What The Heck Happened With Pendulums!? - Yu-Gi-Oh!

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  • เผยแพร่เมื่อ 19 พ.ค. 2024
  • "If we find all the answers, will there be nothing left to discover?"
    ‪@TrifGaming‬ is still holding me hostage and forcing me to create Pendulum propaganda. Send help.
    #yugioh #anime #arcv
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ความคิดเห็น • 334

  • @RenegadeRedoer
    @RenegadeRedoer หลายเดือนก่อน +125

    There are more link monsters(424) in the game already than there are pendulums(345). I guess that's what happens when you design one mechanic with too much hesitation and the other with absolute 0 hesitation.

    • @pengen_gantinama
      @pengen_gantinama หลายเดือนก่อน +11

      Let me guess, 344 of those were Performapals, Magicians, and Odd Eyes cards.

    • @RenegadeRedoer
      @RenegadeRedoer หลายเดือนก่อน +16

      @@pengen_gantinama Performapal (59), Odd-Eyes (27), Magicians/Sorcerer (28), Keep in mind some of them overlap, with cards like Performapal Odd-Eyes Synchron. I legitimately don't know how they ONLY make up a third of the pool.

    • @bmwjourdandunngoddess6024
      @bmwjourdandunngoddess6024 หลายเดือนก่อน +4

      We need more pendulum monsters. Konami is so annoying.

  • @TaLeng2023
    @TaLeng2023 หลายเดือนก่อน +116

    Konami: "Pendulums are OP and must be nerfed"
    Also Konami: *creates Links and forces everyone to use them by restricting ED monsters to be summoned only to the EMZ or linked zone*

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน +19

      Konami definitely makes the decisions of all time 😒

    • @lucasalarcon3230
      @lucasalarcon3230 หลายเดือนก่อน +21

      Pendulum didn't sell because they weren't generic and they public enemy number 1 for yugi boomers the solution was clear for konami make a new mandatory generic mechanic that everybody will need to buy to play the game

    • @MrPrzemistrz
      @MrPrzemistrz หลายเดือนก่อน +11

      Does anybody remember how worried we were that Link Monsters would slow the game down too much? 😂

    • @r3zaful
      @r3zaful หลายเดือนก่อน +7

      ​@@lucasalarcon3230again this is so wrong at so many levels, link master rule literally made yugioh locals in down to 60% in attendances and overall steady decline in profit for konami in 2016 to 2018, those western yugiboomer probably doesnt even play the game and should been ignored all together.

    • @lucasalarcon3230
      @lucasalarcon3230 หลายเดือนก่อน +2

      @@r3zaful that beacuse You are including 2016 and 2017 both awfull years with weak products and tier Zero metas thing that literally changed in 2018 with most products we're good this the years we're ge got 2 ash reprints before this ash was imposible to get for casual players

  • @Yunghoo69
    @Yunghoo69 หลายเดือนก่อน +87

    Archfiend eccentrick is a true japanese patriot blowing up not once but twice

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน +11

      Their sacrifice will not be forgotten 🫡

    • @ashemabahumat4173
      @ashemabahumat4173 หลายเดือนก่อน +7

      "For Japan's honor"

    • @detalker.net_
      @detalker.net_ หลายเดือนก่อน

      NIPPON BANZAII

  • @gaianexv2109
    @gaianexv2109 หลายเดือนก่อน +65

    Still really odd that the MAIN girl of the Arc-V anime didn't get Pendulum Monsters until THIS year 😅

    • @AliacadosDuelistas
      @AliacadosDuelistas หลายเดือนก่อน +4

      She literally lost her deck BEFORE the middle of the show and never duel again (and she never duel in the manga either). Like ??? :v

    • @thegreatscribbles960
      @thegreatscribbles960 หลายเดือนก่อน +7

      Even stranger that her whole deck gets benefits for SPECIAL SUMMONS!

    • @nellewoodruff6337
      @nellewoodruff6337 หลายเดือนก่อน +5

      Even even stranger that Selena got some before her when her speciality is fusion. Even did F&L list time

    • @GrapeCheckerBoard
      @GrapeCheckerBoard หลายเดือนก่อน

      @aliancadosduelistas3718 Shin Yoshida really doesn’t like female duelists.

    • @haroldnecmann7040
      @haroldnecmann7040 หลายเดือนก่อน

      Shin yoshida is a wife beater irl.​@@GrapeCheckerBoard

  • @tinypokemon6655
    @tinypokemon6655 หลายเดือนก่อน +80

    it also hurts that whenever a pendulum deck becomes a part of the meta it gets banned pretty much right away, tear and snake-eyes are allowed to remain in the meta for months at tier 0, when pepe became tier 0 it only lasted for one event in the tcg, and superheavy samurai also got banned pretty fast. I would be incredibly disappointed if they ban the new melodious support before they even touch snake-eyes.

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน +18

      I've noticed that! Here's hoping. I'd love to see new Pendulum archetypes come and go that are equal in competitive viability with the typical new archetypes that come and go through the meta.

    • @ashemabahumat4173
      @ashemabahumat4173 หลายเดือนก่อน +13

      As a day 0 pendulum player, pepe had to go. Now Zefra on the other hand? They murdered my child with a game mechanics change as soon as it hit full power...

    • @DarkSymphony777
      @DarkSymphony777 หลายเดือนก่อน +3

      one little thing, most of the talk over hitting melodious has been about hitting ostinato or hitting bacha
      but please i hope not, i play them pure and love my little fairies

    • @lucasalarcon3230
      @lucasalarcon3230 หลายเดือนก่อน +3

      ​@@ashemabahumat4173they could have hit the broken XYZ plus a small consistency hit and the deck will be fine but yugi boomers could tolerate a multicolor card

    • @ashemabahumat4173
      @ashemabahumat4173 หลายเดือนก่อน

      @@lucasalarcon3230 there's almost no way to issue a consistency hit in a way that matters for pendulums- especially for something as toxic and recursive as Pepe, unless you do what Konomi did and take it out back to put it down

  • @pn2294
    @pn2294 หลายเดือนก่อน +45

    The issue is that ARC-V ironically didn’t put enough focus on them.
    Most characters didn’t have Pendulums which meant that there were less avenues to really explore the mechanic.

    • @otterfire4712
      @otterfire4712 หลายเดือนก่อน +4

      Funny enough, they've been producing support that are actually pendulums.

    • @assisnetoassis6418
      @assisnetoassis6418 หลายเดือนก่อน +4

      i Mean the point of arc -V was to giVe all summons a spotlight with pendulum being a mysterius oddball

    • @bmwjourdandunngoddess6024
      @bmwjourdandunngoddess6024 หลายเดือนก่อน

      That was because they ignored most of the standard characters. AND because they wanted to highlight all the other summoning stop.

    • @GenesicShinZyraelKai
      @GenesicShinZyraelKai หลายเดือนก่อน +2

      One of the biggest sins ARC-V did was to focus on Action Spells more than Pendulums.

    • @pn2294
      @pn2294 หลายเดือนก่อน

      @@GenesicShinZyraelKai but they didn’t
      They didn’t put any focus on Action Spells

  • @calumbishop7082
    @calumbishop7082 หลายเดือนก่อน +24

    For all the problems with Pendulums, they don't 'hijack' other decks and their supposed identities like Links still do even after MR5. For example, 'Yubel' is a deck that is currently seeing some meta play in the TCG and OCG, given it revolves around a GX era archetype/charecter, and includes cards which directly support Super Poly and has multiple Fusion monsters of its own, it should be a Fusion themed archetype. Its 'meta' extra deck is 2/3rds generic Link Monsters.
    I hate generic Links, they rob decks of their identities, especially now post MR4 when decks don't need Link's monsters anymore. Why are Konami still making cards like these (see S:P Little Night and Promethean Princess as very recent examples).

  • @70Lu07
    @70Lu07 หลายเดือนก่อน +33

    Konami: here we have all mechanics we created, Fusion, Synchro, Xyz and Link
    "What's inside that vault?"
    Pendulums: feed me father I am starving
    Konami: don't worry about it

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน +4

      😂😂

    • @DPSS927
      @DPSS927 หลายเดือนก่อน +2

      Ritual is either a corpse by now, or realized that begging is useless.

    • @70Lu07
      @70Lu07 หลายเดือนก่อน +2

      @@DPSS927 Drytrons

    • @DPSS927
      @DPSS927 หลายเดือนก่อน +3

      @@70Lu07 Point taken. So what, Rituals literally broke the door down and said "Father, feed me or else" while pointing space-mecha dragons at Konami?

    • @GrapeCheckerBoard
      @GrapeCheckerBoard หลายเดือนก่อน +1

      @DPSS927 it’s still in a better place than tribute summoning.

  • @felixdaniels37
    @felixdaniels37 หลายเดือนก่อน +27

    My personal gripe with Pendulum was how hard Performapals was shafted. I loved their original playstyle of using a field of small monsters that build each other up into being OTK machines, but since then it's borderline impossible to build a dedicated deck around them. They don't exist as a standalone deck anymore, they're simply there to add to the disgusting Pendulum soup pile that is Performapal Magician Odd-Eyes Z-ARC.

