Hey man, I know that a lot of people were upset over your P3R review but personally, even though I disagree with your conclusion, I still think you brought up some really good points and I still have a lot of respect for your opinion. Looking forward to the Metaphor review!
Something that stands out to me is that this is a new IP by a big-name company that earned my trust. Not a remake, not a remaster or a port---just a very solid new game. Im here for it
@@VampireNoblesse don’t know about that, haven’t checked but so far gameplay wise it just feels like persona. Why release persona again? They could have done anything else tbh
@ZeroHxC07 maybe to avoid DEI influence in P6 and still get good ESG, they dumped all the pandering into Metaphor instead (new IP).., that way P6 can remain free (and with actual beautiful feminine women and masculine dudes..), Metaphor panders on all levels (but truthfully, the writing pandering is fine & critical, not over doing.., but some characters do over do it..)
@@yatora6865 nah i just know how these atlus yters function atp. they will gas tf outta a game just to 2 months later be like "yeah so the game was actually ass the whole time" just like the rest of twitter
So everyone hear me out: i was one of thr people who couldnt get into the demo because it was so slow. But i preordered the game a few days ago, got past the opening sections. And holy shit!!! I can NOT put this game down. It is a 10/10!!
I'm actually stoked to play this game, but three things are holding me back from playing it at launch: 1) My state is recovering from a hurricane so my home comes first, 2) My gaming backlog is as long as a CVS receipt, and 3) Atlus seems to have the pattern of an expensive at launch price followed by an expensive DLC, only for that game to go on sale months later. I purchased Reload at launch, and by the time I was able to actually start playing it It was on sale on Steam; I don't know if this is sacrilege for a video sponsored by the developers, but that experience taught me to wait to play Atlus games.
That's not an Atlus thing, this is a single player game thing. Silent Hill 2 remake is 70 and will be on sale in 6 months when people hyped for it already played it
@@stonalisa3729 true. I've had similar experiences with Unicorn Overlord, the Star Ocean 2 Remake, Bravely Default 2, and several Trails games. I'm just going to assume the rule is that first party titles don't go on sale and third party games do.
I like the Persona/SMT games, and can see why they are beloved....but personally the high school setting grinded me. Metaphor is the greatest hits from their previous work while feeling fresh and having a PHENOMENAL story. Gallica is easily the best written and voiced sidekick in YEARS. Given how dark this game is, let my hero die if need be, but do not touch her!
From my point of view. If it isn't broke don't fix it. The press turn system has been around for eons ,and it's fine. Atlus doesn't need to overhaul the combat. I think they do a decent job actually spicing up their newer releases while maintaining the overall quality.
To be perfectly fair, the “souls game” genre has been the exact same type of game for YEARS now across multiple different studios and IP’s, so people upset about the similarities in gameplay don’t really have that solid of a ground to make their points on. If we called these types of games “Atlasborne” or something I doubt they’d have anything left to say.
@@patrickripleyiii134 You’d think that would be enough for certain people, especially these days when there’s so many IP’s afraid to try anything new. Even entire studios have opted for remaking their most famous games instead of branching away from the title completely and creating something new. I’m so tired of seeing Final Fantasies and Call of Duties.
@@revolver6452 He Enjoyed SMT5 and Persona 5 Royal is in his top 3 in the ranking persona games video, so he really didn’t hate any modern Atlus games.
After playing through P3 Reload and Persona 4 Golden at the same time and beating them both, I need a break from ATLUS games for a while. This game defintiely seems similar enough to Persona (Reload especially), to where I think it’d worsen my fatigue if I played it now, so I’ll wait to play it later down the road. Looks gorgeous though, love the character designs!
This game is obviously atlus but the game does feel fresh with enough being changed that it feels like it's own thing and I like that. Give it a try in a couple of months
Dude I totally feel you I played p5 at the beginning of 2023 and then played 4 golden and p3p and then royal and then strikers and then smt3 and and then Catherine and then tactica ,reload , that fighting game I'm like half through the campaign same with the 4 dancing one and then smt vengeance and I didn't even beat the answer yet and I'm playing metaphor I love it don't get me wrong but I feel like I been fighting the fatigue and I've been so into atlus for almost two years I will feel like it'll be sad to distance myself so I keep going but I feel like your doing what I should do @-@
@@Robert-d3m9c that’s some real dedication, those are a lot of games you’ve played in a short amount of time! If you still feel like you might want to play ATLUS games but something very different from that sort of turn-based systems of SMT and Persona, you could try playing some Vanillaware games. Or, you could go for games that are wildly different like what I’m doing. I’ve played through Tomb Raider (2013) and I’m playing through the Silent Hill 2 remake now, and I’m having such a blast. These ATLUS games will be there when you come back, it might be time for a palette cleanser for you - just so you can come back to metaphor a little later on, with a fresher perspective. Good luck buddy!
People who say Metaphor RF is “more of the same” wipe their ass with their hands. This game blows 98% of the games released this year out of the water barring Wukong and SOTE.
@@acwanowhen you’re at home and have access to a shower right there I can see that. But when you’re in public do you really want to use a public restroom where people use their hands then touch the door knobs and what not? There’s no way that’s more hygienic lol.
Honestly I think this blows Wukong out the water as well. Wukong was fun but very overhyped IMO, Rn Metaphor is already tied with SOTE for my favorite gaming experience this year and I'm pretty sure I'm not even that far into the game yet. I'm def a little bias tho cause I'm a big fan of Persona games, P2 Anthology and P3 are amazing and P4G & P5R are two of my favorite JRPGs of all time. I haven't played Rebirth or AstroBot yet tho, I've heard great things about those as well.
The combat taking distinct nods from *both* Persona/SMT and Etrian Odyssey (the row and Archetype systems) is having me even more hyped for this game. 😍 It's sounding like it's not just a new IP to try something different, but also like a love-letter to the previous franchises under Atlus' belt too. I already adored that with Xenoblade 3's gameplay so I'm jazzed to see how Metaphor shapes up!
The way classes work feel like final fantasy 5.. The way the synthesis skill works feels like chrono trigger. And occasionally the game suddenly becomes Crash Bandicoot
I kinda wish they dialed it back on the visuals. The over-stylized UI worked in P5 for the phantom thieves but for a high fantasy game it's a bit busy for me.
It's VERY busy, a lot of the time to find something simple (like "equip") you have to suffer through two or three overstylized screens and hard to find infos With archetypes I was like "can you change it only in the room, or is there an option somewhere I simply cannot see?"
@@backupschmliff1156 In P5 it doesn't feel as overbearing because the game stuck to three heavily contrasting colors for UI and made it feel more simplistic and easy to parse as a result. Metaphor uses a lot more colors that don't contrast as heavily and goes deeper on the effects (the massive circle that displays when its the enemies or players turn for example).
I’m not gonna lie i was extremely excited for metaphor and that it was going to be good but I wasn’t expecting it to be called a Masterpiece worldwide on Release. Atlus really is on another level
@@somehaterate6310 No, he's right. Western reviewers hate giving positive reviews unless they are paid or there is a political reason for giving a good review. That's just a fact.
I have my copy arriving tomorrow. Liked the prologue. Ftr DO NOT EVER take IGN or game spot reviews into consideration they don’t know what they’re talking about. Also I don’t trust sponsored “reviews” either. How could they NOT be biased? I mean cmon dude. Anyways I’m excited to play this all weekend after work tomorrow
@@GameTimeNLL I really liked the prologue & being a persona lover I already knew I was going to pick this up months ago. Only thing I’m worried about it that there’s always so much clutter on the screen sometimes it starts to stutter like when in a dungeon with a lot of stuff happening or the area transitions Hopefully the full version I play today has that worked out & it’s just the prologue that’s being weird. I’ve been really looking forward to this one
I feel like there's a bit of misunderstanding from your side on the perceived criticism on 'it's too much like Persona'. People aren't complaining that it's burrows mechanics from Atlus games and therefore feels unoriginal people are complaining because the core gameplay loop is similar to that of a Persona game which could make it feel derivative. Not that I am personally complaining so far I like everything that the game has to offer but I get why 'it's too much like Persona' can be a valid criticism.
It may sound weird as someone who played both SMT and Persona series this game remind me of Fire Emblem. I guess it's kinda broke my mind a bit you don't have to combine demons anymore. Instead you just pick a class, level them to 20, transfer one skill and choose another class. And yes the Medieval/Race issue/Royalties.
