I have updated the settings to be even better. Got vsync working properly with no extra lag, tear free and gets your reticule feeling amazing again. th-cam.com/video/_xWvUZZVj4A/w-d-xo.html
@@Rageousss ohh I didn’t know I could do that, I actually already use profile inspector and have some more settings on top of these that further reduced my input lag but need to test more
@@Gamesager Yeah haha, just made it more consistent, because it would weaken for me from time to time. My aim would feel sluggish and weird. I have a good system with 200+ fps, but I guess screen tearing and micro stutters were messing with everything. I apologize for our AA, especially the taysh haha. I love all my MnK’ers ✌🏼❤️
This helped. I did not download the additional program you mentioned, I only went into the NVIDIA control panel and Halo settings. As someone who plays most of my games in the 90ms range living in the Seattle area, I came close many times giving up on halo to save my sanity. While these settings don’t prevent me from dying behind walls, I was notably less frustrated about shots not dealing damage. So far, there is hope that this is actually making a real change in my halo experience at high diamond/ONYX play.
I can't believe the difference. It feels like I'm playing a different game with these settings changed. The biggest feel difference for me is in being able to sprint slide instantly now. Heavy aim is gone, too. Thank you so much!
For all those who can’t find the Inject NVIDIA Reflex latency markers option, make sure you’re downloading 7.36 build 28004. You’ll know it’s right by the file name ending in 28004 once you download it.
Man, I've been struggling with this weird screen tearing issue for the longest time and this video solved it. I also always felt like my game wasn't running at the actual refresh rate of my monitor but now it's the smoothest I've ever seen it. Thanks dude!
Thanks for making this guide man. I was struggling to hit and maintain 100+ FPS before so I would lock it at 60, but now it's capped at 120 via RiverTuna and it's somehow both smoother and more responsive than it used to be when I would put it uncapped prior to this. It doesn't look worse either. Complete game changer, no doubt. +rep
I installed RTSS and capped the fps there 3 fps below the monitor. Unlimited fps in game and no vsync, no fps limit in adrenalin. FreeSync is on. Also, I did Cores unparked. I feel a clear difference, for the first time I think I feel that the mouse has Aim assist, and my accuracy is more even between games!
Bro you are not insane , you hit it spot on . I’ve been pulling my hair about this GSYNC thing for years and before even watching this video I figured out GSYNC on plus Vsync fast and frame limiter is the best option . I watched the whole video and I can vouch this is true . Another thing to do is turn off threaded optimization in the control panel to fix any stutters . This can be on a game to game bases and you should probably leave it on auto but off feels best on my 5800x3d and 4070ti
Fast vsync is just a version of vsync that runs faster and removes some screen tear while still retaining low input delay. It still adds input delay regardless. For example: the best possible settings for a freesync premium 180hz monitor would be 178 rtss fps cap with 480 fps cap in game. Vsync completely disabled. With reflex on.
been using rtss for this game for quite some time now it has superior frame times for every game. i use rtss as my fps limiter and switch to unlocked in game and i actually have my frame time graph showing as well. its actually laughable how bad the frame time is when capping through halo lol... but glad someone actually made a video about this for halo because it truly helps this game so much. im not too sure about the vsync and freesync stuff but simply capping frames through rtss was enough for me.
Did you notice that halo uncapped with Rtss on actually breaks your reticule feel. If you set halo to any cap, even 800 it’ll fix it. It’s easier to tell if you cap to 30 fps on rtss and try unlocked vs 800. Makes a massive difference
@gamesager I stumbled upon rtss about 2 years ago when I built a pc for comp halo/ Asus 3070 ti tuf / i7 12700k I was dumbfounded when I set my cap to 240 through halo my first day and for some reason the game just didn’t feel smooth nothing like old pc games I use to play mainly coming from splitgate and CSGO where I had 240+ buttery smooth. This is when I found out about frame timing and how that is basically the reason why high frames don’t feel smooth. Rtss for whatever reason gives superior frame timing to every game I set the cap in. I honestly think the most shocking was gta v it basically felt like I was playing a simulation in 1st person. But honestly halo felt one zillion times better with rtss, I pitched the idea to my 1900 elo mnk friend and even he says the reticule feels more like CSGO now that the floaty feeling is gone on mnk. Halo infinite just suffers from the worst frame timing in the industry it’s actually laughable :/
what is rtss like compared to n-vidia reflex? just like a different name on external software for the same feature as n-vidia reflex??? same goal of reduced input lag / frame timing? like riva tuner is just metric monitoring software that happens to have n vida's new feature? i dont hate the idea some games with v sync is 10ish ms latency as long as things feel smooth but some games v sync is broken cuz screen tearing still occurs even in full screen mode but not windowed mode as if some games cant time frames in fullscreen as well as windows can in windowed mode.. its like some games just dont play ball being in the true front end video render wile fullscreen.. i cant stand it when a big budget game doesnt have screen tearing in windowed but does in fullscreen as if these games cant run properly without windows helping or other software.. clearly Halo cant be left to its own devices i dunno why monitoring software has to have these optimization features and not games themselves
I guess since the time of your video RTSS has updated to already add some of the reflex things you copied from global into the specific game cfg profile, but they only added two options: ReflexSleep =2 ReflexSetLatencyMarker =1 I'm guessing the people who develop RTSS can probably be trusted to know which of these settings needs to be in the game cfg profile, so perhaps no need to copy everything you did? Really appreciate the video, I had no ideas RTSS could do this!
While I dont agree with what you are saying about this changing aim assistance, I cant deny that ive never felt my game with such low latency. Ive only done a game in customs so far, but that was enough for me to tell the difrence in it on and off. GREAT work!
You’ll have to play more to see. Aim assist is absolutely tied to frames. If I bug out my vsync fast to give me almost instant response times, It will move my reticule after I already stop aiming at someone
After time on it, i dont think i will continue using it. Tryed it out last night and a bit today, did not feel a difference online like i did in a custom. Either way, would still love to talk aim assistance with you!
These settings 100% work game feels flawless improved input lag, shot reg etc. If you haven’t tried these settings it’s a must. (1900 onyx MnK approved)
Bro 66% accuracy with the first game i played… insane how smooth the game feels now I didn’t download riveter either. I always felt as though my sensitivity was super spiky and would never have aim assist, now i feel like the sens is like halo should feel. I’m an onyx player and it’s super frustrating cause the games aim felt so unnatural.