    • @silvertongue-242_99
      @silvertongue-242_99 หลายเดือนก่อน +2

      I do like performapals and I played mostly pure one before so they have a soft spot on my heart. Hopefully they get more shine and support at some point

    • @gyppygirl2021
      @gyppygirl2021 หลายเดือนก่อน +2

      They were never meant as a standalone archetype. They were meant to serve as support for Pend Magician and Odd-Eyes. Mixing them together isn't "pend soup" - it's the way the archetypes are intended to be played. Just look at how many cards specifically reference those three archetypes.
      Supreme King is its own thing... sort of, and it also isn't. Anime lore makes it make sense. Either way, it's also viable to include it with the other three. (Also, Pendulum Dragons are technically an archetype unto their own... also meant to be played in the deck, so you can safely throw them in as well.)
      I'm usually 100% in favor of playing pure, but for flavor reasons, this is an exception. Once you start adding _other_ stuff outside of those... _then_ there's a problem.

    • @felixdaniels37
      @felixdaniels37 หลายเดือนก่อน

      @@gyppygirl2021
      They absolutely weren't at first. The support that stitches them together with three other archetypes was a retroactive thing that came in much later on. Performapals had almost nothing to do with Magicians and Odd-Eyes until Unicorn came along. Before that they just happened to share Yuya's deck space with Magicians and Odd-Eyes.

    • @gyppygirl2021
      @gyppygirl2021 หลายเดือนก่อน

      @@felixdaniels37 It's not retroactive if it was planned as a thing from the start. Why do you think the support stitched them together? Performapals were never meant to stand on their own.

  • @regiman222
    @regiman222 หลายเดือนก่อน +15

    Moving the Pedulum zones to the Spell/Trap zones probably didn't help, as it means Pedulum players either have 3 useable spell slots, or can't pedulum until the outer zones are empty.

  • @chrismiller3548
    @chrismiller3548 หลายเดือนก่อน +27

    The only legacy one off pendulum monsters that work are the amazoness pendulums. They are searchable with call and village, have really good scales and atk boosting effects, go to the scales automatically when sent to the grave for a fusion summon, and make playing lava golem in amazoness free because the no normal summon isn't even needed with the pendulum monsters/newest support

    • @BloomBox36
      @BloomBox36 หลายเดือนก่อน +2

      Well, now they did the same for the Melodious Pendulums and they're fantastic for many of the reasons you mentioned. The Superheavies were pretty bonkers too.

    • @silvertongue-242_99
      @silvertongue-242_99 หลายเดือนก่อน +1

      Yeah I notice that with Amazoness even though it seemed random it surprisingly worked

    • @DepressedScholar
      @DepressedScholar หลายเดือนก่อน

      Lunalight

  • @nateunderwood7819
    @nateunderwood7819 หลายเดือนก่อน +8

    We must all remember the one good pendulum monster. Ghost Beef, the Ghost of Christmas dinner. Not because it’s any good in the game, but because it’s the ghost of Christmas dinner!

  • @javelinmaster2
    @javelinmaster2 หลายเดือนก่อน +10

    The issue with Pendulums was that if the card was remotely good then it could bust open the entire extra deck.
    Any Pendulum card that could just search was broken by default because of the potential multi summon and then tons of extra deck shenanigans.
    Links Knee capped the other summons so hard that they had to make cards to specifically support these summoning methods (Electrumite, Halq and verte anaconda).
    But even then, Pendulums got the short end due to Electrumite getting banned while the others didn't despite them being broken as heck and it took years and a master rule revision for them to get banned.

    • @reikolupus136
      @reikolupus136 หลายเดือนก่อน +5

      The problem with that when Konami designed Pendulum, is that for SOME REASON, they decided to completely ignore how they design every other archtype and mechanic when designing cards for them.
      Most archtypes nowadays has things like "You can only summon Synchro Monsters from the Extra Deck the turn you use this effect" or "You can only summon ARCHTYPE Monsters from the Extra Deck", etc.
      You could EASILY have Pendulums with those limitatons, and in fact, they STARTED with those limitations, thanks to Qli, which didn't let you Pendulum non-Qli monsters.
      And as scary as Qli was, it was still a well balanced archtype in a very varied Metagame, where they didn't even win the Worlds, somehow Tellar won! XD
      But then they decided to stop giving Pendulums limitations and let them all interact with each other, which is kinda calling for trouble...
      ...But considering taht today's Metagame is filled with decks that you can simply throw the engines of 5 different archtypes, and let them work together because they restrict each other, is Pendulum Pile EVEN a problem different to what we already have?

  • @johnnyjohnson4265
    @johnnyjohnson4265 หลายเดือนก่อน +12

    I wouldn't even mind decks can stray pendulum monsters like the predaplant pendulum support if they fear full on pendulum focused decks. I think Konami doesn't want a pendulum pile deck, in which just add restrictions to make them hard to splash

    • @martinignacioberro9876
      @martinignacioberro9876 หลายเดือนก่อน

      Yeah but syncro, XYZ, zombie, link, dragón, etc pile decks are good for them, at that time was understandable... Now Konami is just being stupid with that.

  • @vollied4865
    @vollied4865 หลายเดือนก่อน +10

    Tbf, pendulums have 5 pot of greed's, a billion rotas, and they're still trash cuz of how fragile the mechanic is.
    And while having the least number of banned cards out of any mechanic still hailed as the worst thing to happen to the game, even though links have actively ruined the game permanently changing the game board and forever stun locking the game with no way to self balance it like pendulums losing the pendulum zones, having the highest number of cards out of any type banned, there are officially more link cards banned now than o.g. cards from DM era let that sink in.

  • @ponurygrzesiek2812
    @ponurygrzesiek2812 หลายเดือนก่อน +4

    Actually, one thing about pendulum makes them vastly different from other summoning mechanics. That is, every mechanic takes material to conjure stronger and stronger monsters, while pendulum is a mechanic that... allows to flood the board with weak monsters. Like, there is no such think like pendulum boss / end monster, that is required to be summon via pendulum mechanic. I think that's why people hate it, good pendulum deck doesnt mean cool boss monster, but rather field flooding with negates ect.
    I think pendulum summon would be cool if we had like pendulum boss monster (in ED), and as a player you would power up the scale, and the power of your boss would depend on how powerful scale you manage to make. For example, in ED you have your boss with effects : scale 0-2 -draw a card, 0-4 also summon a monster, 0-6 also you can destroy 1 card, 0-8 also you can negate. And your gameplan would be to play cards with effect like "increase scale by 2"

  • @Sanbaddy
    @Sanbaddy หลายเดือนก่อน +5

    *Master Rule 4 change happened.* Once it got "errataed" and other extra deck monsters didn't need arrows it made most link arrows meaningless. The only extra deck mechanic still restricted was Pendulums.

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน +1

      That's where I'm at. And because Pendulums are so heavily neutered by MR5, there's really little incentive to make better Pendulum cards.

    • @Sanbaddy
      @Sanbaddy หลายเดือนก่อน +2

      @@burblebineabbletv Agreed! If they’re going to restrict Pendulum and *only restrict Pendulum* under MR5, they need to at least give them something to compensate. As right now, they completely rely on another mechanic just to function, which no other summoning mechanic needs to do.

  • @water2770
    @water2770 หลายเดือนก่อน +26

    So Pendulums currently have 1 of 3 uses. Some 1-2 of in an archetype whose general design is not pendulum summoning (I say 2 because of Nouvelles since a pendulum fusion monster is sorta in their archetype... kinda...), being part of the pendulum pile, and not being good enough to be in the pendulum pile.
    With the way pendulums work there is a lot of interesting ideas you could work with. An Archetype where all the cards have an effect when they're face up in the extra deck, An Archetype like a crane game where you move pendulum monsters from their scales across columns to maybe "grab" a spell/trap or a monster from your opponent, but in the end it all has to be balanced around the Pendulum Summon. Which tbf is a bit of a massive play since in game states it can effectively double the amount of materials you can use for links or anything else really.
    The anime mostly sold the mechanic as being good in a grind game since the monsters always came back, or as a way to empty your hand easily... but in the modern game the grind game isn't really a thing, and show me a modern archetype where if they didn't brick or draw garnets they couldn't just empty their hand on the spot if they really wanted to. Add in cards like Endymion or Nirvana high paladin and the entire mechanic is a joke thanks to no one liking to read.
    In terms of fun I think Konami maybe be able to have fun with a Pendulum archetype with the restriction that it essentially forgoes pendulum summoning, or maybe modifies the way pendulum summoning works. Heck maybe have an archetype with a link 1 that scales some pendulum fusion and pendulum synchro monster to pendulum monsters out, and the idea of the archetype is to get the pendulum monsters on the field to xyz into an xyz pendulum with effects gained from it's materials.
    There is a lot you can do with Pendulums, but they are so divisive that Konami only just gives pendulums a bone here and there. Heck the Storyline archetypes haven't had a pendulum archetype since duel terminal? I mean technically Veda Kalarcanum wasn't THAT long ago and it's another of those 1 pendulum monster in an entire deck that does something that isn't pendulum summoning.

