The single letter that gets twitch chat mad

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  • เผยแพร่เมื่อ 20 ก.ค. 2024
  • 11 year old TF2 references live on.
    Find my stuff:
    / broskifgc
    / broskifgc
    #sf6 #streetfighter6
  • เกม

ความคิดเห็น • 781

  • @BroskiFGC
    @BroskiFGC  16 วันที่ผ่านมา +711

    Sup guys. Just wanted to add that a lot of people also pointed out that Modern is very useful for accessibility reasons, and has helped many disabled gamers play the game, which is obviously another big positive case for it.

    • @femshepFGC
      @femshepFGC 16 วันที่ผ่านมา +23

      Appreciate you including this ❤ Love your content and loved cheering for you at Red Bull Kumite, Broski

    • @justingoers
      @justingoers 16 วันที่ผ่านมา +20

      Anything that lets more people play is a good thing

    • @dmen0563
      @dmen0563 16 วันที่ผ่านมา

      My one armed friend plays classic and thinks modern is gae shit

    • @diomarius7445
      @diomarius7445 16 วันที่ผ่านมา +8

      Anyone run into a modern Zangeif?…don’t jump or walk next to the bear carelessly🤕

    • @femshepFGC
      @femshepFGC 16 วันที่ผ่านมา +4

      @@diomarius7445 I’ve 100% gotten hit there LMAO

  • @Cradien
    @Cradien 16 วันที่ผ่านมา +289

    damn bobby basketball got absolutely destroyed lmao

    • @cheef825
      @cheef825 16 วันที่ผ่านมา +19

      At least bro will live till 94 😂

    • @tvoltage
      @tvoltage 16 วันที่ผ่านมา +26

      broski spent more time trashing on him than it did for bobby to make the joke

    • @Zman7981
      @Zman7981 16 วันที่ผ่านมา +6

      He got dunked on

    • @djoakeydoakey1076
      @djoakeydoakey1076 16 วันที่ผ่านมา +9

      Did he eventually get to call Broski a Scrub?

    • @gavvstheworld
      @gavvstheworld 16 วันที่ผ่านมา +5

      What is the reference though? I’ve never heard of this

  • @Tinytraveler
    @Tinytraveler 16 วันที่ผ่านมา +628

    Due to cancer, I've had many surgeries, to the point where its affected my hands and my dexterity with them. Modern controls has allowed me to enjoy a character outside a Charged based toons, for the first time in 15 years. If anything, Modern controls let me enjoy a fighting game like I used too when I was standing in a Arcade back in the day.

    • @justingoers
      @justingoers 16 วันที่ผ่านมา +28

      Hell yeah

    • @nomi996
      @nomi996 16 วันที่ผ่านมา +27

      Feelsgoodman

    • @WormyJester8
      @WormyJester8 16 วันที่ผ่านมา +4

      toons?

    • @Tinytraveler
      @Tinytraveler 16 วันที่ผ่านมา +37

      @@WormyJester8 Its an old term, cartoons got turned into toons, which implies a character picked. "oh I like this toon, I'll play him" I'm old af ok? lol

    • @WormyJester8
      @WormyJester8 16 วันที่ผ่านมา +4

      @@Tinytraveler I have played SF for a long time, been a member of srk forums when that was a thing and I never heard people in the FGC call characters "toons", that's why I was asking

  • @joseehumbertoo
    @joseehumbertoo 16 วันที่ผ่านมา +90

    Bobbybasketball1990 was a good joke

  • @thekilla1234
    @thekilla1234 16 วันที่ผ่านมา +56

    The best thing about b0bbybasketball1999 is that he used a 0 instead of an o which implies bobbybasketball1999 already existed before Broski made the joke.

  • @iamfiefo
    @iamfiefo 16 วันที่ผ่านมา +116

    _b0bbybasketball1999 on his death bed_
    "Shh, quiet everyone. Dad is asking me to lean over to hear his last words."
    "..."
    "Well, what did he say?"
    "He said, 'worth it.'"

  • @theshinken
    @theshinken 16 วันที่ผ่านมา +31

    I think a big factor with Modern controls that is often forgotten is having way less attacking buttons. Having 6 simultanious buttons to attack always was a huge hurdle in SF for beginners because in practically all other action games (that are not fighting games) you have one or two, at most three. Having six is a crazy concept for non-FGC people. Of course once you have experience, you'll learn their purpose and also the "best" buttons for each character (and which to mostly avoid), but new players don't have that vocabulary. It's a foreign language for them. Breaking it down to three makes it WAY more palpable.
    Funnily enough with all the extra buttons that are needed for Modern you'll end up with 7 needed buttons in the end instead of only 6 in classic. But if course, four of them have special functions with a clear purpose even for beginners.

    • @UltimateShingo
      @UltimateShingo 15 วันที่ผ่านมา +3

      In my opinion, you could honestly throw out some of those special buttons because they are basically pressing two buttons at once. I'm also not the biggest fan of auto combo and never really use it because it is more interesting to me to figure out combos myself, but that's all personal preference I guess. That way you could shrink down the pool to 4 buttons, or maybe 4 plus two shoulder buttons for DI and DP which makes more intuitive sense.
      The one thing I often see argued is that the 6 classic buttons have purpose, but no one explains what purpose they really have. Why is it such a problem to, for instance, put Heavy Kick and Heavy Punch on the same button? I'm mainly asking that because a 6 button layout does not really work on gamepads, which many more people have access to than fight sticks.

  • @LuigiG145
    @LuigiG145 16 วันที่ผ่านมา +88

    To add on to your point about Modern giving you bad habits: I've found that lot of modern players in ranked easily take the bait from a fakeout jump/safejump because they're so used to being able to anti-air on reaction with one button. I've won a lot of matches by faking them out with a shallow divekick, a safejump, or a hooligan cancel (I play Cammy) and basically killing them for whiffing an anti-air. It's great that more people get to play the game with it, but I def see what you mean with that last point/

    • @runbaa9285
      @runbaa9285 16 วันที่ผ่านมา +20

      People asking for a Modern filter don't realize that the rage quitter filter is already doing that job... Most Modern players I encounter rage quit once their gimmicks get figured out. It happens like, 7 out of 10 times, really...
      Like, dude, Cammy's auto-light is not a real blockstring... stop mashing it to fish for confirms. You're just getting blown up over and over again...

    • @user-wy1et9dk9w
      @user-wy1et9dk9w 16 วันที่ผ่านมา +17

      @@runbaa9285 lmao they love mashing that light auto combo

    • @femshepFGC
      @femshepFGC 16 วันที่ผ่านมา +10

      @@LuigiG145 Conditioning is really effective against modern IMO speaking as a competitive modern player myself. Whether it’s baiting with a fake jump or doing everything BUT drive impact so when it finally comes I’m not even ready to one-button react, it’s an effective way to shut autopilot shenanigans down.

    • @SunsetSullivan
      @SunsetSullivan 16 วันที่ผ่านมา +1

      You can sometimes even just neutral jump and they bait it.