I tried the prologue demo and while I've never been able to get into the Persona games, I did enjoy my time with Metaphor. I'm still on the fence about buying it though as by the end of the demo I had kind of had my fill of the game.
i was a day 1 doubter until i learned there was press turn system. it's genuinely one of the best, exciting and engaging turn based mechanics there is imo. Its really fun seeing it applied to unfamiliar enemies and creatures. They change up elemental affinities in SMT regularly, but at some point it becomes pretty predictable. I really like theyve applied a modern classic mechanic like that to what is essentially their take on a retro machanic, the job system. And front row/back row being brought back is so cool too!
@self-righteousideologue9398 mainline megaten has mostly used it since nocturne--exploiting weaknesses or landing crits grants half a turn, whereas missing attacks or hitting repels takes additional turns away. Both player party and opponents can exploit these mechanics, which makes it a double-edged sword. I never finished a persona game so this might need fact checked, but the one more system (?) Is a simplified adaptation of it
Just finished the demo been looking for an interactive anime with solid combat. The story has me hooked and I’m gonna buy once I can afford lol. I heard it only get better too.
I’ve always bounced off SMT, I even tried to play SMT V three different times. Persona 4 I also bounced off back in the day, tho I enjoyed it more. It wasn’t until P5R that I realized I like these games and then went back to play 3 & 4 This game, though. This game goes even further into the stuff I like. Much further. I’m like halfway thru and I *love* it. Also Maria is precious (that cartoon drawing she does of the sign she want to make with everyone’s faces- d’aww!) and if that little boy who pushed her down ever shows his face, I’m poisoning his cheerios. I think it’s because I’m originally a western rpg player who only gradually realised I liked _some_ jrpgs and so I like character and story, despite lore, and ideally narrative choice in my RPGs.
Will probably get around to this next year. Demo had some things i liked but I didn’t really feel compelled to play it. I might just be burnt out on rpgs rn
i for one dont agree that the calendar idea is different. its the same exact mechanic , you just do it for different reasons. thts not a different implementation, its just a different story reason. you say to chosse your time to do stuff to advance in your ranks but we both know thats just an illusion. just doing the main story will obviously always get you to second place right before the final fight. heck in the final month where you lose the ranking you can do more social stuff to reimprove it but only by like 3 ranks everytime , the full on reimprovement will always happen after you beat the final dungeon. i dont mind that you like the mechanic but please dont be disingenous that its a different mechanic when its the exact same + travel time
Love this game so far but it's a lose lose situation with it. It either Gets a ton of praise and everyone uses it as a weapon to disrespect Persona Or everyone will switch up on it and say it's just a lesser Persona or "Great but flawed"
There is the possibility that this is just great on its own. There's no reason persona has to lose for this to win. 6 hasn't been made yet, and it is never fair to compare games from different generations that aren't even in the same series.
@@tonylawson2222 I said this same thing with SMT5 but you wouldn't believe how many people are so DETERMINED to put down Persona to bring that game up. It's such a shame
The discourse is good for ATLUS, people arguing over which of their franchises is better while buying all of them. They’re in a great spot and just added another one for people to argue about.
I've seen some people already calling this "Atlus's Elden Ring" in the sense that its culmination of the lessons they learned from every series they made before
@@joelsasmadwell spoilers ahead The entire game takes place is a post apocalyptic Northeast Asia with the archipelago in the Southern border being the ruins of Japan with one island being Tokyo
Story wise (mind you I'm 5 hours in) you can feel a few Fe3h beats. That's about all you get, even the settings don't really line up outside of medival. You get the time mechanic and UI/appearance from P5. Job system from etrian odyssey. Combat from DDS. All with a few little things to make it its own
I don't mind its more of the same, but I wish Atlus was more honest about it. They made out in interviews like it was supposed to be something a lot more different than their usual works like Catherine. I might watch a playthrough of the story because I know the internet will likely spoil the big twists but for me I don't want to put down the time and money for a couple of different reasons. The first is that performance and image quality is really poor for an AAA release. Even on the newest patches for the demo my PC that can maintain near constant 60fps with much more demanding games like Horizon Forbidden West can't hold a consistent 60fps in the bigger areas of Metaphor. The constant shimmering from lack of anti aliasing is distracting and sometimes even hurts my eyes. Second is that its completely possible for them to rerelease the game and charge another $70 for it. People cite the claim that Atlus is done with it because of Reload and because Midori said so, even though Midori has been proven to be wrong on multiple occasions and their only source was stolen documents they had from 2023. And Reload was already a remake. They just pulled the same strategy when it came to SMTVV and hosed over people who bought the original game on Switch by making them pay full price again. Third is that the UI is overbearing. I like P5s UI and it worked well because it choose heavily contrasting colors and easily readable ones. Metaphors UI feels too much and a bit distracting. Fourth is that while the 2D artwork looks fantastic, the 3D work is underwhelming even putting aside the lack of anti aliasing. The environments I saw in the demo look rather dull and muted and betrayed the heavily stylization of the 2D artwork and it honestly looks like a game that could have been released over a decade ago. SMTV looks better than this and it was originally released on the Switch, even P5 looks better in some instances because it hides the visual flaws so much better. And its not the case of me being a graphics snob. I love how Okami looks to this day and thats a PS2 game. Hi-Fi Rush has graphics that are technically on par with last gen but looks gorgeous. Bayonetta Origins is a budget Switch game and the visual presentation is fantastic. You can still have games that are outdated on a technical level but still look nice. Lastly I'm not completely sold on the idea that anyone can be any class/Archetype. Whenever I play games that are that freeform with classes it makes characters feel homogenized and less distinct.
I'm about 12ish hours in on first play through hard mode and am really enjoying the game. I think there is a lot to be asked of in terms of the combat, and progression system. The archetype system while a nice idea, is really annoying to relevel each archetype, especially when it punishing to have to wrong one equipped for a fight. Like I want to progress each archetype but changing to a new one and being 15 levels down isn't great, even when the stats are relatively the same. But the scale of the story is really nice. These characters have more nuance then what I get from the persona casts, mostly cause they aren't regulated to a high school setting and have the space to talk about bigger ideas. In terms of story, I like it a lot as it takes a nice approach to tackles the ideas of reform and what that really means. I had a general problem with how p5 handled reforming society as it really felt like seeing shitty people get their comeuppance, rather than fixing structural issues of society. But this handles the idea of reform with actual arguments about issues and reasons why people become the way they are. Granted I'm only 12 hours in and it can change as I go, but so far I'm really feeling how the story is building on ideas and isn't taking the easy way out of hard questions. I just fought Goddard, who is an extremely minor character who bring up the mistreatment of the elderly in the country. It makes you think about real world parallels of how old people are just sorta left out of society after a certian age, and left to rot in homes. It's small things like that that give the story nuance in places. Music is god-like (it's atlus)
The overworld battles are easily my least favorite part of the game, in large part because they enable grinding, and especially because Mage can grind MP using them. We're left with yet another Hashino game that almost achieved proper interplay between the calendar system and MP management before letting one system ruin it. But to call Metaphor stale is just wrong. Synthesis and Archetype limitations make this the best implementation of Press Turn yet, one where the player is actually forced to engage with their own weaknesses as opposed to just stacking the team to hard-counter the opponent. The subtle reworks to the calendar mechanics make the out-of-dungeon gameplay a lot less frustrating than Persona's "keep the wiki open because picking anything but the best options is an irrecoverable waste" approach. Louis may be an obvious Lucifer transplant, yet that only gives us a touchpoint with a setting that otherwise lacks a direct physical connection with the contemporary Japan that most Atlus games use. There are old elements everywhere, sure, but the game as a whole is a substantial evolution of all the formulas it uses, not a pointless retread. And hey, now that we have a new game to safeguard "the Hashino Formula", it gives Persona 6 room to reinvent that series again.
If you like this kind of plot and don't mind stupidly hard combat, the < 3 personas and shin megamis and other spin offs might be for you Some of them really go to dark and complex places and even persona 1 and 2 don't focus on school life even when you play as students Atlus has a very good history. Persona 4 and 5 weren't for me but I'm excited to try this one
It's because of Vengeance. That has been going on for some time now. Just nintendo (sorry, couldn't help myself!) switch to Vengeance which has all DLCs of the original.
Not always an open world is better, like here linear is way ideal, I personally prefer it so I can focus on the storytelling and the thrill of the next battles
This game look like an anniversary. A Combination of everything ATLUS has done. If you played a few of their games you can just feel it, from the music to the character design, to the atmosphere.
