Amen to that! i Would totally PAY for these Tutorials! that's how good this is. the only thing i can say is the Mic/Sound Quality could be better. but that's *IT!*
Fantastic Tutorial, With everything that you have taught here, one can make anything. Thank you so much. I have been struggling to find a good hard-surface zbrush tutorial.
I just did my first hardsurface sculpt thanks to this!! It's always been something I've wanted to do but it looked so intimidating. This really simplified it down into a handful of tips and tricks. Can't wait to continue getting comfortable with it and making sweet robots.
Big thank you for sharing you knowledge!i already know a lot of for hard surface sculpting,but i have digged it around one year from different artists!!but here you can see all useful technic just in one video!! great work!!
Thanks a lot for this video - even if it wasnt supposed to be for interface improvement. It looks really Clean and thoughtful - so that was the cherry on top of the cool tips for hard surface modelling. Thank you! stay healthy and have a nice christmas vacation :)
Damn! I just came across this video and is fire!! 👍🏼👍🏼 quick question.. how are you able to start dragging a mask somewhere and then move it somewhere else and continue dragging it? Thank you!
Hi Breki Thor, I'm watching in preparation for the live session tonight. 19:16 have you tried using the old move transpose line with backface masking? It'll do the same thing in one stroke and pretty clean tooo. I usually go to the backface mask curve and make it very convex so that the move grabs more points. It works great if you want to quickly fill a space behind a shape, no matter the complexity. It'll work with rotate as well. Scale doesn't do what I'd expect it to though.
@@BTHardSurfaceConcept Oh I sure did and quite a bit at that! I'm more used to working with zmodeler but I see how this dynamesh workflow could be faster for some stuff. I'd have to practice using it more to become efficient.
@@BTHardSurfaceConcept let's say you dont Need It to be game ready, you just want to get a render out of It. How would you go about texturing this? Thanks for your reply
@@MrFede778 If I just do the high poly, then I pose the character and then I usually toss it into Keyshot and create custom materials in there! After that I use Photoshop to bring it all together
Hey quick question, I've notice similar artist having the same grey background in zbush and was wondering if it helps with hard surfacing or just a personal touch?
Hey! Nah it's purely personal, I used to have a darker background but then I decided to move to a lighter grey background and I feel like it just helps a little bit - I don't know why haha
i would like you to show how ur set up the round corners ( i can see you ve recorf thi s before hand in in the macro ) masking ive been looking making unable to locate how set this up ...
Hello teacher, I wanted to ask you a technical question, how do you manage to place 2 tool menus on the right?, in the interface. I can't do it. I could help. greetings success
Aloha, I am not sure if this is the right thing you are asking of but I think on the tool menu itself you can grab the grey icon in the upper left corner of the menu and then drag it to the side!
Looking at the intro image, I am confused on how to bring all those tips and pieces together to make something like that. Do you model with a traditional base mesh or maybe this is something that should be covered in a full video? Or paid tutorial. Either.
Hey man, thanks! This video was more like general hard surface tips and tricks. I sometimes work from primitives, basemeshes or scans! What would you like to see in another video? Would you want me to tackle the full process in a future video? Would be free, of course.
@@BTHardSurfaceConcept It doesn’t work with curved edges. It stops beveling when the radius changes enough. You can repeat but won’t get it clean and consistent. Thanks for answering :)
Hey y'all! VOL.2 is now out! th-cam.com/video/edu9bHhJF6A/w-d-xo.html
-Time Stamped
-Directly to the point
-practical examples
-digestible segments
-under an hour
Fantastic tutorial hope to see more from you.
Amen to that! i Would totally PAY for these Tutorials! that's how good this is. the only thing i can say is the Mic/Sound Quality could be better. but that's *IT!*
wow its really usefull to me!! GREAT AWESOME!!! from South Korea
This is one of the most valuable tutorial I have ever seen for Zbrush. Awesome. Keep it up Good Sir!!!!!
Thank you so much!!! Really appreciate the comment 😀
Thank you very much
The best tutorial I have ever seen directly to the point + no unnecessary talks
Happy to hear that it delivered! Vol. 2 is being released tomorrow in the same format - so stay tuned!
@@BTHardSurfaceConcept do you offer tutorials? I sent an email to you.
Thank you so much
🙏 Saving to a playlist to rewatch again and again
Thank you for sharing your time and knowledge with us. I greatly appreciate you for it.
The best video about Hard Surface i've seen! Thank you so much.
Glad it was helpful!
Best Hard Surface tips video I've come across. Thanks
this is the best tutorial i've seen!! love your channel!!
Best zbrush video ive seen so far
Damn dude... your channel needs/deserves *WAY* more Subs!
Thank you. I look forward to seeing more videos from you in the future
One of the best tutorials . Bless
Couldn't find something better than this..you are awsome🔥
FANTASTIC OVERVIEW, Thankyou!!!