    • @OkairMcLaren
      @OkairMcLaren 16 วันที่ผ่านมา

      It really depends on the character - juri dp for 1 won't lose to stuff like that due to the range and hitbox esp if it's a decent player.

  • @POWPLANET
    @POWPLANET 16 วันที่ผ่านมา +26

    Without modern, 2 of my friends would never get into this game and we would never have the most fun we had in street fighter 6. And they are still playing and one of them switched to Classic.

    • @bennyblunto973
      @bennyblunto973 9 วันที่ผ่านมา

      I’m a mortal kombat player and playing modern feels familiar, and it helps me learn the play style of this game, setups etc. without having to worry too much about my quarter circle combos at the same time
      Once I figure the game out better, I’ll switch to classic

  • @j2dacee
    @j2dacee 16 วันที่ผ่านมา +21

    pro players has to KNOW that they are playing against a 1-button-super and make decisions over it.
    You cant try to surprise Modern Character with an EX move for faster it looks. But you can play knowing M-Guy is waiting for 1-button-super back to you.
    Its a different mind game.

  • @midorixiv
    @midorixiv 16 วันที่ผ่านมา +150

    I feel like japanese pros just see modern as more like a different groove style for some characters, while western players still see it as scrub mode

    • @rundown132
      @rundown132 16 วันที่ผ่านมา +3

      Japanese people aint scrubs

    • @tatybara
      @tatybara 16 วันที่ผ่านมา +87

      @@rundown132 no one said they were buddy why you swinging at shadows

    • @TheGaara802
      @TheGaara802 16 วันที่ผ่านมา +22

      Japanese people are not cry babies like the west.

    • @dyrr836
      @dyrr836 16 วันที่ผ่านมา +21

      That's pretty in line with what Capcom wanted it to be actually. I very much recall when the game was about to release, Nakayama was always saying that he wanted to see dedicated modern players at all levels of play, so I think it's safe to say he succeeded.

    • @djoakeydoakey1076
      @djoakeydoakey1076 16 วันที่ผ่านมา +2

      Can everyone please chill the f out with these hot takes?!

  • @misuvittupaa8068
    @misuvittupaa8068 16 วันที่ผ่านมา +70

    One day that capybara is gonna hit that other capybara and I'm here for it

    • @numa2k147
      @numa2k147 16 วันที่ผ่านมา +13

      NO, estop. Capybaras do not hit other Capybaras, Capy is good, Capy is sweet...

  • @deadfr0g
    @deadfr0g 16 วันที่ผ่านมา +20

    100% good takes here.
    The most interesting criticism I’ve heard about Modern is how it formatively limits ALL characters to having a maximum of two charge moves only.

  • @mr_0n10n5
    @mr_0n10n5 16 วันที่ผ่านมา +11

    I only get mad when a player beats me. I drink salt everyday, no M or monster

  • @joji_tek
    @joji_tek 16 วันที่ผ่านมา +11

    great job capcom for introducing more people at the game and making them divided at the same time

  • @darkmensag
    @darkmensag 16 วันที่ผ่านมา +51

    I don't mind it, i just work around it
    I feel its more easy to bait out supers from them because they have a trigger happy thing

    • @polkunus
      @polkunus 15 วันที่ผ่านมา +2

      If u play a competent modern player they're not trigger happy, they do this on reaction.

  • @pewpewfgc
    @pewpewfgc 16 วันที่ผ่านมา +22

    "This is street fighter" *spams hadoken*

  • @McMeatBag
    @McMeatBag 16 วันที่ผ่านมา +7

    SF6 is the first fighting game I've gotten into. Honestly, I really hate playing against modern players. What you said about "anti-hype" is exactly it. Seeing a classic player counter something with a raw super is a crazy moment. Seeing the same from someone that just has to press 2 buttons feels cheap instead.

  • @GerardoSantana
    @GerardoSantana 16 วันที่ผ่านมา +7

    ah yes, Bobby Basketball. Johnny Doughnuts' cousin.

  • @ryomathekillers7421
    @ryomathekillers7421 16 วันที่ผ่านมา +13

    Yeah but one time I played a modern akuma and I got hit by a dp

  • @smokingred5813
    @smokingred5813 16 วันที่ผ่านมา +5

    Right now a modern player in top 8 is pretty rare. I just hope the meta stays this way. Modern can kind of remove beautiful parts of SF legacy language.

  • @dectilon
    @dectilon 16 วันที่ผ่านมา +37

    I will say, I watched a bit of the AT&T thing when they had sf6 on there, and it was even worse than previous iterations. A big difference between it and CR is that the people on there actually wanted to learn and do well by their team.
    I wish there were more in-game tools to learn motion inputs. The one concession to that is that one pizza minigame in the story mode, and that doesn't really give tips, explain timings or how to use your movement as part of the input etc. There are definitely new players who want to give Classic a go but lack direction.

    • @sorubro2193
      @sorubro2193 16 วันที่ผ่านมา +2

      The thing is, going to classic should not be necessary if they want to

    • @MarkoLomovic
      @MarkoLomovic 16 วันที่ผ่านมา +9

      You have all the tools need to learn motion inputs. Issue is that people that want to learn or think they need to master everything before they even think about playing.

    • @mkay1837
      @mkay1837 16 วันที่ผ่านมา +6

      No clue how you watched multiple AT&T SF tourneys and thought that the SF5 one was better

    • @MarkoLomovic
      @MarkoLomovic 16 วันที่ผ่านมา +1

      @@sorubro2193 they absolutely should if they want to get better because that would mean there is no reason to use classic and everyone should be playing classic.

    • @ShinUltima
      @ShinUltima 16 วันที่ผ่านมา +3

      ​@@MarkoLomovic Why "should" everyone playing Classic? Why can't players play with what they're most comfortable?

  • @RackSimons
    @RackSimons 16 วันที่ผ่านมา +8

    modern feels bad to lose to and win against. IDK how that could possibly be fixed so leave it as is i guess? If it makes lesser skilled people happy and gives people with disabilities a way to play its a positive in some way, but I cant help but wish there was a separate queue for modern.

  • @chadconnolly1138
    @chadconnolly1138 16 วันที่ผ่านมา +25

    A lot of classic players are hard stuck doing their gimmicky flow charts, too

    • @intellectic9155
      @intellectic9155 14 วันที่ผ่านมา +5

      Still better than 1 button DP.

  • @leonfrancis3418
    @leonfrancis3418 15 วันที่ผ่านมา +4

    The largest problem with Modern is that it's a band-aid.
    Imagine if this game wasn't designed with Drive Rush in mind, then at the last minute, someone added it.
    That's what Modern feels like.
    To get Modern to "work" all specials that come from it needed a hefty 1/5 damage reduction, and such a solution doesn't work for everything. It's why Zangief's level 1 eats 2/5 scaling in Modern.
    Modern works best in a game designed from the floor up for it, where it's meant to be a Groove type setting, or is even the only way to play.
    It doesnt work as an accessibility option for a game genre with a high barrier of entry trying to entice more sales.
    A fighting game from the ground up that is designed to have easy controls and high-level gameplay that players can instantly hop into without spending hours labbing up combos and getting their execution right would work.
    Some studio of EX fighting game devs tried it with a game on PC that never left Beta.
    It was crazy fun, and it let everyone enjoy fighting games at a higher level.
    But the game NEEDS to be designed from the ground up with this intent.
    Whoever gets that product right will likely take FGs by storm.