Do you have a list? It's been a while since I've played some rpgs and I'm looking again. FF6, Crono Trigger, and FF7 remake/rebirth are my favorites. But I've played FF4, FF5, FF7 original, FF9, FF10, and FF16. Also played Breath of Fire and some of the older SNES ones. But which ones do you recommend?
I could never get into persona because I couldn't get into the "life of a high schooler" thing. That and half the game being social/relationship management was just extra work I'm not interested in. I have, however been a huge fan of SMT and DDS simply because it lacked those things. So I'm a little disappointed to hear that the social mechanics made it in.
They are much better than persona ones, you make vassals that follow your ideals here, not cringy highschool relationships i enjoyed them x10 more than the persona ones.(Although there are some rare AMAZING social links in persona like the sun in persona 3, but they are rare)
Saying that Gamespot and IGN praised it is not a selling point, if anything that is a reason to avoid it, because those sites like to dump on great games like Black Myth Wukong and Space Marine 2.
Its just an expansion on something thats been in smt games since 3. You’re able to hit enemies with a weapon outside of turn based combat in order to deal preemptive damage. Only difference now is that instead of 1 hit you can do multiple
i'm really annoyed by people who are putting persona down in order to praise this game. Like, persona is amazing, leave it out of the conversation please? This is something else, something special on its own. It can stand on its own. Also, its way more a Final Fantasy x SMT game than a persona game anyway.
@@zupasha Atlus worked too hard on the Etrian Odyssey series, and it's complex class and subclass systems, for people to keep giving final fantasy credit here. Square deserves no credit. It's Atlus programmers who slaved away for low wages and long hours making DS dungeon crawler games that didn't sell very well for decades, in order to give us the bones of this new game.
I'll definitely give the demo a shot but if I do end up liking it I'll wait till it goes on sale as I avoid 70 dollar games on principal. Also as someone who has played quite a bit of Atlus' SMT catalogue it just comes across as a Persona structure with an SMT coat of paint and a job system. Now if the story hooks me I'll be all in but if not then again going on sale. Also the hype, i've had experiences where games and movies were hyped up to be the second coming of Christ only for them to be average at best (Horizon Zero Dawn, The Outer Worlds, Star Wars The Force Awakens and the Spider-verse movies.) and I don't want to go through that again. On top of the fact I'm going for SMTVV's platinum and starting to get burned out on massive JRPG's.
Hate to burst your bubble but the story is the worst thing about this game. Games better than persona 1 so far but that’s about all the praise I can give it. Unfortunately Hashino is not back, guess p5 was just a fluke of a masterpiece
@@t_bone2145 You said the reviewers got paid off so why would anyone take what you say and run with it clown? The story isn’t bad if you can’t even give one valid critique about it.
@@Gokuvsnaruto22 oh I can critique it. The biggest problem with metaphor is the lack of context of previous events, not giving me enough reason to completely disagree with the antagonist’s actions and removing any possible weight the story could have. In p5 you meet kamoshida almost immediately and not long after HE HIMSELF shows you exactly why you should disagree with his actions. In this game you don’t even actually see Louis until it’s time to unalive him. Because of this, your party members feel naive and their awakenings have zero impact (strohl is dumb). P5 awakenings were good because I felt the characters anger, but not in this game. Anyway btw who decided Louis has to be unalived to break the princes’ curse in the first place (also a character I have no reason to care about)? When were they going to explain that? Also why when you actually meet Louis face to face does he not remember you as the people that tried to unalive him? I have an answer, p l o t c o n v e n i e n c e. Plot is a dumpster fire. Would you like me to continue? Heismay is actually a very well written character, I’ll give it that
@@t_bone2145Bro did you even play the demo?! You literally open the game seeing him murder the king and be a smug douche about it afterwards. That is plenty of reason to hate him even before the context of him cursing our mcs best friend. Then you see at the Kings funeral how even after he makes his apparent murder of the king super obvious to everyone people still follow him because he is a fear mongering manipulator. Something we know because we earlier saw an entire battalion of men sent to their deaths by his servant in order to artificially raise fear among the people. It is an objectively frustrating and in some ways unfortunately realistic situation. The whole point of Strohl's backstory is to establish that innocent, uninvolved people are suffering because of his machinations. I genuinely do not understand how you could say we are not shown enough reason to disagree with his actions. We technically didn't try to unalive him. Grius did and got killed. He doesn't really have any reason to know us at all. Your judgement of Strohls awakening is really subjective. I personally loved it and feel that the MCs awakening should have been more over the top in a similar manner. And bro. If your complaining about needing to kill the caster to break a curse your "criticisms" aren't even nitpicking. Aside from that we are promised alot more going on beneath the scenes with the "humans", the storybook the mc has telling of an idealized version of our world, and the fact that our assistant was sealed away by the King for unknown reasons.
Honestly for me This has highest Chance being GOTY contender. To me Wukong has left me with Question of why doesn't catch me as someone who played Dark Souls trilogy, Bloodborne, Elden Ring, Nioh, Stranger of Paradise, Wo long fallen dynasty, Devil May Cry , God of War , Kingdom Hearts, and FF16. What is issue with this game that making not click with me. Now FF7 Rebirth I need get around to it. It release around time I Platinum FF7 Remake, which after Persona 3 reload Platinum, which after me Just beating Gran blue Fantasy Relink (that was fun experience) , which was after Me Plat FF1-8, 10, 12, and 15 (FF9 Jump Rope Roadblock from plat ,though got all but it and Excalbur 2) . It was definitely the Burnout so put on backlog though want beat it before year end. Then Dragonage Veilguard end of this month that see where lands on my personal as well. Persona 3 Reload is Remake as Remake it definitely top Notch it was fun see minor detail between this and FES. Smt Vegenance similar boat to P3:Reload and is nice upgrade edition. As much Shadow the Erdtree definitely one peaks of this it was nice Expansion, but cause Expansion/Dlc not gonna put in the Running. I minor Gripe about FF7 rebirth and Wukong is i cant recommended to my Xbox Friends since Playstation 5 only or Playstation and Pc. This game doesnt have issue.
I think they fumbled the bag with new game+ and some archetypes are just too broken in action combat so u just end up always using them (example merchant for money) but besides those 2 complaints 10/10 game For reference what i dont like about the new game+ is that unlike smt 5 where u can choose between carrying nothing and carrying everything over, metaphor carries a bit and no other option, making regicide very weird to play as u still oneshot everything since u carry over ur equipment I wish i had the choice to carry over nothing to make regicide truly hardcore
I wish it played more like SMT or even Etrian Odyssey, but i'm having fun carrying on from my demo run. Have to say Im not the greatest fan of some of the heavy P5 copying, and the menu can be overly messy at times
Fr it’s the little things like the tournament rank that doesn’t make sense at all and feels like it’s only there to be an alternate version of the online poll in p5. I wish this game felt more unique
This game is what Tokyo Mirage should have been but that said I wasn’t excited about this game after the demo I was expecting a new rpg from atlus not another persona clone which made me miss the days when atlus would release and publish games with more variety like trauma center or steambot chronicles but I guess atlus only make SMT and persona clones now 😢
@@ThiefofRPGistheWanderingSoulthey made that statement around the persona 3 reload period bc people got really mad at them so they went with dlcs instead(the answer for example), smt 5v was basically already almost finished when they made that statement and it revamps too many mechanics of the original game so they released it as a rerelease, but from their words the post release content will be dlc from now on, all of this was on twitter
The only thing I'm struggling with on this game is the story. I feel like from the get-go, you know what the endgame is. For an 80 hour game or so, that's a lot of hours to try and keep invested. Of course, I don't know what happens yet and it might grip me at some point soon - but what I love about P4 and P5 specifically is the story just keeps getting bigger and bigger and bigger. Maybe I just need to stick with it but 10-15 hours in, I'm wavering a little.
You should compare this game to something else using a figure of speech in which a word or phrase literally denoting one kind of object or idea is used in place of another to suggest a likeness or analogy between them. Just make sure not to use "like" or "as". That would be a simile.
It's the other way round. This has superficial differences from persona. The base is the same. Same formula. It's like souls and all the other souls like. Same base.
@@joelsasmad And we consume it constantly. "Free" is the best possible price for finding out whether you like a game or not. No commitment besides the download time. You can, like foul stanky air, just leave the game like a room, delete it even, at no cost to yourself besides the memory of the smell. I'm buying the full game Friday when I get paid. The demo is what I'm trying to sell people on- Plus, I want more games to do this. Seduce me, *before* I pay for the commitment, damn it.
