@@lachryphagous I used to play League for a while. you get champions using in game currency that you can get for free just by playing the game. you can pay for it, but it isn’t necessary at all. getting all the ~170 champions for free can take a few years but getting the 10-15 that you enjoy doesn’t take too long. They have a rotating free champions list of 25 champions that you can play in ranked or practice tool so you can see if you like the character before you get them. My brother plays Valorant and has almost all 25 characters after playing for less than a year.
(1) As soon as I heard you were playing the game, I knew we were getting the best breakdown of this game, thank you for going into so much depth. (2) I see so many influences in this game: KoF, MvC, and Guilt Gear Strive stand out the most (and it has a lot of anime fighter elements in general). It is awesome seeing a Western dev put this much time and thought into the development of a fighting game. (3) I think this game is going to be massive for the FGC as Riot has incredible crossover with the LoL IP. With the easy to learn, hard to master philosophy this game should have a huge player base.
@@DavimonVtube I never played MVCI, but I am also excited to see what Eighting does with Hunter x Hunter. But I have really wanted a high budget and fully featured tag fighter. If they can manage balance (and it seems like they can with all of the public pre-alpha stuff they are doing) this could be something special.
It's crazy how promising 2XKO has looked so far. The stuff we've seen looks great, everyone who I've watched who's had hands on experience has been super positive on it. As Broski put it having easy to execute moves with a lot of versatility is a great design choice to attract new players whilst having sick looking gameplay at high level. This game is going to be HUGE for fighting games. The only thing I'm worried about is actually having the hardware and internet connection when it comes out because I want to be there for this game on DAY ONE.
@DavimonVtube they also made a game previous to this one with a sinikar system for inputs and philosophy that was well received, I think they actually stopped development on it but I guess this is the revival to an extent
This game actually seems so cool. I thought this game was gonna be shallow and simple, but it only seems simple on the surface and hides great complexity within. What a cool game. If its free to play I'll definitely play it. If it costs money I'll still consider it if the reception is good.
I love how at about 09:47 Someone writes in chat that considering the budget and the company behind it the graphics look underwhelming. And straight after that someone just writes: „i LOVE how the game looks“. The duality of gamers.
Funny how watching high level 2XKO is like watching a pro teamfight in League when you aren't familiar with the game. Looks like just indecipherable mess of effects and colors happening on screen but (just assuming this for 2XKO) becomes mostly clear when you are familiar with the game.
"reinvested the depth in different places" sounds like valorant compared to csgo when i think of ability usage and team composition being more emphasized over movement and spray control
Which broke the entire gameplay loop in Valorant and made competitive play extremely toxic and less nuanced. Not having universal utility put too much pressure on single players, means if you were playing a certain character you had to play a certain way as getting picked could mean a damn near auto loss, and made it so if you didn't have a proper team comp the entire game feels like an uphill battle. Valorant is one of the worst designed shooters I have played in recent years, its map design in particular is really stinky. No fucking idea how that game has managed to be as popular as it is. Its legitimately a terrible game.
@@bio0link Cool rant but the amount of that diatribe that applies to 2XKO is basically nil. 2XKO is at most a duo and a lot of people will be playing solo and both characters. Fighting games arent super popular these days so lowing the skill floor while keeping the skill ceiling is a lot better for the average player than old school fighting games, where if you couldnt do 1-2 frame links you couldnt do the combos. Just being unable to execute what you want to do kills new players, making the game more about when and not if opens the door to more players.
@@bio0link None of that is true though. Valorant is still a shooter first and foremost and until you get to a very high level shooting skill will win out over all other aspects. Hell, the community even agrees that you can have a terrible comp and still win as long as you just outshoot and outthink your opponents. It's not like overwatch. It sounds like you've only played a few hours of the game if any at all. Valorant is popular because it's a fun game.
Funniest setup I've seen was Justin Wong's Illaoi/Ekko DHC setup cancelling Illaoi's S2 into Ekko's S2. Having Ekko with the perma-clone covered by the super-tentacles is hilarious.
This game really isn't for me, but it's good to have a new competitor to the space and F2P could be huge. We need more people playing fighting games! Great video Broski, really appreicate the insight here.
@@sloesty He didn't call it trash without playing it, he said it's not for him. If the IP and character designs do absolutely nothing for you, you don't have to play it to make that assumption. I was never interested in trying Granblue or DNF Duel because the IPs and roster couldn't be less appealing to me.
With how Radient Entertainment handled this concept in Rising Thunder, i had high hopes that this game would handle the simple execution mechanics well. Sounds like it's going well so far
There is so much attention to detail to these characters and mechanics. That wavedash animation is such a small thing but is HUGE in my book because it shows that they're thinking about everything and trying their best to make the best fighting game they can. Now we're at the point where I'm just excited to see who they add next. Their implementation of a characters "playstyle" from the OG game has been awesome to see. I'm HOPING for Rengar, gimme my jumpy knife cat!