  • @jennyinutil2018
    @jennyinutil2018 16 วันที่ผ่านมา +62

    Honestly all that Chun Li example demonstrated to me is that Modern enables _new_ versions of those play styles rather than introducing them in the first place
    Like the Ryus that just do junp heavy kick into sweep over and over and over that *will* get them wins until they meet someone that can anti-air, which might never happen.
    Or generally people who do the riskiest option at every single chance in hopes the opponent doesn't know how to deal with it, and those players do in fact make it to the top rank of games
    Frankly the only difference I can tell is that that Chun playstyle is much safer and looks a bit closer to how one might actually play the game, fireballs and anti airs
    Just seems pretty normal

    • @travkenn1019
      @travkenn1019 16 วันที่ผ่านมา +5

      I had the same thought. I’m not sure that Modern enables more that type of playstyle referenced with Chun. In fact, when it’s easier to do more inputs, like in Modern, you definitely see more special moves.

    • @POWPLANET
      @POWPLANET 15 วันที่ผ่านมา +4

      @@jennyinutil2018 so true, isn't fighting game about adapting to your opponent's habits and styles? I'll treat Modern as another playstyle to counter

    • @polkunus
      @polkunus 15 วันที่ผ่านมา +2

      Those new means of playing are nice, but against the opponent its rather linear because it skews the options that you can force onto chun in this example.

    • @RasnerG
      @RasnerG 14 วันที่ผ่านมา +1

      Modern Gief as one myself i can smell the fear on my oponents when i get close to them that they change all their gameplan for the second round

    • @dancinginfernal
      @dancinginfernal 11 วันที่ผ่านมา

      @@polkunus That's an advantage for the Classic player then, no? Modern players have less options.

  • @JackTheRustler1332
    @JackTheRustler1332 16 วันที่ผ่านมา +15

    I really dont care about the strength of modern controls. Its the playstyles associated with them.
    I just never play against a modern player and think "damn this was a fun game". Its ALWAYS "damn im whooping this guys ass, and now all hes gonna do is turtle up and look for instant reactions"
    Every modern player diamond 3 and onwards is just playing the lamest they can. 0 respect

    • @espurrseyes42
      @espurrseyes42 16 วันที่ผ่านมา +5

      1 Frame DPs/Anti-Airs and no excess startup on Command Grabs.

    • @BradleyThomas-oc8nm
      @BradleyThomas-oc8nm 15 วันที่ผ่านมา +2

      @@JackTheRustler1332 couldn't have said it better myself

  • @kei7540
    @kei7540 15 วันที่ผ่านมา +13

    I wish modern at least made you have to do one quarter circle for super. Because your opponent holding back then getting a instant super on defense is easily the worst thing about playing against modern

    • @Greenleaf_
      @Greenleaf_ 13 วันที่ผ่านมา +5

      Or delay modern supers that aren't cancelled into by something like 6 frames where they can't block as if they did the input.

    • @threesomemist9148
      @threesomemist9148 13 วันที่ผ่านมา

      ​@@Greenleaf_ that would defeat the purpose of the damage nerf tho capcom fully intended on some pros using modern to react to things

  • @RetrOrigin
    @RetrOrigin 16 วันที่ผ่านมา +4

    Considering how linear this game feels sometimes due to DR (many optimal combo routes feel samey for a lot of characters, DR/Fireball, etc...) I don't mind modern changing playstyles/matchups.
    It sorta feels like a "Groove" or "ISM" system where you have to face opponents/characters differently depending on what options they have/lack based on their controller scheme.

  • @brawnstein
    @brawnstein 16 วันที่ผ่านมา +5

    All controls schemes at the end of the day should melt away and become basically an extension to your fingers so you don't have to think about it, this is true for shooter, action rpgs and should be same for fgs. My friends have been playing fgs for around 5 years (and are very experienced with motions) and I am pretty fucking new, modern controls let me play with them semi competently (more so cause i come from smash melee).

  • @FILTHYGEARSMUSIC
    @FILTHYGEARSMUSIC 15 วันที่ผ่านมา +8

    Having to adapt to play against certain characters- fair enough, seeing modern and having to adapt to one button specials and supers is extremely frustrating

  • @glxblrt
    @glxblrt 16 วันที่ผ่านมา +7

    M makes me go eww

  • @JakeKatsune
    @JakeKatsune 12 วันที่ผ่านมา +1

    It allows people who wouldn’t easily be able to play play and doesn’t effect the top players too much I would say it’s definitely healthy

  • @UltimateShingo
    @UltimateShingo 15 วันที่ผ่านมา +1

    I'm someone who, apart from some excursions into basically unknown fighting games on the PS1, never played or really interacted with the genre at all. At best I could name *some* of the characters in SF and that's it. One of the main reasons was the learning cliff and the general impression that you get stomped hard by players that have been playing those games for many years, decades even at times.
    Street Fighter 6 did two things to draw me in: The World Tour which gives me a mode that feels like many games I played before while also introducing me to the toolkit you can expect; and the modern control scheme. It shouldn't be a surprise that I only have a controller and no fight stick (I wonder how expensive these are), so a 6 button layout doesn't even properly work...and I tried for a small bit because there is actually a quest in the World Tour that makes you win a fight in both control schemes.
    Now, neither is perfect, at least from my limited point of view: Both can lead to bad habits and I noticed that already. To combat this, I started practicing both the fast input (direction+special) and the "complicated" input that is closer to classic, to get a better feel for things - plus appearantly if you execute the longer input, your moves get the appropriate damage output which is a bonus.
    I have yet to play against players because the anxiety is strong with me (and being alone in the whole thing doesn't help, but that's a different issue), but I spend time practicing things, working on combo trials and whatnot to figure out which character suits me best.
    One thing I wonder though: If Modern is mainly a tool for beginners, how are you supposed to make the switch to Classic if so desired?
    And as a side question: What makes modern AKI so bad? I genuinely don't know and she's a very interesting character that I might want to try, but due to above only really have access to Modern.

