Unreal Engine - Blueprint Interfaces Tutorial

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  • เผยแพร่เมื่อ 2 ต.ค. 2024

ความคิดเห็น • 80

  • @jankystreams3337
    @jankystreams3337 2 ปีที่แล้ว +30

    e

  • @ethanwasme4307
    @ethanwasme4307 ปีที่แล้ว +17

    worst part about taking breaks from unreal is knowing everything you need to finish a system, but forgetting all the specifics and having to follow toturials for a few days xD

    • @alex-qn5xp
      @alex-qn5xp 10 หลายเดือนก่อน

      Couldn't have said it better myself

    • @OnlyViKnows
      @OnlyViKnows 7 หลายเดือนก่อน +1

      My professor would suggest to us to have a notebook for this and take notes to look back to cause of this reason lmaooo

    • @anonymouseovermouse1960
      @anonymouseovermouse1960 หลายเดือนก่อน

      Oh yeah, definetly lmao, that's been my situation in the past few days. Thankfully i have a bunch of old notes on my phone regarding what to do next in UE... but i take a lot of notes, so digging those up will be an enormous pain -_-

  • @Seanie8601
    @Seanie8601 2 ปีที่แล้ว +16

    I thought I knew blueprint interfaces, but you blew my mind by calling out how adding details on the outputs changes how it's called. This is a real game changer for efficiency in what I'm working on, great video!

    • @Beardgames
      @Beardgames  2 ปีที่แล้ว +2

      Glad I could help Sean! The retrieving variable information is a real game changer, use it well😎👑

  • @Craulback
    @Craulback ปีที่แล้ว

    This was eye opening for me!! THANK YOU

  • @21GunGaming
    @21GunGaming 2 ปีที่แล้ว +6

    This is awesome. I'm not sure if you have something like this, but an in depth tutorial going over blueprint communication in general and the different methods would be a solid hit. There's no obvious tutorial out there that I've found.

    • @Beardgames
      @Beardgames  2 ปีที่แล้ว +3

      Hey Jesse cheers dude! Blueprint communication is definitely on my to do list, I'll whip that up when I get a chance :) Thanks man!!

    • @21GunGaming
      @21GunGaming 2 ปีที่แล้ว

      @@Beardgames Dope! I got my associates in Game Design and I feel like they really didn't go far enough in depth with blueprint communication. I think a lot of beginners would really benefit from a detailed explanation and would stick their projects out!

    • @Beardgames
      @Beardgames  2 ปีที่แล้ว

      @@21GunGaming Hey that's awesome dude! but yeah I hear ya, blueprint communication is a massive tasks so as much knowledge as possible is needed. I'll see what I can do!

  • @Grimsikk
    @Grimsikk 8 หลายเดือนก่อน

    I'm really confused.
    I am trying to have a pushable blueprint with a box collider tell my Interaction Component that the player is overlapping. I can't have Inputs and Outputs with the same variable name on a Function in my Interface, so I can only set or get in the respective blueprints. How do I pass this information between the two? It's just a simple "canPush?" boolean.
    Nobody seems to explain this in a way I can understand.

  • @GTexperience_Channel
    @GTexperience_Channel 10 หลายเดือนก่อน

    All of a sudden I can no longer find the (message)?!? the class option is still there, it just doesn't say (message) anymore. any clue?

  • @connorjade5460
    @connorjade5460 4 หลายเดือนก่อน

    Can I call individual variables from one blueprint to another using interface? For ex, I'm having some skeletal meshes inside my character bp. I want them to be called into another blueprint without using casting. Can interface do it? And if yes how?

  • @clebo99
    @clebo99 5 หลายเดือนก่อน

    So I'm still a little lost. I tried this (instead of a boxcollision I just used a keyboard input for the example) and it's not coming up. What I'm hoping this all allows for is a way to say trigger "things to happen" like the resetting of a boolean or a random location generator without Casting. is that what this is supposed to help with?

  • @VeilOfBlood
    @VeilOfBlood 2 หลายเดือนก่อน

    You explained this so perfectly thank you so much!

  • @preston748159263
    @preston748159263 ปีที่แล้ว

    Get player character at 5:46 wouldn’t work in multiplayer though right; How would you interface with multiple players?

  • @spicygnomesoup
    @spicygnomesoup 2 ปีที่แล้ว +3

    This is a very helpful tutorial. I wish I had this earlier. I hope new developers watch this video and learn how to use interfaces instead of lvl bps or casting all the time.

    • @Beardgames
      @Beardgames  2 ปีที่แล้ว

      Well said spicygnomesoup, blueprint interfaces are big life savers!

  • @RMC_
    @RMC_ ปีที่แล้ว +2

    I've lost count how many tutorials I've watched about this and still can't get it to work. The first issue I have is that I can't even get a reference to to the correct blueprint as you do at 3:35, I only have the top option (the BP interface itself) and not the BP I've added the function to. I've compiled everything and added the function to both the blueprints. Does anyone have any idea why it wont work?