    • @reikolupus136
      @reikolupus136 หลายเดือนก่อน +1

      Yeah, they do so little with Pendulum Summons, when people create all sorts of ways to Pendulum in custom cards or Fanfics.
      They do things like Pendulum Summon from the GY, Pendulum Summoning on the opponent's field, from the deck, changing it so they summon monsters of a higher level than the combined scale, etc.
      And balancing it so it doesn't end on the Pendulum Pile or used as free material for traditional Extra Deck combos not only is easy, they have been doing it from the beginning.
      They can do like Qli and restrict them to only Pendulum Summoning inside the Archtype, or like pretty much every Archtype in the game and limiting Extra Deck summons to cards of the Archtype, or at most of the same Type and Attribute.
      They do it for everyone else, but for some reason they decided to let most Pendulums interact with other Pendulums, and then nerf them all and not give support because they are too genereci?!
      It baffles me what they do with this poor mechanic...

  • @ivanpalomo1586
    @ivanpalomo1586 หลายเดือนก่อน +2

    I love pendulums, i really liked the mecanic and being able to re-summon them was so cool

  • @Nephalem2002
    @Nephalem2002 หลายเดือนก่อน +7

    As powerful as Pendulums were; people severely overestimated how strong they’d actually be. Cause look at the facts; how many Pendulum Decks were consistently dominant during the Arc V Era? 2; Pepe and Qliport.
    Vrains Era? 2. Pendulum Magician and Endymion.
    Compared to all the other summoning mechanics Pendulum did not dominate as largely as people would think it would.

  • @FranciscoRamirez-nb4uu
    @FranciscoRamirez-nb4uu หลายเดือนก่อน +6

    0:01 I wonder why add two symbols for the scales (one red and one blue) if they were going to have the same scales on both sides.
    One would think they will make it strategic with some having a left scale 4 but a right one 2 or things like that.
    Probably the mechanic suffered from its anime using all extra deck methods.
    Still the mechanic managed to have more characteristics than Synchros and XYZ When they were released, like scale activation treated as an spell activation

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน +2

      I can definitely appreciate the unique aspects of Pendulums. And I too wondered why we never saw differing scales on a Pendulum monster. I think there could've been a lot of interesting uses for something like that.

    • @gyppygirl2021
      @gyppygirl2021 หลายเดือนก่อน +1

      We did get Clock Arc, which is neat, but I don't see why an effect is needed for it when there's two scale numbers...

  • @l.apastore4208
    @l.apastore4208 หลายเดือนก่อน +4

    Theres nothing wrong with pendulum other than master rule 4.

  • @robbie3216
    @robbie3216 หลายเดือนก่อน +6

    Links have proven to be more broken than pendulum and more formats have been ruined by link strategies compaired to pendulum. So many people hate on pendulum for no reason at all other than they faced pepe once in its prime and now hate it but are completely fine with stuff like tear 0 format, fire format, kash and many other non pendulum formats that are more toxic than MR3. It honestly shows how simple minded yugioh players are. Id love to actually be able to pull my pendulum magicians out of the binder go to locals and stand a chance of topping in a competitive environment again.

  • @Zetact_
    @Zetact_ หลายเดือนก่อน +2

    IMO the biggest issues Pendulum had that made it flop were related to Arc-V's writing and actually the idea that Pendulum DIDN'T hijack the entire era like the other summoning mechanics. As an anniversary series, Arc-V wanted to capture the full series history so the core boosters started to implement every mechanic, but what that meant is that for the majority of the era, the competitive scene didn't actually use Pendulum cards. Shaddoll, Qli, Nekroz, Kozmo, Pepe, Zoodiac - most of the archetypes that are iconic to the period are distinctly non-Pendulum.
    That wouldn't be as big a deal if the anime implemented the cards correctly - like how GX is remembered for Fusions even though the only archetype that was competitive that used Fusions during the era was Glad Beasts. However, the Arc-V anime specifically had plot points that meant most of the cast couldn't even use Pendulum cards, or at least not as the core of their decks. The only characters who used Pendulum decks in Arc-V were Yuya, Reiji (who barely dueled ever), Dennis (who had the same general aesthetic in his cards as Yuya), and Sawatari who was a joke jobber. Most of the decks from the anime characters have some Pendulum cards, usually as legacy support, but that's too little too late.

    • @GenesicShinZyraelKai
      @GenesicShinZyraelKai หลายเดือนก่อน +1

      ARC-V's greatest sin is the fact that they focused more on Action Spells rather than Pendulums. No Pendulum Monster on its own, being a Pendulum Monster, turned the duel around as much as the activation of a well time Action Spell did.

    • @Realdeal958
      @Realdeal958 23 วันที่ผ่านมา

      Was the amount of characters who used Pendulums really that little? I never realized until you pointed it out but that's crazy. It should have been way more

  • @XYGamingRemedyG
    @XYGamingRemedyG หลายเดือนก่อน +3

    It definitely went wrong around MR4 :(

  • @CelticVizard
    @CelticVizard หลายเดือนก่อน +4

    I still think Pendulum Cards are a good mechanic. Maybe a Gravekeeper's addition could help. I would love to see the Millennium Scale in some artwork.

    • @GenesicShinZyraelKai
      @GenesicShinZyraelKai หลายเดือนก่อน

      Gravekeepers becoming Pendulums is one of the scariest things ever. It will be as good as full power Endymion or more.

  • @willnack5315
    @willnack5315 หลายเดือนก่อน +2

    From what I’ve seen, there are 2 things that Konami has to do for pendulums to become viable:
    1: it needs some fresh blood, a completely new archetype. The last one we got was in Valiant Smashers last November, and there are only 3 main deck monsters in that one (2/3 are pendulums). It needs one that takes advantage of the new arrangement the field has for them, which means no continuous spells/traps and very few equip cards; or it can use the Column system that put Mekk-Knights on the map (my idea for such a group is call the “Mekitsunes,” fox themed Cyberse monsters that give boosts to all monsters in the same column as them but negative effects to opposing monsters, plus their scale changes depending on which pendulum zone they are in)! It also needs to interact with other mechanics in new/unique ways, like having the pendulum monsters also be Ritual Spells (I don’t have a name for it, but I have been thinking of such a archetype)!
    2: generic pendulum cards that you can toss into any deck without fuss. To me, the best way to do this is to bring the “Pendulumstatue” cards out of the anime. Obviously we’d have to add more cards than the ones given in Arc V; I’m thinking 2 cards for each type and attribute, one to boost corresponding type/attribute’s ATK and the other boosts DEF. This way you can mix and match to fit a variety of decks. For example, you could build a Fire Gemeni deck and use “Pendulumstatue Purple Sword” or “Purple Shield” with Pendulumstatues that boost the stats of Fire monsters. Sure some people may compare them to DM Era equip spells, but that should the reason they ARE adapted. They may not be are spam-able as “Power of Guardians” but those small stat boosts can make more of a difference than you think.
    While we’re at pendulum wishing, why not give some pendulum based support for Phantom Knights and Raidraptors, they could totally use that kind of help!

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน

      Lemme get Guardian Pendulum support that treats themselves as the Equip Cards 😭

    • @gyppygirl2021
      @gyppygirl2021 หลายเดือนก่อน +1

      Soooo since you mentioned Raidraptors, I find it important to mention that Raidraptor pendulum cards actually existed in the Arc-V anime. We just never got to see them because Shay is a purist and refused to use them.
      So yes, Raidraptor pendulums please

  • @asnwolf4507
    @asnwolf4507 หลายเดือนก่อน +3

    2:40 Man. Clash of Rebellions also had the biggest support wave for Red-Eyes… just saying.
    Yeah, ArcV was at its peak, Pendulums are starting to establish themselves, Red-eyes was hyped up as legacy support for this set, Atticus was the original Entertainment Duelist, I was so ready for my badass new Pendulum Cards! …and they gave me Geminis. Why? Whose idea? They don’t even work with their new fusion spell.
    Ok so now they’ve established Red-eyes has Geminis, there’s nothing I can do about that. But what’s the excuse for no pendulums now? Geminis play on the theme of duality right? half normal monster/half effect monster. Well we should have some half monster/half spells too! Pendulums are gimmicky, don’t work, and when do work they’re broken, they’re perfect for Red-eyes.
    Being a fan of red-eyes and pendulums probably means Konami hates me the most lol. Someday I’ll make my supreme king red-eyes deck work… that’ll show em.