Glad this is still helping people :). So many people tried to say it’s pseudo that the aim assist feels more consistent but I honestly refuse to believe it. It’s so much more consistent for me even on cod with similar settings
its was wild how fast and smooth everything was I felt like my sens was so high but I was frying even felt kinda sick after the game that’s how different it felt.. will be back later to update when I got more time played on it!!
from my knowledge the fps limiter has to be always put only in the game, if not present in game as second option choice nvidia panel, that is to minimize the input lag
did this at 30 fps with lossless scaling frame gen because once human had horrible input latency even at native 60, only way to lower it is to cap the IN GAME limiter to 30 lol. and i use lossless frame gen to get 60, feels like 60, looks like 60. thanks man
Im confused. Why would I stack fps limiters? I play Warzone it has reflex and ingame cap. Should I still double cap ingsme and nvcp. Should I also use RTSS? Or should I just do nvcp settings Highest available and fast sync? And then ofc ingame cap + reflex
I have run into another issue. At 6 41 in the videos he talks about clicking the "inject NVIDIA Reflex latency markers" box but my Rivatuner doesn't have that box at all? Mine stops at Reset Cache box
Halp! I cannot seem to find a way to enable Nvidia Reflex within Rivatuner. Using a RTX 3090. I know the Rivatuner is working as it limits my framerates to whatever value i put in Rivatuner however Nvidia Reflex doesnt show within the apps settings while following your guide Thanks for any help!
i cant make a rtss profile for infinite, says need permissions. do i have to change permissions for the .exe or the infinite folder? nothing seems to work, im thinking its because im using the ms store halo and not the steam halo I cant make a rtss profile for any game on the MS store
What to do if dont have a gsync compatible display, but just want lower latency. It wasnt clear from the video(to me atleast) as to what to do in RTSS if games already have a reflex option(Valorant). I followed the program settings in nvidia control panel and set max fps to 120, as my display is 120hz and you said to put at refresh rate for games that have reflex option. But you werent clear with RTSS settings for games that already had reflex. Do i need to turn on enable framerate limiter to reflex or let it be, Do i also need to use inject reflex latency marker option or not. For testing purpose i just ticked latency marker option and set to after frame. and set fps limit to 120 in RTSS also. But i didnt feel any difference and got more fps drops then before
I got the beta version from the link, but although I do have an "Inject Properties" section, all of those settings are there except for the "Inject Nvidia Reflex latency markers". Can you help a brother out?
Just Google this: MSI AB / RTSS development news thread. Open first guru3d link. Page 220 scroll down and download version RTSS 7.3.6 build 28004 or higher
I did everything but my Riva, even though it's the same version than yours, doesn't have the option of reflexes latency markers 😢 why? 😞 aim feels better but game is so glithcy and dsyncy. I'm sooooo frustrated 😔
The settings actually feel great. I only did the NVIDIA section and I'm super happy w the results. One day I'll get WorldStarred and be back to review the other part 😂
Anytime I try to save the changes to the halo profile it says I don't have permissions for some reason. I've tried running RTSS as admin and still it wont let me make any changes. Did you run into this issue at all? EDIT: Got it to work but now the game crashes at the title screen with the changes made to the file in RTSS. I remove them and the game runs fine
If my monitor doesn’t have a sync option should I do this? It has the old dyac technology (before dyac+) Not sure if you still check/reply to comments but I figured I’d ask. If you do reply and it’s still worth trying any or all of what’s in this vid then I will follow thru on it.
I could be headcasing, but I have freesync on, a 144hz monitor on Xbox at 120 fps of course, but having VRR on felt slower to me? I tried both on and off, off seems better. Anything I am doing wrong perhaps?
If your hdmi cable forces 120 then maybe that’s why? It only helps if you have more hz than fps and then vrr lowers the hz. If your hz and fps already match I think it doesn’t do anything
So I'm on the RTSS beta and it has the "enable framerate limiter" set to Reflex, but on the properties screen, there's nothing below the "use Microsoft Detours API Hooking" option...so no "Inject NVIDIA Reflex latency markers" option is there...
Trying this with a 540 hz monitor, a 4090, and a 7800x3D, this doesn't feel any better. If anything, I've noticed auto aim disappearing when it rarely happened before.
Oh yeah if you’re on 540hz and actually get 540 this will not do much of anything for you input lag wise. It will help shot reg and aim assist consistency tho. How many fps do you actually get? I’m assuming you have the ulmb2 monitor so you should be fine just using ulmb2
@@Gamesager It's usually around 400-500, but it will dip below 400 on maps like forbidden. I haven't noticed any tearing so I generally just leave gsync and ulmb off.
I think "Inject NVIDIA Reflex latency markers" and "Inject NVIDIA Reflex sleep call" are not tied to each other, first one is only for monitoring, second one when you have to chose, is for "input lag" can you test it on your end?
RTSS Reflex only works in DX11/DX12 games and i've read that the Reflex auto cap doesn't work unless you set a cap above 0 fps, so even 1000fps cap should allow it to work.
@@AlexBell1991 If it doesn't auto limit your FPS to a few frames below your refresh rate then it isn't working. If it does let me know and ill follow the video again
I can't even follow the first step because my Nvidia Control Panel doesn't show the option "Set up G-Sync" under Display, lol. I know that my monitor supports G-sync, so is it the GPU itself that doesn't?
Up until this point, everyone has always said to turn off all the boosts, dynamics, filters, and syncs your monitor has to reduce input lag. I have an ASUS PG32UQ and turned off Freesync, Shadow Boost, Dynamic Dimming, Extreme Low Motion Blur, and Variable OD. The idea was that if you turn off all the extra features of your monitor it will take less of the processing power and be faster. I'm going to trust you're speaking from experience instead of theory so I'm just going to turn the freesync back on and report back if there is a difference.
if you turn it on but dont do any of the other settings you will get input lag. If you are getting like 200 fps above your hz, it may give you more input lag, but if you are ever below your HZ of your monitor it can only improve it.
I can't find the 7.3.6 Beta download. The 7.3.5 doesn't have the Reflex Injectable Options Edit: Yes I have the "Check for available product beta versions" checked. Might be because of a regional download lock? Also, I can't edit the profiles for RivaTuner. Permissions issue but I'm logged into my admin account.
Hey Gamesage, thank you for the vid! when i go to edit the profile values, it tells me "you do not have permission to open this file. see the owner of the file or an admin to obtain permissions" any idea why im getting this?
In need of desperate help, I have downloaded the RivaTuner Statistics Server file 3 times. I do not see any file that launches the program. Please tell me if there is anything I am doing wrong. I downloaded it straight to my desktop.