When friends are asking me how the game compare to Persona my response is mostly: it's Atlus Elder Ring. The culmination of everything they learned from previous games. At first glance it doesn't appears to be nothing new but it is easily proved wrong
@@maoulegna I would argue that a culmination of all their previous work into one cohesive, functioning whole, is, in and of itself, an original thing to do. Elden ring is a big deal, more than any souls game, for this same reason. It isn't really new. What it is, is well cooked. So is Metaphor Re:fantazio.
@@Arcessitor I would like to know what problems you mean. I assume you're referring to the open world, which I would put money on having been heavily influenced by Minecraft (a claimed miyazaki influence)
Not really… more like persona mixed with final fantasy and smt. The archetype system is way more similar to the job switching where you’re collecting and customizing a bunch of jobs that any character can switch between at any time, and inherit skills from each other. EO has the classes progress on a more open skill tree but without the ability to have a character switch classes and combine learned aspects of them
@@304Blaise If you take EO's job system, and you combine it with the persona switching ability called "wildcard" from the persona games, I would reckon you get... exactly what they made. It resembles the final fantasy job system, in some of its incarnations, but not all. It was effectively reverse engineered into a similar system, using only in-house parts.
@@tonylawson2222 now that I’m further in I’d agree it feels like if you took the EO classes and applied them in the “wildcard” format. It def reminds me of FF jobs as well but the classes are very etrian odyssey for sure
I don't know, Nam... a very significant component in player's enjoyment in the Persona series was/is relatability. It wasn't just the Japanese students that were about to embark to adulthood who sank hundreds of hours in Yu/Ren's adventures like there's no tomorrow, it was also those Western youths who recognized themselves in those unforgetable teenagers with their real-life woes and troubles that got Persona its popularity. Metaphor, with its wholy otherworldly and somewhat by-the-books fantasy setting seems to ride entirely on its classic jRPG appeal, ever present in games like Trails, Tales of, etc. Persona really had a heart in that it presents the players with something so extraordinary yet so familiar. Could Metaphor ever really take on the weight that Persona carried? Only time can tell.
I love the back row system, cause it give a whole new pevel of strategy that already exists in most jrpgs, like final fantay and bravely default, but with switching rows being essentially a free action, makes you really think on how you should positioning *i.e. sending characters to the back when using supoort skill then back to the front row when going offensive*
I found this game to be equally excellent and over frustrating, as a first time player of an Atlus game. However, the writing does get tedious, especially some of the characters, Strohl for instance is bloody annoying, a whining whimpering self absorb individual. The overwhelming lack of character visual change from start to finish for a full priced AAA game is jarring (unless you pay for bloody school uniforms wtf).
I think you're being a bit disingenuous with the arguments here. People didn't complain about "press turns from Nocturne being in Digital Devil Saga" because those are both SMT games. People are allowed to be a little let down that something that was supposed to be an entirely separate series from SMT just.. has SMT things, still. I do agree that it's totally insane for people to think the game is gonna be bad before even playing it, just because it's got the same stuff. You're completely right that games with derivative systems can take them in wildly different directions, to make a uniquely enjoyable experience. Digital Devil Saga is a great example of how shifting around the same stuff can be done well! But that doesn't mean these things AREN'T the same, just because they're not BAD. It seems ridiculous to go "Metaphor doesn't have the same time system! Because it has the same time system.. for different thematic reasons!" Idk man, I feel we should be defending that a derivative game can indeed be good. Not turning our backs on reality and pretending the similarities don't exist.
I think the argument becomes that theyre all the same game. Under a new name. Taking elements from previous games and mashing them up. Is nothing innovative and I think thats fine. By itself, its a wonderful game... But every system present is pulled from both Persona and SMT. Theres a twist sure but its rather underwhelming. DDS is a spinoff, but using the press turn system is SMT. In that case. DDS is still marketed as SMT. So the argument is moot. Again, they wanted to make a different story free from tropes established from their other franchises. That doesnt change the fact that at its core. Its actully just the same game. We hear the reverse argument all the time. A game was great but shouldnt have used a certain IP. It doesnt make Metaphor a bad game. It just makes it unmemorable. A game has 2 facets. The style/design and the gameplay. And everything is so homogenous to Atlus that it doesnt feel special. But it does allow Atlus an avenue to tell different stories. Without ruining other franchises...
Nam did i understand this correctly? We will be punished if we do things our own way during the day? I have to max appeal to the public over companions and other side stuff? I cant sit down and explore on my own time or get to know my companions? Im trying to relax when i play a game not be poked and railroaded to do things that if i dont i fail.
Check out the game: gsght.com/c/zkq1ia
Check out the demo: gsght.com/c/5dqwct
Hey man, I know that a lot of people were upset over your P3R review but personally, even though I disagree with your conclusion, I still think you brought up some really good points and I still have a lot of respect for your opinion. Looking forward to the Metaphor review!
Something that stands out to me is that this is a new IP by a big-name company that earned my trust. Not a remake, not a remaster or a port---just a very solid new game. Im here for it
It’s just persona with classes.
and its overhyped.. as the modern press try to oversell it.., as it panders
@@VampireNoblesse don’t know about that, haven’t checked but so far gameplay wise it just feels like persona. Why release persona again? They could have done anything else tbh
@@ZeroHxC07 because Persona sells stupidly well and everyone knows that
@ZeroHxC07
maybe to avoid DEI influence in P6 and still get good ESG, they dumped all the pandering into Metaphor instead (new IP).., that way P6 can remain free (and with actual beautiful feminine women and masculine dudes..), Metaphor panders on all levels (but truthfully, the writing pandering is fine & critical, not over doing.., but some characters do over do it..)
lets hope a future vid titled "great but flawed", "why it missed the mark", or "a style heavy but soulless game" arent in the pipeline
Me when bad faith argument
Does brilliant but flawed count
already coping? lmfao
@@lachlanwoolacott8698 yes
@@yatora6865 nah i just know how these atlus yters function atp. they will gas tf outta a game just to 2 months later be like "yeah so the game was actually ass the whole time" just like the rest of twitter
So everyone hear me out: i was one of thr people who couldnt get into the demo because it was so slow. But i preordered the game a few days ago, got past the opening sections. And holy shit!!! I can NOT put this game down. It is a 10/10!!
I would have bought it but it costs so fucking much in my country, Sega made zero attempts at considering the Purchase Parity
CD keys are out and we will get a sale in a few months
yar har har.
I'm actually stoked to play this game, but three things are holding me back from playing it at launch: 1) My state is recovering from a hurricane so my home comes first, 2) My gaming backlog is as long as a CVS receipt, and 3) Atlus seems to have the pattern of an expensive at launch price followed by an expensive DLC, only for that game to go on sale months later.
I purchased Reload at launch, and by the time I was able to actually start playing it It was on sale on Steam; I don't know if this is sacrilege for a video sponsored by the developers, but that experience taught me to wait to play Atlus games.
That's not an Atlus thing, this is a single player game thing. Silent Hill 2 remake is 70 and will be on sale in 6 months when people hyped for it already played it
I'm honestly terrified of a much greater Atlus curse: an expanded version of the game coming out a year or 2 later.
@@joelsasmadthey have actualy already confirmed that will 100% not happen
@@minimanbeast1014 Thank goodness
@@stonalisa3729 true. I've had similar experiences with Unicorn Overlord, the Star Ocean 2 Remake, Bravely Default 2, and several Trails games. I'm just going to assume the rule is that first party titles don't go on sale and third party games do.
I like the Persona/SMT games, and can see why they are beloved....but personally the high school setting grinded me.
Metaphor is the greatest hits from their previous work while feeling fresh and having a PHENOMENAL story.
Gallica is easily the best written and voiced sidekick in YEARS. Given how dark this game is, let my hero die if need be, but do not touch her!
we all love gallica!
Although smt games very rarely use the highschool setting
From my point of view. If it isn't broke don't fix it. The press turn system has been around for eons ,and it's fine. Atlus doesn't need to overhaul the combat. I think they do a decent job actually spicing up their newer releases while maintaining the overall quality.
To be perfectly fair, the “souls game” genre has been the exact same type of game for YEARS now across multiple different studios and IP’s, so people upset about the similarities in gameplay don’t really have that solid of a ground to make their points on. If we called these types of games “Atlasborne” or something I doubt they’d have anything left to say.
