#Metasounds

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น •

  • @primitivepatterns
    @primitivepatterns 4 หลายเดือนก่อน

    Yr stuff is so inspiring! Thank you :)

  • @Rick-ng3lr
    @Rick-ng3lr 11 หลายเดือนก่อน +2

    That is so cool. 😎

  • @MrWillown
    @MrWillown ปีที่แล้ว +1

    So cool

  • @TheVoiceOfChaos
    @TheVoiceOfChaos 7 หลายเดือนก่อน +1

    Once i find that noise synth thingy id be able to make realistic footstep sounds just through metasounds

  • @DondondendDnd
    @DondondendDnd 3 หลายเดือนก่อน

    hey boss, I was having a marathon of your tutorials and I can very gratefully tell you that the concept of audio in the game no longer seems impossible to me, I have a question for you, I need to make my character, when touching the water, create these sounds of collision that change as I go deeper I know you have a tutorial that can help me achieve this, could you tell me which one it is so I can focus on it? Thanks again

    • @brianmichaelfuller
      @brianmichaelfuller  3 หลายเดือนก่อน

      Try an audio gameplay volume: Try adding these other Audio Gameplay Volume component types to a new or existing volume:
      dev.epicgames.com/documentation/en-us/unreal-engine/audio-gameplay-volumes-quick-start
      Submix Override: Adds a Submix Effect Chain to a Sound Submix. When the listener enters the volume, this effect applies to all sounds regardless of whether they are inside or outside of the volume
      Filter: Applies a low pass filter to the audio. You can configure the effect to apply to sounds inside of the volume while the listener is outside, or the other way around.

  • @nokiaaingel
    @nokiaaingel 7 หลายเดือนก่อน

    how do you do this tho

    • @brianmichaelfuller
      @brianmichaelfuller  7 หลายเดือนก่อน +2

      Check out my videos on MetaSound Synthesis and that should give you some insight. I may do a full walk through in the near future

    • @nokiaaingel
      @nokiaaingel 7 หลายเดือนก่อน

      @@brianmichaelfuller thanks ill check the videos! it's just that im trying to figure out how to make random notes of a sound be triggered when the character walks and jumps and all. so I really hope youre able to do a walkthrough of this soon!

    • @brianmichaelfuller
      @brianmichaelfuller  7 หลายเดือนก่อน +1

      @@nokiaaingel you can use Anim Notifies on your character to trigger the Metasounds… and inside the MetaSound you can do all the fancy stuff!

    • @georgechadwick8642
      @georgechadwick8642 6 หลายเดือนก่อน +2

      Set up physical materials and assign those to different textures. Use animnotifies to trigger a linetrace that gets surface type and then set up different metasounds to play the corresponding audio file for each surface

    • @nokiaaingel
      @nokiaaingel 6 หลายเดือนก่อน

      @@georgechadwick8642 thank you so much!