more people describing the more casual day to day parts of game dev that give some more context that things aren't all doom and gloom
Have you seen Tiny Glade yet? The demo just came out and it's a really cool and cozy gridless building game (You did mention something about a building game, not sure if you were talking about this) It's also the first real decently big game that uses the Bevy engine as far as i know, which is very exciting! I've personally been loving using Bevy, and i really think that one day it'll be up there with Unity, Unreal, and Godot
my take: at the risk of othering, there are some people in the world that are filled with vitriol and need some sort of outlet to funnel that towards. sadly, the demographic of "gamer" is really broad now, so this has become a common ground for these types of ppl. and so you'll find dedicated "angry gamer" spaces that sort of reinforce that behavior, rile up people and remind them why they're angry etc. I think the link to / focus on video games is incidental, but inescapable for now. I'm seeing some similar observations in the other comments, which is cool to know. If anything about this *could* be described as "cool", anyway :P
normally reading people's insane theories back at them (sarcastically or not) has usually worked, but surprisingly they have now somehow learned to completely brush off and keep on going. sometimes wonder if I'm even talking to people anymore, or maybe they're just persistent trolls. And yeah curious what would be written on murray about this, if it was still around and in the same style
I do feel things have changed in a way. When engagement became one of the most important metric for content to be promoted on social media, it made ragebait that much more prevalent. Entire communities build themselves off of reacting negatively to anything and everything, and because platforms actively reward this kind of behaviour, you get weird and sometimes offensive opinions whose sole merit is making those who hold them feel smarter than the rest. It's deeply entrenched in their sense of self worth. It sucks to be on the receiving end of this bullshit, but the investment it requires to change some random person's mind on the internet is simply too large. I wouldn't lose sleep over those comments if I were you.
Relentless positivity and rarely engaging with disingenuous craziness seems like the best way to sustain some kind of social media presence. Also, goddamn, I love PUBG. My friends and I use it to hang out and catch up. It's a lovely relaxed shopping trip until that first incoming near miss...
Personally I dislike Unreal 5 for the way it pushes bad industry standards for things like required upscaling and required TAA. But really that is still up to the developers in the end. It's just that those are the easy defaults to just go along with when working with it, a good developer can still circumvent it. Hi-Fi Rush for example, is made in Unreal, but it runs buttery smooth with no upscaling. It's possible to make a well optimized game in the engine, it's just that most large studios don't bother to optimize. The workflow of Unreal is crazy impressive to me though, specifically for large teams. It's an engine made for large-scale development and it does it super well. I think the hateful stuff is partially just out of most algorithms and sites trying to show you things that get "engagement." Essentially a reaction of some kind. Because then it means you use their site more, and that's pretty much their end goal. So as a result, hateful garbage gets shown around more often now. It seriously sucks and has made using the internet in general kind of a pain the past year or-so. I've lost count of the number of just total hateful garbage videos that show up in my TH-cam recommended now, despite me never watching any of them. Twitter is by far the worst of this sort of thing though I would say, as the character limit incentivizes saying kneejerk, charged stuff. Outrage culture is the worst part of the internet right now.
Hey Chet, what do you think about the recent FixTF2 hashtag? Do you think game companies are able to deal efficiently with a severe enough cheater problem?
Lmao how could you hate on epic online services? Having a free cross platform p2p relay is amazing, especially for indie devs! There’s nothing like game players being backseat developers
lol it's slightly comforting to know that the deranged gamer anti-fan experience is nearly universal. I can't babysit my game's steam forums from these loons, I wish we could just shut it down
someone should make a steam forum simulator, and throw in some things these types find objectionable so that we can get steam forum inception with people being babies on a steam forum for a simulation of people being babies on a steam forum this is a joke but the stanley parable ultra deluxe kinda did this a bit lol
Hey Chet! Could you please reach out to your friends at Valve and let them know about the ongoing TF2 bot problem? The community would really appreciate any help in getting this issue resolved. Thanks a lot!
I was explaining to some dude about how lots of Unreal games FEEL the same because of the templates that people use rather than the underlying engine and they were still like "I get your point but still every ue5 game LOOKS the same" Unity got the same treatment back in the day lol. "Looks like a Unity game". I dont' think some people can comprehend that they are just TOOLS with their own paradigms? Not that it even matters but the amount of people i see online talking out of their ass is shocking. EOS is great, free and can even be used in other engines for free. But nah Fortnite bad and Epic Games Store bad so everything related to Epic is bad (seems to be the sentiment for most non developers these days).