  • @Pupp3tM4st3r
    @Pupp3tM4st3r 16 วันที่ผ่านมา +2

    Bobby basketball made me laugh like crazy. I absolutely loved it

  • @Crushboi_22
    @Crushboi_22 16 วันที่ผ่านมา +22

    4:31 I BOUGHT SF6 BECAUSE OF MODERN, and for world tour

    • @Glitch-Phases
      @Glitch-Phases 16 วันที่ผ่านมา +6

      Same

    • @Shiratto
      @Shiratto 16 วันที่ผ่านมา +3

      Same. Even if I tend to play classic more, World Tour is a level of love for offline modes in a fighting game I haven't seen since SoulCalibur

  • @Ash-pt6ih
    @Ash-pt6ih 16 วันที่ผ่านมา +3

    Sf 6 is my first sf game aki was what drew my attention being such a unique character but I didn't even know modern controls was a thing but it really helps to learn the basics of the character but I now use classic controls 😊

  • @EnbyVess
    @EnbyVess 16 วันที่ผ่านมา +13

    Something to maybe bridge the gap could be adding a tiny bit of extra startup to stuff like Supers to help it match the slight bit of time it would take to input the move on classic. Sort of like how Digital input controllers in Smash have artificial travel time to balance out not using a stick for movement.

    • @OkairMcLaren
      @OkairMcLaren 16 วันที่ผ่านมา +2

      No... the one button input already does less dmg. Plus if they did that, modern would be a whole different game as the frames would not match classic.

    • @Boyzby
      @Boyzby 16 วันที่ผ่านมา +7

      @@OkairMcLaren Does less damage matter when it stops you from being stunned, or when it will get the kill regardless, like the clip?

    • @Dabbingduck420
      @Dabbingduck420 16 วันที่ผ่านมา +5

      @@OkairMcLaren 20 percent less damage isn’t a deterrent to play classic. IMO it should be 33% rounded down. Artificial frame delay would make it more balanced if they don’t go the 33% route. I feel one or the other is good for balance.

  • @fodolocraigo8426
    @fodolocraigo8426 16 วันที่ผ่านมา +2

    Justice for Johnny basketball 1999

  • @Wulfebane7
    @Wulfebane7 16 วันที่ผ่านมา

    was insane whiplash to see you pull up that truktruk tf2 clip from ages ago. i played on a highlander team with that guy! time flies...

  • @r3r33d
    @r3r33d 16 วันที่ผ่านมา +6

    As you pointed out, it isn't particularly strong, but being immune to stun, and not having to buffer during block strings is so useful in this game that it can net advantages for the player.
    sf6 is my first fighting game and I chose classic because for me the whole point of playing fighting games is to learn how they work and how to control your character properly. That's where the fun comes from; learning and executing. Yesterday you couldn't do it but today you can, and tomorrow you will learn a new punish, a new frame trap, something that will keep learning and trying. I don't see the point in taking the easy road. All the satisfaction comes from the struggle of losing, learning, and overcoming.

  • @aledantih6524
    @aledantih6524 16 วันที่ผ่านมา +16

    It's a tough case because I can honestly see both sides of it. It's really helpful for newer players of course, that's what it's there for and very helpful for physically challenged players, which is really important and nice to have.
    But on the other hand I remember everyone in the community rightfully getting mad at that SF4 "Mike Ross V Cheater" video where the cheater was doing some stuff that you can kind of do in SF6 with modern controls if your reactions are on point.
    The counterplay is there obviously but I can understand people's frustrations fighting Modern users in high Diamond/Master who clearly know what they're doing and would rather curb their lack of reactions with a faster input.

    • @Puntersnatch
      @Puntersnatch 16 วันที่ผ่านมา +11

      They're trading damage for that faster reaction time. They can be baited. It's not just easier. They have to win more interactions

    • @tilting_cat3344
      @tilting_cat3344 16 วันที่ผ่านมา

      ​​@@Puntersnatchcan't really baited if delay dp still win vs most jump and crosscut(seriously tho zangief air or jump in basically dead can only do ground things that is not overhead) cause jump just gonna get aa and overhead is slow that modern can easily anti air it or better yet DI

    • @Puntersnatch
      @Puntersnatch 16 วันที่ผ่านมา +4

      @tilting_cat3344 baiting is not just jumping in and eating the dp lol. You have to be able to get close enough they dp but far enough they miss. Usually dive kicks.
      As a tip don't jump into gief modern or classic. You can jump over him as a cross up where lariat sucks behind him. But he's got a lot of moves to stop jumping in to him. Train forward jumping if you're trying to avoid spds.
      Also modern players have a mental stack too. Do enough on the ground and you can get the occasional jump in too. They aren't gods.

    • @OkairMcLaren
      @OkairMcLaren 16 วันที่ผ่านมา +1

      ​@Puntersnatch This depends on the character's kit - Juri dp won't lose to that as her dp is the best in the game in my opinion. If the juri player is decent, you'll never be able to jump freely. Some characters are just built better in some regards.

    • @108Fire
      @108Fire 16 วันที่ผ่านมา

      @@Puntersnatchthe damage differential isn’t really that significant

  • @ultragalacticlightkick862
    @ultragalacticlightkick862 13 วันที่ผ่านมา +1

    People who cry about losing because of modern controls are the exact ones that modern controls are intended for.

  • @That-KidDo
    @That-KidDo 16 วันที่ผ่านมา +9

    I cannot stand when people have unique and varied ways to play.

  • @yellow4525
    @yellow4525 16 วันที่ผ่านมา +2

    Bobby basketball does not deserve that hate

  • @iliakatster
    @iliakatster 12 วันที่ผ่านมา +1

    If they just took out or reduced the damage penalty and made the modern inputs macros that included the motion input delay i think it'd fix a lot of the issues.

  • @SuperJarden
    @SuperJarden 16 วันที่ผ่านมา +2

    I've been playing since SF4. I played SF5 religiously from release until it ended. I've played all the classic Street Fighter games and dabbled in nearly every other fighting game franchise. I decided to only play Modern in SF6 for something new and it's really fun.

  • @LastLune
    @LastLune 16 วันที่ผ่านมา +20

    I'm waiting for post-modern controls where you just pay someone to play as your champion.

    • @4747474747bigal
      @4747474747bigal 16 วันที่ผ่านมา +2

      It's just a bot. "Everybody get hype! Let's make some noise!"

  • @billykrueger275
    @billykrueger275 16 วันที่ผ่านมา +2

    Tbf on the last point, i feel like that would apply to almost any character, modern or not. SF6 is my first fighting game, and a few months in, i tried Lily for the first time, and that's when i learned i had a "spam wake up OD reversal" habit which i unlearned with Lily because she doesnt have that option. So the flavor of bad habit might be unique to modern, the development of bad habits is not unique.

  • @halrin8329
    @halrin8329 16 วันที่ผ่านมา +1

    Crazy thing is that those streamers/vtubers are not just only playing for the events like CR cup, they actually are learning how to play the game and grinding. Some even spent over 900 hours for playing SF6 (Akami Karubi for example).
    Modern is obviously not the perfect system in the world, but I think it benefits so much more than it damages.

  • @95DreadLord
    @95DreadLord 16 วันที่ผ่านมา +22

    tekken sajam slam had variety streamers and non fighting game players actually engage and enjoy the game, probably because of the coaches being great

    • @tatzooism
      @tatzooism 16 วันที่ผ่านมา +5

      That and Tekken is more easy for a casual - you can actually mash and get stuff, so having a coach teach you what you need to mash to do cool stuff helps a lot.
      Point kinda proven with Dokibird and Coney (on the first slam): they used only a bit of King's stuff and still get to do cool sequences and get hype on their first Tekken tournament.
      Having friends/friendly environment does wonders.

