Unreal Engine 5.2 Tech Demo Full Presentation | State of Unreal GDC 2023

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  • เผยแพร่เมื่อ 21 มี.ค. 2023
  • Check out a demo of Unreal Engine 5.2 that was showcased during the State of Unreal at GDC 2023. Learn about some of the new tools and features coming. Unreal Engine 5.2 is available now!
    #unrealengine5 #ue5 #gaming
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ความคิดเห็น • 912

  • @FAIZAFEI
    @FAIZAFEI ปีที่แล้ว +3095

    "These games are getting really realistic" -Bill Gates in Doom, in 1990s

    • @rogoznicafc9672
      @rogoznicafc9672 ปีที่แล้ว +32

      did he really say that?

    • @nickv1212
      @nickv1212 ปีที่แล้ว +78

      @@rogoznicafc9672 It Just Works is actually a Reebok slogan. And "Cowabunga dudes" were the last words uttered by Julius Caesar, of the Orange Julius dynasty.

    • @mikeslemonade
      @mikeslemonade ปีที่แล้ว +42

      End the WEF!

    • @Wobbothe3rd
      @Wobbothe3rd ปีที่แล้ว +23

      We laugh now, but when Tim Sweeny first saw Doom, he actually got so intimidated and discouraged he was depressed and quit for a whole year. He said so himself.

    • @Aztaable
      @Aztaable ปีที่แล้ว

      @@nickv1212 I now have more questions than before.

  • @Spright91
    @Spright91 ปีที่แล้ว +2188

    Technology is hitting so hard this year. Its starting to really feel like we're living in the future.

    • @zainjaved8916
      @zainjaved8916 ปีที่แล้ว +61

      Well we always live in the present, compared to yesterday we are living in the future and continue to evolve correspondingly

    • @nidgey9926
      @nidgey9926 ปีที่แล้ว +187

      @@zainjaved8916 shutup

    • @Marchboii
      @Marchboii ปีที่แล้ว +82

      @@zainjaved8916 🤓

    • @Ramdapanda
      @Ramdapanda ปีที่แล้ว +12

      It's all a matter of perspective. There's people alive today who grew up when cartoons was first invented and something like a TV was a luxury product that very few had access to. For them, the "future" has been around for quite some time

    • @rayyanabdulwajid7681
      @rayyanabdulwajid7681 ปีที่แล้ว +4

      Ps4 can run all of today's games. Not a big improvement we saw from ps5. Ps5 should have come next year with better graphics

  • @RandomGuy-il8ec
    @RandomGuy-il8ec ปีที่แล้ว +741

    3:32 looks insanely realistic

    • @jaredf6205
      @jaredf6205 ปีที่แล้ว +48

      I noticed it there too. I think it’s the ambient lighting, something about it is just much more realistic than before, it pushes it into photo realism.

    • @SameriddAndCave
      @SameriddAndCave ปีที่แล้ว +19

      Looks great but we'll still get absolute slop like hogwarts legacy.

    • @harx1241
      @harx1241 ปีที่แล้ว

      Yes, I literally just search this video because of this scene to see clearer.

    • @ARCHITEKTVonDerAnderenWelt
      @ARCHITEKTVonDerAnderenWelt ปีที่แล้ว +1

      Yea, I noticed it there too) it s first that I can say about this 5.2, it s very realistic.

    • @mlody969
      @mlody969 ปีที่แล้ว +5

      except hands

  • @reganator5000
    @reganator5000 ปีที่แล้ว +116

    They have now officially made unreal engine so detailed that youtube can't properly render it, lol. Entire presentation is full of those blurs where youtube can't quite keep up.

    • @aaronchif
      @aaronchif ปีที่แล้ว +3

      And it’s only going to get better, really are living in crazy times.

    • @nonstopper
      @nonstopper ปีที่แล้ว +16

      Would help if they didn’t upload in 1080p..

    • @Jay-jb2vr
      @Jay-jb2vr ปีที่แล้ว

      Fix your resolution. Problem solved.

    • @LordLentils
      @LordLentils ปีที่แล้ว

      ​@@aaronchif Humans have been living in "crazy times" since the start of the 20th century.

    • @Matthew-wv7zt
      @Matthew-wv7zt ปีที่แล้ว +1

      It's a shame they never offer downloads of these demos.

  • @jayphoenix2709
    @jayphoenix2709 ปีที่แล้ว +348

    This is what it felt like when we got CryEngine editor for Crysis 16 years ago it was so impressive and ahead of its time. This is impressive and look forward to getting creative again.

    • @adriankwok1406
      @adriankwok1406 ปีที่แล้ว +26

      similarly I suspect that my PC is gonna feel the same trying to run this just as crysis was back in 07

    • @SoggySoup
      @SoggySoup ปีที่แล้ว +10

      It has been a long time since I had the same feeling of wonder CryEngine gave back then.

