I think also real villains need real motives. Like, if you get in their shoes, you should be able to understand why they think the way they do. Their actions are just manifestations of their beliefs It's lame when a game makes you feel like a villain would respond with "idk" when asked why they're evil Also yeah, a real villain is rarely "evil" in their mind, they believe they're doing the right thing, but in a very very misguided way
I’ve seen it a couple of times now where people describe Elon Musk running Twitter like Wheatley attempting to cobble together a functioning Aperture motivated by a deep insecurity and a desire to be seen as anything other than an incompetent moron It lines up unnervingly well
That is NOT where I thought this was going lol. Personally I think there's plenty of room for villains who just enjoy being evil as well though. I don't think every villain needs to be 3-dimensional to be fun/engaging. Still good advice for writing a properly fricked-up villain though lol. Funny that it's pretty much based on a real person.
The evil characters in most of the games I play seem to be motivated by the fear that someone else might be better than them, while simultaneously being ridiculously powerful. (Otherwise, they wouldn't last long as an antagonist.) Most of the games I play aren't stories with specific named characters who are the antagonist, but even a game like Dota 2 exhibits something like that with the backstory of Radiant and Dire. The most compelling antagonists I've seen in stories recently have been the ones who have the reasoning skills of a toddler ("I want the thing you have, therefore you having it is bad") but the power of a god.
I don't always watch your videos so I wasn't expecting it to go in this direction lmao
I think also real villains need real motives. Like, if you get in their shoes, you should be able to understand why they think the way they do. Their actions are just manifestations of their beliefs
It's lame when a game makes you feel like a villain would respond with "idk" when asked why they're evil
Also yeah, a real villain is rarely "evil" in their mind, they believe they're doing the right thing, but in a very very misguided way
Check my latest video where I talk about this...
I’ve seen it a couple of times now where people describe Elon Musk running Twitter like Wheatley attempting to cobble together a functioning Aperture motivated by a deep insecurity and a desire to be seen as anything other than an incompetent moron
It lines up unnervingly well
i don't think anybody writing games should ever be on twitter full stop, or any other equivalent, it seems to drive people mad
That is NOT where I thought this was going lol.
Personally I think there's plenty of room for villains who just enjoy being evil as well though. I don't think every villain needs to be 3-dimensional to be fun/engaging. Still good advice for writing a properly fricked-up villain though lol. Funny that it's pretty much based on a real person.
The evil characters in most of the games I play seem to be motivated by the fear that someone else might be better than them, while simultaneously being ridiculously powerful. (Otherwise, they wouldn't last long as an antagonist.)
Most of the games I play aren't stories with specific named characters who are the antagonist, but even a game like Dota 2 exhibits something like that with the backstory of Radiant and Dire.
The most compelling antagonists I've seen in stories recently have been the ones who have the reasoning skills of a toddler ("I want the thing you have, therefore you having it is bad") but the power of a god.
Thank you for the video.
moral of the story: if you want to write an evil character just make them a right-winger
real