Space Engineers is one of my all time favorite games, but it desperately needs something to do - be it a campaign, PVE, more impactful exploration. Once you build your first flight capable spaceship you've basically done everything (modding aside) (edit typo)
EXACTLY how I feel about it. It is one of the best ideas ever, but I need a reason to build ships and bases. Thousands of hours in it and I always get bored when I start building off planet.
may i interest you in a game that failed in marketing but is amazing and everything you may have wanted from space engineers, try checking out starbase from frozenbyte
@ yeah if only they realized how close they are to one of the world's best space sims... If they spent the next five years developing PVE content, lore, missions, progression, procedural generation, and reasons to explore/expand/exploit, they'd have a better space sim than is currently on the market. They could even turn it into a 4x game where you're on the ground building and engineering the problems yourself, building your own blueprints like Stellaris on steroids.
The last update has added a lot of PVE in a form of Factorum faction where different branch of engineers spawn in the system and provide a pretty strong PVE battle where you may gain special blocks that can't be found anywhere else. You need to cut these blocks loose and attach them to your ships. It's a lot of fun and I finally have something to utilise my ship print against 🙂
very different, same company, same devs, still working on the first game for another year or more. KSP2 was different publishers and devs and a debacle.
@@ravenheartwraith SE2 devs have had it's own issues. People would be wise to not jump on a promise of a future game some time down the line but wait until they have delivered a product on their end before bying.
@@ravenheartwraith Don't take what companies say at face value. SE1 still have many issues that have not been fixed, especially multiplayer issues. Issues that have not been fixed even despite them dropping SE1 from EA after 10+ years. I will not be dropping money on this before they prove they have a full fledged and working product which SE1 still isn't in some game modes.
Played Space Engineers since EA in 2013, thousands of hours and still playing today with great mods. I almost never pre order games these days but these devs have proven their trustworthiness over a decade, I look forward to SE2 and complete game dev tools for modders! will be amazing.
I bought the original in early access, tinkered with the creative mode a bit, forgot about it. And then years later a youtube video popped up with a guide to the planetary survival mode and I was amazed how far it had come, and spent many, many hours playing it. So I don't have a problem supporting SE2 in early access.
Great to see you covering SE2! SE1 was fantastic, and SE2 looks like it will be a game-changer. One suggestion, though I’m sure you’ve thought of it and may not have had the time, consider including related video content with your transcript. There are many official videos that perfectly showcase the talking points you addressed, but the footage in your video feels completely unrelated. Other than that, I’m excited to see more SE2 coverage on your channel. Thumbs up!
This is exactly what i needed, i had a huge addiction for SE, my first hour was amazing my pod tumbled on a hill, had a blast solving it. First i dig a little and it rolled damaging even more, i ended installing an hydraulic piston. Pure procedural unscripted joy from the first minute to the last.
Just a heads up if you’re curious about this game: Keen decided to build SE2 from the ground up so if you buy the alpha now, you will basically just have SE1 early alpha from 2014 ish (which they are also selling on steam) but with better graphics and a different grid system. That’s it. SE2 will not have any of the content that’s currently available in SE1 for another good few years still according to their own roadmap, and what’s worse is the topic of wether owned DLC from 1 will port over to 2 hasn’t even been mentioned once by the devs despite it being a very popular question and the devs have hosted multiple hour long livestreams talking about SE2 and its planned features. it took until about 2016 before SE1 was entertaining enough to play for more than a few hours, and on top of that they’re charging $30 on steam for SE2 alpha access. It feels I teensy bit sketchy to me personally and reminds me a little too much of KSP2’s situation, but spend your money how you want.
The game's been rewritten from the ground up in VRage3, so NO, its not just SE1 with a graphics overhaul, they recreated the game with a literal better physics system, which means better collisions, destruction, building, flight, movement, and lighting to boot. I doubt they used any code from SE1 at all, they likely used it as reference for how to improve new code going into SE2. As for DLC, that question makes no sense whatsoever. It's DLC for a completely different game, in the same way you don't get to use any DLC from Oblivion on Skyrim, or anything from Fallout NV on Fallout 4. They'll likely create completely different DLC and all of that won't come for a WHILE. YEARS likely.
Devs actually addressed the DLC question clearly saying that it's not going to happen (understandably, it was a stupid question anyway), not only they don't want to do it, but also for licensing issues.
I didn't even have a clue that there was a sequel in the works! The first was a bit too janky when I first tried it many years back, and I never could quite get into it. I may have to try and follow the sequel and try again.
id recommend following along! SE, despite some of its jank, is SUCH an enjoyable game, i dont think ive had a game like this be so addicting in this style the late January is gonna be the first Vertical Slice of the game, where the basics such as creative mode and common building parts will be usable, and the game will expand in that way until release. thats how the first game developed as well, so theres no pressure to buy the early access if it looks too buggy for your taste
SE 1 player here, i like the game but the menu gui is so god awful that its highly unpleasant to deal with ships that have over a dozen inventories or so. god help you if you're docked to a station.