    • @onesteptwostep8959
      @onesteptwostep8959 ปีที่แล้ว

      Yeah and as we see, still useless mostly in whole industry )

    • @heyy1829
      @heyy1829 ปีที่แล้ว +3

      and we saw how cryengine changed the industry and set a new standard 😬🤣

    • @onesteptwostep8959
      @onesteptwostep8959 ปีที่แล้ว

      @@heyy1829 only in your dreams bro

  • @HTFGamesStudio
    @HTFGamesStudio ปีที่แล้ว +479

    Quite impressive, the question is how those procedural system works and how easy is to replace them with your own assets and make it work properly

    • @tomhaswell6283
      @tomhaswell6283 ปีที่แล้ว +41

      You should watch their in depth tech talk about it. It's basically a node graph system, similiar to material editor.

    • @HTFGamesStudio
      @HTFGamesStudio ปีที่แล้ว

      @@tomhaswell6283 I watched the whole life stream. Can't wait to tinker with the system in my project. But I will wait that it will get out from the beta before using it in production

    • @LukiGames0
      @LukiGames0 ปีที่แล้ว +10

      @@tomhaswell6283 Yep, i already testing it with 5.2 (is available to download) and it is amazing tool but still much to learn.

    • @user-bh5sl3iy6k
      @user-bh5sl3iy6k ปีที่แล้ว

      怎么打开他的蓝图PCG-BP

    • @LukiGames0
      @LukiGames0 ปีที่แล้ว +2

      @@HammerLeaf Also we need to wait for more documentation on that thing to explain how to properly work with this. I want to learn it because it will help a lot with my project.

  • @StylizedStation
    @StylizedStation ปีที่แล้ว +482

    pretty insane demo. That parallax-style material is gorgeous. Very excited to mess around with the new procedural tools. These massive open world games that were only achieved with huge teams are slowly becoming a thing of the past. With these new tools, I hope this allows game devs to get back to focusing on art direction rather than spending all their time on making sure they have amazing graphics.
    I'm also curious - they made the procedural generation section seem like all you have to do is change a few numbers and you can make these changes in seconds - but how much setup do these procedural environments need in the backend? If it takes weeks to set up these tools, I feel like this may be little misleading. Either way, really cool stuff.

    • @diogomanteu7148
      @diogomanteu7148 ปีที่แล้ว +12

      I'm guessing it's gonna work something like foliage does right now, where you can paint a bunch of with pre selected ones
      I think no matter the setup, this is gonna be super faster

    • @arcsinjesse
      @arcsinjesse ปีที่แล้ว +4

      it's pretty nuts, 4km by 4km is a HUGE environment; I can't imagine it's easy to set up and if it is then it needs a nerf for sure

    • @uaidavi
      @uaidavi ปีที่แล้ว +11

      @@diogomanteu7148 What I believe Mr. Station is talking about is how hard it is to setup these assets specifically. As in he's preocuppied especifically with how fast it is to setup the procedural logic (which is the backend), not how easy it is to lay it on the scene (which is the frontend)

    • @OY3AH2023
      @OY3AH2023 ปีที่แล้ว

      ⭐️⭐️⭐️⭐️⭐️ 10\10 -OY3AH!

    • @DaDoubleDee
      @DaDoubleDee ปีที่แล้ว +3

      I would assume that there is a lot involved with asset creation beforehand in order to use the engine as intended. It's neat for very small time devs but there has always been an "Unreal Engine" look for each version over the years and even now with the games using 5, it's very obvious they're using Unreal assets.

  • @legoenginemechanic101
    @legoenginemechanic101 ปีที่แล้ว +239

    Wow almost looks real like actually real. Imagine this but in a VR

    • @TheTorbjoern
      @TheTorbjoern ปีที่แล้ว +31

      its absolutely incredible. remember when 2D models were considered realistic? you could take any of the showcase and plop it in a nature documentary and literally no one would question it.

    • @shawnbates9151
      @shawnbates9151 ปีที่แล้ว +15

      "Imagine this but in a VR". Literally a checkbox in the engine to add VR support. they could turn this into a VR experience in a few minutes.

    • @jaredf6205
      @jaredf6205 ปีที่แล้ว +6

      Integrate AI and you’ve got yourself a holodeck.

    • @kingduck5538
      @kingduck5538 ปีที่แล้ว +6

      only if we can improve the vr resolution a ton

    • @yosifvidelov
      @yosifvidelov ปีที่แล้ว +1

      @@kingduck5538 Even not sure if 24GB VRAM will be enough in VR if you up the render resolution 1.5 with this kind of detail and high res texturing they are showing.

  • @Bradum
    @Bradum ปีที่แล้ว +55

    Man, I wish I could watch this without TH-cam compression...

  • @KoiKittenVA
    @KoiKittenVA ปีที่แล้ว +54

    I always look forward to when these tech demos are shown. Unreal never ceases to amaze me.

  • @Marcusrafaelfet
    @Marcusrafaelfet ปีที่แล้ว +12

    All I can imagine while watching this is how amazing Tomb Raider will look in UE5

  • @TheMemeRepository
    @TheMemeRepository ปีที่แล้ว +115

    And let's think about how this empowers people like writers as well.
    The tools are so easy to use that basically anyone is going to be able to use Unreal to visualise their ideas without having to spend weeks handcrafting every single area. You have your plot relevant areas, and then you let the procedural systems fill in the rest as needed. And you tweak as you go.