The one thing I've always been impressed with riot for is that all of their games require somewhat of a time investment to get into it in the first place. You really can't jump into league or valorant with no prior knowledge or practice and have a good time
I still can't get over how terrible the name is. They even have the first result on Google marked as, "2XKO, formerly Project L" They know! And they're still sticking to it!
I'm very happy with 2XKO but the problem now will be the roster itself. I'm looking forward to seeing what Jinx can do, and I hope that they add Vi and Caitlin as well to the starting roster.
I thought riot was supposed to take the concept of rolling thunder and build on it. Hate how they threw rolling thunder away cause it was a great looking game that focused more on outsmarting than it does mechanics.
Can't wait for the betas that they say will give at home sooner or later this game looks fun to play and can't wait. I love riot characters and the devs that are making the game I trust them. I pretty much like all fighting games besides NRS.
i really hope they tone down the visual noise a bit. like the big ass dust clouds for when characters jump/dash or whatever seem completely unnecessary
@@sleepfgc Yeah, I can see it if some devs want to explore it more with newer games but I also hope it doesn't become a genre wide trend in the future.
as if lol players where not enough toxic they ll give them a fighting game full of crazy offensive moves and combinations that would make anyone blow a fuse defending against it.
It's probably not going to be for me, but I can appreciate all the clever designs. Especially things like the partner being able to use Illaoi's tentacles after she tags out is cool.
No. In general playing with a friend in duo mode will just be strictly harder, as you have to rely on another person knowing when you want tags, breaks, etc.
Every time I watch a video on 2xko everybody using fighting terms that I don’t know 😂 I thought people would be aware this game is trying to pull a new audience so u need to explain terms like that, even in RIOTS official videos
It was a shame my novice friends to fighting games saw that this game had simplified inputs and thought it would be a baby game. I so look forward to riots attempts at redefining the game play, since I got into league and hate it now Im actually looking forward to this game. *give me sett on release please*.
I'm worried about the auto combo system, especially for new players. DBFZ had something similar and it eventually turned me away from the game. I almost left behind fighting games in it's entirety thinking it wasn't for me. Thankfully I tried Strive and then it clicked, now I love FG's (currently T8) But everything I'm seeing from 2XKO is making me very worried ngl, it's like they made all the wrong decisions.
If you choose to use Auto Combos you lose access to all the other fuses like double tagging, DHC, or double assists. It's definitely just a training wheels for players who aren't used to the systems yet.
@@setanta9287 That's good to hear, I still think a clear tutorial with basic strings get noobs further than just mashing a single button imo. Will def try out the game when it releases
Idk why people don’t like motionless inputs half of the time I don’t even think or struggle doing any motion inputs. Doing motion or not changes nothing in a fast paced tag game, compared to street fighter 6, where there’s a clear advantage of ezy anti airs for people below diamond. Like I feel only low rank players who think they’re good since they can do “hard” inputs are really complaining about motion inputs.
I will never understand why game developers make these twitchy fighting games. Something born out of not having the tech to add enough frames to make something smooth, and now they cling to it like it makes the game feel more responsive. It's just jarring. They could animate the hitbox in that twitchy frame, but provide a smooth animation that isn't like a super nintendo game. It's just so annoying to see and its exactly why I don't play 2D fighting games. Please have your own opinions, I'm not trying to change any minds or anything. I'm glad people are fans of this, just know it's incestual.
@@neon-lake so you claim i dont know what im talking about yet ask me to explain it? There are no transitional animation frames from idle stance to walking 1:52 you can see the character idle to moving back and foward with no transition animations shit looks terrible. Almost like playing online and having rollback frames lag up.
Yes, I ask u to explain yourself so as to properly break it down and make sure everyone's on the same page. These days zoomers get triggered if it aint 200fps AI interpolated garbo. At least have consideration 4 other things like gameplay & responsiveness. There is no transition at all because they prioritize gameplay. What transition animation can u create that's 1 frame long? There isnt, the instant u press forward they want u moving forward on the same/very next frame, accuracy and speed is the priority no build up of speed ultra responsive. If it was a realistic physics sim, u might have a point. But realistic physics doesn't invalidate design choices(arcadey or not) or mean its outdated. U best start complaining about the majority of fighting games then, this is a genre where cancelling animations is a core mechanic. U only noticed this one coz the walk animation is different going forward and back. Street fighter, MvC, Guilty Gear go look through them all. Quickly shimmy back and fourth and rate the "transition" the pose might be the same but the legs give it away. They're all instant or close to it. Not just fighting games either look at Hollow Knight, Celeste, Megaman Zero or any other arcadey platformers. U don't have to like it but at least see your criticisms r surface level without considering the package as a whole. So no, one frame transitions is not enough to rate everything as "bad" the have nothing to do with the individual animations themselvss. Youre welcome to eloborate or give a different arguement I'm sure theres at least 1 fighter out there with the slowdown, friction then speed build up you're looking for
This game looks like your average soulless riot crap. Only reason people are gonna play it is money. Somehow even Valorant, a carbon copy of CS, looks more inspired. Hard pass.