As an early adoptor of SE, the menu doesn't bother me, but that's because I was there for every little update over the past 10 years. I 100% recognize that it's a lot to take in for a new player.
Now we're talking! It'll be awhile before this is a game rather than a tech demo, so I'll be playing SE1 for awhile yet. Still very excited to see SE2 announced and launched as an alpha.
Bro, this is a MASSIVE improvement. The og game didn't have just ONE grid system. It had 2. Large and small grid. SE2 will have them joined together. Thats big. It will also have improved graphics(duh), improved physics, a more lively universe(compared to the emptiness of SE1) and later down the line, WORKING, SIMULATED WATER
@@ctsquad501st3 Yeah, still a lot of the same issues and gripes I had 5+ years ago. I got sick of waiting for the game to be fixed after 10+ years while having my time wasted. Still a nightmare to run any kind of server or make much progress without the game dying. Not impressed with releasing it out of EA just to sell DLC that splits the workshop at around the same time they abandoned ME. It's all well and good having these improvements on paper, but don't get your hopes up so high and stop taking everything a company says at face value.
Would still love to see you go back to previous “new” and early access space games you’ve covered in the past to see where they are now. Cheers and happy new year from the US.
Remember, the first early access is focused on Creative, there isn't that much to do except play with the new build system! The features and content will come later. It will be like SE in 2013 at this point, so do not get disappointed initially.
Those of us that have bought SE at launch, have been using the grinder for greater than 5,000 hours, bought all of the DLC, waited every Tuesday for new updates, watched every video and even the live stream, downloaded SE Toolbox on their mobile to plan their next starship while at work, subscribed to the newsletter for the cockpit and have had Lord Clang visit them in their sleep night after night should get a veteran discount. Just saying.
Times like this make me miss having a gaming PC. I was a software tester for years, and this is exactly the sort of game I would love to give feedback on.
I was given an ultimate edition review key for SE1 about a year ago. I gotta say its certainly special but its very niche. If you can find yourself into its rather complicately controlled building system, youll certainly find your fun in its creativity. The long term for the survival however, was always very shallow. There isnt really any goals other than build more stuff for the sake of it. I hope SE2 addresses that.
Preordered as soon as it dropped. I figured with around 13000 hours in the original I’m not throwing money away even if it falls flat as my entertainment dollar (£) has been extremely well spent with Keen.
Honestly I kind of wish someone would just smoosh Space Engineers and Empyrion together as they both have their good points. I can't see Eleon doing a an Empyrion 2 that would ever actually turn up.
The two biggest things that always bothered me are performance and that all ships can reach the same maximum velocity. If they fix just these two I'm already sold
@@2KOOLURATOOLGaming I mean like preserving your inertia as you float through space rather than coming to an abrupt stop when you stop thrusting, as seen in the video. Yes, it's Alpha so I'm not expecting that yet but it would be nice in the final version. Having a speed limit is probably fine, since if you don't have a speed limit you could easily get yourself into a bad situation. Mostly I'm just talking about objects preserving their inertia.
@Recon777x Clearly you've not seen or played any Space Engineers. The game already has a robust physics engine and things work just like you said. Objects in motion stay in motion. Not sure what part of the video you're refering to but SE2 will be the exact same. Everything in the game has inertia and you can only stop by applying a force from the thrusters. The 1st game has a default speed limit of 104m/s because the physics engine can't handle everyone whizzing around so fast. SE2 will have a 300m/s speed limit.
All this years you been talking about Elite Dangerous and space games in general and you rarely or never talked about Space Engineers. This is the 1st time you do afaik. I thought you were ignoring it on purpose. I literally stopped playing Elite Dangerous to play Space Engineers, it became my favorite Space game. In that game I could do all the things I couldn't do in Elite, and PvP is better.
I would totally prepurchase this, but i run linux-only for a few years and will have to wait for a little more info on that. It *should* be fine though.
The raytracing is very obvious here. You don't get such seamless reflections and accurate GI without RT in a game like this where everything can be created or destroyed. Great graphics aren't essential but this is very welcome.
They said its set in a single star system with only a few planets. Not saying that's a bad thing but if only they'd have added a procedural galaxy to explore it could rival games like Elite for limitless exploration opportunities and endless gameplay, with its already fantastic looking base and ship building to get out there and explore it.
I have no idea if it's in their plans but they could always add more systems later. It makes sense to me to promise and deliver something smaller and manageable, then expand when it's working well enough.
@@Elwaves2925 That's true. Hopefully they will at some point, even if its a DLC. I loved Space Engineers 1 but found it limiting after a while, as far as exploration went anyway (same planets over and over again on every play through). But I guess the focus of that game was the building and creativity. Its been 12 years since then though and I think there's room for expanding a game like this, especially after seeing other games like Elite Dangerous showing the way in how to do it.