    • @Kabodanki
      @Kabodanki ปีที่แล้ว

      imagine now midjourney working with 3d env

    • @bewellegoist
      @bewellegoist ปีที่แล้ว +8

      Dude, it's not super easy to use. It requires a lot of time to learn and background knowledge of technology

    • @samw2670
      @samw2670 ปีที่แล้ว +8

      Eh. Unreal engine tools actually will hinder creativity because your given all these assets, youll find most of these games will be similar in movement and what you can and cant do in the game. Unless someone modifies the engine.

    • @botousai
      @botousai ปีที่แล้ว +4

      @@samw2670 Bro... you can obviously make your own procedural assets and still leverage the power of 5.2

    • @yesyes-om1po
      @yesyes-om1po ปีที่แล้ว +2

      this isn't AI art, you don't just input some words and get an instant masterpiece. Its a tool, not everyone is going to be able to utilize it and considering Ureal Engine is a paid service, which it should be. It isn't for just "anyone"

  • @KH25420
    @KH25420 ปีที่แล้ว +52

    Can't wait to use these updates for design! Every year UE gets better.

  • @This-Was-Sparta
    @This-Was-Sparta ปีที่แล้ว +103

    Wow, that's insane. Hard to believe that that's all being done procedurally...

    • @jryde421
      @jryde421 ปีที่แล้ว +3

      Ik right..I. can't wait to see people really push this to its limits.

  • @JairemieAlexander
    @JairemieAlexander ปีที่แล้ว +9

    This is so dope! I know all the creators are on the same flow right now, with imagining all this. It's amazing to get all these creative tools!

    • @PHIL-SPENCER-HATES-XBOXCONSOLE
      @PHIL-SPENCER-HATES-XBOXCONSOLE ปีที่แล้ว +1

      Yeah get “creative tools” just to ship a half made broken game in 2023 with microtransactions filled in it.

  • @HANNIBAL30ro
    @HANNIBAL30ro ปีที่แล้ว +13

    3:07 man even the tyre has spot on physics. its getting crazy and im looking forward to it.

    • @admiredgsu1217
      @admiredgsu1217 ปีที่แล้ว

      now we just have to wait for the price to go down, some better processing power, and better physics and movements. Which is gonna take a while but the future of this technology is gleaming

  • @themosticonicscenesinmovie8737
    @themosticonicscenesinmovie8737 ปีที่แล้ว +6

    This jaw dropping graphics reminds me of Turok game and VooDoo 1 :) I had same feeling over 25 years ago.

  • @ov3rdos311
    @ov3rdos311 ปีที่แล้ว +5

    The fact there are no LOD pop-ins is blowing my mind.

  • @highgaming1276
    @highgaming1276 ปีที่แล้ว +10

    Absolutely incredible the work that goes into these projects is unreal hats off

  • @David-vw5hf
    @David-vw5hf ปีที่แล้ว +13

    data compression technology is really gonna have to be put to the test if new projects are going to become far more dense. I wonder how much disk space this project uses...

    • @Jeremyzor
      @Jeremyzor ปีที่แล้ว +2

      They mention that the procedurally generated content is deterministic, making that environment code.
      The entire mountain range (outside of the handcrafted center) may just be a couple lines in a text file.

    • @dylankempthorne
      @dylankempthorne ปีที่แล้ว

      ​@@Jeremyzor Thats insanely cool

  • @danmastellotto9862
    @danmastellotto9862 ปีที่แล้ว +5

    The speed and integration of adding additional items is amazing. The quality of the forest is the best I have ever seen. Amazing Unreal Engine. This is not just limited to Gaming, I can see Google maps integrating this, Architects, Landscapers, Government Urban Planning councils, movies, people creating their own video backgrounds. Limitless possibilities.

    • @RxTerps
      @RxTerps ปีที่แล้ว

      It would cost way too much for them to implement this lol

  • @Gunz9511
    @Gunz9511 ปีที่แล้ว +86

    Yet we dont get games that look half this good.

    • @YoKyvo
      @YoKyvo ปีที่แล้ว +61

      Difficult to make a game with brand new or unreleased software

    • @thethiccdonut5257
      @thethiccdonut5257 ปีที่แล้ว +50

      It's cuz devs have to keep consoles and lower end PCs in mind when developing games too

    • @melkorstormcrown6939
      @melkorstormcrown6939 ปีที่แล้ว +8

      @@thethiccdonut5257 ok but give us the option to crank them up to this graphics. If a 4090 can’t handle this then whats the point of a gpu

    • @yourmomisgay1420
      @yourmomisgay1420 ปีที่แล้ว +1

      @@melkorstormcrown6939 it's not about that. The game has to look on console like it does on pc. If it looks better on pc, it'll affect console sales.