Exactly how I feel, same basic premises but done new and differently
@@patrickripleyiii134 You’d think that would be enough for certain people, especially these days when there’s so many IP’s afraid to try anything new. Even entire studios have opted for remaking their most famous games instead of branching away from the title completely and creating something new. I’m so tired of seeing Final Fantasies and Call of Duties.
The difference is that Souls games are good.
@@JF-vz1ju 🤢
They are but persona 5 royal is wonderful
This guy finally liked a modern Atlus game? lmfao what a miracle
@@revolver6452 He Enjoyed SMT5 and Persona 5 Royal is in his top 3 in the ranking persona games video, so he really didn’t hate any modern Atlus games.
Yeah nothing is perfect. You can like or love something while still critiquing or having a few gripes about it.
This comment clearly tells you havent watched his videos at all lol
Glad I picked this and not Dragon Age Veilguard. Enjoying every second of metaphor!
Perhaps the real Dragon Age Veilguard is the Metaphor ReFantazio all along
After playing through P3 Reload and Persona 4 Golden at the same time and beating them both, I need a break from ATLUS games for a while. This game defintiely seems similar enough to Persona (Reload especially), to where I think it’d worsen my fatigue if I played it now, so I’ll wait to play it later down the road. Looks gorgeous though, love the character designs!
Maybe Christmas time would be good?
Play atleast 3 or 5 games
This game is obviously atlus but the game does feel fresh with enough being changed that it feels like it's own thing and I like that. Give it a try in a couple of months
Dude I totally feel you I played p5 at the beginning of 2023 and then played 4 golden and p3p and then royal and then strikers and then smt3 and and then Catherine and then tactica ,reload , that fighting game I'm like half through the campaign same with the 4 dancing one and then smt vengeance and I didn't even beat the answer yet and I'm playing metaphor
I love it don't get me wrong but I feel like I been fighting the fatigue and I've been so into atlus for almost two years I will feel like it'll be sad to distance myself so I keep going but I feel like your doing what I should do @-@
@@Robert-d3m9c that’s some real dedication, those are a lot of games you’ve played in a short amount of time! If you still feel like you might want to play ATLUS games but something very different from that sort of turn-based systems of SMT and Persona, you could try playing some Vanillaware games. Or, you could go for games that are wildly different like what I’m doing. I’ve played through Tomb Raider (2013) and I’m playing through the Silent Hill 2 remake now, and I’m having such a blast. These ATLUS games will be there when you come back, it might be time for a palette cleanser for you - just so you can come back to metaphor a little later on, with a fresher perspective. Good luck buddy!
People who say Metaphor RF is “more of the same” wipe their ass with their hands. This game blows 98% of the games released this year out of the water barring Wukong and SOTE.
Fun fact: wiping with your hands and water is actually considered more hygienic and is the norm in many countries.😂
@@acwanoThose same countries believe that using your left hand is evil.
@@SciontheDark hahahahahaha
@@acwanowhen you’re at home and have access to a shower right there I can see that. But when you’re in public do you really want to use a public restroom where people use their hands then touch the door knobs and what not? There’s no way that’s more hygienic lol.
Honestly I think this blows Wukong out the water as well. Wukong was fun but very overhyped IMO, Rn Metaphor is already tied with SOTE for my favorite gaming experience this year and I'm pretty sure I'm not even that far into the game yet. I'm def a little bias tho cause I'm a big fan of Persona games, P2 Anthology and P3 are amazing and P4G & P5R are two of my favorite JRPGs of all time. I haven't played Rebirth or AstroBot yet tho, I've heard great things about those as well.
The combat taking distinct nods from *both* Persona/SMT and Etrian Odyssey (the row and Archetype systems) is having me even more hyped for this game. 😍
It's sounding like it's not just a new IP to try something different, but also like a love-letter to the previous franchises under Atlus' belt too.
I already adored that with Xenoblade 3's gameplay so I'm jazzed to see how Metaphor shapes up!
Hope you have fun with it! It has another really special bonus for long time Etrian Odyssey fans too. I was floored when experienced it.
FINALLY MULTIPLE WEAPON TYPES
The way classes work feel like final fantasy 5.. The way the synthesis skill works feels like chrono trigger.
And occasionally the game suddenly becomes Crash Bandicoot
Cool. Now I just have to wait until the "Royal" version comes out.
Looks like a cool game. My backlog is SO long, but I'll keep this one on my mind
I kinda wish they dialed it back on the visuals. The over-stylized UI worked in P5 for the phantom thieves but for a high fantasy game it's a bit busy for me.
Really? I found it a lot more restrained than P5.
It's VERY busy, a lot of the time to find something simple (like "equip") you have to suffer through two or three overstylized screens and hard to find infos
With archetypes I was like "can you change it only in the room, or is there an option somewhere I simply cannot see?"
@@backupschmliff1156 In P5 it doesn't feel as overbearing because the game stuck to three heavily contrasting colors for UI and made it feel more simplistic and easy to parse as a result. Metaphor uses a lot more colors that don't contrast as heavily and goes deeper on the effects (the massive circle that displays when its the enemies or players turn for example).
I wholeheartedly agree. It was way overstimulating for me.
94 on metacritic lets goo. I hope it sells good and all.
It’s actually 93
@@MinatotheGreenLanternIt was 94 at launch
@@derekosgood3230 Yeah now it’s 93
@@derekosgood3230it's 94 again
I’m not gonna lie i was extremely excited for metaphor and that it was going to be good but I wasn’t expecting it to be called a Masterpiece worldwide on Release. Atlus really is on another level
Wonder how much they paid the reviewers
@@t_bone2145you must be fun at parties
@@t_bone2145wonder how much you’re coming
@@somehaterate6310 No, he's right. Western reviewers hate giving positive reviews unless they are paid or there is a political reason for giving a good review. That's just a fact.
@@Arcessitorno its not?
I have my copy arriving tomorrow. Liked the prologue. Ftr DO NOT EVER take IGN or game spot reviews into consideration they don’t know what they’re talking about. Also I don’t trust sponsored “reviews” either. How could they NOT be biased? I mean cmon dude. Anyways I’m excited to play this all weekend after work tomorrow
I mean a 94 on metacritic means thats its at least good to some degree.
So you don't trust this review either?
@@GameTimeNLL I really liked the prologue & being a persona lover I already knew I was going to pick this up months ago. Only thing I’m worried about it that there’s always so much clutter on the screen sometimes it starts to stutter like when in a dungeon with a lot of stuff happening or the area transitions
Hopefully the full version I play today has that worked out & it’s just the prologue that’s being weird. I’ve been really looking forward to this one
Almost everything is a 7/10 on IGN
gamespot gave this a 10/10 what are you talking about lol
I still haven't beat the demo, but this game looks amazing, and I really wanna play the full release
I feel like there's a bit of misunderstanding from your side on the perceived criticism on 'it's too much like Persona'. People aren't complaining that it's burrows mechanics from Atlus games and therefore feels unoriginal people are complaining because the core gameplay loop is similar to that of a Persona game which could make it feel derivative.
Not that I am personally complaining so far I like everything that the game has to offer but I get why 'it's too much like Persona' can be a valid criticism.
They heard all the “high school setting” complaints regarding the other games and made Persona 6 entirely different OMG!!!!!!!!!!!!!!!!!
Different team, so Persona 6 will still likely be high school based.
this ain’t p studio bud
It is @@AODeLarge
Cant wait for your analysis of this game
It may sound weird as someone who played both SMT and Persona series this game remind me of Fire Emblem. I guess it's kinda broke my mind a bit you don't have to combine demons anymore.
Instead you just pick a class, level them to 20, transfer one skill and choose another class. And yes the Medieval/Race issue/Royalties.
Good succinct video. I'll start watching a playthrough
2 months later: metaphor refantazio has an identity crisis
Calling it
bro do not reference an ign review as if that is a valuable source
its so good!! i just finished it and already want to replay it
Great review.
I would just wait for about 3 years for Alus to make a Definitive Edition of this game like what they did with P5 and SMT5
Didn’t they say that they aren’t doing that anymore?
@@Khaizen10Where?
@@joelsasmad I think it was a leak or smth idk.
@@Khaizen10 I think I read something like that as well, but I won't be surprised if they still do it with PS6 😅
I tried the prologue demo and while I've never been able to get into the Persona games, I did enjoy my time with Metaphor. I'm still on the fence about buying it though as by the end of the demo I had kind of had my fill of the game.