    • @sezpul8325
      @sezpul8325 8 วันที่ผ่านมา +1

      maybe late and maybe not helpful but when you clock and drag a node off and get the pop up box of all the new nodes you can pick, you'll see a box that can be ticked on and off in the top right that says something about only showing nodes that make sense in context or something like that. If you untick this box you will be able to see all the nodes available instead of just some, it's possible you will be able to find it now but keep in mind now you can see every node so you may need to search around a bit harder but I needed to do this to show the interface that specifically said "(message)". I personally could not get this to work for me still but this should help others hopefully.

    • @RMC_
      @RMC_ 8 วันที่ผ่านมา +1

      @@sezpul8325 haha, thanks for the reply, I've come so far since this post.. hopefully it helps someone else :) Also interfaces are only useful in certain situations, so if you can't get it to work, there are easier ways

    • @sezpul8325
      @sezpul8325 7 วันที่ผ่านมา

      @@RMC_ never know when someone is looking for an answer

  • @mikey904
    @mikey904 2 ปีที่แล้ว +2

    We need a pop quiz at the end of these xD
    Nah, thanks for the vid my dude!

    • @Beardgames
      @Beardgames  2 ปีที่แล้ว +2

      Haha I feel you man there's a huge load of info to take in. Anytime Mikey cheers for watching my videos dude!

  • @HoracioSchvemler
    @HoracioSchvemler 4 หลายเดือนก่อน

    Sigues vigente!! Felicitaciones!!

  • @DougieBoy
    @DougieBoy 2 ปีที่แล้ว +1

    It took me SO LONG to figure out how to use Interfaces. Now that I figured it out, it's so much easier. I don't know why interfaces seem so complicated, but they are really not once you understand them.

  • @_EliteKnight_
    @_EliteKnight_ ปีที่แล้ว +2

    This is the best explanation of interfaces! Finally I understand how they work. Thank you))

    • @Beardgames
      @Beardgames  ปีที่แล้ว

      Not a problem amigo 🙂

  • @duotwix
    @duotwix หลายเดือนก่อน

    Thank you. This helped a ton.

  • @jeobji3958
    @jeobji3958 ปีที่แล้ว +1

    amazing explanation and awesome examples! i really love how you show the examples. Thank you\

  • @aufgespielt3768
    @aufgespielt3768 ปีที่แล้ว

    works this also with an click Event on a ui button? in my case the print string doesnt fired up!

  • @fluffernaut9905
    @fluffernaut9905 ปีที่แล้ว +1

    this was invaluable in helping me. not to mention the production quality was enjoyable and concise. thank you very much.

  • @off_1ine
    @off_1ine 7 หลายเดือนก่อน

    Thank you

  • @irjayjay
    @irjayjay ปีที่แล้ว

    Whao... interfaces are weird in blueprints. I was trying to save a reference to my class which implements the interface, but that wouldn't work. Meanwhile you can just call any interface method from any object and it'll work if it's implemented. Weird.

  • @jackye611
    @jackye611 2 ปีที่แล้ว +1

    this is the best tutorial on interfaces that I've wateched so far that really made me understand when and why we would use an interface bp. so far I've been looking at ll these other tuts and at the end of the vid I'd still scratch my head still thinking "and still , how tf do I use them/for waht reason" this one is so clear and nice. Great work mate. Subbed

    • @Beardgames
      @Beardgames  2 ปีที่แล้ว

      Damn Denarus thanks so much for the kind words and I'm really glad I could help you out! Keep smashing it for us and keep me posted with how you're getting on :)

  • @SceneArtisan
    @SceneArtisan ปีที่แล้ว

    Overly complex,. and stupidly convoluted. I hated the 2004 editor and every iteration since. Horrible to work with, plus, nodes make NO sense to me whatsoever. All I wanted to understand was how easy it'd be to make a teleporter rise and drop out of the ground (a glass floor) as the player approached it / stepped away from it. I don't have the latest editor installed, it was just that a friend is porting my UT99 W007 map to UE4 (5) and she's not prepared to keep the functions I built in place in my original; I figured I'd find out how easy (or hard) it'd be to do it myself, despite having a passionate hatred of the new editor.

  • @DRAWKCABLLA
    @DRAWKCABLLA 2 ปีที่แล้ว

    Holy cow. I came out of this tutorial just as stupid as i went into it. It seems unreal engine wasnt designed for idiots like me.

  • @chagaze7199
    @chagaze7199 2 ปีที่แล้ว

    I tried to go further of your tutorial, meaning, i tried to implement a function in a BluePrint Interface (meaning passing varaibles with inputs/outputs).. I could not see the benefit of it. Mainly because you have to input the aimed actor. If you dont have it, you will have to cast it so function become useless. But I mean i discovered interface with your video and it changed my coding life lol. So if i am wrong and BPI functions are really powerfull, dont hesitate to do a little video about it, it will serve!! Thanks again for this supergood tuto !

  • @dangerousmindgames
    @dangerousmindgames 2 ปีที่แล้ว

    Can someone tell me why the target input pin on my call interface node is a float? I can't use it because I need to plug in my actor. Thanks

  • @joshua42777
    @joshua42777 2 ปีที่แล้ว

    I like your tutorial, but if I may ask a question, if I have a blueprint with an output, would I be able to conduct logic through it?

