Faceware Studio 1.0 Metahuman Setup Overview

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  • เผยแพร่เมื่อ 22 ก.ค. 2024
  • This video provides a short overview of how to setup Faceware Studio 1.0 with a custom Unreal Engine Metahuman to stream face performance data from Studio onto the Metahuman's face.
    Documentation and download links for Faceware Studio 1.0 is located here:
    support.facewaretech.com/metah...
    Details about Metahumans and instructions on accessing their toolset for from from Epic is available here:
    www.unrealengine.com/en-US/di...

ความคิดเห็น • 6

  • @tonybush565
    @tonybush565 2 ปีที่แล้ว +1

    There's gotta be some steps missing. I went and enabled the Faceware-plugin , and still no faceware component

    • @PixelProf
      @PixelProf  2 ปีที่แล้ว +1

      Yeah, this is the older workflow for Faceware v1.0
      The new workflow for 1.5 and newer with the Faceware plugin is different.
      Here's a direct link to my tutorial on setting up the Faceware Livelink plugin in Unreal on Epic's developer's hub:
      dev.epicgames.com/community/learning/courses/d66/metahuman-workflows-with-faceware-studio/bL8y/livelink-client

  • @impact4th
    @impact4th ปีที่แล้ว

    how to custom character faceware studio link?

  • @hocestbellumchannel
    @hocestbellumchannel ปีที่แล้ว

    Can you create animation clips with faceware, or it only records live in the sequencer?

  • @yahiaa1983
    @yahiaa1983 3 ปีที่แล้ว

    how can i record live link animation inside sequencer ? i try but the video is too fast and not matching

    • @Paines
      @Paines 3 ปีที่แล้ว +1

      Record the animation first using the sequence recorder.