    • @TenjinZekken
      @TenjinZekken 15 วันที่ผ่านมา +2

      It's because Tekken basically uses modern controls, which makes learning everything easier. The reason it works is very much the same reasons why Modern works.

    • @Nicomartz52
      @Nicomartz52 12 วันที่ผ่านมา

      Tekken is more intuitive to understand what the heck are You doing.

  • @JorseyBurden
    @JorseyBurden 16 วันที่ผ่านมา +2

    I need that thumbnail so bad

  • @peterrzpntkowski942
    @peterrzpntkowski942 15 วันที่ผ่านมา +2

    Bobbybasketball1990 is 34 years old

  • @ectothermic
    @ectothermic 15 วันที่ผ่านมา +2

    The only problem with Modern I've had is people in very low ranks don't have the execution wall that Classic people have.
    Their combos also continue to work in bad lag whereas Classic players kinda get left out to dry.
    Both of these are kinda minor issues but it's likely a lot of the salt for it revolves around these points.

  • @nelson6144
    @nelson6144 9 วันที่ผ่านมา +1

    Capcom should make option to decide with whom we should play with. You will see that MC player will be enrage cause they are facing each other. And they know that MC vs MC is a BORING MATCH TO WATCH OR DEAL WITH.

  • @MorganAndrew-Morganson-nu5oc
    @MorganAndrew-Morganson-nu5oc 16 วันที่ผ่านมา +1

    As someone whose first "serious" Sf was 6 and who is a modern player, I found your take on the control scheme very nuanced. I will definitely think about how I approach the game--especially if I'm playing Chun.

  • @mcTenro
    @mcTenro 16 วันที่ผ่านมา +2

    I'll call it "McDonald control" from now on

  • @ChangeTheFate249
    @ChangeTheFate249 16 วันที่ผ่านมา +1

    BobbyBasketball getting cooked had me dying bruh 😂

  • @outlawdg
    @outlawdg 16 วันที่ผ่านมา +2

    its definitely a welcome change but yeah the easy-reaction dp or supers maybe need to be accounted for in some way when its modern vs classic matchup. Definitely a net positive feature I'd say

  • @Danceofmasks
    @Danceofmasks 15 วันที่ผ่านมา +1

    I hate modern.
    ...
    No, not for people using it competitively, that's perfectly fine.
    I hate modern because its existence is the reason why you're not allowed to map specials with the same motion in world tour.
    Yes, the casual mode is the reason I despise it.

  • @lukemacinnes5124
    @lukemacinnes5124 10 วันที่ผ่านมา +2

    The reactions thing is the only part I really have an issue with tbh, one button DP anti-airs etc. are just a bit too much imo, the issue is I like the idea of modern in terms of accessability but I have no clue how you would really balance it because just changing damage numbers isn't really good, the only thing I could think is if you were to essentially add delay to moves that weren't cancels so in combos nothing changes but in neutral a dp would come out 4 frames slower to compensate for the physical input time difference?

    • @gasoline1707
      @gasoline1707 9 วันที่ผ่านมา

      I think Granblue implemented simple inputs really well. Basically, they're available by default and have no downside used within combos, only less damage using them in neutral.

    • @lukemacinnes5124
      @lukemacinnes5124 9 วันที่ผ่านมา

      @gasoline1707 in granblue it's less of an issue because you always have access to them, no decision pre match, though I preferred how it was done pre rising

  • @stoutlager6325
    @stoutlager6325 8 วันที่ผ่านมา

    This was not the letter I had in mind.

  • @trax72
    @trax72 16 วันที่ผ่านมา +14

    At the level I'm at, the instant anti air and supers are very frustrating to play against.

    • @justingoers
      @justingoers 16 วันที่ผ่านมา +27

      Bait the supers. Stop jumping all the time. Classic lessons. Modern players will help you learn it even faster.

    • @megapussi
      @megapussi 16 วันที่ผ่านมา

      if you cant beat the modern players who anti air and super you, you also cant beat the higher rated players who will do the same thing on classic. I'm diamond 2 rn with classic akuma and like 90% of the reason I win most of my games is because I anti air people who do nothing but jump

    • @OkairMcLaren
      @OkairMcLaren 16 วันที่ผ่านมา

      ​@@justingoersif the modern player is decent he just has to outplay them though.

    • @beam5655
      @beam5655 16 วันที่ผ่านมา +15

      ​@@OkairMcLarenyeah, and?

    • @AramesiaToken
      @AramesiaToken 16 วันที่ผ่านมา +19

      ​@@OkairMcLarenisn't the point of fighting games that you should outplay the opponent?

  • @Bylethsummoner3
    @Bylethsummoner3 16 วันที่ผ่านมา +12

    I find modern annoying in the moment and then I just often realize, its on me for losing no matter what. If it was a gimmick or good gameplay classic or modern my fault. I think its whatever and I dont think modern has hurt the game and has helped it, if anything it has helped get people who whine about everything out.

    • @libertyprime9307
      @libertyprime9307 16 วันที่ผ่านมา +3

      My problem with this is "my fault" does not equal "credit to my opponent".
      For all you know, they might never AA you without Modern, and the whole match plays differently.
      Even the reduced mental stack is tremendous and helps every facet of your game, when you know reactions with specials/supers are handled.

    • @victorbesson78
      @victorbesson78 16 วันที่ผ่านมา +1

      If they didn’t beat you with a punish like a frame 1 super or special, still on the same boat as op it was my fault I lost. Modern loses access to plenty of normals and a few specials on most characters, plus they can only do one type of special. So they are playing a handicapped character with the only plus being better reactions from smaller mental stack and faster input. But outside of that everything else in combo or normals they use in neutral are things a classic player can do and if I lose to that it’s not different than losing to classic, on top of me knowing they did that with less damage and worse normals/specials with likely worse frame data cause it is only one version of special or an in in unoptimal normal cause they don’t have access to the optimal one.

    • @libertyprime9307
      @libertyprime9307 16 วันที่ผ่านมา +1

      @@victorbesson78 Why do they have to beat you with it in order for it to matter? This game can be so snowbally, that winning the 1st interaction can carry you to corner, eating oki and you never recover. Only a few touches to kill.
      I think everyone agrees it is in some way our own fault when we lose (since we never play perfectly) and also that Modern has some downsides.
      Those 2 things are not being debated and I don't know why people keep bringing it back to this topic whenever other aspects of Modern is being criticized. It's like the safe space of Modern defenders.

    • @victorbesson78
      @victorbesson78 16 วันที่ผ่านมา +1

      @@libertyprime9307 bro "Those 2 things are not being debated and I don't know why people keep bringing it back to this topic whenever other aspects of Modern is being criticized. It's like the safe space of Modern defenders." If the upsides are criticized what do you expect the response to be? Its the downsides and it has more than the upsides. Also the last remark is the opposite of getting your point across it is basically trying to not have a discussion. Also I have seen your 10 other replies on other comments and if we both want a petty ending to our responses I find it funny you are the only one to like your own comment.