  • @peteguggisberg6321
    @peteguggisberg6321 2 ปีที่แล้ว

    Hey there! do you think you could make a tutorial on planet gravity? It would really help us out. Thanks if you do!

  • @Mygamesworldiq
    @Mygamesworldiq 7 หลายเดือนก่อน

    Add my name in intro video too , please

  • @MonderMurshed
    @MonderMurshed 8 หลายเดือนก่อน

    I love how u talk in your videos it makes the content very easy to us!, thank you.

  • @Allcozeltser
    @Allcozeltser 7 หลายเดือนก่อน

    Short and sweet, and also to the point. That's what tutorials should be.

  • @dylandeng9395
    @dylandeng9395 5 หลายเดือนก่อน

    Thank you so much. This has saved my life!

  • @couture1054
    @couture1054 ปีที่แล้ว

    At minute 4:51 - Really cool implementation of an Interaction event there!

  • @onemantwohearts
    @onemantwohearts 9 หลายเดือนก่อน

    now i understand interfaces, great tutorial thx

  • @rifat.ahammed
    @rifat.ahammed ปีที่แล้ว

    Thank you

    • @Beardgames
      @Beardgames  ปีที่แล้ว

      Anytime my friend!

  • @Atl3m
    @Atl3m 2 ปีที่แล้ว

    Yet another great video to the library. A good postit i am going play alot of times . Thank you

    • @Beardgames
      @Beardgames  2 ปีที่แล้ว

      Anytime Atl3m the legend!

  • @thatarabicDude1
    @thatarabicDude1 2 ปีที่แล้ว

    thank you bro

  • @DaDarkDragon
    @DaDarkDragon 2 ปีที่แล้ว

    on the blueprint referencing blueprints, soft references can help with that depending on how its setup

  • @play-good
    @play-good 2 ปีที่แล้ว

    😍The Best

  • @joekrivoski
    @joekrivoski 9 หลายเดือนก่อน

    hey Jon, good stuff!

    • @Beardgames
      @Beardgames  9 หลายเดือนก่อน +1

      Thanks joe!

    • @joekrivoski
      @joekrivoski 9 หลายเดือนก่อน

      hey man I was wondering how would I use a blueprint interface to avoid the cast node in the anim blueprint for my character?
      I think that that initial cast node is tanking my framerate.@@Beardgames

  • @chagaze7199
    @chagaze7199 2 ปีที่แล้ว

    really good video, thank you! And you have a new follower ^^

    • @Beardgames
      @Beardgames  2 ปีที่แล้ว

      Thank you kindly Cha really appreciate that :)

  • @FB-eq9vl
    @FB-eq9vl 2 ปีที่แล้ว

    Maaate! Thank you so much! I cannot get one Interface to work well on a AIController... the same one works just fine on another actor... Any hint? Cheers!

    • @Beardgames
      @Beardgames  2 ปีที่แล้ว

      Just make a BP interface function which passes a Spline as one of the inputs brother. I got you 😎

    • @FB-eq9vl
      @FB-eq9vl 2 ปีที่แล้ว

      @@Beardgames What?! Can that even be done?! Thank dude! Gonna Try...

    • @FB-eq9vl
      @FB-eq9vl 2 ปีที่แล้ว

      I think you answered the first one while I was editing... (sorry, and again: Thank you!) I cannot get one Interface to work well on a AIController... the same one works just fine on another actor... Any hint? Cheers!

    • @Beardgames
      @Beardgames  2 ปีที่แล้ว +1

      @@FB-eq9vl Course! Anything you want to be passed over as a reference just add it as an input, then you can send it over and then convert it to a variable on the recieving end :) for UI what I like to do is handle all the UI in the player controller then create receive events in it so I can pass over that UI to any BP in my project by getting the player controller and calling the receive event! We'll make a god developer of you yet FB73😎

    • @FB-eq9vl
      @FB-eq9vl 2 ปีที่แล้ว

      @@Beardgames Thanks and Amen bro! I've built another Interface specific for my AIController, nothing yet... I'll figure it out soon. Cheers!

  • @GrumpyDayZ_
    @GrumpyDayZ_ 2 ปีที่แล้ว

    100th video!!

    • @Beardgames
      @Beardgames  2 ปีที่แล้ว +1

      Ayyyy!! I didn't even realize, thanks for noticing Grumpy you the best! How did you know if you don't mind me asking 😁

    • @GrumpyDayZ_
      @GrumpyDayZ_ 2 ปีที่แล้ว

      @@Beardgames haha no probs dude!! Im hella new to unreal and you give out the best tutorials dude so thank you so much!!! Also if u look at your channel page it says the amount of vids next to the sub count!! :D

    • @Beardgames
      @Beardgames  2 ปีที่แล้ว

      @@GrumpyDayZ_ oh that's awesome! Keep it up 😎 oh yeah I see now, legend!