i agree, idk why they went for the anime graphics, it looked better in early development, it all looks so souless, the art, the music, the voice acting, just another riot product, but who wouldve guessed, they literally fired every talented person from the company
I'm just not interested in this game at all... I don't like tag fighters, I don't like simple inputs, I don't like Riots design philosophy in any of their games. This is like my kryptonite in fighting game form....
yeah your screwed. Tag fighters are some of the hype ones of fighting games even though I only like a few like dbfz and tvc. I like riot so idk. and simple inputs don't bother me.
@@DavimonVtube Yea its just not a game I think I'm going to enjoy unless they add 2 characters I really really like the look of and play style of. And in league when I used to play It I played very specific types of characters and I can't imagine them translating to a fighting game in a way I would like. I like big body grapplers and I'm struggling to think of a league character who would fit that bill that I like. The only grappler based character in League I can think of is Sett and I don't really like Sett. I like characters like Sion, Voli, Mundo, Cho... The more monster characters not the pretty anime boys.
@twice2005y not really. It seems pretty similar to Marcel and I wouldnt call Marvelba baby game. Even if its like BFTG tyat game was deeper than people gave it credit for. Imo with games like this your gonna have to play it because if you don't play tag games it's not gonna make sense
@ZephyrK_ motion inputs don't make a game deep so I don't find it to be that big of a deal, they can help but I trust him when he says the execution side has been moves into other areas, which I think is good, this os partially why DBFZ was so popular ot was easy to pick up and play.
I really have zero hope for this game. I think the barrier to entry is too high for non-fgc just from being frontloaded a lot of mechanics and really fails to justify the simple input structure.
. The mass appeal and budget that's backing 2xko, coupled with LoL being like the only successful esport. There's a good chance it does well but if not, there's kinda no hope for any new fighting game ip to do well. At least with an actual budget above an indie game. I think with tekken 8 and sf6 being received so well and imo being pretty fun to watch, 2xko can capitalize on a lot here n I hope it does just for the sake of fgc viewership in general. I've never played a tag fighter but they r pretty hype to watch
I just can't deal with long combos. 😅 it'll make some happy at least! Maybe it's still fun as a buttons masher kind of games, for the casual audience. That could define its commercial success.
So weird how the name of the game is 2XKO. literally implying and referencing the 2v2 nature of the game, and the main marketing scheme as a whole (2players vs 2players). And that's the main mode even for online too BUT putting it into the competitive crowd so far, I've only seen them do 1v1 (as in both characters on one side is controlled by a single player rather than two players each side) Like really? the game was supposed to be different with the team play as the main interesting mechanic, and yet I can't help but feel that many of the fgc seems to be wanting to stick to the traditional way of 1v1 Thus, I feel like once the game is out. There's gonna be large disconnect with the marketing promoting 2v2, the general playerbase (casuals and online) playing 2v2 predominantly, and then the fgc (competitive) that wants to remain 1v1 with 2v2 only being a side event or something
@@mononaut hmm.. I disagree on overthinking. Tho tbf, you're right in the end everything I'm saying could be rendered moot once it actually comes out. But I would press to disagree considering that team play is one of the main advertisements of this game. At least trust when I say playing 2 players on each team compared to each player controlling both characters is very different. I just don't understand how they'll get new players playing the predominantly marketed mode (2v2) be able to engage/be interested in the fgc aspect (side note: I believe was one of goals of the devs in charge for making the game) esp tournaments/events, which I feel is the life blood of any fighting game, if what they'll see in tournaments promoting another mode different from the main one That equivalent would prob be like say in league of legends having the main mode with the 5v5 normal big map as the marketed mode and the mode most people play. But then tournaments and events largely only do 5v5 map but only middle lane and random heroes mode
I do think 2v2 will be the main competitive mode or at least riot will push for that. I have definitely seen some pros playing 2v2 and it seems fun.@@reklom2334
@@sloesty most fgc players hop from game to game. So all the pro player names you see usually intersect. So the pros in other fighting games you see now will likely crossing over to this one. Esp the ones who post videos about it. To say there aren't would be weird bc it doesn't have to be exclusively from just 2xko. I didn't say there weren't any videos of 2v2. So idk where you are drawing that. I said that largely from my experience a lot of fgc pros who showcase footage or give feedback come from the perspective of wanting to play 1v1. Which is if indication, might lead to tourneys holding 1v1 as the main event. (Again I've admitted that in the future I might be proven wrong but I haven't seen the case to be made yet. So I'm writing my concern as to possibly bring awareness.) Idk about you but I find it healthy to have discourse Maybe I'm wrong and if so please correct me. But say in this video, was there feedback/discussion or even footage from the perspective of having a 2v2 match? (Not that it is wrong if they wanna talk about 1v1, but just highlighting the trend. Bc if the 2xko devs really want to pursue the goal theyve stated. This is a potential roadblock)
The way riot doesn't ask the creators anything, just "hey wanna play this?" Gives me a ton of hope
Shows that they actually have confidence in their product, they know their game is worth talking about
@@chimkimHaving the Cannon brothers on the team definitely helps with that.