I wouldn’t recommend buying it. This is Atlas we’re talking about. They’ll make an improved version of it in 3 years.
altus is cooking up the best games this year!
i was a day 1 doubter until i learned there was press turn system. it's genuinely one of the best, exciting and engaging turn based mechanics there is imo. Its really fun seeing it applied to unfamiliar enemies and creatures. They change up elemental affinities in SMT regularly, but at some point it becomes pretty predictable. I really like theyve applied a modern classic mechanic like that to what is essentially their take on a retro machanic, the job system. And front row/back row being brought back is so cool too!
What's press turn system?
@self-righteousideologue9398 mainline megaten has mostly used it since nocturne--exploiting weaknesses or landing crits grants half a turn, whereas missing attacks or hitting repels takes additional turns away. Both player party and opponents can exploit these mechanics, which makes it a double-edged sword. I never finished a persona game so this might need fact checked, but the one more system (?) Is a simplified adaptation of it
Just finished the demo been looking for an interactive anime with solid combat. The story has me hooked and I’m gonna buy once I can afford lol. I heard it only get better too.
I’ve always bounced off SMT, I even tried to play SMT V three different times.
Persona 4 I also bounced off back in the day, tho I enjoyed it more.
It wasn’t until P5R that I realized I like these games and then went back to play 3 & 4
This game, though.
This game goes even further into the stuff I like. Much further.
I’m like halfway thru and I *love* it.
Also Maria is precious (that cartoon drawing she does of the sign she want to make with everyone’s faces- d’aww!)
and if that little boy who pushed her down ever shows his face, I’m poisoning his cheerios.
I think it’s because I’m originally a western rpg player who only gradually realised I liked _some_ jrpgs and so I like character and story, despite lore, and ideally narrative choice in my RPGs.
Will probably get around to this next year. Demo had some things i liked but I didn’t really feel compelled to play it. I might just be burnt out on rpgs rn
i for one dont agree that the calendar idea is different. its the same exact mechanic , you just do it for different reasons. thts not a different implementation, its just a different story reason. you say to chosse your time to do stuff to advance in your ranks but we both know thats just an illusion. just doing the main story will obviously always get you to second place right before the final fight. heck in the final month where you lose the ranking you can do more social stuff to reimprove it but only by like 3 ranks everytime , the full on reimprovement will always happen after you beat the final dungeon. i dont mind that you like the mechanic but please dont be disingenous that its a different mechanic when its the exact same + travel time
Love this game so far but it's a lose lose situation with it. It either
Gets a ton of praise and everyone uses it as a weapon to disrespect Persona
Or everyone will switch up on it and say it's just a lesser Persona or "Great but flawed"
There is the possibility that this is just great on its own.
There's no reason persona has to lose for this to win. 6 hasn't been made yet, and it is never fair to compare games from different generations that aren't even in the same series.
@@tonylawson2222 I said this same thing with SMT5 but you wouldn't believe how many people are so DETERMINED to put down Persona to bring that game up. It's such a shame
The discourse is good for ATLUS, people arguing over which of their franchises is better while buying all of them. They’re in a great spot and just added another one for people to argue about.
I've seen some people already calling this "Atlus's Elden Ring" in the sense that its culmination of the lessons they learned from every series they made before
Bro refuses to show P3R footage whenever discussing Persona lmao. It's personal with this guy.
Great demo but gonna wait it's re release
My backlog is like really big lmao
Because it's Persona 6: SMT
Even SMT usually takes place in Tokyo. Just a post-apocalyptic version of Tokyo. So this is more like Persona 6: Final Fantasy.
@@joelsasmadwell spoilers ahead
The entire game takes place is a post apocalyptic Northeast Asia with the archipelago in the Southern border being the ruins of Japan with one island being Tokyo
just finished this game. very good story and fun. worth every penny !
I haven't played this yet, but it gives me vibes of a blend between P5 and FE3H (two games I adored).
Would you say that's accurate at all?
Story wise (mind you I'm 5 hours in) you can feel a few Fe3h beats. That's about all you get, even the settings don't really line up outside of medival. You get the time mechanic and UI/appearance from P5. Job system from etrian odyssey. Combat from DDS. All with a few little things to make it its own
@@DJ-uu3pz Sounds really good, thanks for the info.
I don't mind its more of the same, but I wish Atlus was more honest about it. They made out in interviews like it was supposed to be something a lot more different than their usual works like Catherine.
I might watch a playthrough of the story because I know the internet will likely spoil the big twists but for me I don't want to put down the time and money for a couple of different reasons.
The first is that performance and image quality is really poor for an AAA release. Even on the newest patches for the demo my PC that can maintain near constant 60fps with much more demanding games like Horizon Forbidden West can't hold a consistent 60fps in the bigger areas of Metaphor. The constant shimmering from lack of anti aliasing is distracting and sometimes even hurts my eyes.
Second is that its completely possible for them to rerelease the game and charge another $70 for it. People cite the claim that Atlus is done with it because of Reload and because Midori said so, even though Midori has been proven to be wrong on multiple occasions and their only source was stolen documents they had from 2023. And Reload was already a remake. They just pulled the same strategy when it came to SMTVV and hosed over people who bought the original game on Switch by making them pay full price again.
Third is that the UI is overbearing. I like P5s UI and it worked well because it choose heavily contrasting colors and easily readable ones. Metaphors UI feels too much and a bit distracting.
Fourth is that while the 2D artwork looks fantastic, the 3D work is underwhelming even putting aside the lack of anti aliasing. The environments I saw in the demo look rather dull and muted and betrayed the heavily stylization of the 2D artwork and it honestly looks like a game that could have been released over a decade ago. SMTV looks better than this and it was originally released on the Switch, even P5 looks better in some instances because it hides the visual flaws so much better.
And its not the case of me being a graphics snob. I love how Okami looks to this day and thats a PS2 game. Hi-Fi Rush has graphics that are technically on par with last gen but looks gorgeous. Bayonetta Origins is a budget Switch game and the visual presentation is fantastic. You can still have games that are outdated on a technical level but still look nice.
Lastly I'm not completely sold on the idea that anyone can be any class/Archetype. Whenever I play games that are that freeform with classes it makes characters feel homogenized and less distinct.
I'm about 12ish hours in on first play through hard mode and am really enjoying the game.
I think there is a lot to be asked of in terms of the combat, and progression system. The archetype system while a nice idea, is really annoying to relevel each archetype, especially when it punishing to have to wrong one equipped for a fight. Like I want to progress each archetype but changing to a new one and being 15 levels down isn't great, even when the stats are relatively the same.
But the scale of the story is really nice. These characters have more nuance then what I get from the persona casts, mostly cause they aren't regulated to a high school setting and have the space to talk about bigger ideas. In terms of story, I like it a lot as it takes a nice approach to tackles the ideas of reform and what that really means. I had a general problem with how p5 handled reforming society as it really felt like seeing shitty people get their comeuppance, rather than fixing structural issues of society. But this handles the idea of reform with actual arguments about issues and reasons why people become the way they are.
Granted I'm only 12 hours in and it can change as I go, but so far I'm really feeling how the story is building on ideas and isn't taking the easy way out of hard questions. I just fought Goddard, who is an extremely minor character who bring up the mistreatment of the elderly in the country. It makes you think about real world parallels of how old people are just sorta left out of society after a certian age, and left to rot in homes. It's small things like that that give the story nuance in places.
Music is god-like (it's atlus)
The overworld battles are easily my least favorite part of the game, in large part because they enable grinding, and especially because Mage can grind MP using them. We're left with yet another Hashino game that almost achieved proper interplay between the calendar system and MP management before letting one system ruin it.
But to call Metaphor stale is just wrong. Synthesis and Archetype limitations make this the best implementation of Press Turn yet, one where the player is actually forced to engage with their own weaknesses as opposed to just stacking the team to hard-counter the opponent. The subtle reworks to the calendar mechanics make the out-of-dungeon gameplay a lot less frustrating than Persona's "keep the wiki open because picking anything but the best options is an irrecoverable waste" approach. Louis may be an obvious Lucifer transplant, yet that only gives us a touchpoint with a setting that otherwise lacks a direct physical connection with the contemporary Japan that most Atlus games use. There are old elements everywhere, sure, but the game as a whole is a substantial evolution of all the formulas it uses, not a pointless retread.
And hey, now that we have a new game to safeguard "the Hashino Formula", it gives Persona 6 room to reinvent that series again.