To be faaaaair... iirc, they didnt even want to add planets in the original. The community kept begging for it, so they added them. They had other plans, but they nixed them to add planets asthey wanted to come out of EA.
2500 hours in Space Engineers here, and whilst I am looking forward to SE2 I do have concerns. The move away from Steam Workshop to MOD IO is a worry, the impression I got from the stream is that they want to have a single location for MODs for PC and Console(if/when it comes), the problem with this is that a lot of the best MODs on the Workshop messed with the engine at a more detailed level that just blocks with new numbers/looks, and there is a good chance that the consoles wont be permitted to have these sort of things, just look at Farm Sim. So PC players are going to end up with a dumbed down set of MODs to only what will be permitted on console. I am also not sure Keen are capable to pull this off, they seem to move at a snails pace at the best of times, SE1 was in EA for a very long time, and by the end of it they have gone mad with the DLCs. They have been promising to improve survival for years and pretty much nothing happened. They are releasing SE2 with the bare minimal features, about the same as they had when they released SE1 all those years ago, I would have expected more of the original in the game at launch.
im an empyrion guy through and through but this looks like it can offer a lot that egs cant. especially in the ship physics department. ill just wait and see if it ends up being and actual GAME, with things to do, instead of just a sandbox.
In SE on console Mods can be restricted simply because the likes of Xbox don't permit programming language code segments that allow SE Mods on PC to work as designed. Making blocks that are aerodynamic and generate lift is possible on PC SE - but the code for that is disabled and not permitted on Xbox.
It will be a huge success if they let people be completely free in that game. Meaning be able to have weapons and explosives and let them do wars between each other. Huge potential for that with that engine and destructible environment/ships/bases.
Not seen anything in the trailers that have suggested this will be worth jumping into early. If it wasn't for mods SE wouldn't have survived on the trickle of blocks added by dlc's, water mods been around for a fair while although it is limited to things that float and the ones that add npcs are way better for gameplay than the recent patch encounters which lean heavily into player goes to x & triggers a hostile spawn of some kind.
Definitely interested in this as long as they've sorted the couple of issues I had with SE1. As a builder, I hope they add a proper creative mode without any hostile attacks as those attacks were the thing that put me of SE1. If there was a way to do it, I never found it. It looks promising and I'll be keeping an eye on it.
I mean the first one's still riddled with issues. The second one proclaims to fix some of those problems, but I'll believe it when I see it. I want it to be good, but Keen doesn't have the most amazing track record. First game wasted a lot of my time with technical problems. SE is also the only game they haven't abandoned, but they pulled it out of EA before it was ready IMO, so they could split the workshop with loads of DLCs. That said, the second game sounds good, I hope it is. I'll probably wait until it's done to buy if it's actually good.
fingers crossed for a playable game in a few years! love the concept but the original is just too janky and kinda...open ended? empty? like space is I suppose.
If you think this is better or more progressive than what Star Citizen is doing in 2025 than we have very different ideas about what a true space sim is.
Can you specify that? I can fly every ship in SE. I can even do contracts and raid stuff with friends, there are no npcs to shoot though I find this good as I don't like to play a murder simulator.
@NoSTs123 well. To start with, the only loading screen in SC is the 1st one. We have two full star systems to explore and play in. There is full ship salvage, ship or on foot mining, bounty hunting on foot, and in ship, cargo running with fully physcalized cargo. Full Eva in space. Countless ships with full and detailed interiors. Full cities on multiple planets with shopping and missions. In 2025 SC will have basebulkding and crafting. Also there is a slight survival mechanic in where we have to drink and eat every now and then. Its not intensive, but you have to plan your excursions. There's medical game play. And there is about 500 per server. All with no loading screens.
@@tweaked74 Here we have twp loading screens since it loads into the menu and then into the game session of your choosing. You can create your own Star system with hundreds of different Plants of your choosing (though most planets are tiny compared to Earth and the sun is fake). we can savage every little bit of a ship on foot or in ship, we have a bounty hunting sytem on the Multiplayer server (my whole base was once destroyed becasue I pissed off a faction too much). We have full EVA in Space, Infinte amounts of ships with an Interior you can design. We have around 4 Cities which can be fully salvaged to the last Steel Plate. There are Stations where we can shop and take missions, we have base building since 2015 and also with mods you get full on survival and in base you have to find water to make Oxygen and Fuel. We have servers with 32 Engineers max server, though there are modded ones with up to 200 (these may or may not have loading screens) There are no NPCs stanidn on chairs (because we have no NPCs) Its either PVP or you against drones and Automated Ships or Stations. though AI is really clever even with custom built ships. SE has no reetry effects and atmospheric drag (though thats possible with mods). SE has ways to make the player be very creative and Ingenious. And I have to admit, the bounty Stuff and Missions seem a bit tacked on as you can forego that gamplay loop entierly and just extract resources directly form Astroids and Planets without having to interact with anyone or anything you have not build yourself. Oh and we have jank, a lot of it its so janky we call it Clang. And the Planets dont move... But you can destroy one wih enough dedication you can bobm or mine away every voxel, some mods add more efficient ways to destory them. Mods are just two clicks to Install via the Steam workshop. I tried SC it on the free weekend my PC crashed after a few minutes beacuse 16gb are not enough anymore. I made it to a Tram in my 5th attempt but it was so laggy I couldnt get out on my stop in time... It was great fun. I may return once its out.
