Its because Halo CE and 2 were originally built around 2 player coop and 343 never had time to work on this. For a number of years, I have been begging for 3-4 players to become a reality in some way for Halo CE and 2 at least because for many Halo fans, the 2 player limitation for those two campaigns would lead, especially new players, to assume all the campaigns can be played with 4 players in the entire MCC, when this is not the case. Now Splitscreen while its cool, is as close in modern day to having 4 player coop for CE and 2 Campaign for now (or even beyond that with this mod up to 16 players!). This is the first time since the original Xbox mod, that we now have a way to play 4 players on PC in these campaigns, but this is not going to completely suffice unless 343 officially adds in 4 player online coop (one person per device) for the campaign missions and rebalancing them to keep it challenging on the enemy side and player side (meaning more enemies is needed in every section of the missions). But now we have a way to play with 4 players now in some form through a mod, this is as good as it gets at the minute until 343 decides to overhaul the campaign missions to handle 3 and 4 players. Maybe a mod can be worked on by the community to overhaul the missions to increase the enemy count per section (and vehicles/health/ammo and weapons) that goes along with the splitscreen mod for now.
@Finger112 my latest video "quirks of 4 player coop" showcases the main issues. The main issues is as follows: The extra two players don't have initial spawns at the start of a mission, so they take up a "default/ai" spawn position or wait until the other two players move away from the initial spawns. Another is the extra 2 players aren't scripted to be moved away and back from a cutscene area so they can mess up the playback animations and sometime sequence break sections. The extra two players aren't scripted properly when it comes to pelican seating. Oh, and also, the extra players sometimes make the graphics flicker, and it's also removes the fall timer. And, to have this all work online for halo 1 and 2 coherently 343 would probably have to also rework the networking on top of all that.
Hey, Justin. If you ever wanna join me and any others for split-screen Halo, lmk. I’d love to have more ppl join in. All you need is Parsec and you can add me, and I’ll host it
That sounds cool. Don't know how well times will are gunna allow for that since I'm Australian and I usually only have free time after 6 pm, which is about midnight and beyond if you're American.
Never thought I would see 4 players in the Halo: CE Campaign, I wonder why it never became a feature for MCC.
The setup for the mod is super simple as well. I might make another video showing the reasons why 343 probably gave up on the idea.
Its because Halo CE and 2 were originally built around 2 player coop and 343 never had time to work on this. For a number of years, I have been begging for 3-4 players to become a reality in some way for Halo CE and 2 at least because for many Halo fans, the 2 player limitation for those two campaigns would lead, especially new players, to assume all the campaigns can be played with 4 players in the entire MCC, when this is not the case. Now Splitscreen while its cool, is as close in modern day to having 4 player coop for CE and 2 Campaign for now (or even beyond that with this mod up to 16 players!). This is the first time since the original Xbox mod, that we now have a way to play 4 players on PC in these campaigns, but this is not going to completely suffice unless 343 officially adds in 4 player online coop (one person per device) for the campaign missions and rebalancing them to keep it challenging on the enemy side and player side (meaning more enemies is needed in every section of the missions). But now we have a way to play with 4 players now in some form through a mod, this is as good as it gets at the minute until 343 decides to overhaul the campaign missions to handle 3 and 4 players. Maybe a mod can be worked on by the community to overhaul the missions to increase the enemy count per section (and vehicles/health/ammo and weapons) that goes along with the splitscreen mod for now.
@@JustinsaneS222 I would be for seeing a video on the reasons why they gave up on this!
@Finger112 my latest video "quirks of 4 player coop" showcases the main issues.
The main issues is as follows: The extra two players don't have initial spawns at the start of a mission, so they take up a "default/ai" spawn position or wait until the other two players move away from the initial spawns.
Another is the extra 2 players aren't scripted to be moved away and back from a cutscene area so they can mess up the playback animations and sometime sequence break sections.
The extra two players aren't scripted properly when it comes to pelican seating. Oh, and also, the extra players sometimes make the graphics flicker, and it's also removes the fall timer. And, to have this all work online for halo 1 and 2 coherently 343 would probably have to also rework the networking on top of all that.
Hey, Justin. If you ever wanna join me and any others for split-screen Halo, lmk. I’d love to have more ppl join in. All you need is Parsec and you can add me, and I’ll host it
That sounds cool. Don't know how well times will are gunna allow for that since I'm Australian and I usually only have free time after 6 pm, which is about midnight and beyond if you're American.
@@JustinsaneS222 yeah im from NA