Well, I personally try to avoid EOS, but I really dislike people getting overly mad at a game including EOS. If you dislike a game having EOS in it, you can just not play it. Spamming and being overly aggressive at game devs doesn't really help you in any meaningful way. Anyways, that's my 2 cents on the topic. I hope you have a nice day :)
Question: In 2008, Fallout 3 shipped on PC with GFWL services. Microsoft disbanded the services in 2013. 2021, Bethesda officially removed GFWL from FO3. Players from 2013-2021 had to use a crack to play the game they bought. Does this imply it was illegal to play FO3 on PC for 8 years? Thanks! Havent ever seen someone talk about this!
Cracking DRM (removing copy protection) is not piracy, you've paid for it so there's nothing illegal about it. There's also other way around: downloading DRM-free games from online is considered piracy (you haven't paid for it, devs didn't protect them in good faith), which does not involve cracking.
Generally because, especially for its first few years, it had a much worse end-user experience, and I don't just mean an unpleasant interface, they'd offload taxes that Steam normally takes the hit on, they lack gift cards which is a surprisingly big market for how people get the money for games, and the stance of strong-arming exclusives is understandable but also understandably irritating for the end-user. It also doesn't help that the platform is STILL really bad, and that Sweeney has pretty much done nothing but damage the brand of Epic as a company by either making an ass out of himself on socials, or doing things like de-listing the Unreal games.
I think the negativity is a little more loud and that’s probably has to do with algorithms pushing a Narrative that “Gamers” like because it reinforces their world view. I don’t know what the answer is though to like combat it. There’s just a lot of cultural work that needs to be done and it’s a large systemic issue that goes further than hateful gamers and the rhetoric they are regurgitating
I think a lot of players are on-guard about EOS after many bad implementations, I've heard that Returnal had some fatal error issues for some users that got fixed if you removed the EOS files in the game files (second-hand, sorry!) but a huge example was Payday 2 getting crossplay with EGS, game was totally broken for a few days and generally has been pretty buggy and unstable since, and the implementation is a bit clunky, it broke the more fluid way of joining lobbies, at least for a while. These are more problems of the implementation though, not so much of the service, but that's where the largest immediate dislike for it comes from, then it trickles down into smaller groups of players with more focused problems, like those with concerns about data privacy (which I think is a total fools errand, you can't do much online if you're truly concerned about data privacy) and those who just don't want anything Epic related on their system, regardless they're without a doubt overreacting and just turning what should be a healthy discussion into a weird battleground of flaming. Not necessarily related to the topic about the hate behind it, but I don't understand why there's not an implementation of crossplay into Steam's services? It's kind of the trend going forward, am I just not aware on how Steam's systems work? Is it just a relic because Valve's still a bit behind the gigantic surge towards Crossplay?
Yeah, Valve has just decided that is too much constant upkeep and not doing it. As for people being concerned about privacy... EOS is only used with Unreal games - made with the unreal engine - MADE BY EPIC - it could all be spyware but much like EOS - it isn't.
@@chetfaliszek Figures, that's typically how a lot of things are for Valve, I'm not sure if the mentality against "treadmill work" is going to age well going forward with the company, but I suppose we'll get there when we get there. I'm not sure what you mean by "EOS is only used with Unreal games" is it just a similarly named/similarly related service? Because things that are used for Crossplay multiplayer, that run on Epic's end through their services, and are referred to by community members as "EOS" are used in non-Unreal games, Payday 2 as an example again, was made in an in house engine. Not trying to accuse you of being wrong though! You definitely know far more than I do, I'm just kind of confused on the specifics here, and yeah the spyware part is a bit ridiculous, and again, even if it was, so is just about everything else they do online that they turn a blind eye to as it's not the current online boogeyman. (Massive fan of your work BTW! I still re-read Old Man Murray articles!)
I think this is all a symptom of the market being over saturated. There way are too many games, more than anyone could ever have a hope enjoying. So people get mad at every upcoming game for some BS reason because they don't want any more games, other than like, GTA 6.
I like the lighting in this video. Got that global illumination. Got that Lumen. Got that RTX.
This game really makes you feel like you're Chet Faliszek
The sensationalist narratives are so attractive and much easier to build an audience around. We need more people describing the more casual day to day parts of game dev that give some more context that things aren't all doom and gloom
Have you seen Tiny Glade yet? The demo just came out and it's a really cool and cozy gridless building game (You did mention something about a building game, not sure if you were talking about this)
It's also the first real decently big game that uses the Bevy engine as far as i know, which is very exciting! I've personally been loving using Bevy, and i really think that one day it'll be up there with Unity, Unreal, and Godot
I have not - where is it available?
@@chetfaliszek The demo came out on Steam a few days ago.