@@chimkim as much shit as people love to give riot league and valorant are quality f2p games
3:30 I think that Riot has said this game will be free to play with monetization through skins. It’s how they’ve done all their other games.
Just as a confirmation yes they did say that
But their other games have monetized characters as well. So this one will just be skins or will be sort of F2P Granblue?
@@lachryphagous I used to play League for a while. you get champions using in game currency that you can get for free just by playing the game. you can pay for it, but it isn’t necessary at all. getting all the ~170 champions for free can take a few years but getting the 10-15 that you enjoy doesn’t take too long. They have a rotating free champions list of 25 champions that you can play in ranked or practice tool so you can see if you like the character before you get them. My brother plays Valorant and has almost all 25 characters after playing for less than a year.
@@lachryphagousit will be like league or val, i think
character free? doesn't league buy characyer to unlock?
(1) As soon as I heard you were playing the game, I knew we were getting the best breakdown of this game, thank you for going into so much depth. (2) I see so many influences in this game: KoF, MvC, and Guilt Gear Strive stand out the most (and it has a lot of anime fighter elements in general). It is awesome seeing a Western dev put this much time and thought into the development of a fighting game. (3) I think this game is going to be massive for the FGC as Riot has incredible crossover with the LoL IP. With the easy to learn, hard to master philosophy this game should have a huge player base.
Good to have a new hyper tag fighter after dbfz and mvci. And the devs I trust since they run evo and play fighting games and competed in them.
@@DavimonVtube I never played MVCI, but I am also excited to see what Eighting does with Hunter x Hunter. But I have really wanted a high budget and fully featured tag fighter. If they can manage balance (and it seems like they can with all of the public pre-alpha stuff they are doing) this could be something special.
@@michaelcarrig627 oh yeah the hunter x hunter should be fun to.
It's crazy how promising 2XKO has looked so far. The stuff we've seen looks great, everyone who I've watched who's had hands on experience has been super positive on it. As Broski put it having easy to execute moves with a lot of versatility is a great design choice to attract new players whilst having sick looking gameplay at high level. This game is going to be HUGE for fighting games. The only thing I'm worried about is actually having the hardware and internet connection when it comes out because I want to be there for this game on DAY ONE.
@DavimonVtube they also made a game previous to this one with a sinikar system for inputs and philosophy that was well received, I think they actually stopped development on it but I guess this is the revival to an extent
This game actually seems so cool. I thought this game was gonna be shallow and simple, but it only seems simple on the surface and hides great complexity within. What a cool game. If its free to play I'll definitely play it. If it costs money I'll still consider it if the reception is good.
it is free to play
I love how at about 09:47 Someone writes in chat that considering the budget and the company behind it the graphics look underwhelming. And straight after that someone just writes: „i LOVE how the game looks“. The duality of gamers.
It weird bc from my perspective I don’t really see how it can look much better than this
People also forget that this game is meant to be run on ANYTHING, since it comes from Riot and reach is a big goal of them
Funny how watching high level 2XKO is like watching a pro teamfight in League when you aren't familiar with the game. Looks like just indecipherable mess of effects and colors happening on screen but (just assuming this for 2XKO) becomes mostly clear when you are familiar with the game.
I do like how the wavedash animation looks like they run.
"reinvested the depth in different places" sounds like valorant compared to csgo when i think of ability usage and team composition being more emphasized over movement and spray control
Which broke the entire gameplay loop in Valorant and made competitive play extremely toxic and less nuanced. Not having universal utility put too much pressure on single players, means if you were playing a certain character you had to play a certain way as getting picked could mean a damn near auto loss, and made it so if you didn't have a proper team comp the entire game feels like an uphill battle.
Valorant is one of the worst designed shooters I have played in recent years, its map design in particular is really stinky. No fucking idea how that game has managed to be as popular as it is. Its legitimately a terrible game.