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน

      Buddy's got a goal and is gonna accomplish it 🤙

  • @bankkunarak
    @bankkunarak หลายเดือนก่อน +4

    pendulum get the short end of the stick since it was introduced. the mechanic itself seems super unfair to literally anything else in the game so majority of the people don't like it coz everything else they have is literally obsoleted and they are forced to play pendulum or quit. the public perception of the mechanic hit the bottom since the moment it was announced. imagine you play synchro, xyz and they announce a summon tech that :
    1. set two scales, then you can special summon the whole hand
    2. if you manage to wipe the board they go to top of extra deck, not even hit the graveyard. it's pretty uninteractable like if you have called by the grave you can get rid of that annoying card, but pendulum monster say no. that bring to point no.3
    3. next turn, they can use the same scales to re-summon ALL from top of extra deck back onto the field aka potentially summon 5 every turn. the recursion is insane. you either otk them or you'll lose resource game coz no way anything that early in ygo can keep up with that bs. also before everyone correct me, this is when first introduced (before MR4 or MR5, i dont remember), there is no link arrow restriction to pendulum summon, you can put every face-up pen extra deck monsters onto any slot on the field.
    4. ok this one is in the concept of pendulum so i cant really complain, but it doesnt restrict you from utilized other summoning tech. normally something this OP they should say "you can only pendulum summon for the rest of this turn" or some restriction like that. they basically tell you "hey, with pendulum, you can have free 5 materials resummon every turn to do whatever the hell you want, have fun". eww.
    i remembered the first time i watched that original video that introduced pendulum. i was stunned, not in a good way. the tech is so OP compare to everything else in the game. it's konami sending the message that you either play pendulum or you dont play the game. so i decide not to play the game.
    ps. found the said video : v=Gs08XuC62LU, imagine watching this while you're still do funny math with synchro or trying to level match with xyz
    ps2. if they announce this mechanic may be after snake-eyes, people will be more accepting coz snake-eyes is also bs in term of number of special summons and recursion. it still look insane but at least it doesnt pass the bar that is already in the game (aka snake-eyes)
    ps3. i vow to never play pendulum because how dumb the mechanic is and i still dont play pendulum until this day. (i played nemleria, but that thing is not pendulum)

    • @gyppygirl2021
      @gyppygirl2021 หลายเดือนก่อน +2

      Pendulums never forced you to play them. Heck, Arc-V went out of its way to feature the other summon mechanics equally, and there were a few characters who didn't use pendulums at all and came out just fine for it. There was more than one tier 0 format in MR3, with one of them being PePe... and that was the only pendulum tier 0, ever. (I believe another one was Zoodiac, which has exactly zero pendulums and is completely xyz focused.)
      Now, the mechanic is barely playable due to the rules practically gutting it, and you have to have REALLY strong pendulum decks in order to make them at all worthwhile. Endymion and Pend Magician are fairly strong, but still only reach rogue tier at best most of the time. Most strong archetypes do a much better job of getting a lot of monsters on the board than pendulums, and recursion is heavily restricted.
      Meanwhile MR4 made links *completely mandatory* if you wanted to use the extra deck. You had no choice in the matter. Vrains reflected this as well - other summons were supplementary at best, and everyone primarily used links. If you want to talk about being forced to play a specific kind of card, don't point at pendulums when there's a far worse culprit right in front of you. It's okay to dislike the mechanic (many do), but to claim that you were ever forced to play them is simply wrong.

    • @bankkunarak
      @bankkunarak หลายเดือนก่อน

      ​@@gyppygirl2021 i never talked about hard force people to play it, but it's the same with tier0 format, you either play that deck or lose. you're right that MR4 is literally force people to play link. if we didn't so repel by how disgust pendulum "potential" is at the beginning i think konami will take a leap and make some nasty pendulum decks by now. i think everyone feel the same way that the mechanic is too much and it will get out of hand real quick if not keep in check, which is the thing konami did worst.
      and the other part you mentioned that "other mechanic/archetype did better at swarming the field/recursion" is correct (in the modern context) and imo it is also a mistake, no archetype should be that good. i know people said junk speeder is not a big deal just negate/imperm/ash him but think about it conceptually, who tf think it's a good idea to have generic synchro lv5 that on summon can special summon up to 5 other monsters "from deck" onto the field. there are many things konami think it's ok but no matter how you look at it, it's not ok and pendulum summon tech is one of it. i wouldnt put it past konami that one day they can print "synchro pendulum monster lv5 that on summon can search 5 pendulum monsters from deck and put them on top of extra deck face up, then that synchro monster move itself to the pendulum scale"

    • @gyppygirl2021
      @gyppygirl2021 หลายเดือนก่อน +1

      @@bankkunarak The amount of resources pendulums have to spend in order to do half of what other decks do makes them not worth playing at all. Plus, they limit your deck building options - you can't run as many hand traps in a pendulum deck, for example. It would take something as broken as Snake-Eyes for pendulums to be the threat people claim them to be, and at that point, the problem isn't pendulums anyway.

    • @bankkunarak
      @bankkunarak หลายเดือนก่อน

      @@gyppygirl2021 i agreed with everything you said. in the modern context all the other summoning techs are also powercrept to infinity to a point that it make pendulum look bad (which is not a good thing). i still believe the reason pendulum got a horrible treatment because its initial introduction it got really bad reception so konami are extra aware to not make it too good. ash blossom was released in 2017 and pendulum was announced in 2014. the concept of handtraps is not a must-have in deck building at that point. link summon does not exist yet so we dont have a comparison how bad link era goes (yeah, the actual force to play link or dont play the game). all i want to say is pendulum is just a bit too much to stomach after synchro (fun elementary school math) and xyz (fun number matching game), then pendulum was like "haha i summon my whole hand and end your life and i'm gonna do the same thing next turn if you're still alive" ofc it was frown upon.

    • @Honest_Mids_Masher
      @Honest_Mids_Masher หลายเดือนก่อน +1

      Pendulums weren't even that dominating on release. Outside of Pepe which didn't even last 2 weeks Pendulums never dominated a format. With Qliphort it was contested by BA and Shaddols and Yang Zing Metalfoes wasn't anywhere close to the best deck. D/D/D was supposed to be meta because of Lamia like in the OCG except by the time Lamia came out D/D/D was powercrept into oblivion.

  • @ashemabahumat4173
    @ashemabahumat4173 หลายเดือนก่อน +9

    The issue is that they haven't printed good pendulum monsters or support for them lately. They limited the best thing they had in Electrumite, and haven't really addressed how every pendulum archetype just gets tossed into the pile eventually. Even with Valmonica, they made the deck not quite up to snuff since it still has a high degree of potential to be broken if they're too generous.

  • @nashcifer5666
    @nashcifer5666 หลายเดือนก่อน +9

    There is an easy way of solving the issue of Pendulums needing a critical mass of them in your deck: just make a Single in archetype Pendulum Monster with 2 different scales on each end that can set itself and a copy of itself (or a specific named Pendulum) from the deck in your Extra Deck, like how the Vaalmonica monsters do it. Also give them strong Pendulum effects and not just basic stat buffs or battle tricks.
    Also making Pendulum Monsters that lock u into a type or attribute would be better than just Xeno locking u into their own archetype like Qli, majespecter and D/D/D does. This way you can still play a mix of them but only if they share a type or attribute, and since Pendulums now are reliant on link monsters, they could make a Cyberse Pendulum Link strategy that makes use of the scales as a way to Link Summon and successfully Pendulum Summon easier.

    • @user-sw5cy4jb4d
      @user-sw5cy4jb4d หลายเดือนก่อน +1

      D/D/Ds only lock you to fiends I believe

    • @nashcifer5666
      @nashcifer5666 หลายเดือนก่อน +1

      @@user-sw5cy4jb4d doesn't Gilgamesh just lock you into D/D monster for the turn?

    • @user-sw5cy4jb4d
      @user-sw5cy4jb4d หลายเดือนก่อน

      @@nashcifer5666
      Oh damn
      I just checked, you're actually correct
      That's strange I always thought D/D/Ds can play Fiends but it was just that there wasn't any good enough fiends to use

  • @rolandholmdahl797
    @rolandholmdahl797 หลายเดือนก่อน +3

    Pendulum only had one deck that killed the mechanic: PePe.
    Performapal Performage Pendulum Magician broke the game in only one week, and because of that, Komoney needed to kill it before it layed eggs. That is why Pendulum died, and right after it was Zoodiac D/D format until Maximum Crisis was released and Links were on their way.

  • @ChaosSwissroIl
    @ChaosSwissroIl หลายเดือนก่อน

    The problem with pends is that they're only for the pend zones. They would be perfectly balanced if it was one pend summon per pend pair. That way you had to devote resources and set-up to the pend summon. Also card position would actually matter and you could get pends that have meaningful spell effects rather than pend central spell effects.
    So for example if you had a backrow of the following pend scales from left to right: 0, 4, 8, 3, 6 then you would be able to pend a 1-3, a 5-7, a 7-4, and a 4-5. And ideally it would follow the pendulum motif where you start from one side and then go to the furthest pend pair on the opposite side and repeat until you are out of pairs. And you could add risk-reward where you MUST pend summon the amount of pend pairs you have, so if you only have 2 pend summon targets, but 4 pend pairs, then you wouldn't be able to pend.
    That would make pends a complex, yet easily understood, and compelling addition to the game. Instead we got summon spam.

  • @XmortoxX1990
    @XmortoxX1990 หลายเดือนก่อน +1

    Pendulum is one of those mechanics I like on paper, but not on execution. And it seems Konami is fine letting pendulums in a mid state, with no real good support since, well, ever.