    • @HTFGamesStudio
      @HTFGamesStudio ปีที่แล้ว +39

      UE5 was released 1 year ago. A AAA studio needs 4/5 years to produce a new game. So for now we see only indie devs releasing games using this tools and indie devs cannot produce good mechanics in short time. Without speaking that there is a lot of Scam Indie studios that just take asset packs and keep the original level without making their own using those assets.

  • @garrettpayne5799
    @garrettpayne5799 ปีที่แล้ว +2

    when they did first person perspective in the vehicle, for like 5 seconds looking out the front looked legit real. Could be my small 1080p monitor but man. MAN. Can't WAIT for games coming out in the next few years!!!!!!!!!!!!!

    • @Mr_Mistah
      @Mr_Mistah ปีที่แล้ว

      That's assuming developers utilize this technology

  • @herpderpington
    @herpderpington 2 หลายเดือนก่อน +1

    I’m so glad I lived long enough to get here, I’ve been waiting my entire life for technology like this.

  • @TKRevRay971
    @TKRevRay971 ปีที่แล้ว +10

    Is there no 4k version of this stream?

  • @Shazbut-he3ne
    @Shazbut-he3ne ปีที่แล้ว +4

    3:35 looked so realistic I thought they'd switched to FMV and were just about to announce it

  • @erroldtumaque3430
    @erroldtumaque3430 ปีที่แล้ว

    Crazy
    The subtle movements of the truck really sell it

  • @HeavensDisciplesGames
    @HeavensDisciplesGames ปีที่แล้ว

    I look forward to trying out the procedural generation tools!

  • @pressxtojason
    @pressxtojason ปีที่แล้ว +17

    What an amazing looking Rivian ad

  • @LadyParysatis
    @LadyParysatis ปีที่แล้ว

    Incredible, i am looking forward to this release 💚🌿

  • @Marcousse
    @Marcousse 9 หลายเดือนก่อน +2

    3:35 that's INSANE ! the environment looks beyond real. Imagine what they're gonna be able to make in the future. This is just the beginning.

  • @DavosSeaworth
    @DavosSeaworth ปีที่แล้ว +3

    Bill Hader did a superb job at presenting this video.

    • @JJMartin_
      @JJMartin_ ปีที่แล้ว

      Lol you’re right. He does speak like him.

  • @BULLSHXTYT
    @BULLSHXTYT ปีที่แล้ว +8

    This is impressive and you guys are essentially god in computer graphics

  • @SilverDreamweaver
    @SilverDreamweaver ปีที่แล้ว

    This parallax-type of material is already giving me so many ideas.

  • @ceredev
    @ceredev ปีที่แล้ว +1

    The procedural assembly is crazy

  • @Rufnek2014
    @Rufnek2014 ปีที่แล้ว +24

    NOW we're talking. Artist/design team produces a base level design and the rest of the level design team takes over for content layout. Curious to see what's next. I would love to see current performance fps/timings. Hopefully more optimization can occur. Would also like to see them running an AMD base system for comparison to ensure consistent development on both platforms, rather than design around 1 to the deficit of the other.

    • @goranstojanov1160
      @goranstojanov1160 ปีที่แล้ว +1

      Yup soon in about 2/3 more years there will be ENOUGH stuff for DEVS to basicaly turn 90-95% of teh etam to make features,new content,make gaems longer with bunch of options while abrely any dev team is left to do these time consuming thinsg csb one dev with these tools will basicaly replace 10 to 20 devs so isnaetd of wasting 10-20 devs just to fill teh world nwo and in future that job will be given to just 2 or 5 people whiel eevryone else will be focused on making teh actual gaem mechanics,content.

    • @SilverDreamweaver
      @SilverDreamweaver ปีที่แล้ว

      @@goranstojanov1160 This is going to be MASSIVE. It will cut down on what needs to be cut out, allowing us to prioritize more... idealistically. I'm very excited.

  • @jamesgallagher7652
    @jamesgallagher7652 ปีที่แล้ว +18

    Very cool. Only thing that frustrates me about such demos is that no games ever look this good--even the original tech demo for unreal 5 a few years ago, which blew my mind at the time, hasn't ever been duplicated in a commercial game that I have seen. I hope developers can eventually start matching these tech demos.

    • @KoflerDavid
      @KoflerDavid ปีที่แล้ว +14

      These demos are demos after all. They are supposed highlight the full capabilities of the engine. But actual games have to make a lot of compromises. Most people won't put up with laggy gameplay or notebooks melting on their laps. Also, the effort for photorealistic rendering is wasted if it doesn't actually help making the game attractive to play. For example, by providing a more immersive experience, or by including more aspects of the natural world into the game. I'd say that since the advent of the Crisis series, a point of diminishing returns has been reached.

    • @michaelscott5962
      @michaelscott5962 ปีที่แล้ว +2

      That’s why I don’t get hyped until I see actual gameplay upon release. The final product can be much different than the original presentation.

    • @skinnypen15
      @skinnypen15 ปีที่แล้ว

      @@KoflerDavid 100% agree with you

    • @timfrolov7891
      @timfrolov7891 9 หลายเดือนก่อน +3

      7000 polygons per car? No game will ever have that in production...