@@bio0link Cool rant but the amount of that diatribe that applies to 2XKO is basically nil. 2XKO is at most a duo and a lot of people will be playing solo and both characters.
Fighting games arent super popular these days so lowing the skill floor while keeping the skill ceiling is a lot better for the average player than old school fighting games, where if you couldnt do 1-2 frame links you couldnt do the combos. Just being unable to execute what you want to do kills new players, making the game more about when and not if opens the door to more players.
@@bio0link None of that is true though. Valorant is still a shooter first and foremost and until you get to a very high level shooting skill will win out over all other aspects. Hell, the community even agrees that you can have a terrible comp and still win as long as you just outshoot and outthink your opponents. It's not like overwatch.
It sounds like you've only played a few hours of the game if any at all. Valorant is popular because it's a fun game.
Valorante Child game
@@bio0link dude you have negative comments on every game broski plays
Funniest setup I've seen was Justin Wong's Illaoi/Ekko DHC setup cancelling Illaoi's S2 into Ekko's S2. Having Ekko with the perma-clone covered by the super-tentacles is hilarious.
horror movie in a fighting game
mvc ass setup lmao
I've watched quite a few 2xko breakdown vids so far but as usual Broski's is the best and most clear. Thanks
I’M SO happy you mentioned his special animation for level 2! I saw that at evo and never saw footage of it since.
This game really isn't for me, but it's good to have a new competitor to the space and F2P could be huge. We need more people playing fighting games!
Great video Broski, really appreicate the insight here.
Damn, you got to play it too?
@@sloesty He didn't call it trash without playing it, he said it's not for him. If the IP and character designs do absolutely nothing for you, you don't have to play it to make that assumption. I was never interested in trying Granblue or DNF Duel because the IPs and roster couldn't be less appealing to me.
@@Saltysash That's absolutly right
@@Saltysashwhy I’ve never played tekken. Those characters are all look like garbage copy paste to me
Okay, the high level gameplay is easily the best I've seen so far. I'm getting sold on it ngl
That ekko combo at 59:52 looks like a lethal league blaze corpse juggle it's sick
Haha I love the reference. Good eye.
With how Radient Entertainment handled this concept in Rising Thunder, i had high hopes that this game would handle the simple execution mechanics well.
Sounds like it's going well so far
There is so much attention to detail to these characters and mechanics.
That wavedash animation is such a small thing but is HUGE in my book because it shows that they're thinking about everything and trying their best to make the best fighting game they can.
Now we're at the point where I'm just excited to see who they add next. Their implementation of a characters "playstyle" from the OG game has been awesome to see.
I'm HOPING for Rengar, gimme my jumpy knife cat!
The one thing I've always been impressed with riot for is that all of their games require somewhat of a time investment to get into it in the first place. You really can't jump into league or valorant with no prior knowledge or practice and have a good time
I’m probably not gonna play this but I like the approach Riot seems to be taking
"2xko" really does not roll off the tongue lol my brain doesn't let it slide.
It's very weird in that it reads very nice and short but the pronounciation is basically a whole sentence.
its cool broski i dont think we need to buy copies of a free game hasga
I still can't get over how terrible the name is. They even have the first result on Google marked as, "2XKO, formerly Project L"
They know! And they're still sticking to it!
can't wait for the nutty zoner caitlyn will be
I'm very happy with 2XKO but the problem now will be the roster itself. I'm looking forward to seeing what Jinx can do, and I hope that they add Vi and Caitlin as well to the starting roster.
They now announced autocombos as an option
Thanks for this dude, great vid.
I thought riot was supposed to take the concept of rolling thunder and build on it. Hate how they threw rolling thunder away cause it was a great looking game that focused more on outsmarting than it does mechanics.
Can't wait for the betas that they say will give at home sooner or later this game looks fun to play and can't wait. I love riot characters and the devs that are making the game I trust them. I pretty much like all fighting games besides NRS.
I am and want to be excited for this game, I just want to see a lot more characters.
Yeah waiting for the characters is gonna be a while. Since they have a huge list to choose from. Waiting for Sett, Vi, and Nasus for me.
@@DavimonVtube looked em up they all look dope. Ima need Shen to be in this I'm always about the ninjas lol
@@DavimonVtubeadd lee sin to that list
Just found your channel thanks for the content!