@@NoSTs123I was about to explain to you two how that is simply not true but realized if you don’t already see it you are too dumb to understand anyway :P
@@engineer1178 Don't call people dumb. It makes me dislike you. And brings only more hate to the world. It will have a less convoluted engine and improve much stuff the Team cant tackle without a rewrite. I am aware of that. Is it he the best option right now? No, its not out yet. Will it be the best Option when it releases? Most likely not since new games are always full of bugs. Will it be the best Option in a decade for a SE game? Probably yes. Will it have my favorite mod on release? that means it has less stuff. Will it run worse on my PC that's chugging on SE? if yes that means worse performance on my PC. I can understand College Math i can understand what ever you have to say. :P
A lot of peeps are angry at the state of the game, but I'm completely onboard with the idea, it's a complete engine rework, and nowadays you dont get a unfinished release regardless of early-access
So let's put this to the test for new games. 1. It's not out yet 2. When it does come out it would be in "Early Access" for god knows how long. 3. If it ever does get a v1.0 release it's likely to be unfinished junk. 4. It will likely perform like crap. 5. After all that its likely to be shallow, poorly written and infested with DEI nonsense. Here is hoping but I am not holding my breath anymore.
Used to be interested in early access games; now the attitude is one of show me games only when they're considered finished - not that games are finished nowadays like they had to be when sold on CD or floppy diskette because games can now be patched and updated and some developers do abuse this.
Please OA, don’t do space engineers 2 like you did KSP2. Please don’t hype this. It’s a pure money grab that reeks of KSP2 vibes. They’re making you take 100 steps back in time and re-releasing the game with a 2 at the end. This is a train wreck waiting to happen.
Are people really buying this? This game will be trash just like the first game. Nothing to do in another empty world meaning all your creations are being built for nothing. On top of that, they'll release a bunch of DLC that has content from both modders and stuff they make that should have been in the base game that will cost more money all together than the game itself, while having more useless garbage like emotes that nobody has ever asked for to fluff the price of the DLC's even more. The devs are greedy scum. Huge pass.
Space Engineers is one of my all time favorite games, but it desperately needs something to do - be it a campaign, PVE, more impactful exploration. Once you build your first flight capable spaceship you've basically done everything (modding aside)
(edit typo)
EXACTLY how I feel about it. It is one of the best ideas ever, but I need a reason to build ships and bases. Thousands of hours in it and I always get bored when I start building off planet.
may i interest you in a game that failed in marketing but is amazing and everything you may have wanted from space engineers, try checking out starbase from frozenbyte
@ yeah if only they realized how close they are to one of the world's best space sims...
If they spent the next five years developing PVE content, lore, missions, progression, procedural generation, and reasons to explore/expand/exploit, they'd have a better space sim than is currently on the market.
They could even turn it into a 4x game where you're on the ground building and engineering the problems yourself, building your own blueprints like Stellaris on steroids.
The last update has added a lot of PVE in a form of Factorum faction where different branch of engineers spawn in the system and provide a pretty strong PVE battle where you may gain special blocks that can't be found anywhere else. You need to cut these blocks loose and attach them to your ships. It's a lot of fun and I finally have something to utilise my ship print against 🙂
"This could be one of the biggest space games of 2025" - Thank you! We will definitely try!
After KSP2 I am permanently living in a state of "wait and see".
very different, same company, same devs, still working on the first game for another year or more. KSP2 was different publishers and devs and a debacle.
Wise choice. Now if the masses would just do the same...
@@ravenheartwraith SE2 devs have had it's own issues. People would be wise to not jump on a promise of a future game some time down the line but wait until they have delivered a product on their end before bying.
@@heno02 I've not heard of issues, please tell me or give a link, I'd appreciate to know.
@@ravenheartwraith Don't take what companies say at face value. SE1 still have many issues that have not been fixed, especially multiplayer issues. Issues that have not been fixed even despite them dropping SE1 from EA after 10+ years. I will not be dropping money on this before they prove they have a full fledged and working product which SE1 still isn't in some game modes.
Played Space Engineers since EA in 2013, thousands of hours and still playing today with great mods. I almost never pre order games these days but these devs have proven their trustworthiness over a decade, I look forward to SE2 and complete game dev tools for modders! will be amazing.