    • @activision4170
      @activision4170 2 หลายเดือนก่อน

      Can yall stop caring so much about graphics, it's like the least important thing in a game

  • @kylespevak6781
    @kylespevak6781 ปีที่แล้ว +2

    1:40 Even the sound technology is insane

  • @Basketo1
    @Basketo1 ปีที่แล้ว +1

    Amazing, I hope it continues to develop like this. Greetings

  • @nohsara
    @nohsara ปีที่แล้ว +47

    That demonstration was incredible

    • @Kabodanki
      @Kabodanki ปีที่แล้ว +2

      that's the goal though

  • @dotso666
    @dotso666 ปีที่แล้ว +4

    Will this demo be available for unreal 5.2?

  • @wolfe1970
    @wolfe1970 ปีที่แล้ว +2

    When a driving game becomes a real adventure, id love to spend days just driving through the jungle like this, put in a few animals and some ambient sounds and you'd almost feel like you where there

  • @Ghettochild.2600
    @Ghettochild.2600 ปีที่แล้ว +1

    Looks so good in 1080p. I sure hope they upgrade their camera to 4k so I can see this on my 4k oled properly.

  • @B4NTO
    @B4NTO ปีที่แล้ว +4

    God I wish we had this level of details in a Survival Game in style of Rust but with how it used to be more primitive without all extra helicopters and such. Would be so cool to have these dense forests to build your base in and explore the world. Really awesome to see these showcases

    • @lokmanhossain7544
      @lokmanhossain7544 ปีที่แล้ว

      Basically ARK survival evolved

    • @B4NTO
      @B4NTO ปีที่แล้ว

      ​@@lokmanhossain7544 I never got a good feel for ARK, not sure what it was with it that I didn't like.

    • @admiredgsu1217
      @admiredgsu1217 ปีที่แล้ว

      @@B4NTO I'd love a medieval survival/exploration/multiplayer game. There are castles scattered around with nothing but dense forests surrounding with hidden secrets within. Realistic graphics and multiplayer. Never knowing if your going to meet someone around the corner. Contracts, Roleplaying for those who are into it, and giant battles for those who love PvP.

  • @jakubfrei3757
    @jakubfrei3757 ปีที่แล้ว +17

    This Is so incredible...... We Are closely but surely stepping to age when games Will be hard to notice if are actually reality or not

    • @hugopereira5640
      @hugopereira5640 7 หลายเดือนก่อน

      That's what me and my friend spoke about in like 2009 when I was in middle-school and the XB360 and PS3 were all the rage, nah that time is NEVER going to come my friend haha

  • @mariqueflores3342
    @mariqueflores3342 11 หลายเดือนก่อน +1

    At the end of the day, it’s up to the game developers on how far they want to take their video games in regards to attention to detail and how much creativity they want to pour into their products. It’s not just the software/hardware that they use but how they use it.

  • @mastafu80
    @mastafu80 ปีที่แล้ว

    Incredible progress

  • @staggabob
    @staggabob ปีที่แล้ว +8

    I've got to say, Crysis STILL holds up in 2023. Quite incredible for a 15 year old game....

  • @mateiignat9914
    @mateiignat9914 ปีที่แล้ว +8

    Just imagin if grand theft auto 6(gta6) will look like this. It will be to perfect or if will look even better i will have no words

  • @archiviztutorials
    @archiviztutorials ปีที่แล้ว

    i really like the way you can add object adn sorrounding is updating based on the object. is that something that will come straigt out of box or will i need to do some coding to get that or will it be a isntallble plugin?

  • @JenicekUK
    @JenicekUK ปีที่แล้ว

    reminds me when the 3Dfx pop up, well done Epic!

  • @Shinky101
    @Shinky101 ปีที่แล้ว +3

    Looks epic!

  • @JazekFTW
    @JazekFTW ปีที่แล้ว +7

    Now imagine star citizen with this engine ._.

  • @zhangliao161
    @zhangliao161 11 หลายเดือนก่อน

    I watched this 2 months ago. Now i was showing this to my coworkers and getting my mind blown, again.

  • @DaFallenOne1
    @DaFallenOne1 ปีที่แล้ว

    My plan is to grow a bioluminesence backyard/water feature. I will, however, be using uv paint, projectors, and lumilor electric paint. My main issue is trying to figure out the glowing algae for the water talking to companies about how to sustain longevity.

  • @user-oe7zg7ht6i
    @user-oe7zg7ht6i ปีที่แล้ว +4

    I hope they make another need for speed

  • @Real_MisterSir
    @Real_MisterSir ปีที่แล้ว +14

    Now we just need an AI system that can create the basic blueprints for environments and procedural setups - at that point world generation will become so powerful that artists can focus their energy 100% on just working out the immersive details. That would be the true game changer, when the tediousness of blueprint and node work basics are approachable and less time consuming compared to now.

  • @kaushikdr
    @kaushikdr 8 หลายเดือนก่อน

    Part of me is so fascinated by this but also astonished that some of our brightest minds are working on creating an opal texture for cars in video games.