For the longest time I've just capped both my minimum and maximum framerate to 1 less than my monitor's refresh rate. My nvidia settings are more or less identical but I don't use any vsync or have a vrr-capable monitor. Is there a huge advantage to setting it up the way shown in the video vs just matching min/ max framerate settings?
before the update, I tested min framerate and it actually made the game always prerender frames, making it so youre always behind a few frames in game logic and what you see already happened earlier. So its not really a good idea to have it set. The advantage is no tearing, which so far seems to give significantly better shot reg and consistent aim assist. If you monitor has no syncing, I suggest trying "low lag vsync" from blurbusters or try scanline sync guides from rtss and test it for yourself. It has made my game feel like Lan
Do you have AMD? Its the beta one, I have the link in my bio to it. The injector option just changes those notepad settings for you. Before presentation is sleep mode 1, auto is 0, and after is 2. So you can set it that way as well.
Would you recommend making these same adjustments for Rocket League on 240Hz 1080, or would there be lower efficacy, as controller is used instead ? I have already OCd controller to 2000Hz, though. I’d be interested to know how this affects rocket league, let me know if you’ve ever tested it, and if reflex is worth it for that title. (Also, Vsync is generally advised against using in RL)
im not sure, I did these settings for blackops 6 and it feels amazing. Vsync is generally always advised against but with the vsync vrr setting disabled in nvidia profile inspector it completely changes how it feels
have you tried it ethan? I've only done uncapped framerate as it seemed to be the best option for low input lag, but I'm getting some stutters every now and then for a couple of days till it stops.
@@mathias2277 hi mathias, yea I decided to keep reflex turned off, even though RL does not support it natively, as from an esports performance perspective, reflex does add some input lag (source was reddit, I can find the post if need be), and Rocket league is not a demanding title. I also turned off native gsync, for this same reason, and haven't noticed any stutters, tears, or visual artefacts. I keep low latency mode off, as well, in the nvidia control panel. For Rocket League, I think less is more, and on a fairly decent PC u shouldn't have client-side issues running the game, but you can always choose to cap your fps 3-4 below your recommended limit, as many in the optimisation niche have recommended, and/or keep your video settings to performance, disabling unnecessary graphical effects, like weather, etc. I was just curious from your perspective whether Reflex was beneficial in general, but I eventually chose to keep it off in my case.
@@Gamesager I appreciate you a ton! Last question. What if I want to lock everything to 120 for Halo? I assume just set the settings in Riva & in Nvidia to 120? I say that as Halo acts weird when I do above like it isn't consistent & feels weird gameplay wise
@@SiegeOC this will completely fix whatever weird feel it was. You can cap to whatever you steadily get with riva as long as it’s below your hz and get the benefits. Your hz will always be the same as your frame rate
@@Gamesager Still feels off idk how to explain it like it isn't consistently smooth. I have an i7-10700 & an rtx 3060 if it matters. I can never get 240 either with everything low & such. Assuming it is my hardware but yeah
@@SiegeOC have to make sure the syncing is actually working by tracking your hz with either rtss or monitor fps checker. And make sure vsync is off in game. Your could have pre-rendered frames on still for some reason too. The reflex limiter should auto limit it to the exact place it needs to for best response times for your system
When I try to add Infinite to RivaTuner, it says “I don’t have permission to open this file. Contact the file owner or an administrator to obtain permission” even though I am the administrator. Any advice?
@@CubCoobert you want to update the halo file and just copy the settings from the global profile template, to edit it you need to right click the profile folder and go to advanced permissions and give yourself permissions to modify the folder
riva having reflex injector is amazing now, but my question is about the fast sync, and the multiple frame rate limiter. im wondering why one limiter isnt enough to use, like whether it be nvidia cps or an in game one. so fast sync is better than normal because it does cap at the 220 or whatever on a 240 hz? or does fast sync actually reduce the input lag. and yea once again wondering why one limiter isnt enough to get these results? so youre saying all those limiters at once are necessary? ive always heard using nvidia one or the in game one is the best and you only need one? so your best results were with all those limiters applied at once basically? and fast sync mandatory for gsync implementation?
hi i used your guide for rtts reflex , so i have to use nvidia inspector ? i need lowest input lag no need gsync for lossles sclaing frame generation , and what you recomonded for fg befor or after reflex setting thank you :)
I tried these settings today and now my ping is fluctuating wildly into the 100s when it should be around 35-39 on my closest server. I can't tell if the servers are just bugging rn or if this changed it.
You're doing an incredible job, thank you very much, but I'm a little confused, could you help me, I'm playing VALORANT on a 240hz monitor and I want to use G-Sync, what exactly do I need to do In NVCP and game?
what if I don't care about input lag and just want the absolute best frame PACING? (specifically asking because of VR, which has fixed refresh rates between 72-120, but frame pacing is *extremely* important, more so than input lag in many cases)
What would you recommend for someone using a Ben-Q Zowie 240hz monitor (XL2546K) for Dyac+ motion blur technology? G-Sync/Freesync (VRR) doesn't work with any kind of motion blur monitor features and with a 4090 @ 1080p I'm fine without VRR. But I know motion blur like Dyac+ doesn't like when your monitor hz and game FPS gets out of sync, makes the strobe crosstalk stutter. So that's why I don't cap my frames to something that isn't a 1:1 match with my monitor's refresh rate. For Apex, I use steam launch options to cap the game at 250 so that the game engine isn't overworking my GPU. I use Rivatuner at a 245 cap, strictly to smooth frametimes, and I use NVCP V-Sync On which automatically caps the game to 240 which I feel does the best job to keep the game FPS to match those minor monitor refresh fluctuation + it eliminates tearing. I don't use low latency mode or reflex because I'm not using VRR. Just wondering if you would do things differently with my setup.
I would suggest using Dyac+ and learning how to do scanlinesync with RTSS. I tried that and it made my game play like a CRT. Might make a video about it but its specific to monitors with good motion blur tech like dyac
Alright, I play on xbox series x. I just turned on Freesync on my Asus ROG monitor and I overclocked my xbox controller to 1ms response time. We'll see if it plays any better.
Just to save you some time. Overclocking your controller and plugging it isn't a console doesn't do anything. Essentially, you're overclocking your PCs USB port not the actual controller.
Series S player here: was under the assumption VRR on console made things worse. Gonna try turning free sync on my monitor today and turning on VRR in Xbox settings as well. Will report back.
if you have gsync, do you turn vsync on or off in games? edit: if the game already has nvidia low latency, which selection should you use in the compatibility properties, async? Also, that last step in which you changed the program files for the game, is that something you would do if the game already has reflex and you aren't enabling it?
if the game already has reflex, I wouldnt use RTSS because reflex also makes the in game limiter work better. Vsync should be off in game and on in nvcp but ONLY if you fix it or have a real gsync module monitor. I found a fix for vsync gsync lag but i have to make a new video for it
I run a 3060TI on my pc and can get halo to run 180fps+ but i play on a nongaming 60hz monitor. Should i just be llocking everything to 60 then? Ive tried everything even doing the nvidia settings you had at the start of the video capping to 58 isnt helping. My aimassist is basically non existent no matter what i try. Am i just screwed until i pay up for a better monitor?