I bought the original in early access, tinkered with the creative mode a bit, forgot about it. And then years later a youtube video popped up with a guide to the planetary survival mode and I was amazed how far it had come, and spent many, many hours playing it. So I don't have a problem supporting SE2 in early access.
If recent history is anything to go by, this second installment of a beloved albeit niche space game, this won't be all it's hyped up to be.
Great to see you covering SE2! SE1 was fantastic, and SE2 looks like it will be a game-changer. One suggestion, though I’m sure you’ve thought of it and may not have had the time, consider including related video content with your transcript. There are many official videos that perfectly showcase the talking points you addressed, but the footage in your video feels completely unrelated. Other than that, I’m excited to see more SE2 coverage on your channel. Thumbs up!
is fantastic not was...
@@NoSTs123 very true!
This is exactly what i needed, i had a huge addiction for SE, my first hour was amazing my pod tumbled on a hill, had a blast solving it. First i dig a little and it rolled damaging even more, i ended installing an hydraulic piston. Pure procedural unscripted joy from the first minute to the last.
Just a heads up if you’re curious about this game: Keen decided to build SE2 from the ground up so if you buy the alpha now, you will basically just have SE1 early alpha from 2014 ish (which they are also selling on steam) but with better graphics and a different grid system. That’s it. SE2 will not have any of the content that’s currently available in SE1 for another good few years still according to their own roadmap, and what’s worse is the topic of wether owned DLC from 1 will port over to 2 hasn’t even been mentioned once by the devs despite it being a very popular question and the devs have hosted multiple hour long livestreams talking about SE2 and its planned features. it took until about 2016 before SE1 was entertaining enough to play for more than a few hours, and on top of that they’re charging $30 on steam for SE2 alpha access. It feels I teensy bit sketchy to me personally and reminds me a little too much of KSP2’s situation, but spend your money how you want.
The game's been rewritten from the ground up in VRage3, so NO, its not just SE1 with a graphics overhaul, they recreated the game with a literal better physics system, which means better collisions, destruction, building, flight, movement, and lighting to boot. I doubt they used any code from SE1 at all, they likely used it as reference for how to improve new code going into SE2.
As for DLC, that question makes no sense whatsoever. It's DLC for a completely different game, in the same way you don't get to use any DLC from Oblivion on Skyrim, or anything from Fallout NV on Fallout 4. They'll likely create completely different DLC and all of that won't come for a WHILE. YEARS likely.
Devs actually addressed the DLC question clearly saying that it's not going to happen (understandably, it was a stupid question anyway), not only they don't want to do it, but also for licensing issues.
Where is the water Lebowski?!
I didn't even have a clue that there was a sequel in the works! The first was a bit too janky when I first tried it many years back, and I never could quite get into it. I may have to try and follow the sequel and try again.
id recommend following along! SE, despite some of its jank, is SUCH an enjoyable game, i dont think ive had a game like this be so addicting in this style
the late January is gonna be the first Vertical Slice of the game, where the basics such as creative mode and common building parts will be usable, and the game will expand in that way until release. thats how the first game developed as well, so theres no pressure to buy the early access if it looks too buggy for your taste
SE 1 player here, i like the game but the menu gui is so god awful that its highly unpleasant to deal with ships that have over a dozen inventories or so. god help you if you're docked to a station.
@@quantum5661 oh yeah the UI absolutely requires some patience to get used to
As an early adoptor of SE, the menu doesn't bother me, but that's because I was there for every little update over the past 10 years. I 100% recognize that it's a lot to take in for a new player.
Now we're talking! It'll be awhile before this is a game rather than a tech demo, so I'll be playing SE1 for awhile yet. Still very excited to see SE2 announced and launched as an alpha.
its good to see someone other than youtubers dedicated to se talking about space engineers
After Kerbals 2 i have reserved opinion...
Bro, this is a MASSIVE improvement. The og game didn't have just ONE grid system. It had 2. Large and small grid. SE2 will have them joined together. Thats big. It will also have improved graphics(duh), improved physics, a more lively universe(compared to the emptiness of SE1) and later down the line, WORKING, SIMULATED WATER
Yeah....seems to be par for the course to cash grab and fumble beloved sequels these days. Cities skylines 2 and ks2 to name just a couple.
@@ctsquad501st3 I'll believe it when I see it. They don't have the best track record.
@skywardsoul1178 ? Have u seen SE recently? Pretty fun game and they've fixed a lot of the bugs. The only lacking thing is a living universe
@@ctsquad501st3 Yeah, still a lot of the same issues and gripes I had 5+ years ago. I got sick of waiting for the game to be fixed after 10+ years while having my time wasted. Still a nightmare to run any kind of server or make much progress without the game dying. Not impressed with releasing it out of EA just to sell DLC that splits the workshop at around the same time they abandoned ME. It's all well and good having these improvements on paper, but don't get your hopes up so high and stop taking everything a company says at face value.
Hope you had a good Christmas Ant, and Happy New Year!