  • @TrippyTakaGaming
    @TrippyTakaGaming ปีที่แล้ว +4

    why is this not in 4k 60 hdr, lul.

  • @tensay3954
    @tensay3954 ปีที่แล้ว +4

    I think this is great time to rename Unreal to Real Engine

  • @tonyb1984
    @tonyb1984 ปีที่แล้ว +5

    I'm so grateful that everything I had envisioned and hoped for as a child has come to fruition. This is truly remarkable stuff. Massive amount of respect to all involved now and the ones before 🙏🏻👏🏻

  • @supertyfon1736
    @supertyfon1736 ปีที่แล้ว

    Aw man, I can just imagine the scenery starting at 5:00 being implemented in Microsoft Flight Simulator. That scenery looks a lot like Zhangjiajie in China.

  • @huh5950
    @huh5950 ปีที่แล้ว +1

    I'm I'm Uni and sometimes I forget because there are things I have to learn that don't immediately interest me but new technology and software will NEVER cease to amaze me

    • @ghifariakbar7999
      @ghifariakbar7999 ปีที่แล้ว

      sounds like you got into the wrong major

  • @ImpreccablePony
    @ImpreccablePony ปีที่แล้ว +18

    I've seen a lot of very impressive stuff over the years. How come they never make it to actual games lol.

    • @TechnoVisionTV
      @TechnoVisionTV ปีที่แล้ว +11

      Considering games takes 4+ years to develop and they usually prioritize graphics that can run on cheaper hardware, you likely won’t see new engine features utilized for 4-8 years after it’s announced.

    • @Soothsayer99
      @Soothsayer99 ปีที่แล้ว

      A Plague Tale: Requiem. That game uses UE5 and it's the actual most gorgeous game

    • @Soothsayer99
      @Soothsayer99 ปีที่แล้ว

      Nop

    • @Chris-iw1gn
      @Chris-iw1gn ปีที่แล้ว

      @@Soothsayer99 Sletchman is right. It doesn't use UE5.

  • @AlphaEnt2
    @AlphaEnt2 ปีที่แล้ว +12

    Good, a new video about an engine that's used on about everything, except the game that had the name of the engine XD

    • @endjfcar
      @endjfcar ปีที่แล้ว +1

      Well it just came out. You know game making takes time, right?

    • @AlphaEnt2
      @AlphaEnt2 ปีที่แล้ว

      @@endjfcar I know, i make games XD
      But also, last singleplayer unreal came out almost two decades ago. So, definitely they did had time.
      Unreal engine is no longer about unreal, but about the engine.
      They even delisted all unreal games from steam and gog, so they are no longer accessible to new players.

    • @qyoinqyuri
      @qyoinqyuri ปีที่แล้ว +2

      @@endjfcar He's referring to cancellation of Unreal Tournament, the game that started with the engine :P.

  • @michealholloway508
    @michealholloway508 ปีที่แล้ว +1

    Can't wait to to compile shaders

  • @maksoz_mtb2924
    @maksoz_mtb2924 ปีที่แล้ว

    i wonder what up with nanite,foliage, flicker etc errors ? are they gone ?

  • @pen12345
    @pen12345 ปีที่แล้ว +4

    Sadly we will never get any games with 5.2 for another 5 years

    • @litjellyfish
      @litjellyfish ปีที่แล้ว

      Why not?

    • @litjellyfish
      @litjellyfish ปีที่แล้ว

      @@Sletchman well I mean you can upgrade a project during development. Also many of this features are updates to systems that already exists. So half of the new features could rather easily be adjusted for a game already in development. Also if those 5 years usually at Least 2 of those are spend in preproduction. So that means that tech wise often the pure production tile goes down to 2-3 years.

  • @sonicthejetsetbeat7465
    @sonicthejetsetbeat7465 ปีที่แล้ว +4

    This full demostration was incredible!
    I dunno what EA, Microsoft, Capcom, R⁎, Bethesda, Sega including & other game companies are doing but they better use UE5 and get to it! 😍😍

  • @user-mc8ql5rf7y
    @user-mc8ql5rf7y ปีที่แล้ว

    Awesome!

  • @Ray__E
    @Ray__E ปีที่แล้ว

    Seriously impressive

  • @wolfvsky
    @wolfvsky ปีที่แล้ว +3

    An all-out remake of the most powerful games released 40 years ago, this engine is an induction of a buried feeling

  • @damiloification
    @damiloification ปีที่แล้ว +3

    Imagine all of those Rule 34 videos on PH using UE5 😍😍😍

  • @M.Godfrey
    @M.Godfrey ปีที่แล้ว

    this is going to be a wild ride ladies and gents

  • @spyro440
    @spyro440 ปีที่แล้ว

    If they now manage to fix performance and shader compilation/PSO gathering stutter, future looks bright for Unreal :)

  • @citadeloflotus
    @citadeloflotus ปีที่แล้ว +10

    Uncharted 4 was already beautiful, but imagine seeing it run on Unreal Engine 5 !