  • @CreativeSteve69
    @CreativeSteve69 หลายเดือนก่อน

    Just found your channel tonight. Even though I'm still a dedicated yugioh fan but haven't touched the card game since the Pendulum fiasco back in 2017. I still believe you were right on the money of pendulums being a issue since most of th requirements to activate a scale has to be in your deck and not a side deck compared to most mechanics would be. I also personally think whoever thought that needs to let go at konami. I did give the tech a hard earned shot with the two starter decks back then. But oh boy they were way more confusing to me to contriutube properly compared to how easily the xys and synchro tech were to pull off and were fun to actually do.

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน

      Welcome aboard! That first Starter Deck for Pendulums is baffling. It could've been sold as a generic Dragon Summoner archetype Deck and no value would've been lost. I think it could've been made better if the new Power-up pack that came with it, aside from containing useful staples, also contained at least two more Pendulum monsters that could be added into the deck. At least give players a chance to test the mechanic straight out of the box because sure, if you run the typical "Buy 3 and Mash", you have a bit better access to Pendulums, but really not by much.

  • @onthebay15
    @onthebay15 หลายเดือนก่อน +3

    Pendulums were introduced too early in the game. They changed so much with the established rules. The pendulum zones and mechanics that came with it sped up the game exponentially.
    I'm honestly surprised links weren't the next mechanic after xyz since links built upon the trend with more generic extra deck summoning and made zones (which were always a thing) actually relevant.
    Even Konami agrees that pendulums sped the game too much with restricting extra deck summoning to the extra zone and link arrows when links first came out.
    Pendulums are fine where they are now but it does feel like Konami is being really careful with the design of future pendulums archtypes.

    • @killerdragonark1128
      @killerdragonark1128 หลายเดือนก่อน

      Yeah I agree but it still bugs me as a pen enjoyer that they still got shafted with mr5, the contents of the video, and the way konami treats pends compared to links

  • @pleasantqgross1476
    @pleasantqgross1476 หลายเดือนก่อน

    I loved playing Pendulums! Performapals and Performages were so cool to constantly summon back lol

  • @renaldyhaen
    @renaldyhaen หลายเดือนก่อน +11

    "You need a lot of Pendulum cards to make the mechanic works"
    .
    Predaplant: *Pendulum summoning consistently while they only have 2 Pend name in the deck.

    • @martinignacioberro9876
      @martinignacioberro9876 หลายเดือนก่อน +1

      The fun fact is that predaplant have almost no reason to pend summon with them tho

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน +5

      My bad, I wasn't meaning to imply that it was impossible to use the Pendulum mechanic if you're not running it as your deck's exclusive theme, but looking back, that's absolutely how it comes across 💀

    • @zimonzieclown1633
      @zimonzieclown1633 หลายเดือนก่อน +1

      And D/D/D Abyss King Gilgamesh can set the scales from deck.

    • @atroll9996
      @atroll9996 หลายเดือนก่อน +1

      The deck that searches like 3-4 cards in its main combo can search 2 pendulum monsters.

    • @renaldyhaen
      @renaldyhaen หลายเดือนก่อน +3

      @@martinignacioberro9876 I think most Pend decks also have no reason to Pend summon, besides to summon more monsters on the field. When I check, there are only 57 or fewer cards that can get good effect if you Pend summon a card, and most of them are not good cards.

  • @Byrdstar6423-un3me
    @Byrdstar6423-un3me หลายเดือนก่อน +2

    I remember when pendulums came out I was so hyped to play and build them and I even built 3 pendulum decks...thanks for nothing Konami and the fan base

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน

      I was definitely keen to try them out because I remember making Monster/Spell and Monster/Trap cards as a kid and playing them with my friends

  • @dasanazure8326
    @dasanazure8326 หลายเดือนก่อน +2

    So for me personally I never had a problem with the mechanic in fact one of my favorite decks are performapal-odd-eyes but I can understand why people aren’t fans of them

  • @reikolupus136
    @reikolupus136 หลายเดือนก่อน +1

    One of the reasons why people hate Pendulums was because of PePe.
    They hate the mechanic because, in the history of Yugioh, it got 1 Meta Threat.
    Meanwhile, I don't see them hating on XYZ because of the Dragon Rulers...
    Pendulum is a Mechanic that could have been used a LOT better.
    Unironically, I think that Qli is one of the best examples of what you could do with the Mechanic and be successful with it.
    They aren't the only thing the mechanic has, they also have a style of normal summoning without tributing at the cost of a reduction of ATK that made them combo very well with cards like Skill Drain.
    They have built-in protections so bringing out the big guns in the more costly way is worth it.
    They use the Pendulum mechanic to build up materials to Tribute for their Big Boss Monsters, or if needed, most Qli can double up as a Mini Boss with a decent effect when Tribute Summoned.
    And they got effects when tributed to combo and incentivise tributing them rather than going unga bunga with a full field.
    And with that all, even if they were a very Meta Relevant deck, they weren't THE Meta Threat of the format. It was a very varied format with many good decks, and to surprise of them all, the one that won the Worlds was Tellarknight.
    A very good designed archtype that was very good in play but not overpowered.
    ...But people will hate on the mechanic anyways because PePe became one of the multiple overpowered decks in the history of the game.

    • @gyppygirl2021
      @gyppygirl2021 หลายเดือนก่อน +1

      There was even an Xyz tier 0 format during MR3! I see people complain about Zoodiac format all the time... and yet this _pure Xyz focused archetype_ has not resulted in Xyz getting any kind of nerf (except in MR4 where everything except links was nigh unplayable, but that's unrelated).

    • @reikolupus136
      @reikolupus136 หลายเดือนก่อน +1

      @@gyppygirl2021 Yep, it's extremely unfair with poor Pendulums.

  • @animeking1357
    @animeking1357 หลายเดือนก่อน +3

    I love Pendulums and I'm so sad that they got shafted.

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน +2

      I wish they weren't *scaled* down so hard 🥸

  • @ninjaugal3832
    @ninjaugal3832 หลายเดือนก่อน +1

    Pendulum card should be a way to reduce brick in this game. You can summon it as a monster or use it as continue spell card.

  • @putrangos
    @putrangos หลายเดือนก่อน

    If all YGO summoning mechanic is at a party:
    Xyz: getting bullied
    Fusion: the bully
    Synchro: the party queen
    Link: the DJ
    Flip: forgotten in the corner of the room
    Tribute: wreaking havoc on the stage
    Ritual: dancing alone
    Pendulum: doesn't allowed on the premise of the building

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน

      Pendulum ain't in the guest list 😭

  • @bradoley368
    @bradoley368 หลายเดือนก่อน

    If pendulums had the pendulum zones at the S and T zones from the beginning, it would have been better received

  • @darkmyro
    @darkmyro 28 วันที่ผ่านมา

    Personally I loved pendulums, It reminded me of the early days of yugioh where'd you see the main characters summon like 500 monsters in a turn and pull out their boss monster and make a speech about how they were gonna defeat yugi till yugi did the same thing and won. I don't even think that pendulum monsters were the problem most of the time except for like pepe, but that's a whole other can of worms.
    The problem with pendulums is that you can summon a lot of them and they kinda have a built in monster reborn. They can also really take advantage of generic cards a lot of the time. The problem with playing pendulums is they can be a glass cannon "oh no you blew up my all my spells or keep me from playing spells, I guess I dont get to play yugioh" and with the the link monsters its, "well i guess I have to play this card so i can do what I actually wanna do". I think its better now, but for the longest time it made me so annoyed that there wasnt a link that fit in with the cards I liked. it was like I need to play this random dragon link to do anything and I had no choice, I had to play that link and I still do and it irks me cause its If IM playing anything else IM not forced to play a card. It also irks me that there's not like a odd eyes/perfromapal/ DDD or any archetypal link monster, there's just sorta generic ones in like beyond the pendulum and saryuja skull dread. They gave a bunch of other archetypes ones, but not pendulum archetypes.
    I kinda feel like links do what pendulum monsters are blamed for where links changed the entire game around them and they summon a bunch of generically good link monsters like" oh your summoning some sort of code talker or code dragon... how original" . A lot of people complain about their soupy nature, but i kinda love that cause I get to play multiple archetypes where again it feels like how old yugioh looked where yugi played spellcasters and beasts and machines and etc. I also feel like links made summoning a bunch of tokens an obnoxious thing for a while in yugioh lets summon all the tokens so i can link off like 5 times.( its not like that exactly but still)

  • @MaestroAlvis
    @MaestroAlvis หลายเดือนก่อน +2

    Its crazy how scared konami was. Igknight and qliphort have 0 and negative monster effects.

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน +1

      Konami really is a bunch of scawedy cats 😨

  • @ianbraun271
    @ianbraun271 หลายเดือนก่อน

    I love my Dinomist deck in Master Duel. Just wish it had some new support.

  • @jaredhamilton425
    @jaredhamilton425 หลายเดือนก่อน +3

    Two things went wrong. Konami decided Pendulums need Links to be playable and people don’t understand how Pendulums work in the first place. Been playing Pendulums since they came out and they’re still as easy as day one. Of course, everything in the game is easy, so naturally I have no complaints.