Ekko gave you that hollow purple
I am now a believer in 2xko, just need to see the roster now
It makes sense to those who played marvel vs capcom infinite or power Rangers bftg
i hope that air dashes is only rare in that build because half the roaster are big bodies take up half the roaster
Still crazy to me that this game is free to play
I feel like it's easy to forget with all the things going into this game
53:42 i can't imagine that feels good
The size of the characters on the map is too large. Darius swinging at you covers half the screen with all the hit effects
i really hope they tone down the visual noise a bit. like the big ass dust clouds for when characters jump/dash or whatever seem completely unnecessary
visual noise is part of a tag fighter. Half the appeal of things like Piccolo's hellzone grenade is the noise.
You can make the graphics very minimalistic in LoL, I imagine it will be the same with this game.
Im really hoping this game has a fun campaign mode. I am a very casual fighting game player
Also, combos feel like solitaire if they're too long.
Each character having a different sound effect for when they hit is really weird
Broski do you have an editor?
"How many frames is the move?"
"It's 1 frame"
"...when should I parry it?"
".........fuck u, buddy."
Way too much going on during the real match. i kept losing track of which character was being controlled and which one was the assist.
Man I get why people enjoy tag fighters but I'm so turned off by them nowadays. I hope people enjoy it though. The game looks good.
You should just comb through the 170 ish character league roster and see who you’d like in the game
Bruuuh no motion inputs? I had no idea... not sure how I feel about that
The HxH tag fighter seems to be the same way from what I hear.
@@sleepfgc Yeah, I can see it if some devs want to explore it more with newer games but I also hope it doesn't become a genre wide trend in the future.
Gonna be like MK1
@@Nyagro Yeah SF6 has been slowly removing charge inputs from some characters, mashing inputs are gone, I'm kinda sad about it
@@rundown132 MK1 doesn't have one button specials
Illaoi sounds like some fucked up child of ramlethal and susanoo blazblue
as if lol players where not enough toxic they ll give them a fighting game full of crazy offensive moves and combinations that would make anyone blow a fuse defending against it.
The one thing I don't like about this game without playing it is the lack of weight behind attacks. it just looks bad
Echo reminds me of Robin in Injustice 2
Looks good imma still call it DOUBLE K .O
Ekko nerf before the game even launches 👀
Im excited. And even if I dont like it its f2p!
This looks interesting
It's probably not going to be for me, but I can appreciate all the clever designs. Especially things like the partner being able to use Illaoi's tentacles after she tags out is cool.
Looks cool! Shame 2xko is still the worst name for a video game ever created.
is there anything you can do while playing with a friend that you cant do alone? that's the only thing i wanna know
No. In general playing with a friend in duo mode will just be strictly harder, as you have to rely on another person knowing when you want tags, breaks, etc.
@@aberrance6706 and thats why they should give an "advantage" to people taking the stole of playing in duo.
why is the video so dark
Can you bait a burst?
how did you play ? where
I love tenticals...yum...
why ekkos transition into walking and standing so jank?
samsho gets 120fps on xbox btw lol
where are the grapplers man
Probably sett will be
@@joseehumbertoohis level 2 better be the sickest looking chokeslam in gaming
Here's my biggest question - does it use Vanguard anti-cheat? Cause if so, I'm not even downloading the game.
You wont hear that answer until release
@@fettibomba4504 You're probably right, sadly.
Every time I watch a video on 2xko everybody using fighting terms that I don’t know 😂 I thought people would be aware this game is trying to pull a new audience so u need to explain terms like that, even in RIOTS official videos
Good ol TUKKO
Yes the vid dropped
"this is not me saying go out and buy a copy" bro it'll be free 2 play.
It was a shame my novice friends to fighting games saw that this game had simplified inputs and thought it would be a baby game. I so look forward to riots attempts at redefining the game play, since I got into league and hate it now Im actually looking forward to this game. *give me sett on release please*.
If theyre doing dlc characters they're definitely saving sett for that, hes one of the most requested
illaoi top 1
If Riot really thought this game would succeed, they would have named it Project W
This is Lisan Al game
55:45 "2²KO"
2XKO is upgrade version of Guilty Gear and BlazBlue
yo
I'm worried about the auto combo system, especially for new players. DBFZ had something similar and it eventually turned me away from the game. I almost left behind fighting games in it's entirety thinking it wasn't for me.
Thankfully I tried Strive and then it clicked, now I love FG's (currently T8)
But everything I'm seeing from 2XKO is making me very worried ngl, it's like they made all the wrong decisions.
If you choose to use Auto Combos you lose access to all the other fuses like double tagging, DHC, or double assists. It's definitely just a training wheels for players who aren't used to the systems yet.
@@setanta9287 That's good to hear, I still think a clear tutorial with basic strings get noobs further than just mashing a single button imo.
Will def try out the game when it releases
Is it me or does the raw footage look like the brightness is set way down
He mentions at 2:15 how the footage came out darker than how it looked
The game probably runs with HDR in events but it doesn't come through in the recordings something they need to fix.
