hey boss, I was having a marathon of your tutorials and I can very gratefully tell you that the concept of audio in the game no longer seems impossible to me, I have a question for you, I need to make my character, when touching the water, create these sounds of collision that change as I go deeper I know you have a tutorial that can help me achieve this, could you tell me which one it is so I can focus on it? Thanks again
Try an audio gameplay volume: Try adding these other Audio Gameplay Volume component types to a new or existing volume: dev.epicgames.com/documentation/en-us/unreal-engine/audio-gameplay-volumes-quick-start Submix Override: Adds a Submix Effect Chain to a Sound Submix. When the listener enters the volume, this effect applies to all sounds regardless of whether they are inside or outside of the volume Filter: Applies a low pass filter to the audio. You can configure the effect to apply to sounds inside of the volume while the listener is outside, or the other way around.
@@brianmichaelfuller thanks ill check the videos! it's just that im trying to figure out how to make random notes of a sound be triggered when the character walks and jumps and all. so I really hope youre able to do a walkthrough of this soon!
Set up physical materials and assign those to different textures. Use animnotifies to trigger a linetrace that gets surface type and then set up different metasounds to play the corresponding audio file for each surface
Yr stuff is so inspiring! Thank you :)
That is so cool. 😎
So cool
Once i find that noise synth thingy id be able to make realistic footstep sounds just through metasounds
hey boss, I was having a marathon of your tutorials and I can very gratefully tell you that the concept of audio in the game no longer seems impossible to me, I have a question for you, I need to make my character, when touching the water, create these sounds of collision that change as I go deeper I know you have a tutorial that can help me achieve this, could you tell me which one it is so I can focus on it? Thanks again
Try an audio gameplay volume: Try adding these other Audio Gameplay Volume component types to a new or existing volume:
dev.epicgames.com/documentation/en-us/unreal-engine/audio-gameplay-volumes-quick-start
Submix Override: Adds a Submix Effect Chain to a Sound Submix. When the listener enters the volume, this effect applies to all sounds regardless of whether they are inside or outside of the volume
Filter: Applies a low pass filter to the audio. You can configure the effect to apply to sounds inside of the volume while the listener is outside, or the other way around.
how do you do this tho
Check out my videos on MetaSound Synthesis and that should give you some insight. I may do a full walk through in the near future
@@brianmichaelfuller thanks ill check the videos! it's just that im trying to figure out how to make random notes of a sound be triggered when the character walks and jumps and all. so I really hope youre able to do a walkthrough of this soon!
@@nokiaaingel you can use Anim Notifies on your character to trigger the Metasounds… and inside the MetaSound you can do all the fancy stuff!
Set up physical materials and assign those to different textures. Use animnotifies to trigger a linetrace that gets surface type and then set up different metasounds to play the corresponding audio file for each surface
@@georgechadwick8642 thank you so much!