😮 Man you've legendary. I don’t say that lightly 🎉
This video is GOLD! Thanks Breki! I'll help you out here too :D
Very much thankful for the amount of quality advice contained in this video!
You're welcome! Hope it helps! :D
Wow! This is incredibly informative and precise, brevity is on point, and thanks for including the 3d model too!
Dude this is amazing. You are amazing... lost for words.
Maaaaannnnnn this tutorial is so easy to understand and very usefull thanks a lot.!! you deserve more likes and follows keep it up
Maaaan I appreciate it a ton!! Vol. 2 is dropping tomorrow so definitely check it out!
Thank you Breki for making this video 😊👌
YOUUUU AREEEE A CRACCCKKK!! AMAZINGGG VIDEOOOO
just dropping a thank you.
Fantastic Tutorial, With everything that you have taught here, one can make anything. Thank you so much. I have been struggling to find a good hard-surface zbrush tutorial.
Extremely glad to hear that - now go and make some epic hard surface things!
Thanks man for the tips. This is one of the most useful hard surface tutorials I've seen so far. Thank you so much 💖
Amazing video! Thank you!
yoo thank you BT, lots of useful information
take my subs mate ! Thank you so much for yours effort !
Appreciate the support mate! Thanks a ton!!
This the most consise, well made and informative video about 3D that ive seen on youtube - and its for free
thank you a lot for making this!
very nice video Thank you!!!
holy SHIT that model's clean... Subbed - looking forward to VOL. 2 !
Thanks bruv! Working on getting something for VOL. 2 right now!
This is GOLD
Awesome tips man, thanks so much for sharing this!
Thank you for the support, bruv!!
this is a fantastic resource. Thanks!
I just did my first hardsurface sculpt thanks to this!! It's always been something I've wanted to do but it looked so intimidating. This really simplified it down into a handful of tips and tricks. Can't wait to continue getting comfortable with it and making sweet robots.
Awesome! I'm learning zbrush hardsurface now. your tutorial is aweosme and easy to learn. can't wait for the next. I will like to buy it
I learned quite a bit from this. Thank you!
Big thank you for sharing you knowledge!i already know a lot of for hard surface sculpting,but i have digged it around one year from different artists!!but here you can see all useful technic just in one video!! great work!!
I would love to see an update considering the new Bevel Brushes!
On it, sir!
great collection of tips, thanks!
Golden, thank you.
This video is really good! Thank you very much for sharing your knowledge.
Happy to help!
Really good tutorial. Thanks 👍
You have to do more content, very good channel. Still being so good!
haha thank you so much!! I am on it, stay tuned for vol. 2!
Great set of tips! thanks so much!
Nice vid, helped me a lot, looking forward to more vids like this
Vol. 2 coming soon! 😉
Seen some of your stuff & i like your taste!! Interested to see how you progress. Thx for making this
Thank you!! Stay tuned for future content, I think you might like it!
Amazing Sir, Thanks a lot it's so helpful to learn about hard surfaces in ZBrush.
this is great tutorial, thanks!
Thanks a lot for this video - even if it wasnt supposed to be for interface improvement. It looks really Clean and thoughtful - so that was the cherry on top of the cool tips for hard surface modelling.
Thank you! stay healthy and have a nice christmas vacation :)
Thanks a ton! I am releasing my user interface for free with Vol. 2 so stay tuned if you want to download that!
underratedd
Really nice ^^
Thank you for sharing this, world of difference with the context you've included.
best video so far big thanks really useful 👏👏👏
Awesome compilation of tips!! Hope to see more from you like this :)
Happy to hear that! Currently jotting something down for Vol 2 so stay tuned!
thank so much for your help
Fantastic work as always!
Thank you sir! ;)
so cool)) amazing
Super neat, thanks!
Excellent 👌
This is grate video
would love to see how you use the bevel brushes but also the knife lasso and knife cut in your workflow.
I'll maybe cover them in Vol.2 but so far I haven't used them any differently so not sure if I should cover them or not!
GOAT
thank you bro. this is amazing techniques
My mind is blown
Dude you're awesome, I'm gonna tag you with the suit I'm making
Thanks bruv and please do, can't wait!
nice tutorial
Wow awsome tips thanks, how did you do the apply round corners to mask macro?
It's in the default settings in ZBrush
😎👍
Sub, like, comment, ty very much man best tips video
GRACIAS!!
DE NADA!!
Damn! I just came across this video and is fire!! 👍🏼👍🏼 quick question.. how are you able to start dragging a mask somewhere and then move it somewhere else and continue dragging it? Thank you!