@@glitchvid Downloading - that was quick...
my take: at the risk of othering, there are some people in the world that are filled with vitriol and need some sort of outlet to funnel that towards.
sadly, the demographic of "gamer" is really broad now, so this has become a common ground for these types of ppl.
and so you'll find dedicated "angry gamer" spaces that sort of reinforce that behavior, rile up people and remind them why they're angry etc.
I think the link to / focus on video games is incidental, but inescapable for now.
I'm seeing some similar observations in the other comments, which is cool to know. If anything about this *could* be described as "cool", anyway :P
normally reading people's insane theories back at them (sarcastically or not) has usually worked, but surprisingly they have now somehow learned to completely brush off and keep on going. sometimes wonder if I'm even talking to people anymore, or maybe they're just persistent trolls.
And yeah curious what would be written on murray about this, if it was still around and in the same style
I do feel things have changed in a way. When engagement became one of the most important metric for content to be promoted on social media, it made ragebait that much more prevalent. Entire communities build themselves off of reacting negatively to anything and everything, and because platforms actively reward this kind of behaviour, you get weird and sometimes offensive opinions whose sole merit is making those who hold them feel smarter than the rest. It's deeply entrenched in their sense of self worth. It sucks to be on the receiving end of this bullshit, but the investment it requires to change some random person's mind on the internet is simply too large. I wouldn't lose sleep over those comments if I were you.
100% outrage culture is a plague man
Relentless positivity and rarely engaging with disingenuous craziness seems like the best way to sustain some kind of social media presence. Also, goddamn, I love PUBG. My friends and I use it to hang out and catch up. It's a lovely relaxed shopping trip until that first incoming near miss...
Personally I dislike Unreal 5 for the way it pushes bad industry standards for things like required upscaling and required TAA. But really that is still up to the developers in the end. It's just that those are the easy defaults to just go along with when working with it, a good developer can still circumvent it. Hi-Fi Rush for example, is made in Unreal, but it runs buttery smooth with no upscaling. It's possible to make a well optimized game in the engine, it's just that most large studios don't bother to optimize. The workflow of Unreal is crazy impressive to me though, specifically for large teams. It's an engine made for large-scale development and it does it super well.
I think the hateful stuff is partially just out of most algorithms and sites trying to show you things that get "engagement." Essentially a reaction of some kind. Because then it means you use their site more, and that's pretty much their end goal. So as a result, hateful garbage gets shown around more often now. It seriously sucks and has made using the internet in general kind of a pain the past year or-so. I've lost count of the number of just total hateful garbage videos that show up in my TH-cam recommended now, despite me never watching any of them. Twitter is by far the worst of this sort of thing though I would say, as the character limit incentivizes saying kneejerk, charged stuff. Outrage culture is the worst part of the internet right now.
"most large studios don't bother to optimize"
any source on this claim? vibes? feels?
Hey Chet, what do you think about the recent FixTF2 hashtag? Do you think game companies are able to deal efficiently with a severe enough cheater problem?
Lmao how could you hate on epic online services? Having a free cross platform p2p relay is amazing, especially for indie devs! There’s nothing like game players being backseat developers
lol it's slightly comforting to know that the deranged gamer anti-fan experience is nearly universal. I can't babysit my game's steam forums from these loons, I wish we could just shut it down
Yes… it’s an often requested “feature”
someone should make a steam forum simulator, and throw in some things these types find objectionable so that we can get steam forum inception with people being babies on a steam forum for a simulation of people being babies on a steam forum
this is a joke but the stanley parable ultra deluxe kinda did this a bit lol
Hey Chet! Could you please reach out to your friends at Valve and let them know about the ongoing TF2 bot problem? The community would really appreciate any help in getting this issue resolved. Thanks a lot!
I was explaining to some dude about how lots of Unreal games FEEL the same because of the templates that people use rather than the underlying engine and they were still like "I get your point but still every ue5 game LOOKS the same"
Unity got the same treatment back in the day lol. "Looks like a Unity game".
I dont' think some people can comprehend that they are just TOOLS with their own paradigms? Not that it even matters but the amount of people i see online talking out of their ass is shocking.
EOS is great, free and can even be used in other engines for free. But nah Fortnite bad and Epic Games Store bad so everything related to Epic is bad (seems to be the sentiment for most non developers these days).
all games that render using the directx11.938a.738 graphics API look the same 👽👽👽👽
Well, I personally try to avoid EOS, but I really dislike people getting overly mad at a game including EOS. If you dislike a game having EOS in it, you can just not play it. Spamming and being overly aggressive at game devs doesn't really help you in any meaningful way.