@@Gamesager gotcha, I just wasn't sure if that affected anything with it being a monitor setting rather than a control panel setting. Thank you for responding and for the video 🥇 🙌
Reflex will still work if youre nvidia. And If you have no syncing then just use fast sync with no caps at all. It will fix tearing but add maybe 1 ms of input lag. But reflex should get rid of it.
@@Bryonato yup you’ll be using fast sync the way it’s intended to be used. You should try it first and see if it feels right tho. Still use the reflex cap and set it to 1000 tho. I couldn’t tell if I liked normal fast sync but it should help your shot reg. You’ll have to see if you like it cause it supposedly adds 1 ms of input lag when used the correct way
I dont know if I did the right thing but I have series x and a 4k 120hz tv and all I did was enable freesync on my tv and it has seemingly made my shot reg so much better. Headshots are actually registering as headshots now instead of leg shots/body shots. Feels more clear too. Will have to do some more testing but my god this is seriously groundbreaking if what I'm seeing is all because I turned on freesync. Lol good stuff
yeah itll absolutely make it more clear, shot reg seems to be working better for everyone I have told but im also being told its placebo, so no way to know until more of us are running it.
Just to recap, so you either have the choice to use the nvidia control panel settings 'Or' the rivatuner settings? i'm not using both to make this work?
i want to do this for dead by daylight... i have a 165 gsync monitor but i play the game at 60 fps... at which framerate should i cap? (and its on both nvidia control panel and riva turner, right?)
no cap at all. You only need to cap to make sure your game doesnt leave the syncing range and if youre only getting 60 then just let it fly and let the syncing take control
I have updated the settings to be even better. Got vsync working properly with no extra lag, tear free and gets your reticule feeling amazing again. th-cam.com/video/_xWvUZZVj4A/w-d-xo.html
You should use NVIDA PROFILE INSPECTOR so that you can export your Control Panel Settings and share it.
You could create a Base File and your
@@Rageousss ohh I didn’t know I could do that, I actually already use profile inspector and have some more settings on top of these that further reduced my input lag but need to test more
This def helped my input lag and wonky aim assist in Warzone. Looking forward to an update ✌️❤️
seriously helped AA in warzone?? oh no Im making it even harder for us mnkers lmao@@RickyMackie
@@Gamesager Yeah haha, just made it more consistent, because it would weaken for me from time to time. My aim would feel sluggish and weird. I have a good system with 200+ fps, but I guess screen tearing and micro stutters were messing with everything.
I apologize for our AA, especially the taysh haha. I love all my MnK’ers ✌🏼❤️
This helped. I did not download the additional program you mentioned, I only went into the NVIDIA control panel and Halo settings.
As someone who plays most of my games in the 90ms range living in the Seattle area, I came close many times giving up on halo to save my sanity. While these settings don’t prevent me from dying behind walls, I was notably less frustrated about shots not dealing damage. So far, there is hope that this is actually making a real change in my halo experience at high diamond/ONYX play.
I can't believe the difference. It feels like I'm playing a different game with these settings changed. The biggest feel difference for me is in being able to sprint slide instantly now. Heavy aim is gone, too. Thank you so much!
For all those who can’t find the Inject NVIDIA Reflex latency markers option, make sure you’re downloading 7.36 build 28004. You’ll know it’s right by the file name ending in 28004 once you download it.
I’m new to pc where can I find it at? Or download it
I literally don’t see that one anywhere
Yeah cant find the 7.3.6 version beta
@@jonkerbydominguez yeah loooks like it got taken down
To anyone struggling the link is in the description, just scroll down to the latest one.
Man, I've been struggling with this weird screen tearing issue for the longest time and this video solved it. I also always felt like my game wasn't running at the actual refresh rate of my monitor but now it's the smoothest I've ever seen it. Thanks dude!
Thanks for making this guide man. I was struggling to hit and maintain 100+ FPS before so I would lock it at 60, but now it's capped at 120 via RiverTuna and it's somehow both smoother and more responsive than it used to be when I would put it uncapped prior to this. It doesn't look worse either. Complete game changer, no doubt. +rep
Smh we can get you HIGHER
@@Gamesager it's so smooth though, clearest image I've had. I also want to keep it a multiple of 60 as I think it helps frame pacing for the stream
I installed RTSS and capped the fps there 3 fps below the monitor. Unlimited fps in game and no vsync, no fps limit in adrenalin. FreeSync is on. Also, I did Cores unparked. I feel a clear difference, for the first time I think I feel that the mouse has Aim assist, and my accuracy is more even between games!
Thank you so much! These settings are amazing, they’ve made my game feel so much better! I can’t thank you enough!
are u sure?
Bro you are not insane , you hit it spot on . I’ve been pulling my hair about this GSYNC thing for years and before even watching this video I figured out GSYNC on plus Vsync fast and frame limiter is the best option . I watched the whole video and I can vouch this is true . Another thing to do is turn off threaded optimization in the control panel to fix any stutters . This can be on a game to game bases and you should probably leave it on auto but off feels best on my 5800x3d and 4070ti
Fast Sync is pointless if your limiting your FPS near your monitor's refresh rate.
First game in and it feels wayyyyy better, thanks for this!
OK, thank you for this. I was already getting 240fps and felt smooth most of the time, but this took smoothness to another level
Which GPu ?? Just curious
I did this and it massively helps all fps. Siege and ping render latency 7.1ms and it’s way better than no vsync.
i was playing with RTSS alone and i noticed the setting laying there and i was like - wait, really? Good stuff from the dev
Got it working. Deff a lot better you’re the man
Fast vsync is just a version of vsync that runs faster and removes some screen tear while still retaining low input delay. It still adds input delay regardless. For example: the best possible settings for a freesync premium 180hz monitor would be 178 rtss fps cap with 480 fps cap in game. Vsync completely disabled. With reflex on.
I’ve been having problems with shots not working for soooo long, finally these settings work incredible
And people try to say it doesn’t affect shot reg lol
been using rtss for this game for quite some time now it has superior frame times for every game. i use rtss as my fps limiter and switch to unlocked in game and i actually have my frame time graph showing as well. its actually laughable how bad the frame time is when capping through halo lol... but glad someone actually made a video about this for halo because it truly helps this game so much. im not too sure about the vsync and freesync stuff but simply capping frames through rtss was enough for me.
