Depth Culling For Translucent Materials; UNREAL ENGINE
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- เผยแพร่เมื่อ 1 ส.ค. 2024
- In this video we see how to Depth Cull, also known as Z Cull, a material and prepare it to be used for more advanced custom translucency effects. This material setup is a great foundation to create things like, Cloaking Devices, Ghost Characters, Invisibility Spells and Hologram Characters.
Check out the follow up video to this one where we depth cull a material that has refraction:
DEPTH CULLING FOR REFRACTION:
• Depth Culling For Refr...
Also check out the types of effects Depth Culling is used for:
Hologram: • Material Functions, La...
Stealthboy: • Dynamic Material Insta...
Also check out the basics when it comes to Materials for the Mannequin:
• Material Basics For Th...
Follow Along:
00:00 - Intro
01:21 - Basic Setup
05:04 - Create The Depth Culling Function
07:26 - Explaining The Function
12:53 - Applying The Function To The Mannequin
14:25 - Adding The Input To The Function
15:47 - Demonstrating The Input Of The Function
16:50 - Finished! - แนวปฏิบัติและการใช้ชีวิต
The only transparent skin tut that worked for me, and very well explained.
It is common that the more valuable the material from the EU, the fewer views it has.
But I have a problem, the closer I place the camera to the character, the more artifacts appear on it, it looks like small squares that disappear and reappear, similar to the Z-fighting effect. How to deal with this?