Anyways, that's my 2 cents on the topic. I hope you have a nice day :)
chet the grass on your walls has grown 1 centimeter since your last video. you need to be careful, you may have an infection
Question: In 2008, Fallout 3 shipped on PC with GFWL services. Microsoft disbanded the services in 2013. 2021, Bethesda officially removed GFWL from FO3. Players from 2013-2021 had to use a crack to play the game they bought. Does this imply it was illegal to play FO3 on PC for 8 years?
Thanks! Havent ever seen someone talk about this!
Cracking DRM (removing copy protection) is not piracy, you've paid for it so there's nothing illegal about it.
There's also other way around: downloading DRM-free games from online is considered piracy (you haven't paid for it, devs didn't protect them in good faith), which does not involve cracking.
@@Mugnum_ Circumventing DRM is specifically mentioned in the DMCA.
i really dont understand the epic hate, it benefits everyone to have competition on the pc marketplace of games
Generally because, especially for its first few years, it had a much worse end-user experience, and I don't just mean an unpleasant interface, they'd offload taxes that Steam normally takes the hit on, they lack gift cards which is a surprisingly big market for how people get the money for games, and the stance of strong-arming exclusives is understandable but also understandably irritating for the end-user.
It also doesn't help that the platform is STILL really bad, and that Sweeney has pretty much done nothing but damage the brand of Epic as a company by either making an ass out of himself on socials, or doing things like de-listing the Unreal games.
I know this has nothing to do with it, but since today's the day. Chet, do you say #FixTF2 ?
Corny😭
@@ybned-ed8rz look man this is all we have lol
Video request: what marketing techniques are actually effective these days for indies? Any tips and tricks?
I have no idea!
@@chetfaliszek unironically the truth though
People are angrier online for sure. It's cliche to say but I blame the algorithms and social media. Ditch the algorithm wherever you can I say.
Always. Chronological for life!
Frozenheim mentioned :D
The only people who think EOS is a danger is Ultor
They'll get what's coming to them
I think the negativity is a little more loud and that’s probably has to do with algorithms pushing a Narrative that “Gamers” like because it reinforces their world view. I don’t know what the answer is though to like combat it. There’s just a lot of cultural work that needs to be done and it’s a large systemic issue that goes further than hateful gamers and the rhetoric they are regurgitating
I think a lot of players are on-guard about EOS after many bad implementations, I've heard that Returnal had some fatal error issues for some users that got fixed if you removed the EOS files in the game files (second-hand, sorry!) but a huge example was Payday 2 getting crossplay with EGS, game was totally broken for a few days and generally has been pretty buggy and unstable since, and the implementation is a bit clunky, it broke the more fluid way of joining lobbies, at least for a while.
These are more problems of the implementation though, not so much of the service, but that's where the largest immediate dislike for it comes from, then it trickles down into smaller groups of players with more focused problems, like those with concerns about data privacy (which I think is a total fools errand, you can't do much online if you're truly concerned about data privacy) and those who just don't want anything Epic related on their system, regardless they're without a doubt overreacting and just turning what should be a healthy discussion into a weird battleground of flaming.
Not necessarily related to the topic about the hate behind it, but I don't understand why there's not an implementation of crossplay into Steam's services? It's kind of the trend going forward, am I just not aware on how Steam's systems work? Is it just a relic because Valve's still a bit behind the gigantic surge towards Crossplay?
Yeah, Valve has just decided that is too much constant upkeep and not doing it. As for people being concerned about privacy... EOS is only used with Unreal games - made with the unreal engine - MADE BY EPIC - it could all be spyware but much like EOS - it isn't.
@@chetfaliszek Figures, that's typically how a lot of things are for Valve, I'm not sure if the mentality against "treadmill work" is going to age well going forward with the company, but I suppose we'll get there when we get there.
I'm not sure what you mean by "EOS is only used with Unreal games" is it just a similarly named/similarly related service? Because things that are used for Crossplay multiplayer, that run on Epic's end through their services, and are referred to by community members as "EOS" are used in non-Unreal games, Payday 2 as an example again, was made in an in house engine.
Not trying to accuse you of being wrong though! You definitely know far more than I do, I'm just kind of confused on the specifics here, and yeah the spyware part is a bit ridiculous, and again, even if it was, so is just about everything else they do online that they turn a blind eye to as it's not the current online boogeyman.
(Massive fan of your work BTW! I still re-read Old Man Murray articles!)
I think the hate for EOS is just because people see it everywhere and don't understand what it is
Where do you see it?
I think this is all a symptom of the market being over saturated. There way are too many games, more than anyone could ever have a hope enjoying. So people get mad at every upcoming game for some BS reason because they don't want any more games, other than like, GTA 6.