Thanks a ton bruv!! So when you are dragging with any masking tool you can hold spacebar to move it elsewhere
Hi Breki Thor, I'm watching in preparation for the live session tonight. 19:16 have you tried using the old move transpose line with backface masking? It'll do the same thing in one stroke and pretty clean tooo. I usually go to the backface mask curve and make it very convex so that the move grabs more points. It works great if you want to quickly fill a space behind a shape, no matter the complexity. It'll work with rotate as well. Scale doesn't do what I'd expect it to though.
... and since backface masking doesn't work with the gizmo you can easily switch between the two methods on the fly.
Oh thanks man, will check it out! Hope you got something out of the live workshop!
@@BTHardSurfaceConcept Oh I sure did and quite a bit at that! I'm more used to working with zmodeler but I see how this dynamesh workflow could be faster for some stuff. I'd have to practice using it more to become efficient.
This looks so amazing!! One question though: how in hell Is one going to be able to unwrap and texture something like this???
Haha I feel ya! I always manually retopo something like this in Maya if I want get it game ready! ;)
@@BTHardSurfaceConcept let's say you dont Need It to be game ready, you just want to get a render out of It. How would you go about texturing this? Thanks for your reply
@@MrFede778 If I just do the high poly, then I pose the character and then I usually toss it into Keyshot and create custom materials in there! After that I use Photoshop to bring it all together
@@BTHardSurfaceConcept Thank you!!!
Very nice tutorial, congrats bro, and thanks for share. How you made the matcap you use?
You got it, my dude! hehe that's a secret 😉
Quite like the UI. is it available some where?
I'll make it available when I release VOL.2 sometime in November!
Hey quick question,
I've notice similar artist having the same grey background in zbush and was wondering if it helps with hard surfacing or just a personal touch?
Hey! Nah it's purely personal, I used to have a darker background but then I decided to move to a lighter grey background and I feel like it just helps a little bit - I don't know why haha
When doing hardsuface stuff like this do you prefer to use mouse or tablet pen?
Tablet pen! I use a Large Wacom Intuos pro
damn man u r just great just op very well lubu #nohomo
i would like you to show how ur set up the round corners ( i can see you ve recorf thi s before hand in in the macro ) masking ive been looking making unable to locate how set this up ...
It's a default macro that comes with ZBrush! You should be able to find it in the Macros menu, I didn't create it
Hello teacher, I wanted to ask you a technical question, how do you manage to place 2 tool menus on the right?, in the interface. I can't do it. I could help. greetings success
Aloha, I am not sure if this is the right thing you are asking of but I think on the tool menu itself you can grab the grey icon in the upper left corner of the menu and then drag it to the side!
Looking at the intro image, I am confused on how to bring all those tips and pieces together to make something like that. Do you model with a traditional base mesh or maybe this is something that should be covered in a full video? Or paid tutorial. Either.
Hey man, thanks! This video was more like general hard surface tips and tricks. I sometimes work from primitives, basemeshes or scans!
What would you like to see in another video? Would you want me to tackle the full process in a future video? Would be free, of course.
Sir can you make organic hard surface like robot tutorials and texturing
Yessir! Will do for future vids!
when i use rectangle mask to mask the side of the cube, the area masked is much larger and innacurate.
You might have perspective turned on?
@@BTHardSurfaceConcept that was it. Thank you. Great tutorial.
Cool.... hope Maxon will not kill Zbrush...
were fo i change the masking properties enable the round corner technique ,, round the edges of the mask
Macros menu!
I should know you earlier.
WOW Amazing
How did you make those custom buttons to do repetitive tasks like the extract thin up in the top right of the UI? Is that a plug-in?
I created a custom macro, you can see it quickly in action here: th-cam.com/video/JWEpU7Lnx8s/w-d-xo.html&ab_channel=DannyMac3D
@@BTHardSurfaceConcept ah cool! Thanks!
Do you have a way for a clean bevel on a curved edge?
Hey! You could test out the new bevel brushes that come with default zbrush!
@@BTHardSurfaceConcept
It doesn’t work with curved edges. It stops beveling when the radius changes enough. You can repeat but won’t get it clean and consistent.
Thanks for answering :)
curious if you have your UI downloadable?
You can grab a copy of it right here broski: www.artstation.com/marketplace/p/MGL8A/bt-zbrush-custom-hard-surface-u-i-2022?
1:50 HOW ARE YOU REFRESHING IT?
HOLD CTRL & DRAG IN THE VIEWPORT MY DUDE!
what metcap is that
It's a custom material I created!
@@BTHardSurfaceConcept oh ok thanks I really like it
can u share nash brushes ?
All the resources mentioned are in the description - but here is a direct link to getting them on his Gumroad: mikeandrewnash.gumroad.com/l/pSfIc
Don't you use Zremesh?
Every now and then ;)
how do you place the mask in the right position that you want without losing your mask???
Holding down spacebar should do the trick!
Excellent 👌