    • @Bylethsummoner3
      @Bylethsummoner3 16 วันที่ผ่านมา +2

      ​@@libertyprime9307Whether it is "Easier to anti air" or "Easier to do stuff on reaction" it is, no matter what, my fault as the player for losing. Thats the reality of fighting gamss, my opponent can be MenaRD and its still on me for losing. I didnt adapt, I didnt properly punish etc. Claiming they have an "Easier out" doesnt make you better, it just makes you whiner. Your losses are always YOUR fault.

  • @itsjustbradttv2382
    @itsjustbradttv2382 16 วันที่ผ่านมา +8

    We call Majin Vegeta "Modern Vegeta"

  • @Tech_Support404
    @Tech_Support404 12 วันที่ผ่านมา +1

    If Modern Control is meant for beginners and to help people first learn the game, why is it available for competitive play? Are we to expect that beginners can top tournaments? or is the game at that point skewed for their benefit?

  • @H__34
    @H__34 16 วันที่ผ่านมา +1

    The section about playstyles makes sense, but to a certain degree I think it also applies to some Classic players, where they're trying to find a strat that makes them climb fast (throw unsafe pokes, mash super/drive reversal/DI on wakeup, press buttons on full screen) and then they get frustrated when it stops working or get hardstuck in Diamond. If anything I suspect part of the Modern hatred comes from those type of players, although I agree the worst part of Modern is the fact it stops the game to a crawl just to bait supers, DPs and DIs.
    With regards to the streamer events, I saw a bit of the AT&T one and not only the SF portion was agonizing, the rest of the games were too since no one gave enough of a shit to learn aside from 4 people. Same applies for the OTK one, although not even the players were invested enough and just picked Zangief/Honda.

  • @misterkeebler
    @misterkeebler 16 วันที่ผ่านมา +6

    You hit all the main points. My one requested change is i do not feel Modern should get to choose to do full motions for full damage at their discretion. That benefit doesnt help people that want basic inputs, doesnt help the streamers needing quicker and easier onboarding, nor does it help people with physical accessibility issues. It mainly just helps more intermediate to advanced players optimize better. I'm fine with a motion still working in Modern if someone wants to experiment, but not to avoid the damage reduction. If someone plays Modern, it should be a full commitment to both the pros and cons, and this change wouldnt gatekeep anyone that actually needs Modern either.
    I cant think of any reason for capcom to have made Modern allowing full damage motion as they did unless it was hoping that older players would consider adopting Modern, with long term plans for the company to make a future spinoff or mainline title that goes Modern only.

    • @Kazaam1996
      @Kazaam1996 16 วันที่ผ่านมา +3

      I think you’re missing the main benefit: it allows modern players to learn classic without being thrown back to square one. If you look at the distribution of modern players, you see that it’s much higher at low ranks. The possible explanations for this (that I can think of are 1. Modern isn’t viable at high levels (this is obviously not the case) 2. Modern players get bored and stop playing before they get to higher ranks (this definitely happens, but isn’t enough to explain the disparity imo) and 3. Modern players transition to classic as they learn the game (I’m willing to bet this is the main reason). The only reason so many people switch from modern to classic is that you are encouraged to learn motion inputs in modern. If they took away motion controls, you’d have a lot of players stick with modern forever, and I’m willing to bet people would be even more mad about it. Also without full damage on half your specials modern would be significantly worse, when as it is it’s very well balanced
      Edit: The only thing I would change is that you should get the 80% scaling on specials when you do them in an auto combo

    • @misterkeebler
      @misterkeebler 16 วันที่ผ่านมา

      @Kazaam1996 yeah but they can still learn the classic motions under modern. I'm not saying to take those away. I'm saying they don't get the damage benefit. If it's truly to learn, then the damage shouldn't matter. If the incentive of damage is necessary for them to learn in the short term, then they can join classic and learn in real time. The majority of modern players are using it because they like using the simpler controls and they stick to them. If a person is already to the point of comfort of mixing in Classic inputs for damage purposes to optimize, then they are obviously at least capable of the motion execution so they can use full classic mode at any time to get the damage. Having this hybrid scenario just serves to benefit Modern users that already have the execution for classic.
      As far as your point about it potentially enticing Modern users to stick to Modern forever, I'm completely fine with that because that is what the majority of Modern players do anyway. Modern is here to stay and it isn't being seen as some transitional stepping stone to Classic. It's seen as an alternative permanent control method. I'm also not sure where your balance argument comes from in that last part of the comment. I'm only saying that specials and supers under Modern should always get the damage reduction regardless of how they are input. That doesn't change the current balance at all except for the execution-skilled players using full motions to optimize, and those skilled players are the ones that I don't feel Modern shouldn't cater to. I want Modern to be there for simplicity and accessibility, not for an execution-skilled player to pick and choose all for the trade of losing a few normals and special variants.

    • @Kazaam1996
      @Kazaam1996 16 วันที่ผ่านมา

      @@misterkeebler You say that the majority of modern players stay modern… what makes you think that? From everything I’ve seen, new players who pick up modern end up transitioning to classic. I guess I don’t have lots of hard evidence because I’m basing this on my own experience (as well as my friends) but I’m guessing neither do you so I guess we can both believe what we want. Also, I think it’s ridiculous to say that decreasing the damage on motion specials doesn’t change the balance. Even without forcing less damage, modern is still an overall weaker control scheme. If you did force less damage, it would be significantly weaker. If it is an “alternative, permanent control scheme” like you say, then it makes absolutely zero sense to severely handicap modern that way. According to you, either modern is it’s own control scheme that people need to stick with forever (I don’t think that makes much sense) or modern should only cater to low skill players and shouldn’t be considered by “execution-skilled players” (this is less ridiculous, but completely contradicts your earlier point that it’s a viable alternative control scheme). You cannot have both, because as new players learn how to play, they become more skilled. That’s how the game works (source: was a new player once)

    • @misterkeebler
      @misterkeebler 16 วันที่ผ่านมา

      ​@Kazaam1996 we can agree to disagree but I'm more speaking in context that many people praise Modern as a way to get newer players into street fighter because it removes the execution barrier. That aspect is something I like and appreciate. Having one button specials does make some conventional situations like anti airing carry less risk than traditional controls, and it really shifts the balance with burnout and drive impact, but I accept those tradeoffs for giving newer players or ones that need access some help. I'm just against having it mixed with full motion specials with standard damage because if you can actually do the motions, then I prefer a person not have the ability to pick and choose based on the situation. If you want this, then that's fine. But at that point it's not arguing that Modern is for accessibility. Access was achieved before that. Having the ability to do motions in Modern for full damage does not really incentivize people to eventually move to Classic. All that is left for Classic at that point is just some additional normals and special variants. The incentive to move would be higher if they were required to go Classic to get the damage. Without that aspect, then it becomes a matter of what did the Modern version of a character lose.
      Basically, if a person sees Modern as some form of -ism or Groove type of scenario, then they probably like things as it is, though I'd argue that's not an accessibility convo anymore. Me personally, I like seeing Modern for accessibility and dislike seeing it as a Groove or Ism because of how it slows down the pace of a match in ways that are not interesting to watch or play against at higher levels.