Bunch of salty hard stuck silver players on league hating on this b c it's riot lmfao.....i played it at evo last year and had a blast
Idk why people don’t like motionless inputs half of the time I don’t even think or struggle doing any motion inputs.
Doing motion or not changes nothing in a fast paced tag game, compared to street fighter 6, where there’s a clear advantage of ezy anti airs for people below diamond.
Like I feel only low rank players who think they’re good since they can do “hard” inputs are really complaining about motion inputs.
Broskis chat is normie fgc holy shit, those guys suck at their fighting games
it looks way too chaotic not my cup of tea
I feel like this is the third time i watched this and i said it was the second last time
Weird
2XKBlow
game is DoA, its a f2p riot game bro, dont be stupid
I will never understand why game developers make these twitchy fighting games. Something born out of not having the tech to add enough frames to make something smooth, and now they cling to it like it makes the game feel more responsive. It's just jarring. They could animate the hitbox in that twitchy frame, but provide a smooth animation that isn't like a super nintendo game. It's just so annoying to see and its exactly why I don't play 2D fighting games. Please have your own opinions, I'm not trying to change any minds or anything. I'm glad people are fans of this, just know it's incestual.
I didn't play 2XKO for any hours, here's what I learned:
The game needs a better name.
I really dislike the exclusion of motion inputs, it loses a lot of the bite that learning normal fighting games has.
Sleeper opinion tbh
Cold take
@@ThePoodlenot a sleeper opinions there's multiple people saying it lmao
have you played dnf duel, it still feels like a fighting game just no motions, also tekken for the most part is motionless
These the same people that are silver in sf6 btw
No incoming, so this game sucks
well it's only 2 characters so it can't. unless a certain character or mechanic can knock a team member out.
Worst take I've heard for sure.
Mess of colors
Have you played a tag fighter? It's kind of natural when you got characters doing shit all the time
And that's a big negative for me, especially as an esports watch, as I can't tell what's happening on screen most of the time.😅
Yes, as most tag fighters
this game has terrible animations from idle stance to movement.
No
U dont know what youre talking about.
Explain it 4 us then mr. Animator
@@neon-lake so you claim i dont know what im talking about yet ask me to explain it? There are no transitional animation frames from idle stance to walking 1:52 you can see the character idle to moving back and foward with no transition animations shit looks terrible. Almost like playing online and having rollback frames lag up.
Yes, I ask u to explain yourself so as to properly break it down and make sure everyone's on the same page. These days zoomers get triggered if it aint 200fps AI interpolated garbo. At least have consideration 4 other things like gameplay & responsiveness.
There is no transition at all because they prioritize gameplay. What transition animation can u create that's 1 frame long? There isnt, the instant u press forward they want u moving forward on the same/very next frame, accuracy and speed is the priority no build up of speed ultra responsive. If it was a realistic physics sim, u might have a point. But realistic physics doesn't invalidate design choices(arcadey or not) or mean its outdated.
U best start complaining about the majority of fighting games then, this is a genre where cancelling animations is a core mechanic. U only noticed this one coz the walk animation is different going forward and back. Street fighter, MvC, Guilty Gear go look through them all. Quickly shimmy back and fourth and rate the "transition" the pose might be the same but the legs give it away. They're all instant or close to it.
Not just fighting games either look at Hollow Knight, Celeste, Megaman Zero or any other arcadey platformers.
U don't have to like it but at least see your criticisms r surface level without considering the package as a whole. So no, one frame transitions is not enough to rate everything as "bad" the have nothing to do with the individual animations themselvss. Youre welcome to eloborate or give a different arguement
I'm sure theres at least 1 fighter out there with the slowdown, friction then speed build up you're looking for
@@neon-lake😂nice blog
Thanks 😂 had time on the bus
Tag team eye cancer anime fighting. No thx
Go back playing rush fighter 6
This game looks like your average soulless riot crap. Only reason people are gonna play it is money. Somehow even Valorant, a carbon copy of CS, looks more inspired. Hard pass.
who hurt you bro
You're cooking but please dont give valorant any credit 🤮🤢
You're wrong, but you're allowed your wrong opinion.
no one likes u lil kid
i agree, idk why they went for the anime graphics, it looked better in early development, it all looks so souless, the art, the music, the voice acting, just another riot product, but who wouldve guessed, they literally fired every talented person from the company
I'm just not interested in this game at all... I don't like tag fighters, I don't like simple inputs, I don't like Riots design philosophy in any of their games. This is like my kryptonite in fighting game form....
yeah your screwed. Tag fighters are some of the hype ones of fighting games even though I only like a few like dbfz and tvc. I like riot so idk. and simple inputs don't bother me.