If you like this kind of plot and don't mind stupidly hard combat, the < 3 personas and shin megamis and other spin offs might be for you
Some of them really go to dark and complex places and even persona 1 and 2 don't focus on school life even when you play as students
Atlus has a very good history. Persona 4 and 5 weren't for me but I'm excited to try this one
Its persona vanilla mix with final fantasy/bravely default chocolate!
Metaphor this! Metaphor that! I’m still on the Switch version of SMT 5 and they delisted the DLC!!!???
It's because of Vengeance. That has been going on for some time now. Just nintendo (sorry, couldn't help myself!) switch to Vengeance which has all DLCs of the original.
Not always an open world is better, like here linear is way ideal, I personally prefer it so I can focus on the storytelling and the thrill of the next battles
This game amaze me its not crossing my mind when metaphor world imagining they country like in our real world 👍
Pre-ordered and it's already downloaded . Ready when all of you are . Lol I'm really excited
How much are you willing to bet they make Metaphor ReFantazio: Dancing All Day in a few years?
This game look like an anniversary. A Combination of everything ATLUS has done. If you played a few of their games you can just feel it, from the music to the character design, to the atmosphere.
It is! It is a accumulation of all their work. It is a dope game
I’ll play it eventually. There’s just way too many great RPGs these days.
Do you have a list? It's been a while since I've played some rpgs and I'm looking again. FF6, Crono Trigger, and FF7 remake/rebirth are my favorites. But I've played FF4, FF5, FF7 original, FF9, FF10, and FF16. Also played Breath of Fire and some of the older SNES ones. But which ones do you recommend?
Just finish the main dungeon in 1 day everytime and you're all good!
You get more than one inheritance skill slot
This is such an amazing game. I will 100% . Then back to smt4 . Persona 3 and 4.
Is it getting good after the demo? I played the demo and it's just persona but less skill
I could never get into persona because I couldn't get into the "life of a high schooler" thing. That and half the game being social/relationship management was just extra work I'm not interested in. I have, however been a huge fan of SMT and DDS simply because it lacked those things. So I'm a little disappointed to hear that the social mechanics made it in.
They are much better than persona ones, you make vassals that follow your ideals here, not cringy highschool relationships i enjoyed them x10 more than the persona ones.(Although there are some rare AMAZING social links in persona like the sun in persona 3, but they are rare)
This game is good but ill wait for the definitive edition until then I'll enjoy another playthrough of the stellar Smt 5 Vengeance.
It's my game of the year
Saying that Gamespot and IGN praised it is not a selling point, if anything that is a reason to avoid it, because those sites like to dump on great games like Black Myth Wukong and Space Marine 2.
the combat encounter borrows from trails series latest one Kuro and it is cool
Its just an expansion on something thats been in smt games since 3. You’re able to hit enemies with a weapon outside of turn based combat in order to deal preemptive damage. Only difference now is that instead of 1 hit you can do multiple
Brother its obvious that its a kuro inspiration @@SayitwIsaac
i'm really annoyed by people who are putting persona down in order to praise this game. Like, persona is amazing, leave it out of the conversation please? This is something else, something special on its own. It can stand on its own. Also, its way more a Final Fantasy x SMT game than a persona game anyway.
@@zupasha
Atlus worked too hard on the Etrian Odyssey series, and it's complex class and subclass systems, for people to keep giving final fantasy credit here.
Square deserves no credit. It's Atlus programmers who slaved away for low wages and long hours making DS dungeon crawler games that didn't sell very well for decades, in order to give us the bones of this new game.
it's Persona but like, COOL!
Persona but cooler it is!
LMAO
I'll definitely give the demo a shot but if I do end up liking it I'll wait till it goes on sale as I avoid 70 dollar games on principal. Also as someone who has played quite a bit of Atlus' SMT catalogue it just comes across as a Persona structure with an SMT coat of paint and a job system. Now if the story hooks me I'll be all in but if not then again going on sale. Also the hype, i've had experiences where games and movies were hyped up to be the second coming of Christ only for them to be average at best (Horizon Zero Dawn, The Outer Worlds, Star Wars The Force Awakens and the Spider-verse movies.) and I don't want to go through that again. On top of the fact I'm going for SMTVV's platinum and starting to get burned out on massive JRPG's.
Hate to burst your bubble but the story is the worst thing about this game. Games better than persona 1 so far but that’s about all the praise I can give it. Unfortunately Hashino is not back, guess p5 was just a fluke of a masterpiece
@@t_bone2145with 2008 graphics as well😂
@@t_bone2145 You said the reviewers got paid off so why would anyone take what you say and run with it clown?
The story isn’t bad if you can’t even give one valid critique about it.
@@Gokuvsnaruto22 oh I can critique it. The biggest problem with metaphor is the lack of context of previous events, not giving me enough reason to completely disagree with the antagonist’s actions and removing any possible weight the story could have. In p5 you meet kamoshida almost immediately and not long after HE HIMSELF shows you exactly why you should disagree with his actions. In this game you don’t even actually see Louis until it’s time to unalive him. Because of this, your party members feel naive and their awakenings have zero impact (strohl is dumb). P5 awakenings were good because I felt the characters anger, but not in this game. Anyway btw who decided Louis has to be unalived to break the princes’ curse in the first place (also a character I have no reason to care about)? When were they going to explain that? Also why when you actually meet Louis face to face does he not remember you as the people that tried to unalive him? I have an answer, p l o t c o n v e n i e n c e. Plot is a dumpster fire. Would you like me to continue? Heismay is actually a very well written character, I’ll give it that
@@t_bone2145Bro did you even play the demo?! You literally open the game seeing him murder the king and be a smug douche about it afterwards. That is plenty of reason to hate him even before the context of him cursing our mcs best friend. Then you see at the Kings funeral how even after he makes his apparent murder of the king super obvious to everyone people still follow him because he is a fear mongering manipulator. Something we know because we earlier saw an entire battalion of men sent to their deaths by his servant in order to artificially raise fear among the people. It is an objectively frustrating and in some ways unfortunately realistic situation. The whole point of Strohl's backstory is to establish that innocent, uninvolved people are suffering because of his machinations. I genuinely do not understand how you could say we are not shown enough reason to disagree with his actions.
We technically didn't try to unalive him. Grius did and got killed. He doesn't really have any reason to know us at all.
Your judgement of Strohls awakening is really subjective. I personally loved it and feel that the MCs awakening should have been more over the top in a similar manner.
And bro. If your complaining about needing to kill the caster to break a curse your "criticisms" aren't even nitpicking.
Aside from that we are promised alot more going on beneath the scenes with the "humans", the storybook the mc has telling of an idealized version of our world, and the fact that our assistant was sealed away by the King for unknown reasons.
Honestly for me This has highest Chance being GOTY contender.
To me Wukong has left me with Question of why doesn't catch me as someone who played Dark Souls trilogy, Bloodborne, Elden Ring, Nioh, Stranger of Paradise, Wo long fallen dynasty, Devil May Cry , God of War , Kingdom Hearts, and FF16. What is issue with this game that making not click with me.
Now FF7 Rebirth I need get around to it. It release around time I Platinum FF7 Remake, which after Persona 3 reload Platinum, which after me Just beating Gran blue Fantasy Relink (that was fun experience) , which was after Me Plat FF1-8, 10, 12, and 15 (FF9 Jump Rope Roadblock from plat ,though got all but it and Excalbur 2) . It was definitely the Burnout so put on backlog though want beat it before year end.
Then Dragonage Veilguard end of this month that see where lands on my personal as well.
Persona 3 Reload is Remake as Remake it definitely top Notch it was fun see minor detail between this and FES. Smt Vegenance similar boat to P3:Reload and is nice upgrade edition.
As much Shadow the Erdtree definitely one peaks of this it was nice Expansion, but cause Expansion/Dlc not gonna put in the Running.
I minor Gripe about FF7 rebirth and Wukong is i cant recommended to my Xbox Friends since Playstation 5 only or Playstation and Pc. This game doesnt have issue.
I think they fumbled the bag with new game+ and some archetypes are just too broken in action combat so u just end up always using them (example merchant for money) but besides those 2 complaints 10/10 game
For reference what i dont like about the new game+ is that unlike smt 5 where u can choose between carrying nothing and carrying everything over, metaphor carries a bit and no other option, making regicide very weird to play as u still oneshot everything since u carry over ur equipment
I wish i had the choice to carry over nothing to make regicide truly hardcore
I wish it played more like SMT or even Etrian Odyssey, but i'm having fun carrying on from my demo run. Have to say Im not the greatest fan of some of the heavy P5 copying, and the menu can be overly messy at times
Fr it’s the little things like the tournament rank that doesn’t make sense at all and feels like it’s only there to be an alternate version of the online poll in p5. I wish this game felt more unique
I love it! It's so awesome to pay 70$ for a game with no anti-aliasing and heaviest motion blur you have ever seen. Thanks for the headaches Atlus!
