RETOPO PLANES - UV based retopology for clothes
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- เผยแพร่เมื่อ 20 พ.ค. 2024
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In Depth Video: • RETOPO PLANES - IN DEP...
Step by step how to retopo clothes from Marvelous in Blender. This procedural tool uses geometry nodes to automate the process. Use UVs and patterns as guides for retopology. Transfer details from high poly mesh and keep projected details with subdivs. Compatible with Blender 4.0+.
00:00 Installation
00:26 Demo Asset
01:09 Retopo Setup
02:04 Using Retopo Planes
05:33 Details Transfer
07:13 Density Control
08:14 Seperate Chosen Patterns
08:55 Extra Options
This guy casually dropping the most important retopology tool tor MD ever. Absolut legend!
Life does not get better than this. Super!!
This looks absolutely incredible. I am buying it now. I am an addon developer as well, and I know this must have been an insane amount of work. Well done.
Oh man, I would neveer thought something that amazing good stuff can appear in my life. Thank you
Amazing, Thank you very much
oh god.. this tools is super cool
this so good. , i hope to see another addon for general retopology
An amazing tool! A must have!
so manual retopo is fading out
Really great addon !
Before I understood anything about topology I bought some clothes off artstation only to quickly find they were totally useless without Marvelous Designer. I’ve tried every method of retopologizing them but most can’t be, even with the shape key method. I’m really tempted to give this a try! Hardly anyone offers retopologized clothes so this would be a godsend.
Koksem jesteś! W końcu nie trzeba będzie specjalnie odpalać Majki, żeby zrobić retopo Cloth-u🔥
fantastic!
Zajebiste :D Właśnie uczyniłeś moje życie łatwiejszym :D
Oh hell yes. My previous workflow was GOZ bridge to Zbrush for retopo work; but this is very nice. I like how it feels like a more realised version of MD's own retopo tool. Time to try this on a complex pair of techwear pants.
How did the complex tech wear pants do? Really curious, add on looks insane good
😮 looks amazing! I currently work in the garment industry with clo3D. Does this support bindings? Also an issue when using clo3D and blender is the obj has overlapping uvs coming out from clo3D not like your example. I know marvelous and clo3D are almost the same apps.
How would you approach retopo work in these cases?
It's possible to generate a flat mesh based on UVs with geometry nodes, there's a tutorial from default cube that shows that. I'm wondering here if this addon could be used with 3d scanned meshes that have flatend meshes based on UVs
How well does this work on clothes with hard surfaces?
That's a seriously life-altering addon there !
Dumb question: is there any prerequisite to have the mesh separate into flat bits (UV's and all that) or the addon does everything on its own ?
Hi! You just need to double check if uv islands are not overlapping eachother and you need to make sure correct UVname is typed into modifier, rest is automatic. In this vid there's chapter "uv setup" where you can see how it's working: th-cam.com/video/72XykRlMwsM/w-d-xo.html
@@beltmaker Gotcha ! Thanks for the explanation :) I'll watch the vid ASAP
Hi... Im using and LOVING IT!! is it possible to prepare some sort of template files? where the user would be able to store basic topology and recall it/append to a new file that has similar garment layout?
That's a nice idea, haven't thought about it. However I'm not so sure about it since every artist has probably quiet unique ways of working with patterns and UVs. However you can always make such topology library just storing those planes as assets. Blender is great with asset library functionality. Glad you like Retopo Planes!!!
@@beltmaker I can do that? wow cool!! just not sure how to do it though :).. and man.. i dont like it.. i looove it!! can tthank you enough!! I am finding that sometimes no matter what i do I keep getting open edges.. so I opt to apply the node and then manually fix whats possible to fix...
@@NildoE
@@beltmaker I cant wait for the timelapse.. thanks bro!
hi! I get the addon nice job! one question, I can´t see the colors like your interface
Set your viewport to Material Preview, that will show the UI
Hello! First, amazing plugin! I just wanted to double check, MD would be necessary for the 3D to pattern part to work yes? So a use case where you make the clothes in other ways would not be ideal? For example, if it is made in zbrush.