Did you notice that halo uncapped with Rtss on actually breaks your reticule feel. If you set halo to any cap, even 800 it’ll fix it. It’s easier to tell if you cap to 30 fps on rtss and try unlocked vs 800. Makes a massive difference
@@Gamesager I havnt noticed that I guess, do you mean like the reticle will start to tear with the screen???
@gamesager I stumbled upon rtss about 2 years ago when I built a pc for comp halo/ Asus 3070 ti tuf / i7 12700k
I was dumbfounded when I set my cap to 240 through halo my first day and for some reason the game just didn’t feel smooth nothing like old pc games I use to play mainly coming from splitgate and CSGO where I had 240+ buttery smooth. This is when I found out about frame timing and how that is basically the reason why high frames don’t feel smooth. Rtss for whatever reason gives superior frame timing to every game I set the cap in. I honestly think the most shocking was gta v it basically felt like I was playing a simulation in 1st person. But honestly halo felt one zillion times better with rtss, I pitched the idea to my 1900 elo mnk friend and even he says the reticule feels more like CSGO now that the floaty feeling is gone on mnk. Halo infinite just suffers from the worst frame timing in the industry it’s actually laughable :/
what is rtss like compared to n-vidia reflex? just like a different name on external software for the same feature as n-vidia reflex??? same goal of reduced input lag / frame timing? like riva tuner is just metric monitoring software that happens to have n vida's new feature?
i dont hate the idea some games with v sync is 10ish ms latency as long as things feel smooth but some games v sync is broken cuz screen tearing still occurs even in full screen mode but not windowed mode as if some games cant time frames in fullscreen as well as windows can in windowed mode.. its like some games just dont play ball being in the true front end video render wile fullscreen.. i cant stand it when a big budget game doesnt have screen tearing in windowed but does in fullscreen as if these games cant run properly without windows helping or other software.. clearly Halo cant be left to its own devices i dunno why monitoring software has to have these optimization features and not games themselves
@@SnackAttack1985 correct I use rtss as my frame cap
I guess since the time of your video RTSS has updated to already add some of the reflex things you copied from global into the specific game cfg profile, but they only added two options:
ReflexSleep =2
ReflexSetLatencyMarker =1
I'm guessing the people who develop RTSS can probably be trusted to know which of these settings needs to be in the game cfg profile, so perhaps no need to copy everything you did?
Really appreciate the video, I had no ideas RTSS could do this!
While I dont agree with what you are saying about this changing aim assistance, I cant deny that ive never felt my game with such low latency. Ive only done a game in customs so far, but that was enough for me to tell the difrence in it on and off. GREAT work!
You’ll have to play more to see. Aim assist is absolutely tied to frames. If I bug out my vsync fast to give me almost instant response times, It will move my reticule after I already stop aiming at someone
After time on it, i dont think i will continue using it. Tryed it out last night and a bit today, did not feel a difference online like i did in a custom. Either way, would still love to talk aim assistance with you!
These settings 100% work game feels flawless improved input lag, shot reg etc. If you haven’t tried these settings it’s a must. (1900 onyx MnK approved)
^^^^
Look, idk if this is the absolute best setup... as every game is different, but ingame feels extremely smooth... nice guide 👍
Earned a new sub, the settings are f****** amazing thanks man
Hell yeah
Bro 66% accuracy with the first game i played… insane how smooth the game feels now I didn’t download riveter either. I always felt as though my sensitivity was super spiky and would never have aim assist, now i feel like the sens is like halo should feel. I’m an onyx player and it’s super frustrating cause the games aim felt so unnatural.
Glad this is still helping people :). So many people tried to say it’s pseudo that the aim assist feels more consistent but I honestly refuse to believe it. It’s so much more consistent for me even on cod with similar settings
its was wild how fast and smooth everything was I felt like my sens was so high but I was frying even felt kinda sick after the game that’s how different it felt.. will be back later to update when I got more time played on it!!
from my knowledge the fps limiter has to be always put only in the game, if not present in game as second option choice nvidia panel, that is to minimize the input lag
The in game limiter just needs to be set to anything to remove its weird input lag
Play halo, thanks for the video. its helped for my experience on pc to the point where i made the switch to stay on pc.
using in Cod Warzone with an AMD card and it feels incredible.
did this at 30 fps with lossless scaling frame gen because once human had horrible input latency even at native 60, only way to lower it is to cap the IN GAME limiter to 30 lol. and i use lossless frame gen to get 60, feels like 60, looks like 60. thanks man
i got the last version 7.3.6 and the "inject nvidia reflex latency makers" is not on my screen :(
I have the same issues got 7.3.6 no inject nvidia reflex latency makers" option
Im confused. Why would I stack fps limiters? I play Warzone it has reflex and ingame cap. Should I still double cap ingsme and nvcp. Should I also use RTSS? Or should I just do nvcp settings Highest available and fast sync? And then ofc ingame cap + reflex
For like COD is reflex already in the game so i need to skip rivatuner tweaks ?
everytiome i try and load halo into the rivatuner app i just get access is denied
I cannot find Rivatuner 7.3.6 Beta on the site. Only the 7.3.5 version
Same 7.3.5 doesn’t have latency markers
Just scroll down in the forum post that he hyperlinked in his description...
I have run into another issue.
At 6 41 in the videos he talks about clicking the "inject NVIDIA Reflex latency markers" box but my Rivatuner doesn't have that box at all?
Mine stops at Reset Cache box
DL rivaturner 7.3.5 beta 6 and afterburner v 4.6.6 beta 3 @@mantisanz2768
Thank you so much, my gameplay improved by a lottt
Halp! I cannot seem to find a way to enable Nvidia Reflex within Rivatuner. Using a RTX 3090. I know the Rivatuner is working as it limits my framerates to whatever value i put in Rivatuner however Nvidia Reflex doesnt show within the apps settings while following your guide Thanks for any help!
Worked perfectly in star citizen! thank you
i cant make a rtss profile for infinite, says need permissions. do i have to change permissions for the .exe or the infinite folder? nothing seems to work, im thinking its because im using the ms store halo and not the steam halo
I cant make a rtss profile for any game on the MS store
Run the game, then hold ctrl and press add in rtss
@@VerDoZe1 bless
What about the progam properties on "Disable Fullscreen Optimizations"? Turn off or on? And why?
Ofc I ask because its related to the presentation mode
for example like DX BitBit chain
Apparently that setting doesnt do anything on dx12
@@Gamesager I play CS2 that its DX11 so?
i'm on the same riva version but i don't have the inject section at the bottom? any suggestions
What to do if dont have a gsync compatible display, but just want lower latency. It wasnt clear from the video(to me atleast) as to what to do in RTSS if games already have a reflex option(Valorant).