Ive gotten hundreds of hours out of SE1. Ill be getting SE2 asap.
Would still love to see you go back to previous “new” and early access space games you’ve covered in the past to see where they are now. Cheers and happy new year from the US.
Remember when early access "Alpha" games were on Steam at a _discount???_
Its gonna take a few years before its ready tho...
Remember, the first early access is focused on Creative, there isn't that much to do except play with the new build system! The features and content will come later. It will be like SE in 2013 at this point, so do not get disappointed initially.
Those of us that have bought SE at launch, have been using the grinder for greater than 5,000 hours, bought all of the DLC, waited every Tuesday for new updates, watched every video and even the live stream, downloaded SE Toolbox on their mobile to plan their next starship while at work, subscribed to the newsletter for the cockpit and have had Lord Clang visit them in their sleep night after night should get a veteran discount. Just saying.
Times like this make me miss having a gaming PC. I was a software tester for years, and this is exactly the sort of game I would love to give feedback on.
Unfortunately, regional price for Poland is 11% higher than in Euro or US Dollars, so I won't preorder.
I was given an ultimate edition review key for SE1 about a year ago. I gotta say its certainly special but its very niche. If you can find yourself into its rather complicately controlled building system, youll certainly find your fun in its creativity. The long term for the survival however, was always very shallow. There isnt really any goals other than build more stuff for the sake of it.
I hope SE2 addresses that.
I bought Space Engineers for christmas .... i cant stop playing it :)
Oh god... if you find the mods, youre done lol. There's so many mods that add sooooooooo much. Its an addiction
Preordered as soon as it dropped. I figured with around 13000 hours in the original I’m not throwing money away even if it falls flat as my entertainment dollar (£) has been extremely well spent with Keen.
Honestly I kind of wish someone would just smoosh Space Engineers and Empyrion together as they both have their good points. I can't see Eleon doing a an Empyrion 2 that would ever actually turn up.
The two biggest things that always bothered me are performance and that all ships can reach the same maximum velocity.
If they fix just these two I'm already sold
Just glad we nerds have a place in these games. Wishing you well my friends!
Not hyped for this not enough of a leap in gameplay from the first. Water and small blocks? Cool I guess.
Hopefully they'll implement space-like movement physics.
You mean orbital mechanics and no speed limit? That's really hard.
@@2KOOLURATOOLGaming I mean like preserving your inertia as you float through space rather than coming to an abrupt stop when you stop thrusting, as seen in the video. Yes, it's Alpha so I'm not expecting that yet but it would be nice in the final version. Having a speed limit is probably fine, since if you don't have a speed limit you could easily get yourself into a bad situation. Mostly I'm just talking about objects preserving their inertia.
@Recon777x Clearly you've not seen or played any Space Engineers. The game already has a robust physics engine and things work just like you said. Objects in motion stay in motion. Not sure what part of the video you're refering to but SE2 will be the exact same. Everything in the game has inertia and you can only stop by applying a force from the thrusters. The 1st game has a default speed limit of 104m/s because the physics engine can't handle everyone whizzing around so fast. SE2 will have a 300m/s speed limit.
All this years you been talking about Elite Dangerous and space games in general and you rarely or never talked about Space Engineers. This is the 1st time you do afaik. I thought you were ignoring it on purpose.
I literally stopped playing Elite Dangerous to play Space Engineers, it became my favorite Space game. In that game I could do all the things I couldn't do in Elite, and PvP is better.
I would totally prepurchase this, but i run linux-only for a few years and will have to wait for a little more info on that. It *should* be fine though.
I am looking forward to hopefully see the devs again at gamescom cologne
The raytracing is very obvious here. You don't get such seamless reflections and accurate GI without RT in a game like this where everything can be created or destroyed. Great graphics aren't essential but this is very welcome.
I am still patiently waiting for my story driven space adventure with great characters, missions and lore.. But hey, happy for you builders out there.
VOLUMETRIC WATER! FINALLY!
They said its set in a single star system with only a few planets. Not saying that's a bad thing but if only they'd have added a procedural galaxy to explore it could rival games like Elite for limitless exploration opportunities and endless gameplay, with its already fantastic looking base and ship building to get out there and explore it.
I have no idea if it's in their plans but they could always add more systems later. It makes sense to me to promise and deliver something smaller and manageable, then expand when it's working well enough.
@@Elwaves2925 That's true. Hopefully they will at some point, even if its a DLC. I loved Space Engineers 1 but found it limiting after a while, as far as exploration went anyway (same planets over and over again on every play through). But I guess the focus of that game was the building and creativity. Its been 12 years since then though and I think there's room for expanding a game like this, especially after seeing other games like Elite Dangerous showing the way in how to do it.
is the sun real this time? Are there Orbits?
To be faaaaair... iirc, they didnt even want to add planets in the original. The community kept begging for it, so they added them. They had other plans, but they nixed them to add planets asthey wanted to come out of EA.