Amazingly informative and necessary comment!
They added anti aliasing
trying to show a game's worth with gamespot and ign is like showing me u wiped your ass with the dirty paper...
Sorry you said…..you’re limited to 1 inheritance slot?….
Nah ur not. I just got my 2nd slot.
This game is what Tokyo Mirage should have been but that said I wasn’t excited about this game after the demo I was expecting a new rpg from atlus not another persona clone which made me miss the days when atlus would release and publish games with more variety like trauma center or steambot chronicles but I guess atlus only make SMT and persona clones now 😢
I'm afraid of picking up this game if I need to buy a new version in 3-4 years
I can't remember where I read it, but Atlus did mention that they were not going to do that anymore. Whether or not they meant it, I don't know.
@@DillaryHuff I mean SMT V Vengeance just came out so it would have had to have been a pretty recent comment
@@ThiefofRPGistheWanderingSoul Yeah, it was only a few months ago that I read it. I'd link you to it if I could remember where it was.
@@ThiefofRPGistheWanderingSoul Someone else commented on it above, so I can't just be imagining it lol
@@ThiefofRPGistheWanderingSoulthey made that statement around the persona 3 reload period bc people got really mad at them so they went with dlcs instead(the answer for example), smt 5v was basically already almost finished when they made that statement and it revamps too many mechanics of the original game so they released it as a rerelease, but from their words the post release content will be dlc from now on, all of this was on twitter
The only thing I'm struggling with on this game is the story. I feel like from the get-go, you know what the endgame is. For an 80 hour game or so, that's a lot of hours to try and keep invested. Of course, I don't know what happens yet and it might grip me at some point soon - but what I love about P4 and P5 specifically is the story just keeps getting bigger and bigger and bigger. Maybe I just need to stick with it but 10-15 hours in, I'm wavering a little.
Even if it’s just more persona. That’s great😂
So, why is it "SPECIAL" ????
You should compare this game to something else using a figure of speech in which a word or phrase literally denoting one kind of object or idea is used in place of another to suggest a likeness or analogy between them. Just make sure not to use "like" or "as". That would be a simile.
It's the other way round. This has superficial differences from persona. The base is the same. Same formula. It's like souls and all the other souls like. Same base.
in as non-spoiler a way as possible, can someone tell me if the story is any good?
Very good even thought predictable at times
Is it a masterpiece tho?
@@macsis6338 Demo is *gas*
And it's *free*
@@tonylawson2222so it smells bad?
@@omensoffateThe air we breathe is a gas.
Yes
@@joelsasmad
And we consume it constantly.
"Free" is the best possible price for finding out whether you like a game or not. No commitment besides the download time.
You can, like foul stanky air, just leave the game like a room, delete it even, at no cost to yourself besides the memory of the smell.
I'm buying the full game Friday when I get paid. The demo is what I'm trying to sell people on-
Plus, I want more games to do this.
Seduce me, *before* I pay for the commitment, damn it.
When friends are asking me how the game compare to Persona my response is mostly: it's Atlus Elder Ring. The culmination of everything they learned from previous games. At first glance it doesn't appears to be nothing new but it is easily proved wrong
@@maoulegna
I would argue that a culmination of all their previous work into one cohesive, functioning whole, is, in and of itself, an original thing to do.
Elden ring is a big deal, more than any souls game, for this same reason. It isn't really new. What it is, is well cooked. So is Metaphor Re:fantazio.
@@tonylawson2222 Elden Ring had a ton of problems related to trying something new, wdym
@@Arcessitor
I would like to know what problems you mean.
I assume you're referring to the open world, which I would put money on having been heavily influenced by Minecraft (a claimed miyazaki influence)
So you are saying its not persona5 reskin but persona 5 x Etrian Odyssey reskin. Got it.
Not really… more like persona mixed with final fantasy and smt. The archetype system is way more similar to the job switching where you’re collecting and customizing a bunch of jobs that any character can switch between at any time, and inherit skills from each other. EO has the classes progress on a more open skill tree but without the ability to have a character switch classes and combine learned aspects of them
@@304Blaise
If you take EO's job system, and you combine it with the persona switching ability called "wildcard" from the persona games, I would reckon you get... exactly what they made.
It resembles the final fantasy job system, in some of its incarnations, but not all. It was effectively reverse engineered into a similar system, using only in-house parts.
@@tonylawson2222 nah the game has way more similarities to DDS than persona combat wise.
@@tonylawson2222 now that I’m further in I’d agree it feels like if you took the EO classes and applied them in the “wildcard” format. It def reminds me of FF jobs as well but the classes are very etrian odyssey for sure
Highest Metacritic scores this year. No disrespect meant to Metaphor but the bar hasn’t been particularly high so far this year
I don't know, Nam... a very significant component in player's enjoyment in the Persona series was/is relatability. It wasn't just the Japanese students that were about to embark to adulthood who sank hundreds of hours in Yu/Ren's adventures like there's no tomorrow, it was also those Western youths who recognized themselves in those unforgetable teenagers with their real-life woes and troubles that got Persona its popularity. Metaphor, with its wholy otherworldly and somewhat by-the-books fantasy setting seems to ride entirely on its classic jRPG appeal, ever present in games like Trails, Tales of, etc. Persona really had a heart in that it presents the players with something so extraordinary yet so familiar. Could Metaphor ever really take on the weight that Persona carried? Only time can tell.
“IGN”😂
I love the back row system, cause it give a whole new pevel of strategy that already exists in most jrpgs, like final fantay and bravely default, but with switching rows being essentially a free action, makes you really think on how you should positioning *i.e. sending characters to the back when using supoort skill then back to the front row when going offensive*
I found this game to be equally excellent and over frustrating, as a first time player of an Atlus game. However, the writing does get tedious, especially some of the characters, Strohl for instance is bloody annoying, a whining whimpering self absorb individual. The overwhelming lack of character visual change from start to finish for a full priced AAA game is jarring (unless you pay for bloody school uniforms wtf).
i cant believe IGN can "understand" this game and give it 9 ??? or they just give it 9 since they dont understand it.......
I think you're being a bit disingenuous with the arguments here. People didn't complain about "press turns from Nocturne being in Digital Devil Saga" because those are both SMT games. People are allowed to be a little let down that something that was supposed to be an entirely separate series from SMT just.. has SMT things, still.
I do agree that it's totally insane for people to think the game is gonna be bad before even playing it, just because it's got the same stuff. You're completely right that games with derivative systems can take them in wildly different directions, to make a uniquely enjoyable experience. Digital Devil Saga is a great example of how shifting around the same stuff can be done well! But that doesn't mean these things AREN'T the same, just because they're not BAD. It seems ridiculous to go "Metaphor doesn't have the same time system! Because it has the same time system.. for different thematic reasons!"
Idk man, I feel we should be defending that a derivative game can indeed be good. Not turning our backs on reality and pretending the similarities don't exist.
Thanks just finished downloading. Loved Persona 4 and 5.
I think the argument becomes that theyre all the same game. Under a new name.
Taking elements from previous games and mashing them up. Is nothing innovative and I think thats fine. By itself, its a wonderful game... But every system present is pulled from both Persona and SMT.
Theres a twist sure but its rather underwhelming. DDS is a spinoff, but using the press turn system is SMT. In that case. DDS is still marketed as SMT. So the argument is moot.
Again, they wanted to make a different story free from tropes established from their other franchises. That doesnt change the fact that at its core. Its actully just the same game.
We hear the reverse argument all the time. A game was great but shouldnt have used a certain IP.
It doesnt make Metaphor a bad game. It just makes it unmemorable. A game has 2 facets. The style/design and the gameplay.
And everything is so homogenous to Atlus that it doesnt feel special. But it does allow Atlus an avenue to tell different stories. Without ruining other franchises...
I hear SJ peak ost!!!
You lost me at "everything is timed"
Nam did i understand this correctly? We will be punished if we do things our own way during the day? I have to max appeal to the public over companions and other side stuff? I cant sit down and explore on my own time or get to know my companions?
Im trying to relax when i play a game not be poked and railroaded to do things that if i dont i fail.