  • @sshuckle
    @sshuckle 16 วันที่ผ่านมา +1

    bobby_basketball_1999 is Team Fortress 2 appropriation

  • @thiago4santos
    @thiago4santos 4 วันที่ผ่านมา

    Chat is toxic because some influencers craated this "modern problem". If you're bad you will lose if the adversary plays C or M and that's the majority of modern haters.

  • @nevrankroaton
    @nevrankroaton 16 วันที่ผ่านมา +24

    I think the only issue for modern is that contrary to Granblue Fantasy Versus Rising or 2XKO in the future, where the main control scheme is simple input and with no drawback so it is how you should play the game... SF6 is still designed for classic controls so the devs have to create arbitrary drawback to make modern not as 'good' but theses drawbacks can't be too much or it would fuck people who legitimately like playing as modern/can play only thanks to it. And so the advantage of no motion input become quite oppressive.

    • @thomasshepard7891
      @thomasshepard7891 16 วันที่ผ่านมา +5

      After we've played with it for a while, I almost wish they completely ripped off the bandaid and just designed the game for modern controls. It's always going to be an unpopular move for veterans but you can't get these games bigger without lowering the skill floor.

    • @TheOblomoff
      @TheOblomoff 16 วันที่ผ่านมา +4

      Granblue did it better. Full access to specials, without sacrificing almost anything. No bull and boring autocombos. It just bridges the gap, without separating the crowd.
      It would have been so much better if SF 'copied the homework'!

    • @acydrayn73
      @acydrayn73 16 วันที่ผ่านมา +6

      I'm actually really glad it has drawbacks, it gives people an incentive to learn inputs, inputs are not the central skill curve of fighting games, they are not everything, but they should exist and be the standard.

    • @acydrayn73
      @acydrayn73 16 วันที่ผ่านมา +2

      ​@@TheOblomoffI do not agree, granblues easy inputs are just strictly better, and that's kinda boring. If there was an incentive to do inputs anyway, that would be better

    • @jj-2372
      @jj-2372 16 วันที่ผ่านมา

      @@thomasshepard7891 yeah lets ruin the series to cater to morons...

  • @Talol-sandwich42
    @Talol-sandwich42 16 วันที่ผ่านมา +1

    I think the biggest argument about modern is the instant invincible reversals and supers which I totally agree about and think they should have a 4 frame delay or something. But there are restrictions on pretty much everything else for new players. We still need to learn:
    When to Block
    How to play with a character that’s missing some moves like a sweep or overhead
    How to approach
    How to defend
    How to drive rush
    How to use drive impact
    How to counter EVERY characters annoying move
    Game knowledge for EVERY character
    Rps
    All of which feels like the actual parts of the game that people play street fighter for. so while it is a crutch that gives you a leg up, it’s not a “solve all problems” button

  • @krispernny4346
    @krispernny4346 8 วันที่ผ่านมา +1

    i hate moden players with a passion, we regular players are out here busting our ass up to makes combos mean while modern players will be pressing one button lmao

  • @MiraiGen
    @MiraiGen 16 วันที่ผ่านมา +2

    RE: Modern Chun, I feel like this happens all the time, they're just not making that much progress. I've spent a lot of time getting around gimmicky Classic players in high Platinum, like teleport-happy Sim relying on people who don't know how to crosscut. Scrubby Chuns have been annoying me with cheap losses and from what I understand this goes back to SFV and SFIV too.

    • @Jonfgc
      @Jonfgc 16 วันที่ผ่านมา

      How are you getting cheesed by chun?

  • @16bitktempo
    @16bitktempo 11 วันที่ผ่านมา

    but they still get to smash and mash one button

  • @NotLard
    @NotLard 16 วันที่ผ่านมา +2

    bobby basketball didnt deserve that u just dont got appreciation for a good bit 😢

  • @blink_mamba9595
    @blink_mamba9595 16 วันที่ผ่านมา +1

    Saint is just that way, if he doesn't like it he'll downplay it

  • @SneakyG67
    @SneakyG67 16 วันที่ผ่านมา

    this is amazing lmao

  • @Jay_Playz2019
    @Jay_Playz2019 13 วันที่ผ่านมา +1

    Don’t get me wrong, I love the addition of modern controls. It allows so many more people to play the game.
    The reason I think so many people dislike them is the consistency they provide. I have to do full inputs, time everything and not flub an input, while they hold and spam buttons. Again, these are not my thoughts, only what I think could be one of the reasons they are hated.

  • @bigredradish
    @bigredradish 16 วันที่ผ่านมา +1

    I'm alright with it if it gets people to play outside of house parties and stuff, same reason I'm hesitantly glad the new fatal fury is getting the smart style (though I do think gatekeeping certain maneuvers or moves is a good idea to get people to actually learn the game)

  • @Couldntpossiblybeme
    @Couldntpossiblybeme 16 วันที่ผ่านมา

    On the subject of the Chun Modern thing, who do you think is the best "learn real street fighter" modern character?

  • @NeoEndymnion
    @NeoEndymnion 16 วันที่ผ่านมา +2

    I'm all for Modern, I hate fighting it. It is a good thing, bu t it's madly frustrating when I get an input out in decent time, and they get to push a button and win. It's good for the game, but it frustrates me. So many people us it for cheap easy wins, and I hate it.

  • @tsbol2201
    @tsbol2201 16 วันที่ผ่านมา

    Thumbnail game on point

  • @DuppyBoii187
    @DuppyBoii187 16 วันที่ผ่านมา +2

    Its mad annoying that modern players are just playing different. I now have to learn how to play vs somebody who inputs super in 1 frame and all the motion that makes dp fair are gone. I dont care if its not too strong, its mad annoying. Its their first go at it I guess but i dont love it

  • @adamkaneshiro
    @adamkaneshiro 11 วันที่ผ่านมา

    if you cant beat modern players you definitely cant beat classic players either.

  • @XJBG1001X
    @XJBG1001X 16 วันที่ผ่านมา +1

    14:26 Modern chun is the same playstyle as most classic Guile players in Plat. The good ones move up, the bad ones I toss around.
    My buddy says constantly that, "Street Fighter didn't start until I hit Master". I'm not going to be there anytime soon, but I think the point stands. M Chun Li players getting stuck just means they now need to learn the game.

    • @Jonfgc
      @Jonfgc 16 วันที่ผ่านมา +1

      I’d say this is really anycharacter with fire ball and dp. I kinda sorta agree with ur friends statement. When you get In master it just feels like everyone is a god for a while.