Wonder what the chances are of the Mods I created for SE being backwards-compatible in SE 2? Not holding my breath on this, though.
2500 hours in Space Engineers here, and whilst I am looking forward to SE2 I do have concerns.
The move away from Steam Workshop to MOD IO is a worry, the impression I got from the stream is that they want to have a single location for MODs for PC and Console(if/when it comes), the problem with this is that a lot of the best MODs on the Workshop messed with the engine at a more detailed level that just blocks with new numbers/looks, and there is a good chance that the consoles wont be permitted to have these sort of things, just look at Farm Sim. So PC players are going to end up with a dumbed down set of MODs to only what will be permitted on console.
I am also not sure Keen are capable to pull this off, they seem to move at a snails pace at the best of times, SE1 was in EA for a very long time, and by the end of it they have gone mad with the DLCs. They have been promising to improve survival for years and pretty much nothing happened.
They are releasing SE2 with the bare minimal features, about the same as they had when they released SE1 all those years ago, I would have expected more of the original in the game at launch.
im an empyrion guy through and through but this looks like it can offer a lot that egs cant. especially in the ship physics department. ill just wait and see if it ends up being and actual GAME, with things to do, instead of just a sandbox.
at this point if you do not have a pc then you dont get to play the really good games comming out.
In SE on console Mods can be restricted simply because the likes of Xbox don't permit programming language code segments that allow SE Mods on PC to work as designed. Making blocks that are aerodynamic and generate lift is possible on PC SE - but the code for that is disabled and not permitted on Xbox.
should have based the game in the solar system. Would have a field day constructing a moon base on one of Jupiters moons.
All I wanted is more in depth navigation
It will be a huge success if they let people be completely free in that game. Meaning be able to have weapons and explosives and let them do wars between each other. Huge potential for that with that engine and destructible environment/ships/bases.
If you're looking for war, go play some stupid shooting.
WOW i was not expecting you to review this i'm glad tho I HAVE 6000 + HOURS IN THE OG SPACE ENGINEERS (; and i cant wait for this new game '0'
Not seen anything in the trailers that have suggested this will be worth jumping into early.
If it wasn't for mods SE wouldn't have survived on the trickle of blocks added by dlc's, water mods been around for a fair while although it is limited to things that float and the ones that add npcs are way better for gameplay than the recent patch encounters which lean heavily into player goes to x & triggers a hostile spawn of some kind.
Has a lot of potential with this engine, trade stations and mining could be fun, multi plr down the line, but for £25 now?
Definitely interested in this as long as they've sorted the couple of issues I had with SE1. As a builder, I hope they add a proper creative mode without any hostile attacks as those attacks were the thing that put me of SE1. If there was a way to do it, I never found it. It looks promising and I'll be keeping an eye on it.
You can turn off hostiles in SE1...
@@that1dude66 How? Last time I tried I couldn't find an option for it, which was a long while ago/ Maybe they added it after that, I don't know.
I mean the first one's still riddled with issues. The second one proclaims to fix some of those problems, but I'll believe it when I see it. I want it to be good, but Keen doesn't have the most amazing track record. First game wasted a lot of my time with technical problems. SE is also the only game they haven't abandoned, but they pulled it out of EA before it was ready IMO, so they could split the workshop with loads of DLCs.
That said, the second game sounds good, I hope it is. I'll probably wait until it's done to buy if it's actually good.
I just wish Hellion didn't die :/
Funny thing is.... SE 1 is still on alpha....
Woow dude osm❤
Should do well as long as TakeTwo doesn't buy em out and run it into the ground.... cough cough KSP2.
so the only bad thing they will add is multiplayer? :P glad there is a solo mode :)
Looks cool
fingers crossed for a playable game in a few years! love the concept but the original is just too janky and kinda...open ended? empty? like space is I suppose.
If you think this is better or more progressive than what Star Citizen is doing in 2025 than we have very different ideas about what a true space sim is.
Can you specify that?
I can fly every ship in SE. I can even do contracts and raid stuff with friends, there are no npcs to shoot though I find this good as I don't like to play a murder simulator.
@NoSTs123 well. To start with, the only loading screen in SC is the 1st one. We have two full star systems to explore and play in. There is full ship salvage, ship or on foot mining, bounty hunting on foot, and in ship, cargo running with fully physcalized cargo. Full Eva in space. Countless ships with full and detailed interiors. Full cities on multiple planets with shopping and missions. In 2025 SC will have basebulkding and crafting. Also there is a slight survival mechanic in where we have to drink and eat every now and then. Its not intensive, but you have to plan your excursions. There's medical game play. And there is about 500 per server. All with no loading screens.
@@tweaked74 Here we have twp loading screens since it loads into the menu and then into the game session of your choosing.