I followed the program settings in nvidia control panel and set max fps to 120, as my display is 120hz and you said to put at refresh rate for games that have reflex option.
But you werent clear with RTSS settings for games that already had reflex. Do i need to turn on enable framerate limiter to reflex or let it be, Do i also need to use inject reflex latency marker option or not.
For testing purpose i just ticked latency marker option and set to after frame. and set fps limit to 120 in RTSS also.
But i didnt feel any difference and got more fps drops then before
I got the beta version from the link, but although I do have an "Inject Properties" section, all of those settings are there except for the "Inject Nvidia Reflex latency markers". Can you help a brother out?
i cant find the rivatuner 7.3.6 only 7.3.5
Just Google this: MSI AB / RTSS development news thread. Open first guru3d link. Page 220 scroll down and download version RTSS 7.3.6 build 28004 or higher
yup same here, i tried looking for it all over but they must've took it down or something....
Found it in the caption of the video. Link to the forum. Have to scroll through to find the guy who posted it
@@jonathanw9861 I did post before you how to find it but this youtuber removed my comments :D did not even post a link
I did everything but my Riva, even though it's the same version than yours, doesn't have the option of reflexes latency markers 😢 why? 😞 aim feels better but game is so glithcy and dsyncy. I'm sooooo frustrated 😔
have to download the other beta version. but the notepad settings will do the same thing
@@Gamesager oh, so I don't need the other version anymore? 🥰 sorry for bothering you, I just want my game to work 😞
The settings actually feel great.
I only did the NVIDIA section and I'm super happy w the results.
One day I'll get WorldStarred and be back to review the other part 😂
Anytime I try to save the changes to the halo profile it says I don't have permissions for some reason. I've tried running RTSS as admin and still it wont let me make any changes. Did you run into this issue at all?
EDIT: Got it to work but now the game crashes at the title screen with the changes made to the file in RTSS. I remove them and the game runs fine
do you have your newest drivers?
@@Gamesagerfollowing I can not save either
Same issue here as well.
any luck?
with the riva tuner i could not select halo it said i don't have permission. is that because i have it threw xbox game pass and not steam?
@ManniTheGamer ty I was looking in the comments but didn't see anything appreciate it
If my monitor doesn’t have a sync option should I do this? It has the old dyac technology (before dyac+)
Not sure if you still check/reply to comments but I figured I’d ask. If you do reply and it’s still worth trying any or all of what’s in this vid then I will follow thru on it.
You can try low lag vsync but that’s a whole nother thing
And yeah it stopped notifying me of comments on this one
can you clarify what nvidia settings and rtss settings should be if a game has built in reflex like ow2, valorant and r6?
I could be headcasing, but I have freesync on, a 144hz monitor on Xbox at 120 fps of course, but having VRR on felt slower to me? I tried both on and off, off seems better. Anything I am doing wrong perhaps?
If your hdmi cable forces 120 then maybe that’s why? It only helps if you have more hz than fps and then vrr lowers the hz. If your hz and fps already match I think it doesn’t do anything
So I'm on the RTSS beta and it has the "enable framerate limiter" set to Reflex, but on the properties screen, there's nothing below the "use Microsoft Detours API Hooking" option...so no "Inject NVIDIA Reflex latency markers" option is there...
Mine is the same and havent found a fix yet
you downloaded one too old. If you keep scrolling theres a new one
@@jacobdearwester3245 He's right we got the old one, it's build 7.3.6 28004
Trying this with a 540 hz monitor, a 4090, and a 7800x3D, this doesn't feel any better. If anything, I've noticed auto aim disappearing when it rarely happened before.
Oh yeah if you’re on 540hz and actually get 540 this will not do much of anything for you input lag wise. It will help shot reg and aim assist consistency tho. How many fps do you actually get? I’m assuming you have the ulmb2 monitor so you should be fine just using ulmb2
@@Gamesager It's usually around 400-500, but it will dip below 400 on maps like forbidden. I haven't noticed any tearing so I generally just leave gsync and ulmb off.
When I try and save the reflex settings it keeps saying denied 😢
I think "Inject NVIDIA Reflex latency markers" and "Inject NVIDIA Reflex sleep call" are not tied to each other, first one is only for monitoring, second one when you have to chose, is for "input lag" can you test it on your end?
Yeah you don’t need the markers except for testing
RTSS Reflex only works in DX11/DX12 games and i've read that the Reflex auto cap doesn't work unless you set a cap above 0 fps, so even 1000fps cap should allow it to work.
I tried dx9 game with these settings, and it worked.
It works with Vulkan games to.
@@AlexBell1991 If it doesn't auto limit your FPS to a few frames below your refresh rate then it isn't working. If it does let me know and ill follow the video again
can't tell if it's placebo or if my aim and shots just got 1000% more consistent.
Cant be placebo with how many people told me it feels like lan now
I can't even follow the first step because my Nvidia Control Panel doesn't show the option "Set up G-Sync" under Display, lol. I know that my monitor supports G-sync, so is it the GPU itself that doesn't?
You have to enable it in your monitor itself too
have 4090 playing on Lg c1 4k 120hz and having micro stuters every game on shader cashe loads or asset loads, please help!
Might try going into nvidia and increasing the size of your shader cache. I have mine set to unlimited
Anybody know if this would improve latency/responsiveness on a non gsync/freesync monitor? No option to use either?
Up until this point, everyone has always said to turn off all the boosts, dynamics, filters, and syncs your monitor has to reduce input lag. I have an ASUS PG32UQ and turned off Freesync, Shadow Boost, Dynamic Dimming, Extreme Low Motion Blur, and Variable OD. The idea was that if you turn off all the extra features of your monitor it will take less of the processing power and be faster. I'm going to trust you're speaking from experience instead of theory so I'm just going to turn the freesync back on and report back if there is a difference.
if you turn it on but dont do any of the other settings you will get input lag. If you are getting like 200 fps above your hz, it may give you more input lag, but if you are ever below your HZ of your monitor it can only improve it.
The monitor will handle 165hz and series x only outputs 120hz so it should improve with these settings. @@Gamesager
I can't find the 7.3.6 Beta download. The 7.3.5 doesn't have the Reflex Injectable Options
Edit: Yes I have the "Check for available product beta versions" checked. Might be because of a regional download lock?
Also, I can't edit the profiles for RivaTuner. Permissions issue but I'm logged into my admin account.
same. i have the exact beta version he said and that check box is not there in the menu for me
I have a G Sync Monitor but im missing the G Sync Options 🤔
Then you have to turn it on in your monitor settings
Can you explain how fps effects Aim Assist? Would it be effected by fov too?