    • @303TAG303
      @303TAG303 ปีที่แล้ว

      time to remaster

    • @CerinAmroth
      @CerinAmroth ปีที่แล้ว +1

      Or red dead redemption 2

    • @John-996
      @John-996 ปีที่แล้ว

      ​@@CerinAmroth Looks insane on PC only issue is how good would the Physics Be on unreal. The Rage engine still feels ahead of its time.

  • @ramanrafiq7888
    @ramanrafiq7888 ปีที่แล้ว +5

    Honestly this is literally mind blowing, just being able to render 71 Million polygons that easily is crazy alone and with the rest of it realistic lighting, material, physics, its just crazy I cant wait to use this.

    • @Kabodanki
      @Kabodanki ปีที่แล้ว +3

      these amound of polygons comes with the cost of storage space. I hope studios will be mindful about that, and just not shoving any asset as it will work anyway.

    • @ramanrafiq7888
      @ramanrafiq7888 ปีที่แล้ว

      @@Kabodanki it's still better than the cost of GPU usage to render those polygons, you do need a powerful GPU but man I remember calculating meshes with over a million polygon was a dream for some

    • @lucifer0405
      @lucifer0405 ปีที่แล้ว +1

      @@Kabodanki I believe thats what nanite is for.

    • @saphirah6584
      @saphirah6584 ปีที่แล้ว +1

      That is not a big issue to be honest.
      I created a VR demo using Quixel Photorealistic assets.
      We used around 150-200 assets including trees, highly detailed walls with more than 180 Million Polys etc... The mesh data was just around 1GB, which is nothing compared to big title games.
      What actually was a big deal though was texture size. We used 16k textures, and our „little demo“ blew up to 25GB. Because if you just use Quixel, you have 4-5 Texture maps per asset, and you can not share them between assets.
      So: polycount is really not the problem with UE5

  • @laporpomatakungsi1513
    @laporpomatakungsi1513 ปีที่แล้ว

    and then add memory object location so when we run into those trees or branches and sometimes later we go into the same spot it would look the same. how crazy is that

  • @toyo8460
    @toyo8460 ปีที่แล้ว

    That's insane!

  • @Onb3k3nd3
    @Onb3k3nd3 ปีที่แล้ว +4

    we need a lot of more power from graphic cards dan the ones we have now , a 4090 aint gonna make it

    • @Raztal
      @Raztal ปีที่แล้ว

      I cant see this demo on a 4090 with more than 60fps. Or am I wrong?
      This is too heavy foliage, even with nanite and procedural stuff going on

    • @Onb3k3nd3
      @Onb3k3nd3 ปีที่แล้ว +2

      @@Raztal i was thinking more like max 30 FPS at best :O

    • @codishotwell150
      @codishotwell150 ปีที่แล้ว +2

      dev just said at the end of the video that UE5 was ran on an 4090

    • @Raztal
      @Raztal ปีที่แล้ว

      @@codishotwell150 thanks

    • @Onb3k3nd3
      @Onb3k3nd3 ปีที่แล้ว

      @@codishotwell150 i know but it was a demo, imagine this in a battliefield or COD game with lots of stuff hapening at once on the screen...

  • @WorldWithoutApples
    @WorldWithoutApples ปีที่แล้ว +2

    Imagine a photorealistic environment that is procedurally generated by an AI and we can experience those environments through a VR headset.

  • @florian1514
    @florian1514 ปีที่แล้ว +2

    I wanted to study game graphics by the end of the year. But now that I see this I'm not really sure if there is still use of it. Ai is doing everything so much faster than I ever could

  • @DJJOOLZDE
    @DJJOOLZDE ปีที่แล้ว

    Wish someone would make a game that incorporates all these crazy features :D

  • @ouki4925
    @ouki4925 ปีที่แล้ว +4

    problem is that game devs will recycle assets that end up looking the same as each other

    • @SilverEye91
      @SilverEye91 ปีที่แล้ว +4

      That's not true. This way game devs can reuse assets and make them look different. That's the point. Game development relies on asset reusing, and doing so in much better ways to get apparent variety.

  • @florianpreisser4050
    @florianpreisser4050 ปีที่แล้ว +19

    Nice how they try to calm down 3D environment artists at the end - "we believe there is always the need for handcrafted art and these are tools". Yes, but once there were 50 people working on something one person can do with this. It's impressive and exciting, but don't act like people won't loose jobs in masses with these generative tools.

    • @Danuxsy
      @Danuxsy ปีที่แล้ว +7

      Yes but that means we can get our games in 3 years instead of 5 for example, so we don't have to wait so long!!

    • @KevElv
      @KevElv ปีที่แล้ว +6

      @@Danuxsy these expectations are what's killing game developers in gaming companies

    • @florianpreisser4050
      @florianpreisser4050 ปีที่แล้ว

      @@Danuxsy Oh man, I would gladly fire every developer immediately if that means I can play my games a few days earlier

    • @woodenplayingcards
      @woodenplayingcards ปีที่แล้ว +4

      Adapt to change and no jobs will be lost, just imagine what these 50 people can create now.