You can create your own Star system with hundreds of different Plants of your choosing (though most planets are tiny compared to Earth and the sun is fake). we can savage every little bit of a ship on foot or in ship, we have a bounty hunting sytem on the Multiplayer server (my whole base was once destroyed becasue I pissed off a faction too much). We have full EVA in Space, Infinte amounts of ships with an Interior you can design. We have around 4 Cities which can be fully salvaged to the last Steel Plate. There are Stations where we can shop and take missions, we have base building since 2015 and also with mods you get full on survival and in base you have to find water to make Oxygen and Fuel. We have servers with 32 Engineers max server, though there are modded ones with up to 200 (these may or may not have loading screens)
There are no NPCs stanidn on chairs (because we have no NPCs)
Its either PVP or you against drones and Automated Ships or Stations.
though AI is really clever even with custom built ships.
SE has no reetry effects and atmospheric drag (though thats possible with mods).
SE has ways to make the player be very creative and Ingenious.
And I have to admit, the bounty Stuff and Missions seem a bit tacked on as you can forego that gamplay loop entierly and just extract resources directly form Astroids and Planets without having to interact with anyone or anything you have not build yourself.
Oh and we have jank, a lot of it its so janky we call it Clang.
And the Planets dont move... But you can destroy one wih enough dedication you can bobm or mine away every voxel, some mods add more efficient ways to destory them.
Mods are just two clicks to Install via the Steam workshop.
I tried SC it on the free weekend my PC crashed after a few minutes beacuse 16gb are not enough anymore. I made it to a Tram in my 5th attempt but it was so laggy I couldnt get out on my stop in time...
It was great fun. I may return once its out.
I honestly do not care about multi-player. So I hope that you can play singleplayer where you can have AI crew for your ships.
there is programmable AI controllers in SE, I automated drones to transport stuff automatically from mining site to production and terraforming base.
wrong, the big space game of 2025 is Dune Awakening
It's the same game
yes but with less stuff initially and with even worse performance on my pc.
@@NoSTs123I was about to explain to you two how that is simply not true but realized if you don’t already see it you are too dumb to understand anyway :P
@@engineer1178
Don't call people dumb. It makes me dislike you.
And brings only more hate to the world.
It will have a less convoluted engine and improve much stuff the Team cant tackle without a rewrite.
I am aware of that.
Is it he the best option right now?
No, its not out yet.
Will it be the best Option when it releases?
Most likely not since new games are always full of bugs.
Will it be the best Option in a decade for a SE game? Probably yes.
Will it have my favorite mod on release?
that means it has less stuff.
Will it run worse on my PC that's chugging on SE? if yes that means worse performance on my PC.
I can understand College Math i can understand what ever you have to say.
:P
@@engineer1178 hello? why were you so toxic?
Wow...its almost like they are making people pay for another version of the same game over again. Maybe this time it will have water....
A lot of peeps are angry at the state of the game, but I'm completely onboard with the idea, it's a complete engine rework, and nowadays you dont get a unfinished release regardless of early-access
Second!!! Thank you for a wonderful year of content!!!!!
One of the biggest space games of the decade
It is boring. Basically Minecraft creative. No goals.
i think people are getting tired of these unfinished alpha games
Hoping this doesn't turn into Kerbal 2 (2.0). LOL ya know what I mean? -_-
dond jinx it please. kerbal 2 is a tragic situation.
So let's put this to the test for new games.
1. It's not out yet
2. When it does come out it would be in "Early Access" for god knows how long.
3. If it ever does get a v1.0 release it's likely to be unfinished junk.
4. It will likely perform like crap.
5. After all that its likely to be shallow, poorly written and infested with DEI nonsense.
Here is hoping but I am not holding my breath anymore.
Used to be interested in early access games; now the attitude is one of show me games only when they're considered finished - not that games are finished nowadays like they had to be when sold on CD or floppy diskette because games can now be patched and updated and some developers do abuse this.
Please OA, don’t do space engineers 2 like you did KSP2. Please don’t hype this. It’s a pure money grab that reeks of KSP2 vibes. They’re making you take 100 steps back in time and re-releasing the game with a 2 at the end. This is a train wreck waiting to happen.
Ladies and Gentlemen introducing ZERO GRAVITY MINECRAFT *yawn*
You dont want to build a scifi spaceship? Fine, I will build one for you.
are...are you lost? this channel covers SPACE games. and minecraft is hugely popular so why would minecraft in space be anything but good?
Empyrion is better than SE
Another cheap game . Why they did not used Unreal Engine 5 to make the game bigger and more detailed ?
FIRST
Are people really buying this? This game will be trash just like the first game. Nothing to do in another empty world meaning all your creations are being built for nothing. On top of that, they'll release a bunch of DLC that has content from both modders and stuff they make that should have been in the base game that will cost more money all together than the game itself, while having more useless garbage like emotes that nobody has ever asked for to fluff the price of the DLC's even more. The devs are greedy scum. Huge pass.
Lose the speech impediment
After Kerbal 2, I will think nothing until it's playable