My inject nvidia reflex doesnt show? Stops at injection delay do u know y
same. i think its because i couldnt find the .6 version and only got the .5 version
im giving it a shot i have a 1660 super and alot of the options are not available for me but im sending it!
Thank you, its reduce a lot of input lag in heldivers 2, very good
Hey Gamesage, thank you for the vid! when i go to edit the profile values, it tells me "you do not have permission to open this file. see the owner of the file or an admin to obtain permissions" any idea why im getting this?
nvm! Found the solution in your other vid!
In need of desperate help, I have downloaded the RivaTuner Statistics Server file 3 times. I do not see any file that launches the program. Please tell me if there is anything I am doing wrong. I downloaded it straight to my desktop.
bottom right triangle on your task bar is where it opens
For the longest time I've just capped both my minimum and maximum framerate to 1 less than my monitor's refresh rate. My nvidia settings are more or less identical but I don't use any vsync or have a vrr-capable monitor. Is there a huge advantage to setting it up the way shown in the video vs just matching min/ max framerate settings?
before the update, I tested min framerate and it actually made the game always prerender frames, making it so youre always behind a few frames in game logic and what you see already happened earlier. So its not really a good idea to have it set. The advantage is no tearing, which so far seems to give significantly better shot reg and consistent aim assist. If you monitor has no syncing, I suggest trying "low lag vsync" from blurbusters or try scanline sync guides from rtss and test it for yourself. It has made my game feel like Lan
the nvidia reflex injector option is missing I have the 7.3.6 not sure what i need to do
Do you have AMD? Its the beta one, I have the link in my bio to it. The injector option just changes those notepad settings for you. Before presentation is sleep mode 1, auto is 0, and after is 2. So you can set it that way as well.
@@Gamesager no I have nvidia it’s so weird had to dig for this 7.3.6 version it said it was a beta
Also dont have that option, Im on Nvidia@@Gamesager
I'm using the link in the description and its only downloading 7.3.5 can you show a different link?
@@Gamesager
Would you recommend making these same adjustments for Rocket League on 240Hz 1080, or would there be lower efficacy, as controller is used instead ? I have already OCd controller to 2000Hz, though. I’d be interested to know how this affects rocket league, let me know if you’ve ever tested it, and if reflex is worth it for that title. (Also, Vsync is generally advised against using in RL)
im not sure, I did these settings for blackops 6 and it feels amazing. Vsync is generally always advised against but with the vsync vrr setting disabled in nvidia profile inspector it completely changes how it feels
have you tried it ethan? I've only done uncapped framerate as it seemed to be the best option for low input lag, but I'm getting some stutters every now and then for a couple of days till it stops.
@@mathias2277 hi mathias, yea I decided to keep reflex turned off, even though RL does not support it natively, as from an esports performance perspective, reflex does add some input lag (source was reddit, I can find the post if need be), and Rocket league is not a demanding title. I also turned off native gsync, for this same reason, and haven't noticed any stutters, tears, or visual artefacts. I keep low latency mode off, as well, in the nvidia control panel. For Rocket League, I think less is more, and on a fairly decent PC u shouldn't have client-side issues running the game, but you can always choose to cap your fps 3-4 below your recommended limit, as many in the optimisation niche have recommended, and/or keep your video settings to performance, disabling unnecessary graphical effects, like weather, etc. I was just curious from your perspective whether Reflex was beneficial in general, but I eventually chose to keep it off in my case.
What if I don't see the check box for inject nvidia reflex latency markers?
Can just copy the notepad setting and it’ll be exactly what I set. You have to download the beta for it to have the easy settings
@@Gamesager I appreciate you a ton! Last question. What if I want to lock everything to 120 for Halo? I assume just set the settings in Riva & in Nvidia to 120? I say that as Halo acts weird when I do above like it isn't consistent & feels weird gameplay wise
@@SiegeOC this will completely fix whatever weird feel it was. You can cap to whatever you steadily get with riva as long as it’s below your hz and get the benefits. Your hz will always be the same as your frame rate
@@Gamesager Still feels off idk how to explain it like it isn't consistently smooth. I have an i7-10700 & an rtx 3060 if it matters. I can never get 240 either with everything low & such. Assuming it is my hardware but yeah
@@SiegeOC have to make sure the syncing is actually working by tracking your hz with either rtss or monitor fps checker. And make sure vsync is off in game. Your could have pre-rendered frames on still for some reason too. The reflex limiter should auto limit it to the exact place it needs to for best response times for your system
When I try to add Infinite to RivaTuner, it says “I don’t have permission to open this file. Contact the file owner or an administrator to obtain permission” even though I am the administrator. Any advice?
Right click rivatuner and click run as admin when you open it
same. I'm not able to save either.
I get this same issue when I try to update the global file
@@CubCoobert you want to update the halo file and just copy the settings from the global profile template, to edit it you need to right click the profile folder and go to advanced permissions and give yourself permissions to modify the folder
riva having reflex injector is amazing now, but my question is about the fast sync, and the multiple frame rate limiter. im wondering why one limiter isnt enough to use, like whether it be nvidia cps or an in game one.
so fast sync is better than normal because it does cap at the 220 or whatever on a 240 hz? or does fast sync actually reduce the input lag. and yea once again wondering why one limiter isnt enough to get these results? so youre saying all those limiters at once are necessary? ive always heard using nvidia one or the in game one is the best and you only need one?
so your best results were with all those limiters applied at once basically? and fast sync mandatory for gsync implementation?
No idea, the test came back the same with or without the stacking limiters but the game feels different and that’s what mattered
hi i used your guide for rtts reflex , so i have to use nvidia inspector ? i need lowest input lag no need gsync for lossles sclaing frame generation , and what you recomonded for fg befor or after reflex setting thank you :)
I tried these settings today and now my ping is fluctuating wildly into the 100s when it should be around 35-39 on my closest server. I can't tell if the servers are just bugging rn or if this changed it.
nevermind something wrong with the server
they changed the game netcode today. gotta test to see whats up
Started getting packet loss every game after doing this. Any idea why? Game feels amazing but now packet loss
You're doing an incredible job, thank you very much, but I'm a little confused, could you help me, I'm playing VALORANT on a 240hz monitor and I want to use G-Sync, what exactly do I need to do In NVCP and game?
Same type of stuff except no rtss. Just turn gsync on in the valorant menu. I think valorant runs good enough that you don’t need vsync with it
I dont have inject NVDİA Reflex sleep call on my Riva Turner. And mine Riva Turner version is 7.3.6
I cant find the 7.3.6 beta and the 7.3.5 downloads, but just doesn't... Open? I click it, but only background processes run. No application opens
7.3.6 is further down in the forum. However, I also cannot get the application to open -- doesn't seem to be permissions related? Any help @Gamesager?