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน

      I've also been playing Pendulums since day one, and I still don't understand 💀

  • @mechanicaltide1596
    @mechanicaltide1596 หลายเดือนก่อน +4

    "What happened to Pendulum?"
    Electrumite banned. That's what happened.

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน +1

      My brother in Christ, you summed up my video in a single sentence 😭

    • @Nephalem2002
      @Nephalem2002 หลายเดือนก่อน

      Electrumite was problematic for future card design. It essentially linearized all Pendulum Decks around it.

    • @Honest_Mids_Masher
      @Honest_Mids_Masher หลายเดือนก่อน

      ​@@Nephalem2002and yet despite it being legal in Master Duel it's not doing anything

    • @Nephalem2002
      @Nephalem2002 หลายเดือนก่อน

      @@Honest_Mids_Masher Doesn’t matter.

    • @Honest_Mids_Masher
      @Honest_Mids_Masher หลายเดือนก่อน

      @@Nephalem2002 Does it not? You can just unban it and nothing would change. Decks being linearized around it? Almost every other deck uses the same generic cards for summoning mechanics. Fusion decks get superpoly shenanigans, XYZ's get Zeus and Typhon, Synchros make use of generic ones, links also have generic ones like I:P and S:P. Even rituals make use of generic cards like diviner sending herald of the arclight and then many searchers too

  • @datosaur
    @datosaur หลายเดือนก่อน

    I would like this for some cards that got errated and then give the original cards the necessary OPT clause. TLDR; Make new Crush Card Viruss Retrain. Removal old errata from Crush Card Virus, except for OPTs, PST, or other game breaking effects

  • @some2043
    @some2043 หลายเดือนก่อน +3

    i hate when someone brings having to make your deck a pendulum pile to benifit from pendulum and then find them complaining about generic cards
    like sherlok if you wan't to use any mechanic to effecieency you'll have to revolve around it and how is a subcatagory of cards geniric when you barely can put anything else without losing 10% of your playable hands

    • @Jrpg_guy
      @Jrpg_guy หลายเดือนก่อน

      Just ignore dragon or fiend or warrior link, all very fun and surely not toxic decks

  • @miotakamiya
    @miotakamiya หลายเดือนก่อน

    Or like pendulum's with no scale effects at all. Which means their effects as monsters should be REALLY good like Majespecter. And then there are Solfachords.

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน

      I never understood Pendulum monsters that have no Pendulum effect. Seems like somebody made a mistake on the design team and couldn't be bothered to fix it 💀

    • @miotakamiya
      @miotakamiya หลายเดือนก่อน

      @@burblebineabbletv i mean, then to compensate you need to create things like Majesty Pegasus which has one of the most broken pendulum effects in the entire game (and btw I think Dracoslayer are a very well designed archetipe from the pendulum perspective, too bad has no boss monsters whatsoever)

  • @mr1880
    @mr1880 หลายเดือนก่อน +1

    I would argue that Archfiends 100% DID desperately require a gender ambiguous level 3 with not one but two kamikaze effects

  • @777godsboy
    @777godsboy หลายเดือนก่อน +1

    I really only use Pendulum in like 2 or 3 of my decks. It really was pretty useless, but it's still fun. It just got no real support and honestly was a gimmicky mechanic to begin with.
    Also, I think the newest set of master rules undoes the Link arm twist.

  • @StardustXYZYumi
    @StardustXYZYumi หลายเดือนก่อน

    No wonder the solfachord deck is not full

  • @Dragonfire-ir5ln
    @Dragonfire-ir5ln หลายเดือนก่อน +2

    Pendulums are unironically my favorite mechanic in yugioh and i hate that this type of stuff happens to it, pendulums are rarely good, never top tier for any decent period of time, and got NERFED by those stupid links, even though links already became so prominent in the meta ever since appearing due to the absurd effects and stupid easy requirements to summon

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน

      I really want to love Pendulums (I really enjoy Igknights, Dinomist, and Symphonics, regardless of how bad they are 😅), but I think that the mechanics almost entire reliance on archetype is their biggest detriment. You either run the Pendulum Archetype Deck or you just don't play Pendulums. And of course, the boys in blue didn't help that, even for the Pendulums that WERE good

  • @Cardlimits
    @Cardlimits หลายเดือนก่อน

    master rules did not do them any favors, and now illusions get a card that locks them out and are currently power creeping up.

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน

      I haven't look at the new Illusion cards too much, but that doesn't surprise me lol

  • @vagrant2863
    @vagrant2863 หลายเดือนก่อน +1

    Pendulum pays for the sins of pend summon for 5 back in the day. Most of the older pendulum archetypes were built around it.

    • @wind64a39
      @wind64a39 หลายเดือนก่อน

      Pend Summon 5 had one tier zero for a couple weeks. meanwhile others have had numerous longer tier zeros without the reputation loss or punishment.

  • @SRH420Gaming-ql9vp
    @SRH420Gaming-ql9vp หลายเดือนก่อน

    The thing about Yu-Gi-Oh Precons is that they're intentionally designed so that you have to buy 3 copies of each deck in order to build 1 "playable" deck out of the 3.

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน +1

      I personally hate that motif of precons, it takes away from the "playable out the box" slogan Konami attaches to all of them. Granted, I know they're not necessarily 'unplayable' out the box, but you're not about to go into a Locals and perform well. It feels like with precons, Konami is indirectly acknowledging that their cards are valued on the secondary market and because of that, they won't give you duplicates of cards that are very clearly ran at more than one 🤷‍♂️

  • @Kuribohchaos8
    @Kuribohchaos8 หลายเดือนก่อน

    Very simple, You can't scale two zones anymore without getting interrupted, thus they can't play.
    Sad part is in order for pendulums to play you have to have cards like ostinato which are completely toxic for the game

  • @KevX36
    @KevX36 หลายเดือนก่อน

    In my opinion at first i would agree they were to good, but they were like the one monster type that should have been nurfted like every extra deck monster was, with the zones taking up spell/trap slots and needed extra monster zones to sommon them back from the extra deck then it's balanced better, and i'm saying this as a pendulum user (in duel links at least, i don't play the irl tcg so my thoughts are more inline with that game style) also an extra thing to add on is most pendulum monsters that have a remotely good sacle tend to only work with their acratype, either because they can only summon mosters of that type or they need the other pendulum to be of an acratype to work fully

  • @dspace4514
    @dspace4514 หลายเดือนก่อน

    I hate the fact that Pendulums is still affected by the Link Monsters and Extra Monster Zone Rule.
    'Oh but you can easily fill an entire board with Pendulum Summon'
    Yeah, let me summon five monsters and immediately check the conditions for Nibiru.

  • @bryantoro9608
    @bryantoro9608 หลายเดือนก่อน

    I'm going to add igknights to my ooguchi deck ❤

  • @drearydoll6305
    @drearydoll6305 หลายเดือนก่อน +2

    Meanwhile in ocg, the deck has been constantly topping because electrumite and supreme king starving venom are still here.
    The last top tier pendulum being supreme king combined with melodious cards
    Hell there s even a dinomist deck that managed to top taking advantage of pair-a-dice-smasher thanks to disablaster, a new card coming soon in tcg in the set infinite forbidden
    And don't get me started on vaylant. Every time there s at least one person who find a way to top with this SOMEHOW
    People say pendulum is trash/dead, but that s only in tcg. In ocg they have always been here

    • @zeothesnowwolf2937
      @zeothesnowwolf2937 หลายเดือนก่อน

      They may top but that doesn't really mean much when you still have people simply playing Voiceless, Yubel, Snake eyes, or any deck that relies on spamming out links. Those pend players are able to top really because pends are so unforeseen people aren't prepared against it, and those pend players know their decks like the back of their heads

    • @zeothesnowwolf2937
      @zeothesnowwolf2937 หลายเดือนก่อน

      it's like the time that plants Rika Sunavalon suddenly started to top events because people who were very experienced with the deck just knew how to push it to the limit despite the deck itself being above average at best

    • @drearydoll6305
      @drearydoll6305 หลายเดือนก่อน

      @@zeothesnowwolf2937 Doesn't matter.
      Up to this day its still played.
      They may not be the best deck but they re definitly something worth playing against the meta unlike some deck that see little to no play.
      If anything the fact that they constantly in the OCG tier list of people who make tournament report (even if they tend to be closer to the bottom at time) and the fact that they re constantly at least 1 in a top 8 is more than enough to affirm their presence.
      Its was here, it is here and it will be here even if people hate it.
      And mostly, it will keep getting support because the pendulum deck that people play have archetypes used by the main character of yugioh arc v aka it will ALWAYS keep getting support no matter how people hate it especially thanks to the main sets now consistantly printing decent support for anime decks.
      Hell, freaking Z-arc decks tend to top something because its way easier to access soul of the celestial supreme king in ocg(again, electrum) than in tcg without spending too much ressource and lets not count how recently baronne has been ban in tcg while ocg can still play it.