  • @miguerys9503
    @miguerys9503 13 วันที่ผ่านมา

    Accesibility: 200% onboard with that.
    Bringing in new players: I was onboard with that until I tought two 12yo and my older brother, who's not even a gamer, with zero previous experience in fighting games to play classic, in under 30 min they could do dp and super, not every time but quite often. I bet anyone who says classic is too hard for new players haven't even tried it for more than a couple of minutes. These kids were eager to learn, and they found real joy in struggling at first and then pulling it off by themselves. To me Modern deprives players of that joy.
    If anyone wants to play modern because the feel of the game is more enjoyable for them, all the power to them, but to say classic is a barrier of entry is simply not true.

  • @libertarianvoter
    @libertarianvoter 16 วันที่ผ่านมา +42

    The best thing is seeing Modern used at high level in tournaments. The game turns into the ground-based, methodical, neutral-centric fighting game people claim to want but -- like all games that style themselves that way -- is actually boring as fuck. Seeing it represented on occasional competitively is an interesting novelty but I wouldn't want to see it proliferate. The current balancing seems good enough to stave it off for the time being.

    • @libertyprime9307
      @libertyprime9307 16 วันที่ผ่านมา +30

      Modern just forces the slowest and safest playstyle from the opponent because everything is reactable.
      It essentially is anti-fun.

    • @pn2294
      @pn2294 16 วันที่ผ่านมา +2

      @@libertyprime9307too many pokes is anti-fun

    • @blackmanta2527
      @blackmanta2527 16 วันที่ผ่านมา +1

      The clock should tick down faster in modern

    • @juice6521
      @juice6521 16 วันที่ผ่านมา +8

      Yeah, dude, I love seeing two people stand on opposite sides of the screen, doing literally nothing because if they breathe, they're going to eat a super punish.

    • @adk5980
      @adk5980 16 วันที่ผ่านมา +1

      Damn never tought about it this way. youre right

  • @zeroth88
    @zeroth88 15 วันที่ผ่านมา +2

    I appreciate this video. I will say, as a low level, newish to fighting games player, modern makes low ranked matches suck. The amount of times I'd get a win streak going in silver only to get it ended by a modern player was pretty frustrating. There are a lot more classic players down here, but the modern players are pretty brutal to fight against when they appear. Largely because they have an easier time performing punish combos because of auto combos. Most people down here, when you make a mistake, only take off like an eighth of your bar, but modern will take off a quarter to a third. They aren't unbeatable, but fighting modern requires an extreme amount of focus. I'm curious how modern will compare with classic players now that I've hit gold. I'm expecting them to start feeling similar now that I'm getting to the point where classic combos are more normal to see

  • @onehandstance
    @onehandstance 16 วันที่ผ่านมา +1

    We get a lot of hate for sure. I play onehanded so I swapped to modern. The accessibility is great for that.

  • @NikolayNikoloff
    @NikolayNikoloff 16 วันที่ผ่านมา

    11:43 - I really wanna learn doing this, AKI is so freaking cool!

  • @TriumphReturns
    @TriumphReturns 16 วันที่ผ่านมา +1

    If I'm ever on a stream the chat is cooked cause of Modern 😭

  • @TheVoiceofKizzy
    @TheVoiceofKizzy 15 วันที่ผ่านมา

    "Even superdash is rooting for Tachikawa" iykyk

  • @cronosdimitri4584
    @cronosdimitri4584 16 วันที่ผ่านมา +1

    im not on twitch chat but im also mad

  • @Leahs_Dad
    @Leahs_Dad 16 วันที่ผ่านมา +5

    If modern were as good as the people who complain about it say it is then more people would be playing modern

  • @ElijiahCater-xg9dq
    @ElijiahCater-xg9dq 11 วันที่ผ่านมา

    People who complain about modern are the same people who aren’t very good at fighting games

  • @roncrudup2110
    @roncrudup2110 16 วันที่ผ่านมา +1

    SF 6 is my first SF game in like 20 years. I absolutely hated modern controls in the beginning. I was learning classic and I wanted to play people who were going through the same growing pains as me. I still suck at the game but I took my Chun Li from rookie to platinum. Now I am like whatever because if I lose then it is on me.

  • @blargh559
    @blargh559 16 วันที่ผ่านมา

    I think for a bunch of FGC purists, they disregard modern as a learning tool and accessibility option and view it more as a cheat code for players who COULD and "should" play classic. Imagine a flat surface downhill footrace and some able dude is in a wheelchair zooming past everyone because he literally has wheels and unmatched top speed(ignore the fact that he could faceplant if he hits a pebble), he could run like the rest but would rather game the system to his advantage. Personally i don't really care either way, but i'd taste a fragment of salt if someone punished me with a 1 button super if they wouldn't have time to do the classic motion on reaction

  • @misplaydave
    @misplaydave 16 วันที่ผ่านมา +2

    I still mash on modern 😂

  • @kevingriffith6011
    @kevingriffith6011 16 วันที่ผ่านมา +22

    I know that it's popular to hate on modern controls, but it's legitimately the single most important thing that Street Fighter 6 ever implemented, shortly after World Tour mode. Go back in time to when Street Fighter 6 was brand new and check out the reviews. It's packed to the brim with "Oh shit, I can actually play and enjoy a fighting game". Fighting games have always struggled to get fresh blood injected into the genre, especially since as Broski said: "They paid $60 for a fighting game that they get less than 4 hours out of". Does it suck to get one-button DP'd and Supered on the ladder? Sure, a little bit, but you can play around that. It's a small price to pay for Street FIghter 6 to be the biggest fighting game of all time, pulling top numbers at EVO over younger fighting games that get patched more often. It's a small price to pay for the average gamer to be able to play REAL street fighter for the first time ever.

    • @108Fire
      @108Fire 16 วันที่ผ่านมา +3

      But does the guy just playing ranked at home actually care how many viewers thar game has? How many entrants evo has? I don’t see how it benefits that person or why they should care the game is popular

    • @kevingriffith6011
      @kevingriffith6011 16 วันที่ผ่านมา +1

      @@108Fire Think of it this way: Entrants at Evo are a barometer, a way to gauge interest in the game at a high level. If 1 in every 1000 players of a game decide to go take a shot at Evo and 6000 people show up, well you can do the math. Street Fighter 6 has easily the biggest following of any fighting game ever, and the majority of that comes down to having more casual appeal than any other fighting game that isn't a Mortal Kombat. Modern Controls helped them thread the needle between appealing to the casual fan base while still having competitive integrity and (reasonable) balance at the highest levels.
      The average player benefits by having a huge playerbase to test their skills against and far more potential to take the game away from their console and to a local event. It also significantly extends the game's lifespan, keeping it out of "discord fighter" territory for much longer than something whose playerbase stayed small. Games doing Street Fighter numbers also get more interest from developers in making more games in the genre. Not even 15 years ago the whole damn genre was about to go the way of the RTS, but now it's stronger than it's ever been.

    • @108Fire
      @108Fire 16 วันที่ผ่านมา +1

      @@kevingriffith6011 more people to play with sounds alright, but you would still have more than enough people to play with if the game was doing half as well.I dont think pushing the game to be as broadly appealing as possible is without consequence, namely in how the games are designed and interacted with