You might need to download msi afterburner too?
@@Gamesager why would one need afterburner?
You have to click on it from the taskbar programs next to your date and time.
How do you get halo infinite exe into Rivatuner? I try adding it but can not find it to select
Question for the reflex settings in notes, it’s telling me I can’t save it and to contact the administrator did you run into something like that
You have to go to the file and grant yourself permissions
@@Gamesager thanks yeah I figured it out!
After i copy reflex option i can t save because i don t have autorization. Someone know why?
right click the folder and go to security and give yourself permission to modify
what if I don't care about input lag and just want the absolute best frame PACING?
(specifically asking because of VR, which has fixed refresh rates between 72-120, but frame pacing is *extremely* important, more so than input lag in many cases)
The before frame presentation reflex cap is the best frame pacing by far
I tried these settings and the ladies seemed to instantly be more attracted to me, highly recommend bro!
What would you recommend for someone using a Ben-Q Zowie 240hz monitor (XL2546K) for Dyac+ motion blur technology?
G-Sync/Freesync (VRR) doesn't work with any kind of motion blur monitor features and with a 4090 @ 1080p I'm fine without VRR. But I know motion blur like Dyac+ doesn't like when your monitor hz and game FPS gets out of sync, makes the strobe crosstalk stutter. So that's why I don't cap my frames to something that isn't a 1:1 match with my monitor's refresh rate.
For Apex, I use steam launch options to cap the game at 250 so that the game engine isn't overworking my GPU. I use Rivatuner at a 245 cap, strictly to smooth frametimes, and I use NVCP V-Sync On which automatically caps the game to 240 which I feel does the best job to keep the game FPS to match those minor monitor refresh fluctuation + it eliminates tearing.
I don't use low latency mode or reflex because I'm not using VRR.
Just wondering if you would do things differently with my setup.
I would suggest using Dyac+ and learning how to do scanlinesync with RTSS. I tried that and it made my game play like a CRT. Might make a video about it but its specific to monitors with good motion blur tech like dyac
Alright, I play on xbox series x. I just turned on Freesync on my Asus ROG monitor and I overclocked my xbox controller to 1ms response time. We'll see if it plays any better.
Make sure you turn on VRR in your xbox settings as well. It will disable vsync for you and should cut your input lag in half
Just to save you some time. Overclocking your controller and plugging it isn't a console doesn't do anything. Essentially, you're overclocking your PCs USB port not the actual controller.
Series S player here: was under the assumption VRR on console made things worse. Gonna try turning free sync on my monitor today and turning on VRR in Xbox settings as well. Will report back.
@gamesager
Ok. I'm never going back now. This feels gr8
if you have gsync, do you turn vsync on or off in games?
edit: if the game already has nvidia low latency, which selection should you use in the compatibility properties, async? Also, that last step in which you changed the program files for the game, is that something you would do if the game already has reflex and you aren't enabling it?
if the game already has reflex, I wouldnt use RTSS because reflex also makes the in game limiter work better. Vsync should be off in game and on in nvcp but ONLY if you fix it or have a real gsync module monitor. I found a fix for vsync gsync lag but i have to make a new video for it
@@Gamesager What if you don't have a gsync monitor at all? Does this video apply at all?
been trying for a few days. can not open riva tuner. help?
I run a 3060TI on my pc and can get halo to run 180fps+ but i play on a nongaming 60hz monitor. Should i just be llocking everything to 60 then? Ive tried everything even doing the nvidia settings you had at the start of the video capping to 58 isnt helping. My aimassist is basically non existent no matter what i try. Am i just screwed until i pay up for a better monitor?
Just get a better gaming monitor brother
You should be getting a better monitor. Best advice tho besides that is lock your frames to a multiple of your monitor, so lock your fps to 120
Why not enable gsync for Windows and full screen mode? Halo runs on borderless only.
It’s dx12 so it works anyway and I heard that gsync set as the other option makes it work differently. Not entirely sure how tho
after i downloaded the riva, it doesnt open when i allow access (pc noob) how do i see it?
its hidden in the arrow icon next to the mic icon bottom right of your screen
What if we don't have g-sync? And will you update this after the new update?
if you have freesync it works too. Gsync I would suggest just doing low lag vsync
tried downloading the app but I can't seem to get it to launch, going to try just the nvidia settings and I'll lyk if there's a notable difference
At the bottom of Rivatuner Statistics I can't find the frame injector settings. Any tips?
What is the overlay u r using to monitor latency?
My monitor has G-Sync, but I don't have a setting in my Nvidia Control Panel for G-Sync. What should I do about that? My monitor is an Acer
It’s in your monitor settings
@@Gamesager gotcha, I just wasn't sure if that affected anything with it being a monitor setting rather than a control panel setting. Thank you for responding and for the video 🥇 🙌
@@Duncly it needs to be on on both, if you only turn it on in the monitor it doesn’t auto enable it
@@Gamesager Thank you so much for walking me through it, I figured it out. You're a boss!
my monitor doesn't have any VRR/gs/fs settings, is that gonna matter much for all of this? also thanks for this
Reflex will still work if youre nvidia. And If you have no syncing then just use fast sync with no caps at all. It will fix tearing but add maybe 1 ms of input lag. But reflex should get rid of it.
@@Gamesager to clarify basically use all the settings you suggested but remove any and all frame rate caps?
@@Bryonato yup you’ll be using fast sync the way it’s intended to be used. You should try it first and see if it feels right tho. Still use the reflex cap and set it to 1000 tho. I couldn’t tell if I liked normal fast sync but it should help your shot reg. You’ll have to see if you like it cause it supposedly adds 1 ms of input lag when used the correct way
I dont know if I did the right thing but I have series x and a 4k 120hz tv and all I did was enable freesync on my tv and it has seemingly made my shot reg so much better. Headshots are actually registering as headshots now instead of leg shots/body shots. Feels more clear too.
Will have to do some more testing but my god this is seriously groundbreaking if what I'm seeing is all because I turned on freesync. Lol good stuff
yeah itll absolutely make it more clear, shot reg seems to be working better for everyone I have told but im also being told its placebo, so no way to know until more of us are running it.
Just to recap, so you either have the choice to use the nvidia control panel settings 'Or' the rivatuner settings? i'm not using both to make this work?
I was using both and I have no idea why it makes the game feel better since vsync fast wasn’t doing anything
i want to do this for dead by daylight... i have a 165 gsync monitor but i play the game at 60 fps... at which framerate should i cap? (and its on both nvidia control panel and riva turner, right?)
no cap at all. You only need to cap to make sure your game doesnt leave the syncing range and if youre only getting 60 then just let it fly and let the syncing take control