    • @zeothesnowwolf2937
      @zeothesnowwolf2937 หลายเดือนก่อน

      @@drearydoll6305 That's not a good argument as it's very strawman. People also play stuff like stun and other floodgates and manage to top events. Just because they have a presence doesn't mean they're not still niche and literally only people who play that deck constantly and not deck hopping like meta players have the capability to get Top 64 or 32 results

    • @zeothesnowwolf2937
      @zeothesnowwolf2937 หลายเดือนก่อน

      Most pend decks that top are just 1 single player that dedicates themselves to that deck in the sea of people playing shit like Yubel, Snake eyes, voiceless, etc. Almost anyone can top with any deck if they're determined enough. You can't just pick up most pend decks and get top results, and again it's usually 1 person in top 8 at most and less than like 8 in top 64 and most play entirely separate decks, 1 plays Vaylantz, someone else plays Endymion etc

  • @MrSmitejr
    @MrSmitejr หลายเดือนก่อน +1

    Two big disagreements
    1. Pendulum cards for decks without pendulum summoning is fine and valid, I wish more cards had that. The ability to play cards as both spells and monsters depending on situations that come up is cool.
    2. Bruh if we got non-arrow limited pendulums -and- links the game would've been fucking over hahahahaha do you remember how terrified they were of giving decks pendulum tuners prior to being arrow limited? Letting you turn a full pendulum summon board into a link chain to nonsense like saryuja and topologic loops would've been insanity and the resources never go away.

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน

      I suppose we'll have to agree to disagree.
      I still don't see the point in Pendulum monsters being used as legacy support for non-Pendulum decks. Especially where some have had some laughably bad effects, whether that be the Pendulum or monster effect, I would have rather seen just a regular effect monster as legacy support, with either both effects or just the good one. That's just me personally.
      And as far as Link Arrows go, I don't think it would've gotten TOO out of hand in early Link format. I think Pendulums would've flourished pretty nicely so players would attempt to turbo out the few Link monsters we had. But I can agree that moving beyond that, things would get insane with the loops you mentioned.

  • @omeka8842
    @omeka8842 หลายเดือนก่อน

    only tollerate pendulum since im a suker for D/D/D moster , those suker can easy get a pendulum set and have extra effect beside allowing to summon shit ton

  • @Titan990
    @Titan990 หลายเดือนก่อน

    There’s lots of problems with the mechanic but ultimately, it’s the summon mechanic itself. What ends up happening with the mechanic is: I wasted all my cards trying to get them out or I otk. Adding on to fact that weren’t generic enough like most new card types, it was doomed for failure.

  • @silvertongue-242_99
    @silvertongue-242_99 หลายเดือนก่อน +1

    If you going to give an archetype a pendulum card you have to give them more than 1 or 2. Might just have made most pendulum cards new archetypes. They mostly did that I think 🤔

  • @otterfire4712
    @otterfire4712 หลายเดือนก่อน

    Pendulums are naturally feast or famine, it's hard for them to not combo off. Made even harder with their dependence on Links to recover face-up ED pendulums. An insect/plant/reptile Pendulum might stand a chance of relevance with Ragnaraika's capacity to revive link monsters to oppen up zones.

  • @desshinta9428
    @desshinta9428 หลายเดือนก่อน +1

    Short answer: the rule changes to make Link monsters maintain any form of special function gameplay-wise made them utterly worthless. while Fusion/Synchro/Exceed monsters had their Link-requisite limits removed, Pendulums remaining saddled by them not only nerfed them, but made them unplayable. They would be fair and playable again if Link monsters were not required for an extra deck pendulum summon, but as it is now there's no point. I was so disgusted by how Konami handled this that I do not, nor ever will, play any deck that requires link monsters as a mechanic; no matter how powerful.

    • @gyppygirl2021
      @gyppygirl2021 หลายเดือนก่อน

      ...wow, you hate links even more than I do. That's impressive. XD

  • @twilightknight2368
    @twilightknight2368 หลายเดือนก่อน +2

    I personally say they're scared of the pendulum, much like ritual

  • @fumetsusozo
    @fumetsusozo หลายเดือนก่อน +2

    Not sure why you are confused on Archfiend Eccentrick, she is just Archfiend Heiress with extra bling on... so there is no question it's a girl. Anyways the designers at Komoney are not very bright, as they seemingly assume the real life card game is played like the anime where you magically will always pull the exact cards you will need in your opening hand... and I don't say that as a joke either, because I seen more then enough evidence across time where at least a part of their team clearly must design cards in that fashion.

  • @1997dartagnan
    @1997dartagnan หลายเดือนก่อน +2

    As pendulum’s biggest fan, I think pendulums are still tied to Links because the less playable they are, the less new players will want to experiment with them, and the less Konami has to hear from people complaining about pendulums.
    Konami could let me summon 6 from the Ed today and it would do almost nothing.

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน +2

      Hell, summon 6 from the Extra Deck is the minimum requirement 💀

  • @RedDragon1444
    @RedDragon1444 หลายเดือนก่อน

    I still couldn't tell you how pendulums work. There's just way WAY too convoluted even for this game

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน

      😂😂 Same

    • @gyppygirl2021
      @gyppygirl2021 หลายเดือนก่อน

      I understood them almost perfectly after watching one Yuya duel in the anime. It wasn't even an early duel - it was near the start of season 2, so the tutorial gloves were off. While I did need some things explained to me later, they mostly had to do with basic game mechanics (such as Xyz materials not being treated as "on the field") rather than pendulums themselves.
      Meanwhile it took me around a year to figure out how Link and Xyz worked.

    • @wind64a39
      @wind64a39 หลายเดือนก่อน +1

      If Unions/Crystal Beasts were good and, had the sense to put their Spell effect in a different box. Redirect works the same as every redirect effect. Macro Cosmos shuts it down like it does them. Anti-Spell Fragrance is their Kryptonite.

    • @gyppygirl2021
      @gyppygirl2021 หลายเดือนก่อน

      @@wind64a39 Any anti-backrow pretty much shuts down pendulums hard. XD

  • @Truthhurts34
    @Truthhurts34 หลายเดือนก่อน +1

    Pendulum are actually fun, for whoever never tried it.

  • @muhammadnurfitri196
    @muhammadnurfitri196 หลายเดือนก่อน

    pls gib more D/D/D pendulum monsters man

  • @GenesicShinZyraelKai
    @GenesicShinZyraelKai หลายเดือนก่อน

    "Pendulum broke the game and Links fixed it" - said everyone not realizing how utter broken the entire Link mechanic was since day 1. Like was it really not obvious Link was a terrible idea? From the whole "very generic materials", to "requiring Link arrows to summon from the Extra Deck", to Link Climbing - a very easy equivalent to Ranking Up and Synchro Climb, to the utterly disgusting of locking your opponent from the Extra Deck with U-Links... Links were absolutely overpowered and meta warping, far more than any other mechanic combined. You technically won't need any kind of mechanic ever other than Links. The only limiting factor back then was the amount and quality of Links we had. It was just a matter of time before we'd get effects and combos that put Qlis and PePe to shame. But no, people feared Qlis and PePe even now and can't see a future without Links.
    In MR4: "Links was made to slow the game down." - no it doesn't. It just floodgates other mechanics out, but Links can go nuts anytime they want. By the time Knightmares came, it was already very possible to do 1-2 turn U-Links. It was gimmicky, but it was very possible even on non-meta combo decks.
    Links ruined the game because Konami cannot design a better mechanic than Links. The moment they went for generic materials, that ended the need for any other mechanic to exist. They'd need to rotate Links out in order to sell a new mechanic to the players.

  • @DanielPerez-hh5sy
    @DanielPerez-hh5sy 18 วันที่ผ่านมา

    IMO The moment they got rid of the unfair dedicated field spots for the scales, the whole mechanic became irrelevant and/or burdensome.
    The only reason people play Links is because is very easy to make them and because Konami literally forced people to play them, unlike Pendulums.

  • @jpeckdraws3932
    @jpeckdraws3932 หลายเดือนก่อน

    Pay no attention to the card mechanic behind the current 🤣

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน +1

      I mean, if I take Pendulums behind the shed, who is REALLY gonna notice? 👀

    • @jpeckdraws3932
      @jpeckdraws3932 หลายเดือนก่อน

      @@burblebineabbletv haha 🤣 💀 now that’s a good one 👍

  • @eliascsjunior
    @eliascsjunior หลายเดือนก่อน +2

    It does look like it was invented by a 10 year old kid to be yet diagnosed with ADHD who sucked at the game and wanted to create his own.
    At a game design standpoint, it is awful! Everything about it seems to have been imagined by someone who loves to create cards and play in the Custom section of DB.
    Did the kid stop there? No, after starting his treatment, he prematurely thought Links would be a good idea to solve his childish one. That's what teenagers do and always think they are right --'

    • @eliascsjunior
      @eliascsjunior หลายเดือนก่อน

      Could it have been a nice idea? Absolutely! No Spell and Extra-Deck shenanigans. Just give Pendulum arrows to monsters that are placed in the leftmost/rightmost MM zones.
      Make the strong ones Normal summonable and then grant weak ones this effect:
      "If you control a Pendulum monster, you can Special Summon this card (from your hand) in a Pendulum Zone".
      Wanna go beyond? Make many of them able to be Pendulum summoned from the GY, but banished when leaving the field.