Hi, thanks! Well yeah you need a mesh with proper uvs to do retopo. That's how it works, so not sure what is your workflow in Zbrush, but yeah it's mainly meant for garments from Marvelous
@@beltmaker Okay. Thanks for the reply and clarification :)
Hey! Purchased it today! Amazing tool but I'm having some issues, every time I apply the 3DtoPatterns to my cloth gets super small, applying the transform only make it lay on the floor but don't solve the scale issue, this is making the snapping function imposible to use. Please let me know if you have an idea of what's happening here
Hi! Sorry I missed your comment somehow, hope you already figured it out. You need to apply scale to the object most probably it has some scale like 0,01 even though in viewport looks normal size. Other than that it could be size of UVs but I doubt it. Hope this helps or that help wasn't needed by this time;)
what are the best export options in MD for using this the smoothest?
Hi! I recommend exporting using OBJ selected with settings "thin", "welded" and scale set to 0.1% so in Blender it will be the right size, you'll only need to apply rotation in Blender.
I am curious on how far this can be used outside of just clothing. Will this also work on human/creature meshes to get a good topology? Is the main factor the UV layout?
Oh and the plugin looks very cool by the way.. 😁
@@AlexAntuna Thanks! Yep it's based on uvs. It's designed specifically with clothes retopo in mind.
@@beltmaker 🙌
hellow! bought addon recently, but i dont see any red dots on verices and vertices doesnt snap to garment corners :O do you know what could be an issue? im on blender 4.1.1
ah it seems problem was cause i had originally created project file in blender 3.6 or something, it works now :> great addon! thamk you!
Can you use it on an animated cloth exported from Marvelous?
I think people retopo on the obj export, then transfer animation data from alembic cache
@@user-licahare you are right, I am just curious if the animation data could be applied to the new retopology
@@RandomNoise I focused solely on retopo of static mesh for now, but that's an interesting point. I would have to look into it. At this moment I would say it's only for static meshes.
*What about adding edge loops to the neck line, shoulder line, arm/sleeve line, side line (up to the arm pit)?*
I am thinking about purchasing this but the topology you have in your demo will not work well when split into parts and subdivided because of the lack of those loops. Also good to have those for animations etc.
With this tool, you can achieve any topology you’d like, I was speeding with the retopo here, also wanted to keep it simple for the length of the vid sake. So yes absolutely those loops you mention are achievable.
@@beltmaker I did it manually which is fine, but if you could post another tutorial with a mix of manual retopo with the auto stuff that would be great - not sure if I'm using it correctly.
@@beltmakerHi there, I just bought your product but I have a question I'm using another software similar to Marvelous but the addon is not working, the addon just for Marvelous to Blender???
@@Roxxroux Hi! As long as the source garment has UVs it doesn't really matter from which software it comes, it will work.
@@beltmaker thank you so much, I will be checking the UVs, 🤗🤗
Hi, I noticed a problem with this after purchase. Your asset files, do not respect an imported assets measurements of its own scale. When I apply the 3DtoPatterns node, it scales my mesh pattern incredibly small, when I am working with inches. Because of this, the actual mesh referenced. Is much greater in scale, while the 3d pattern that is flattened is scaled down to mm in size. Making it hard to select in the scene. Even if I apply all transforms before hand, it does not respect the actual meshes scale. If you could patch fix this, it would be greatly appreciated!
Hi I just double checked Retopo Planes with Inches units and all works well. Please check the steps regarding 3DtoPatterns in this vid: th-cam.com/video/72XykRlMwsM/w-d-xo.html If you still have some issues please contact me through BlenderMarket it will be easier to exchange messages. Cheers!
Please make it for Maya too !!!
Sadly it runs with geo nodes :c
my debug icons are just gray, and not colorful like yours.
Hi, they will be colorful once you go into material preview mode in viewport;) I show it in In Depth vid also.
Please back the offer :(