@@DavimonVtube Yea its just not a game I think I'm going to enjoy unless they add 2 characters I really really like the look of and play style of. And in league when I used to play It I played very specific types of characters and I can't imagine them translating to a fighting game in a way I would like.
I like big body grapplers and I'm struggling to think of a league character who would fit that bill that I like. The only grappler based character in League I can think of is Sett and I don't really like Sett. I like characters like Sion, Voli, Mundo, Cho... The more monster characters not the pretty anime boys.
The no motion inputs is the only tragic thing so far.
@twice2005y not really. It seems pretty similar to Marcel and I wouldnt call Marvelba baby game. Even if its like BFTG tyat game was deeper than people gave it credit for. Imo with games like this your gonna have to play it because if you don't play tag games it's not gonna make sense
@ZephyrK_ motion inputs don't make a game deep so I don't find it to be that big of a deal, they can help but I trust him when he says the execution side has been moves into other areas, which I think is good, this os partially why DBFZ was so popular ot was easy to pick up and play.
I really have zero hope for this game. I think the barrier to entry is too high for non-fgc just from being frontloaded a lot of mechanics and really fails to justify the simple input structure.
. The mass appeal and budget that's backing 2xko, coupled with LoL being like the only successful esport. There's a good chance it does well but if not, there's kinda no hope for any new fighting game ip to do well. At least with an actual budget above an indie game.
I think with tekken 8 and sf6 being received so well and imo being pretty fun to watch, 2xko can capitalize on a lot here n I hope it does just for the sake of fgc viewership in general. I've never played a tag fighter but they r pretty hype to watch
Doomer
I just can't deal with long combos. 😅
it'll make some happy at least!
Maybe it's still fun as a buttons masher kind of games, for the casual audience. That could define its commercial success.
So, Illoai has a semi-charmed octopus life :) 🪳
So weird how the name of the game is 2XKO. literally implying and referencing the 2v2 nature of the game, and the main marketing scheme as a whole (2players vs 2players). And that's the main mode even for online too
BUT putting it into the competitive crowd so far, I've only seen them do 1v1 (as in both characters on one side is controlled by a single player rather than two players each side)
Like really? the game was supposed to be different with the team play as the main interesting mechanic, and yet I can't help but feel that many of the fgc seems to be wanting to stick to the traditional way of 1v1
Thus, I feel like once the game is out. There's gonna be large disconnect with the marketing promoting 2v2, the general playerbase (casuals and online) playing 2v2 predominantly, and then the fgc (competitive) that wants to remain 1v1 with 2v2 only being a side event or something
You're overthinking it. Even when you're playing "1v1" each player has two characters.
@@mononaut hmm.. I disagree on overthinking. Tho tbf, you're right in the end everything I'm saying could be rendered moot once it actually comes out.
But I would press to disagree considering that team play is one of the main advertisements of this game. At least trust when I say playing 2 players on each team compared to each player controlling both characters is very different. I just don't understand how they'll get new players playing the predominantly marketed mode (2v2) be able to engage/be interested in the fgc aspect (side note: I believe was one of goals of the devs in charge for making the game) esp tournaments/events, which I feel is the life blood of any fighting game, if what they'll see in tournaments promoting another mode different from the main one
That equivalent would prob be like say in league of legends having the main mode with the 5v5 normal big map as the marketed mode and the mode most people play. But then tournaments and events largely only do 5v5 map but only middle lane and random heroes mode
I do think 2v2 will be the main competitive mode or at least riot will push for that. I have definitely seen some pros playing 2v2 and it seems fun.@@reklom2334
Well for one... There are no pro players yet, so idk what you are talking about. For two, there is plenty of 2v2 footage out there...
@@sloesty most fgc players hop from game to game. So all the pro player names you see usually intersect. So the pros in other fighting games you see now will likely crossing over to this one. Esp the ones who post videos about it. To say there aren't would be weird bc it doesn't have to be exclusively from just 2xko.
I didn't say there weren't any videos of 2v2. So idk where you are drawing that. I said that largely from my experience a lot of fgc pros who showcase footage or give feedback come from the perspective of wanting to play 1v1. Which is if indication, might lead to tourneys holding 1v1 as the main event. (Again I've admitted that in the future I might be proven wrong but I haven't seen the case to be made yet. So I'm writing my concern as to possibly bring awareness.) Idk about you but I find it healthy to have discourse
Maybe I'm wrong and if so please correct me. But say in this video, was there feedback/discussion or even footage from the perspective of having a 2v2 match? (Not that it is wrong if they wanna talk about 1v1, but just highlighting the trend. Bc if the 2xko devs really want to pursue the goal theyve stated. This is a potential roadblock)
If you have any self respect, don't play Riot/Tencent games.
Why
You are using youtube
riot L
Lmao what garbage