    • @eliascsjunior
      @eliascsjunior หลายเดือนก่อน

      What about Links? Kill the EM zone, and grant effects associated with Link arrows to each one of them.

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน +1

      I don't think I could've summed it up any better myself 😂

  • @dragonjames4500
    @dragonjames4500 หลายเดือนก่อน

    to bad Amorphage hurt them selfs and they have no link support

  • @hakimdhaou
    @hakimdhaou หลายเดือนก่อน

    To answer the Question:
    It got executed.
    Made unplayable.

  • @danielramsey6141
    @danielramsey6141 หลายเดือนก่อน

    Seriously?! No D/D/Ds mentioned?! Not even one Card even Though that Pendulum Deck had to be fixed up with More Cards due to how Awkward the Scales Were! And I LIKE D/D/Ds!

    • @gyppygirl2021
      @gyppygirl2021 หลายเดือนก่อน

      D/D/D is technically an everything archetype, not just a pendulum archetype. :P

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน +1

      The only D's I'm concerned about are my grades... 🤥

  • @walkingcorpse1224
    @walkingcorpse1224 หลายเดือนก่อน +1

    It's okay. Tho I don't care to see it. Only one pendulum meta deck should exist and that's it. The problem with Pendulums is that they're more of an annoyance to see and so unlike fusions, links, rituals, xyz, synchro and hell even floodgat styled decks I just really dislike the Pendulum mechanic but only care to see one spicy pendulum deck to see some new shit going on every now and then. Also if a Pendulum meta deck is to exist I would like for it to be the most complicated deck that required a lot of skill and thinking in order to play, no Pendulum deck should be simple or easy to play. That's my opinion and I stand by it.

    • @Honest_Mids_Masher
      @Honest_Mids_Masher หลายเดือนก่อน

      Hating skill in a game is crazy just go gambling at that point 💀

  • @SageTigerStar
    @SageTigerStar หลายเดือนก่อน

    I was always curious why they made Nekroz so dang strong and then we take a step back and look at Zefra...the archetype that was made with an intent to be useful both in its own deck AND the individual decks the members are a part of...and they just dropped the ball. I liked the idea of Zefra, but the execution was kinda garbo.

  • @crimsonflareumbreon1290
    @crimsonflareumbreon1290 หลายเดือนก่อน +2

    I don’t really understand why people have so much problems with pendulum Summoning it really isn’t that bad and is easier to forge strategies with it and they play off Fusion synchro and XYZ play well and easier for new players to learn for strategies than link in my opinion

  • @therobloxmonkey6704
    @therobloxmonkey6704 หลายเดือนก่อน +7

    Pendulums did change the game for the better. It made Konami realize that the more bull crap summoning mechanics they add, each easier than the last, the more pointless it'll become in the long term. (LINKS may be an exception but still, when it's not the generic boss monster it's either a combo starter, a pawn to a gameplan or just not relevant in newer packs. I'm starting to see that for some reason)

    • @silvertongue-242_99
      @silvertongue-242_99 หลายเดือนก่อน

      Yes I agree that it showed making it even easier to special summon from hand or extra deck isn't the way to go. Yeah link is not that bad and is a better middle ground. Great comment 👍🏾

    • @lucasalarcon3230
      @lucasalarcon3230 หลายเดือนก่อน

      It did the contrary is the less generic mechanic his failure pushed konami into creating the most generic ED mechanic in the Game and add a rule that force almost everybody to run the new monster type. They stopped making new mechanic because MR4 links almost killed the game in the OCG

    • @Nephalem2002
      @Nephalem2002 หลายเดือนก่อน

      @@lucasalarcon3230More so the TCG than the OCG. 2017-2018 was threatening to kill the game and the game is dying right now.

    • @lucasalarcon3230
      @lucasalarcon3230 หลายเดือนก่อน

      @@Nephalem2002 not really 2017 was mediocre but 2018 did really well if you ignored that like 5 FTK's we're meta we got record breaking events, strong products that sell well amd yugitubers channels growimg like crazy numbers wise one of the best years

    • @Nephalem2002
      @Nephalem2002 หลายเดือนก่อน

      @@lucasalarcon3230 2017 was Tier 0 for pretty much the whole year.
      Your really remembering 2018 differently if you thought it was any good.

  • @Camelotsmoon
    @Camelotsmoon หลายเดือนก่อน +2

    My entire life is a lie (just like yuyas), pendulum machine isn't a pendulum monster.

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน +1

      You're tellin me! Of all things I'd accept for a Pendulum retrain... 🤖

  • @tatsuyas.drakensang4826
    @tatsuyas.drakensang4826 หลายเดือนก่อน

    Master Rule happened

  • @altosforteaquax5083
    @altosforteaquax5083 หลายเดือนก่อน

    The casual blasphemy against dinomist.

  • @ViperRaiyu
    @ViperRaiyu หลายเดือนก่อน

    The problem with pendulums is that they feel like their own archetype honestly. You can’t really splash them in any deck, they HAVE to be exclusive to a pendulum focused deck. The lack of good pendulum archetypes being released in the past few years is likely due to Konami regretting ever making pendulums in the first place. Most of the player base generally hates the pendulum mechanic as a whole because of how different the play style is, and how much reading and memorizing it requires to master a pendulum deck.

  • @randomprotag9329
    @randomprotag9329 หลายเดือนก่อน

    pendums are clunky enough where an excess of suport build ups to make relatively pure pendulum decks not too teribble that the pendulums gets combined together like dragons in dragon link.

  • @Nymphonomicon
    @Nymphonomicon 23 วันที่ผ่านมา

    "What monsters ruined YGO?"
    Everyone that voted for Pendulums instead of Links is objectively wrong.

  • @SpicyRess808
    @SpicyRess808 หลายเดือนก่อน

    So much memes I almost died

  • @rubyknights5885
    @rubyknights5885 หลายเดือนก่อน +1

    The reason why pendulum were made was mostly to make Yu-Gi-Oh easier. I know that sounds very ironic think about it. The effect is if you get two scales, you get to summon out a huge amount of monsters. Not only that, but if they get destroyed, they don’t go to the graveyard. They can still be revive through pendulum summoning so again the whole point is to make Yu-Gi-Oh easier again I understand it’s very, very ironic and what’s my proof of the same thing kind of happens with links links were more or less designed to be easier way of accessing deck

    • @lucasalarcon3230
      @lucasalarcon3230 หลายเดือนก่อน +1

      You are right the new game is literally pendulums summon without scales the idea was that people will pend summon thier old unplayable tribute summon monster but that was just bad

    • @user-sw5cy4jb4d
      @user-sw5cy4jb4d หลายเดือนก่อน

      Unironically MR4 was a great idea, it nerfed the game in a big way so that you can't make that many extra deck monsters in your field that way the game will be slow paced
      The idea was great until they started to make good Link monsters, and then it went down fall when Link strategies were the meta with Link Monsters being far worse than all the other mechanics combined
      ( I never played in that era so all of this is just speculation)

  • @AliacadosDuelistas
    @AliacadosDuelistas หลายเดือนก่อน +2

    (Sorry for the huge comment)
    And let's talk about how bad the protagonist's ace is. Like, let's pick as an example the Dark Rebellion. It is an "okay"card and has combos that really work and are acessible, but not with Odd-Eyes Pendulum Dragon. Its effect on scale are very very slow, its Pendulum Scale sucks for real (really, Konami? Pendulum Scale FOUR!?) and its effect as a monster is pretty basic (at least Dark Rebellion is not once per turn). For an evolution of the Odd-Eyes Dragon, the pendulum version just sucks real hard. Listen, I love Odd-Eyes and Performapal monsters, however, no one will play Yuya's ace in a real deck list except in a meme double damage combo and that's it, and that's really bad. Yuya is the only protagonist that no one use his actual ace monster, it is real sad. For a Dimensional Dragon, Odd-Eyes Pendulum Dragon should get a retrain; not an evolution like Arc Pendulum or Pendulumgraph, a real retrain that makes it be considered as the original Odd-Eyes Pendulum Dragon (like Magician of Dark Illusion)

    • @burblebineabbletv
      @burblebineabbletv  หลายเดือนก่อน +2

      No apologies needed! I love to hear the thoughts of my viewers 😁 And I completely agree.

    • @gyppygirl2021
      @gyppygirl2021 หลายเดือนก่อน +1

      I'm always down for more Odd-Eyes, I love this idea

  • @AlexanderMartinez-kd7cz
    @AlexanderMartinez-kd7cz หลายเดือนก่อน

    pendulums went wrong on the design board.
    ask anyone with a passing interest in game design, they're a complete disaster in every aspect.

  • @Jrpg_guy
    @Jrpg_guy หลายเดือนก่อน

    Just one rogue pend deck, that is it. Just 1. And not just 2 random pend support cards for a not pend deck(sorry not sorry meliodiuos)

  • @SapphireKnight675
    @SapphireKnight675 หลายเดือนก่อน

    if Links are the most abusable, Pendulums are the most tedious and pointless, at least Rituals can get you a monster while Pens requires two to even get one, so I agree, they shouldn't really exist and other than gimmick for a few archetypes are just confusing