    • @Danuxsy
      @Danuxsy ปีที่แล้ว

      @@KevElv good, i hate the modern game devs

  • @RifleEyez
    @RifleEyez ปีที่แล้ว +2

    Am I the only one who gets super hyped to imagine where things will be in like 30 years when I'm 50-60 years old, kid moved out, semi retired (we'll see) and imagining what games will be like then?

  • @dylankempthorne
    @dylankempthorne ปีที่แล้ว

    The fact we can create things that look like this just blows my mind.

  • @sainterasmus4545
    @sainterasmus4545 ปีที่แล้ว +3

    Jesus Christ

    • @dac3298
      @dac3298 ปีที่แล้ว

      is Lord! John 3:16

  • @olafmatyko2327
    @olafmatyko2327 ปีที่แล้ว +8

    Looks great, but 30 fps on this kind of machine with 4090 doesn't look promising for current gen consoles.

    • @ScottWaa
      @ScottWaa ปีที่แล้ว +2

      Why build a next gen engine for old equipment?

    • @aboveaura4817
      @aboveaura4817 ปีที่แล้ว +8

      Which is why no game looking like this will be made in the near future.

    • @darinsteele7091
      @darinsteele7091 ปีที่แล้ว +3

      this engine is for the future, it's gonna take like 5 years and $2,000 card. it's not worth looking at this stuff now.

    • @robertrohrer8535
      @robertrohrer8535 ปีที่แล้ว +2

      Keep in mind it's real time and common baking practices will make it run better that and actually building the project

    • @reganator5000
      @reganator5000 ปีที่แล้ว +1

      no, but it'll be great for the guys making the backgrounds for films for the time being (unreal generally being the engine of choice for volume light stages, because it means the director can adjust the set more or less in real time, even though it's not actually there)

  • @DoMa94
    @DoMa94 ปีที่แล้ว +1

    This engine is so extremely ahead of its time, feels like we are watching a 2050 video

  • @M00SHTY
    @M00SHTY ปีที่แล้ว

    need 4k video for this really

  • @R.I.P_clan
    @R.I.P_clan ปีที่แล้ว +6

    This is why game development is taking longer and longer.
    Wasted time spent developing pointless details that Don't add to the fun in a game.
    Yeah its beautiful but that'll quickly wareoff, especially when more n more games look like this.
    Theres a reason why botw , TW3 & gta are rated as some of the best games ever made and they're not in the top 50 when it comes to graphical detail.
    The mainstream Games industry as a whole need to reevaluate their creative direction.
    I don't need to to be able to see microorganisms on surfaces or ants in the grass as a detail when um playin unless its essential to the gameplay in some way.

    • @SilverEye91
      @SilverEye91 ปีที่แล้ว

      That's a very ignorant point you have that just shows that you don't know jackshit about what you're talking about. All of these improvements to the engine allows game devs to work quicker.

    • @ZrKy7
      @ZrKy7 ปีที่แล้ว +5

      Uh no? You do realize this is supposed to shorten the pipeline?

    • @pottingsoil723
      @pottingsoil723 ปีที่แล้ว +3

      Amen.
      GAMEPLAY > GRAPHICS x1000

    • @R.I.P_clan
      @R.I.P_clan ปีที่แล้ว

      @@ZrKy7 your talking about procedural generation yh that will help build out the general landscape quicker true and I'm all for improvement in tech I just hope the Time PG can buy them is isn't spent fleshing out unnecessary details, If you want large bloated games like ac Valhalla or forspoken in a short time span then sure that'll be great for u.
      But I'd prefer a handcrafted experience.
      This is why rockstar games have been the pinnacle of the industry because their games are handcrafted but PG can help build out maps quickly especially for games like battle Royales .

    • @R.I.P_clan
      @R.I.P_clan ปีที่แล้ว

      @@ZrKy7 i wanna hear more about environmental destruction as opposed to unnecessary environmental details. I wanna have fun in a game.

  • @soju506
    @soju506 ปีที่แล้ว

    Does anyone know if this foliage is on the bridge or marketplace?

  • @joaovictoraraujo3399
    @joaovictoraraujo3399 ปีที่แล้ว +1

    UE5 é incrível

  • @mahatmagundi6747
    @mahatmagundi6747 ปีที่แล้ว

    Amazing!

  • @chadly805
    @chadly805 ปีที่แล้ว +2

    Epic continues to crush it

  • @RiplayVasiI
    @RiplayVasiI 6 หลายเดือนก่อน

    Your pc be goin b-💥

  • @mgrinz.ireneuszukaszdzitko1348
    @mgrinz.ireneuszukaszdzitko1348 ปีที่แล้ว +1

    Elegance and specify precision animation in this type high computer technology game - demo, construct more horizontal effect's for view.😯⌨☺

  • @titan5914
    @titan5914 9 หลายเดือนก่อน

    Technology is growing 👍

  • @misterpeanut718
    @misterpeanut718 ปีที่แล้ว

    What’s the Weather Channel doing with it?